#dusk-modding

1 messages Β· Page 102 of 1

honest stag
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Damn

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That explains the gmod epidemics

ancient depot
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You protect from malware by designing your mod support to not run executable code

honest stag
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Ah got it

ancient depot
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Which is another reason scripting is coming last

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There's a lot to consider there

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But we'll likely have QuakeC support at some point before then

honest stag
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Quakec ransomware, all in Russian

ancient depot
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lmao

mild juniper
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speaking of workshop

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is it planned to release with the SDK update for xmas?

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or whenever the SDK update is released

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and Im guessing those sweet sweet models too

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Im really looking forward to replaying the game with the new models + mirror mode

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make it feel extra new !

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oh yeah

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of course

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you download the models via workshop

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it's all coming together now

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bring out Mr Hankey, it really feels like Christmas now

mild juniper
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yeah dude

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HL HD model level models

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they showed them off in the latest stream

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and theres screenshots in this channel too

muted glacier
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Im probably just fucking stupid. Im not home right now, but when I get home im reorganizing my files, deleting the duds and reuploading my files

mild juniper
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so sanity check that its actually not working before you spend time trying to fix it

muted glacier
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Well, im horrible at naming and organizing things, and i think that the file path to my skyboxes is just wrong in the zipped folder. Ill troubleshoot later. Im pretty sure its me.

mild juniper
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I checked the vanilla textures and the files have a prefix that you're missing so it may be that?

gritty forge
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oh

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here's a good sdk question

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will the skybox keys in trenchbroom be fixed or is it still gonna be wonky

honest stag
muted glacier
ancient depot
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and people probably don't wanna work on xmas lol

gritty forge
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aren't some of them flipped or something

ancient depot
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oh that

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it's the file names that are wrong, not the keys, iirc

gritty forge
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oh

honest stag
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Just a guess

ancient depot
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Yeah there is no support for backslashes

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Use forward slashes, Unix-style

honest stag
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I fucked up on that a couple times

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Dont remember which is right

ancient depot
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backslashes are a uniquely windows thing

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almost everything else uses forward slashes

honest stag
ancient depot
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dusk should handle that fine, dunno about quake tools

honest stag
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Just textures/skybox1.png

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Ah ok

ancient depot
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in older versions of the sdk from before it released, a leading forward slash did have meaning

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but not anymore

gritty forge
sharp nest
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I may take these as inspiration

sharp trail
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chaotic evil is a banger for sure

muted glacier
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so.

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its been 5 hours.

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I figured it out. Im deleting my previous files off Dusk mods.io and replacing them. But the skybox should now work. hopefully

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one last attempt at uploading it correctly before i slam my head into a wall and go to bed

blissful lion
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the bottom windows look too dark

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or not?

dapper jungle
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unless theres supposed to be something behind them

blissful lion
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nothing behind them

dapper jungle
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cool

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theyre good then

still raptor
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this looks great

blissful lion
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the setting in general or the windows?

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cus i changed them

still raptor
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both, i think the whole thing looks good

still raptor
mortal orbit
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How do I contact David Szymanski?

blissful lion
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elevator

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the first three floors are almost done

mild juniper
mild juniper
# blissful lion

I played through dusk recently and never picked up a cigar x_x

blissful lion
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press 0

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its always there

mild juniper
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Ohhhh

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Makes sense

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Ty

mild juniper
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Maybe some iron beams or something?

blissful lion
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beams?

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theres lights there

mild juniper
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Yeah might not be necessary, just thinking out loud

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Nice texture choice too

blissful lion
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wdym by beams

mild juniper
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What's the map they you're making?

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Like

muted glacier
mild juniper
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Lemme jump on my pc

blissful lion
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an abandoned hospital

mild juniper
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thats what i meant by beams

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but flush with the ceiling itself

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that way you could get another color in there too

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but agian, just thinking out loud

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it looks good already

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abandoned hospital is a cool theme

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Scientists would fit well there

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Fork Maidens too

blissful lion
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ive got most of fantasy monsters, scientists and leathernecks

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theres a wip if you want too see it

mild juniper
blissful lion
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when you open the red key door its the end for now

mild juniper
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kk

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I'll chuck any feedback here if you're after some?

blissful lion
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yeah please

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be as nitpicky as possible

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just write here when youre done, ill read it tomorrow (im gonna to bed)

mild juniper
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ok cool

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just finished it

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@blissful lion I like what you've got so far, you could definitely lean into this theme quite well with the Dusk assets and monsters

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I really liked the detailing you had going on, an example being the rebar poking out of the wall in the damaged stairwell, the examination table and the working cupboards.

