#dusk-modding

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honest stag
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Still, triggering it several times in quick succession can make things look bad

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Sometimes

blissful lion
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ok thanks

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do you know anything about this?

honest stag
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the only times i've seen doors going back too fast is if they were triggered 2+ times at once

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or while the door was still in motion

blissful lion
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ok

honest stag
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aight gonna play it now

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sry i took so long

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also you are based for making new versions AND naming them as such

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i'm too lazy for that

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hahaha that's super neat

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i love that

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simple yet so effective

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i do feel the player is going to be confused and not move out of the way immedately though

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i didnt

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an instakill feels a little too harsh

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and save-loading breaks things as you know

blissful lion
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well getting ran over by a car doesnt just make a scratch

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the biggest problem would be making sure player doesnt clip trough the wall

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and theres so much signs showing whats gonna happen

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the engine turns on and the lights show you which car is on

honest stag
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yea but considering the fact that like, 1 map even uses a moving trigger hurt

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ppl who play maps arent used to this stuff is what im saying

blissful lion
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i want a second opinion

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jk, but you also use moving trigger hurts

honest stag
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oh i'm not arguing you should like remove it lol

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just saying an instakill is a bit unfair there

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imo

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I'd say just statistically people will think the engine and the lights are just a way to trick you

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Maybe a msg on screen saying "run"?

crisp raven
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It's good to remember that

(1 the saves system is not very good in the SDK, I think maps should avoid creating situations where players want/need to use it (such as instant death traps).

(2 People have much less patience with custom maps than with official maps

If you want a second opinion that's mine

blissful lion
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yeah i agree, esp with 2

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im hoping the saving gets fixed in the update

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i cant make the car not instakill since it would push the player into the wall

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also, what broken with loading besides breakables and doors with angles key?

crisp raven
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Players also just get the sword ๐Ÿ˜ญ

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When they load

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Also the kill and secret count bugs

honest stag
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wow you forgot the worst one of them all

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turrets respawn

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also enemies may get de-alerted i think???

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unsure about that one

crisp raven
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God why

short solar
honest stag
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i remember a brief period in time where every single map released for a couple months straight had turrets

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i hated it

blissful lion
honest stag
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oh hey your .lit file is outdated

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havent seen that in a while

crisp raven
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Classic problem

blissful lion
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compiled again and its fixed

honest stag
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kinda looks cool in a way

blissful lion
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i opened different tabs and maybe compiler didnt finish

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is it worth skipping faces of brush entities youll never see?

honest stag
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i'd say yes

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if you turn it into a habit and keep doing it - it'll pay off with lower compiling time

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in the long run

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probably performance too

honest stag
blissful lion
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shouldnt sealing do that for you

honest stag
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partially

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sometimes you have brushes within the playable area that are still never visible to the player

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for example you make a closet in the room, and sealing won't cut it out

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cuz it's inside of the playable hull

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so you cut the back of it manually

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or the underside of a stool

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or the top side of a celling fan

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you get it

blissful lion
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yeah

gritty forge
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could we get a targetname tag for trigger_hurt in the next update

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so that whenever trigger_hurt gets activated by something else the player takes that amount of dmg

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i guess someone could parent a gigantic trigger_hurt for a specific area to a func_door and target that func_door to pass the trigger_hurt over the area really quickly but that sounds insane jank

honest stag
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It doesn't have to completely stop at the wall right?

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Maybe something like a pole?

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A pillar?

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Several of those parking yellow pole things

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Forgot the nane

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Name

blissful lion
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maybe the poles

short solar
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hey just a quick funny haha question what is the file size limit for a dusk map

muted glacier
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There isnt really lmao. The larger it is the longer the compile time.

gritty forge
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apparently -bsp2 has a 4gb file size limit

short solar
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4...gigabytes....

muted glacier
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You got a 4 terrabyte map??kekw kekw kekw

gritty forge
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doubt anyone's even gonna come close to the 4gb limit

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bsp2 can handle "nearly infinitely sized/detailed maps"

muted glacier
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My nacht map is about Half a gigabyte right now, but by the time its finished im sure it will be a gig or just under.

short solar
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are any of you familiar with gm_bigcity

gritty forge
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your point being

short solar
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hehehehehehehehehehehehehehehehehehe

honest stag
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my biggest .bsp is a 2-year-old map where i went batshit insane on tiny details (which arent even any good)

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unsealed, fucked, long-compiling mess that i somehow had the guts to release and call a map

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funnily enough my current map is nearing that file size and it's not even 40% done

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oh and that biggest map is like

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17 mb

honest stag
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mansion

crisp raven
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We never got to see the inside ๐Ÿ˜”

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There were probably so many brush guns ๐Ÿฅบ

crisp raven
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Naturally

muted glacier
# honest stag 17 mb

Wait now. Youve got me doubting myself. Theres no way my file is that big. Maybe im a fucking idiot and cant read file size.

honest stag
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Are you sure its not like

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500kb

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Or whatever

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Not megabytes, kilobytes

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If you're talking about .map

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Which is a totally reasonable amount

muted glacier
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It honestly might be. Im not at home right now to look but that sounds wayyy more reasonable if your biggest map file is 17 mb

honest stag
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My biggest bsp*

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My biggest .map is way lower

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Not sure how low

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Cuz .map is literally a text file

muted glacier
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Hm. Im curious. Ill keep you posted when I get home in about an hour on the size of my .map and .bsp files.

alpine depot
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i wonder what my largest map size is

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can't figure it out off the top of my head cuz all my maps are massive lmao

muted glacier
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Alright. So my Nacht Der Untoten is 69 megabytes right now.

