#ultrakill-modding
1 messages · Page 31 of 1
oh ok
FUCK
does the icon stay in the same folder
YOU INSIGNIFICANT
what do you mean?
you know what, i figured it out, do not ever recall this conversation ever
Are you still playing it in the zip file?
yeah
this is a picture of me uploading 15 mods at once
That is so awesome
sparks are flying from my computer
ok
so
configgy is working
plugin configuration isn't
yerppp
people help
i demand your services
NOOOOOOOOO
I figured it out: it is playing but when the impact freeze stops so does the sound so I wasn't hearing it
does anybody have a link to the red parry mod on thunderstore? if that even exist :/ (basically instead of white flash it makes red silhouettes and red bg)
probably yea
yay
weird, they usually work fine together
are they both on the latest version?
i downloaded it off thunderstore so i assume they are
looks sweet
it's probably one of your other mods that's breaking something then
did a bit of tweaking and got prob the best result
Aesome sauce
i would show how it looks with enemies if it didnt flash for only like 0.3 seconds
activate windows
asking again why does angrylevelloader not appearing in the config menu after i followed all the steps
have you checked the bepinex log
can you NOT harrass them
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AngryLevelLoader.Plugin.OnGUI () (at <d4e07777510849e7a886856823fbd1f2>:0)
is constantly spammed
telling someone to activate windows is a serious offense
anything else before that?
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type SceneHelper and name RestartSceneAsync and parameters
[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool AngryLevelLoader.Patches.SceneHelperPatches::ChangeSceneNameBeforeLoad(SceneHelper __instance)
Stack trace:
are you on an old version of the game or something
i tried most recent and it didnt appear
downgraded and didnt appear
it was last updated 2 days ago so i'm assuming it works on the current version
if you downgraded the game then you have to also downgrade the mod
yeah i tried on the most recent version with most recent version and it didnt appear
if you have other mods installed then maybe they were breaking things
does anyone know why my configgy works but my plugin configurator doesn't
nope
if you checked the bepinex log to see what was happening that would probably help though
only 3 mods i have are bepin, angry and config
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AngryLevelLoader.Plugin.OnGUI () (at <d4e07777510849e7a886856823fbd1f2>:0)
well that's not a very helpful error message so you might not be able to do anything about it
plugin configurator works perfectly fine
not for me
i'm literally using it in one of my mods right now
idk but you could try removing some other mods and see if it works
i just installed angry level loader and it appears to work fine also
[Error : Unity Log] UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=PluginConfigurator/Textures/default-icon.png
duh
im obviously doing something wrong
generally it's better to put each mod inside its own folder in the plugins folder
okay
Alternatively you could use a mod manager to make the entire process easier
When I found out about r2modman and modrinth it's been a long while since I've manually moved folders to install mods
hello i have a question, does someone have a 3d model of V1's head?
just a head
no body
so im trying to change the portrait here through the textures.bundle file
i used paint.NET to edit the image and loaded it into the texture pack using UABEA's latest stable release
im attempting this through override but the texture just always stays vanilla regardless
how do we download mods and add them to the game
bepinex
how do i get it to actualy change the game?
the traditional way is to get thunderstore first then install bepin through there
though there is still a way without modloader
what mod lets u see your letter grade while ur playing the level?
idk 
not a mod
double tap Tab
you just need to beat the level first before it lets you do that
Beat a level, then double press tab in that level
when ur mods are broken and the console looks red
r2modman
good news for people who like archipelago and also doing stupid things: in the next update you can pick 8-2 as a starting level which means you get to walk around for ~40 seconds just to get your first weapon lol
You do realize you can just get that secret by climbing the building at the start
not if you don't have any wall jumps
Do you have a slam
not in this clip. just gotta walk there
Lmao that's actually funny as fuck
Does anyone know how to fix portals turning black after a few recursions with the PortalGrind mod? i can’t see my skybox with these giant black squares in the distance :(
[NUCLEAR DETONATION]
"Machine-!"
[SOUNDS OF REALITY CRUMBLING]
"Greatsword!"
[The fabric of existence falters, for a moment sound itself ceases to carry]
"Pay attention!"
WHERE IS THIS FISH???
In the water probably

ULTRAKILL
Bruh when anski going to put the layer 6? 🥺✌️
yo i'm tryna do two things with ustmanager right now; 1. change the main menu theme, and 2. get ustmanager to actually use the ust. anyone know how to do do this?
Yo. Im on Masquerade divinity and my arm is not reloading and at the start of levels I cant move if i dont pause and unpause. Is this a bug?
masquerade divinity probably doesn't work anymore
got ustmanager to see the ust, yay
Do ultrakill mods still work with fraud and the patches coming out or are they like broken
it depends. some work and some got broken
Okay
hello, im having an issue where plugin config does nothing at all. idk whats going on
like is angry level loaded broken?
no
When using the ImpactHammerYellowHitIndicator mod if the smoke particle color is set to RGB 0 0 0 the smoke becomes completely invisible regardless of opacity
It is a shame that I cannot attach a video here
oh it might be ultratweaker
it may be incompatible with plugin config
(cause it changes some menus
i'm pretty sure ultratweaker has just been broken for a long time anyway
im using only configgy and configurator
ah
i deleted ultratweaker long time ago
Not mine but wanted to share
https://youtu.be/2xr00yhnrYA
I used UnityExplorer mod to mess with ULTRAKILL's new Portal script.
