#dusk-modding

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dire furnace
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hell yea

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hmm

blissful lion
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when dusk map tier list

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or leaderboard

gritty forge
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already have one

blissful lion
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well kinda but the older maps got more attention than newers

gritty forge
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literal machine

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can't believe torii made all of the summer AND spring jam maps on their own ๐Ÿฅฒ

crisp raven
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Yeah made all of them under different aliases

blissful lion
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when theres noone else to do it you gotta do it yourself

crisp raven
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Maybe I'll release something next year ๐Ÿ˜ข

alpine depot
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we are all torii

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the hivemind grows stronger every day

honest stag
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wait what

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skip should work

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100%

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hold on lemme get you the one i use

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also what kind of effect are you trying to achieve

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just in case

muted glacier
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I dont know why mine didnt work.. Heres what dumptrucks covers;

gritty forge
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should work fine

honest stag
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prototype has an almost identical skip tex

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try the one from that wad

muted glacier
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Oooooooooooooo were ๐Ÿงฐdusk-modsโš’ now. Nice

dire furnace
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at least it's not ๐ŸŒ†dusk-mods

gritty forge
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this is a personal attack

blissful lion
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yeah i wasnโ€™t specific there

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they work as in theyre skipped, but readme says theyre still supposed to be solid

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theyre not

gritty forge
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that's just func_clip

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usually you'd use the clip texture for that on surfaces but i don't think it works in the SDK so we have func_clip

blissful lion
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no but you can shoot trough clip

gritty forge
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so you want a func_clip you can't shoot through

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that should be possible

blissful lion
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ik you could just stretch out the see trough texture

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the one with { i think

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or renderamt 0

gritty forge
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lol think that's what i did for disregard

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yeah, guess you'll just need to use renderamt 0

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skip removes a face, clip texture does same as skip but func_clip is walkable
all of them are shoot through

honest stag
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tomorrow is the day i can finally get back to mappin

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and what a day it'll be

gritty forge
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how come the dusk4.fgd objects don't have a default angles key

honest stag
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Cuz holding alt and pressing arrow keys is a better way of turning objects that also assigns a n angle property

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Or pressing r

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Actually i haven't touched tb in a while so pressing r may not be a thibg

blissful lion
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rotate tool

honest stag
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Yes the hotkey for the rotate tool

muted glacier
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Finally got the map all sealed off with invisible barriers. Way more exhausting than I wanted it to be at 2 am. Should be done some time in 2022 dying

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I remember when I was delusional and thought I would have it done by this past October.

honest stag
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i dont think anyone has ever finished a map before the deadline they set lol

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it's always either right on time or way over it

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well actually Jedly has

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Jedly is a chad

crimson patrol
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What did he make

honest stag
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jam maps for every jam

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way before deadline

crimson patrol
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Oh sick

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I remember my delusional August deadline lmao

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Tbf I was nearly done with the first ver

wet marlinBOT
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@honest stag, please do not discuss politics.

honest stag
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???????????

crimson patrol
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Lmao

honest stag
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ok then

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anyway i was VERY ILL during july so i had to drop my jam map

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which was a shame since it was a collab with aqua

crimson patrol
honest stag
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i still got a screenshot from it somewhere hold on

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it took a look of fuckin around with textures

crimson patrol
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Texturing is really fun

alpine depot
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I somehow made my winter jam map in 10 days

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I am still baffled by this fact

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i have yet to recover from the burnout it caused me

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but it was so fuckin worth it its a cool goddamn map even if it might set someone's computer on fire

honest stag
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the wood 10 incident, december 2020

alpine depot
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NOOOOO

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oh god I forgot about that

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bwahahaha

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I will never touch the spacebar again

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can't believe that was what caused it

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literally wouldn't let me compile the map

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I thought I would've had to delete entire sections of the map to fix it

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but no the texture "wood 10" had a space in it and the compiler DID NOT like thag

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and restarting trenchbroom revealed that it did not like the texture either, it was warping and distorting like crazy, like it was physically struggling to render it

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one space makes an insane difference like wtf

crimson patrol
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You can edit the spaces of the textures out in notepad

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And then replace the the textures

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When i used a texture with a spacebar the .map would fail to start up at all

alpine depot
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yeah thats what I did initially

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then vriska converted it to valve format for me I think

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OH WAIT yeah it wasn't that it couldn't compile it was that it wouldn't load and kept erroring out

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and I was getting super pissed until we figured out the problem

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and then I was angry at that not being something that could've been caught by TB

honest stag
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the only reason i figured it out is because i opened the map in a text editor after reading the crash message that referred to a certain specific brush

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which had something weird about it related to the texture name but i dont remember what

crimson patrol
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You can tell its a texture issue from the error message, where it expects something but gets a space instead

honest stag
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which we figured out eventually

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it wasnt exactly clear as it kept crashing

crimson patrol
honest stag
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yea that's where i looked

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exactly cuz of that message

alpine depot
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can probs find the logs in beer books

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too lazy to find em now

honest stag
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we did it in dms i think

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pretty sure

alpine depot
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oh yeah that as well

crimson patrol
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It expects the bracket for coordinates but gets the number or whatever

alpine depot
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started in BB tho I think

crimson patrol
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Did you use a custom texture with that name?