blissful lion
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ok i skipped >600 faces

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thats like 3% of all faces

sacred flicker
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I'm trying to set up trenchbroom on my mac, but i can't find the SDK folder in the game files. It's been a while since i did this, and back then i was on windows so i'm not sure what to do

blissful lion
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it should be Dusk\SDK

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did you download the beta?

ancient depot
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The SDK is not available for Mac or Linux, so Steam won't download the files

sacred flicker
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oh

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damn

ancient depot
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You could probably use Proton and it might work

sacred flicker
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Idk what that is lol

blissful lion
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iirc a program that lets you run windows programs on mac

ancient depot
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Linux*, though I originally thought it worked for Mac too but apparently it doesn't

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It's basically Valve's fork of Wine

crimson patrol
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l*nux

blissful lion
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m*c

blissful lion
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fuck you fullbright models

honest stag
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iirc they pick the light level of a pixel right below their origin point

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but you can lightproxy them to make them darker

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they'll still look weird cuz no shadows but still

gritty forge
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is that why it flickers to fullbright sometimes?

honest stag
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yes, probably because you go through the floor briefly as well

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sometimes

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like when doors shove you and shit

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or when there are small gaps between rooms in maps

muted glacier
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Wait even if you light proxy theres no shadow? So its still all one shade of light? Or does it just not leave a shadow on the ground/wall?

gritty forge
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only from that lightproxy

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clearly the next step is for some sick bastard to turn every dusk object/prop into a brush prop equivalent

gritty forge
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definitely didnt use snap to integer once

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thanking god for CZG's arch tutorial and ctrl+j

muted glacier
blissful lion
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i did the car and 3 lights

blissful lion
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could use them myself for my map

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if not ill just make everything in that garage a car

honest stag
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gon make u a car now

blissful lion
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i have a brush car

honest stag
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you'll have another

blissful lion
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ok

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do you have the textures for it too?

honest stag
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i'll use dusk tex, but not the car ones

blissful lion
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good luck

honest stag
blissful lion
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epic, really thank you

honest stag
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and you can recolor it for epic variety with ease

blissful lion
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I had to scale it up a little

honest stag
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sick

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i can make more if needed

blissful lion
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not needed rn

honest stag
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aighty

blissful lion
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thanks again

blissful lion
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i gotta do combat again

crimson patrol
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Lol I have some car models as well

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A bus, a traincar and trucks

honest stag
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oh yeah i got the truck too

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and a motorbike

blissful lion
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i have a urinal model ๐Ÿ‘

crimson patrol
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I also have these cool silos with masterful brush catwalks

muted glacier
# blissful lion actually are those any machines or vehicles?

Well, technically 1, its the trucks used for my map, but theyre sloppy as fuck and the rotation on it is screwed. Not to mention its dated from ww2 so it looks old af. Not that it helps you now, but after my project eventually gets finished, I intend to make a map with all the brush props that Ive made and share it with everyone and update it so that we can get a large catalogue of brush props that people can use to make maps. Similar to the way that people make maps in Fortnite Creative (cringe I know, but its fun, sorry).

blissful lion
blissful lion
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i would love if someone playtested this

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how do i make the son of intoxigator have the correct lightning?

honest stag
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is he still dark if you place him in a fully bright room?

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if yes, you can lightproxy him to some entity that matches the room's lighting

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well you can lightproxy him anyway, but if this is a consistent bug then it's the only solution

blissful lion
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ill try, thanks

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can you playtest?

honest stag
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i just got free, so if that's the relevant version - sure

blissful lion
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thanks

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i need for that part to be completed before i move on

honest stag
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died haflway lol

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repalying

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also

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make this table lower, the maiden is having serious trouble shooting over it and just walks at you

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i cheesed her with pistols

blissful lion
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yeah ur right

honest stag
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also i dont think i saw it before, love the killing mrt machine

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also

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this time around i'm not sure about|| the wendigo after the blue door||

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it felt like i had no way to react in time before i realised it was even there and getting hit

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maybe plce him further away?

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or iunno maybe at the top of the stairs right after you exit the room?

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aight i'll lower it down to i can take it

blissful lion
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oh you were on cm

honest stag
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i wasnt supposed to?

blissful lion
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idk i play on icti

honest stag
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ah ok it's aight

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i do too lol

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i just test maps assuming people play cm

blissful lion
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yeah ig its fine for base maps when youre good at the game

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but you know, no saving

honest stag
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true dat

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that's also why i play them in the middle of the road difficulty

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it's aight the map is good i dont mind replaying it a couple time

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s

blissful lion
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is the combat ok?

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im sorry about the intoxigator

honest stag
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i didnt reach it yet i think

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the part that felt a little bs is the dropdown right after the explosion

blissful lion
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oh i understood you were done

honest stag
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i got swarmed bad by the goats and the scarecrow

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i was very conservative with my shotty ammo but i only like had like 4 shells so i managed by using 2 ssg blasts

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if it werent for that i'd be dead earlier

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but anyway i died after the yellow key pickup

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didnt expect shit to spawn

blissful lion
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sorry

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should i spawn like 2 small monsters and then more seconds later?

honest stag
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maybe just have 2 small ones and postpone the bigger ones ?

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for another room

blissful lion
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?

honest stag
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actually

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lemme finish the map and i'll tell you for sure

blissful lion
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k

honest stag
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currently breaking every single chair to get free armor

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yea the parking lot sequence is too much

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like, too much

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very cramped with a shit ton of enemies, both ranged and melee

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imo

blissful lion
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really?

