Hey I am having a problem with baking lights in my scene. I am making a scene and trying to bake the lights but it takes forever and doesn’t work.
When I bake the lights (all light sources are either set to bake or mixed) there are a bunch of artifacts, blocks on the ceiling and walls that are missing light or the lights aren’t there at all.
I have all of the walls and static gameobjects set to reflection probe static and contribute GI static (along with occluder, occludee, navigstion and batched static depending on the items. I also made sure to press generate lightmap UV’s for the static objects as well. I have increased the lightmap resolution as well as the padding in the lighting settings but it still doesn’t work.
Does anyone know any ways to work on this or willing to help?