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so i'd just offset the X and Y a bit for each one, ezpz

blissful lion
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like being ruined a little?

mild juniper
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nah not ruined, just so they dont all look exactly the same

ancient depot
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Waiting for someone to recreate Manhunt levels in the SDK

mild juniper
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see how you can see the same pattern on each

blissful lion
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i feel like thats the wrong texture

mild juniper
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i would love a plastic bag replacement for the sickles tho ;p

blissful lion
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do you have any other mods loaded

mild juniper
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nope

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just that and dusk data

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it looks fine from the front

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and from the other side

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but its very noticable there

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but its a super easy fix

blissful lion
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the bars should be dark grey

mild juniper
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there werent many other nitpicky things tbh

blissful lion
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that looks like rust texture

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maybe i accidentally changed it idk

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thanks anyways, really appreciate it

mild juniper
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one thing was that the rooms all feel very copy pasted. I know that they are similar rooms in an asylum so it makes sense that they are similar but it could be worth exploring how to diversify them, maybe adding some more damage to the walls which reveals a different, brown texture underneath it?

blissful lion
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yeah vriska suggested that too

mild juniper
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the one other note I had was for a gameplay idea, something Ive used before and i think could work well in your cramped hallways is having one door trigger open two doors. i.e Player opens one door but both that door and the one behind him open up

blissful lion
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i just lost my patience trying to make it

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maybe ill try again

mild juniper
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adds some extra flavour to the combat

mild juniper
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I just go and move to a diff part of the map for a while to change it up

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But to be fair, I also dont texture or detail until I've got the whole map laid out with prototype textures

blissful lion
mild juniper
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thats getting fixed in the SDK update so I'd map for that

blissful lion
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idk i dont really want to overwhelm the player

mild juniper
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the map im making atm wouldnt work well at all with this current version

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yeah fair enough

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keeping the combat more chill is totally reasonable

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just a thought

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but yeah, hit me up when you need more playtesting, I'm always happy to help

blissful lion
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i already pulled off two of those dumb tricks where you spawn ab enemy behind you

mild juniper
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I did like the monster closet that you had too

blissful lion
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its kinda fake since the monster has to be teleported

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doorways glitch

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also it doesnt like being in the closet

mild juniper
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I was surprised at how well it worked especially with the navmesh issue

blissful lion
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its teleported in front of the closet

mild juniper
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ahhh

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hahah

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thats pretty fun, i like it

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so it looks like he comes out of the closet but really he just teles in, thats so funny

blissful lion
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what a wild world we live in that we have to make fake monster closets

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i really gotta go to sleep now, gn

mild juniper
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haha

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sweet man

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gw on the map

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Wew, finally finished doing my first texturing pass on my Egyptian map

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Can start working on gameplay now, the real fun stuff

mild juniper
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nah, I'll do that after I add more detailing and finalize the texturing

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I'm figuring out where to put monster closets and enviormental traps while im doing the gameplay so I dont wanna do lighting when geometry can still change

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also, I have no experience with lighting outside of Doom so I'm procrastinating it as much as I can ;p

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I've got a question - what do I need to do to make a button triggerable via shooting?

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I thought maybe any func_button would be shootable since it seems to be the default in Dusk but that's obviously not the case

gritty forge
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have it trigger a func_door and try out some spawnflags i guess

mild juniper
mild juniper
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oi

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you got it m8

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tyvm ❀️

gritty forge
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πŸ‘

mild juniper
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thats actually a default key..

gritty forge
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oh

mild juniper
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I blame the weed, not my retarded brain

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but yeah, thanks dude

muted glacier
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started changing some textures around inside the bunker, to see if I like it better than Dusks concrete texture. Ill share a screenshot or 2 after its compiled. I only did one room so that I can just revert if I hate it.

mild juniper
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fuck I love Trenchbroom

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being able to hide specific brushes and layers is so god damn useful

muted glacier
honest stag
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Hellll yeah

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Now that doesn't burn my eyes

crimson patrol
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Very nice

muted glacier
alpine depot
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holy shit

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looks so polished lol

gritty forge
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how did you do the fade thing on the bricks

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is that just in the texture

mild juniper
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yeah must be

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that looks so good @muted glacier

last mason
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Can someone make a Dusk Mod where you can skip the dialog in the last level just by shooting your gun?

honest stag
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Not possible i think

last mason
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that's one thing i want to do in a narrative based FPS, add a feature that lets you skip dialog by just shooting npcs talking, people that want the story won't shoot

gritty forge
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how well do npcs handle bumpy terrain?

