#ultrakill-modding

1 messages · Page 31 of 1

ember hornet
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it has to be in the same folder as ULTRAKILL.exe

night minnow
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oh ok

ember hornet
slate moth
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FUCK

night minnow
boreal pilot
ember hornet
night minnow
#

you know what, i figured it out, do not ever recall this conversation ever

night minnow
#

i'm literally so smart, i basically invented bepinex

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hell yeah

slate moth
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Are you still playing it in the zip file?

night minnow
slate moth
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That is so awesome

night minnow
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sparks are flying from my computer

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ok

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so

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configgy is working

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plugin configuration isn't

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yerppp

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people help

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i demand your services

slate moth
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NOOOOOOOOO

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I figured it out: it is playing but when the impact freeze stops so does the sound so I wasn't hearing it

faint jolt
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does anybody have a link to the red parry mod on thunderstore? if that even exist :/ (basically instead of white flash it makes red silhouettes and red bg)

faint jolt
#

probably yea

slate moth
#

yay

faint jolt
night minnow
faint jolt
loud creek
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it's probably one of your other mods that's breaking something then

faint jolt
slate moth
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Aesome sauce

faint jolt
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i would show how it looks with enemies if it didnt flash for only like 0.3 seconds

royal steeple
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activate windows

grizzled lava
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asking again why does angrylevelloader not appearing in the config menu after i followed all the steps

loud creek
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have you checked the bepinex log

night minnow
grizzled lava
# loud creek have you checked the bepinex log

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AngryLevelLoader.Plugin.OnGUI () (at <d4e07777510849e7a886856823fbd1f2>:0)

is constantly spammed

night minnow
#

telling someone to activate windows is a serious offense

royal steeple
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im sorrgy

grizzled lava
# loud creek anything else before that?

[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type SceneHelper and name RestartSceneAsync and parameters
[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool AngryLevelLoader.Patches.SceneHelperPatches::ChangeSceneNameBeforeLoad(SceneHelper __instance)
Stack trace:

loud creek
#

are you on an old version of the game or something

grizzled lava
#

i tried most recent and it didnt appear
downgraded and didnt appear

loud creek
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it was last updated 2 days ago so i'm assuming it works on the current version

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if you downgraded the game then you have to also downgrade the mod

grizzled lava
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yeah i tried on the most recent version with most recent version and it didnt appear

loud creek
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if you have other mods installed then maybe they were breaking things

slate moth
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Used mods to do something really fucking stupid

night minnow
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does anyone know why my configgy works but my plugin configurator doesn't

loud creek
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nope

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if you checked the bepinex log to see what was happening that would probably help though

grizzled lava
night minnow
loud creek
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well that's not a very helpful error message so you might not be able to do anything about it

night minnow
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yay!

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but like

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how am i meant to add plugin configurator

loud creek
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plugin configurator works perfectly fine

night minnow
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not for me

loud creek
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i'm literally using it in one of my mods right now

night minnow
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gulp

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what did i do wrong

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(ss incoming)

loud creek
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idk but you could try removing some other mods and see if it works

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i just installed angry level loader and it appears to work fine also

night minnow
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[Error : Unity Log] UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=PluginConfigurator/Textures/default-icon.png

night minnow
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im obviously doing something wrong

loud creek
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generally it's better to put each mod inside its own folder in the plugins folder

night minnow
#

okay

midnight marten
# night minnow okay

Alternatively you could use a mod manager to make the entire process easier

When I found out about r2modman and modrinth it's been a long while since I've manually moved folders to install mods

night minnow
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plugin configurator is working

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angry level loader isn't

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yurprpprprp

flint kelp
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hello i have a question, does someone have a 3d model of V1's head?

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just a head

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no body

tribal meteor
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so im trying to change the portrait here through the textures.bundle file
i used paint.NET to edit the image and loaded it into the texture pack using UABEA's latest stable release
im attempting this through override but the texture just always stays vanilla regardless

shrewd kelp
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how do we download mods and add them to the game

tribal meteor
shrewd kelp
tribal meteor
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though there is still a way without modloader

shrewd kelp
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what mod lets u see your letter grade while ur playing the level?

tribal meteor
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idk jonklerfromtemu

pliant glen
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double tap Tab

shrewd kelp
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its not?

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what setting then?

loud creek
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you just need to beat the level first before it lets you do that

midnight marten
rose vector
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when ur mods are broken and the console looks red

rose vector
loud creek
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good news for people who like archipelago and also doing stupid things: in the next update you can pick 8-2 as a starting level which means you get to walk around for ~40 seconds just to get your first weapon lol

lone grotto
loud creek
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not if you don't have any wall jumps

lone grotto
loud creek
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not in this clip. just gotta walk there

lone grotto
#

Lmao that's actually funny as fuck

slow iron
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Does anyone know how to fix portals turning black after a few recursions with the PortalGrind mod? i can’t see my skybox with these giant black squares in the distance :(

proud nest
sand sun
#

WHERE IS THIS FISH???

midnight marten
royal steeple
vivid bronze
#

ULTRAKILL

urban bluff
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Bruh when anski going to put the layer 6? 🥺✌️

abstract sandal
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yo i'm tryna do two things with ustmanager right now; 1. change the main menu theme, and 2. get ustmanager to actually use the ust. anyone know how to do do this?

outer shell
#

Yo. Im on Masquerade divinity and my arm is not reloading and at the start of levels I cant move if i dont pause and unpause. Is this a bug?

loud creek
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masquerade divinity probably doesn't work anymore

abstract sandal
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got ustmanager to see the ust, yay

bitter pond
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Do ultrakill mods still work with fraud and the patches coming out or are they like broken

loud creek
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it depends. some work and some got broken

bitter pond
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Okay

placid crypt
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hello, im having an issue where plugin config does nothing at all. idk whats going on

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like is angry level loaded broken?

loud creek
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no

placid crypt
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ah

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then why is plugin config broken? is it something else?

loud creek
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probably

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plugin config and angry level loader both work fine right now

placid elbow
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When using the ImpactHammerYellowHitIndicator mod if the smoke particle color is set to RGB 0 0 0 the smoke becomes completely invisible regardless of opacity

It is a shame that I cannot attach a video here

placid crypt
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oh it might be ultratweaker

