#ultrakill-modding
1 messages · Page 12 of 1
what? r2modman?
fuck
i figured it out
too late to say that dude
hm?
Windows
Click "Manual Download" on Thunderstore.
Inside the downloaded .zip file. Run the "r2modman Setup X.X.X.exe" (where X.X.X is the current version).
Follow the steps in the installer.
windows anticheat
antivirus?
antivirus*
windows defender moment
is it like deleting the file or does it say windows defended your pc
defended
click more info and then click run anyways
also theres a mod where you can turn every single texture into osaka
it might be outdated tho
i have that rn
you should try the paraglider mod. i definitely didnt make it 👀
that reminds me of this thing i did a long time ago
idk maybe ill turn it into a mod
i have a rigged model
If you help someone with installing mods and you're a mod maker it is mandatory to shill your own mods. That is the law.
RIP....
@soft pasture osakaland
Exactly the reason why I removed the Audio tag from CGME: people would just filter it out
Can someone explain why waffles weapons works even though it wasn't updated
...what
does it? just luck then, i guess
updates aren't guaranteed to break mods, but with how big the revamp update was, it was very likely
goober
this is factually true
ooooougggggg
discovery, scaling down v1 is actually really easy, its just that dividing the player's size by 2 means you need to divide the main camera, and collision checkers by 2
so its inverse for camera and other stuff
that being said...
i bet i could fork mini v1 and fix the collision issues
ill try it
uhhhh
idk how to fork this
help
if anyone knows how to fork miniv1 mod then can you ping me
ahhhh
coding adventur for later.....
i managed to turn the game into an isometric game
yes this works in first eprson
ohhhhh yeah now wee are talking
this rules
Ultrakill dungeons
what if ultrac1 was small and stuff
peak.
idk someone could turn this into a mod
my idea: make the orthogonal scale go up and down controlled by the scroll wheel or something
its easy to replicate, i took the camers, put on orthagontal, and then set the near clip plane high
damn
uhh im not clickin on that
"Soul Survivors"
I can include it in my camera mod. Well technically it’s already included since you have access to the full set of (public) camera methods and properties
okie
if u want
i wonder what will happen if i set orthagonal size to like 1
whats the mod that lets you set custom style bonus messages
I was planning on adding a bunch of shortcut methods and configuration options anyways so it’ll be cool to have isometric views, among others
How do I create custom levels?
pins
rude is the level editor for angry levels
spite is for envy levels
you can use Vanity Reprised to generate a project
(Un)Official Rude Level Editor Docs, Created by: LUKA.
Can anyone help me with installing mods in ultrakill? I tried to, but it won't load
are you using a launcher?
how did you install them
I'm trying to do it through steam, but it isn't working
Through R2modman
But they won't load in the game
click "start modded" in r2modman
Tried, won't work
guh
how come? any errors?
what mods did you try to install
It's my first time buying the game, so I'm new to it
Angry level loader
-# shouldnt you play the game normally first 
does the mods just not load or does the game not load?
i think he did
The mod itself, the game runs fine
Not yet, at the Greed layer currently
then you should provably play the game normally then
-# why are you installing custom maps when you havent even finished the game 😭
does the bepinex console appear when you launch the modded game?
Ok
No
thats weird
doesnt it like have to be installed to play angry
Oh wait, you mean the pop up that appears when you press the start modded thing?
yes
They yes
the black console with text
Oh not that
is hidemanagergameobject relevant to modding still?
^
id assume he has bepinex installed because it is required in order to run angry
modders can forget to list dependencies
i just checked and yeah he didnt forget
@tired prairie check if you gave r2modman the right directories
im probably gonna mod a size changer mod with actual collision detection & stuff
ultrasizechanger update
.forceban 1119722154745933935 bot
:o: Member forcebanned (Case #38626)
can someone tell me how to run jacket with my friend? also can i run the random events mod with it
I'll do it later
𝚈𝚘𝚞 CANT
can i run jacket at all?
no
why?
😭
bafomets bingo is your best bet
we were gonna do that lol
has anyone tried to make a third person shooter mod

i want it... v1 and v2 look really cool when sliding
They just... Keep em coming, don't they?
Not a single day without someone asking.
Not. A. Day.
And the funniest thing is the fact that, apart from a ban going on, yours was the last message posted on this channel when they asked
Your username was fully visible and it just didn't work.
It finally worked @balmy moon
Oh shoot.
wont work unless you go on an old version
maybe this username will hammer it home
Holy shit right after what I said
I'd this a prank??
