#ultrakill-modding
1 messages · Page 36 of 1
I have no clue whatsoever how anything in Angry works, I was just able to tell data.json had some stuff I needed and maybe catalog.json has some stuff I would like to have access to in the future when ULTRASTATS can track a lot more than runs. (honestly I'm not 100% sure what catalog.json is actually storing in the first place, but its a big file so there is a chance I'd want something stored inside at some point).
i think its the catalog pulled from https://github.com/eternalUnion/AngryLevels/blob/release/LevelCatalog.json
not too sure
Im talking about this catalog.json in the place where angry levels are unpacked for actual usage
ohhh
maybe refers to their specific catalog entry in the bigger .json file?
idk
actually ion think thats it
hmmm
why has no one made a mod that just turns cybergrind into a roguelike
someone did a really long time ago
i think
well someone has. it doesn't work anymore though
all I know is that it stores something, looks like something to do with unity stuff idk. If it stores something I wanna know if I can read it because the current plan for my mod is to be able to track useful stuff. Idk whats in there but if it can be useful why not track it?
lemme check
People make mods as hobbies, if life gets in the way of that and they are unable to update it then you will just either have to learn how to mod your own or wait.
a lot of it is just ultrakill addressable directories gg
that makes sense why it's named catalog then
doubt theres anything useful (to you)
not really sure what that is
basically a majority of the file is just referencing objects and stuff from the main game gg
oh, is there stuff being referenced there that is custom too?
Like custom enemy stuff
any custom assets would probably be there yeah
i dont think my example has any custom scripts or anything but i think it would be referenced here gg
probs closer to the top of the file gg
though itd only contain the path to the prefab most likely
and the path to the bundle/script
It's being worked on
You can still play it if you downpatch to pre revamp
pre revamp was 9 years ago
it feels like its been ages since revamp even though it really hasnt been
Then that sort of thing could be useful if I want to track types of enemies killed, or anything like that, and make it compatable with custom enemies. I don't know if ill actually do that at some point or if ill need to read from this file if I want to do that, but again this stuff could be nice to have if I need it later. I'm assuming nothing touches it on the level end screen though.
ion think so
i'm pretty sure you would most likely never need to touch the addressable catalog
unless you want to load some of the assets yourself manually
ion think anything inside of the level file itself would be modified after it's built in rude
tbf idk where angry actually stores level ranks and stuff like that
uh oh
Not at all if i would want to know if there are custom assets I'd need to track?
ultrakill fans can't read so they won't see the "forwarded" and people are probably going to start pinging you if things don't work lol
idk what you mean by this
I tried using Anger Level Loader recently, is it just broken or what's going on?
like, you wanna track every time Addressables.LoadAssetAsync is used? or what
Broken, how?
Any other mods installed?
Like look in this file to see if it includes the assets for a custom enemy, so I can know to then track deaths or whatever for this enemy along with all the vanilla ones. Idk if this is a good example or not (how enemies code is not really something I looked at the decompiled code for so maybe this sort of thing is just not needed).
i mean maybe you could do that? i'm sure there has to be better options though
and i haven't looked but if it's the same as the game's addressable catalog then the majority (if not all of it) will just be uuids anyway
Again IDK the first thing about how enemies work so I have no clue about any of the options for this. Still at least an option to have nonetheless.
i'll be real, this seems like a terrible option for what you want
I haven't messed around with custom levels to play with on angry for a long while, like probably since before violence. So I loaded it up on Thunderstore, didn't work, so I loaded it up on r2modman, and sadly that also did not seem to work.
Is everything updated?
did you make sure the game and the mods are up to date?
Yeah Im pretty sure
well angry works fine right now so you should check again
or maybe check if you have other mods installed that are outdated and don't work
hello guys. is r2modman safe?
this might be a not very good solution but you might just be able to patch the death or processdeath method in enemyidentifier
not sure how youd determine which enemy died though and this comes with the baseline assumption that all custom enemies or whatever rely on vanilla ultrakill classes
might be worth looking into though
you could also try checking how the kills in the tab menu are actually checked
depends on where you got it
thunderstore
then yeah
should be fine then
if it's off thunderstore then yes for sure
the custom weapon mods are always fun, probably don't install them all at the same time tho
it'll be too much
custom weapons? sounds fun.
it does seem like angry is working now, I don't understand why it wasn't before, odd
Im trying to do the custom levels too
seeing how much stuff has changed since last year or so
Thanks for the suggestions, when I write more trackers like this I have a screenshot of this comment to hopefully make an actually good tracker.
your message just reminded me of the fact i still have this in my ideas list
i like including screenshots from random people in my notes sometimes
either because i plan to sacrifice them or they gave me a good idea
And thank you too for your insight into this stuff. Its greatly appreciated
i do check for when enemies get killed in one of my mods by using BestiaryData.SetEnemy, but that might only activate the first time an enemy is killed
but there might be other methods in that class that you could use
these ones are cool i think 🙂 https://thunderstore.io/c/ultrakill/p/TRPG/
Does anyone have the texture for when the 8-1 TV changes to static?
i need it and the sound preferably
I ROLLED A 1 IN 100 BACK TO BACK WITH AN ULTRAKILL MOD
Okay, I'm working on saving the runs of custom Angry levels for my mod. Where does Phison - 7empest not have level and level I'd in:
{"levelDataPaths":["9209b65ca237d644b8acdfe0951ccde3"],"bundleName":"PHISON - 7EMPEST","bundleAuthor":"Hinestraza","bundleGuid":"977aaa88f562a674481260850dd91c01","buildHash":"1b6272eca6abf6963a4b17abcfe3a464","bundleDataPath":"977aaa88f562a674481260850dd91c01","bundleVersion":6}, but still has that in Angry Level Loader?
it's a mod that makes doors have a 1 in 100 chance to send you to 8-3
i got it back to back
version 6 (revamp) files do not store that information. if the level is currently loaded, you could check with AngrySceneManager.currentLevel. Or you could check the bundle data scriptable object, though it is a little bit more complex since bundles may not be fully loaded for performance.
Okay got it thanks!
eventually when I feel like it - I'm working on other stuff for now for the foreseeable future. Definitely not updating it for at least 2 months
Follow up on this
I checked a bit more, and saw everywhere people saying you need to get tester access to the Tundra level editor from PITR.