alpine depot
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yep

crimson patrol
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What if you wanted to go to heaven, but God said
"At line 92182, column 65: expected '[', but got integer (raw data: '10')

vast palm
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Not sure but this might be useful to some in this channel

crimson patrol
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Certainly so, I could make a skybox there and then edit it to my liking

mild juniper
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Merry Xmas you dirty dogs

muted glacier
sour hollow
gritty forge
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god this is eldritch horror shit

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no wonder people use obj2map for terrain dying

muted glacier
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All by hand because im a masochist

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before and after

gritty forge
muted glacier
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Or this fucking nightmare fuel

gritty forge
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all of that is by hand

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oh god

muted glacier
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yeah. I never knew Obj2map or any map programs existed. and even now I still do it by hand because I like the manual look better

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Potential Snow map

blissful lion
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on how many maps are you wokring on rn

crimson patrol
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that terrain could go with a little less polygons hehe

gritty forge
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Secret duskworld information

gritty forge
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sadleon were is iut

muted glacier
blissful lion
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wrong reply but np

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also brush rat

muted glacier
mild juniper
foggy creek
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Dusk lowpoly rat plushie when

honest stag
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oh hey i also have a scrapped christmas map from last year lol

blissful lion
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yo how many maps have like a gore ending

crisp raven
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It's like the #1 DUSK custom map trope

blissful lion
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ok cool

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what if it was better?

crisp raven
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Better how?

blissful lion
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like actually interesting

crisp raven
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I mean interesting level design is always welcome

muted glacier
crisp raven
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An ending that uses the gore textures

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Like the last part of the level with heavy use of gore

blissful lion
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makes a level based on a realistic place

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scrolls down trough the wad, finds the gore textures

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"oh these look pretty neat"

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uses them overwhelmingly at the end of the map

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thats how you get gore ending

crimson patrol
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Oh yea like the end of that strelok map by manniacc

blissful lion
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is it just me or are textures in a lot of maps all over the place

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not literally, it would be bad if they wouldnt

crisp raven
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What do you mean?

blissful lion
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idk, like theres too many different ones, they dont match, and some are differently scaled than others

crisp raven
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That happens a lot in first maps for sure

crimson patrol
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Well the dusk texture set is quite limited

blissful lion
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not that much

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maybe it lacks some colors

blissful lion
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one floor texture

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everywhere

crimson patrol
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Couldn't be me, i have thousands of sven coop textures and none of them match with each other ๐Ÿ˜Ž

blissful lion
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isnt that a half life mod?

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so arent they hl textures then

crimson patrol
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I don't think they were in half life

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They look custom made

blissful lion
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idk i just looked at the steam page and it shows a lot of ss from og hl levels

crisp raven
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Having too few textures is a problem I had with many of my first maps. Textures are something to balance

honest stag
blissful lion
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idk what you mean, but you just said a weird meme crossover

foggy creek
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Also I moved trenchbroom to a new drive and now this wut happen?

muted glacier
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The texture wad youre pulling from is in a different location now. You need to change the path

foggy creek
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okay

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Am I dumb or am I dumb?

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the file paths are the same right?

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is this a pallete thing?

honest stag
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Probably yes if it were my guess

foggy creek
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does trenchbroom need the pallete?

honest stag
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Yea

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Check the console

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To be sure

foggy creek
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it seems it failed

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also this

honest stag
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Try just resetting your folders

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And moving things around

gritty forge
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can we expect a trigger_sound in the sdk update

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for when caleb says something or other sting / sound effects

alpine depot
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yeah id love something akin to an ambient_generic for multiple sounds

gritty forge
gritty forge
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I fixed it

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oh

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just needed to go to trenchbroom, preferences, quake, and set the game path to the Dusk Modding folder

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this guide is good

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needs an update

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maybe when the sdk gets an update

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hopefully

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the fix was in a small paragraph so had a hard time finding it

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yeah

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layout's a little confusing

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and it only shows how to set up the tools, not how to actually get started mapping

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oh well ยฏ_(ใƒ„)_/ยฏ

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rest in piece dusk bozo man

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pulled a gorgon freejus

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at the end of hl1, anyways

blissful lion
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wip cafeteria and kitchen

honest stag
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Sick tables

blissful lion
honest stag
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Table table table table

blissful lion
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now theyre stoves and cupboards and sinks

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brush identity crisis

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does this hospital need another toilet?

blissful lion
honest stag
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Maybe make your own brush chairs?

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Pushable even

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The lack of any shadow kills me

ancient depot
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time for dynamic shadows /s

honest stag
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1 candle to make the map crash

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2 for blue screen

blissful lion
gritty forge
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Dusk Cooking Simulator when?

blissful lion
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The application to execute does not exist: 'C:\ ...\ .net\makewad\fdwxm5xe.ieb\makewad.dll'.