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i find the dinning room harder

honest stag
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well i did it last time by accidentally baiting a ton of goats in the stairs and blasting them with the ssg

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this time i couldnt do it

blissful lion
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i gotta replay the garage then

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just noclip to yellow door

honest stag
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gon do that

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done

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was that the end of the map then>

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for now at least

blissful lion
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for now

honest stag
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got it

blissful lion
blissful lion
honest stag
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how about they show up in this room?

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it's not really used anyway

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and it's on the path to the yellow door

blissful lion
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theres 2 enemies there after you get the key

honest stag
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ah shit

blissful lion
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and its smaller

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is only the second part in garage the problem?

honest stag
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i'd say both

blissful lion
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damn

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can you say exactly what?

honest stag
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too cramped with too many enemies at once i think

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just placing a bit less would fix it i think

blissful lion
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k

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do u think if you were able to save there wouldnt be a problem?

honest stag
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yea easily

blissful lion
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then thats zomibes problem

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jk

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ill change it a little

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and parent a trigger_once for that wendigo

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also do u think the dinning room needs another restroom?

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like where that scuffed door is rn

honest stag
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it's good as-is

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i didnt even notice

blissful lion
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k

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thanks

short solar
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custom dusk map with a focus on horror

blissful lion
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except theres only like 50 buzzes

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and mine will be the best

honest stag
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remove "custom"

short solar
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i really just want to see more maps with a combat or even set piece focus, dusk's horror is great but i don't want to get spooped all the time

blissful lion
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set piece is what?

honest stag
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all maps are combat oriented, the horror is just an added atmosphere touch

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there are no maps without some focus on combat

blissful lion
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mine has pretty tight combat

honest stag
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plenty have set pieces too

blissful lion
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also what i have planned for the end should be more memorable than most base maps

short solar
honest stag
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just because a map is horror doesn't mean it's trying to simulate specificalyl dusk's horror

blissful lion
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what else does dusk have thats not horror

honest stag
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examples - shadow of strelok, sinner's trial, insomnia

short solar
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the first 3 custom dusk maps i played all had a horror focus, a red skybox, and were dark as fuck

blissful lion
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definitely not candy and kittens and rainbows

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cope

honest stag
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also, define "horror" and you'll get totally different maps fitting the category

blissful lion
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also what is a set piece?

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is the car a set piece?

honest stag
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like that car trap you have

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yea

honest stag
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or my trap puzzle

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not a lot of maps are trying to emulate that actually

blissful lion
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what about the explosion and the room with collapsed floor?

honest stag
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imagine it like a quake map
you fight, explore and there's some dark areas sprinked in

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there isnt exactly a focus on walking around trying to be spooky in any that i can remember

short solar
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well then i guess i just want some variety in the look and feel, a lot of the maps felt a bit same-y

blissful lion
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yeah its either spooky or combat

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what do you suggest

honest stag
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likely because a lot of maps are made by first-time mappers, and by using dusk's default textures you really only get the dusk feel

short solar
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i'd like to see more snowy maps that would be neat

honest stag
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whenever a mapper introduces more custom stuff, it becomes a lot more distinctive

short solar
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not a lot of them use the daytime skybox

blissful lion
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sure

honest stag
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snowy maps are hard to make because of a lack of snowy texture packs imo

blissful lion
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the snow could get boring

honest stag
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easier to find literally anything else

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also there are snowy maps

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at least 2-3

short solar
honest stag
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that'd just feel like it's been overdone imo

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pretty specific theme for dusk

short solar
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i also kinda want more of the episode 3 evil castles and stuff

honest stag
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oh boy oh boy lol

blissful lion
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yeah castles are cool

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vriska is making a really cool town

honest stag
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enclave, dusk summer jam, several winter jam maps

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i have 2 maps wip

blissful lion
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idk how the combat is gonna play but the texture work is great

honest stag
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one is a town, other is extention of my previous egypt map

short solar
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actually i just that of something: would it be possible to make like, a space themed map

honest stag
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oops

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wrong reply sry

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depends
if you're just walking around a spaceshit without any antigravity-like bs - easily

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...spaceshit

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i'm keeping it

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but then you'd have to consider

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in space, what kind of enemies would you see and what kind of weapons would you use?

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you can retexture guns, maybe even remodel enemies

short solar
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space station made up of erebus reactor escher labs and neobabel assests with this skybox

honest stag
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or could grab a custom outer space skybox

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and spaceship futuristic tex

short solar
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nah, i like the idea of only using the default assets to make something new

honest stag
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suit yourself, you're not the only purist here then lol

short solar
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NO WAIT

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LAVA CASTLE IN SPACE

honest stag
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then again, by doing that you'll have to use farmland/magic enemies in space

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goats welders and mages and shit

short solar
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Yes, and i'm okay with that cause i think it's funny

honest stag
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tbh yes

short solar
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also i think some enemies could pass for an alien-sci-fi aesthetic

honest stag
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mayhaps

short solar
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like this fucker

honest stag
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scientist i guess maybe

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welder spaceman

blissful lion
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hello ive taken youre advice and ill be a little more creative

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this is the new wip map

honest stag
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CRUELTY SQUAD TEX

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based

blissful lion
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can we make some cs maps together at some point

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for dusk

honest stag
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i actually wanted to with my pal

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we were too busy to get it up and running

blissful lion
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well call it cruelty dusk

honest stag
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little imsim map with a target to kill

blissful lion
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in dusk?

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you wanted?