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it may be incompatible with plugin config

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(cause it changes some menus

loud creek
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i'm pretty sure ultratweaker has just been broken for a long time anyway

placid elbow
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im using only configgy and configurator

placid crypt
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ah

placid elbow
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i deleted ultratweaker long time ago

shy prism
winter owl
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how can i submit this as a bug report

placid crypt
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alternative question

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how the hell do i get GreyAnnouncer to work

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alternative for me

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sorry

civic laurel
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by default the folder structure should looks like this

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then configure the setting in PluginConfigurator(
and I just know the announcers folder may not exist cuz the r2modman's folder structure issue(

brittle verge
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How to install mods

gentle oyster
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Overkill hasn't been updated since like forever

deep brook
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@pastel acorn sorry for pinging but are you planning to update the customenemiesincybergrind mod?

deep brook
deep brook
flint cloak
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UPDATE: I've thought of the Amazing Idea of just Stealing Every Asset From 8-3.

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It's a bad idea, because some of the shaders and materials get destroyed when 8-3 is unloaded, which means the sun and skybox don't work. at all.

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At least I figured out what was causing that weird z-fighting and rim lighting though!

zinc violet
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unless someone already did it but i only have the textures from layers 0 to 7

flint cloak
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same

zinc violet
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8-1 looping city skybox would go hard

flint cloak
deep brook
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Since bananastudio isn't going to update his CustomeEnemiesInCyberGrind mod, are there any other mods that can change what enemies appear in cybergrind? I wanna stream to my friend who I'm trying to get interested in ultrakill but I don't wanna show some of the more spoilery enemies

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For example I don't want him to see any cerberi because I want him to be surprised once he sees them himself in 0-5 if I manage to get him to play

crude bay
median wind
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Ask of new player to downpatch just to play cybergrind spoiler free is quite inconvenient...

deep brook
median wind
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Hm

deep brook
median wind
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Well, last updated 2 years ago

crude bay
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search steam downpatching

median wind
#

There was a guide to downpatching

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Let me find

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Download which UltraKill version you want, then make sure the mod you download is of that version (check upload date)

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Don't ask how I know...

vestal plume
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I got a(n un)funny idea... What if I decompile 8-3 and make a portal-less version of it?

median wind
vestal plume
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like stripping all the portal based features and merging everything.

vestal plume
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imagine freezing all the moving portals and just merging every split room

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dunno about the space tho...

median wind
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Would just look like mishmash of layers is what I think

vestal plume
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It is currently not possible to decompile existing levels with Vanity Reprised, right?

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Even the older ones

median wind
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Well the levels may be somewhat broken but it should work mostly

vestal plume
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What I mean... the level bundles and scenes, not the assets

median wind
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Yes

vestal plume
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Huh... Do I need to enable it somewhere?

median wind
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Yes

vestal plume
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Because I've tried Rude before, and I was just blindly trying stuff on my own, with an old documentation

median wind
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Tick what level you want before Open ULTRAKILL Folder

vestal plume
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And if it was possible to look at the existing levels all this time... ouch

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Yeah, I've enabled everything before...

median wind
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Don't do too many because the installation might blow up.

vestal plume
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hmm.

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Rude project it generated was already 20 gigs XD.

median wind
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I only do 1-S 1-E and Fraud for example because I borrow from the first two maps and wanted to see Fraud for fun

vestal plume
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Funny how I did the fraud thing before it even came out... With the pedestal changing colors, and fake end pit + 1-3 hole teleport... while learning the trigger interactions

silk atlas
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is it possible to add a completely new weapon with custom assets?

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like via bepinex alone or is there something else

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well custom weapon probably involves custom gameobjects and so on

crystal viper
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but people have done it before yeah

flint cloak
# flint cloak Im not sure how to decompile the unity shaders so until I figure that out im at ...

Ugh. I feel like I'm smashing my head against a wall trying to figure out these goddamn shaders. My first thought was importing them from an AssetBundle, but you cant just import the output from AssetRipper because its .json or .yaml and decompiling extracted shaders seems to be the hardest thing on the planet according to everything I read so theres no (working) tools to do that that I could find. And for some damnèd reason the shaders just refuse to stay loaded ingame no matter how much I tell them to.

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I feel like my only option is rewriting the shaders with 0 knowledge on how they work internally. yaaaay.

gentle oyster
vestal plume
fleet depot
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custom portal turret enemy in ultrakill??? more likely than you think

unborn flume
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i don't think that the portal cybergrind mod is supposed to do that

woeful glade
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where are the installed mods in r2modman?

fleet depot
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added legs for the turret, what do you think @unborn flume

woeful glade
unborn flume
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how tall is it?

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is it smaller than a filth?

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like one of flesh prison's eyes?

fleet depot
# unborn flume bug

here's a filth for size [ ignore the blood, the turret killed the previous filth with the rockets that it can shoot

fleet depot
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i plan to use it in my custom portal-based level that relies on ULTRAPORTAL, a mod

unborn flume
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why didn't you guys make it shoot like a gutterman 😭

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there are rocket turrets in portal

fleet depot
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ultraeditor doesnt really have that feature

unborn flume
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shame

fleet depot
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i mean i cant just go up to agony level editor giver and say "can i have my fair share"

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i gotta use ultraeditor

flint kelp
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hello i have a question, does someone have a 3d model of V1's head?

lone grotto
flint kelp
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can be with

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or without

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doesnt matter

lone grotto
flint kelp
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thanks!

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but quick question

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why you have v1's head?

flint kelp
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and do you have textures with it?

lone grotto
flint kelp
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your goated

lone grotto
flint kelp
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lol

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last question, do you have sound of the intro?