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@ancient depot

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i remember ive successfully made a wad with makewad

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but now this

ancient depot
blissful lion
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ok it works now, thanks

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you cant make transparent textures?

crisp raven
blissful lion
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ah thanks

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also please move this channel back to its place above general modding

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now

crisp raven
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We've fallen lower in the hierarchy ๐Ÿ˜ญ

long anchor
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๐Ÿ‘€

iron needle
crimson patrol
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You should make the chairs out of brushes so they don't look out of place

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Very nice though

gritty forge
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could make the chairs out of func_pushable brush props

blissful lion
crimson patrol
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Func pushable ramsay

blissful lion
gritty forge
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is func_pushable just janky like that

blissful lion
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so ig they will be shaded but still wont cast shadows

crimson patrol
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It's pretty weird

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I say make them out of func breakable to emulate chairs

blissful lion
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no chairs at least go flying and can be destroyed

crimson patrol
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There was some jank way to light them properly

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With parenting or something

blissful lion
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i feel like pushables would all just clog up in a corner

honest stag
blissful lion
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does trigger_hurt work?

gritty forge
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yeah

blissful lion
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how do i set it up then

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do i need to trigger it first

gritty forge
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its in the fgd?

blissful lion
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yes

gritty forge
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its self explanatory isnt it

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its a trigger, so when you touch it it hurts by dmg amount

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plus since it's a trigger theres a target field that activates the target when the player walks in the trigger

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no targetname, so you cant trigger the trigger_hurt with a target

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makes ๐Ÿ’ฏ sense

blissful lion
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yeah but when i make one with default values it doesnt work

gritty forge
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send screenie then

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should work perfectly fine

blissful lion
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ig the default dmg value is not valid or what

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cus when i type 10 it works

gritty forge
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ig

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the objects dont even have angles as their default keys

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i wouldnt trust no default keys

blissful lion
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also it would be cool if wait could work

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on trigger_hurt

gritty forge
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that's

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that's delay

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wait is for light entities

blissful lion
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wait is for doors

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delay is wait before trigger

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i think its used in some sequences with multi_manager

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and delay doesnt work on trigger_hurt

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ok stuff i know you can parent:

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doors and buttons with their speed set to 0

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func_breakable, func_illusionary

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func_clip

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stationary objects and objects you can pick up (models from fgd)

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monsters, weapons, pickups

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triggers: multiple, secret, hurt, teleport

gritty forge
blissful lion
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nope

blissful lion
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made a really weird secret

blissful lion
gritty forge
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yeah
nice duskcute ๐Ÿ‘

honest stag
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For reasons unknown to me TB hates default values in custom fgds or smth

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Sometimes they work sometimes not

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Me and veven trued quite hard to squash all the unfunctional ones

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But there are some that don't budge

blissful lion
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ok so naming stuff for the explosion

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you need the explosive, a detonator and a wire

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is this fine?

honest stag
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Like, visually?

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If so i'd say yes

blissful lion
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i mean if the names are correct

honest stag
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Ye

blissful lion
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its like im playing some half-life.exe

honest stag
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kleiner with bloody eyes about to rush you

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S T A H P

ancient depot
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monster_screamer

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uses horror AI and plays a jumpscare instead of an attack

blissful lion
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how did that message even get there

sharp nest
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any updates on the Brand new Dusk SDK ?

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or the new mapping stuff

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that is ti be released summer of 2024?

lucid hare
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||D- _u _S-k||

errant cobalt
gritty forge
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hey I kind of want to make custom Dusk Maps, is there a software I can use?

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I know source games had an SDK type thing

crisp raven
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๐Ÿ‘† ๐Ÿ‘Œ

gritty forge
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Thanks

honest stag
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so about linking doors

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in this setup, touching any middle door will only open the TOP one and the one you touched

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i guess the linking is limited to 2 doors at once?

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i can work around this with a button but still

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@ancient depot can you confirm i'm not insane

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perhaps this is why i was losing my mind or smth

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over that one quake door

spare cave
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i need some blue sky map

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have anything?

honest stag
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๐Ÿ™‚

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technically blue

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if you want a daylight blue sky bap, trespaseer has it

spare cave
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ok, thx!

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but

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where i can find this mod?

honest stag
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1 moment

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you only see the outside in the last part of the map

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but that wont stop me from shilling my creations

honest stag
#

?????

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also found a little quirk for all you non-ACSII-windows-username folks

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if you have any wads that are placed in folders containing non-ASCII- symbols

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the compiler will ignore those wads

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resulting in missing tex

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so that's nice

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guess i'm resoirting to button doors again

gritty forge
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why not just

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use a trigger_multiple?

honest stag
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because it's a key locked door

gritty forge
#

oh

spare cave
gritty forge
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does anyone know if something like the quake start map would be possible

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specifically these doors

honest stag
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Why not?

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Trigger_changelevel has all the functions you need for that

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Or do you mean visuals

gritty forge
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as in when a levels done i want them to come back to start map with a door shutting something off

honest stag
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Don't know about the door shutting off, but you sure can go back to the start map

gritty forge
honest stag
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Besides, that's better isnt it

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what if you want to replay the episode to find all secrets or smth

gritty forge
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hey so i set up trenchbroom

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and I cant see any of the textures from the Dusk.wad

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in the editor at least

honest stag
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that probably means you lack the palette

gritty forge
#

like it says its there,

honest stag
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are you using the quake preset for your map?