I doubt it but keep doing what you're doing
i think theres better things to spend your time and brain power on
But it's funny
The sisyphean experience of making sure everyone knows Jaket doesn't work only for people to ask multiple times a day anyway. It's fucking hilarious
does anyone know how i would use harmony to patch the players size
if NewMovement has an Awake() or Start() method you could try patching one of those?
how would i go about doing that?
actually can i just make it so scale is no longer static
static as in the static keyword? you can't change that on any of ultrakill's classes
looking at it
miniv1 somehow makes it so scale is changeable
which is weird
or
what
how tf did i edit the scale yesterday
ok i know what miniv1 does
it just moves the camera down
HOW DID I EDIT THE SCALE!?
how would i check this?
like how would i check if it has an awake
i have an idea aactually
dnspy/ilspy
does it? that doesn't seem right to me lol
muahahaha... i am big now
nvm it doesnt
ok
now to use the update size code..
but
thats odd... it doesnt work
ok my mod like broke newmovement or smthn
oh i had my code commented lol
bravo to miniv1 devs, i actually thought they changed the size of the player.
what the fuck
what is this
I FIXED IT!
screenshake like halves your size for some reason
am i allowed to send mod dlls here?
its gotta work eventually...
I've seen some people using the waffles weapons mod in the revamp update, along side other custom weapons, but waffles weapons never was updated to revamp as far as I'm aware. Does anyone know what mod that is?
can you help me
for some reason unity has decided that multiplying floats is not a thing
here is my code
is Inc also a float? you could try casting it to float if it's not
it is a float yeah
im really confused because using actual float values instead of using a variable only sometimes works
i know this doesnt work because the variable inc is set to 2f.
and when i execute the code
it says the output is 1f.
is there a reason they aren't all being multiplied equally? because i think you could just do SizeControl = SizeControl * Inc;
hm
oh uh for context sizecontrol is a vector3
but i guess i could?
i know but if you're trying to multiply it i don't think you need to create a new Vector3
ill try that
didnt work
it keeps outputting 1f 1f 1f
OH
I FIGUTED IT OUT I THINK
I SET THE CODE THAT SHRINKS THE PLAYER TO THE SAME KEY AS THE ONE THAT GROWS THE PLAYER
IT COUNTERACTED
ok it works but now the main camera is not updating
IT WORKS
Wasn't there already a mod like this
They're making a better one
miniv1, yes
but that one doesnt change the size of the player
smoke and mirrors
it just puts your camera position at your feet.
but in the case of my mod, it actually changes the size of the player.
which lets you do shit like enter small gaps.
are there any mods similar to style toasts? i wanna use it but i think its outdated so i cant use it
Style toasts works
wait what. i alr inmstalled it but i cant see the styles
Did you download through r2modman?
i need help
Angrylevelloader just wont work for me, when i try opening a level i already downloaded, it just wont do anything, no matter how long i wait or how much i click
ive tried downloading and redownloading the following levels :
Fraudulence
BeneathCyberia
Tower of Steel
ive also tried reinstalling plugin configurator and angry level loader
Pretty sure those levels are outdated except for fraudulence
why does fraud not work then
Not sure
What other mods do you have enabled?
I'm just gonna say it's a much better idea to use a mod manager (r2modman) over manually installing as it makes the process easier
k
im assuming that i should do that then
Everything in red is outdated to my knowledge
Yellow is they affect gameplay and probably conflict with angry
Orange are the mods I've never heard of
speedruntools is a mod to see trigger boxes
crosshairfixer is to apply the hp and stamina colors to the crosshair
rchud lite is a qol for crosshairs
mineturtle is a mod that changes the guttertank's mines into a turtle
tower of steel isn't outdated
speaking of, overkill is the only mod that doesnt work
the others work just fine
When did it get updated?
it didn't get updated, it was remade completely
Chech angry
Can't atm
it should be on clearwaters angry level loader catalogue checker thing
unless it having the same name as the old bundle causes conflicts on the site somehoe
hi um i cant download r2modman
i have a internet problem thats not getting solved in a while so yeah
any other solution?
you could manually download mods
someone what mod did i get this building from
https://thunderstore.io/c/ultrakill/p/Draghtnim/RainWrath/
you should be conscious of the mods you install
hey guys im trying to download retrokill through https://pedroleum.itch.io/retrokill but after i install it my windows wont let me use it should i run it anyways?
rain wrath I think (risk of rain something mod)
rain world =/= risk of rain
But it has rain in the name
I love how I just can't find a guide to upload my own mod to r2modman in the pinned comments causing the application debugger for bepinex to completely break.
What do you mean upload to r2modman?
you know, like upload a mod to the r2modman online ultrakill mod database
I did the manifest, icon.png, and the dll and when I did it locally as a test it still broke
Oh, you mean to thunderstore.io
But wait, how would you do that locally?