It's very easy to set up. Add ULTRAKILL.Portal.Portal component to any GameObject. Select enter and exit transforms. Then create a ULTRAKILL.Portal.PanelShape (may not be verbatim) and assign it to portal shape, then enter width and height. Just mess around, you'll figure it o...
portals will return depending on resolution and custom downscaling options
how can i submit this as a bug report
alternative question
how the hell do i get GreyAnnouncer to work
alternative for me
sorry
whats the problem(
by default the folder structure should looks like this
then configure the setting in PluginConfigurator(
and I just know the announcers folder may not exist cuz the r2modman's folder structure issue(
here's a example config.ini if the folder was been ate
How to install mods
Overkill hasn't been updated since like forever
@pastel acorn sorry for pinging but are you planning to update the customenemiesincybergrind mod?
install r2modman and then use it to install mods
no
oh alright
UPDATE: I've thought of the Amazing Idea of just Stealing Every Asset From 8-3.
It's a bad idea, because some of the shaders and materials get destroyed when 8-3 is unloaded, which means the sun and skybox don't work. at all.
At least I figured out what was causing that weird z-fighting and rim lighting though!
yk, cybergrind could really use a fraud themed texture pack with skyboxes
unless someone already did it but i only have the textures from layers 0 to 7
same
8-1 looping city skybox would go hard
Im not sure how to decompile the unity shaders so until I figure that out im at a standstill :/
Since bananastudio isn't going to update his CustomeEnemiesInCyberGrind mod, are there any other mods that can change what enemies appear in cybergrind? I wanna stream to my friend who I'm trying to get interested in ultrakill but I don't wanna show some of the more spoilery enemies
For example I don't want him to see any cerberi because I want him to be surprised once he sees them himself in 0-5 if I manage to get him to play
you can downpatch to a compatible version
Ask of new player to downpatch just to play cybergrind spoiler free is quite inconvenient...
No, I just meant that I would stream me playing to him to showcase some gameplay
Hm
But how do I do that? On steam the "preciousbuild" is 25th February 2026 and I'm pretty sure I'd have to go before the revamp for the mod to work
Well, last updated 2 years ago
search steam downpatching
There was a guide to downpatching
Let me find
hope this was helpful!! :)
here's the guide / links:
in browser enter steam://open/console
find the manifest number from here https://steamdb.info/depot/1229491/history/ for the patch you need
in steam console enter
download_depot 1229490 1229491 manifestnumber
Download which UltraKill version you want, then make sure the mod you download is of that version (check upload date)
Don't ask how I know...
I got a(n un)funny idea... What if I decompile 8-3 and make a portal-less version of it?
Well it would look quite weird Try going out of bounds using cheats to see how it looks
like stripping all the portal based features and merging everything.
eh, not everywhere.
imagine freezing all the moving portals and just merging every split room
dunno about the space tho...
Maybe
Would just look like mishmash of layers is what I think
potato-mode 8-3
It is currently not possible to decompile existing levels with Vanity Reprised, right?
Even the older ones
It is
Well the levels may be somewhat broken but it should work mostly
What I mean... the level bundles and scenes, not the assets
Yes
Huh... Do I need to enable it somewhere?
Yes
Because I've tried Rude before, and I was just blindly trying stuff on my own, with an old documentation
Tick what level you want before Open ULTRAKILL Folder
And if it was possible to look at the existing levels all this time... ouch
Yeah, I've enabled everything before...
Don't do too many because the installation might blow up.
I only do 1-S 1-E and Fraud for example because I borrow from the first two maps and wanted to see Fraud for fun
Funny how I did the fraud thing before it even came out... With the pedestal changing colors, and fake end pit + 1-3 hole teleport... while learning the trigger interactions
is it possible to add a completely new weapon with custom assets?
like via bepinex alone or is there something else
well custom weapon probably involves custom gameobjects and so on
i mean generally you should also have a unity project to make and export the assets into an asset bundle
but people have done it before yeah
Ugh. I feel like I'm smashing my head against a wall trying to figure out these goddamn shaders. My first thought was importing them from an AssetBundle, but you cant just import the output from AssetRipper because its .json or .yaml and decompiling extracted shaders seems to be the hardest thing on the planet according to everything I read so theres no (working) tools to do that that I could find. And for some damnèd reason the shaders just refuse to stay loaded ingame no matter how much I tell them to.
I feel like my only option is rewriting the shaders with 0 knowledge on how they work internally. yaaaay.
Will it ever be updated?
Hmm... Combined meshes can't be moved? only the collider moves, while mesh renders at the same place.
custom portal turret enemy in ultrakill??? more likely than you think
where are the installed mods in r2modman?
added legs for the turret, what do you think @unborn flume
nevermind, answered myself
bug
how tall is it?
is it smaller than a filth?
like one of flesh prison's eyes?
here's a filth for size [ ignore the blood, the turret killed the previous filth with the rockets that it can shoot
you made it shoot rockets?
you can thank gigasized for coding this beast
i plan to use it in my custom portal-based level that relies on ULTRAPORTAL, a mod
why didn't you guys make it shoot like a gutterman 😭
there are rocket turrets in portal
ultraeditor doesnt really have that feature
shame
i mean i cant just go up to agony level editor giver and say "can i have my fair share"
i gotta use ultraeditor
hello i have a question, does someone have a 3d model of V1's head?
with neck or without
your goated
someone needed the exact same asset lmfao
lol
last question, do you have sound of the intro?
when there is status....normal
etc
three months ago isnt that long ago right? either way im still holding out hope its my favorite mod
Holup did it work during the Revamp update???
nope, not ever since
damn...
