#Long string in InputField is cut when stored
1 messages · Page 1 of 1 (latest)
Could you post your code?
This may occur when you access the text from the text component the input field uses instead of the input field itself
are you sure the actual value of the input field when accessed in code is cut, or just the text you see on the screen? if the field can hold the characters you type, depending on where your cursor/carrot is, it will only display that portion of the input field to the user
if you want the text field to overflow across the background image i guess you have to make some element bigger or something
When I enter a text from the editor before the game starts, it runs smoothly, no matter how long. But I am facing this issue after the game starts
Could you show the reference for inputField?
i posted a few ss here
public TMP_InputField inputField;
are you talking about this?
Yeah, that