that's how
and it gets an on and off switch
Ah. Nvm
Honeslty this is the reason I don't even bother with mod managers. I spend more time working on mods than installing them
If I want to test my mod locally, I have a small script to build the mod and move the dll to Bepinex/plugins. Done. I don't know if I could have such a workflow with a mod manager, or if it would be easy to set up
I just want something where I can turn unity explorer on and off because sometimes it glitches and unless you use the extended screen onto another monitor, it won't let you leave
Or a placeholder instead, that you can just chuck .dll files in and never fails
with the switches for using vs not using the mod
i did that tho, but i was told that using r2modman would fix the angrylevelloader issue
It's not going to solve anything. Mod managers just make installing mods easier but they're by no means mandatory
Just uninstall (move to a different folder or something) every mod that isn't Angry (apart from PluginConfigurator). See if it works then
If it works, it means the issue was conflict with another mod. If it doesn't, it's an issue with Angry
k
A placeholder to put unity explorer files to turn on and off on r2modman - youraveragemathstudent/Placeholder_unity_explorer
this is what I've got so far and it hasn't worked
it was a conflict
Great. Now comes the process of trial and error of figuring out which mods do not conflict with Angry
This looks very overkill, what is even going on here
k
trying to make an outline to shove a dll later, any set of dependencies and dlls and all one would heve to do is change the file information a bit
The goal is to get something working to have a base to build off of before walking into the multiplayer project
I have no idea what I'm doing it just makes sense for me to list any extra dependencies because it shouldn't cause any issues, better to have extra not less.
its the same thing with a mod manager
the plugins path is just different
C:\Users\user\AppData\Roaming\Thunderstore Mod Manager\DataFolder\ULTRAKILL\profiles\
same thing with r2modman because TMM is a lame copy of it
Jokes on you, I don't use Windows! Anyway, I guess I'll give it a try. I'll make a special profile for mod development so the path stays the same
you can go in your r2modman settings and see the path for the profile
I'm really curious where it puts that stuff cause it's distributed as just an appimage
hi
day 2 of modding
modding what?
ultrakill
goals for today: get the size changing to function… good
get the slopecheck to scale properly, scale the newmovement stats
goals for maybe tomorrow: add configgy support and keybinds
slopcheck
chat how do I make custom levels?
check the pins
ok, turns out it's under ~/.config
makes sense
so... I ran the appimage, made a profile, installed a mod and just opened the game. No weird Linux issues. That was unexpected
yeah, r2modman is good
also, having the game modded manually doesn't cause any weird conflicts. That's also neat
I'll probably continue using manual install for local development but I like this mod manager. It's neat
I’m making a custom level of me as a prime soul
how does that even work
See, first he has to die and then...
we can do this, come on
Guys does jaket work guys 🤔
doesnt count
timestopper for me doesnt work in limbo's first level for me
so um
ive got another problem
ultrakill is now stuck on the "loading screen"
here are my mods (hateful trifecta was one of them until i realized that it was prolly causing the problems, so i removed it but nothing got fixed so yeah)
if you look at the console when the game gets stuck that will probably help you figure out which mods are causing it
tysmmm
also, otjer thing, any way to make ultraskins give me a different skin for each varient?
if anyone has these settings for his viewmodels? https://youtu.be/9rsZZKImp-4 they so tiny i need dat
g
g
Days since someone asked if jaket works: 1
It's been over 24 hours already
We did it reddit
putting this for later
can someone delete this specific message to fuck with guy incognito
too late im getting the stats working
Wheres The Guy Im Supposed To Talk To About Rude Level Editor?
What do you want to talk to them about?
About Getting The Editor
Maybe check the pinned messages
Keep reading the message
Dont See AnyThing
Literally the first part of the message
I set that up already
Hey Wait
What Do I do with the stuff thats not Envy and Spite Related
Do i dump it in plugins?
Not sure, I've never tried to use level editors
wdym
I thought you wanted rude?
I think you need envy and spite for rude?
They're two different level editors
mods almost finished, havent added configgy
you installed spite?
Ye
oh
how would i check to see if a component is null? like i want to check to see if newmovement is null
NewMovement.Instance == null
big tableeeeeee
this literally feels like shadow of the collossis
shadow of the scoliosis
this makes the game way harder cause im so far away from the enemy
the gabe statues are massive
theres a gap 😭
this shallow puddle is a actual body of water
Im Working On Working The Hopefully Working Editor
anyone ever tried making a pvp mode?
awwww
im excited to play this though i've always wanted to experience actually being tiny in ultrakill instead of the weird fake tiny that old ultrasizechanger had
Technicaly Baphomets Bingo is one
i mean there's one kinda in development at the moment but it probably won't release anytime soon
Still Havent Got Rude to work 
sent you the file
agenda for today:
add configgy support
- custom keybinds
- togglable modes
- mode for scaling health
- mode for scaling gun damage?
- tweakable multipliers for equations
It's been a while, but from what I remember, configgy is easier to work with than pluginconfigurator
yesterday i tried it and the earthmover fight is just BARELY possible to do
it is difficult to do though
a single slam storage only gets you to the height of a single jump
make it modify the laser hitboxes so you can go through the gaps
you can go through the first horizontal hitbox
ok im gonna try this out
you can also go into the cabinet in terminals
Mod suggestion
Whenever you get an A, S, and S, have the game play this
nobody making ts
You could also do something really funny and add configgy as a dependency without actually using it.
You can use Bepinex's own configuration and configgy will automatically detect it
I learned this the hard way when I made a mod use a config file as a save file lmao
Ok, so Ultrakill is made in Unity, and it's possible to port maps from the Hammer editor over to Unity...I think.