What are the requirements for that? Cuse i cant find a clear answer
And also how? Do i just message him? I assume its not that simple
CHECK ANGRY
REPRISE OUT RIGHT NOW!!!
||https://www.youtube.com/watch?v=j22U-yKP9sI||
||https://www.youtube.com/watch?v=3KrgLI_axIU||
@fair folio
[Warning:AngryLevelLoader] Banned mods list could not be loaded, using the local list
Should I be worried about the banned mods list blacklisting my stat tracking mod? I saw this in the the first successful test I did saving a custom level run. Should I be worried if people can't use my mod? Until I fully flesh out reading a user's saved data, its just going to save stuff. And until it can read and plot user data id want to stay off of thunderstore. Will I be unable to have scores on the leaderboards and what is that process for not being a banned mod?
Here is some more of the log around the Warning from angry:
[Info :AngryLevelLoader] Enabling challenge panel since it is completed now or before [Warning:AngryLevelLoader] Banned mods list could not be loaded, using the local list
[Info :AngryLevelLoader] Environment safe to send record. Posting to angry servers...
[Info :ULTRASTATS] [Queue] : | CUSTOM | Difficulty = 2 | Pack = 6b6d65dd70cc04e4a96d3de53aea23ae | Level = se.tstaI | Savefile = 1 | Time of Death = 1774480857 |
[Info :ULTRASTATS] [Queue] : | TimeElapsed = 102982ms | Kills = 5 | Style = 1539 | Restarts = 0 | P Earned = 14039 |
[Info :ULTRASTATS] [Queue] : | Individual Ranks = ASS | Overall Rank = S | Took Damage = false | Challenge = false |
[Info :AngryLevelLoader] Record posted successfully! Ranking: 121, New Best: False
[Info :ULTRASTATS] [Queue] : Run 1 has been appended to Difficulty_2\custom\6b6d65dd70cc04e4a96d3de53aea23ae\se.tstaI_TA-I_ SUNFALL_2.jsonlC:\Users\User\AppData\Roaming\AtomSmasher1586\ULTRASTATS\
it isn't saying that your mod is banned though?
I haven't been working on blacklisted mods for a long time tbh, it won't be an issue
I thought that by default it wouldn't allow runs or something.
not sure what a run is in this case but ok
I would have P ranked if i wasn't distracted by the best looking ultrakill level I have ever seen. I thought it would look better I didn't know it would be the best looking ultrakill level hands down no competition. My one tiny problem is that you can no longer whiplash the same way you used to (at least I dont think so). to see what I'm talking about it happens at 6:20 in my p-rank ||https://www.youtube.com/watch?v=ih-7hM4btmU||. it doesnt actually matter that much but it always felt cool grabbing the skull at mach 3. Otherwise this is perfect. I have never seen ULTRAKILL so gorgeous.
Small really outdid herself.
This is a recording of me P-Ranking one of, if not the hardest ULTRAKILL custom level, 1-R. I have probably made hundreds of attempts to get to this point.
Smallkloon is a genius when it comes to pure evil level design and I am dreading P-Ranking 2-R: FAREWELL AT THE END OF EDEN when it comes out. This level is my favorite custom level ever for ...
#1 small glazer
A run is just a level from when the timer starts to when the timer ends (exit elevator for normal and custom levels, death for cybergrind). I just call that a run because that is the only word that kind of makes sense, maybe attempt but ULTRASTATS only saves when you make it to the end screen (where you are ranked) and choose to keep the data. And attempt feels something that would still be an attempt if you gave up early.
okay, sure
is it not already working with angry though? idk how your mod works but the part of the log you posted made me think it was already doing what it was supposed to do
Play the level its so peak. Im glad I got a good part of the customlevel stat tracking done before so now I'll have every 1-R attempt I ever do logged in a file.
Currently it just works with levels updated for fraud, but mostly it is working I guess.
... are you planning on trying to make your mod work on multiple versions of ultrakill?? that sounds like a nightmare lol
Not currently. Just the current update maybe. I don't know what would break if I tried porting it to pre revamp. And honestly it would be annoying to port anything other than the stattrackers. That way I don't have to figure out how to make the data vis in prerevamp.
does a multiplayer mod exist
nope
fuck
oh wait no, a beta for jaket just happened
you have to join their discord server for it
i guess i should change my name back now lol
so they're basically holding the mod hostage in their server?
& I cant get it on modman
😔
fair
i have no reason to attempt to backport my mods anyway so idk either. i could see a case being made for your stats mod since there are still lots of old angry levels that haven't been updated for new game versions but it still seems like a lot of effort for very little in return lol
your username 😔
quick tell hakita to put out a patch
didn't they say we're still supposed to get one more? it could happen lol
should have waited till 1.0!
me every time i have to fix my own mods
yeah honestly honestly if reprise took a couple extra months I would have ported it. Im not too worried about a or update breaking it much because I'm mostly utilizing mechanics (at least currently) that there is no point to change. The very early prototype of ultrastats survided fraud, the only thing that I had to change was adding support for the new levels.
Also the name change, you're finally free.
Is the multiplayer mod available on thunderstore? If so what is the name
Ok, where can I find the discord server
idk. i'm not in it
Ok
you would think that about mechanics that have no reason to change, but when fraud came out some stuff that had to do with level leaderboards got moved around which led to a MissingMethodException in one of my mods lol
it was very easy to fix to be fair, but still. could happen
huh, maybe I should be more worried than I am about Campaign/Cybergrind/Custom not changing much.
A lot of the code used in the custom level logger is just recycled from the campaign, and a lot of the code used by the campaign is recycled from the cybergrind, so hopefully if something gets broken, I can figure out what is wrong easier by looking whats broken.
Looks like both pre and post revamp have the same filename.