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when there is status....normal

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etc

lucid valley
gentle oyster
lucid valley
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nope, not ever since

gentle oyster
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There is no hope then

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We are chasing phantoms

lucid valley
gentle oyster
gentle oyster
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Has anyone else got it working?

lucid valley
slow iron
placid crypt
white cape
#

Are the multiplayer mods still being worked on? it’s been awhile since any of them has received a update

loud creek
#

¯_(ツ)_/¯

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i'm not sure if anyone in this server would even know

small star
night minnow
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paraglide mod updated 10 months ago

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lord please let this work

gentle oyster
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Could use some improvements

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Shame Hakita didn't make it so that hitscan stuff can just go on forever and pierce an enemy multiple times

fleet yacht
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is there any working ultrakill enemy randomizer mods rn?

royal steeple
#

what the FUCK is happening here

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took me two rewatches to realize what the hell was going on

soft pasture
hard lark
#

where is the "us button" for ultraskins

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pls

soft pasture
hard lark
#

like spanish people say

soft pasture
#

yay

trim notch
#

how do you use texture toolbox and or UA replacer

soft pasture
echo fog
#

Any working multiplayer mods without downpatch?

jaunty sedge
#

does the UAReplacer dev has his own discord channel where he posts the changelogs or is it somewhere around here

echo fog
bold void
#

whats the ultrarevamp update depot? only find the update before ultrarevamp

rancid oyster
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Timestopper and MoreSpawnableEnemies got updated

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they work now

quick compass
#

ladies and gentlemen, we got him

rancid oyster
ember hornet
hard lark
bitter silo
#

hey guys im looking thru the messages n pins here because i want to try and make some ultrakill custom levels

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is there a link to the rude level editor server since i wanna download it

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i checked the pins btw

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oh

proud nest
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vanity reprised is essentially rude

bitter silo
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ok wait im lowk stupid

proud nest
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nah it's confusing dw

bitter silo
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ok does anyone have the server for rude

proud nest
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it's invite only

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my impression is that you basically have to prove you can actually use the tool first

bitter silo
#

ah

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i see

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ill download the editor, fuck around with it, make a decent level and then get serious

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i mostly wanted rude because A. its seemingly the most popular B. it has fraud stuff

dim hinge
#

i dm'ed debatable and eternalunion and eternalunion has said nothing and debatable has given me a thumbs up reaction so i presume they're busy so it might take a while

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or they hate me personally which is also fair

bitter silo
#

shit wheres my ultrakill folder

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i should find a tutorial for this honestly

proud nest
proud nest
proud nest
#

alright fellas, I've got a coding question that'll boil down to "someone please walk me through how to accomplish this".
I'm trying to insert a menu in-between the start menu and the difficulty select. I know how I need to do this, upon the play button being pressed the game plays an animation that moves the V1 sprite to the center before calling UltrakillEvent 0, which deactivates the main menu and activates the difficulty select. functionally all I need to do is feed the custom text and buttons and scripting and whatnot associated with the new menu into the game and overwrite UltrakillEvent 0 so it activates the new menu instead of difficulty select.
my problem is I'm having some trouble understanding exactly how to accomplish this. I can read most of what unityexplorer tells me now fairly well but I'm a little lost on how exactly to make harmony do what I want it to.

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I know the harmony documentation has examples on how to do similar stuff like this but I'm sorta just having trouble understanding it and need someone to explain it to me so I can wrap my head around it lmao

ember hornet
dim hinge
#

no?

proud nest
#

?

dim hinge
#

to the second part specifically

ember hornet
#

<@&1009097629432549459>

elder ravine
ember hornet
ember hornet
brisk saddle
#

plus off topic

elder ravine
brisk saddle
#

this is the ultrakill modding channel catsurgery

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unless ur mod adds femboys i dont think its relevant

ember hornet
warped wadi
#

anyone got the console command to install patch 15d?

#

legit dunno what im doing wrong lmaoooo

ember hornet
rugged blaze
#

is ultrafishing gonna be updated for fraud

crimson pawn
midnight marten
rugged blaze
#

no it's just not updated to include the waters of fraud

cinder stratus
#

8-2 could have more interesting fishes

rugged blaze
#

yeah thats what im saying

cinder stratus
#

think of REFLECTION FISH!!!

plush fulcrum
#

Chat someone should make a mod that allows the knuckleblaster to parry blue flashes fr fr

plush fulcrum
nova pecan
#

wrong.

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funny gif

plush fulcrum
#

Funny ip grabber

nova pecan
#

k

quasi cairn
#

Guys, how to mod ultrakill
I kinda wanna play some custom map
or try to make a custom enemy

nova pecan
#

thunderstore

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thats what I use

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👍

quasi cairn
#

thanks

carmine willow
#

Did Fraud break Polarite?

midnight marten
soft pasture
atomic karma
#

Have most mods been updated?

midnight mirage
#

Draghtnim has been messing around with new fishes to add

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I have some ambitious ideas but nothing implemented so far

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I really can't outdo the devs at the task of... Fucking with the player

sudden fossil
#

How about this. Fishing in mirrors

midnight mirage
loud creek
#

you should put a fish in ||both sides of the fake ending of 8-1||

flint lodge
#

does anyone know of an alternative to this mod that wont break pluginconfigurator

glacial sedgeBOT
#

@distant jungle, please keep all discussions in English.

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@distant jungle, please keep all discussions in English.

oblique rune
magic shuttle
#

Is it possible to make custom maps for ultrakill?

proud nest
magic shuttle
#

Thanks I'll look into that

proud nest
magic shuttle
proud nest
#

also, be ready to not make use of your PC for a few minutes. that shit will turn your computer into a slideshow.

magic shuttle
oblique rune
proud nest
#

alright, gotcha. to start you should probably follow the same steps I also gave RPM and download rude editor. it'll require you to learn about unity's UI and is quite a large download, so just be ready for that. if you're looking to patch V2's AI you'll probably have to learn about bepinex, which you can find the basic documentation for here:
https://docs.bepinex.dev/index.html

magic shuttle
proud nest
#

it'll be in the vanity reprised folder

magic shuttle
#

Aight, Ig i can stop it at any time if it uses C: as well

proud nest
#

trust me, it won't.

magic shuttle
#

alright

magic shuttle
proud nest
#

yeah

magic shuttle
#

it bumped my C: down to 3gb you lied to me 😡 (Its fine it was jus cause it was doin smthn with unity)

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he actual asset ripping is on my other drive so thats all i care about

magic shuttle
# proud nest yeah

alright it said export : finished exporting assets
and
export : Finished post-export
and now its not doing anything in the cmd, is it done or do i keep waiting?

