As far as I know 1 unit = 1 meter in unity.
I also heard it is generally recommended to abide by this rule.
I'm making a card game where I have layered cards. I achieve this by adding a TMP_Text component(for example) about 0.001 units away from the card/previous layer.
If I scale the cards as 1x1.4 (as in, huge ass cards) it looks right. I'm worried a bit about converting this to real dimensions (0.01x0.014) as it is tiny and I'll have to equally shorten the spacing of my layers.
Is this even at all important? I heard its recommended to keep units real for rendering purposes - especially in 3D software like blender to keep the rendering right.
I have actual real size characters playing cards. So if the cards are a 1 meter by 1.4 - the characters are massive...

gg