[Info :ULTRASTATS] [Queue] : | CUSTOM | Difficulty = 2 | Pack = 6b6d65dd70cc04e4a96d3de53aea23ae | Level = se.tstaI | Savefile = 1 | Time of Death = 1774485841 |
[Info :ULTRASTATS] [Queue] : | TimeElapsed = 55528ms | Kills = 5 | Style = 2209 | Restarts = 0 | P Earned = 15209 |
[Info :ULTRASTATS] [Queue] : | Individual Ranks = SSS | Overall Rank = P | Took Damage = false | Challenge = false |
[Info :ULTRASTATS] [Queue] : Run 1 has been appended to C:\Users\User\AppData\Roaming\AtomSmasher1586\ULTRASTATS\Difficulty_2\custom\6b6d65dd70cc04e4a96d3de53aea23ae\TA-I_SUNFALL_2.jsonl
[Info :ULTRASTATS] [Queue] : | CUSTOM | Difficulty = 2 | Pack = 977aaa88f562a674481260850dd91c01 | Level = hinestraza.tempest.os1 | Savefile = 1 | Time of Death = 1774486765 |
[Info :ULTRASTATS] [Queue] : | TimeElapsed = 459998ms | Kills = 95 | Style = 37637 | Restarts = 2 | P Earned = 44137 |
[Info :ULTRASTATS] [Queue] : | Individual Ranks = SAA | Overall Rank = A | Took Damage = true | Challenge = false |
[Info :ULTRASTATS] [Queue] : Run 1 has been appended to C:\Users\User\AppData\Roaming\AtomSmasher1586\ULTRASTATS\Difficulty_2\custom\977aaa88f562a674481260850dd91c01\TS-1_DEAD FLAG BLUES_2.jsonl
Wth
This is the log output of my mod, (at least with debug logs disabled). The raw data is converted into a compressed form for long term storage, but before this is appendend the jsonl, it is put into a queue. This queue allow for user to modify the saved data before it is saved in the jsonl.
This is what you are seeing now, the first 3 logs are just info about the data. The last one has to do If you cleared the queue without sabing by pressing delete on the endscreen
ULTRASTATS 0.0.8 is now finished. Lots of cool stuff in this update, if you want to play it and give suggestions, that would be greatly appreciated!
Ver 0.0.8 Changelog -
Added async file saving.
Added support for custom level data saving, through angry level loader.
PEAK has been released to the masses......... (im late))
No way your name is #1 Reprise fan and you missed Reprise being revamped
i didnt miss it 😭, im on the reprise server + i got the playtester role..
im late in saying that peak has been released
Theres a reprise server, how does one get into this server?
dms
THANK YOU
hey hey hello hi
they should make a mod where v1 can doomscroll while going through levels it shall be named "ultratok" and all the videos are newblood's ultrakill stuff
Am I cooking with my mods custom icon? I would like a honest opinion
looks cool
maybe make v1 take up a bit more of the icon since it'd be small
What's the mod for
Its a stat tracker currently, but I want it to be capable of graphing it's data too.
I recently heard something about the “Rude” level editor? I don’t know anything about it or how to get it
Is there a mod that increases ur save files
You can just back them up in a folder on your PC
Honestly, it looks pretty good.
I don't know about any mods like that
Someone should make that
And the guy that made glow cat skulls should update it
Thanks
What in the world happened here?
I thought you had done some wacky stuff in unity for a second. As for it not working im not sure what could be wrong.
are there errors in the console
by opening the console window
yes
red
did you check the mod's configgy settings
no idea then
how do i play reprise
its on angry level loader
i couldnt find it
do i have to downpatch or smth
are you on the current version
yes
just to make sure
i should go to the online levels and search reprise
or do i have to manually download it from github
oh dude nevermind
i got it
thank you
ULTRASTATS 0.0.9 is done. I made it so most of the stuff that could be done outside the main thread were. Big performance boost since 0.0.8. I probably will post this to thunderstore soon, so I can get more feed back.
https://drive.google.com/drive/u/0/folders/1iR-jQcvRvLbe4j9c4mdIkW6l88ZU4sDq?ths=true
it should be at or near the top when you go to online levels
oh wait i didnt read below
mb
it wasnt released yesterday
well
updated
so thats why
bro is gone 😭
is it js me or are the new reprise levels harder than the original ones
Probably less to do with the level itself and more to do with poor performance from the Fraud update
Whats the new stuff in 0.0.8
More efficient file saving and the ability to record data from custom levels.
So they work in custom lvls
Neat
I kinda wish that there's a lvl editor that allows the quality of rude editor but is easy to use like ultraeditor
The lack of skill blocks out the creativity in many
yeah I thought custom levels would be very difficult to work with but it ended not being that bad.
Oh fr?
I mean I suck ass in modeling
I wonderrrrr
I remember when salas was coming up with ideas for a violence encore lvl
There were even custom boss designs
Oh yeaaaaa
But the issue is
Coding sucks ass
So we don't really know how to bring the idea to life
And now it's stagent
Yeah coding can be a pain in the ass sometimes. I have been struggling for like a few hours now trying to get a button on the main menu. I was able to figure it out after dissecting how ULTRASKIN's little button worked.
and it doesnt even look good. It just opens a box with text in it as of now.
yep
Honestly doing a coding class is far less fun than just coding for fun. I am having so much fun modding, never had fun in a CS class
Honestly
Idk shit about coding
So starting from scratch will def deter basically the majority
You honestly don't have to know everything about coding to code, you can just play around a little bit for fun. Also you never have to start from scratch, there are a billion ultrakill mods out there that you can just look at how it works behind the scenes. I remember when i first started out modding I tried to see how that Ultracoins mod worked.
Well I have NO coding experience
So did everyone at one point
Coding is complicated for beginners but its not impossible to learn if you really put your all into it.
Honestly coding is hard for programmers too, learning C++ was brutal for me.
i wanted to learn coding before but i dont know if im really capable of becoming a very good enough programmer
still gonna be learning it for
rude level editor
if i plan to do some cool custom stuff
what do you mean "i dont know if im really capable of becoming a very good enough programmer"?
Sure there are people that can understand and write code on some crazy deep level and do the work of 10 other devs. But thats not really relevant to being a good programmer. Its like asking why someone is playing basketball if they will never beat Lebron or whatever. All you need to be a good programmer is the motivation to program and learn.
I feel a lot of people are way more intimitated by coding than they should be, I promise you just going for it and trying to learn how to code with something you genuinely are interested in making will be much better than never trying because you think you won't be good at it.
Hmm
Honestly
I was thinking of like
An editor like Mario maker
U can create rooms and name them
And model and texture them to your wil
Will
Then u can make enemies spawn in waves
Or when certain enemies are killed
Or smh like that
If only there's an ultrakill level editor Mario maker style
Yea but I don't see any good levels made on it yet
Well there's the lack of custom enemies... What if they can be ported?
maybe one day
We can only wish
There is so much creativity limited by actual skill
Ig that was the appeal of ai art at first
Being able to visualize yr art wo skill
@pale leaf just pinging to ask, any idea if swapping the model in the mirrors for V2 is even possible? or is that outside your expertise currently? i've really enjoyed the playable V2 mod so far, and Fraud is, if 8-1 is to be a bench mark, going to be... something
How do I upload my own language to UltrakillULL?
i believe like
the one on the modpage is outdated
or thunderstore
whatever
ive tried it alot before and im really willing to know
i just always struggled which brought me down and made me like
yea
but i’ll try it again definitely
so it doesnt show
actual recent levels?