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like this?

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do i need func_clip for them to walk on?

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nvm they handle it fine, think i got confused with the door navmesh glitch

mild juniper
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looking a bit better now that ive refined the texturing

gritty forge
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oh shit πŸ‘€

ancient depot
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πŸ‘οΈ

honest stag
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i cant wait for u guys to know what this is all about

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but you'll guess eventually when we post enough progress pics

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you can probalby already assume tho

ancient depot
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Given the Egyptian theme, I can probably guess

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and I am excited

honest stag
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we just decided to drop the secrecy

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we're expanding on Trespasser and making a little map pack based around it
well not really around the map but the concept of treasure hunting

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we have me, vertigo and aqua on board

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specifically egyptian treasure hunting*

ancient depot
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good because I loved the whole vibe of Trespasser

honest stag
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so did i

ancient depot
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there's something timeless about Egyptian retro fps levels

alpine depot
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now we got two upcoming egyptian map packs and im working on both of them lmao

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double the gaming

honest stag
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two

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?

alpine depot
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my own one as well

honest stag
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ohhhh

alpine depot
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the one im occasionally blabbering about in beer books

ancient depot
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on that note, can I get an invite to beer books

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I wanna lurk

mild juniper
ancient depot
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DM it or whatever

honest stag
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YEA

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1 MOMENT

muted glacier
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Whats beer books?

honest stag
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little community of like 5 people that spontaneously appeared shortly after the sdk released

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og purpose was to make a map jam but the sdk was too early

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and we just kinda satyed to chat about maps

crisp raven
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Dusk Mapping illuminati

honest stag
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funny you say that

ancient depot
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TrenchBroominati

honest stag
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trechbookminati

gritty forge
honest stag
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i remember when i made that gun and it was around 3x smaller because i was too zoomed-in while working on it

gritty forge
honest stag
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if we had parenting while i was making that map i'd have parented the whole hedge maze to go up from the ground

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but whatever that map is ancient and bad anyway

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oh it was before music was added so it's dead quiet as well huh

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maybe i'll make a small patch when workshop comes out for a re-release or smth

mild juniper
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just watched the south park movie for the 9712th time and I saw a shot that totally reminded me of dusk

blissful lion
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ok i fixed the textures on those bars

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i kinda just forgot that i used that rusty texture

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now im gonna make the ground floor of the hospital and then maybe a parking garage underneath it

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is there anything else that belongs in a hospital that i should include?

honest stag
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if i were making a hospital map i'd include a morgue and a big uhhh what do you call it

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a large surgery room for stuents to watch the procedure

blissful lion
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ok thanks

blissful lion
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can you make fog?

honest stag
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nope

blissful lion
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i figured

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how do i make renderamt

honest stag
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2 components for that, and you need a func_ of some sort

blissful lion
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i made func illusionary

honest stag
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first give it a property "rendermode" and set it to 1

blissful lion
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and renderamt 128

honest stag
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then add renderamt and set it to whatever, try 100

blissful lion
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ok

honest stag
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yea sure 128

blissful lion
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why do i need rendermode too?

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also, does it work on any func

honest stag
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i'm pretty sure there are different settings for rendermode, but i dont know if others are supported

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oh yea you're right, it doesnt

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i havent tested all the funcs it doesnt work with

blissful lion
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breakable?

honest stag
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also i think it should work with illusionary

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breakable, 100% should

blissful lion
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ok cool

honest stag
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i'm like 99% positive it should work with illusionary

blissful lion
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window time

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thanks

gritty forge
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sell the map pack LeonApproved

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romero

blissful lion
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what

gritty forge
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will the sdk update improve func_water

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rn it looks like it doesnt care about the lighting around it

muted glacier
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Thats quake water in general. I think I have a screenshot of a potential thing you can do to cast shadows and stuff on water. Give me a sec @gritty forge

gritty forge
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no

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quake water gets lighting from light around it

