#Navmesh bake is very patchy
1 messages · Page 1 of 1 (latest)
what you mean by patchy? I can't see anything wrong in the image
there's holes everywhere where there shouldn't be
doesn't seem like it, the navigation mesh just overlaps the visual mesh making it look like theres holes, at those points the navmesh is just slightly below the visual surface
I don't think that's the case, I dragged down the terrain but the holes remain there
could those plants cause the mesh to be unwalkable?