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or generic

gritty forge
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wdym by preset?

honest stag
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when you make a new map, it asks you to select a game preset

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out of a big list

gritty forge
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yes

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im using quake one

honest stag
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do you have a game path set? hit view-prefernces, then select quake

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if not, we'll make a workaround just so it can load tex

gritty forge
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the guide im using said to set the prefrences to the specific folder im using for mapping

honest stag
#

so here's what you need to do, step by step

gritty forge
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ok

honest stag
#

go into whatever folder this is for you, and find a folder namedid1, exactly that
if it's not there, make it
inside of id1, place a folder named gfx
and inside of gfx, place this file

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then restart trenchbroom

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that SHOULD do it

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if that didnt work, try placing the palette intoid1as well

gritty forge
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let me actually restart trenchbroom first, because I put the palette.lmp in the Dusk.sdk folder, so maybe thatll fix the issue

honest stag
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that's for something else

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it wont affect trenchbroom

gritty forge
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OHHH ok

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lmao ok ill put the pallete.lmp in my id1 folder

honest stag
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dont forget the gfx too

gritty forge
#

ok i did it with the gfx folder

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let me see whats up

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OMG IT WORKED

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THXXXXX

honest stag
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there you go, have fun mapping

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if you got any other issues drop em here

gritty forge
#

oof ok

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spoke to soo

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works fine for textures

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entitys still dont show up

honest stag
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the fgd isnt working?

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figures

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double check if you installed it right

gritty forge
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which?

honest stag
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the dusk4.fgd

gritty forge
#

That might be the issue

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i dont think i have that

honest stag
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check pins

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it's the first thing, with intructions

gritty forge
#

Ok i got it!!

honest stag
#

nice

gritty forge
#

does object_torch work as a light source in game

honest stag
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for lights, check out dumptruck_ds's tutorial on lighting

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i'd suggest to avoid using dusk sources of light (candles, torches) as they are dynamic and chew performance hard

gritty forge
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thanks

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dumptruck_ds actually helps alot

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even though dusk and quake are completly different games

crisp raven
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Torches actually don't affect performance as far as I can tell

honest stag
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actually yea you're right

crisp raven
#

Burn barrels and candles on the other hand ๐Ÿ˜จ

honest stag
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as well as burn barrels

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burn barrels affect performance?

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not in my experience

crisp raven
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Actually to be fair the one map I'm thinking of was probably because I had like 20

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The weird orange science things hurt performance though

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Like a lot

honest stag
crisp raven
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Monuments depicting Pharaoh standing outside his parents bedroom at 3 AM after he threw up

honest stag
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this is still very early on

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lol

crisp raven
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Looks very cool

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How many maps will be in the pack?

honest stag
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currently, not counting intro/outro/trespasser - 3

crisp raven
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What would you say is gonna be the average length of each map?

honest stag
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not sure
vertigo's map looks about average, mine takes a bit less time to finish, and aqua hasnt started yet

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so it wont be like, a super long commitment to play

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i'd say like 15-25 minutes total for the whole experience is reasonable to expect

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but this is a shot in the dark

crisp raven
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Can we expect more enemy reskins like in Trespasser?

honest stag
#

yes

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maybe even some models

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well not 100% expect

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but probably

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likely

vapid axle
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Hi guys

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I'm new to Dusk map making and I have a question

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How do I make secret areas?

honest stag
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you need to make a secret trigger

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when the player walks into it, it counts as a secret

vapid axle
#

It will be invisible in game?

honest stag
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yup

vapid axle
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Thanks man

honest stag
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np

crisp raven
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Another customer support file closed ๐Ÿ˜Œ

honest stag
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case #2315

vapid axle
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Oh and btw, does optimisation matter here?

honest stag
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yes, but in specific areas

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try to avoid these things -

map leaks
excessive amounts of enemies
dynamic light sources (for example candles)

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and you should be good to go

vapid axle
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Thanks again.

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Aren't map leaks making the map unable to compile? Or that's only a Source thing?

honest stag
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they'll compile, but all the faces outside the map that are never visible to the player will render

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so you're doubling your overall face count by not sealing maps

vapid axle
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Got it.

vapid axle
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How do I make a sky?

honest stag
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you need to add some worldspawn properties
a total of 6, for each side of the cube
and add the side textures to your mod folder
so it would look like this
"sky_up" "textures/skybox_top.png"
"sky_down" "textures/skybox_stars_bottom.png"
"sky_left" "textures/skybox_left.png"
"sky_right" "textures/skybox_right.png"
"sky_back" "textures/skybox_stars_back.png"
"sky_front" "textures/skybox_stars_front.png"
the file names are anything obviously
so like we're just applying each individual texture to the sides of the cube skybox in-game
left and right are swapped though

vapid axle
#

got it

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thanks

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how do I access worldspawn?

honest stag
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press esc

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well basically deselect everything

vapid axle
#

thanks

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much appreciated

honest stag
#

๐Ÿ‘

gritty forge
#

the ziggurat blockout
probably never finishing this, but if the blockout gets done ill send it here for anyone to use

blissful lion
crimson patrol
#

I kinda wanna make that lawful good chaotic evil meme but with doors in trenchbroom

blissful lion
#

whats stopping you?

ancient depot
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Since that was how it worked in Quake

muted glacier
blissful lion
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yeah your map chugs so much with lows specs off

blissful lion
#

ok i got the pickup system to work

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should i make like a preview of where to place the stuff with a transparent brush?

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like in subnautica when you are building theres a hologram of where the thing will be

gritty forge
#

door linking can get really funky

blissful lion
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can it?

gritty forge
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I mean as long as you dont have a bunch of doors close to each other you're fine :)

blissful lion
#

i did run into an issue that if the door and button thats linked to that door are touching its not gonna move

gritty forge
#

Buttons are just doors

blissful lion
#

thats quake code?

gritty forge
#

no that's sdk code

blissful lion
#

whats even the difference apart that you cant open a door with a targetname by hand

ancient depot
#

func_button is basically an extension of func_door yeah

#

Though I'm not planning on keeping it mapped that way internally

honest stag
#

Just realized how much i need func_door_rotating

#

(In an easy to use way)

#

Fuckin

#

Levers

#

I NEED levers

blissful lion
#

does trigger multiple trigger only when you enter it?