But why wouldn't it work post-revamp update if the revamp update was 1 year ago and the mod was updated 3 months ago?
exactly
Has anyone else got it working?
idk havent really checked
I’m having the same issue, do you know any way to fix that?
i have tried using the doctorpill one and that might just be incompatibale with grey
Are the multiplayer mods still being worked on? it’s been awhile since any of them has received a update

This shit so cursed bro but I like it
Could use some improvements
Shame Hakita didn't make it so that hitscan stuff can just go on forever and pierce an enemy multiple times
is there any working ultrakill enemy randomizer mods rn?
what the FUCK is happening here
took me two rewatches to realize what the hell was going on
tell me if it works im too lazy to test it lowk
oh no
Works
yay
how do you use texture toolbox and or UA replacer
Any working multiplayer mods without downpatch?
does the UAReplacer dev has his own discord channel where he posts the changelogs or is it somewhere around here
Is that a portal gun
whats the ultrarevamp update depot? only find the update before ultrarevamp
Depot 1229491
nope
ladies and gentlemen, we got him
you making a custom enemy mod?
fake spanish user.......
yes
hey guys im looking thru the messages n pins here because i want to try and make some ultrakill custom levels
is there a link to the rude level editor server since i wanna download it
i checked the pins btw
oh
vanity reprised is essentially rude
ok wait im lowk stupid
nah it's confusing dw
ok does anyone have the server for rude
it's invite only
my impression is that you basically have to prove you can actually use the tool first
ah
i see
ill download the editor, fuck around with it, make a decent level and then get serious
i mostly wanted rude because A. its seemingly the most popular B. it has fraud stuff
i dm'ed debatable and eternalunion and eternalunion has said nothing and debatable has given me a thumbs up reaction so i presume they're busy so it might take a while
or they hate me personally which is also fair
go to steam and right click on ultrakill in your library, then hit properties. go to installed files > browse local files
ty!
alright fellas, I've got a coding question that'll boil down to "someone please walk me through how to accomplish this".
I'm trying to insert a menu in-between the start menu and the difficulty select. I know how I need to do this, upon the play button being pressed the game plays an animation that moves the V1 sprite to the center before calling UltrakillEvent 0, which deactivates the main menu and activates the difficulty select. functionally all I need to do is feed the custom text and buttons and scripting and whatnot associated with the new menu into the game and overwrite UltrakillEvent 0 so it activates the new menu instead of difficulty select.
my problem is I'm having some trouble understanding exactly how to accomplish this. I can read most of what unityexplorer tells me now fairly well but I'm a little lost on how exactly to make harmony do what I want it to.
I know the harmony documentation has examples on how to do similar stuff like this but I'm sorta just having trouble understanding it and need someone to explain it to me so I can wrap my head around it lmao
yeah we are hating YOU specifically on the rude server /j
no?
?
to the second part specifically
A. its the only complete level editor
B. the public level editor already has fraud stuff, so theres no need to join the server
<@&1009097629432549459>
?
wdym no
that was some weird stuff to say, dont you think?
I was ironic fr
this is the ultrakill modding channel 
unless ur mod adds femboys i dont think its relevant
just to clarify i meant it as a joke
anyone got the console command to install patch 15d?
legit dunno what im doing wrong lmaoooo
hope this was helpful!! :)
here's the guide / links:
in browser enter steam://open/console
find the manifest number from here https://steamdb.info/depot/1229491/history/ for the patch you need
in steam console enter
download_depot 1229490 1229491 manifestnumber
is ultrafishing gonna be updated for fraud
Is it broken?
no it's just not updated to include the waters of fraud
there is water in fraud..
8-2 could have more interesting fishes
yeah thats what im saying
think of REFLECTION FISH!!!
Chat someone should make a mod that allows the knuckleblaster to parry blue flashes fr fr
Ip grabber
Funny ip grabber
k
Guys, how to mod ultrakill
I kinda wanna play some custom map
or try to make a custom enemy
Read the pins
thanks
Did Fraud break Polarite?
Yes
its a mod
Have most mods been updated?
I'll... Get around to it...... Eventually............
Draghtnim has been messing around with new fishes to add
I have some ambitious ideas but nothing implemented so far
I really can't outdo the devs at the task of... Fucking with the player
How about this. Fishing in mirrors
you should put a fish in ||both sides of the fake ending of 8-1||
does anyone know of an alternative to this mod that wont break pluginconfigurator
@distant jungle, please keep all discussions in English.
@distant jungle, please keep all discussions in English.
https://docs.google.com/document/d/1UQvN0gOZ9hm7Qi-t5Yf4WUo96oshBW87ZY_WHS7FfWM/edit?usp=sharing
Not a mod but a base for one. I've been trying to create a harder V2 fight that gives her the full arsenal... except blood healing and feedbacker. I've been wanting to create this as a final boss for a custom chapter (it takes place in cyberspace, so no physical reconstruction was/is done).
Is it possible to make custom maps for ultrakill?
yes, what you're looking for is the download for vanity reprised. you can find the github in the pins, here's a quick startup guide to help you get started:
https://envy-spite-team.github.io/ULTRAMappingDocs/Setup/Editor Setup
Oh nice!
Thanks I'll look into that
how much do you know about coding, unity, and making mods for unity?
When it comes to ripping assets I do wanna know, will it rip the assets and put them on the C: somewhere? or does it have like a folder of some kind it goes to wherever you installed the vanity reprised thing itself? because I dont have much storage at all on my C: but i do on another drive
you can choose a folder to install rude and it's assets onto, however by default it'll be in the ultrakill folder itself. that isn't a problem and it's not particularly hard to move, but just be mindful of where you might be sending it.
also, be ready to not make use of your PC for a few minutes. that shit will turn your computer into a slideshow.
😭 Ok lol, I have a.. alright pc so it should be fine
Not much, but I do like to theory craft.
alright, gotcha. to start you should probably follow the same steps I also gave RPM and download rude editor. it'll require you to learn about unity's UI and is quite a large download, so just be ready for that. if you're looking to patch V2's AI you'll probably have to learn about bepinex, which you can find the basic documentation for here:
https://docs.bepinex.dev/index.html
Well i mean like WHILE its ripping assets tho, like for each asset will it be on the C: in a temp folder or will it just be in the vanity reprised folder?
it'll be in the vanity reprised folder
Aight, Ig i can stop it at any time if it uses C: as well
trust me, it won't.
alright
do i click generate RUDE project now? it said it finished processing assets
yeah
it bumped my C: down to 3gb you lied to me 😡 (Its fine it was jus cause it was doin smthn with unity)
he actual asset ripping is on my other drive so thats all i care about
alright it said export : finished exporting assets
and
export : Finished post-export
and now its not doing anything in the cmd, is it done or do i keep waiting?
for some reason it wont let me send my list of fish ideas to you so i shot you a DM for it instead
anyone have the little ui's that go in the weapons, i've been digging through the files all day and i've only found the nailguns and the piercer ui's, not the shotguns, minos revolvers or sawblade launchers
Balance wise would it be a good idea to let V2 create core nukes with the jackhammer?
