#Can somebody help me with collision
1 messages · Page 1 of 1 (latest)
Are they set as non triggers?
yes
Is the speed way too fast for the engine to calculate physics?
MovePosition can sometimes phase through walls/teleport. velocity will consider obstacles more
#old_programming message
outside of that, I also suggest to check your physics setup. are the obstacle and the player layers set to collide in your collision mask? do you use the right components (rigidbody and collider for 3d, collider2d and rigidbody2d for 2d)
i've checked the collision masks and everything is alright there
and i've tried to use velocity but the player just stands in place
it's frustrating
ah, is your rigidbody set to be kinematic?
if so, disable kinematic
or maybe the velocity is overwritten somewhere? or there is an unreasonable high drag value?
set it to not be kinematic but naw it ain't moving
do you have freeze axis set?
can you recheckthe speed values?
also have you made sure that timeScale is > 0?
other than that I'm out of ideas
well i did freeze the rotation maybe that might be the problem
shouldn't be an issue for the methods you use but if you have settings you haven't checked, i guess it's worth to try