Latest version?
hello, id like to make a mod, all it does it swap the level thumbnails with others i think are silly, could someone expirienced tell me how to get started?
theres a v0.1.0b
which is the most updated
but its on their discord so
Bruh
i havent tried it yet but i dont think i’d be using it since i’ll use rude
i think rude requires no coding actually
not MUCH atleast
Wait what
but it requires
Oh
Idk shit about unity
also if you wanna make custom features i believe thats when you start coding
I only know that it is used to make those bad mobile games I used to play
anyone? pls
Be patient
unity’s easy to access
so like
okay 🙂
🤷
Emphasis on NO CODING EXPERIENCE
try ultraeditor
Imma be honest
I kinda don't really know what to do so I left immediately
.-.
theres a tutorial
in the help tab
on the top
Ye ik
Honestly I quickly lost interest
If only there are good lvls I can try first
Cuz the demo levels present are shit ngl
yeah pretty much
iirc theres alot more on their discord but like
No enemies at all
its in a server
Ik there's a discord
also the version there is updated
though like why tf isnt it on thunderstore or whatever
I dont recall any that catch my interest
ooh found what i need in pinned, thank god for the foresight of the past
U should ask the server
i’ll jyst check some other time
hi atom
I get it, I have struggled in english classes before.
hi
Hopefully I'll release a beta version of ULTRASTATS on thunderstore later today, hopefully a few people would want to track their gameplay and its not just me.
i am down to try

thanks!
honestly I will admit, the mod right now is boring, since most of more useful stuff I want to do has to have boring stuff ready first (I.E. saving values to files and the structure behind custom level log filepaths).
It will get cooler when you can start making plots of your cybergrind runs over time and stuff like that.
@gusty wagon can I have a role so I can view ultramapping 🙏
how does Small not have roles?
just joined lol
im having an issue but cant post due to image perms, im not quite sure whats wrong cuz im following the instructions given in the website in pinned
I think you need Mook to post images.
ah well guess i gotta chat more
Yep.
well i guess il describe it for now
jetbrains refuses to reference the files that clearly exist
for some reason it says it cant find the files despite the paths being correct, i double checked
I don't know what to tell you I just use VS for unity and VSCode for everything else. Never used Jetbrains
ah thats what the tutorial in the pinned reccomended
You can use anything you want
I've known people who used notepad++
And by people I mean doomah. Exclusively doomah
I know one day neovim will consume me
I use neovim which is also definitely a niche option but I'm pretty su
Ha!
my angry level loader is installed but it isnt present in the game when Im launching it
man i just wanna replace the level thumbnails with some goofy ones i have on mind why is this as complicated as it is
How are you launching. Is bepinex working? Other mods?
"how hard could it be lets try it"
Masquerade Divinity seems to be working but not Angry Level Loader
or other mods
Im launching through r2modman
Ok try launching with just angry. See if it works. If it doesn't, look at the console and see if there's errors
I've seen some message that "Angry level loader script could not be initiated or smth like that"
any ones you reccomend that are a bit less unweildy
While launching with just angry and no other mods? Other mods might be breaking it
Can't go wrong with VS code
The only reason i still use vscode is because its what we were forced to use for one of my c++ courses. Its just habit at this point
(or vs codium if you actually give a shit about removing ms telemetry)
aight ill try this and hope i dont cry
yeah Im launching just angry (alongside plugin configurator but afaik that is required for angry)
Only reason I ever used vs code is because they took atom into a dark alleyway and shot it in the back and dumped the corpse in a dumpster
Uhhh. Shit, no idea. Anything weird about your setup?
TRUE
Planes have computers it's ok
fair enough i can do this
You can do this
I dont think there is, like I said Masquerade Divinity mod seems to be working just fine, but not Angry
Idk. I'm sure it's either something really dumb on your end... Or on angry's end
honestly if I were in your shoes Id reinstall angry.
that wont uninstall all the levels right
okay installed vs code where do i start
no they are stored somewhere in appdata, your good
%AppData%\Roaming
I guess installing extensions for c# and .net development?
I'm gonna be honest, idk the specifics cause I don't use vscode unless I'm forced to
okay ill look these up
Who said that there is a ultrakill port apk is lying like HOW? LIKE YOU CANT PORT THIS GAME IT WILL LAG ALLOT
whats weird is that not even Plugin configurator seems to be working
That port isn't even legal
And shouldn't be discussed here
Actually, there is no Ultrakill mobile
This was a social experiment
Good bye
Huh. Real weird. I guess just reinstall, no clue
okay goodbye
ok after reinstalling plugin configurator it started working
See? I knew it. Engineering 101
Unplug the plane and replug. Works now
im just the goat, predicted that 10 minutes ago
you know what im not built for this, thanks to whoever replied to my questions, ill just go back to trying to beat p-2
NOOOOOOOOOOOO
listen man im trying, but i cant find any tutorials at all
On what exactly
i just want to replace the level thumbnails with a few goofy ones
creating mods
and the one tutorial that is linked in pinned is not addressing the issue im facing in it
This is where I got most of the information when i was learning: https://rentry.co/ultramodfaq
the site isnt opening for me unfortunately
Ultrakill is written in Unity, so looking for unity modding tutorials would work fine
give me a second
lemme turn proton on and see if it works
wow that was it
okay ill give these links a look
If you have questions usually the people here have an answer.
yeah my original question
Im just saying dont give up because you hit a dead end
was why was jetbrains not able to locate the files that clearly exist
and im nto finding any solutions regarding that online
im following this tutorial
at the adding references step
When will the jacket mod update be released?
it refuses to ackknowledge the bepinex and 0harmony files that exist
WHEN THEY FINISH
i can dm you the exact error message
nothing about it is mentioned in the tutorial
yeah sure
actually, a beta branch for fraud is out. its just on their discord
👍
dont have it
For thunderstore, does the readme and changelog have to be .md or can I just use .txt
i believe they do have to be MD
thats annoying, now I have to write everything in vscode
i mean, there's stuff like notepad++ that can handle MD just fine lol
i use it for that all the time
i just use vscode for markdown
thats what im doing right now
vscode probably does do it better tbf
markdown is not that complicated anyway though. you could write it all in discord and then copy it into a file if you really wanted lol
also be aware that thunderstore packages can't be changed in any way after uploading, including the readme, changelog and manifest
so if you need to change them you would have to release an update to do that
yeah i’ll get to it eventually, i’ve just been… so lazy… 💤
Check thunderstore 🔥
uhh i don't think you can change the name for a mod
pretty sure that as soon as you remove the "beta" from the title then you will have two different mods
That isn't too bad right?
i mean i guess it's not the end of the world, you could just deprecate the beta mod once you're done with it
but mod managers won't be able to auto update it after that
Honestly i was expecting a few mistakes for my first time uploading to thunderstore.
that's fair tbh
my first ever upload to thunderstore literally doesn't work at all lmao, i had to immediately upload another package to fix it
I'm more happy that i got something out there. I have noticed the readme on the store page is completely blank. I put the readme in the package what happened?