PortalGrind lol
no, it's a custom enemy in ultraeditor
okay i finally tried out ultrafishing. it's peak i can't lie
ultraskins gc and betterHud both have options for this
make sure you set up ultrakill properly for modding first
thats the reason you dont have it
...
HideManagerGameObject = true
...
This hopefully fixes some mods for you!
To modders
To avoid users needing to have this config option be enabled, add the following line to your Plugin Awake method
gameObject.hideFlags = HideFlags.DontSaveInEditor;```
ultraskins still requires the config file to have the proper setting
i am working on a different fix as this one doesnt work in my case
found em
cybergrind music explorer is kinda like my son because it keeps finding new ways to disappoint me
doing something as simple as restarting the level will disable calm themes and completely remove any songs with intro and loop segments from your playlist
Ultrakill but with AAA batteries and graphics
HER??V2 IS AN IT
it/her pronouns. Have you not seen the devs posts?
No I don't use twitter
mr eternal why would youdo that
from 1 to 50 how hard is ultrakill modding
i wouldnt say its linear
getting into it was overwhelming
but lowk
after like 1 months or so
i could figure it out myself
im asking cuz the other day i saw ar eally good mod and i was like, ''it's either a sims 4 type of easy level creation with easy systems to implement
or coding hell where every wall has 500 rules you gotta follow"
nah
ultrakill isnt that
unless you're targeting complex systems like the blood logic and portals but what ive seen portals are easier to deal with
otherwise
its simple
hm very interesting maybe i could try making one
HoofTV doesn't show any shows
how does the mod even work if it's only 1,6Mb big? Does it connect to some sorta website or
It does
Or trying to alter a coin logic lmao
dw I'm releasing 2.2.0 in the next few days
So it must be something to do with the website's player
Or maybe bc I should use a vpn
sorry i worded that very rudely lmao
nah, it's ok lol
The bug you were talking about is fixed, I'll probably even release the new version tonight
does anyone else have unity explorer break their rendering? or is it just me
it just doesnt render anything other than ui now
static.heartshine
typo?
hey so i've been wondering, how were people making those portals in sandbox with unityexplorer, does anyone know?
im kinda dumb
with mods to make the portals most of the time
I saw one making a portal with like "basically spawn Ultrakill.Portal.Portal" in any gameobject" thing in the desc
basically when i try that there's not even a portal
just
air
I honestly cant understand how to link them if thats the reason
if doing it that way you need object 1 and object 2
object 1 gets Portal
object 2 gets PortalIdentifier
then set object 1 Portal.entry (or exit) to portal 2's transform
idk if it will work the same way but worked for my code
oh thanks imma try
are mods broken rn?
some are
haha sometimes
Is the multiplayer mod also broken?
Yeah those are I'm pretty sure
Unfortunate
"Portal.entry = "Portal (Out) {UnityEngine.Transform}" " is that correct?
yeah prob
ok i guess now i gotta make the portal visible
this was it via code
this was first coded when portals were added so lots of it is prob unnecessary
ok now that makes sense, thanks
Now
Does anybody know how to watch custom videos in the Museum theater in the new patch? Old methods and the TheaterPlus mod doesn't work
oh hey i made the portals work but i cant see them
ok thanks
wait where is the BepInEx.cfg file
nvm found it
hehe it still dont work 😎
yo where do yall get mods from? im new to it and idk where to get them
thunderstore
is it 100% safe?
https://thunderstore.io/c/ultrakill/p/SilentSmilee/FlorpifySkulls/ whoever made this shit please fix ur fucking performance cuz the frames are dropping from this shit
ye
alr thanks
Anyone know if the VRtrakill mod works post-revamp if you reinstall it
when is jaked is gonna be working with the update? i know we have polarite but damn
@valid shell hope this isnt a big ask but i have a suggestion for your handpaint mod
Finally set up the VRtrakill mod
i was in fraud and saw blue v1 in the mirror, and i thought it would be cool if the reflection v1's body had the same color as the feedbacker
There's not an official way yet but some people have made some very janky ports
I haven't used them so idk how to set that up
Alright
Been thinking about it, I will most likely implement it
so i do not understand what im missing here but apprently unity is not regognized did i miss a referance
it seems like you set up a project for bepinex 6
it should be bepinex 5 for this game though
ah thanks problem got fixed anyhow i was using game dlls when i needed a package
mods broken with fraud release?
some of them yeah
doe3s anyone know why the Stray mode isnt working?
like i can use the stuff but i cant reload the shotgun and the sword wont do anything
probably broken by the fraud update
how do i downgrade ultrakill?
check pins
hope this was helpful!! :)
here's the guide / links:
in browser enter steam://open/console
find the manifest number from here https://steamdb.info/depot/1229491/history/ for the patch you need
in steam console enter
download_depot 1229490 1229491 manifestnumber
if you're using thunderstore / r2modman it should just be using whatever version your ultrakill install is
it doesn't have it's own install of ultrakill
so following that tutorial means when i press "play moded" on the thunder store it will play the pre fraud game
yes
if you downpatch your ultrakill install thunderstore can't run the modern version because the only version it has access to is the version you've downpatched
it just boots from your steam install
ok got it
if you just want the last version before fraud came out there's a beta branch for that, it's much easier
nope didnt work
the world looks red
its not working, i even tried to change the ultrakill file location where the mod manager pulls the game from
why are you changing the file location if you're using the beta branch though
i dont know
what is the beta branch
i took the one from a year ago
just read the first pin
oh, i followed that video
you only need to do that if you need a version of the game that's older than the revamp update
GlaDOS?????
