#dusk-modding

1 messages · Page 105 of 1

honest stag
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what if you did somewhat purple-lish lighting?

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i think it'd fit nicely with full red tex
maybe

blissful lion
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can i only run lit?

honest stag
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you mean light.exe?

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you can turn off qbsp ig

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if you''re using the GUI

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just generating a .lit file - dunno about that one

blissful lion
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i think im gonna go with this

blissful lion
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is the fgd also limited to the quake color palette?

honest stag
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Those two arent related

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The fgd is just a text file full of entity definitions

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The models are seen as-is pretty sure

blissful lion
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idk the arrows dont look too green

honest stag
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Probably trenchbroom stuff

I ported all models from the og soirce

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Source*

blissful lion
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do useless entity keys do any difference?

honest stag
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Nah

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We kept a lot of stuff in on the assumption that it'll be supported later

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Consider the fgd as being in alpha just like the ssk untill it's fully done

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Sdk*

blissful lion
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i said cuz i get angle on lights when i copy and rotate them with the brushes

honest stag
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That's automatically added by tb when you rotate stuff

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Not fgd specific

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Doesn't do anything tho

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Dw

blissful lion
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dw?

honest stag
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Don't worry

blissful lion
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k

worthy haven
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Where do I find the dusk.wad file?

honest stag
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in the pinned messages you'll find the dusk_transparent.wad

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same as dusk.wad but includes a bunch of textures with transparency

worthy haven
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cheers for the quick answer

worthy haven
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Any news on when model replacements, scripting, etc will be possible?

blissful lion
worthy haven
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lookin good

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hope I'll soon be able to show something too

honest stag
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Well most of them

blissful lion
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so hdusk is possible?

honest stag
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ye

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at least not with leathernecks, nyarl and cartdog

blissful lion
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except the lewd animations, which no one wants to see anyway

honest stag
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lighting this up without making it too tacky will be quite a task

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the doom 3 darkness isnt gonna cut it tho

blissful lion
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light the room on fire👍

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but actually i think it looks really cool

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maybe add more torches

honest stag
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im tweaking their delay/wait values rn just to see how it pans out

blissful lion
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and maybe align those textures on top of the image

honest stag
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there will be a cooler doorway later

blissful lion
honest stag
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instead of just a square cutout

blissful lion
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seems like too much work

honest stag
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almost there. too bright

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or rather the light is spreading too far

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juuuust a little tweak

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there we go

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i love lighting

honest stag
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delay dictates the way light spreads, wait dictates how far it spreads

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the lights above use delay 5, wait 1.5

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oh and -bounce

blissful lion
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are delays 3 and 4 the same on all waits?

honest stag
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I think so yes

I do suggest you reference dumptruck's vid about this since he goes more in depth about all this

blissful lion
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i dont he goes into too much detail

honest stag
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Ehhh not really

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But the graph should be suitable enough i guess

blissful lion
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yeah

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but i would like to see how low you can put wait

worthy haven
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is it possible to replace weapon and item models as well

honest stag
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Nope

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Only textures

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And sounds

blissful lion
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dusk just crashed?

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no it didnt it just runs at 0fps

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now it did

hearty berry
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level editor for DUSK?

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it real?

blissful lion
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100% real

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70% jank tho

short solar
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Super Dusk Maker

mild juniper
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Sorry, Im out of the loop now, do we have any indication of when the SDK update will be released?

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My project is roadblocked until that comes out

muted glacier
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Nope sadleon

still raptor
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its being worked on very actively

blissful lion
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its kinda weird that the first year you release regular updates and none the next year

still raptor
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well, most of the updates that we released were to make the game playable at all in the sdk, so people could use it

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but most of that boils down to us being a very small group of people, and having to work on what makes the most sense

blissful lion
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i guess now its playable, but the bugs, performance and the fact you cant save makes it not fun to play

still raptor
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right its a functional alpha so that people can still work on things

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and thats about it

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it will be a pretty big improvement when the update releases

blissful lion
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well i just think more smaller improvements (updates) would be better

still raptor
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unfortunately thats not possible

blissful lion
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big update could also break more things

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but ig the updates take time to release

still raptor
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thats not really the issue

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the version of the SDK you currently have is attached to the base game like a tumor basically, its just hacked in functionality

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the new version is a complete rewrite of everything

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so there is no way to just incrementally do small updates, it has to be done in one go

blissful lion
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oh

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does that mean the next update is not gonna be in beta anymore?

still raptor
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i would say the next update would be a beta, vs the current alpha proof of concept state

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however we'll see, as there are varying levels of completeness we could release at

blissful lion
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ah

still raptor
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it will depend on what we want to do, and how we want to schedule it

blissful lion
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so it will still be in beta branch

still raptor
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however, after the next release, we can EASILY do incremental updates

blissful lion
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cool

still raptor
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eventually the goal is to completely replace the base version of dusk

blissful lion
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ik

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sdk replaces dusk and duskworld

still raptor
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but that will only happen when it is able to replicate all functionality of the base game, which is why the alpha/beta model is being used

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so people can still enjoy custom content if they want, without compromising the original experience

blissful lion
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yeah

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how far is workshop support?

still raptor
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that will be included in the coming update

blissful lion
still raptor
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its one of the primary priorities of the coming update

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as manual installation is a big barrier to entry for a lot of users

blissful lion
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imo not knowing sdk exists is the big barrier

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if you download it you might as well extract some zip files

still raptor
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Well naturally we arent going to openly advertise the alpha version of the sdk, as its incomplete

blissful lion
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sure

honest stag
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Smh

blissful lion
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smallest amount for a jumppad is 1?