You got to be fucking kidding me
anyone have a mod that works as of today for multiplayer
not save the changes to files maybe?
baffomets bingo, archipelago, or jaket mod’s beta on their discord server
ok how would i use jackets beta
get it from their discord server
idk what that means
like so i can ulse UFG - ultra fun guns or ultravoice n stuff
i dunno. ask the jaket devs
hi
hi
I fixed it
also whats the discord for jaket
Holy shit im beating UltraYoshis.
isnt ultrayosi just a direct copy of ultrafumos
there's a few mods that replace skulls with other stuff at this point
apparently that was this guy's first mod posted too
So what's it do exactly 
RIP Glowcat Skulls, stopped working after Revamp
whats a working co op mod that works as of now
jaket maybe
its not updated
My mod? It automatically saves the data from your runs so you see how you improve, what your weaknesses are, etc.
well then there isn't one
What kind of data?
polarite
doesnt work
damn
the globe doesnt pop up
Right now its mostly what the game tells you already, ie kills, style, rank, time taken to beat the level. and writes that down for you. I do have plans to track weapon usage and damage taken by type.
Sounds pretty cool
Thank you, I think a big reason why i wanted to do this in the first place was because i was disappointed id never know how many tries it took to p-rank p-2, and there were no mods filling that gap so I thought maybe i could be the guy to make that mod.
hearing other people tell me that this is a cool idea are the best motivation to keep working on it.
whats a working co op mod that works as of now
It would be nice to know how many tries that took lol
Side note, anyone know why "Where the Streets Have No Name" isnt on Angrylevelloader anymore?
Was my favorite level :(
I seem to still have the file but it wont show in the custom level list
i think that's because it can't load on newer versions of ultrakill
since the revamp update
use it on the previous banch
that works ive tried it
it just doesnt work on the fraud upd
@azure estuary
dude I was gone for an hour. 123 people isn't what I expected
I honestly thought 30-40 was high
(for this mod at least)
it seems cool, i do wanna check it out eventually
and also it's pretty quick and easy to download a mod just to see what it's like
The guy who developed Archipelago thinks my mod is cool enough to check out. I'm going crazy or something
stats are fun!
you probably aren't tracking this yet but i'd love to see "coins missed" lmao
I agree but i didn't have this much support at this stage in mind
Really good suggestion, I'm writing that down
should probs try this out at some point
Speaking of Archipelago... If there was a robust enemy rando... I wonder how that would affect logic
very significantly lol
Yeah I can imagine
Rn all I can think of is cases where feedbacker + projectile are needed
I wanna work on the enemy rando but it's also such a pain
i bet
logic for enemies already takes up about ~1800 lines lol, idk what i would even do to try to account for enemy rando right now
jaket works use the manual discord download
Is the person who made Indulgence and Envy the same person that made Gluttony Encore???
holy shit this might be peak
There are some really talented map creators this community. I genuinely don't understand how they do this
Im so sad I cant play Gluttony Encore but the custom enemy from it is in the terminal for Indulgence, which shares a terminal with Envy, so I think they're all connected, if not made by the same person???/
I cant check who made it mid level
Mood man, mood. Take your time tho, playing as V2 is hella fun
When will Gluttony Encore be updated... my beloved...
ion think so
custom level
Purgatoro custom level
uhhh
even though the creator of the level i believe is still semi active
so where is envy in the actual game
i dont know whether they'll update it considering it hasnt even been updated to revamp yet
Idk, you should ask the people at the purgatorio discord
sigh
is purgatorio discord even open
i swear i remember it being closed for a bit
I'm still in it I think
ok
is the ultrakill multiplayer mod broken right now or am I just missing something?
yes
the current builds on thunderstore are anyways
I replied to you on accident I'm sorry wert
Alright. Is there a working version somewhere or should I just wait a little while?
Their levels use the same fancy custom terminal
and the indulgence one has an enemy from gluttony encore
You can downpatch right now and play it
i believe that terminal is shared across all purgatorio levels
indulgence was made by bongwater
is someone going to update the cybergrind deathcam mod or is it going to remain broken?
envy was made by raifu
Ah so these are all meant to be part of like, the same grand act?
Different people same universe?
i believe yeah
Coooooool
i dont know whether gluttony encore fits into it
but i know indulgence and envy are apart of the same universe kinda thing
https://docs.google.com/spreadsheets/d/1UMXasWS1-bNbuB1NOJx9hC4AZu_osX-5jgGSFCllC6s/edit heres a spreadsheet showing what layers are apart of this project currently and whos working on what and shi
None of us stalk other mod creators asking about updates to their mods.
TYSM this is so cool, Im invested now
Gruh I keep seeing secrets and not knowing how to get to them
trickyyyy
Also Im freaking out a little, 200 is like a lot of people.
Congrats dude :D
i mean the more it grows the more it shows that you probably made a mod people actually enjoy using
I cant wait for them to come here and ask when it is getting updated for treachery
i need to get back to the modding grind
I know
nah only multiplayer mods get this lol
gotta release Super Geryon Advance EX DX Platinum Rebuild Fantasy Legendary Edition II Retro Turbo Game of the Year Edition Remake Gold Edition High Definition Remaster++ Patched Version 1.6 Texas 2001 Demo Build Re-Imagined Build (Sea Opening "The Day the Sea Split") for the Commodore 64, PC-98, Atari 2600, MS-DOS (Disc 1) (Limited Edition) (Patch v1.60) (Trade Demo) (April 2001 Build) (Taikenban)
?
name so long i had to shorten it just so that my markdown editor wouldnt freak out
am I missing some bit?
okay so the joke behind the name is basically just its a combination of the random bullshit retro and modern games include in their name
i started writing an explanation of what everything means but then i realised this is NOT worth my time
this MIGHT be goty
yall what mods should i get?