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or for cs

honest stag
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yea

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for dusk

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lemme find it

blissful lion
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i suggested that already

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like like we could get more people and each does one map

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and someone can retexture enemies and weapons to look like in cs

honest stag
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we were discussing it before that

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anyway that sounds cool but man i'd need to finish my egypt project first

blissful lion
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ive got a map to finish too

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and im not too sure about making new maps until theres an update

honest stag
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a lot of mappers got stuck on that and were left hanging for a long long time

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so i'd say go for it

blissful lion
honest stag
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honestly tho? cs maps would be pretty easy detail/lighting wise

blissful lion
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tbh i might do cs

honest stag
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which are always the biggest hiccups

blissful lion
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yeah

honest stag
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so like
no details OR lighting lol

blissful lion
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i think cs maps just have light in worldspwan

honest stag
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yea, aside from those dark areas

blissful lion
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details can be dumb and not too detailed

honest stag
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like gambling machines and shit

blissful lion
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and you prolly dont need to worry about being realistic

honest stag
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water won't look weird cuz everything is fullbright omg

blissful lion
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lmao

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when i finish this ill maybe do like a cs bank

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while i wait for fog so i can make my next cool map

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it could be lower 2

honest stag
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i have seen lower 2 with my own very eyes

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truly great map

blissful lion
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how finished it is?

honest stag
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not sure cuz i don't know how much veven planned for it

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but it's a lot

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iunno if he's finishing it

blissful lion
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maybe it can be lower 3

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its gonna start the same way lower ended

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and its gonna be deep

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like literally

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pretty easy

crimson patrol
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Based Cs textures

high magnet
blissful lion
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i replaced the intoxigator with a horror

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should i recolor it too?

honest stag
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dont see why not

blissful lion
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k

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is it just lightproxy?

honest stag
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Yes

blissful lion
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it doesnt work

sharp trail
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Guys how do you make a map

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it's not a question

honest stag
blissful lion
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a green light, under it a func_detail with a targetname

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then somewhere else the horror with lightproxy

honest stag
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odd, 1 moment

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i'll test it

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try placing an entity, like a chair

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it works for me

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like this -

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btw the light won't change as the targetname entity is moving

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it'll be blue even if i move the chair out of the blue light

blissful lion
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k, thanks

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kinda bad tho

honest stag
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maybe red?

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or yellow?

blissful lion
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ill try

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so it has to be an unity object?

honest stag
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doors work too

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that way the light is dynamic

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like, if the door moves into a lit up area, an entity lights up too

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and as it moves back, it fades out again

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i can show it in action too, 1 moment

blissful lion
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disco monster

honest stag
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sry for the sound at first lol

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"""parking"""

blissful lion
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func_door_rotating?

honest stag
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door which is parented to a rotating door, then timed and speed adjusted to make it seem like it's trying to park

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it took way more effort than it looks thanks to the damn rotating door

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never really used it

blissful lion
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wait so moving doors can get parented to rotating doors?

honest stag
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as well as other doors, which can make diagonal vertical movement

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but there are problems

blissful lion
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i tried it and it only wokred if the parented door had a speed of 0

honest stag
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like making them actually work in tandem by correctly getting the direction, length and speed of both doors

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actually the truck is also breakable, sorry

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ehre's how i did it

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button connects to a rotating door, then the rotating door activates a func_door
the breakable is parented to both of them at the same time

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super fucky to get everything right in terms of speed duraton and all that stuff

blissful lion
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thats possible?

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i tried to do that

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give 2 entities the same targetname

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didnt work

honest stag
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i guess i said it wrong actually, the thing is so confusing i'm getting mixed up myself

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i made it quite a while ago

blissful lion
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so a door parented to a func_rotating

honest stag
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yup, which is activated by a button

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the rotating door is parenting the door that it activates

blissful lion
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cool targetnames

honest stag
blissful lion
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you can skip texture the doors that just move other stuff

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that for a light?

honest stag
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i can, but it's a testing map so i just wanted to have them visislbe to see how exactly they act

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yet, sunlight to be specific
it's way easier to direct sunglight this way instead of using _sun_mangle

blissful lion
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ok

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i made the horror purple

honest stag
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neat, diseased horror

blissful lion
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sadly it cant have a bossname

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did you see what the intoxigator was named?

honest stag
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replace the intoxigator's model with a horror, be based

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also i didnt notice, no

blissful lion
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i changed it cuz lighting

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also bad boss

blissful lion
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i only removed 2 enemies cus i played it and it wasnt that hard

honest stag
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Keep in mind that you're not playing the map for the first time

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You know what's coming

blissful lion
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yeah ik

#

ill make some delay between teleports in the ambush

#

which monsters do i teleport first?

#

fodder or heavier?

honest stag
#

Personal opinion - i hate when monsters teleport in mid-fight

#

A lot

blissful lion
#

its not mid fight

#

at start of the fight

honest stag
#

Yea i don't like it like that
I want to see and asses the whole situation at once

#

Imo

blissful lion
#

i really want that fight there

#

cuz the first part you can just cheese from the staircase

#

do i give you the superhot powerup there?

honest stag
#

Unsure

#

That'd help tho

blissful lion
blissful lion
blissful lion
#

also im gonna start the combat music there so that might help?

blissful lion
#

func_wall_toggle works btw

#

def wouldnt help me with the explosion set piece

#

of course you can parent stuff to it

blissful lion
honest stag
#

wow, we had support for that?

crimson patrol
#

what the hell?

gritty forge
#

tf?

honest stag
#

did you seriously parent the fucker to a toggle wall and actually send him to the shadow realm

#

that's amazing

crimson patrol
#

whats happening in the video

honest stag
#

it's incredible he even came back

#

i ASSUME he just parented the poor mage to a func_wall_toggle and turned it off and back on

blissful lion
#

yep

honest stag
#

yea figures

blissful lion
#

i think you can do that with breakables too

#

and if you parent something to a door thats a point entity that something never appears

gritty forge
#

DUSK library when

blissful lion
#

what do you think about a brush that shoots welder's fireballs at you?

foggy creek
crimson patrol
#

gonna copy all of the messages here and then make a texture out of it, then make a map around it

blissful lion
#

ok so i have same 2 func_illusionary each parented to 2 same doors set to starts open

#

but 1 illusionary is in the correct place (open) and the other is in the place its in .map, but its still moves in the same direction as the other

honest stag
#

Not sure i follow
2 separate setups that are working together even tho they shouldn't?