blissful lion
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how tf does distance work

honest stag
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How much is it and what's the speed

blissful lion
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i just posted that cus its funny

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the speed rn is 100

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and distance is 1800

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and it almost does full circle

honest stag
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Makes sense then lol

blissful lion
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is distance tied to speed

honest stag
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I think speed is % wise per second but dont quote me on that

blissful lion
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i changed the distance to 900 and it rotated the same

honest stag
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So i set a 90 dist + 100 speed and i get 90 degrees per second exactly

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Mb the distance is waaaay too large

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Try testing it wuth 10/50/100 dist

blissful lion
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idk i did 180 before with speed 100 and it moved like few centimeters

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now 90 works

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but wait doesnt so idk

blissful lion
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is it okay if i have like 50 illusionaries with 64 faces each?

blissful lion
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is there a target limit on multi_manager

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ok it has

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but i have 16 targets

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16 should work

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but the 16th doesnt in the game

blissful lion
muted glacier
gritty forge
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trenchbroom pro tip

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bind a key for turning selections into detail

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it helps with compile times, a little

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and it'll help for vis for when that comes out

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this too

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and personally I would also rebind this because ` is easier to reach then ctrl+enter

gritty forge
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if you had a lightproxy on a key couldn't you fool the player into thinking they picked up a blue key when its really red

honest stag
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Tf happened

blissful lion
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is this genuine or a joke

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did you block tumpareyACCUNT

gritty forge
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he did.

alpine depot
honest stag
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Thankfully no sane man keeps them onChadMike

alpine depot
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uhhhhh

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ummmm

honest stag
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h

alpine depot
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I swear I'm sane

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sure I use bloom too but usually it looks nice

honest stag
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Gonna walk over to ur house and place 0.125 spheres all over your maps inside your walls

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So all your maps take decades to compile

blissful lion
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i gotta do combat againsadleon

blissful lion
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some entities

sharp trail
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bruuuh

honest stag
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Real balls to the wall approach

gritty forge
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Hi, how do I fix missing the textures with dusk.wad? My game path: D:\Steam\steamapps\common\Quake\Id1\dusk_transparent.wad --- I did: Face > Texture Collection > + > Absolute > Ok

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Googling doesn't help much. Lack of information.

honest stag
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Are they all plain black? Or do they not appear at all

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Right above "texture collections" there's a big list with all the tex

gritty forge
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Just in red missing texture

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I tried different wad it does the same

honest stag
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pretty sure this means TB can't find the color palette

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so, in your id1 folder, make another folder and name it gfx

gritty forge
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Okay I shall attempt

honest stag
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and restart TB

gritty forge
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Id1 or id1 just incase?

honest stag
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uhhh i think it's lowercase

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so id1

gritty forge
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It didn't work unfortunately.

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D:\Steam\steamapps\common\Quake\id1\gfx the pallete.imp is in the gfx

honest stag
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try placing it into id1 as well

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also

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when you changed the letter in Id1 to id1, have you reset the game path in TB?

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it doesn't update by itself

gritty forge
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Yeah I closed it down, re-opened then redo the game path with the lowercase.

honest stag
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try placing the palette into id1 as well then, and restarting

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if THAT doesnt work either, try placing this into id1

gritty forge
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Damn nope

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I've got Dusk installed of course

honest stag
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lets try moving away from the quake preset then

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make a new map in the generic preset

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and set the generic game path to id1

gritty forge
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Okay

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hmm nope

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Tried both id1 and gfx

honest stag
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can you send me a screenshot of your game path menu?

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and the folder with palette.lmp

gritty forge
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Sure hold up

honest stag
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in dms or on imgur

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we figured it out

gritty forge
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what makes a map fun? any tips

honest stag
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the theme, the combat, the set pieces

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those would be the mine "3 pillars of a map"

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the visuals like lighting would fit into the theme

gritty forge
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oh yeah for sure

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Sense of scale too would u say?

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Ive made one before long time ago and it just feels small af

blissful lion
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not too big

gritty forge
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players would rush in and out in seconds

blissful lion
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big laggy maps arent fun

gritty forge
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I dont mean stuff like vents or sort

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oof

honest stag
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smaller maps are better in my book

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for several reasons

blissful lion
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something like a building - ok

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city/ town - bad

gritty forge
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aight cool

honest stag
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first, and foremost - saving/loading is currently not the best in terms of functionality

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so it's better to design a map without saving in mind for now

blissful lion
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yeah not too hard

gritty forge
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thx

blissful lion
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and thats why not too long also

honest stag
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lots of enemies tank performance quite heavily as well

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and fast

gritty forge
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huh for a blocky game

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but of course

honest stag
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Black Industrial Misery by Skade is a good example

blissful lion
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ill try that

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but still it has to be kinda small

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downtown showdown is really bad, but iirc it isnt sealed

honest stag
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obv
but you can make a massive building as well, so it all comes down to your own sense of "too long"

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DS wouldnt perform that much better with sealing

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it's the enemy count

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Shadow of Strelok lags somewhat, but as you clear enemies it becomes more manageable

blissful lion
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yeah

honest stag
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great maps, both of them tho

blissful lion
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but sterlok has less buildings

honest stag
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the amount of brushes would be quite similar to DS i think

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in fact lemme compare bsp sizes

blissful lion
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ds is 2x as large

honest stag
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actually wow SoS is 1/2 of DS's size but performs similarly for me

blissful lion
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sos performs better iirc

honest stag
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regardless, the enemies are the biggest hurdle for sure

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nuts.bsp is pretty good proof

blissful lion
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lol

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im gonna have like 110 enemies

