My map always starts at an empty scene, and then I like to instantiate the environment procedurally. 99% of my map is static, but since it doesn't exist before runtime I can't figure out how to bake lighting. I'm using Unity 2022.2. It looks like the realtime lighting takes me to crazy high batch counts. Enlighten doesn't seem to work cause again nothing to bake. I don't need expensive high quality lighting, I have 1 single directional light in the whole scene, nothing else.
Any tools or optimization ideas?
Cheers,
Terry