I am developing a mobile game where I have to work with multiple screen sizes. For UI, it is easy because I can just use the Canvas Scaler component.
Is there an easy way to do this for non-UI elements? Maybe some kind of script to set the position on the new screen size relative to the position on a reference screen size? Or can I set a GameObject's position for different screen sizes manually in any way?
Any help is appreciated 🙂