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thats fine, right

honest stag
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starting to push it i think

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shadow of strelok only has 99

blissful lion
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oh

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im prolly gonna have 104

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and my map is sealed, and theres less chance of having a large number of enemies attacking you at once

blissful lion
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can you extend the fast fire duration

honest stag
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nah

honest stag
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sometimes i press space while mapping and jumpscare myself thinking i deleted the map or smth

blissful lion
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yo spoilers

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spike trap solution

honest stag
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eh whatever lol

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just dont look at this

crisp raven
# gritty forge what makes a map fun? any tips

Pacing is important. The intensity level should vary throughout and create a balance of larger/tougher fights, and lower scale encounters. If you're just going from hallway to hallway fighting roughly the same amount of enemies the whole time it starts to become flat and boring. Variety is important to create an emotional arc throughout the level.

blissful lion
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if you gradually introduce weapons you’ll also gradually increase the difficulty

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then you can have some hallways and some arenas after one another and you have variety

blissful lion
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is this an ok bone

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idk how to make one

honest stag
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yooo the paper straw

blissful lion
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so its bad

gritty forge
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well doesnt look like a bone 😦

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something else maybe

honest stag
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try smth like this

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so the ends are the thicker part, not the middle

blissful lion
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so im gonna split it

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also delay on trigger multiple works to at least 0,05

honest stag
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sometimes i forget to reset textures after scaling brushes
dont be me

blissful lion
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ig the gore is supposed to make you uncomfortable so its at least doing its job

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but this is kinda cool

honest stag
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looks more like 2 teeth clenched, but still nice

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counts as a bone

honest stag
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also i just remembered

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that whole part of the map gives really hard ultrakill act1-layer3 vibes

blissful lion
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oh really

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you should see what i have planned for the end LeonApproved

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and maybe Guts might not be a bad track to play in this part

blissful lion
honest stag
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It is

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Im still detailing so that wall will need to be elegantly cut up

blissful lion
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cool

gritty forge
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wow I can't wait for the custom entities update

gritty forge
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light styles

crisp raven
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Flying enemies actually working

gritty forge
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door navmesh cooperating without a spawnflag hack

crisp raven
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My lost cat coming back home beegpog

glossy sorrel
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is it possible to have a shortcut to the sdk version

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Slay the Spire is a game i rarely play due to the fact i cant make a shortcut to the mod loader since its a java file and im too lazy to install java for one thing, hoping its not similar here

gritty forge
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its just a .bat that launches the SDK

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u can find the .bat files in ur sdk folder

glossy sorrel
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okay nice

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uhhhhh where can the regular shortcut's icon be found

gritty forge
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loading_icon.png should be it in sdk\mnt\local\dusk\textures\ui

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nevermin

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i think it's icon5.png in dusk\goodies\icons

glossy sorrel
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i dont have the goodies dlc installed for space reasons

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is there a .ico anywhere or do i have to convert it myself

gritty forge
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here

glossy sorrel
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aight

blissful lion
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is there a dummy func that can be parented to something?

honest stag
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can probably use an unbreakable _breakable

blissful lion
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but that disables any particles when you hit the brush

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i used door with speed of zero

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probably not gonna use that anyway

blissful lion
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should i do trigger_multiple + func_door + func_button + trigger_hurt 120 times?

honest stag
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and what does it do

blissful lion
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kinda like a spike trap

honest stag
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how does the player trigger it?

blissful lion
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trigger_multiple

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im just wondering if that many entities is ok

honest stag
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what's the func_button for in that setup?

blissful lion
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moves up the part that shows where spikes are gonna come from then triggers the door that is a spike

blissful lion
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multi managers's delay accepts only full numbers?

honest stag
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it should be float numbers too

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make sure you're using the dot and not the comma

blissful lion
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i did and it works

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is it different cus its half life?

honest stag
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guess so

gritty forge
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How to turn on world lighting? w/e u call it, light outside but dark inside

honest stag
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Sunlight?

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I suggest you look at dumptruck_ds tutorials about that, but in short -

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You need a sky brush first (a brush with any texture that starts with 'sky' )a light entity, and a 'info_null' entity with any 'targetname' (for example, 123)

Give the light a property '_sun' and set it to 1, and a 'target' which is set to the targetname of your info_null (in this case, 123)

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The sky brush will generate light in the direction of the info_null with all the properties of your light entity

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Imma illustrate with screenshots if you want

toxic nymph
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dusk is poopy

glossy sorrel
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does load order matter or anything

blissful lion
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for textures and sounds ig

glossy sorrel
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am i just stupid or is the load order changed every time i load the game up

honest stag
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It resets into alphabetical

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At least for me

honest stag
glossy sorrel
honest stag
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It'll be changed later

glossy sorrel
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is there any way to save a load order yourself instead of having it be reset every time you load the game

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like at this point ill take renaming files

honest stag
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Not that i know of
You can rename them-

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Yeah

glossy sorrel
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would renaming the dusk folder break anything

gritty forge
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nah not that I know

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you can prolly pull it out of the steam folder too if you want

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oh you mean the one in mnt? yeah that's also fine

glossy sorrel
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this may be obvious but im kinda stupid so:
would mods like Trespasser that add a map and textures also load those textures in the base game or exclusively within that map

crisp raven
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If the trespasser content is placed higher in the load order then it overwrites whatever is below it

glossy sorrel
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so i should place it lowest i assume?

honest stag
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i dont know about you but for me the load order is from bottom to top lol

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for some reason

honest stag
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also thanks for playing trespasser

