guys i nead help, i watched this video: https://youtu.be/PNWK5o9l54w and im trayng to recreate it in unity, the only problem is this, basically in my game I'm adding animations for the attack ... and the weapons in question go out from the player offset. for example if the player both sideways and forwards and backwards is 32x48 px, if he has the weapon in hand it will be 36x56 px or so. my problem is that i don't know how the animations would behave on unity, i might end up with the weapon that is totally in the wrong place in all the animations.
LINKS
Project Files: https://github.com/tutmo/2D-Character-Creator
Unity Documentation: https://docs.unity3d.com/ScriptReference/AnimatorOverrideController.html
SUMMARY
This 2D character creator can be expanded to include a virtually infinite number of body parts and options to fit your own Unity games. The player can select any combination the...