Use CrossFadeAlpha when game finish and timeScale to 0 and IEnumerator call when my created Action is accurse.
Everything work perfect and I debug code it works perfectly, but Fade In/Out not working.
Anyone have solution for this problem?
Code :-
IEnumerator StartAnimation()
{
CheckPointImage.enabled = true;
CheckPointImage.canvasRenderer.SetAlpha(0.0f);
CheckPointImage.CrossFadeAlpha(1.0f, 1.0f, false);
yield return new WaitForSeconds(3f);
}