rugged blaze
plain kite
#

anyone have the little ui's that go in the weapons, i've been digging through the files all day and i've only found the nailguns and the piercer ui's, not the shotguns, minos revolvers or sawblade launchers

oblique rune
gentle oyster
fleet depot
loud creek
#

okay i finally tried out ultrafishing. it's peak i can't lie

lofty grotto
lofty grotto
# hard lark yes

make sure you set up ultrakill properly for modding first
thats the reason you dont have it

#
...
HideManagerGameObject = true
...

This hopefully fixes some mods for you!
To modders
To avoid users needing to have this config option be enabled, add the following line to your Plugin Awake method
gameObject.hideFlags = HideFlags.DontSaveInEditor;```
#

ultraskins still requires the config file to have the proper setting

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i am working on a different fix as this one doesnt work in my case

smoky kelp
#

cybergrind music explorer is kinda like my son because it keeps finding new ways to disappoint me

#

doing something as simple as restarting the level will disable calm themes and completely remove any songs with intro and loop segments from your playlist

pseudo niche
#

Ultrakill but with AAA batteries and graphics

oblique rune
echo fog
modern falcon
#

mr eternal why would youdo that

solid sky
#

from 1 to 50 how hard is ultrakill modding

modern falcon
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getting into it was overwhelming

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but lowk

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after like 1 months or so

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i could figure it out myself

solid sky
#

im asking cuz the other day i saw ar eally good mod and i was like, ''it's either a sims 4 type of easy level creation with easy systems to implement

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or coding hell where every wall has 500 rules you gotta follow"

modern falcon
#

nah

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ultrakill isnt that

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unless you're targeting complex systems like the blood logic and portals but what ive seen portals are easier to deal with

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otherwise

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its simple

solid sky
#

hm very interesting maybe i could try making one

jaunty sedge
#

HoofTV doesn't show any shows

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how does the mod even work if it's only 1,6Mb big? Does it connect to some sorta website or

valid shell
valid shell
jaunty sedge
#

Or maybe bc I should use a vpn

smoky kelp
valid shell
valid shell
lethal bay
#

does anyone else have unity explorer break their rendering? or is it just me

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it just doesnt render anything other than ui now

grand wind
vestal plume
ornate ermine
#

hey so i've been wondering, how were people making those portals in sandbox with unityexplorer, does anyone know?

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im kinda dumb

crude bay
ornate ermine
#

basically when i try that there's not even a portal

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just

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air

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I honestly cant understand how to link them if thats the reason

crude bay
#

if doing it that way you need object 1 and object 2
object 1 gets Portal
object 2 gets PortalIdentifier
then set object 1 Portal.entry (or exit) to portal 2's transform

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idk if it will work the same way but worked for my code

fluid smelt
#

are mods broken rn?

loud creek
#

some are

tawny spade
#

haha sometimes

fluid smelt
#

Is the multiplayer mod also broken?

lone grotto
#

Yeah those are I'm pretty sure

fluid smelt
#

Unfortunate

ornate ermine
ornate ermine
#

ok i guess now i gotta make the portal visible

crude bay
#

this was it via code
this was first coded when portals were added so lots of it is prob unnecessary

ornate ermine
tawny spade
#

Now

upbeat zealot
#

Does anybody know how to watch custom videos in the Museum theater in the new patch? Old methods and the TheaterPlus mod doesn't work

ornate ermine
#

oh hey i made the portals work but i cant see them

hard lark
#

wait where is the BepInEx.cfg file

#

nvm found it

hard lark
#

hehe it still dont work 😎

warm ibex
#

yo where do yall get mods from? im new to it and idk where to get them

warm ibex
static musk
hard lark
warm ibex
frigid jasper
#

Anyone know if the VRtrakill mod works post-revamp if you reinstall it

bronze sorrel
#

when is jaked is gonna be working with the update? i know we have polarite but damn

brave sphinx
#

@valid shell hope this isnt a big ask but i have a suggestion for your handpaint mod

storm cradle
#

Finally set up the VRtrakill mod

brave sphinx
#

i was in fraud and saw blue v1 in the mirror, and i thought it would be cool if the reflection v1's body had the same color as the feedbacker

storm cradle
#

Never again whitehell

#

Felt like I was gonna puke my soul out

storm cradle
#

I haven't used them so idk how to set that up

frigid jasper
#

Alright

valid shell
quick compass
#

so i do not understand what im missing here but apprently unity is not regognized did i miss a referance

loud creek
#

it seems like you set up a project for bepinex 6

#

it should be bepinex 5 for this game though

quick compass
#

ah thanks problem got fixed anyhow i was using game dlls when i needed a package

hybrid basalt
#

mods broken with fraud release?

loud creek
#

some of them yeah

chrome yarrow
#

doe3s anyone know why the Stray mode isnt working?

#

like i can use the stuff but i cant reload the shotgun and the sword wont do anything

loud creek
#

probably broken by the fraud update

chrome yarrow
#

how do i downgrade ultrakill?

loud creek
#

check pins

proud nest
chrome yarrow
#

thx

#

but how do i set the mod manager do use that version?

proud nest
#

if you're using thunderstore / r2modman it should just be using whatever version your ultrakill install is

#

it doesn't have it's own install of ultrakill

chrome yarrow
#

so following that tutorial means when i press "play moded" on the thunder store it will play the pre fraud game

proud nest
#

yes

#

if you downpatch your ultrakill install thunderstore can't run the modern version because the only version it has access to is the version you've downpatched

#

it just boots from your steam install

chrome yarrow
#

ok got it

loud creek
#

if you just want the last version before fraud came out there's a beta branch for that, it's much easier

chrome yarrow
#

nope didnt work

valid wigeon
#

the world looks red

chrome yarrow
loud creek
#

why are you changing the file location if you're using the beta branch though

chrome yarrow
#

what is the beta branch

#

i took the one from a year ago

loud creek
#

just read the first pin

chrome yarrow
#

oh, i followed that video

loud creek
#

you only need to do that if you need a version of the game that's older than the revamp update

chrome yarrow
#

ok

#

thanks i think it should work now

#

HELL YEAH!!!

last crow
gaunt flame
#

Does anyone know where to find a multiplayer mod(that works with fraud)?

loud creek
#

doesn't exist

gaunt flame
#

Tough

lethal bay
#

is that the reason i still run bad after the performance fix?