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dusk water's full bright

muted glacier
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Well.... Then i dont know if this will work or not. A guy in the quake discord was wondering what to do about fullbright water textures and this 1 page pdf was posted by Makkon as a possible fix

gritty forge
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im confused rn

muted glacier
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So from what I understand, theres a 1 unit thick plane of water that is overlapped with a 1 unit thick Func_illusionary that is a blue texture. then a 1 unit gap, on top of your full body of water. The alpha settings are just how transparent the illusionary effect is (i.e. how to make windows that let rays of light through). Having the func_illusionary plane allows a shadow to be cast, and also tones down the fullbrightness

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I pulled this from Func_msgboard, A quake mapping forum that basically says the same thing

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hope this maybe helps @gritty forge

muted glacier
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can somebody for the love of god explain to me how emissive textures function? or if they even do? because Im tired of my lanterns looking like this:

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the inside is pitch black and it doesnt look like the light is emitting from it at all

blissful lion
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emissive?

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you could do something with _minlight

crisp raven
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You're talking about textures that are made to emit light via _surface?

blissful lion
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how does that look

muted glacier
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like this? Somebody months ago said it:

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"add _surface in the properties
and set it to a texture path
that texture will emit whatever light value is in the point entity
(keep in mind it applies to all of that one texture)"

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but I have no clue what Point entity they were talking about

blissful lion
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like the face will emit light instead of a light entity?

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or will the texture be bright

muted glacier
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yeah, so you can make a custom lightbulb with a white texture emit light

blissful lion
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which one now

muted glacier
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so instead of just lighting up the area, you can specifically tell where the light is coming from

blissful lion
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i made my custom lights by setting them as func_detail and added _minlight

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looks like this in the dark

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and then just added a point light underneath it

muted glacier
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hm. i can try that.

blissful lion
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make func_ only the stuff that you want to be bright

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so the inside of the lamp, not all of it

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help he cant shoot trough here

gritty forge
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@blissful lion probably the projectiles being blocked by the lower wall part, try making the wall func illusionary and then copy it and make it a func clip inside

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This will allow projectiles to pass through the wall

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but the player can also shoot rockets and other projectiles through, not bullets tho

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its kind of a ghetto solution so I’d suggest only doing it where it’s necessary

blissful lion
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oh i thought even projectile couldnt pass trough illusionary

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thanks, it worked

gritty forge
sharp trail
mild juniper
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Thanks for the link, that's fucking awesome

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Looks like the author isn't in this discord server eh?

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I noticed that the Level Design Studies videos are unlisted so this shits rare ;o

muted glacier
muted glacier
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speaking of, If anyone wants to see the interior textures now, I should have the zip file updated properly for you to hop in and see.

gritty forge
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how often do you guys scrap maps?

alpine depot
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most of my """scrapped""" maps are really just sitting on the backburner waiting for more SDK content so i can make them a little more varied than just "run around and shoot lol"

honest stag
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4x more scrapped than released

alpine depot
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ive scrapped a fair few parts of maps actually though

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mainly cuz of trenchbroom's size limit thing in the current version i use

gritty forge
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rn i feel like scrapping a map i've been working on
cant seem to work on any new areas without them turning out ugly or cramped

alpine depot
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the final arena in downtown showdown was gonna be a LOT bigger than just slapping down big john

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but i ran out of space lmao

last mason
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haven't finished a map yet, might be close to finishing one

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first map i was gonna finish was a mess of a map, very unorganized.

alpine depot
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derailed was originally gonna have a chase sequence with the guardian but dusk and the SDK isn't exactly equipped to make that work well at the moment lmao

muted glacier
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Ive scrapped a bit. Just because I didnt know what I was doing when I started and ive grown as a map maker. Ive gotten better ideas, so old ones get shoved aside if they didnt go anywhere.

last mason
alpine depot
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oh yeah the first version of derailed had an elevator sequence where enemies would've been in neighboring lifts and you had to fight them off but it turns out enemies dont like func_doors so i settled for a shittier solution

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it was gonna be a MASSIVE setpiece with a super cool chasm and some lifts and parkour and goofy stuff but it also being my first map didn't really help with my ambition lol