#

or if you stay in it too?

honest stag
#

I think you have to re-enter, but not exactly sure

#

It'd just spam out without a delay so

gritty forge
#

hey so

#

i completed my first map

#

im trying to play it

#

but its not showing up in the SDK

honest stag
#

Did you compile it?

gritty forge
crisp raven
#

Yeah

#

Very basically you can drag your .map onto qbsp.exe and it will shoot out a .bsp version of your map

#

That's playable in DUSK

gritty forge
#

yeah i did that

#

and the light.exe

crisp raven
#

Put it in your mod folder

Should look something like this:

D:\Program Files (x86)\Steam\steamapps\common\Dusk\SDK\mnt\local\ MOD_FOLDER_NAME\maps

gritty forge
#

ooohhhh thanks

gritty forge
blissful lion
#

ay he said greenish is for horror

#

anyway, wire

blissful lion
#

now on stairs

honest stag
#

damn pharaoh, you live like this?

gritty forge
#

I was fooled into thinking this was a custom Quake map at first.

alpine depot
#

technically it i

#

s

blissful lion
#

how do i make trigger_counter not show any messages?

#

ok i think i got it

blissful lion
#

just got jumpscared by a wendigo i put there myself

leaden summit
#

Should i make a level thats just wendigos and call it wendigo forest?

blissful lion
#

sure

#

how do i make trigger_counter not say SEQUENCE COMPLETE!

short solar
leaden summit
#

Wendigo cavern

blissful lion
#

yes, finally

#

i was making the barrier that stops you from triggering an explosion before the explosive is connected for like an hour

#

stupid connecting door

crimson patrol
blissful lion
#

ok i got the whole sequence working perfectly

#

now how do i stop trigger_counter from saying SEQUENCE COMPLETE!

crisp raven
#

You don't ๐Ÿ˜€

blissful lion
#

oh i can ChadMike

ancient depot
#

you might be able to override it with a trigger that displays an empty message maybe lol

blissful lion
#

yeah i did just that

gritty forge
#

will the update have VIS support?

#

will the update be another rewrite Zombie spent a year on?

#

will the update?

#

๐Ÿ˜”

blissful lion
#

hospital map update tomorrow (maybe)

muted glacier
blissful lion
#

ok the ground floor of the hospital is done

#

this part is really cool, i hope someone playtests it

#

im not too confident about the combat

mossy wadi
#

Just playtested, the starting 2 floors had me thinking that things might be too compact with more enemies, but it opened up after and the encounters felt good. The scripted event worked well and I like the brushwork, especially those kitchen appliances and the large room with the collapsed floor.

blissful lion
#

thanks

#

how was the difficulty?

mossy wadi
#

I played on Cero Miedo and thought it was somewhere between easy and medium, once I had the super shotgun things got a lot easier considering having plenty of ammo and the close quarter rooms/doorways.

gritty forge
#

It's .lit

blissful lion
#

is that also a comment on my map?

honest stag
#

@blissful lion just played your map

#

a bit late but still

#

that was great, actually felt nice and smooth

#

i love when there's enough dedication for mechanics like these lol

#

and boy do i know how painful it can be to make them

#

anyway the combat was good, but it felt a little easy for me

#

dunno why, can't tell

#

also i didnt find any secrets outside of the first one

#

i see you removed the sword

#

nice

blissful lion
#

2 are pretty easy to find, 1 is much harder

#

thanks for playing

#

also idk about the difficulty, it feels hard for me

#

maybe im just bad

blissful lion
#

so i watched your spring map jam vid a little an i saw that someone already did something similar what i wanted for my ending, but its kinda rushed and uninteresting while i want to make it cool (and maybe painful)

#

i probably wont change my plans because my idea isnt so unique anyway, but i thought it was at least new for dusk

blissful lion
#

anyway, what if this room was bigger

honest stag
#

Currently making a trap puzzle
Simple stuff but i hope it grabs attention as smth new

short solar
#

would it be possible to make a jungle themed map using dusk's default textures

crisp raven
#

Yes ๐Ÿ‘

short solar
#

idk i'm looking through the textures rn and none of them seem very jungle-y to me, at best you could make a forest map

alpine depot
#

you can find some good texture wads laying around so thats probably a better bet

#

especially when dusk's whole rural aesthetic was all just backwood stuff lol

#

could probs mix some wads together and still use some dusk textures anyways

#

thats what i like to do

honest stag
#

yeah custom wads are the shit

honest stag
#

im going to un-delist the bunker for 24 hours

#

fuck it

#

then it's going back in the shame jail

ancient depot
#

archived picardy

crisp raven
#

Already got it downloaded dw

#

Hit me up if you want a copy ๐Ÿ˜‰

gritty forge
#

can finally map for dusk AND quake

#

miracle

gritty forge
#

cool content you have on doomworld @mild juniper i'll be sure to check out some maps
cant wait for your dusk map release