dense mica
#

Guys I just got the polarite thing does it work

loud creek
#

no

dense mica
#

Fuck

#

Wait a second

feral hill
#

Are there any plans for new blood to change the unity version from 2022?

trail moon
# tawny spade Now

Awesome, do you think you could make a guide that explains how you made your mod? I want to tweak stuff even further but theres no good resources showing how to do it! Would really apreciate it!

trail moon
# tawny spade Now

Hope you are up to making a guide or something to help out; If you want to know what kinda stuff I'm planning on doing first I want to rebalance some stuff balanced on enemies fighting each other, since I hate that currently bosses and bots just get fucked when you make them fight in the sandbox so I want to buff shit like their dodge and combat abilities to better reflect the lore, and maybe eventually make them factionally fight in game, and make some of my favorite bosses actually difficulty (gabriel, dead minos, v2). And also do some weapon tweaks like tinkering with shotgun variation primary fire differences and buffing the knuckleblaster. Anyway DM me if you can help a fellow modder out.

sleek ginkgo
#

does overkill still work on the newest update?

#

angrylevelloader doesnt appear in configgy or plugin configurator

midnight marten
midnight marten
ashen path
#

nvm i lied

midnight marten
sleek ginkgo
midnight marten
sleek ginkgo
#

as for plugin configurator timestopper shows

#

i'll try to turn off the two weapon mods incase its that

#

i turned off all mods besides angry loader and it still doesnt appear

#

i went back one version and it was fixed

tawny spade
trail moon
sleek ginkgo
#

the fans were really loud and the monitor stopped working

#

i force shut down it

weak cedar
#

does anyone know when lust for masquerade divinity is coming out

tidal marsh
#

any mods that work for multiplayer rn?

nocturne kernel
#

something i do when the scene loads gets reset when i die, is there a way to check for a respawn?

sleek ginkgo
#

also i just realized i can send images here now

weak cedar
#

did anyone make a mod to use gabriel weapons in basegame

weak cedar
tawny spade
trail moon
#

Either way it would be great to have something to work with and see how it does things

tawny spade
spark latch
#

I found out modding

#

Now in gluttony as v2

#

Learning the art of explosive deflection

#

Instakilled a mindflayer in 2-3

#

I think I heavily weakened the 3-1 one

nocturne kernel
#

for some reason this just doesnt work when i add the scene checks, any obvious reason?

#

i dont even need the scene checks i just dont want chat flood

loud creek
#

why are you doing this on FixedUpdate

#

and also that doesn't accept any arguments

nocturne kernel
#

thought that might be the issue

#

it wasnt

nocturne kernel
loud creek
#

yes

nocturne kernel
#

i tried it on normal update still doesnt work

loud creek
#

well yeah

#

pretty sure all base MonoBehavior functions don't accept arguments

nocturne kernel
#

my other mods work tho i think

#

maybe they dont

#

🔥

soft pasture
#

hi

loud creek
#

something like this is probably better

public void Awake()
{
  SceneManager.sceneLoaded += OnSceneLoaded;
}

public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
  // do stuff here
}
nocturne kernel
#

but when i respawn it resets it

loud creek
#

respawning from checkpoint doesn't reload the scene

nocturne kernel
#

and yet

loud creek
#

only if you respawn with no checkpoint

nocturne kernel
#

if it reloaded the scene it wouldnt be an issue cuz it checks on scene load

#

but it doesnt

loud creek
#

i mean i don't even understand what the actual problem is

nocturne kernel
#

and something is reseting it

loud creek
nocturne kernel
#

i just wanna do this

#

i just wanna set controlPitch to false

#

when i respawn it sets it to true

loud creek
#

you can just patch NewMovement.Respawn

nocturne kernel
#

but how do i check if ive respawned?

loud creek
#

because the patch will activate when you respawn

nocturne kernel
#

in like postfix?

loud creek
#

yes

nocturne kernel
#

so in postfix just put an if statement?

loud creek
#

what

#

why

nocturne kernel
#

like if newmovement.respawn, controlPitch = false?

#

or no?

loud creek
#

that's not how patches work

nocturne kernel
#

my bad

#

i was looking at the fnaf2 mod for refrence and im pretty sure thats how they do it?

loud creek
#

what is the postfix applied to though

nocturne kernel
#

do you want a link to the source?

loud creek
#

not really

#

generally an actual repository would be much better to look at than decompiled source code on thunderstore

crude bay
nocturne kernel
crude bay
#

Completely different game engine, coding language and way things are done

nocturne kernel
#

im looking at a mod that opens fnaf 2 when you die in ultrakill

crude bay
#

Oooh

nocturne kernel
#

my bad

charred fiber
#

would it be possible to make mod that turns ultrakill into a fnaf like game

nocturne kernel
crude bay
#

That's what you would really be doing

nocturne kernel
#

when is Postfix called?

pale leaf
#

after the initial function. prefix is called beforehand

quasi cairn
#

Guys, where do I make my custom enemy?

nocturne kernel
#

then why is the check for being dead in the postfix?

pale leaf
#

cause i assume you wouldn’t be dead before the function that killed you runs gluttony

nocturne kernel
#

is it stupid to ask what the initial function is?

pale leaf
#

no but i don't know what the initial function is. i think it'd be in the decompiled dll clueless

nocturne kernel
#

Postfix is nested in internal class GetHurtPatch

pale leaf
#

alright yeah it's patching the GetHurt function in NewMovement, it's where death is handled

#

what are you trying to mod even v2

nocturne kernel
#

i want something to happen on respawn

pale leaf
#

oh. yeah, definitely patch the Respawn function in NewMovement ultrakill

nocturne kernel
#

so where it says GetHurt?

pale leaf
#

i think, if you built your BepInEx plugin correctly, HarmonyLib comes with it gluttony that's how you do your patching. or maybe not, idk trollbot here's documentation for it https://harmony.pardeike.net/articles/intro.html
you'd write something like this to patch the Respawn function
[HarmonyPatch(typeof(NewMovement), "Respawn")]

nocturne kernel
#

and if i were to put a Postfix in there, it would be called each respawn?