I know next to nothing about Unity or mod development, but I'm wanting to try and port over the maps from Half-Life 1 over to Ultrakill.
This a fools errand or nah?
Biggest issue would be figuring out if it's legal or not
you can still get legal action taken against you for non profits so it's a good idea to look into the IP before doing anything
valve is cool with fan content though iirc but just to be safe
Ok fine. it's on Thunderstore now
https://thunderstore.io/c/ultrakill/p/plonk/Beggars_Bazooka/
ok
I Cant Get The Vanity Reprised To Works
run the program
AssetRipper.GUI.Free?
yes
K now what
follow the instructions
Already At The Site
what does it say
Vanity Reprised
Campaign scenes
Intermissions
Prelude
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Primes
Special scenes
Donate for Asset Ripper, the original project:
this is the menu for selecting what stages you want to export, its optional and adds a lot of generation time
(this is for like specific stage geometry)
I Selected All Of The Levels In All of the acts
ok… if you want
Also Tutorial Early access end and
Tundra assets
sure if you want
Do i open Ultrakill folder
yeah
Done
Import : Unable to read MonoBehaviour Structure, because script UnityEngine.MonoBehaviour layout mismatched binary content (read 196 bytes, expected 208 bytes).
I pressed ctrl c to copy it...
Helo guys, how do i make a mod for ULTRAKILL? i have vs code, but i don't know how to actually start, could someone help me?
I do plan on setting up my own config thingy btw that should be easier to code with than the other config editors, tho it’ll be a little more iffy for users bc it’ll use the console to control configs. There’ll be rly quick ways to setup config categories and shit, since you can define a single config class, and use subclasses for the categories, and the names will be taken from property names (unless overridden with attributes). It’s been on hold for a few months tho so idkkk when I’ll finish it
I think I wanna make a console expansion first tho, with custom console themes, integrated REPL, and more useful commands
I paused development of it bc I was tryna figure out how to force read configgy and pluginconfigurator configs and I got stuck 😭
its optional and adds a lot of generation time
i told you itd add timelines
time*
Still Not Loaded
Still not loaded
So any info you can give us instead of just saying "still not loaded"? Cause maybe then someone can help you
3:17... 3:17
What's that?
Im Trying to use vanity
Ive Been waiting for it to export since 3:17
For Rude level editor
Well, did a console open when you started vanity?
So maybe you can provide some logs or screenshots of what's going on there?
I cant send images but..
Unable to read MonoBehaviour Structure, because script UnityEngine.MonoBehaviour layout mismatched binary content (read 196 bytes, expected 208 bytes).
Import : Finished reading files
Processing : Processing loaded assets...
Processing : Creating Scene Definitions
Processing : Main Asset Pairing
Processing : Reconstruct AnimatorController Assets
Processing : Reconstruct AudioMixer Assets
Processing : Editor Format Conversion
Processing : Lighting Data Assets
Processing : Finished processing assets
Thats Been What its saying
Ive been waiting for it to export
Hmm, anything in the folder where it's supposed to go?
I'll go check a bit later what the output is supposed to look like
Dont See anything new in the Ultrakill folder
btw what timezone? Not everyone in the world is in the same timezone
est
It's not supposed to into the Ultrakill folder
So uhh... Describe what you did since you opened vanity
I selected some of the boxes, then i pressed the button that said ultrakill folder set it to the ultrakill folder, then the command prompt has been loading.
4 boxes to be specific
👀 👄 👀
uhhh
this is what's supposed to happen after that is done, and I'm assuming you haven't gotten here
no clue what the issue could be
you press on generate rude (or spite) project at this point
but I'm assuming you haven't gotten to this screen, correct?
ye
well that's just weird
Ok so, when I play with r2modman, there's still a small but significant drop in FPS
you mean with mods or vanilla?
cause it's normal for mods to make the game run worse. not much you can do about that
I have modding question, super beginner. Im trying to make a mod that gives some output onto my pc in the form of either writing to a text file or something whenever the player dies. Im assuming I just check whether or not the players hp has been set to zero but my bigger question is, does the r2modman require something special in order to import custom mods or do I just drag in the dll like normal?
vanity can take a while to process
took my pc 3 hours
with any chance if your pc's worse than an intel i5-6400 and 16gb ddr4 it will take even longer
my personal suggestion, run it and take a nap
I Exported it, and generated rude but its still empty
well i mean my cpu bottlenecks it a lot though
well you gotta do it again
close all programs except vanity and the site and just
just don't touch anything
k
pretend your pc is a steaming hot pile of poop
K
i heard it apparently has some issues with linux though do be aware
Im on windows, and it didnt work
are you on the latest ultrakill patch
i don't know
hmm
with mods
I ask because have less than 10
Didn't think that'd affect the FPS so much
And in a game like ULTRAKILL, even a tiny drop feels like you're wading through pudding
what mods are they
ultracoins nor ultrafunguns have been updated for revamp iirc
None of those mods except for configgy, pluginconfig, and bepinex work properly iirc
fuck
day 2 of no jaket questions
@foggy solar yea
why do people ask for jaket
thats my question, it litteraly works if you have like 1 braincell to move some files around
Because they think everything is "plug and play"
true, just roll back your version like to the full armoury i frogot what its called lol, update version D which is the lates BEFORE Ultra_REVAMP and add the direct mod files of bepinex and jaket manually it is plug and play KINDA more diy but still you just have to type some stuff in WHICH YOU CNA FIND ON A GOOGLE DOC which has all of the updates with the thing you have to type in the console, thats done. and if you click on the read me you can follow the instructions, i found this out super easily. no idea why people complain
im not THAT smart i mean im a computer nerd but this is stuff my grandpa could do if i just told him instructions.