mild juniper
#

churr

mild juniper
#

Just waiting on the SDK update

honest stag
#

Domt make it sound like we just stopped and in wait lol

#

Still chippin away

honest stag
#

making traps turned out to be a lil harder than i thought

#

but this is super cool

#

no spoilers but i hope nobody hates that stuff

crisp raven
#

OMG IT'S OFFICIALLY DUSK MAP SCREENSHOT SATURDAY (timezones don't exist)

blissful lion
#

what

honest stag
#

im not posting any screens yet lol
it's functional stuff only

#

i'll do some details in a couple hours tho

blissful lion
#

friday has just started

crisp raven
#

Oh yeah my b

#

Go back to your regular lives

#

But now you better have something for Saturday ๐Ÿ˜ค

blissful lion
#

ill try to make some progress this weekend

gritty forge
#

i dont have a single thing ready for saturday or any time soon

#

bought quake rerelease and played it instead of mapping ๐Ÿ˜”

blissful lion
#

vriska im gonna steal something from one of your maps and hopefully make it cooler

crisp raven
#

Just take screenshots of Quake and pretend it's your new Dusk map ;)

gritty forge
#

good idea

honest stag
#

i reckon there isnt any way to copy-paste a door/trigger preset with it's target/targetname keys increasing sequentially

#

that'd be TOO good

#

and i did look in the quake mapping discord

gritty forge
#

you could try editing the .map with notepad++ i'm sure theres an option for that

honest stag
#

go grab the key bro it'll be ok bro dont worry

#

just walk to it

crisp raven
blissful lion
#

i dont see parented trigger hurt

honest stag
#

underground

blissful lion
#

k

#

what are the bloody brushes on the ceiling

honest stag
#

supposed remains of the less fourtunate that stepped on the wrong plate

#

i'll make them better looking later

#

as well as the whole room

#

it's pretty barren rn i think

honest stag
#

every1 loves platforming over a bottomless pit

#

also im shocked every time how much does rubble and bricks add to the feel of the map

#

maybe i'll change the lights over the pit to something else

#

like very long torches coming out of the pit perhaps

#

the wall ones arent working that well

muted glacier
#

that looks absolutely PHENOMINAL

honest stag
#

thanks

crimson patrol
#

Yea this is very high quality

muted glacier
#

gives me Pitfall the mayan adventure vibes

crimson patrol
#

Whered you get the textures?

honest stag
#

i stole them

muted glacier
#

kekw

honest stag
#

im suprised you guys arent tired of my "hallway + bricks + dim lighting" trope that i can't let go

muted glacier
honest stag
#

lol

#

i actually planned a rolling boulder chase indiana jones style

muted glacier
#

or OG tomb raider vibes with a darker atmosphere

honest stag
#

but it was too fucky

muted glacier
#

or indian jones that works too

honest stag
#

well actually my main point of reference was the mummy

muted glacier
#
  • DoNt YoU MeAn CraSh BaNDiCooT BouLdEr SEqUencE?*
honest stag
#

god

muted glacier
#

But seriously. It looks amazing. is that the one you vertigo and aqua are doing?

honest stag
#

yea this is my map out of that set

#

i hope they dont mind if i share this

honest stag
#

all my currently released maps are old as shit and i like to improve on old concepts

#

maybe i could help out

#

and i dont have many maps released either

#

are you talking about my jam maps?

blissful lion
#

yea map jam

#

i have a pretty good idea of how it would work so i dont need much help

#

unless you have/ know where to get a brush car bc the dusk one looks scuffed

honest stag
#

i have a brush truck, a brush tank and a brush motorbike

#

making a car would be ez pz

#

but from that statement - are you talking about the nightmare sequence?

#

where a truck is coming at you in a dream and you wake up?

blissful lion
#

yeah

#

didnt you say it took you a day for that truck

honest stag
#

the truck was an old creation back from trespasser

#

the sequence is what took me a while

blissful lion
#

isnt it just 1 door?

honest stag
#

not too long but making the music/sound match and the speed was a task and a half

#

yea the setup is simple, the tuning to make it feel right is what's hard

blissful lion
#

ok yeah that

#

idk what ill do about the sounds and music

honest stag
#

it was - no music -> breathing while in the dark -> truck horn -> actual music

#

so it took some work

#

would be a lot easier with custom sfx in maps

#

but gotta work with what we have

blissful lion
#

shouldnt that be really simple?

#

trigger sound

#

and a sound file somewhere

honest stag
#

the devs are aiming to make those things transfer over from quake maps

#

and half life

#

and a lot more from what i've heard

#

so it's not the implementation of the feature, it's about making the setups from other games work as well

#

but i do think a hatched dusk-only solution as a temp thing would be nice lol

#

whatever we gotta deal with alpha version bullshit

#

just how it is

short solar
#

is it possible to add custom powerups?

crisp raven
#

No

sharp trail
#

my dusk map

honest stag
#

it sucks i hate it

sharp trail
blissful lion
#

sus

muted glacier
sharp trail
#

It's my original creation

#

ignore the blue dots id know why they're there

last talon
blissful lion
#

yo @muted glacier did you check out the new version of my map yet?

