I have a root motion animation thing and a script that rotates the player dependent of the key you press. When I added a ragdoll to my character this happend. Why?
#ragdoll and root motion
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My guess is that the ragdoll physics affect the root position and so does the root motion animation, maybe set your rigidbodies kinematic/disable the ragdoll while you drive your character with root motion animation. and on some event you enable the ragdolling and disable the root motion animation/animator.
if you want to combine ragdoll and animation, you could look into active ragdolls or check out assets like PuppetMaster
A guy said that it was the character collider that affected with my ragdoll colliders
Could that be the problem?
the issue goes in both directions,
but like, if you also have a character collider
the way I do it is to set the whole character collider up to not collide with the ragdoll colliders
https://docs.unity3d.com/Manual/LayerBasedCollision.html