#

Is 1 illusionary in the wrong position?

blissful lion
#

they should work the same (with a delay)

#

so lets say the illusionary make a door

#

in the first one, the door at the start is open, as it should be, and when you activate it it closes

#

second one is closed and when you activate it it doesnt open, but moves in the same direction it should when closing

honest stag
#

Might sound stupid but try just making the part that doesn't work again

blissful lion
#

i copied the door and parented a new brush to it and it worked as the second (wrong)

#

so ill redo the door ig?

honest stag
#

Yea

blissful lion
#

its that floating button all over again

blissful lion
#

yeah i made the door again and it works now

blissful lion
#

just skipped 1110 faces

blissful lion
#

vis doesnt do anything rn, right?

honest stag
#

Yes

blissful lion
#

so i dont have to run it at all in the compiler

honest stag
#

Yu

#

Yup

#

Just tick it off until the time comes

blissful lion
#

man does bouncing lights run faster on a sealed map

honest stag
#

Lights in general are faster on a sealed map

#

Much less work when your pc doesn't have to lightmap all the outside faces

blissful lion
#

yeah

#

what do you think about a brush that shoots welder's fireballs at you?

#

or any other projectile

honest stag
#

Would be neat to have

#

Traps galore

blissful lion
#

youll have to destroy it

honest stag
#

there's the destructable fireball trap already in place, do you mean something like it?

blissful lion
#

yeah, maybe different projectiles

#

but i will still need to use it

#

because of the very funny mechanic

#

and different looking

gaunt aspen
#

dusk hd models when

honest stag
#

Sooner than you think

gaunt aspen
#

nice

blissful lion
#

so i think im gonna go with welder's fireballs

#

sadly boneballs dont want to attack the fireballs shooter

honest stag
#

Boneballs are just
There

#

What a weird enemy

#

Borderline useless imo

blissful lion
#

just scary jank

blissful lion
#

i just spent like a half an hour fixing what i thought was a compiler issue, but it was just that moving brush i put there earlier

crimson patrol
#

boneballs are basically ambient

blissful lion
#

my map will literally be just set pieces with parented brushes from now on

muted glacier
#

Ran my compiler with Vis one time. Made me sick to my stomach. No leaks and it still took 14000 seconds

gaunt aspen
#

damage It does with the skulls is so weak

honest stag
#

it can't even fly properly in the sdk

#

just... floats and wobbles around with no gravity when shot

blissful lion
#

it shouldnt have gravity

#

it acts as a ball with no gravity or any air friction

blissful lion
#

does trigger_hurt hurt enemies?

#

ok i think it doesnt

#

gas can time

honest stag
#

Probably hurts their feelings tho

honest stag
#

If so, you can telefrag them with either another enemy or a prop that goes in the same place where they teleport/stand

blissful lion
#

oh right

#

do the just have to be touching

#

or like precisely in the same spot

#

sadly the welder's death explosion sound is really loud

#

oh its so jank

honest stag
#

Touching is enough

blissful lion
#

theres like a 32 unit clip between the welder and the teleporter

#

but when i telefrag him he still gets teleported

ancient depot
#

If you want some jank

#

wait until you notice the animation speeds being subtly wrong in the SDK currently

#

Like the mage's idle/walk animation

honest stag
#

I FUCKING KNEW IT

ancient depot
#

It's a problem with the IQM files themselves

#

Moreso than the SDK itself

blissful lion
#

the welder walks and shoots at the same time

honest stag
#

i did notice something wrong with them while looking at blends and my ported iqms

#

Fuck

blissful lion
#

monsters getting stunned and still attacking is really painful

#

ok i think im gonna share this version soon

#

its really cool, but a little proof of concept

blissful lion
#

ok parenting stuff to doors that are set to start open doesnt work

blissful lion
#

theres no way to break the flashlight, right?

honest stag
#

nope

honest stag
#

oh my god this took fucking AGES but im proud
i also cant use it anywhere unless i really fuck around

#

but u know what? i dont care it's pretty

#

pretend there's a sound effect of mechanical doors like in half life

ancient depot
#

yooo

#

it's like that one platform at the start of doom 3

honest stag
#

yup

#

this took literal hours

blissful lion
#

what exactly took that long?

honest stag
#

the adjustments of the rotating doors
they have a whole 3 axis they can rotate around, and it's not imeddiately clear which is the one you need

#

the origin points between the doors are a whole nother story
and the way they are actually placed makes it a nightmare to adjust even a little bit

#

also speed and distance

blissful lion
#

isnt speed and distance of them all the same

honest stag
#

placing the first 2 doors and getting them right was the part that took hours

#

then i adjusted it and copypasted

blissful lion
#

isnt distance in degrees?

honest stag
#

it is, but "distance" is the property that also dictates which axis it rotates around

blissful lion
#

isnt that spawnflags

honest stag
#

i guess i said that wrong actually
it is a spawnflag, but i had to figure out how to make it rotate in the direction i need