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the follow up is in development

glossy sorrel
honest stag
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i suggest you dont use any retexture mods with it just in case

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sounds are fine

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there are like 5-6 retextured enemies and veven worked hard on em

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we dont use any non-retextured ones

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or vanilla tex i guess

glossy sorrel
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would the alt pistol texture be fine? i dont see a pistol texture in the weapon folder

honest stag
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the map is melee only

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so you wont find a pistol anyway

glossy sorrel
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a tilde put the texture and sound mods i have at the top but the + i put before dusk put it at the bottom

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curious

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should i put texture/sound mods above dusk itself or no

ancient depot
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Yes

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Content higher up on the list will override content below it

glossy sorrel
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im trying to think of a way to have trespasser enabled while not having its textures get into anything else and im not sure if thats possible

ancient depot
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You can put trespasser below dusk

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Then you'll have trespasser's maps, but it won't override any of dusk's standard textures

glossy sorrel
#

why is the fakedos font different now

ancient depot
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The font would change if something failed to load

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Did you accidentally disable dusk?

glossy sorrel
#

nope

ancient depot
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I guess you can just delete the textures from the trespasser folder instead lol

glossy sorrel
#

literally disabled trespasser and removed it from the mod folder and the font is still jank

ancient depot
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Then perhaps the dusk folder is corrupted somehow

glossy sorrel
#

renamed dusk back to just "dusk" and its fixed

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huh

ancient depot
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oh did you rename it?

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dusk is a hardcoded name

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you can't change it

glossy sorrel
ancient depot
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Renaming it won't affect load order

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It's not based on names

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The modding menu has arrows on each mod that let you reorder them

glossy sorrel
ancient depot
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Did you click apply after reordering?

glossy sorrel
#

yup

ancient depot
#

You can try editing your dusk.ini

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There should be a setting in there called mounts iirc

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which is the mod names in order separated by ;

glossy sorrel
#

file names or internal names

ancient depot
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the names of the folders in mnt/local

glossy sorrel
ancient depot
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SDK/config

glossy sorrel
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i dont see a config folder

ancient depot
#

🤨

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oh right

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the sdk has a different layout

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it should be in usr

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and then it'll be user.ini, if I remember right

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it's something like that, I forget the layout of the public build

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Okay I checked the code

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It should be in SDK/bin/win_x64/config

glossy sorrel
#

aight

gritty forge
glossy sorrel
#

i cant tell if this is mod related but why the fuck does the game get stuck on the loading screen between levels

gritty forge
#

what

glossy sorrel
#

decided to play the first level to test something and when i beat it the game had the usual load screen come up but when i pressed a key the hud loaded over the usual load screen and i can shoot but thats it

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i think im in limbo, help

gritty forge
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SDK limbo

glossy sorrel
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why does it do that

gritty forge
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when a map fails to load

glossy sorrel
#

also why did it fail

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i literally just played the level normally

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i can load it up in the select screen but that only gives me the sickles and id rather not basically be playing intruder mode

glossy sorrel
gritty forge
#

make the map load lol

glossy sorrel
gritty forge
#

yw 👍

glossy sorrel
#

also i just played through a modded level and it transitioned to the next one without any issue

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why is it only a problem with vanilla levels

gritty forge
glossy sorrel
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i assume being in the like 4 people who use a controller doesnt break anything

gritty forge
#

no idea

glossy sorrel
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are there any mods that cause this or is it something unrelated

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ive disabled all level mods and i only have textures/sounds enabled, so i assume its not mods?

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well i have base dusk enabled obviously

crisp raven
#

It should be noted that it is definitely NOT recommended to play vanilla campaign levels in the SDK

gritty forge
#

e3m1 has a t posing mage somewhere

glossy sorrel
#

how am i possibly meant to play at maximum efficiency without every texture being big john

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but yeah in hindsight i probably should have expected the campaign to be a little jank in SDK

ancient depot
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The campaign is 100% not supported in the SDK right now

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It's basically only there because people would complain if it wasn't

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lol

glossy sorrel
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is it worth backing up the mods i have for SDK myself or should i just reinstall the few mods i have when i feel like not playing the campaign

ancient depot
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I don't think Steam will delete the SDK folder when you switch branches, but if you have a bunch of them it might be worth backing them up

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You could also just backup the SDK folder itself and use it outside of Steam to play the SDK

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and then go back to regular dusk on steam

glossy sorrel
#

will SDK ever actually work with the campaign

gritty forge
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when the Rewrite come out

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i hope it has full base quake 1 and HL functionality beegpog

glossy sorrel
#

hey atleast i got 3 trading cards out of my time playing SDK

ancient depot
gritty forge
#

How do i slow down camera movement?

honest stag
#

in trenchbroom?

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hold right click and use the scroll wheel

gritty forge
#

thx

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hm nope lemme ask diff discord

honest stag
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wdym? that's how it works tho

gritty forge
#

cant really see anything on manual

#

dunno then 😦

#

fk nvm i wasnt moving camera while scrolling

honest stag
#

by "hold right click" i mean while you have control of the camera

gritty forge
#

allg

#

lol ty

blissful lion
#

oh damn you cant parent teleport destinations

blissful lion
#

ok so all the func_illusionaries i parented to func_door_rotating have been rotating around the door's origin, but now this new illusionary on a new door is rotating around the origin relative to 0 0 0, like door_rotatings always do

#

all the other illusionaries rotate like before

#

if its jank can at least be consistent?