idk if im ranting on but i mean theres a list, if you need the thing to type in the consol i could send it, if people care
Masquerade Divinity is peak
:3
Does anyone know how to change the style rankings?
I try the RankTitleSwapping mod but it breaks with PluginConfigurator which fucks up a lot of my other mods
Where is this google doc? I want this google doc.
I want said google doc so I don’t need (to work as hard) to make my own doc to get the basics of running a mod plugin with bepinex using link below:
https://docs.bepinex.dev/articles/dev_guide/plugin_tutorial/index.html
if it isn’t for plugin but for downpatching without blocking by valve, I would still want to doc
I’m currently figuring that out myself as I’ve had chat gpt list the full configgy github tree so I can see all the files even if they are nested 5 folders deep
Here’s the doc I’m working on to figure this out, might take a week to two weeks to completely fill this out:
direct link:
https://docs.google.com/document/d/1a_D_7773ZUMRg-OBxBWPYZIThPLd3HPl9VtvatQ-ErY/edit?usp=drivesdk
copy you can edit is linked below
Also random question that’s been on my mind: what’s with your username?
I haven’t seen you on the jaket discord ever so are you someone who is currently coding multplayer or are you possibly XZXADIxZX on a different account?
If you aren’t working on jaket why would you pick the username you currently have, and why are people asking you specifically if multiplayer like seen before revamp is out yet?
Had to go to some shady russian website to get a downpatched version TwT
Downpatches version of ultrakill before revamp?
Downpatch of what exactly?
I have the game on steam but some manifests are impossible to download because valve blocked it even if you bought the game on steam.
And yes I’ve tried depot downloader to play those old angry level loader files.
Before revamp for jaket
Yeah, after I crashed out about messing around with depot downloader and screwing things up for good, I deleted the corrupted depot and went to get a new one at the beginning of this week, after 3 weeks since deleting the downgrade off my pc, and now I really regret it.
On the upside, I won’t have one more thing that distracts me from working on my own multiplayer for uktrakill because jaket’s been in development for way too long without any major updates to the public on the revamp version, and other solutions exist to make something like this possible in the first place. Such as this repository:
https://github.com/DolfeLive/MultiplayerUtil/tree/master
Thank you dolfe you just saved me a lot of trouble with the multiplayer aspect.
Plus baphomet’s bingo is sorta a multiplayer and shows it’s possible to make multiplayer in less than 6-7 months after revamp released.
Configgy has also been around for a long time too. And it’s not like he is just starting to learn how to code C#, he has made stuff in the past that makes the jaket dev knowledgeable about the subject. So if it takes me one week of time to make a mod, how come I have heard no progress on said mod?
I know people have lives, but the jaket dev could at least hand down the baton to someone willing to step up before quitting the revamp version altogether.
It’s clear he’s updating the version before revamp and that there is a high bar for expectations of revamp version but there are other ways to publish a concept version as a placeholder for something bigger.
fuck, my bad
Fraud is going to come out before the Jaket update, if it ever gets one
you have no idea how many people ask “why does jaket not work” even though its been like 2 years
I thought it was only 1? Has it been 2 already??
Btw what's the current status of Jaket development? Cause last I checked there were still recent commits
why does jaket not work-
gets knuckleblastered into oblivion
dont mess up 3 days
Is this another scam
@neat jewel sorry for ping but is this a scam?
Ok it was
Saw something similar the other day and accidentally clicked 
I'm not sure if this is the right channel for this but I am trying to downgrade Ultrakill for Jacket
But the downgrade opens to a black screen with no audio
Imma make sure before august ends I get the components right and simplified components into a college lecture form instead of extra meaningless 💩 that gets added in
does anyone know whats wrong?
compare what you did to the guide in this channel's pins
yeah thats what I did
Are you XZXADIxZX or are you a dev who worked on the mutiplayer mod at some point, I haven’t seen you around in jaket discord
I don't have any mods installed either
You have bepinex, right?
not yet its just a brand new down patch without even my saves
Compare the file structure to the actual ultrakill game in files and look for differences between that and the depot download.