ULTRASTATS
Nah just angry level loader, and whatever sounds fun
honestly fraud tweaks is nice too for making the game run better while the devs work on the big fixes
Understandable, though I like the mod :<
gravity controller
bros writing an entire essay
I liked it too. sometimes you have to live without it while the dev fixes everything. Most modders don't get paid from their work (shocking). They have lives outside of their hobbies and sometimes you have to wait.
I am a very indecicive typer
I will write a paragraph and then decide I don't like it and delete it all
is there a way to use jaket with other mods on thunder store while jaket is installed in the files
I miss Glow Cat Skulls
I'm still so surprised by how well my mod is doing on thunderstore. I was expecting it to get a couple dozen downloads, but I was so wrong I'm at like 300+. I feel excited that so many people are using something that I made, but also I am a little scared now that my mod can effect so many people.
I started playing this game around the time that mod dropped. Did it just give the skulls ears or complete model changes?
i can have golden knuckleblaster soon hooray
soon is a bit of an overstatement
this is probably still a few months out minimum
but technically you could do HandPaint
which is this but not as fancy
i can have golden knuckleblaster in a while hooray
Does handpaint have metallicity controls, I don't remember it having that but it has been a while since I've used it.
it does
It turned the cats into
, a red and a blue one. It was beautiful and I loved it, but it stopped workin when Revamp came out. So now I use one that turns them into Florp
A stat analysis? Im really interested, what does it track?
There is a serious lack of cat related mods for Ultrakill on R2
It records stuff like what your rank was, how many kills you had, etc. basically if it appears on the end screen it would be recorded.
It also does some other stuff like the save file played on
A stat on what kills me the most would be hella fine
Or what i receive damage from the most
It doesn't do that yet. The plan is to add stuff later on
congratulations
Oh hell yeah
I already planned to do the damage type taken thing already. Along with stuff like weapons used, railgun charge "wasted" by not being used, and (from Trev) coins missed.
Hey good point, that would really be a plus
Aight im downloading it now, ill make sure to check if there are updates
Also something to analyze the performance of your computer would help some people, just throwing some ideas
Most of the last third of development was making the system work better for a bigger and bigger vision
That's very hard to quantify easily I don't think that is a very feasible option currently. Maybe ill add it much later but for now performance tracking is on the shelf
Thank you for giving it a chance.
ay is there a way to get modded enemies in the spawner arm?
Not without a mod to the arm
Guys do any of the multiplayer mods currently work?
No, there is a beta version for one of them, but honestly just downpatch
Is anyone here smart when it comes to Steam?
My entire steam broke the other week and while I got it fixed there's a minor lingering issue that nobody's been able to help me with
Basically all my desktop icons got deleted, they're just blank now
They work perfectly fine, but they're blank and I dont like it 
Thats not a steam issue thats windows

Okay... any idea how I'd go about fixing it?
windows when they have to like, work properly
I dont really know at all what happened. have you tried giving them new ones?
New icons? No, I dont know how
How would I do that
you can download .ico files, and then by right clicking the shortcut and clicking properties there is a button to change the icon
Can I just like download a PNG and then convert it to an ico, or what
yeah that works. online converters exist for that
someone should make a coconut ultrakill mod, which just adds a coconut PNG but it actually holds the whole game together
like TF2
restart your computer
but my recommendation for the future is to install wintools as it has a built in “restart icon cache” which fixes all the icons
this is a known issue
People dont restart their computers
wintools in general is a must have
Ultrakill actually has its own version of that! Try deleting the file called AssembyCSharp.dll in Ultrakill_data/Managed
That is very much not analogous to the coconut.
That's deleting hl2.exe not the coconut
first try :>
Tis already been done, to no effect
Fucking what difficulty
If I get that now would it help or is it a "Have it BEFORE the bad thing happens" kinda thing
the bananas difficulty mod
its kinda inconsistent with its difficulty tweaks ngl but its been an interesting challenge so far
no you can just use it anytime actually
wintools is a great program
despite my name i am not the one that made the bananas difficulty mod
thunderstore or r2modman
thunderstore
Are you asking which is better
yes
oh idk
noting this down
r2
i wanna start modding bc i just finished the game and im seeing a lot of different opinions
go for r2modman
start here: https://rentry.co/ultramodfaq
its in the pins
its in the pins
I tried deleting the icon cache and restarting but it didnt do anything 
whar
I am genuinely close to making the switch to linux. Probably over summer break or something. I use winutils to gut the garbage out of windows and use alternatives like filepilot, notepad++, and mpv and windows still manages to piss me off from time to time.
Linux is another operating system. People are more and more making the switch because microsoft software keeps getting worse and they keep making their software more and more predatory.
I use Linux
Its peak
i just want my steam game icons back vro 
The problem for me is that I want to choose the right distro for me and make the switch at a time that won't effect my school productivity. So I gotta wait.
were you able to confirm that putting your own icons in didn't work?
That actually DOES work, I did it for Ultrakill and Helldivers. Problem is that is a LOT of icons to download and then convert and then select, yknow? I mean Ill do it but like whyd this happen to me 
Honestly I love choosing cool icons for apps. I wish i had the credits to the artists for the ULTRAKILL icons, they are great. The "Ubuntu" icon actually opens a terminal with wsl but I wanted it to look better than the annoying black terminal so I swapped it out. VSCode is actually a hue shifted version of the VS logo because I didn't like the normal flat design.
I think having a little bit of creativity can make the process of reiconing everything a little less boring.