#

also, trenchbroom stopped showing those lines between targeted entities that are new

#

idk if these things are related

fathom vine
#

Hello

#

I need help when I load half life maps I show up only with the sickles

honest stag
#

you have to find the guns, it's not possible to have the player with them as they start a map from the menu

fathom vine
#

But in the video he appears with the sword and the supershotgun

honest stag
#

which video?

fathom vine
#

Can I send links?

honest stag
#

yea

fathom vine
honest stag
#

it was probably just cheated in

#

type nbkfa in game

#

yea looks like it was simply cheated

fathom vine
#

Ah ok

#

thanks for the answer

honest stag
#

np

ancient depot
#

It was cheated, yes

#

That video is just c1a0 + an .ent file for music + nbkfa

crisp raven
#

They cheated 😔

blissful lion
#

so basically the video is fake

#

new blood exposed

worthy haven
#

Is it possible to change skybox textures?

blissful lion
#

probably

honest stag
#

yes

#

well

#

depends on what you mean

#

in campaign or in custom levels?

#

you can do custom levels for sure, but i'm not exactly certain about campaign

#

they are present in the files so maybe you can

blissful lion
#

btw, you can chain parent at least 9 func_wall_toggles

#

help my rats have gone white

honest stag
#

Do you have any other mods enabled?

#

Try restarting the game in any case

#

This looks familiar but i can't quite remember what caused it

blissful lion
#

okay yeah just restarted

glossy sorrel
#

"help my rats have gone white" is something you can only say when talking about Dusk

fathom vine
#

hey i cant install quake maps please help

#

I open the SDK version I go to modding and activate the maps but when I go to custom level it appears empty

ancient depot
#

What do the folders look like?

fathom vine
#

I deleted them because to try again but if it doesn't work I'll show you

#

@ancient depot I send you a capture to #tv-movie-comics by means because it does not leave me here

#

great it doesn't let me send messages in media either

ancient depot
#

You can post it on a private server and post the link here

gritty forge
#

rewrite pak support?

#

jk jk,,,... unless? pepeblush

ancient depot
#

Well, the rewrite supports loading Half-Life and Quake from Steam without needing to copy around files yourself

#

So... that's a given

crisp raven
glossy sorrel
#

if i open the SDK version (the files arent deleted and i appear able to still open it through the batch file) despite already moving back to the main DUSK branch will anything break

ornate jacinth
blissful lion
#

is there any way to detect enemies, like trigger_multiple

honest stag
#

None that i know of

blissful lion
#

im gonna try to load hl2 maps

#

ok doesnt work

honest stag
#

here's a screenshot that zombie shared of the first half life 2 level loaded in unity tho

#

long ass time ago

blissful lion
#

cool

#

soon(tm) or never?

honest stag
#

dunno
there was a comically large list they shared of games which are supported tho

#

or their maps, specifically

#

shit like soldier of fortune, daikatana, jedi academy

#

dunno if that's still relevant

#

also stalker (somehow)

blissful lion
#

that work now or zombie ss

honest stag
#

not yet

blissful lion
#

damn door rotating parents nicer that normal door

blissful lion
honest stag
#

piss stream

blissful lion
#

this is sound design

#

which objects cause constant sound?

honest stag
#

Jumppads have a slight woosh sound

blissful lion
#

too little

#

dont put an angle on trigger

#

pro tip

blissful lion
#

how do i make randomness

ancient depot
#

but yes that list of games it can load maps from is accurate still

#

not that you should use any of those map formats in your mods lol, BSP2 is still the recommended format to use

#

they're mostly supported for gimmick reasons, and since people making their own games using the eventual SDK source release might find it useful

ancient depot
blissful lion
#

wait so i (hypothetically) will be able to use everything you coded for my unity game?

ancient depot
#

yeah

blissful lion
#

for free?

ancient depot
#

yup

blissful lion
#

really cool of you

ancient depot
#

more moddable games is a plus in my book

blissful lion
#

im gonna suggest this to viscerafest dev

ancient depot
#

selling it would be counterproductive to that goal

#

plus -- we make money from the games themselves

blissful lion
#

new blood games?

ancient depot
#

yeah

#

I guess we could have some kind of licensing thing for the source, but that's a mess to set up legally and again would defeat the purpose of "anyone can use this to start building mod support for their game"

#

It's already annoying/prohibitive enough that Unity itself follows the "pay to access the source" model

still raptor
#

i think what we stand to gain if we were to license it would be very little compared to what the average unity game would gain by having powerful mod support and mapping tools

blissful lion
#

if you send a trigger multiple into the shadow realm right after it has been triggered it wont work next time (i think)

ancient depot
#

I was having trouble articulating it

blissful lion
#

he means sales of dusk with mod support would bring more than licensing ?

ancient depot
#

He's saying that releasing the code for all to use would be more beneficial in the long run

#

If we locked that behind a paywall, it wouldn't really benefit us all that much so there's no point

blissful lion
#

model of pseudo randomizer based on location

worthy haven
honest stag
#

there's a bit of a step-by-step required for that

#

gimme a minuty

#

you need to add some worldspawn properties
a total of 6, for each side of the cube
and add the side textures to your mod folder
so it would look like this
"sky_up" "textures/skybox_top.png"
"sky_down" "textures/skybox_stars_bottom.png"
"sky_left" "textures/skybox_left.png"
"sky_right" "textures/skybox_right.png"
"sky_back" "textures/skybox_stars_back.png"
"sky_front" "textures/skybox_stars_front.png"
the file names are anything obviously

#

also keep in mind that left and right are switched around

#

if that's a bit confusing i can illustrate

worthy haven
#

Alright, I'll keep in mind till I get there. Thank you for your help tho.

blissful lion
#

this randomiser is fucking stupid

#

can you please add a trigger_random that works like multi manager but instead of delay in the key values its chance of triggering

blissful lion
#

i think my test randomiser is done

#

looking horrific

blissful lion
#

the randomiser alone is gonna be 67 entities

crisp raven
#

Reminds me of those Minecraft computers

blissful lion
#

it was like i was doing redstone on pocket edition sadleon

muted glacier
#

Oh god. RNG machines..... So jank. I remember trying to make some monstrocity like that.

blissful lion
#

location based?