Does anyone know where to find a multiplayer mod(that works with fraud)?
doesn't exist
Tough
Just wait 90 months
no way THAT is causing framerate drops
is that the reason i still run bad after the performance fix?
Guys I just got the polarite thing does it work
no
Are there any plans for new blood to change the unity version from 2022?
Awesome, do you think you could make a guide that explains how you made your mod? I want to tweak stuff even further but theres no good resources showing how to do it! Would really apreciate it!
Hope you are up to making a guide or something to help out; If you want to know what kinda stuff I'm planning on doing first I want to rebalance some stuff balanced on enemies fighting each other, since I hate that currently bosses and bots just get fucked when you make them fight in the sandbox so I want to buff shit like their dodge and combat abilities to better reflect the lore, and maybe eventually make them factionally fight in game, and make some of my favorite bosses actually difficulty (gabriel, dead minos, v2). And also do some weapon tweaks like tinkering with shotgun variation primary fire differences and buffing the knuckleblaster. Anyway DM me if you can help a fellow modder out.
does overkill still work on the newest update?
angrylevelloader doesnt appear in configgy or plugin configurator
No
Does the custom levels button still appear in the act select?
it doesnt but i had to update it in r2modman
nvm i lied
Any other mods installed?
speedcap remover, ultrafunguns, bitchless machine, the timestopper, gavintino virtue, banana weapons
That's odd, do they show up in the game as well?
only configgy itself, ultrafunguns, and banana weapons show in configgy
as for plugin configurator timestopper shows
i'll try to turn off the two weapon mods incase its that
i turned off all mods besides angry loader and it still doesnt appear
i went back one version and it was fixed
in theory i Could
it more or less depends on like the specific functionality you want
Well maybe if you make a walkthrough on how you made your mod I could kinda reverse engineer new mod features
i lmb'd and rmb'd at the same time while viewing a document in blood please and my pc decided to almost explode
the fans were really loud and the monitor stopped working
i force shut down it
does anyone know when lust for masquerade divinity is coming out
any mods that work for multiplayer rn?
something i do when the scene loads gets reset when i die, is there a way to check for a respawn?
i'd say soon but thats if they IMMEDIATELY started working on lust after the first layer
also i just realized i can send images here now
i tried it and im addicted
did anyone make a mod to use gabriel weapons in basegame
no
fucj
so do you only need like stuff specific to ultrakill's code
Code stuff would be very helpful! I also think i just found an actual guide on the basics of modding this game just now here: https://ultramodding.github.io/docs/getting-started/installation
Either way it would be great to have something to work with and see how it does things
i'll try to write something later so ig we'll see how it goes
I found out modding
Now in gluttony as v2
Learning the art of explosive deflection
Instakilled a mindflayer in 2-3
I think I heavily weakened the 3-1 one
for some reason this just doesnt work when i add the scene checks, any obvious reason?
i dont even need the scene checks i just dont want chat flood
fixedupdate?
yes
i tried it on normal update still doesnt work
hi
something like this is probably better
public void Awake()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
// do stuff here
}
already dothing this
but when i respawn it resets it
respawning from checkpoint doesn't reload the scene
and yet
only if you respawn with no checkpoint
exactly?
if it reloaded the scene it wouldnt be an issue cuz it checks on scene load
but it doesnt
i mean i don't even understand what the actual problem is
other than this code doesn't work (duh)
i just wanna do this
i just wanna set controlPitch to false
when i respawn it sets it to true
you can just patch NewMovement.Respawn
but how do i check if ive respawned?
because the patch will activate when you respawn
in like postfix?
yes
so in postfix just put an if statement?
that's not how patches work
my bad
i was looking at the fnaf2 mod for refrence and im pretty sure thats how they do it?
what is the postfix applied to though
do you want a link to the source?
not really
generally an actual repository would be much better to look at than decompiled source code on thunderstore
Isnt fnaf2 click teams or something?
i dont know how thats relevant
Completely different game engine, coding language and way things are done
im looking at a mod that opens fnaf 2 when you die in ultrakill
Oooh
my bad
would it be possible to make mod that turns ultrakill into a fnaf like game
Yes
itd probably be easier to make a new game from scratch and make it ultrakill themed
That's what you would really be doing
when is Postfix called?
after the initial function. prefix is called beforehand
Guys, where do I make my custom enemy?
then why is the check for being dead in the postfix?
cause i assume you wouldn’t be dead before the function that killed you runs 
is it stupid to ask what the initial function is?
no but i don't know what the initial function is. i think it'd be in the decompiled dll 
Postfix is nested in internal class GetHurtPatch
alright yeah it's patching the GetHurt function in NewMovement, it's where death is handled
what are you trying to mod even 
i want something to happen on respawn
oh. yeah, definitely patch the Respawn function in NewMovement 
so where it says GetHurt?
i think, if you built your BepInEx plugin correctly, HarmonyLib comes with it
that's how you do your patching. or maybe not, idk
here's documentation for it https://harmony.pardeike.net/articles/intro.html
you'd write something like this to patch the Respawn function
[HarmonyPatch(typeof(NewMovement), "Respawn")]
and if i were to put a Postfix in there, it would be called each respawn?
postfix or prefix, yeah. it depends if you want your code to run before or after the respawn function plays. there's also other methods of patching, but i'm too stupid for it
you can either just do something like
[HarmonyPatch(typeof(NewMovement), "Respawn")]
[HarmonyPostfix]
static void YourCode() {
or uhhh.