#

like, to the left and not to the right

#

it was mostly origin point fuckage and trying to make the 2 opposite doors allign

#

i kept going back and forth changing minor stuff and testing testing testing

blissful lion
#

ah

honest stag
#

and i cant even use this anywhere really lol

blissful lion
#

f

honest stag
#

jump map part? dunno

short solar
#

are there any movement maps for dusk yet, ya know like bhop maps, surf maps, rivet jumping maps

honest stag
#

Yes a couple

#

Rivet jumping, both of them

#

Actually there's one "deathrun" concept map where you just jump over fireballs like you're mario

#

And someone made a parkour map a couple years ago which i probably still have sonewhere

#

Altho it wasn't released i think

#

It's very cool mechanically but i think it wouldn't be right to publish

short solar
#

imagine a duskworld surf server

#

if i ever get around to making that dusk map i've always wanted to make (lava factory in space do not steal) i was thinking about using this as the music

blissful lion
#

ah yes, the production of molten rocks in space

#

cool music btw

#

i wish i had some for my map

short solar
#

just wanted to be clear about something: does dusk use stems for it's music?

honest stag
#

send a save file png zom

#

i wish to lay my eyes upon it

blissful lion
#

im confused

ancient depot
#

I'll let you see one when the patch is out picardy

#

Like a surprise

honest stag
#

shieet

blissful lion
#

oh so the system is not the one we have

ancient depot
#

Nah

#

The PNG one is part of the proper SDK

blissful lion
#

it isnt broken anymore too?

ancient depot
#

The system you guys have now is only broken because it was written in like 2 days and is a hacky mess lol

#

This one is a proper save system integrated into the game

blissful lion
#

cool

#

now just hope all the other bugs are fixed

#

at least a lot of them are fixed in the new base dusk ver

honest stag
#

the only bug that really makes things miserable is the navmesh thing

#

imo

ancient depot
#

Yeah the new update is a lot more stable, since it's well, the actual rewritten version

#

But that's also why it's taking so long lol

blissful lion
#

will it break old maps?

ancient depot
#

Some of them, potentially

#

but I have a tool I've been working on that automatically upgrades them

#

Both the .map files and the .bsp files

honest stag
#

the .maps will need an upgrade? any examples of what would need to change in .maps

blissful lion
#

func_clip?

ancient depot
#

Just stuff like entity changes

#

Like a map right now could be relying on a bug or something

#

Or some kind of inconsistency in how the SDK currently implements func_door etc

blissful lion
#

yeah but you cant know that

honest stag
#

got it

ancient depot
#

the upgrader would add extra properties to those to say "use the old behaviour"

blissful lion
#

oh so just all entities that got changed?

ancient depot
#

yeah

honest stag
blissful lion
#

the only thing that could be significantly changed

ancient depot
#

As for save editing in the new update, you could use any PNG chunk editing tool

blissful lion
#

since other stuff is from quake/half life

ancient depot
#

Since it's just some text data inside the PNG

#

Similar to an .ent but not quite

short solar
#

just to be clear, is this new update gonna fix custom maps running like ass

ancient depot
#

For the most part, yes

blissful lion
#

dont they run like ass because of the dusk models?

ancient depot
#

Depending on your specs a huge map like ad_sepulcher might chug a bit still

#

Nah they run badly for a number of reasons currently

blissful lion
#

whats ad_sepulcher

honest stag
#

big quake map

ancient depot
#

The largest Quake map ever made

honest stag
#

from arcane dimensions

short solar
#

i tried playing vertigo city once i think i saw smoke coming out my computer

ancient depot
#

The BSP is like 50mb

blissful lion
#

oh

#

mine is just like 12

#

i did some nasty brushwork recently, which im gonna copy, so i hope it affect performance

honest stag
#

i havent really seen brushes affect performance to any significant degree thus far

#

it's always the enemy counts and dyniamic lights

blissful lion
#

oh cool

#

i would upload the new version today but i have to fix stupid parenting doors

ancient depot
#

What should affect performance the most currently is the number of unique textures, the number of enemies, the number of dynamic lights and the complexity of the lightmap

#

The number of entities in general can also poorly affect performance at the moment

honest stag
#

number of unique textures? really? huh

ancient depot
#

Yeah, the game needs to split geometry by texture and lightmap

short solar
#

hey speaking of unique textures what do you think of this grass texture i "made"

ancient depot
#

For reference, on a PC with a 2080 and 32 GB of RAM, ad_sepulcher can chug to like 10 fps if enough splits are made (eg, if I tell the game to split lightmaps by 256x256 instead of the current 2048x2048)

#

but basically more unique textures = potentially more splits

honest stag
#

i am currently using 190+ unique texutres in my map

#

fuck

blissful lion
ancient depot
#

That's not a bad number

honest stag
#

hasnt noticed performance chugging tho

#

ah ok

ancient depot
#

Think like, thousands

honest stag
#

ok yea then it's not a problem

honest stag
#

color palette limitation

blissful lion
#

like 1000 differnet textures in the wad?

short solar
#

oh, well i don't mind that

honest stag
#

in the map itself used i think

ancient depot
#

Yeah, used in the map

#

Note that more textures doesn't always mean more splits

blissful lion
#

from the wad used in the map

ancient depot
#

It means more potential splits

honest stag
#

so if u use 20 out of 150 tex the 20 are the ones that count

ancient depot
#

yes

blissful lion
#

i meant like if you scaled 1 texture differently

ancient depot
#

nah that doesn't add to the count

blissful lion
#

would it still count as the same texture?