At the end you can be left with a desktop that looks nicer than what you had before.
literally first attempt
p-2 is gonna suck but p-1 was remarkably easy tbh
or maybe i just play this game too much idk
P-rank 1-R with that difficulty next
try out distros in a vm and try doing some productivity there
linux is mostly good enough to run on a vm without being super slow
Nah I have a free ssd anyway, I'd like to use that as my linux drive and then dual boot for a while
I can take the hardcore stuff like arch (I don't want to be an arch user though)
i use arch btw
i lasted pretty long
this is why i dont want to use arch
eh, forget Linux choice paralysis Ill just use freebsd
templeOS
NOW WE ARE TALKING
I have an old dvd of windows 95, but that might be too advanced for my computer
i got vista if you need
I can probably get by with unix anyway
when the function has linux ricing
can't talk too much smack cuz i only have linux mint on a VM just out of curiosity lol
honestly thats better than me, I just use ubuntu through wsl to code and sometimes ssh into my professor's servers to acess data
there's this video by a flash animator where he talks about why he switched over to linux and open source creative software, that's what made me take the plunge
still on windows 11 primarily, but if i ever get a spare laptop i'll just experiment more with linux on that
Honestly most scientific tools (especially in astro) only support Linux (or mac for some reason). So I literally have to remote into my professor's server to use CASA and CARTA to process ALMA data. So I don't really get much of a choice, but honestly that type of baptism by fire is going to make switching to Linux at some point far more seamless because I already have lots of experience with the linux terminal.
But I definitely what convinced me was an animator rather than the decreasing quality of microsoft's software and increasing predatory nature.
Also, download filepilot its the best piece of software I have ever downloaded and is genuinelty 10x better than file explorer in every way and its completely free while its still in beta (I still payed $40 for a license because I wanted to support him)
that's really neat actually, i'll definitely mess around with filepilot
I cant use file explorer anymore
guys
help
im stuck on a flight
they dont wanna LEAVE
ive been here on a 2 hour flight for 5 HOURS
the enshittification has really gotten so bad that it's reached out to creatives instead of people like us involved with tech
just fly by flapping your arms really fast, duh
i'm not going down easy tho, i'm still holding out to land a tech job of some capacity by the time i graduate next year
Its reached us, but microsoft is smart enough to know how to make good software and only make the developer software good, otherwise we will all leave for linux. The consumers who dont know what the terminal is gets the slop first
SAVE ME
wait you might be onto something with filepilot, this looks nice
it seems to be freezing my computer for a few seconds when i try to resize the window but i'll just not do that lol
are you still in the air or have they not taken off?
I am not even joking its so good. I don't see any issues with window resizing but you can ask him to fix it in the Voidstar discord and he can try to help
they are probably dead at this point
WE STILL HAVENT TAKENNOFF
wtf could be holding up a plane takeoff??
is angry level loader ever gonna work
I install the level
I click on it and install the updates
I click again on the damned level?? nothing
genuinely zilc
h
fucking damn it
Its a problem with installing the level?
one sec uhhh
Does this channel allow medal vids
thats the only recording software i got
I have genuinely never used medal before. if it is just a link you should be okay
alr
ok my medal fucked up one sec
Watch Untitled by wendasprunkisTRUEnumberonefan and millions of other ULTRAKILL videos on Medal. #ultrakill
okay uh
hm
could you show me the bepinex log?
Yeah that happens when stuff breaks
yeah uh
no idea whats happening 😔
maybe i should uninstall all my mods and keep just angry
Honestly me neither this is a lot of saing "something broke and we cant load anything"
hmmm
probably not it
could you copy and paste the entire log?
ye
ok it didnt copy lemme try another way
had to put it in a doc
wayy too long
okay so it is having trouble finding the final rank cache before it has its mental breakdown of errors
Id probably be related to this cache not being found.
im not an expert but im looking around to find where mine is stored
alr
Tell me what you find pls
okay I found where mine is, but I moved mine somewhere else so I could have the same saves across multiple versions
I do know it should be in a Config Data folder
I think that should be where the AngryLevelLoader folder is in Roaming, so go into AppData\Roaming and try to find the angry level loader folder there
Well is everything there correctly? is there a file in that folder that looks like a bunch of lines of this in it:
1763c89aff9135942a8f0a45cb3580c7_finalRankCache
6
cb7241caee3c8f54597ff6ef9d1b2357_finalRankCache
6
00ef27ac05110b244b0f945be420e58a_finalRankCache
3
52d90763e89e19540adea9263341d066_finalRankCache
4
515486d54abac2a4694e34cb1b31d18f_finalRankCache
6
a9137dc898362c44593878839cd899a6_finalRankCache
6
31cdd0834c3ac504c8313dcb76ec6545_finalRankCache
6
598a033295097634cbad50651203c998_finalRankCache
6
facb8f107e6ae1b47acc0fdf09d67865_finalRankCache
3
0678443fd37076d418830d6af625e54b_finalRankCache
hmm
alright let me go look
wait so which of the four folders is it
theres levels, levelsunpacked, mapvars(nothing in there), and tempdownloads
if there isn't anything outside that folder you are in other that your current folder thats because I messed up and im leading you in the wrong direction
(accidentally)
It should be in the bepinex file in the ultrakill install
alr ill look for that
is there a file path?
for the ultrakill install it should be in steam apps. Im pretty sure you can find it through steam too
on your steam library just click the gear and go to browse loacal files
whelp you got it
okay so thats straight up not supposed to have just those two files in there
Do you have pluginconfigurator installed?
wait, go one folder outside, you were in the folder for configgy
its even worse
yeah thats bad
HELP
so the issue is definetly this, there is nothing where Angry gets all of its important info from
i see
they havent taken off for 5hrs
ah
that's very very strange then
but anywho uhh
Any imperceptible way to fix this?
if anything its got to be my pc
it sucks
probably not the PC. I dont know why this would happen (and why it would leave configgy) honestly the best thing you can do is to is to reinstall bepinex and all your mods
Without the pluginconfigurator folder, angry doesn't remember anything. You won't have to reinstall any levels but you will have all your progress reset.
ah
i see
well i cant even GET into the levels so there wasnt progress in the first place lol
oh this is a first time install?
well
ive used angry before
and it worked before
IT WORRKKKSSS
albeit i have to p rank the entire game again but
IT WORKSSS
Check your recycling bin it might be in there
Otherwise yes you will have to P-Rank everything again
ah
well i love the game enough to do that again
Honestly might delete my save and do it all over agian i do that every so often
especially cause i installed difficulty mods
yeah there is
i usually have all my save files filled up
When i tell you i love this game.
