#Blender Problem with UV Image

1 messages ยท Page 1 of 1 (latest)

boreal trout
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I don't mind if you @ me so feel free to do it !

dim summit
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AO (short for "Ambient Occlusion") literally is supposed to be a black and white map, because it represents the shadows along corners of objects.

boreal trout
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I mean, how can I do if I want the colour of my barrel to figure on the sheet

dim summit
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Select the right texture in the dropdown at the top left.

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If it doesn't appear (which it should), make sure that you're using the texture you want in the barrel's material in some way.

boreal trout
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Which one?

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I don't understand... || Bad english sry :/ ||

dim summit
boreal trout
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It's the one I use, the right image...

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hmm-

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So about material, should I check if woods and Iron are well selecter for my barrel?

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@dim summit they are well selected, I really don't know what to do.

dim summit
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What do you want to happen?
Do you want the wood/metal textures to show up on your barrel?
Do you want them to show in the image view?

boreal trout
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I want them to show in the image, if I remove the texture Image I can see material

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but my goal is to show them in the image view.

dim summit
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And those textures don't show up if you click the dropdown I highlighted?

boreal trout
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yup

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:/

dim summit
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Have you imported the textures into your project?

boreal trout
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No, I want to use materials and...

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I means

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I have wood materials for the barrel

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I just want the barrel wood color to appear on the UV Image

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like in the blender tutorial of brackeys called "Texturing"

boreal trout
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@dim summit ? :/

dim summit
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I'm honestly at a loss as to what you are trying to accomplish.

boreal trout
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@dim summit look, https://youtu.be/jLEpjSFHl4o?t=390 this is brackeys tutorial

In this video we texture our barrel. But first, we have to unwrap it...

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โ–ถ Play video
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I try to do what he's doing in the timecode I give ya

dim summit
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I don't think AO maps are supposed to have color like that ๐Ÿค”
Regardless, the difference might be the renderer you're using; in his tutorial, Brackeys uses the Blender Render; by default newer blender versions will use Cycles instead.
Change the renderer and try again.
Or, even better, don't use a 5 years old tutorial.

boreal trout
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I'ma try to do that

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Yup but Brackeys explain well

boreal trout
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@dim summit, alright, guess what???

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|| I've done it ||

dim summit
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great!