[HarmonyPatch(typeof(NewMovement), "Respawn")]
class MyCode
{
static void Postfix() {
there might be other ways of writing it but idk
probably blender, unity and some audio software
small thing but it's a bit better to use nameof(NewMovement.Respawn) instead of "Respawn" since it will be simpler to tell if there's an error or something
i didn't know that
im kinda ass at coding, will keep that in mind. thanks
HAKITA SHOULD NEVER HAD GIVEN ME FRAUD
IF HE DIDNT WANT ME TO DO STUFF LIKE THIS
i looked at examples and yet i cant figure out why this doesnt work
im probably just very dumb tho lowk
what the fuck did you do
try [HarmonyPatch(typeof(NewMovement), nameof(NewMovement.Respawn))]
idk if that's what you're not supposed to do
worth a shot though i guess ...
Im pretty sure you do it like...
[HarmonyPatch(typeof(NewMovement)]
public static class RespawnPatch
{
[HarmonyPatch(nameof(NewMovement.Respawn)]
[HarmonyPostfix]
public static void PostFix()
{ /* CODE HERE */ }
}```
yeah i think it mightve been how i was doing postfix
cuz i wasnt doing the [HarmonyPostfix] but i changed that by reading documentation
I never read the documentation for Harmony, I just dnSpy'ed other mods and stumbled my way through it 
lol
i hate reading documentation
but i did actually find that on my own
so im lowk kind of proud
why are there like twelve ways to do harmonypatches 
so you'll never guess what worked
and that was also my first time using Harmony, all the other mods ive made just use gameobject.find lmao
The Sun is still a giant featureless orb and the background is missing some parts BUT IT LOOKS MUCH BETTER THAN BEFORE SO THATS A START
this is still really good although i think for green it would shoot then ricochet towards enemies like the drill but automatically punched into other enemies. so it would be like PEW KRKRKKR KRKRKRK KRKRKRK like that
Okay, I really hate doing this but I was wondering if there was anyone who could help at least a little bit with a surgeon custom level I'm working on with two other people, I'm the only person actually working on the physical level. I have someone else who does concept art and someone else who does music, like any form of help is appreciated even the tiniest bit, it really sucks asking for help and it feels selfish but I decided I might as well anyways, just try to see if anyone else would be willing to, here's some concept art and information if it helps
There is more information than what I have written down on the notepad screenshot, but I don't have it written down in a proper way yet, if anyone happens to be interested then please ask as much as you want
I'll call the giant tree Yggdrasil
idea for default shaprshooter buff mod: bouncing alt-fire off of a coin gives the alt-fire 1 additional wall ricoshot. Possible additional buffs: Alt-fire has better tracking to coins, enemies, and projectiles
my thought proccess is that the alt sharpshooter has more damage and hitstop abuse and can be used quicker, so the default should have more quantity basically. 3 alt fires ready and they can ricochot more with coinage.
is pretty good
as a modder myself though, HOW
ain't no way this is just bepinex and harmony or is it?
idk as someone playing around with like, just setting revolver damages twice this is like black magic
how can one acquire such knowledge
found it
well yeah but they don't tell how
which is nice though a magician doesn't reveal their tricks
ha
now if i uh
still cool that they can do it at all
whats dnspy
oh idk. ive never modded before. i usually just give out mod ideas i come up with in here. example^
if I am making a mod for free just like the mascurdiv dev that wouldn't a crime I guess
anyone please advise
DnSpy or thunderstore decompiled code (kinda bad)
For assets it's made in external tools then put into an AssetBundle and loaded by the mod
I also heard about this AssetBundle thing a lot but haven't looked into it throughly
apparently it's like making gameobjects in unity and pack them but what I don't understand is like, how are they even insert themselvss into the game?
You make whatever in unity (also works with importing assets) exporting as a assetbundle (can be made with RUDE) then loaded via code and instantiated
where can I learn more about those may I ask
I'm writing documentation for the wiki currently
is it the AngryLevelLoader?
The ultra modding wiki
sandwiched between 2 portals
i quickly made this small thing which basically explains the things that were needed to make the mod work https://github.com/yeahbilly/BillionDifficulty/blob/main/Guide.md
Hey guys, I'd love to make a mod adding a couple of custom weapons, is there documentation available or do I have to wing it for everything ? This would be my first foray in modding so I'm not sure where to start
thank you
@sturdy junco I think these instructions can help you get a basic idea on how to make yr lvl
Ik u lack experience but I still think it will help you
do you know c#
uhhh, no
Then it will be difficult
every time i try to load up modded ultrakill ti says "ultrakill folder not found" or smth similar at least dont remember i tried to re-install the game and didnt work does anyone know how to fix it
well if you're using r2modman did you set the folder in the settings
am using thunderstore to mod the game
pretty sure in practice that's the same thing but worse
damn
R2modman much easier to use imo
idk how but i fixed it thanks
never heard of it ngl
Look it up
What is this
shader magic
oh i thought this was 360 fov from the 1st frame
i always forget that v1 just has a massive oversized hand at all times
ку бро, могу поиграть на твоем акке? хочется поиграть, а негде
@radiant ruin, please keep all discussions in English.
who is blud talking to
bot?
yeah probably
Sure thing, go take my account buddy
@fair folio I was told in the purgatorio server to ask you about this, but when trying to load custom levels on the Angry Level Loader it gives me a pop-up saying Missing or Outdated scripts, when I hit update it says Download Error
I've even tried getting rid of caches but it doesn't seem to work
the only things of note I could find was this in the logs
[Error :AngryLevelLoader] Could not download catalog version
[Info :AngryLevelLoader] Cached script catalog up to date
[Error :AngryLevelLoader] Could not get user info while refreshing. Message: Invalid token. Status: INVALID_TOKEN.
Lmao big ass arm
send the full logs
1- do you have the latest version of the mod?
