#Why this is clipping on unity and not in blender?
1 messages · Page 1 of 1 (latest)
it's facing the positive X, should I flip it to which side? the scale is positive.
I dont think you understood, enable the Face Orientation to see flipped normals https://blender.stackexchange.com/questions/145751/display-face-normal-direction-in-blender-2-8
Oh... thank you, it's fixed 🙂
Nice, make sure to remove your messages/say you solved the issue on unity server too, that way no one wastes their time trying to help on solved problem