#

i think you'd love what i did with your proof of concept

muted glacier
blissful lion
#

(wip)

muted glacier
#

Good shit! Ill check it when I get home. Excited.

blissful lion
#

thanks

nimble prawn
#

henlo

#

wher update

blissful lion
#

at this point i only want the update because of the new version of base dusk

#

the sdk version is so jank

gritty forge
#

i want vis the most

blissful lion
#

who cares about that

gritty forge
#

optimization & ambient

blissful lion
#

i just want enemies to correctly stun

#

btw, are textures in dusk wad downgraded to quake palette?

gritty forge
#

yeah the textures in dusk wad are in quake palette

blissful lion
#

couldnt a bigger palette be used?

gritty forge
#

no

blissful lion
#

what about half life

gritty forge
#

doesn't half life just use a different palette

blissful lion
#

same nubmer of colors?

gritty forge
#

yes

blissful lion
#

and all other games trenchbroom supports have?

gritty forge
#

i don't know, they're different games

blissful lion
#

im just wondering why the limitation if trenchbroom could support more colors

gritty forge
#

trenchbroom can support more colors

#

it's just that the textures in quake maps use the quake palette

#

so trenchbroom has to load up the quake palette.lmp and everythings hard coded to the palette

#

1 day we'll have this

blissful lion
#

whats that

gritty forge
#

external / 32bit textures that dont need palette

blissful lion
#

on trenchbroom?

#

and
1 day we'll have this in dusk?

gritty forge
#

probably

blissful lion
#

ah so in the cristhmas update

gritty forge
#

haha yeah the christmas update sadleon

blissful lion
#

why i want update

#

-door ai bug fix

#

-game less jank (hopefully)

#

-this channel more active (maybe)

honest stag
#

Vis will only be noticeable in performance on huge maps, and that's if we dont get other optimisations that cut the need for it

#

I also dont see why we cant have ambience without vis as well unless the devs want it strictly like that

ancient depot
#

Also vis won't be part of the update

#

That's been said several times before, but just to make it clear it won't be

honest stag
#

Pin

ancient depot
#

look at pins

honest stag
#

Im making my own at this point

gritty forge
#

well due for an update

honest stag
#

Takes a while with all the other stuff

#

But i figure its going to be outdated eventually

#

So may as well

ancient depot
#

There's an official guide of sorts I'm working on, which will replace the dev wiki eventually

honest stag
#

Nice, then i guess i can drop mine

ancient depot
#

The more the merrier imo

honest stag
#

Depends

crimson patrol
#

Who is the deleted user?

#

Is that q

crisp raven
#

Yeah

crimson patrol
crisp raven
#

Yeah so if you want to make fun of him now's the time

#

I'm sure he won't see it

ancient depot
crimson patrol
#

""""Independent contractor""""

honest stag
#

"that guy"

blissful lion
#

crashed tb again

#

also do you guys use -bsp2?

honest stag
#

yes

#

i put it on 2 years ago and never went back

blissful lion
#

anything else that it does except handling more faces?

honest stag
#

not that i know of

#

but i can't imagine working with normal bsp now

blissful lion
#

i dont need it rn but i will soon

honest stag
#

like there's just no reason to not use it

blissful lion
#

yea

#

so you did big maps back then?

honest stag
#

oh the maps werent big, but my details were... a bit excessive lol

#

they still are but i've learned to optimise since then

blissful lion
#

there cant be too much detail

#

except if its all in the dark

#

oh right your map

honest stag
#

i shudder to remember some of the stuff i did

blissful lion
#

the one youre working on

#

i just feel its a little too dark

honest stag
#

which one? egyptian or the big project?

blissful lion
#

big

honest stag
#

yea i increased the skylight since then

blissful lion
#

the flashlight doesnt give enough light to see cool texture work in its glory

honest stag
#

i should probably boost the actual lights too

#

i do hate the dusk flashlight tbh

#

it reminds me of the HL1 flashlight

blissful lion
#

there cant be worse than hl1 flashlight

honest stag
#

true, but it comes pretty close

#

that's like the only thing i actively dislike about dusk

blissful lion
#

actually its not that bad, just the implementation is so cheaty

#

really?

honest stag
#

yea

blissful lion
#

not the shitty bosses?

#

i dont mind the fl that much

honest stag
#

i dont mind the bosses (most of them)

#

i think only like
2-3 enemies total including bosses arent great

#

the rest are aight

#

that'd be the cowgirl, the turret and probably the bone balls

blissful lion
#

balls arent that bad

honest stag
#

i just feel like the bone balls are useless and dont pose any threat

blissful lion
#

i hate homing wizard proj cus theyre too slow

crimson patrol
#

what if there were 100 of them and you were playing on duskmare

blissful lion
#

so its sometimes like vore proj

honest stag
#

oh yeah a little bit

#

but at least you can deflect it

#

with ease

blissful lion
#

they dont hit the wall

crimson patrol
#

i use props to avoid the homing balls

blissful lion
#

ultrakill slowly accelerates the homing proj

#

how do u spell

honest stag
#

accelerate

blissful lion
#

ah

#

so pronounce one c as k and other as s

#

english

honest stag
#

i dont think anyone actually wanted to use it

#

especially after the bot attack

#

i think the bot shit are the only pages left lol

#

oh wait no the actual ones are there oops

short solar
foggy creek
#

Has anyone made a dusk map based on a distillery?

crisp raven
#

No

foggy creek
#

aight

blissful lion
#

its been 2 days

#

is Strissel dead or something?