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and then in subsequent releases i just decided "fuck it" and copied some of the earlier tunnel setpiece and made the lift sequence shorter and threw a bunch of rats at the player

last mason
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i want to try and make a map that uses the crossbow jumps

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and fast fire

alpine depot
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lol thatd be cool

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FF totems are so cool

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we need more of them

honest stag
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Spent like 3 months on a map and scrapped it, but used variou assets for other maps

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Which also never released

last mason
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also current map im working on, will probably be very basic lighting and texuture wise, wanna make something fun before i make it pretty

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mapping is an art you learn and improve in increments, i could find the first three maps i made in doom, then show you the remakes in a ten map wad i made

alpine depot
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oh heres my first ever map

last mason
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first versions were fucking awful

alpine depot
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it was so weird

last mason
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nice Aqua

alpine depot
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then i was replaying half-life or saw a video or whatever and was like

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FUCK IT I WANNA MAKE ON A RAIL

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so i did

last mason
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hell yeah.

alpine depot
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its humble beginnings

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literally on the same day

last mason
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awesome

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lemme get screens of my current map

alpine depot
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damn it almost been two fucking years lol

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super wild

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and heres my latest map (assuming standalone and not part of any jams)

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downtown showdown is my favorite by far

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shit got wild lmao

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lemme find my old ms paint doodle for the canal fight cuz that differed from the original plans a lot

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oh yeah dont forget the v1 funko i put in

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vriska did the figurine and i love it

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so fuckin stupid its great

last mason
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oh right i don't have permission to post screenshots

alpine depot
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oh heres the museum part

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yeah just post a few messages and you should get rat quick

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i mean "mook" i forgot roles were changed

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lol

alpine depot
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man its so fun scrolling through the dev channel for DS

last mason
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well i'm on my new accoutn cause my old one got hacked

alpine depot
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have a lot of stuff i forgot about it

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oh shit woops it didnt load all the way

alpine depot
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yooo that looks cool

alpine depot
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man i never do blockouts lmao

alpine depot
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i skip straight to texturing

alpine depot
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lol awesome

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sickles are underrated man

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they can fucking REFLECT PROJECTILES

last mason
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Right now i got a good amount of heat on the player

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but i wanna crank that shit up

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I start the map giving you the super shotgun

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and iwant that to be a statement

alpine depot
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hahaha nice

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im already hooked

last mason
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you wanna try what i have so far?

alpine depot
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oooooh sure!

last mason
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lemme up it to dropbox

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also my goal for designing maps is to never be punishing or hardcore, its to be fun

crisp raven
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Sometimes I've had to do a few cycles of just making areas, deleting a bunch and keeping a few

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If you don't feel good about an area I feel it's better to just throw it away and make something better/different rather than waste time trying to find some way to make it work

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Even if you really like the area in theory

honest stag
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Blockouts are the best thing you can do, like ever

crisp raven
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I hate doing blockouts 😭

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They're so boring

honest stag
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boring but rewarding

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very rewarding

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making a blockout speeds up your map making process, eliminates the problem of you not knowing the flow of the map, and makes the following steps all the more satisfying

alpine depot
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i just make maps that i like so i never have issues with them lol

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ez

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oh you dont like my map? well FUCK YOU THEY'RE NOT MADE FOR YOU BUDDY!!!!!!

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so selfish....

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thankfully im the greatest mapper ever conceived on planet earth so no one hates 'em

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on a more serious note i really should do blockouts

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but yeah like torii said theyre boring lmao

mild juniper
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The benefits of blocking out the map outweigh any boringness by so much imo

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i don't even find it boring to do tbh

honest stag
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trespasser wouldnt have happened if i hadnt blocked it out lmao

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for real

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and neither would my jam maps

mild juniper
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it's fun coming up with interesting shapes and then seeing them come to life later with texturing

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yeah, if I don't block out I start spending too much time on some finnicky detailing bit and it's way inefficient

honest stag
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saaame

alpine depot
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honestly amazed my maps turn out so good without blockouts lol

mild juniper
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yeah, I know some people don't do them at all

muted glacier
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Id probably be more efficient if i did blockouts, but from a visual standpoint I just cant do it. I would never be able to finish maps.

blissful lion
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can you please share it with us?

alpine depot
blissful lion
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thanks

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thats the full map?

alpine depot
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ye

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rest of the textures are from dusk.wad

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but you can just use the transparent version thats pinned and its the same thing basically lol