2- "Could not get user info [...] INVALID_TOKEN" idk if this is asking for your steam info
which level?
invalid token is not an issue it is for leaderboards
u can download levels even without being logged into steam
I was kind of expecting that
I didn't know ¯_(ツ)_/¯ I own the game
the runner
indulgence
but all levels with custom scripts are affected
I would but I don't have perms
give me a sec let me DM it to you
ty ❤️🩹
Is there any way to mod the game but keep times? I have some cool little cosmetic mods but i also want to speedrun
you cant
Ah that sucks, thanks tho!
how odd, I just pressed continue and played indulgence depsite not having these scripts and it worked as intended
I'm not complaining though, I love indulgence and I'm glad I can still play it lmao
can someone help me i keep having this bug with the timestopper mod
i want a mod that replaces the parry sound with the "COUNTER" from guilty gear
theres a mod for that
just search up parry in thunderstore
ew
but i know i would struggle for hours
i dont fucking know how o do that
u sure ur using the mod ocrrect?
ill check for myself
i hate these mods that dont work
welcome to ultrakill modding lol
i just want the timestopper MOD TOO WORK
the mod works for me, it just lags way too much in cg and fraud
can u try if the timestopper mod works
if it does for you ill just redownload like everything
1 sec
i dont even know how too use this parry change sound mod
i want someone to make this a mod
i also wish there was a better aim assist mod. base game aim assist doesnt work through portals, and doesnt work with hitscan jackhammer cores
but like just hyper realistic
where do you change the sound with the parrysound mod
timestopper mod works btw
it just says "the parry sound folder" on thunderstore
no config for it shows up when you use the mod
ok im just gonna redownload ultrakill and thunderstore
fr tho base game aim assist sucks
ill just redownload thunderstore
doesn't it currently do that?
no, it bounces off of the coin, not the wall. also the tracking for shapshooter has always been finicky
the tracking seems fine to me
idk man im trying to hep default sharpshooter out here
afaik, technically, it's supposedly stronger lol
the difference is that the alt is used like a 1 time heavy damage, so it's felt more when used
let me break it down for you, you spin up alt-fire, shoot, toss 3 coins, the fire tracks to those coins and richosets from 1 to the other, it then goes back to a wall and bounces against walls 3 extra times
oh OOOHHHH
im trying to make a system where the default sharpshooter has more bounces then alt
I read it wrong then
I thought that it added bounces
if its gonna be slower to spin up and does less damage, it should at least ricoshot more.
however the issue with this is that the buff does nothing if you run out of coins
and since the default shaprshooter has 3 altfires ready at a time, you would only get to use the first one effectively
the thing is that the fact that it has 3 charges, is already an aight buff
yeah but why use it if the alt sharp recharges as fast as 1 default charge
and it does more damage and has better hitstop abuse
so better coinage with the hitstop
the frecuency
it's usually used eventually
not like all the time
and if you use it frecuently, you might wanna use 1 or 2 shots and save the rest for when you need it again
i mean, thats what it does now, but people still use alt shaprshooter
cause it simply does more
in total with all 3 shots vs the 1, standard does more
I use alt too, because I use it like once per maybe
okay im trying to see rn if default sharpshooter is at least good for style, like maintaining its freshness better
i think you'll have a hard time convincing anyone who isn't like an extreme perfectionist to care about this buff idea lol
evidently since the game rewards swapping weapons with things like weapon freshness and +arsenal, being able to use the alt fire 3 times in a row isnt enough of an advantage
a few extra ricochets after hitting coins is frankly way more thinking than i'm willing to care about when actually using the sharpshooter tbh
i mean, people use coinage abuse to get good damage with alt shaprshooter
sure
but i'm more of a casual ultrakill fan, i'm not doing tech like that. all i usually do with the sharpshooter is try to aim it perfectly vertically or horizontally to hit enemies that don't move very much
and that works fine enough for me
well then what would you suggest
¯_(ツ)_/¯
eactly
i guess my point is that it probably doesn't matter what you do to standard sharpshooter because i already like the alt better anyway and it's probably gonna be hard to change my mind
anyone here that can help me
question: do you use default or alt piercer
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
The_Timestopper.TerminalUpdater.OnTriggerEnter (UnityEngine.Collider col) (at /home/galvin/Documents/C#/Projects/The_Timestopper/The Timestopper/Plugin.cs:1896)
cause a lot of people changed their minds with the default buffs. its amazing for style now, and it can do more damage than alt with a headshot
that is true and maybe i should try out the default one again now
point is, bringing the gun out of the alt's shadow is possible, i just dont know what buffs would do that for sharp
fair. me neither tbh
are there any working enemy randomizer mods rn
i feel like this counts more as modding than art maybe (messing around in rude level editor)
Jesus Christ
I'm trying to change my main menu theme.. does anyone know the internal filename for the fire is gone??
im still struggling to replace the texture of the gabriel ferryman painting with this
ive used uabea for overriding, it didnt work
what are the other options?
Question, how do I import the models into the actual level?
I thought it would just be like drag and drop or something but it's not
before you do any level making, your rude doesnt seem to be... rude. youre missing all the rude tabs and addons
also thats the wrong folder
That's weird. I don't know why it wouldn't be. I did all the download directions
its just like that sometimes
when i was updating i had to recompile to get it to work
lemme pull mines up so you can see what youre missing
it will take me a second though cause i havent opened unity today so its gotta load
Okay, thanks for the help
Maybe there was more I was supposed to do with vanity reprised
Was I supposed to do more than just use the asset ripper
nope
if you opened the EXE and told it to do your ultrakill folder it shouldve been fine
but like i said, its weird sometimes. mines didnt work the first time i tried to update for fraud
this is what my unity taskbar looks like for reference
Ngl I can't tell the difference
mines has a few more things (animation rigging, RUDE, Jobs, Tools)
Job 😢
Oh yeah now I can see it
i would reccomend asking someone else if theres someway you can fix this without having to recompile (cause i certainly dont know) and if there isnt, youll just have to recompile
I've made no progress. Anyways I guess I can just recompile
if you do end up having to recompile make sure to let asset ripper go till it returns to the menu where you select levels
you could have some errors but I can't tell for sure because that region is not included in the screenshot. but if there are no errors, it is very likely that asset ripper was closed prematurely. you could also check whether Assets/Editor/Exporter folder exists or not. If it does not, your rude build is definitely incomplete.