#

or time

muted glacier
#

Location based. Not sure if you could even make one off time with the functionality we have right now.

blissful lion
#

prolly the same setup i have instead of all triggers being active you turn them on/off so only one is active at a time

#

def easier then what i have

#

but i cant use time based, cus it loops

honest stag
#

i find myself mapping with the grid off more and more often

#

only enabling it for more precise stuff like cutting brushes

#

each one is a completely different folder

#

one of them is a hammer editor thing

#

i literally click through every single one instead of just iunno removing some

blissful lion
#

i have grid at 1 non stop

alpine depot
crisp raven
blissful lion
#

that just disables the lines

crisp raven
#

Yeah that's what I meant

blissful lion
#

i always press 0 and 1

crisp raven
#

So you always use grid size 1 when making your maps?

blissful lion
#

yeah

#

map

crisp raven
#

Precise!

honest stag
#

that's

#

that doesnt sound good

#

i cant imagine making room layouts with less than 8

#

actually i can

#

i used to do that and leaks/adjusting nightmares were common

blissful lion
#

i think i only had like 1 geometry leak when i was sealing

#

the others i found before

gritty forge
#

jesus

#

not 16 or 32

#

damn I just had a false memory

#

thought I remembered proj shooter objects being able to hit func_buttons with health

#

tried it out & they dont

#

would have been awesome

glossy sorrel
#

the Hellsing mod is the sole reason im now interested in watching Hellsing

gritty forge
#

the what

#

alucard's pistols?

glossy sorrel
#

i wish the SDK version was both up to date and that it wouldnt have a seizure while playing the campaign solely because of that pistol texture

#

it has a few other goodies which is interesting when playing Endless

#

the loading icon doesnt seem to work but oh well

blissful lion
#

i made the randomiser a little better

#

the bottom 4 blocks are starting inputs (buttons), choose one when starting then dont touch them again

#

the upper blocks are outputs

#

textures on the floor are the different zones

#

it should work like that that it shouldnt do the same output 2 times in a row

#

it shouldnt break unless you exit the room

gritty forge
#

funct_hurt makes my lava invisible, why?

blissful lion
#

you mean trigger_hurt

#

triggers are invisible

#

if you wanna have solid lava, make it a normal brush and put trigger_hurt on top of it

gritty forge
#

yeah trigger

#

ty

blissful lion
#

teeth?

gritty forge
#

Teeth

gritty forge
honest stag
#

Yea that's pretty sick

#

actually you can make it even better

#

hold on

gritty forge
#

noice yeah go for it

honest stag
#

if you use a texture that starts with the * symbol. it'll become animated like water (and you can swim in it)
so it'll be wavey and move around a little
and quake has a pretty cool lava texture

#

lemme give ya the wad that has one

gritty forge
#

Actually got quake wad already

honest stag
#

ah

gritty forge
#

but yeah i'll give it a crack

#

thx

honest stag
#

this one is the one i'm talkin about

gritty forge
#

took me awhile to find the right texture for metals and shit

#

oh damn that does look good

honest stag
#

it's even better thanks to being animated

gritty forge
#

yeah bro its so much better

#

good shit

blissful lion
#

is it obvious in which direction the teeth will go?

gritty forge
#

as in closing mouth?

#

ya

#

otherwise correct me lol

blissful lion
#

yeah

#

kinda

gritty forge
#

yeah its good

#

could add a line between it

#

imo ofc

blissful lion
#

where?

gritty forge
#

nvm fam

#

it looks good af

blissful lion
#

thanks

gritty forge
#

shiet i cant load maps into sdk anymore

blissful lion
#

?

gritty forge
#

im getting 3 files from qbsp & light

#

i used to get 4

honest stag
#

that's fine

gritty forge
#

it wont load on SDK tho?

honest stag
#

you only need .bsp and maybe .lit if you ahve it

#

what files are you getting? their formats

gritty forge
#

dont have lit anymore

#

uhmm not sure lemme screen

#

im noob

honest stag
#

.lit files are generated if you're using colored lights anywhere at all

gritty forge
#

oh ok i dont have any lights only map light

#

thingy

honest stag
#

then it's fine

#

just find the .bsp file and only use that as a map

#

hm

gritty forge
#

actually dont have it

#

only pts

honest stag
#

what does the compiler show?

gritty forge
#

how i do that

honest stag
#

are you compiling manually or with the GUI?

gritty forge
#

im saving it as document

#

then drag it to qbsp/lit

#

light*

#

was working b4 idk why

honest stag
#

when you drag it over to qbsp it shows a console and compiles your map, right?

gritty forge
#

yeah

honest stag
#

if it didnt generate a .bsp, then something went wrong and it should show what

#

can you send me your .map in dms?

gritty forge
#

it closes after it compiles

#

dont have time ot screen it

#

goes quick

honest stag
#

i'll try myself then

gritty forge
#

yeahs ure

honest stag
#

it compiled just fine for me

#

actually i'll just keep talkin in dms that would make more sense

blissful lion
#

help my randomiser breaks because a door gets stuck in open state

#

what could cause that

blissful lion
#

ok the randomiser is absolute shit

#

should i just do a pre made sequence that seems random?

crisp raven
#

Yes

blissful lion
#

new teeth

blissful lion
#

fuck it, both types

gritty forge
#

ow

blissful lion
#

if you are strafe jumping you are guaranteed to get hit, so you have to stop

blissful lion
crimson patrol
blissful lion
#

i wanna make a boss thats better than all dusk bosses

#

im halfway there already by having more attacks than every one except Jacob

#

but i guess 1 attack is gonna have more versions so thats 4.5, 0.5 more than Jacob

gritty forge
#

oh god, what the fuck?

