Codes
Pause.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Pause : MonoBehaviour
{
public GameObject PauseMenu;
public void PauseGame ()
{
Time.timeScale = 0;
PauseMenu.SetActive(true);
}
public void ResumeGame ()
{
Time.timeScale = 1;
PauseMenu.SetActive(false);
}
public void EndGame ()
{
Application.Quit();
Debug.Log("Goodbye!");
}
public void BackToMainMenu ()
{
SceneManager.LoadScene("Menu");
}
}
Player Movement.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PlayerMovement : MonoBehaviour {
// This is a reference to the Rigidbody component called "rb"
public Rigidbody rb;
public float forwardForce = 2000f; // Variable that determines the forward force
public float sidewaysForce = 500f; // Variable that determines the sideways force
// We marked this as "Fixed"Update because we
// are using it to mess with physics.
void FixedUpdate ()
{
// Add a forward force
rb.AddForce(0, 0, forwardForce * Time.deltaTime);
if (Input.GetKey("d")) // If the player is pressing the "d" key
{
// Add a force to the right
rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0);
}
if (Input.GetKey("a")) // If the player is pressing the "a" key
{
// Add a force to the left
rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0);
}
if (rb.position.y < -1f)
{
FindObjectOfType<GameManager>().EndGame();
}
}
}