Now that I'm ripping all the assets again, I do think something went wrong
when ripping ends, website should go back to the main page. console should also say something in lines of Finished post export
Oh yeah something definitely went wrong the first time then
also regarding drag and drop, enemies are located in Assets/ULTRAKILL Assets/Prefabs/Enemies. Though you also need to set up some components for the arenas to work, there is probably a wiki somewhere around here.
my rude project is like 37.723 gb without the stuff i made myself so
i have all of the scenes and stuff installed
all the boxes checked
the scenes folder (ultrakill levels) is only 2.09gb tho
I already had to clear out a lot of storage just for unity
yeah unity takes up a decent amount of space and ultrakill has just a lot of stuff
I only have 13.6 GB free
Well I guess I have to see if there's anything else I can delete
Never mind. I have even less than that free
uhhh upon further inspection library/buildcache is 19.9gb?
seems useful but it is a lot
does anyone know the ratio of the size/camera movement of the limbo fake screen things? like how much "bigger" everything seems given the slower camera movement from the player in the level and the camera in the out-of-bounds orb
im guessing 15x-20x?
seems like 16x slower
Vector3 vector = (this.playerCam.transform.position - this.playerStartPos) / 16f;
oh cool thanks
I need a new laptop
how much Total storage space do u have
237gb
After a ton of effort, I could only get a maximum of 22.4 GB free
Also, system files are like 46.1 GB
i have 930max gb on a pc and 194 free
I'm using an HP laptop
Does anyone know the mod that makes every skull a hampster
Well, I'm attempting to clear up even more space. I'll see how that goes
I think I found like 7 GB I can clear
Which I think Will finally be enough to decompile everything
Is this what you are looking for
FlorpifySkulls | Thunderstore - The ULTRAKILL Mod Database https://thunderstore.io/c/ultrakill/p/SilentSmilee/FlorpifySkulls/
how do I replicate that ultrakill ish model textures?
just setting low pixel texture size in blender seem to not really work
You have to disable texture filtering
I know nothing about blender but that's what you have to do
If that's what you were talking about
im manually downloading yt-dlp for cybergrind yt music. its not working. im probably moving it to the wrong folder. is it in plugins or somewhere else idk
i think ive created something wrong (unity particle system)
oh its bc i set the object scale to uhh 0.008333334 that'll do it
a weird bizarre creature
Manual download doesn't work for yt-dlp since 2.2.0
Does automatic downloader not working for you?
The thing
naw i got it i got it. it does work i was just using the wrong file.
Oh, good
yt-dlp updater is a recent thing and I'm nervous that it might not work properly lol
instructions were kinda vague abt which folder. idk how many people have issues with downloading it but its fine.
the floor isnt real. (limbo skybox in rude editor/angry loader)
Guys do you have to use c# to make custom enemies, or not just c#?
Yo, any of y’all can make a custom act for me
Act-??? the feeling of life
Freedom 0-7
Genesis 0-5
Orthodox 0-7
- God is the ultra kill and this is the final act*
it depends really
if a custom enemy can be made off normal enemy ai it can be done scriptless
I'm fairly sure indulgence's hermes just uses ferryman code
The failed mimic
what's your budget
Is that possible? I know people can make custom layers and acts but I wouldn't think you could bundle it all into a big thing like the act. (or at least make it as easy)
@quasi cairn
- c#
- Bepinex and Harmony code patching framework
- familiarity with ultrakill's code architechture, unity gameobjects and stuff
- According to lots of people, AssetBundle (this one I am also learning)
Got some (semi) working shaders now for the materials, so everything actually exists now! However, I'm not sure how the twinkling stars work or wtf a _Flowmap is so for now the textures are all static
I've been trying to figure out how hard a similar thing would be to achieve. from what I've seen so far of how the main menu works if you wanted it to be placed alongside the existing acts you'd have to add an entirely new level select menu with custom loading calls. you'd be much better off just making the levels in rude and stringing them together.
more commonly for large mods like masquerade divinity and straymode we use addressable catalogs
instead of assetbundles
oh, what are they? where can I learn more on this
evil eldrich magics
the jist is that instead of making copies of assets (like assetbundles) they have pointers to the actual addressable paths of the assets instead
which means shaders and audio mixers don't have to be replaced at runtime
duh I can't wait for the steam workshop support
yeah gabriel ending sex scene is exciting and all but I can't wait for actual official mod support
hey i would like to do my own dub, do you know where in the source files the voice lines are stored ?
i tried going toward the ultrakull but the documentation is sparce and not even up to date
@proud nest no
the catalog doesn't contain any basegame assets
just strings that point to them
Bro do any mods work with the fraud update? 😭
plenty
yes
THANK YOU ❤️❤️❤️❤️❤️❤️🫶🫶🫶🫶🫶❤️🔥❤️🔥❤️🔥❤️🔥🫶🫶🫶🫶
I didnt know that was spamming 😢
1 doler
Guys
ultrakill custom map mod
which mod is it
Angry loader
thanks
kill map mod
which mod it
angry
Hey guys, does the multiplayer mod still work in the fraud update
where were u wen angry die
i was at house eating dorito when phone ring
"Ultra revamp update"
"no"
someone make a mod that gives you dual wield but gives you hard damage when you do
no
im passing this responsibility to the next modder
i humbly decline
@languid barn
question; is there a mod where its the normal game but at the end of the level you have to go back and clean it up? like, every level becomes 7-s