#

i just loaded escher labs in the sdk

#

picked up ssg and shot it at the first soldier i saw

#

map immediately flips into weird non euclidean state

ancient depot
#

Now you see why the campaign isn't supported in that build lol

crisp raven
#

Will the next update bring the somewhat random feature of walls that can be shot through?

blissful lion
#

i want trigger_random

blissful lion
gritty forge
#

wtf spoilers!111

blissful lion
#

you already saw the other screenshots which were all planned for the end of the map

gritty forge
blissful lion
#

if you wanna catch up play this

gritty forge
#

fuck yeah alright imma play it now

blissful lion
#

thanks

gritty forge
#

oof got killed!!

#

replay again

#

that big mouthed monster scared me :c

blissful lion
#

lol

#

if you want you can play on a lower difficulty since you cant save

#

full map is gonna have like 100 enemies

gritty forge
#

nah allg i like a challenge

blissful lion
#

cool

gritty forge
#

ooo shit

#

got trapped at detonated stairs

blissful lion
#

when going up?

#

try to crouch jump

gritty forge
#

no sorry i got cornered 😛

#

maps good so far man but enemies dont ever come out of doors

blissful lion
#

thats a game bug

gritty forge
#

rip!!

#

lol wtf got ran over by car

blissful lion
#

lmao

#

did you hear it?

#

the engine sound plays there

gritty forge
#

not sure actually

#

i think so

#

let me do it again see if i can hear it again lol

blissful lion
#

just put the music to max

gritty forge
#

navmesh's dont give a shit

#

we have to use spawnflag 33 and a hacky multi_manager to get it to generate properly

#

@blissful lion car sound work and im not sure where to go after killing eye

blissful lion
#

thats the end rn

gritty forge
#

o

#

well its pretty fkin good ayy

#

especially blood crawling up walls

blissful lion
#

thanks

#

i have another build that starts at the 2nd part

gritty forge
#

all secret findable?

#

i found 4 so far

blissful lion
#

no 4 is all

gritty forge
#

ok cool

blissful lion
#

inthe 2nd part is copy pasted

gritty forge
#

ya i guessed that

blissful lion
#

it starts after the walls crawl up

#

pick up the weapons and press that big bone button and wait

#

then go trough the door

#

you need the lit file too

gritty forge
#

aight

blissful lion
#

thanks for playing

gritty forge
#

ez

blissful lion
#

was it hard going trough that hole up from the garage into the ground floor?

gritty forge
#

not at all

#

i killed all eye and said sequence done, is that the end?

#

good af map

blissful lion
#

yeah thats the end for now

gritty forge
#

noice this is good work

blissful lion
#

weird it took you an hour

#

did you play on cm

gritty forge
#

ye for 1st map

blissful lion
#

ooh thanks for recording

#

yeah you played that very wrong

gritty forge
#

might scrap my shit map

#

its too big lol

blissful lion
#

is it laggy?

honest stag
#

Wish i could record stuff again

#

You'd have a vid for each time i tested stuff lol

blissful lion
#

why cant you?

honest stag
#

I lost my obs settings + my laptop has been shitting the bed recently

blissful lion
#

lmao

gritty forge
#

no

honest stag
#

All recordings are super low fps

gritty forge
#

im just burned out

blissful lion
#

f

gritty forge
#

too ambitious for a newbie

blissful lion
#

idk what you played is my first map

#

it helps if you have a clear vision

honest stag
#

What difficulty did u play on

gritty forge
#

rip viska lapdop

blissful lion
crimson patrol
#

i think there should be atleast a message that tells you its about to spin, cause it doesnt have much warning

blissful lion
#

idk it only does 10 damage

haughty slate
#

helo

#

can I plug?

#

also what's the mook role??

crisp raven
#

It's the role you have

#

Roles are just based on how many messages you've sent

blissful lion
#

plug?

haughty slate
blissful lion
blissful lion
#

maybe too much faces on those teeth but it looks so cool

crimson patrol
#

how did you get that to work

gritty forge
#

hoping to drop a blockout here by sunday

gritty forge
#

besides if it was a switch all those faces wouldn't be used too often

#

make sure to use _phong on those

honest stag
#

It does work its just fucky

spare haven
#

Any way to modify weapon damage yet?

honest stag
#

Nope

#

You can change enemy health in custom maps though

blissful lion
#

wait a few seconds before going into the teleporter

#

the idea is you shoot the thing in the middle

#

it has 2 phases

#

each phase has 8000 health

primal talon
#

Does anyone know when dusk workshop comes?

honest stag
primal talon
#

🆗

gritty forge
#

any good sites that have texture wads?

muted glacier
gritty forge
#

👍

#

damn heretic wad i always wanted

#

other sites wouldnt work

honest stag
#

quaddicted is good, but you can also grab any half-life/counter strike 1.6 wads and covert them to the proper quake format

gritty forge
#

damnn

gritty forge
#

external textures sumday

blissful lion
#

its a fucking brush boss

gritty forge
blissful lion
#

really thanks

#

i think you cant duck under fireballs, you just went in between shots

#

i guess the teeth attack isnt clear enough

#

ill prolly give you full morale too in the full map

gritty forge
#

no, i'm pretty sure you can crouch under them

blissful lion
#

ill check

#

i was gonna have the teeth attack be able to crouch under, but it felt too easy

#

and an attack that you can only avoid by crouching under might not be clear enough

