#Make print point to gameobject sending the message
1 messages · Page 1 of 1 (latest)
Just what i was looking for, thanks
I guess I've finally found an answer to my everlasting question, "What is the difference between print and Debug.Log()?"
1 messages · Page 1 of 1 (latest)
Just pass gameObject or this as 2nd parameter into Debug.Log
https://docs.unity3d.com/ScriptReference/Debug.Log.html
Just what i was looking for, thanks
I guess I've finally found an answer to my everlasting question, "What is the difference between print and Debug.Log()?"