#Seams on objects with same shader

1 messages · Page 1 of 1 (latest)

vocal orbit
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hey guys I'm having trouble with this issue for the past few days if anyone ca help it would be greatly appreciated. I'm trying to get rid of the seams. this is happening because the line separates 2 different game objects with same water shader. The map is randomly generated and chunk based as you can see. i think the solution should be to sync the voronoi map in all chunks but I don't know how to do that. (the shader is the same shader from bracky's "Cartoon Water Shader" video)
Anyway thank to evrybody who even read this (:

hushed hornet
vocal orbit
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thank you so much for the quick response!

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so i should change the radial shear node?