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its a big map so uhh good luck finding it lmao

honest stag
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my child

alpine depot
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yeeeeees

honest stag
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my dear v1 funko

alpine depot
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ur an excellent father

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god we're great parents

blissful lion
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if i find it and isolate it, can i post it in uk discord

alpine depot
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sure, i never thought to do that lol

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actually here

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bam

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free .map for DS as a bonus gift i guess lmao

honest stag
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oh wait the meme channel? i can do it if you're talkin about that

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i want to carry my child myself

alpine depot
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god

blissful lion
#

post it it arts channel

alpine depot
#

the fart chamber

blissful lion
#

also

#

do you think text file would work better?

alpine depot
#

text for what?

blissful lion
#

like just copy all the brushes and paste it in a text file

honest stag
#

now that i think about it

#

it's more like a shitty action figure rather than a funko pop

alpine depot
#

the .map is basically a text file in itself

blissful lion
#

yeah forget about it

alpine depot
#

you probs could, tho itd be hard to isolate which brushes specifically

#

cant search for which brush group it is in notepad it looks like

blissful lion
#

will you post the file too

alpine depot
#

lemme just put it in the zoo and put it here instead

#

would be easier

#

wow i couldve done that from the start

blissful lion
#

zoo?

alpine depot
#

just a collection of brush props

#

devs usually call those kinds of dev maps zoos

blissful lion
#

ah

alpine depot
#

cuz its a gallery of everything they can use i guess

#

no idea why but its a cool name

blissful lion
#

is there an easier way of selecting bunch of brushes than ctrl + drag

alpine depot
#

you can double click if the brushes you wanna select are grouped

#

that'll select the whole group

#

otherwise it'll select the whole map lmao

#

textures r the same as i mentioned before

blissful lion
#

wait when i grouped bushes it wouldnt let me select specific ones

alpine depot
#

if you just select the whole group you can copy the whole group and then paste it in another map file just fine

honest stag
#

you can use func_group for basically the same purpose btw, but you can't hide them like the other way to do it

blissful lion
#

can you toggle trigger_hurt or teleport?

honest stag
#

try it, trigger_hurt should

#

teleport - not sure

blissful lion
#

how do i do parenting

honest stag
#

what would you like to parent?

blissful lion
#

now im trying to parent func_detail

#

so i have a button with a targetname and a func_detail with a parentname

#

doesnt work

honest stag
#

it should, weird
but also why not make the detail a func_door itself

blissful lion
#

im just trying to learn parenting

honest stag
#

try it with a breakable, i know those work for sure with parenting

#

same setup

#

oh wait

#

i misread your setup

blissful lion
#

ok breakable works thanks

honest stag
#

ah good

#

i got confused for a moment

blissful lion
#

so detail doesnt ig

honest stag
#

pointless to parent a detail anyway

blissful lion
#

yeah

#

im gonna try parenting a the burn barrel

honest stag
#

that should work too

blissful lion
#

any way to move door diagonally

honest stag
#

do you mean diagonally as in vertically?

blissful lion
#

yeah

#

prolly angles?

#

but that breaks when saving/loading

honest stag
#

you can probably do it the half-life way i'd assume yea
but then you dont have any visual indication as to where it'll move cuz TB is confused

#

even if it works in-game

blissful lion
#

unrelated, wouldnt it be cool if we made a cruelty squad looking map pack?

honest stag
#

hahaha well we had that idea sparked already

#

you could make a level end by killing a specific enemy and all too

blissful lion
#

like someone could make cs themed textures for enemies, and each one makes one map or something

#

i got a weird idea to replicate those toilets

#

and vending machines

honest stag
#

oh hey i've done vending machines once

blissful lion
#

but there wouldnt be any npcs that dont attack you

honest stag
#

it was... jank

#

but worked

blissful lion
#

how did it work

#

like dispensing items?

honest stag
#

i'm gonna draw it cuz explaining it in text would be confusing

blissful lion
#

pickups

honest stag
#

items yea

#

teleports dont work with pickups so i had to use items only

#

like bottles or hash

blissful lion
#

oh

#

it would be funny if you just dropped health kits from the hole in the ceiling

honest stag
#

but i made it before func_breakable was a thing

#

so now looking at it you could just break the floor under items dropping them into the tele

blissful lion
#

couldnt you just trigger the teleporters

#

or did you have the items stacked

honest stag
#

i did place several items actually but i dont remember how exactly i did it

blissful lion
#

so you could get them more of each type

honest stag
#

but also yes if it's 1 item - totally could jsut trigger teleports

honest stag
#

gonna post this here for u guys too

#

that screenshot of dave brought me infinite joy

blissful lion
#

is that from this anniversary stream

honest stag
#

nah

blissful lion
#

is it stream?