If you don’t know where the main ultrakill thingy you downloaded originally when you bought the game on steam, I can walk you through the process
My original game is modded so it has Bepinex stuff
I’m talking about this not r2modman
but my downpatched has no "Palates" file
sorry gruesome miss spelling
I don't have the Bepinex stuff, the pallates folder, or the unity crash handler.pd
or color sets
Crash handler? Now that’s an issue
no
Try ctrl + shift + esc and have that running when you go to boot it up from the folder starting with depot and when it boots up from depot folder hit win key and then find ultrakill as a process and click on it.
can I dm you a screenshot of my files?
Yeah i don’t mind
Alright i have woken up
I got 2 pings, im guessing jts help for jaket?
Hey sorry for the ping @formal swallow
,i scrolled up and saw you needed the doc.
what is the doc for?
we figured it out.
So basically...
the game was originally launched from a depot/partial install folder (like app_1229490)
yep, so it turns out all I have to do is go to the root app file, delete it, then go to steam, download the depot (download_depot 1229490 1229491 6666720363269022893) with ultrakill not running and click on ultrakill on left game groups listed of games you have downloaded
Go to properties, then installed files, then click verify integrity of files. Things now work.
so jaket is working?
but you dont have the main ultrakill?
only if you complete the game first
I do but it not downpatched so depot downloader was the solution
just move your save data in
nah, full game re-run is ez anyways
yeah
I use r2modman folders
I had to name one expendable because sometimes just somtimes ultrakill wornt boot up when modding and deleting the profile entirely is the only viable option.
onedat
u
true
Is there a die function in ultrakill that tells you if you've died?
why do you need to know if the player has died?
I need to print it somewhere or have some way to communicate it to a script so I can use a shock collar with it
lmfao what
i know the player script has a value for being dead but im not sure if its used
dang, I've been using player hp = 0 but it prints a bunch. Could make logic to make it print less, ill try and figure it out ty
yeah no this goes against my moral code
im GOING to get good at ultrakill whether I like it or not
this is what the cybergrind is for 😭
But think of the funny YouTube challenges
Imagine the ad revenue you'd get from "ULTRAKILL P-2 BRUTAL BUT WITH A SHOCK COLLAR"
the function that activates the death screen, done
Chat I want to play a mod but it relies on another one that hasn't been updated so it doesn't work
How hard would it be to replace something wicked with pandemonium from pressure (before it spots player it makes that siren sound and then roars when it sees you like something wicked does and as a bonus add the locker minigames with knock knock in the background)?
And then change something wicked this way comes text at the beginning of the level to expendable at door 30
What's the dependency?
UltraModManager (hasn't been updated for 2 years)
Oh yeah you ain't playing that mod then lmfao
Whats that function's name do you know?
i have no clue, never looked through their files
all i can say is look for it :/
but to make it a one time like activation make a var that is =1 at the start, then when the death screen is triggered make it do "var = var *-1" and have a when or if var = -1 then shock for # sec. then var = 1 so the loop can continue
do yall know the latest ultrakill version?
Revamp
thx
@neat jewel again
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Thanks robi
Wait, are you telling me that there is a recently updated mod that depends on UMM?! Am I getting that right?
not necessarily recently updated
I've fixed the issue!!! as a bandage fix, I installed a mod called "InstaDeath" and it let me restart alright
ua
is there a mod out there to turn my game pink and sparkly
i believe @neat jewel will enjoy analyzing this frame by frame 👀👀
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One million bots
hi is there an updated jaket mod by any chance
im trying to build it rn
Make sure to write it down. I wanna see if we can get a higher record than this
day 0
is jaket abandoned
its on the backburner i think
is there an easy way to replace an animation? specifically the parry animation. as my first "project" on blender i made a handwaving animation and i wanted to put it into the game but of course i dont know where to start and im not familiar/have never touched c#
very slow progress
whats jaket
Multiplayer mod
multiplayer mod
ok
There's still activity on the repo and there's still a discord server so...
just say its abandoned
There's a bunch of commits from 2 weeks ago. Aka it has been worked on recently. I wouldn't exactly call that "abandoned"
And honeslty, I get it. Mods take time and (most) mod makers do it for no pay in their free time
I have far smaller mods that are just sitting there on my PC, unfinished
Even the one that I'm currently working on has been unfinished for... Over a year...
there's also the fact that jaket is more than likely the most complicated mod anyone has ever made for this game
it's not hard to understand why no other multiplayer mods have really ever appeared
is there an easy way to view what files mods change? i have one installed that allows me to modify my slide speed but it only goes up by a full number (1x,2x,3x etc) and im looking to change it to 1.3x
idk what you mean by "view what files mods change" but to me it sounds like if you want to change that then you'd have to just find the source code of that mod and tweak it yourself
dnspy
how am i supposed to use that feedback
tell me what you did
tell me what errors happened
tell me if you followed the usage instructions
idk i installed it on thunderstore along with bepinex and lauched the modded game, and the save slot for the stray mode just doesn't show up
any errors?
