#how do i make it so when an animation is complete it doesnt go back to the starting position

1 messages · Page 1 of 1 (latest)

slow lotus
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You disable "Loop Pose" in the Animation Clip's import settings

tawny crest
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it is off

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and it it still does it

hybrid steeple
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Zenvins answer should have worked. Did you make sure you were editing the correct clip? Did you hit "save changes" after you edited the fbx file?

Another thing you can try, assuming you're using the animator component, is to set it's transition to whatever state you want it to be, don't use any parameters and tick "has exit time" to true, that will make it finish playing before transitioning out.

tawny crest
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the issue is fixed but now there is another whenever the animator is turned on it rotates the player

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but whenever the animator is off it walks normally

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@hybrid steeple

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@slow lotus

slow lotus
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Could you clarify what you mean when you say that the player rotates?

tawny crest
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i will send a video

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the first few seconds is animator off

slow lotus
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Well then the animation is off.
Either fix the animation, or make an emoty object between the root and the animator, that corrects the rotation.

tawny crest
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i have looked everywhere there is no resolution to my issue

tawny crest
slow lotus
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If your hierarchy looks like this:Root Empty AnimatorRotate Empty so it will counter the rotation inflicted by the animator on runtime.

tawny crest
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ok