#

im in desperate need of validation

muted glacier
#

No im not dead ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ i came down sick the other day and havent been on yet

#

But thank you for caring about my well being sadleon

blissful lion
#

i hope you get well soon

#

im sorry im so demanding

#

i just hope some day this channel will be more active so we wont need to rely on like 3 people

#

for feedback and stuff

gritty forge
#

it's just better & stuff that supports the format is p much the same

honest stag
#

but eventually it'll be around the same as now

#

which is still good

blissful lion
#

will bossname make a standard enemy show its health bar at some point?

#

that would be cool

honest stag
#

it doesnt?

blissful lion
#

nah

#

.

blissful lion
#

why is there a face limit on a single brush

#

literally 1984

gritty forge
#

im thinking of having all the doors open up with a boss in the red one

blissful lion
#

are those an obstacle or just for show?

last talon
pearl fox
#

Hi there,
been out of the loop for quite a while - what's the current state of the SDK? I did read up on the pins and scrolled through recent messages and read something of an update - is there an ETA on that?

blissful lion
#

christmas 2021

pearl fox
#

Oh - is the update available on a testbranch?

blissful lion
#

no

#

that was an unofficial date

#

making brush car rn cus the default one can explode

#

brsuh car is

#

done

#

wow that didnt took that long

#

of course i copied the dusk car

sharp trail
honest stag
#

German spotted

#

Leave immediately

blissful lion
#

where could i get some sound effects?

honest stag
#

For example?

muted glacier
blissful lion
#

basically i need a car engine sound that starts up, does like 3 of those "vrooms" when not moving and then starts driving at full speed

#

and then crashes

honest stag
#

I found sfx for maps on youtube then slightly edited in audacity

blissful lion
#

i havent use that

#

ok i think i found something

#

i still need the crash

#

i just need a short crash sound without any break sounds

#

and apparently thats hard to find

honest stag
#

You can probably edit out the "breaking" if its at the end tho

blissful lion
#

no the breaking is before the crash

#

at the end it would be fine since i could just change the music then, but since its before i would need to learn how to edit

blissful lion
#

does .mp3 work for music?

short solar
#

i think the music files are flac

blissful lion
#

most maps use .ogg

honest stag
#

I use flac personally

ancient depot
#

mp3 does not work and never will

#

flac, wav, and ogg are the supported formats

blissful lion
#

ok i converted to flac but it doesnt work

ancient depot
#

how is it set up?

blissful lion
ancient depot
#

does that match the filename exactly, including case?

#

eg, it's not Crash.flac?

blissful lion
#

its the same

ancient depot
#

then the issue is probably that the trigger isn't actually being triggered

blissful lion
#

music in worldspawn doesnt work either

ancient depot
#

does it work as wav or ogg?

honest stag
#

Btw

honest stag
#

Its not a "walk-through" type of trigger

honest stag
blissful lion
#

nope, wav doesnt work

#

SDK\mnt\local\test1\music

#

map in SDK\mnt\local\test1\maps

honest stag
#

And the worldspawn key

blissful lion
honest stag
#

May i have the .map and the file if you don't mind

#

I'll try to make it work

blissful lion
honest stag
#

Thanka

blissful lion
#

thank you

honest stag
#

And the sound file?

blissful lion
honest stag
#

aight lets see

#

oh i think i know what was the isssue

#

lemme just test it

#

ok i wasnt right but i tested my own music track and it worked

#

lemme try smth else

#

it works

#

not exactly sure what was wrong but it works

#

hey check if your music volume is lowered just in case too

blissful lion
#

yeah it was just so quiet

#

how do i make it louder?

honest stag
#

is it already at a 100?

#

btw you have to leave the menu for the music volume to apply

blissful lion
#

yeah so i have the sound on 25 and music on 100 and its barely ok

ancient depot
#

if the sound file itself is too quiet, just boost it in audacity or something

blissful lion
#

i found something to boost it

#

kinda bad that we have to rely on player settings tho

honest stag
#

oddly enough i heard it just fine at 25

#

and general volume at like 10

#

system volume not really high either

#

do you have one of those headsets with volume sliders

#

maybe it's set to low

blissful lion
#

but like jumping is loud enough

#

ill try again

#

ok 25 on music is not enough, 100 is

#

so is music slider % of master volume?

#

ok ill just say that you need to put music on max

ancient depot
#

Yeah master volume affects everything

#

So the music slider works on top of that

#

Which isn't great, imo

blissful lion
#

how do i delay certain actions

#

like i trigger a door but i want it to open after 1 second

foggy creek
#

Pretty sure it works like in half life where a trigger can be given a delay keyvalue and a number for how many seconds to delay the output.

blissful lion
#

yeah only trigger works like that

foggy creek
#

What are you using to trigger the door to open?

blissful lion
#

multi_manager

#

im gonna use point trigger_multiple

#

also if you want your door to not exist parent it to a point entity door

#

fuck i gotta use multi_manager for each trigger

#

oh no multi_manager has delay if you put it in the value of property for target

#

is wait not working properly a bug?

#

ive seen multiple times that doors would go back much faster than supposed to

foggy creek
#

Not sure if multi mangers delay is supported yet

blissful lion
#

works kinda

#

you know what, toggle sounds better

honest stag
blissful lion
#

not anymore

#

why?

blissful lion
#

im not sure if the sequence is too long or not

#

no lighting for now and ambient music is placeholder

honest stag
#

I'll give it a go when possible

blissful lion
#

thanks

honest stag
blissful lion
#

you can trigger a trigger with a targetname