I love this game.
and you just delete them. you can just rename them and put them somewhere
not sure why I got compiler errors trying to run 0-1 in the unity editor but I’ll figure that out another day
first time messing around with the github stuff
yeah i mean
I dont really get that high of cybergrind runs in any case
I do keep the saves with hard p-ranks tho (p-2, the encores, etc)
because compliers always be complaining
Wait shit it didnt get boned thats awesome
I just went into another save and then back in
well it was barring me from going into playmode unless im supposed to playtest a different way
here
I have played 800 hrs of ultrakill, all on the same save
wowza
ill figure everything out eventually
id take a screenshot of my hours but for some reason when im playing modded steam just decides to remove about 200
but im at like
2500 hours rn
how long have you played ultrakill for
2500 hours in 3 years isn't good
oh
Ive gotten 800 in like 1.7 years
i see
and I am a cybergrind addict
ah
for me i just replay the game every so often
and sadly theres a pretty small selection of custom levels rn
that makes no sense
wdym there are plenty
oh
i mean i think i remember like it was maybe pre-revamp
TONS of levels
though yeah there is a lot
yeah, you can downpatch and play prerevamp
oh cool
though envy and indulgence are on here so ima have fun w those
and ig i need to hyperfocus on this game if i want my hour count up
Hey so I want a mod that replaces the knuckleblaster model with Stray Mode's jackhammer arm reskin if anyone is willing to do that
It would be cool
thats the last thing you need
oh
I am actually curious to see what your 2500 hrs of gameplay looks like
i mean its probably not THAT good but
I consider myself atleast a lil good
I have 800hrs on standard and I consider myself great at the game, there is no way you arent at the highest level of this game
how much are you offering? because if it is 0$ than learn to code and do it yourself
I p-ranked most of the game on violent and brutal, not the encores and sanctums on brutal. I mostly play standard cybergrind and my best is 90 i think. Probably 30-50 hours on each
oo cool
my best on brutal is 0-e and p-2
and 32 cybergrind(i dont spend that much time on it)
ngl 1-e is pretty damn hard
Like i got all the room layouts down but i think its that lava version starting room that gets me
Not much places to stand
I mean technically my best is a P-rank on 1-R on standard, which is far above P-2.
1-r?
Like
Reprise?
yep 1-R A Dream of Home
have fun with that
i shall
you said that with a whole lot of certainty
well yes i have fun with ultrakill
🙂
it auto correct to the emoji i wantend the sidewats smile now my omnimus persona was ruined
oh
Honestly, not a fan of reprise, i mean its got some cool rooms and use cases of idols. Unfortuntely though its a pretty repetitive level, which leaves a bad taste in terms of encounter design. Resulting in its difficulty being much less interesting.
i know how to fix that one second
If difficulty is all one cares about though it shouldn't matter.
what? 1-R or 0-R
More so 1-R, but 0-R too, both levels are difficult and use the same 6 to 8 enemies and use idols in literally every encounter.
Difficulty isn't the problem though.
I'd enjoy the difficulty more if the levels weren't as repetitive.
Which sucks because some of those levels rooms i genuinly liked.
But the repetitiveness just leaves a bad taste overall.
That is a bad way to look at it. One of the limitations is the enemies are only from that point of ultrakill's layers. Of course there is a limit with the enemies. The spice from reprise is that the environment is specifically designed to be difficult with those encounters. You get put in rooms where the idled enemies are literally buffed by the room itself
Sure it is just enemies getting idled, but the room plays to those enemies strengths
An idled maurice is annoying but ||an idled maurice in the final encounter in 1-R is much worse because it nerfs rocket riding in the room filled with massive shockwaves||
back me up #1 Reprise fan
I do get that this is what the levels attempt to do and i've got no problem with that being the goal, but part of the reason the game gets harder as it goes is because of enemy variety, it just seems like a cop-out to use idols to make it harder.
It is exponentially harder to make a well designed difficult level when you limit yourself to certain enemies.
No shame to reprise's developer, but its kind of an unavoidable problem.
How is reprise not exactly that
Huh? exactly what?
"It is exponentially harder to make a well designed difficult level when you limit yourself to certain enemies."
the levels are very difficult with only certain enemies
the level was made a long time ago (like 3 years ago) + small plans on making 2-R rely less on idols
Im just trying to say that its difficult to make a level well designed, and interesting, and as long as reprise with both of those traits.
I suppose if that is the case it would make a lot more sense as to why the levels are the way they are.
It is well designed and interesting. Sure idles are used a lot, but that doesn't make the encounter not interesting
anyone have a minecraft texture for cybergrind
i think reprise is fun :D
100% the most fun custom levels
I spent months p-ranking 1-R
The feeling finally doing it the first time was incredible
icl the adrenaline of the last room is addicting
I genuinely couldn't agree more.
||f word the mortal hits the corpse or sth died again||
I suppose i am being a bit harsh on reprise. I just think the levels repetitive use of idols makes the levels less enjoyable, i mean idols are literally in every room. Even if some of those use cases are interesting, and even fun on their own.
no clue what that means
we are cancelling you tomorrow for having an opinion, say byee /j
гойда американ бургеры
@trail sinew, please keep all discussions in English.
нет
@trail sinew, please keep all discussions in English.
like "in last room a mortar projectile hits a corpse or some other prop and you die from it"
Will Hakita make Steam Workshop in Ultrakill?
yes, but thats on full release
I did enjoy many of the levels rooms, but after the 8th room with an idol it started to leave a sour taste for the rest of the levels rooms.
I get it, walking into a room and seeing which enemy you cant kill gets frustrating on the first few times. but I think that the first time you see the encounter it feels more unfair and annoying because you now have to fight something much harder than you expected
sounds like to the grand line for this game
and farm hours in steam lol
Shameless plug ||https://youtu.be/QH5ueJNerFc?si=m1p66Nqh1zqMqyvj||
In 8:00, you could see some mortals explode in the air
map made by smallkloon
the worst play in all run ( except final room )
It isnt as bad when you know that it will happen
Not even that, just it doing the same trick over and over again. I'm a fan of its difficulty, hell i've P-ranked P-2 on brutal. Reprise's repeated use of idols though is what annoys me.
Id punch a hole in my monitor if i died to that on a p-rank attempt
I guess but that could be said for so many of Hakita's levels just to a lesser extent of difficulty. Two swordsmachines in a hallway, guttermen or guttertanks in hallways, 2 or more sentries spawning at the same time, etc. Its not that bad when Hakita does it because he isn't pushing the game's difficulty to its limit. But when a malicious face gets idoled in like 4 rooms in one level its that much different. I get that its the same situation with an enemy gets idled but thats all you can really do with the limitations of reprise to push the difficulty up. What do you want, the idols to get removed and the whole challenge is gone?
I promise you that each room poses a different unique challenge that is the reason that room is difficult.