#

ok

#

this is for lighting?

ancient depot
#

yes it only applies to maps that are lit

honest stag
#

i was today years old when i found out that the using the scroll wheel whle in camera mode in TB changes your camera speed

#

holy fuck

gritty forge
honest stag
#

i could have used it so many times

gritty forge
#

endless targetname hell

blissful lion
#

isnt it right click + scroll

honest stag
#

yea right click to be in camera mode

#

cant belive i''ve been using tb for over 2 years now and found this only now

blissful lion
#

how do i make brushes ignore the lighting around them?

honest stag
#

wdym by that?

#

like have their own light level?

blissful lion
#

yeah

honest stag
#

well you could use _minlight on a brush entity for example

#

which would give it a minimum light level

blissful lion
#

like to be completely dark even if theres a light next to it

honest stag
#

hmmm

blissful lion
#

cus minlight is not that bright

gritty forge
#

on a brush model, like detail or group

blissful lion
#

whats n

gritty forge
#

variable for 0 or 1

blissful lion
#

door?

gritty forge
#

1 makes a model receive minlight only, ignoring all lights / sunlight. Could be useful on rotators / trains.

blissful lion
#

so 1 for ignroe

gritty forge
#

yeah

honest stag
#

oh right, that exists

blissful lion
#

what about 0

gritty forge
#

ig it would do nothing

#

no idea if it actually works, i've tried to use it on brush props and the lighting didnt seem completely flat like i wanted

#

it works good enough though imo

blissful lion
#

i need it cus im moving a door to a different room

honest stag
#

if you want to poke around in what is possible, check this out

gritty forge
#

yeah

#

that page is really helpful

#

and it helps for doors if the lighting is somewhat similar all around

honest stag
#

i finally got the output folder to work

#

no more copypasting

gritty forge
#

the what

blissful lion
#

trigger_auto works okay?

blissful lion
#

2 cool things added, more of a teaser to whats to come (and maybe a little proof of concept)

#

i hope its jaw-dropping

#

and now the map is sealed

#

the end right now is when you destroy the brush that shoots at you

honest stag
#

hahahah wow that is actually sick as fuck

#

the teleport was a lil bit noticable but its still neat

#

did you make the welder fire through friendlyfire with something?

#

and then blocked the friendlyfire target with a teleport?

#

as a guess

blissful lion
#

the fireballs shooter shoots him

honest stag
#

and he's pissed at it, neat

blissful lion
#

which part is cooler

honest stag
#

i like the illusion of the eye following you, neat effect

blissful lion
#

yeah

#

i would use a homing projectile but the only one is too op

honest stag
#

red mage?

#

that one?

blissful lion
#

yeah

honest stag
#

how did you invert the faces on the sphere if i might ask

blissful lion
#

jank

#

i extruded the bigger ones from 1 sphere brush

honest stag
#

i meant the initial sphere

blissful lion
#

?

honest stag
#

that being the inside faces are the visible ones

blissful lion
#

oh

honest stag
#

on the eye

blissful lion
#

its like 5 different entities

#

so i extruded the faces of an convex sphere

#

and made those extrusions illusionary and skipped all the other texture on them

honest stag
#

then skipped the outside ones?

#

yea damn that's neat

blissful lion
#

yeah

honest stag
#

really cool to see this map grow from 4 rooms like this

blissful lion
#

ik

honest stag
#

dear lord

blissful lion
#

its ungodly

#

prolly 95% of verticies on that are of grid

#

(which is 1)

#

so its like 2 illusionaries (that could be 1)

#

1 breakable

#

1 func_wall_toggle and another illusionary parented to that wall

honest stag
#

super neat stuff, good job

#

i hope it wont chug performace if you use them more

blissful lion
#

i def wouldnt use more than 10

#

i spammed those basic spheres everywhere in a test map, the compiling took long but pref wasnt bad

muted glacier
#

I made a pool table for an unreleased map, and all the pool balls and que were spheres that had literally hundreds of faces and sides, shrunk down realllllllly small, and when resizing them, crashed trenchbroom no less than 40 times. And when i did get it working and saved, loaded up dusk and looked at the pooltable; Instant 3 frames a second.

blissful lion
#

lmao

#

i think that my shperes have 128 faces

#

so you need to split them to work

#

but i dont actually use the full spheres iin my map

honest stag
#

One of my first maps had flowers in them

And that wouldn't be anything special but they were 0.125 grid flowers and each flowerpot had at least a dozen

#

Eventually my map stopped compiling

#

I also made a bowl by carving out a sphere

#

I crashed TB several times while making it

gritty forge
#

that sounds easy enough though

honest stag
#

I had like 3 weeks of TB experience

gritty forge
#

making a bowl

#

oh

blissful lion
#

ctrl shift k could be a disaster on a complex brush

honest stag
#

Yup

gritty forge
#

oh you actually used carve czg

honest stag
#

Lessons were learned that day

#

I found screenshots

#

Brings back memories

#

When we didnt have music implemented i replaced the sickle draw sound with an entire music track

#

And kindly asked the player to not use them cuz it would reset the music

#

We didn't have custom skyboxes so i slapped a big black box around the outside to pretend it's nighttine

ancient depot
#

It's awful hacks like that which motivate the addition of proper features picardy

honest stag
#

lol

gritty forge
#

mandatory item pickups where their sound is ambience

#

changes ambience for the area u enter

honest stag
#

Oh and the lack of colored lighting (as well as lightmaps being fucked) made lighting things with candles common

#

And a short map chugged like hell

#

Bad times

#

Piss yellow default skybox tho ๐Ÿ˜ฉ

short solar
#

@blissful lion you gonna upload your hospital map to steam when the workshop update drops?

crisp raven
crimson patrol
#

Dont make brush plants dont do it

#

Just make a texture for it

blissful lion
#

killtarget doesnt work?

honest stag
#

to my knowledge yea

blissful lion
#

it doesnt work

#

any idee how to break a loop?

honest stag
#

what kind of loop?

blissful lion
#

like i have 2 multi_managers triggering each other

honest stag
#

damn
hm

#

so you want it to break on a specific action? or a timer?

blissful lion
#

yeah

#

the first one

honest stag
#

and what are the multi managers doing? maybe there's a way to stop the action and not the managers specifically

blissful lion
#

triggering func_wall_toggle

#

point trigger_multiple?

honest stag
#

tough situation

#

shame killtarget isnt a thing

blissful lion
#

yeah

#

maybe moving trigger multiple?

