#Tilemap has vertical line between tiles (tearing)

1 messages · Page 1 of 1 (latest)

midnight estuary
#

Hi,
I'm using a simple timemap that you can I've uploaded with this post
Everything seems fine when I paint the map but, as soon as I play the game and start moving the character, small lines start appearing between the tiles.
I've searched and searched how to make them disappear but nothing seems to work.
Here is what I tired so far :
In the image inspector

  • Setting the Filter Mode to "Point (no filter)"
  • Setting the Compression to None
  • Increasing the Max Size to 16384
  • Check "Generating MipMaps" (default option) (I've unchecked it after an unsuccessful test)
  • Switch the Mesh Type to Full Rect (reswitch to Tight)
  • Changing the value of Extrude Edges to 0
    On the Camera
  • Changing the Orthographic size from anything between 4 and 15
  • Changing the Clipping plane to Near 1 and Far 20

Nothing works and I'm kinda lost. Any help would be appreciated.
You can see the texture inspector option in the uploaded file.

Also because I did a lot of testing here is what I can tell you.
The bug occurs only with rectangle textures with transparence surrounding them.
Which means that when I the the middle texture (X 1, Y 1), the bug doesn't occur. However, as soon as I use an alternate center (X3, Y0; X3, Y1; X3, Y2) the bug appear.
You can see a small recording of the bug in the uploaded files.

low forum
coral vortex
#

ah, i hate this bug that unity has. have you tried making a material, checking the box that says pixel snap, and attaching that to the tile map renderer?

tawny light