don't think so
then it might be a conflicting mod
or you have it disabled
only ones i got enabled and installed are bepinex and the stray mode. nothing else
and does the console window that launches with ultrakill say anything
console window doesn't appear from some weird reason
it did like a year ago but not now
did you press launch modded
ye
do you have the console enabled in the bepin configs
i think so, lemme check rq
config in the game doesn't show up in the settings for some reason
the
ok well now you have utterly confused me
could be that i'm playing via mod manager but idk
so the mod doesn't load
the console doesn't load
and now you're looking for the bepinex configs... in the in-game settings?
yeah? thought that's how it always worked? it was well before the ultra revamp update
it's not
so idk if the ui changed it
you go into the directory where bepinex is installed and open up the BepInEx.cfg in BepInEx/config
oh you meant through file directory. mb
im telling you how to change the bepin settings
changing bepin cfgs has never been done through ultrakill's settings since it's a universal unity mod-loader
you must've confused it with PluginConfigurator and Configgy which are interfaces for specific ultrakill mods to have easily accessible configd
configgy was the one i was thinkin' of.
uhhh what next?
i see "logging.console" but not "[console]" idk if i'm on the right track
yeah that
i haven't had to change bepin cfgs in a long time
not since full arsenal
"enabled = true", right? or no?
that's what i would assume
because it's already set to true
yeah
if it's already set to true then you either have bepin disabled or aren't pressing launch modded
i literally have bepin enabled and have already launched modded
and idk what's up with the save slot not appearing
the console not appearing means that bepin isn't even loading in the first place
ok so tell me. did you install the mods through the mod manager
yeah. that's something that i'm suspecting as to why it's not working correctly
it's not that
ig mod manager's broken?
you're clearly doing something wrong because I've seen not a single report of someone's mods not loading through the manager where they're not pressing launch vanilla or launching through steam or launching an empty profile with the mods manually installed in ultrakill's install directory
what version of bepinex do you have installed
v5.4.2100
what is your OS
windows 11 is beyond my scope of understanding
that's fantastic for my situation lol
i just know it's not straymode's fault
ik that. i've seen people play the new update on yt but it just hasn't been working for me
do any mods work for you?
think so ye
could be wrong tho
nope nvm they don't. apparently zero mods work for me
Does anyone have this problem where it says you have cheats on when you have mods on?
Do you have the game legally?
If you don't then mod managers won't work
Nvm it fix its self
Actually you don't have to answer the question if you don't want to
yeah? it's a product by new blood so ofc i'll give them what they earn.
Started getting this error looking at a project that worked before. I didn't have this the last time I was working on this project and a game update hasnt happened since that time
this is in my csproj:
am I missing something obvious or like wtf
ok I fixed it somehow
what do these mean
Length of timestop
You can, I changed the timing in my mod Ultrabeat but you can also just turn it off, a mod to do that would be pretty straight forward
Pfbpbfpnfpbf
lol didnt even read the current messages
man UK modding is interesting
what the hell do i do with the cerbs in probably the last room of the training grounds map. im starting to tweak and think this was not playtested with brutal
i had enough and changed the marksman revolver beam to a reflected lightning beam in unity explorer
how do i get started with custom scripting for a Rude map? i'd like to make a custom enemy at some point in the near future
start with getting into the rude discord server
theres a template and some basic docs there
lalalalal
how do I mod ultrakill?
Make or install?
install
i looked at pinned comments and did the ultramodding tutorial but idk how to add mods from here xD
So you have 2rmodman (the recomended)/thunderstore (the not recomended) downloaded right?
it was the bepinex one
is that the right one? It says on the thing you get it from thunderstore
Did you manually move files into your ultrakill instalation folder?
i moved them into the ultrakill folder
Ok so, you didn't really need to do that, you can download r2modman to make the process 1000x easier
so should I just get rid of the stuff I downloaded and get the other thing
Yeah
kk
Long story short, r2modman is a mod manager for multiple games, that uses thunderstore's website's data to handle your mods, it has an aislated profile system so you can have multiple mod configurations
if I have thunderstore do i download it manually or with mod manager
What?
like what download do i do is it best to just do manual download?
You mean downloading r2modman? Manual
Install and open it
wdym by install?
It doesn't come with an instalation wizard?
its in a compressed folder do i extract the files or no inside it has a setup
Yes, extract and open the setup file
its done
When you open r2
You will be in the "game selection" menu, search for ultrakill and select it
After it loads, you'll see the "profile selection" menu, you just need to press on the highlighted, "select profile" option
Then on this last menu, on the left sidebar, click on "online" to check out mods on the site and "installed" to check on your installed mods
ok
You have no image perms, talk more in the server to gain them
It's a bot, kill them
@cursive bramble sorry for ping, scammer above me
woa
woa indeed...
smileOS textures are low-res
they aint sharp low res though
if you want them higher res, upscale them
how
blame whatever software you use, they have point filtering enabled in the import settings in unity its how they look nice and crisp
but regardless it's import settings related
you can probably find import settings in whatever program you're using
im using davinci resolve. you think i should just lay them out on like ms paint or something and just save it as a png?
oh da vinci resolve uses bilinear filtering if you scale up a small image file
this isnt a texture issue its an editing software issue
Do you know if there’s a way to change it? I looked around and found image scaling but changing it didn’t do anything
not sure ive never had to do anything like this in da vinci but there should be some documentation online
Alr thanks a million bongwater
is there a mod that add knives and swords and crap for more melee?
masquerade divinity
thanks
i got it. salad (the actual pixel artist for SmileOS lol) helped me fix it
oh thats awesome
fr!!