#

a giant trigger multiple over the map that is parented to a door

#

the trigger triggers the door and multi_manager, then it moves away from the map and comes back to be triggered again

#

when i want to stop it, i make a really fast loop with multi_managers that triggers that door so it doesnt close

honest stag
#

or maybe parent it to a door that moves in opposite direction

#

with the same speed/distance

#

so they counteract each other

#

actually wait fuck

blissful lion
#

idk about parenting something to 2 things

#

wait

#

what if i send the multi_manager to the shadow realm

honest stag
#

i doubt it'll work but why the fuck not

#

maybe

blissful lion
#

nope

#

doesnt work

muted glacier
blissful lion
#

yeah sure

honest stag
#

@blissful lion have you tested any more half life features that work? aside from func_wall_toggle

#

i need to add that shit to the fgd

#

actually imma just go over every func there is availible and see what works

blissful lion
#

lmao sure

#

wall toggle is in the first patch notes tho

honest stag
#

man

#

honestly considering a visit to a neurologist at this point

#

forgetting so much shit

blissful lion
honest stag
#

nah i've only been to quakemapping stuff
i just assumed we havent had that many HL features at all

#

i also dont think they'd know

blissful lion
#

yeah theres only wall toggle and multi_manager

honest stag
#

breakable too

blissful lion
#

and puskable

#

push

honest stag
#

rendermode/renderamt are half life too iirc

#

rotating door obv

blissful lion
#

what the difference between door rotating and just rotating

honest stag
#

No clue, but maybe it's rotating continuously?

blissful lion
#

does the second one even work

honest stag
#

i'll add it to the test map

#

just to be sure

blissful lion
#

google how to use it

honest stag
#

yup that's what im doin

#

for all of them

blissful lion
#

so you just added it in the fdg without knowing if it works?

honest stag
#

...we have it in the fgd?

blissful lion
#

yeah def

honest stag
#

we use an .fgd made for J.A.C.K as a base, i handled model porting and veven handled actual fgd lines and brush/point entities

at midpoint veven had to stop working on it and i took over, just added whatever was missing and assumed he managed to clean it up by the time he stopped

blissful lion
#

oh ok

honest stag
#

so i'm assuming func_rotating was just skimmed over

blissful lion
#

so theres also door_secret, idk if it works

honest stag
#

it works, but it only makes sense to use in quake

blissful lion
#

func_group and func_wall, idk what those do

#

and trigger_push i think doesnt work

honest stag
#

cuz in quake if you approach a locked door it says (door opens somewhere else)

so if you want a secret door to now show that but also be locked, you use func_door_secret

#

we saw no reason to remove it, maybe it'll be more useful later

blissful lion
#

ye but doesnt it move 2 ways

honest stag
#

that too

blissful lion
#

does that work

honest stag
#

unsure, i tested it like a year and a half ago
i dont think it does

#

but gonna slap it just in case it does

#

func_group is just to group up a bunch of brushes to move them around easier and stuff, similar to layers

#

func_wall is basically a dummy brush entity that just makes something a brush ent to my knowledge

difference between that and func_detail is that it can seal maps, while detail doesnt

#

also func_detail helps with VIS

#

lol func_conveyor just disappears

#

as well as _guntarget

blissful lion
#

wait when you trigger them?

honest stag
#

it doesnt appear in the first place

blissful lion
#

oh

honest stag
#

both

#

yea secret door doesnt do the lil push-in before moving

#

func_rotating doesnt seem to work
func_platrot doesnt either

#

also remembered that trigger_relay worked while testing

blissful lion
#

i think the patch notes say it should

#

relay

honest stag
#

ye it totally does, i remember now

#

havent really seen a use for it since multi_manager is a thing

#

actually i think it can send a specific trigger state to something, but i dont remember testing that

blissful lion
#

it can toggle or something

honest stag
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only turn off, only turn on, or set to toggle

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at least that's what it says

blissful lion
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does that work?

honest stag
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havent tested yet, im kinda busy with smth else

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i dont see why it wouldnt tho

blissful lion
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i think the patch notes say relay is just a copy of multiple for now

blissful lion
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some bad geometry to block off parts of the level

short solar
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are custom weapons doable yet

honest stag
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Nope

short solar
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can you change the stats of existing weapons

honest stag
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No

blissful lion
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how many eyes do you think i should put in my level?

blissful lion
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like max

honest stag
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4

blissful lion
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i think ill put 6

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3 on their own and 3 in the big room

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now i gotta redo the lighting

blissful lion
honest stag
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neat
i'd lightproxy the pickups to match the surrouding light tho

blissful lion
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oh i think the color is the problem

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rn is just white

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should i make it red

honest stag
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oh right you just had red textures all over

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yea try it

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might be too dark tho

blissful lion
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i did 255 200 100

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maybe more red