pale leaf
#

postfix or prefix, yeah. it depends if you want your code to run before or after the respawn function plays. there's also other methods of patching, but i'm too stupid for it
you can either just do something like
[HarmonyPatch(typeof(NewMovement), "Respawn")]
[HarmonyPostfix]
static void YourCode() {

or uhhh.
[HarmonyPatch(typeof(NewMovement), "Respawn")]
class MyCode
{
static void Postfix() {

there might be other ways of writing it but idk

tawny spade
tawny spade
pale leaf
soft pasture
#

HAKITA SHOULD NEVER HAD GIVEN ME FRAUD

#

IF HE DIDNT WANT ME TO DO STUFF LIKE THIS

nocturne kernel
#

i looked at examples and yet i cant figure out why this doesnt work

#

im probably just very dumb tho lowk

hasty vine
pale leaf
nocturne kernel
#

something changed

#

something actually happened in game

#

oh my god

#

i could cry

hardy ocean
#

Based

flint cloak
nocturne kernel
#

cuz i wasnt doing the [HarmonyPostfix] but i changed that by reading documentation

flint cloak
#

I never read the documentation for Harmony, I just dnSpy'ed other mods and stumbled my way through it smug

nocturne kernel
#

i hate reading documentation

#

but i did actually find that on my own

#

so im lowk kind of proud

pale leaf
#

why are there like twelve ways to do harmonypatches angrybionicle

flint cloak
nocturne kernel
#

and that was also my first time using Harmony, all the other mods ive made just use gameobject.find lmao

flint cloak
pine oasis
#

this is still really good although i think for green it would shoot then ricochet towards enemies like the drill but automatically punched into other enemies. so it would be like PEW KRKRKKR KRKRKRK KRKRKRK like that

sturdy junco
#

Okay, I really hate doing this but I was wondering if there was anyone who could help at least a little bit with a surgeon custom level I'm working on with two other people, I'm the only person actually working on the physical level. I have someone else who does concept art and someone else who does music, like any form of help is appreciated even the tiniest bit, it really sucks asking for help and it feels selfish but I decided I might as well anyways, just try to see if anyone else would be willing to, here's some concept art and information if it helps

#

There is more information than what I have written down on the notepad screenshot, but I don't have it written down in a proper way yet, if anyone happens to be interested then please ask as much as you want

steady flame
#

I'll call the giant tree Yggdrasil

frail arrow
#

idea for default shaprshooter buff mod: bouncing alt-fire off of a coin gives the alt-fire 1 additional wall ricoshot. Possible additional buffs: Alt-fire has better tracking to coins, enemies, and projectiles

#

my thought proccess is that the alt sharpshooter has more damage and hitstop abuse and can be used quicker, so the default should have more quantity basically. 3 alt fires ready and they can ricochot more with coinage.

silk atlas
#

just played masquered divinity mod, idk if I spelled it correctly but

#

it's good

frail arrow
#

is pretty good

silk atlas
#

as a modder myself though, HOW

frail arrow
#

still waiting for new levels to be added

#

but is very good

silk atlas
#

ain't no way this is just bepinex and harmony or is it?

#

idk as someone playing around with like, just setting revolver damages twice this is like black magic

frail arrow
#

idk all i know is that its good

#

i think its just one person making the mod too

silk atlas
#

how can one acquire such knowledge

frail arrow
#

idk i think they have a yt

#

1 sec

silk atlas
#

found it

#

well yeah but they don't tell how

#

which is nice though a magician doesn't reveal their tricks

frail arrow
#

ha

silk atlas
#

now if i uh

frail arrow
#

still cool that they can do it at all

silk atlas
#

dnspy

#

will that get me ultrakilled?

frail arrow
#

whats dnspy

silk atlas
#

modding tool

#

to view code in the mod

frail arrow
silk atlas
#

if I am making a mod for free just like the mascurdiv dev that wouldn't a crime I guess

#

anyone please advise

crude bay
#

For assets it's made in external tools then put into an AssetBundle and loaded by the mod

silk atlas
#

I also heard about this AssetBundle thing a lot but haven't looked into it throughly

#

apparently it's like making gameobjects in unity and pack them but what I don't understand is like, how are they even insert themselvss into the game?

crude bay
silk atlas
#

ooh

#

I thought those stuff would be impossible or way too hard to pull off

silk atlas
crude bay
#

I'm writing documentation for the wiki currently

silk atlas
#

is it the AngryLevelLoader?

crude bay
#

The ultra modding wiki

soft pasture
tawny spade
sweet widget
#

damn

#

i tried it

tender socket
#

Hey guys, I'd love to make a mod adding a couple of custom weapons, is there documentation available or do I have to wing it for everything ? This would be my first foray in modding so I'm not sure where to start

frank sonnet
tender socket
#

thank you

wraith bane
quasi cairn
#

Guys, how do I make a custom enemy, what should I use?

#

What should I use

ember hornet
quasi cairn
#

uhhh, no

median wind
#

Then it will be difficult

rancid spruce
#

every time i try to load up modded ultrakill ti says "ultrakill folder not found" or smth similar at least dont remember i tried to re-install the game and didnt work does anyone know how to fix it

tawny spade
rancid spruce
tawny spade
wraith bane
#

R2modman much easier to use imo

rancid spruce
rancid spruce
wraith bane
#

Look it up

rancid spruce
#

thought thunderstore was the only option

wheat forge
wraith bane
wheat forge
tawny spade
#

oh i thought this was 360 fov from the 1st frame

soft pasture
# wheat forge

i always forget that v1 just has a massive oversized hand at all times

radiant ruin
#

ку бро, могу поиграть на твоем акке? хочется поиграть, а негде

glacial sedgeBOT
#

@radiant ruin, please keep all discussions in English.

civic elm
#

yeah probably

spring sluice
#

@fair folio I was told in the purgatorio server to ask you about this, but when trying to load custom levels on the Angry Level Loader it gives me a pop-up saying Missing or Outdated scripts, when I hit update it says Download Error

