Can you expand the view of your player object? I don't see a collider on there. Did it get removed by accident? If not, add a print statement at the top of your OnTriggerEnter method, just under the compare tag check, that says something like "detecting player collider".. just to make sure that your player is in fact colliding with the trigger.. and go from there.
#Zombie boss not appearing
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Hi meneliki I fixed the problem it was a audio source C# script problem