#

nope, you cant crouch

short solar
#

can you make like, a flashlight come out of an enemy

#

like can you make it look like an enemy has a flashlight they're using

gritty forge
short solar
#

what if you attach a really bright transparent cone to their model

honest stag
#

or you could just edit their model

#

it'll look... weird

#

but will work better than anything else

haughty slate
#

hye uuuh

#

I was making a new map and the doors ain't working

#

like when you press E it's like they are walls for the game

#

anyone knows why that happens?

#

alright, apparently rotating doors don't work for me a shame, does anyone know a fix?

blissful lion
#

do your doors have a targetname?

ancient depot
#

rotating doors work via goldsrc rules, so if you aren't using a goldsrc mapping tool to set them up, you'll probably run into problems right now

blissful lion
#

youre telling me door rotating's dumb inconsistent jank is because i use tb?

honest stag
#

It us

#

Is*

haughty slate
#

Oh wow great

honest stag
#

Its unintuitive

#

If you want i'll drop a "guide" in your dns

#

Dms

ancient depot
#

basically rotating doors are implemented "properly" according to goldsrc

#

the problem is that non-goldsrc editors don't have the functionality you need to actually set them up

#

so an alternative way to do them is required

blissful lion
#

so the origin property is not enough?

ancient depot
#

as far as I know, no

blissful lion
#

so you cant actually make it work in tb?

#

correctly

ancient depot
#

you can, but it requires you to put the door brush at 0,0,0

blissful lion
#

yeah kinda

#

but its weird cus sometimes stuff parented to the door rotate with the door and sometimes correctly around the origin point

worthy haven
#

Is it possible to make and publish a map with dusk and quake textures?
Currently working on a little something

crisp raven
#

Yes

worthy haven
#

Thank you!

haughty slate
#

I uploaded a map yesterday btw

#

in beta

haughty slate
honest stag
#

@jolly lodge

#

ok gone whatever

jolly lodge
#

ye

#

got 'em

honest stag
#

sniped

short solar
#

first thing i'm gonna when i learn how to make dusk maps and get good at it, is recreate the entirety of ravenholm as a 3-5 part map series, including the mines, which will now be filled with rats instead of headcrabs

alpine depot
#

lol good luck

#

I'd totally play that

#

wouldn't be too hard to recreate it save for the fast zombies climbing on pipes etc, general brushwork could be more or less easy to replicate

#

tho obviously dusk plays different than hl2 so you'd have to consider how the enemy roster would fare in the levels alongside dusk dude's batshit movement capabilities

#

when you use something as versatile and easy to get into as trenchbroom its not much a matter of learning how to actually make the maps its more how you design the recreations to play better in a totally different game environment lol

#

like if you watch an HL2 speedrun that's basically what you could accomplish easily in dusk what with bhopping and all

#

so it'd be a bit tricky but regardless that sounds awesome lol

honest stag
#

I also wanted to recreate stuff at first lol

#

Quickly found that making own ideas is more fun

#

But hey maybe it's your cup of tea

still raptor
#

Hello dusk modders

blissful lion
#

hello

crisp raven
#

500_pts finally unlocked the door to the basement to give us our weekly ration of food

blissful lion
#

the food is literally just attention

nimble prawn
#

yearly question

#

wher sdk updat

short solar
#

ok idea for my ravenholm maps, not sure if it's doable tho: Every Father Grigori appearance is replaced by a Scarecrow who ignores the player and only shoots enemies

#

also the scarecrow is invincible

gritty forge
gritty forge
#

😐

blissful lion
muted glacier
#

Youre so fucking talented @blissful lion Ive given up in TB for a bit. I just have so many projects right now in all different things and im still deciding what to continue and what to scrap before I finish anything.

crimson patrol
#

Jesus thats awesome

blissful lion
#

thanks

honest stag
#

Neato
Thats a bunch of wall toggles im assuming?

blissful lion
#

yeah

#

only 4

blissful lion
#

the middle trigger hurts are way off

#

instead of like that

#

it damages in this zone

#

@ancient depot if trigger_hurt is touching trigger_teleport trigger_hurt gets missplaced

ancient depot
#

Most bug reports like this don't apply to the proper SDK since it works fundamentally differently, I'll note it but this probably only happens in the TumorSDK

blissful lion
#

i figured but just to be sure

honest stag
#

that proper sdk sounds cool, can i see it?

#

zip archive please

blissful lion
honest stag
#

i'll give it a go

blissful lion
#

thanks

honest stag
#

i thought the yellow thing was impenetrable

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as you can see my fps is garbage because the laptop is garbage

blissful lion
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f

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its gonna say something like: ITS THE HEART OF THE CREATURE! SHOOT IT REPEATEDLY

honest stag
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it would be neat if there was some feedback as you shoot it
like maybe splitting the shield into 2 breakable toggles? one normal and 1 cracked halfway?

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or some invisible breakable glass that breaks before you break the yellow one at like 25/50/75%

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since you cant come close to it anyway

blissful lion
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idk

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that means i would have to have more breakables and that would waste the extra damage after one breaks

honest stag
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you could reduce the yellow breakable's hp

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so the total dmg is the same

blissful lion
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yeah but there will be some damage lost

honest stag
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what do you mean?