#

I've even tried getting rid of caches but it doesn't seem to work

#

the only things of note I could find was this in the logs

[Error  :AngryLevelLoader] Could not download catalog version
[Info   :AngryLevelLoader] Cached script catalog up to date
[Error  :AngryLevelLoader] Could not get user info while refreshing. Message: Invalid token. Status: INVALID_TOKEN.
onyx wolf
frank sonnet
fair folio
#

invalid token is not an issue it is for leaderboards

ember hornet
ember hornet
frank sonnet
frank sonnet
frank sonnet
#

the runner

spring sluice
#

but all levels with custom scripts are affected

spring sluice
#

give me a sec let me DM it to you

ember hornet
spring sluice
#

ty ❤️‍🩹

mortal iris
#

Is there any way to mod the game but keep times? I have some cool little cosmetic mods but i also want to speedrun

mortal iris
spring sluice
#

I'm not complaining though, I love indulgence and I'm glad I can still play it lmao

keen robin
#

can someone help me i keep having this bug with the timestopper mod

frail arrow
#

i want a mod that replaces the parry sound with the "COUNTER" from guilty gear

keen robin
#

just search up parry in thunderstore

frail arrow
#

didn't work

#

the config for it never showed up

keen robin
#

you could always just

#

replace the audio file

frail arrow
#

ew

keen robin
#

but i know i would struggle for hours

frail arrow
#

i dont fucking know how o do that

keen robin
#

ill check for myself

#

i hate these mods that dont work

loud creek
#

welcome to ultrakill modding lol

keen robin
#

i just want the timestopper MOD TOO WORK

frail arrow
#

the mod works for me, it just lags way too much in cg and fraud

keen robin
#

can u try if the timestopper mod works

#

if it does for you ill just redownload like everything

frail arrow
#

1 sec

keen robin
#

i dont even know how too use this parry change sound mod

frail arrow
keen robin
#

you know what would be a great mod

#

just adding spiderman

frail arrow
#

i also wish there was a better aim assist mod. base game aim assist doesnt work through portals, and doesnt work with hitscan jackhammer cores

keen robin
#

but like just hyper realistic

keen robin
frail arrow
#

timestopper mod works btw

frail arrow
#

no config for it shows up when you use the mod

keen robin
frail arrow
#

fr tho base game aim assist sucks

keen robin
#

ill just redownload thunderstore

frank sonnet
frail arrow
frank sonnet
frail arrow
#

idk man im trying to hep default sharpshooter out here

frank sonnet
#

afaik, technically, it's supposedly stronger lol

#

the difference is that the alt is used like a 1 time heavy damage, so it's felt more when used

frail arrow
#

let me break it down for you, you spin up alt-fire, shoot, toss 3 coins, the fire tracks to those coins and richosets from 1 to the other, it then goes back to a wall and bounces against walls 3 extra times

frank sonnet
#

oh OOOHHHH

frail arrow
frank sonnet
#

I read it wrong then
I thought that it added bounces

frail arrow
#

if its gonna be slower to spin up and does less damage, it should at least ricoshot more.

#

however the issue with this is that the buff does nothing if you run out of coins

#

and since the default shaprshooter has 3 altfires ready at a time, you would only get to use the first one effectively

frank sonnet
#

the thing is that the fact that it has 3 charges, is already an aight buff

frail arrow
#

yeah but why use it if the alt sharp recharges as fast as 1 default charge

#

and it does more damage and has better hitstop abuse

#

so better coinage with the hitstop

frank sonnet
#

and if you use it frecuently, you might wanna use 1 or 2 shots and save the rest for when you need it again

frail arrow
#

i mean, thats what it does now, but people still use alt shaprshooter

#

cause it simply does more

frank sonnet
frank sonnet
frail arrow
#

okay im trying to see rn if default sharpshooter is at least good for style, like maintaining its freshness better

loud creek
#

i think you'll have a hard time convincing anyone who isn't like an extreme perfectionist to care about this buff idea lol

frail arrow
#

evidently since the game rewards swapping weapons with things like weapon freshness and +arsenal, being able to use the alt fire 3 times in a row isnt enough of an advantage

loud creek
#

a few extra ricochets after hitting coins is frankly way more thinking than i'm willing to care about when actually using the sharpshooter tbh

frail arrow
#

i mean, people use coinage abuse to get good damage with alt shaprshooter

loud creek
#

sure

#

but i'm more of a casual ultrakill fan, i'm not doing tech like that. all i usually do with the sharpshooter is try to aim it perfectly vertically or horizontally to hit enemies that don't move very much

#

and that works fine enough for me

frail arrow
#

well then what would you suggest

loud creek
#

¯_(ツ)_/¯

frail arrow
#

eactly

loud creek
#

i guess my point is that it probably doesn't matter what you do to standard sharpshooter because i already like the alt better anyway and it's probably gonna be hard to change my mind

keen robin
#

anyone here that can help me

frail arrow
keen robin
# keen robin anyone here that can help me

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
The_Timestopper.TerminalUpdater.OnTriggerEnter (UnityEngine.Collider col) (at /home/galvin/Documents/C#/Projects/The_Timestopper/The Timestopper/Plugin.cs:1896)

loud creek
#

alt

#

i like it for killing drones in one hit mostly

frail arrow
#

cause a lot of people changed their minds with the default buffs. its amazing for style now, and it can do more damage than alt with a headshot

loud creek
#

that is true and maybe i should try out the default one again now

frail arrow
#

point is, bringing the gun out of the alt's shadow is possible, i just dont know what buffs would do that for sharp

loud creek
#

fair. me neither tbh

fleet yacht
#

are there any working enemy randomizer mods rn

dim hinge
#

i feel like this counts more as modding than art maybe (messing around in rude level editor)

azure forge
#

I'm trying to change my main menu theme.. does anyone know the internal filename for the fire is gone??

tribal meteor
#

im still struggling to replace the texture of the gabriel ferryman painting with this
ive used uabea for overriding, it didnt work
what are the other options?

sturdy junco
#

Question, how do I import the models into the actual level?

