#what is this and what do i do?

1 messages · Page 1 of 1 (latest)

fallow pasture
fair arrow
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Also this ⬇️ . Your IDE doesnt seem to highlight the error properly

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[]noint

gilded jayBOT
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How to deal with no VS intellisense problem:

If you have opened script and see Miscellaneous Files in place where should be name of your project (see screenshot below) it means that the file was not correctly loaded into project or you don't have any project loaded. Follow these steps to fix this:

  • Unity tools and Unity IDE preference - make sure to install the Unity Tools in your VS Installer and check the Unity preferences Edit - Preferences - External Tools and verify that the right External Script Editor is selected (you want Visual Studio there).
  • Reload project - View - Solution Explorer right click on project and click Unload project then right click on it again and load it again. If you don't see any project in Solution Explorer then move to the next step.
  • Regenerate solution files - Remove the .sln and .csproj files from root of your unity project (in File Explorer), they will be regenerated next time you open script from Unity.

How to deal with no VSCode intellisense problem:
Follow the guidelines on this page:
https://code.visualstudio.com/docs/other/unity

https://cdn.discordapp.com/attachments/545801512173961239/553525896045133826/unknown.png

fallow pasture
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im new to programing

fair arrow
fallow pasture
fair arrow
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Watch tutorial about OnTriggerEnter

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You are not supposed to call it yourself, unity does that for you when collision is detected

fallow pasture
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uhhh interiesting

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thanks

fair arrow
fallow pasture
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i somehow removed it a sec ago

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wait

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ill test if everything works now

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it doesnt show any errors but

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the script does nothing

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wait

fallow pasture
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here it is

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nvm i found the error

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i needed to make it on collission enter 2d

fallow pasture
fair arrow
fallow pasture
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my ide doesnt seem to recognise unity

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how do i fix it

crimson rapids
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Looks pretty in-depth.

fair arrow
woven oar
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@fallow pasture OnCollisionEnter2D requires a Collision2D parameter, not Collider2D.

Apart from that, spelling is important. One wrong letter can break your code. You wrote OnTriggererEnter2D at the beginning, whereas it should be OnTriggerEnter2D.
You'll avoid this kind of mistake by fixing your code-editor (Visual Studio Code is not an IDE), so that your auto-complete suggestions work.