#MATERIAL RENDERING BOTH SIDES? HELP IN STANDARD

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north gyro
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I do not think that the Standard shader from the SRP supports backface culling. You may need to either make your own shader, or find one online that can provide this functionality.

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Also please don't write your post titles in all caps.

junior terrace
junior terrace
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thanks

junior terrace
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@north gyro thank you

north gyro
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yw

tawdry surge
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yeah seems like you can't really set that on the standard shader
you can however use custom shaders or make your custom shader that supports toggling which side to cull
https://assetstore.unity.com/packages/vfx/shaders/free-double-sided-shaders-23087
like this shows an example of how to make a cull mode property that you can then set in the material inspector
https://gist.github.com/Split82/d1651403ffb05e912d9c3786f11d6a44
and then in the tags to make the cull mode take the property as value you do
Cull [_CullMode]