#

I thought it would just be like drag and drop or something but it's not

rapid sage
#

also thats the wrong folder

sturdy junco
rapid sage
#

its just like that sometimes

#

when i was updating i had to recompile to get it to work

#

lemme pull mines up so you can see what youre missing

#

it will take me a second though cause i havent opened unity today so its gotta load

sturdy junco
#

Okay, thanks for the help

#

Maybe there was more I was supposed to do with vanity reprised

rapid sage
#

nah you probably didnt fuck anything up

#

its just weird like that sometimes

sturdy junco
#

Was I supposed to do more than just use the asset ripper

rapid sage
#

nope

#

if you opened the EXE and told it to do your ultrakill folder it shouldve been fine

#

but like i said, its weird sometimes. mines didnt work the first time i tried to update for fraud

sturdy junco
#

I'll just share this if this helps

rapid sage
#

this is what my unity taskbar looks like for reference

sturdy junco
rapid sage
mossy violet
#

Job 😢

sturdy junco
#

Oh yeah now I can see it

rapid sage
#

i would reccomend asking someone else if theres someway you can fix this without having to recompile (cause i certainly dont know) and if there isnt, youll just have to recompile

sturdy junco
#

I've made no progress. Anyways I guess I can just recompile

rapid sage
#

if you do end up having to recompile make sure to let asset ripper go till it returns to the menu where you select levels

fair folio
# sturdy junco

you could have some errors but I can't tell for sure because that region is not included in the screenshot. but if there are no errors, it is very likely that asset ripper was closed prematurely. you could also check whether Assets/Editor/Exporter folder exists or not. If it does not, your rude build is definitely incomplete.

sturdy junco
fair folio
#

when ripping ends, website should go back to the main page. console should also say something in lines of Finished post export

sturdy junco
#

Oh yeah something definitely went wrong the first time then

fair folio
#

also regarding drag and drop, enemies are located in Assets/ULTRAKILL Assets/Prefabs/Enemies. Though you also need to set up some components for the arenas to work, there is probably a wiki somewhere around here.

sturdy junco
#

I think I figured out what went wrong

#

Storage space

dim hinge
#

my rude project is like 37.723 gb without the stuff i made myself so

sturdy junco
#

Oh...

#

That's a lot

dim hinge
#

i have all of the scenes and stuff installed

#

all the boxes checked

#

the scenes folder (ultrakill levels) is only 2.09gb tho

sturdy junco
#

I already had to clear out a lot of storage just for unity

dim hinge
#

yeah unity takes up a decent amount of space and ultrakill has just a lot of stuff

sturdy junco
#

I only have 13.6 GB free

#

Well I guess I have to see if there's anything else I can delete

#

Never mind. I have even less than that free

dim hinge
#

uhhh upon further inspection library/buildcache is 19.9gb?

#

seems useful but it is a lot

dim hinge
#

does anyone know the ratio of the size/camera movement of the limbo fake screen things? like how much "bigger" everything seems given the slower camera movement from the player in the level and the camera in the out-of-bounds orb

#

im guessing 15x-20x?

fair folio
#

seems like 16x slower

Vector3 vector = (this.playerCam.transform.position - this.playerStartPos) / 16f;
dim hinge
#

oh cool thanks

sturdy junco
#

I need a new laptop

dim hinge
#

how much Total storage space do u have

sturdy junco
#

237gb

#

After a ton of effort, I could only get a maximum of 22.4 GB free

#

Also, system files are like 46.1 GB

dim hinge
#

i have 930max gb on a pc and 194 free

sturdy junco
#

I'm using an HP laptop

limber stump
#

Does anyone know the mod that makes every skull a hampster

sturdy junco
#

I think I found like 7 GB I can clear

#

Which I think Will finally be enough to decompile everything

silk atlas
#

how do I replicate that ultrakill ish model textures?

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just setting low pixel texture size in blender seem to not really work

valid shell
valid shell
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If that's what you were talking about

silk atlas
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o

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yes it is

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thank you

atomic karma
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im manually downloading yt-dlp for cybergrind yt music. its not working. im probably moving it to the wrong folder. is it in plugins or somewhere else idk

dim hinge
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i think ive created something wrong (unity particle system)

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oh its bc i set the object scale to uhh 0.008333334 that'll do it

valid shell
dusky dust
atomic karma
valid shell
atomic karma
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instructions were kinda vague abt which folder. idk how many people have issues with downloading it but its fine.

dim hinge
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the floor isnt real. (limbo skybox in rude editor/angry loader)

quasi cairn
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Guys do you have to use c# to make custom enemies, or not just c#?

frozen elm
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Yo, any of y’all can make a custom act for me

Act-??? the feeling of life
Freedom 0-7
Genesis 0-5
Orthodox 0-7

  • God is the ultra kill and this is the final act*
languid barn
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if a custom enemy can be made off normal enemy ai it can be done scriptless

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I'm fairly sure indulgence's hermes just uses ferryman code

storm peak
storm peak
silk atlas
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@quasi cairn

  • c#
  • Bepinex and Harmony code patching framework
  • familiarity with ultrakill's code architechture, unity gameobjects and stuff
  • According to lots of people, AssetBundle (this one I am also learning)
flint cloak
proud nest
ivory sail
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the portal gun mod is crazy

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kinda impractical but so fun it makes up for it

languid barn
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instead of assetbundles

silk atlas
languid barn
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evil eldrich magics

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the jist is that instead of making copies of assets (like assetbundles) they have pointers to the actual addressable paths of the assets instead

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which means shaders and audio mixers don't have to be replaced at runtime

silk atlas
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duh I can't wait for the steam workshop support

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yeah gabriel ending sex scene is exciting and all but I can't wait for actual official mod support

glad sundial
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hey i would like to do my own dub, do you know where in the source files the voice lines are stored ?

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i tried going toward the ultrakull but the documentation is sparce and not even up to date

languid barn
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@proud nest no

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the catalog doesn't contain any basegame assets

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just strings that point to them

subtle sphinx
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Bro do any mods work with the fraud update? 😭

pliant glen
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plenty

midnight marten
limber stump
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I didnt know that was spamming 😢

midnight mirage
swift axle
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ultrakill custom map mod
which mod is it

lone grotto
swift axle
midnight mirage
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kill map mod
which mod it

angry

fallow gulch
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Hey guys, does the multiplayer mod still work in the fraud update

valid shell
midnight mirage
frail arrow
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someone make a mod that gives you dual wield but gives you hard damage when you do

soft pasture
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im passing this responsibility to the next modder

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i humbly decline

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@languid barn

pine oasis
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question; is there a mod where its the normal game but at the end of the level you have to go back and clean it up? like, every level becomes 7-s