Hi, I wanted to try making a custom level, can someone advise what I need for it or recommend some resources ?
Check the pins
Thank you
is that multiplayer mod still working or did it break and never get fixed
It doesn't work on current patch
@soft pasture that didn't last long, did it?
okay... thank you for confirming
HNMNRGGGHHHH
day 0
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@neat jewel
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guys are there any multiplayer mods that currently work
baffomets bingo
ty
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Hey guys did jaket (multiplayer mod) fixed?
nope
how. MANY. TIMES
its been day 0 like 5 times today
Does anyone know where to get the decompiled ultrakill demo because whenever I try reverse engineering the game the project turns whacky and strange
naw not me
"[Error : Unity Log] No InputProcessor with name 'ScaleVector2DeltaTime' (mentioned in 'StickDeadzone,ScaleVector2DeltaTime,ScaleVector2(x=50,y=50)') has been registered" what do i do to fix this
im trying to add skins but it wants me to add them to a "ULTRASKINS" folder when there is none
thats normal
hehe (warning audio)
late but hitstop is the thing when you shoot enemies with guns, you notice it when you piercer like 5 enemies at once
I don't really know what the slowdown is, I just have it set to zero. Truestop is everything else, parrying, interuptions, etc
jackhammer truestop add lets you have more truestop compared to other truestop sources, so you're still able to change direction while jackhammering a guy / a projectile while having no truestop otherwise
guys how do i make ultrakill mods?
https://rentry.co/ultramodfaq
this has a lot of useful stuf
well i am kinda a noob
you'll need a decompiler (such as dnsspy, dotpeek, etc) to read game code. You will need some sort of IDE to make your projects in. There's a lot of IDEs but I use vscode.
follow this: https://docs.bepinex.dev/articles/dev_guide/plugin_tutorial/index.html to make a basic plugin
i wanna make a custom weapon tho
i know i might be not very smart with the idea of making a custom weapon
yeah ik
anyway what's better .NET program or .NET in Microsoft visual studio?
and what is IDE? is it like a helping community? or engine?
I wanted to play ultrakill online with my friend, but when I press F1, nothing appears can someone help me please?
is it ultra-revamp update?
yea
ultra-revamp broke jacket install a erlier vertion
like open steam console
and type "download_depot 1229490 1229491 6666720363269022893"
ok
it will install a previous vertion before ultra-revamp
also that upd broke a LOT of mods
Check the last updated date of a mod before you play it
yeah thats also true
I dont know what it stands for but its a program you code in
idk what ".NET program" means
.NET SDK
idk what that is but the blepin.ex FAQ said to install it
thats the development platform that unity, and by extension ultrakill uses
oh ok but i do know basic code like "true = yes false = no" but some things i can't do like how hard will it be to make a custom weapon? (idk how to make models.)
you would need to make or recycle existing models, animations, and code. There are existing mods that add weapons, so looking at their github repos could help
I haven't made any weapons so idk how you would do animations and modeling though
https://github.com/wafflethings/WafflesWeapons for example
its a lot of work though
welp I would probably start probably try something simple
there's very little documentation for anything specific and a lot of non-intuitive things, so ask for help if you need it. you may also be able to find an answer to any question by discord searching this channel
Guys did Jaket mod works?
ok
only before ultra-revamp 
i got DotNet for mods
@soft pasture
day 0
yo my .net sdk dosent work
@neat jewel bot
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thanks
If and when Jaket gets updated will you change your name to JAKET WORKS STOP ASKING
yes
Neat
thank you for making a level that rapresents trying to deal with the bots
this trues
@lilac apex can we get a true

Yes, that's it
this looks genuinely impossible
do you have to like. jump to not have it fall over your head
you need to use any tools necessary
up down up down left right left right B A i win
Add a cheats detector like 7-S 
just core nuke?
confused jaket users will forever haunt this channel
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Epic rap battles of history
CONFUSED JAKET USERS
VERSUS
SCAMMER BOOOOOOOTS
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Well, the scammer bots seem to be winning this one
Do you guys know the mod where the parry thing is like "im not gonna sugar coat it"?
I cant find it 😫
AnyParry?
Smth must be wrong with my Google bruh
hey so I'm using the timestopper mod. Does anyone who's played this mod know how to edit the controls through steam so that I can actually move during timestop?
Idk how to mod this game teach pls
Making or playing?
Play
Get r2modman from thunderstore.
Ok
Or install Bepinex manually. Your choice.
Once you install bepinex, most mods are pretty easy to install. You download mods from thunderstore
Aight