#

on twich?

honest stag
#

nope, long time ago i released this map and this screenshot leaked out

#

soon after

blissful lion
#

lol

blissful lion
#

it would be cool if more memes came in the goodies folder

honest stag
#

I sense my ego being stroked

crimson patrol
#

maximum ego increased

blissful lion
#

does killtarget work

crisp raven
gritty forge
crisp raven
#

Get you a man who can do both

gritty forge
#

you can put _minlight and _lightignore on func_water to make it ignore lighting around it

#

now we just need water to do nice wavey effect πŸ˜”

blissful lion
#

TIL you can do hollow and subtract

honest stag
#

Oh boy

#

I loveeee subtract

#

Super poeerful

mild juniper
#

Didn't know there was a DD remake?

blissful lion
#

@muted glacier would you mind if i stole your idea of having to collect pieces of explosives to blow something up?

#

i was gonna blow something up with just a button, but this seems cooler and it can help a non-linear level

honest stag
#

real chads steal ideas without asking

#

take this man as an example

blissful lion
#

lmao

#

where is this from

honest stag
#

stalker modder

#

cool individual

#

deranged

#

chad

muted glacier
blissful lion
#

thanks

#

ill try to make it myself

muted glacier
# blissful lion ill try to make it myself

If you need help, lmk. I might have a tip or advice if you hit a roadblock. If you want to see how I did the "pick up items" mechanic, id recommend downloading my Workbench showcase map from Dusk-mods.io and looking at it in the editor. When you have an item that the player "picks up", you have to make sure the player cant physically touch the item, because it will drag them out of bounds with it due to its high speed.

blissful lion
#

ay thanks

blissful lion
#

oh man the secret exit in hip3m4 is broken for me

#

im thinking of what could break it

#

the door i mean is broken

gritty forge
#

it's a neat effect but it takes a lot of brushes to actually look nice

#

i wonder if you could make fog that cuts off the outside of the map with this

blissful lion
#

illusionary brushes?

gritty forge
#

yeah

#

additive illusionary brushes

blissful lion
#

that stops bullets tho

#

so yeah outside of the map

gritty forge
blissful lion
#

but it may impact performance

gritty forge
#

that level in the screenshot is from half-life - it's a brush
....
in half-life the brush is a texture that goes from black to white and is set to the "additive" render property

muted glacier
blissful lion
#

a bunch of func illusionary with renderamt

muted glacier
# blissful lion that stops bullets tho

I see. But what if you made them func _ detail _ Illusionary? I dont think that that would block bullets or the player. Still might be heavy on performance though.

high magnet
gritty forge
#

i'm thinking of

#

a hollow sphere around the entire map

#

like a sphere ctrlk'd into a giant cube

#

except that'd need so many 1 unit thick layers of that inside out sphere to get a nice looking fog

blissful lion
#
  1. use a cube, not a sphere
#
  1. for the fog to have any effect there needs to be something behind it
#

so not completely around entire map

#

but something like buildings at the edge of it

crimson patrol
#

I don't think its worth the performance doing this

#

If you skip texture the rest of the faces of the fog brush you could have a lot of them

blissful lion
#

try to add this to something like lower

#

make like a low quality circle around the mountains

#

so the fog starts infront of them and finishes behind them

muted glacier
gritty forge
#

can you believe it guys

blissful lion
#

i really want to have fog when i complete this map

#

i have this cool idea for a next map

#

also, @muted glacier you’re supposed to put .bsp and .lit files in the maps folder

blissful lion
#

how do you parent doors to buttons

muted glacier
blissful lion
#

np

blissful lion
muted glacier
#

Should be as simple as the property "Parent" in one and "parentname" in the other. So door is Parent | button and the button is parentname | button

#

You cant parent buttons to other buttons if I recall correctly.

#

Basically the property Parent is looking for the Parentname to mimic/copy (parent -> parentname)
or in this instance (door -> button).

blissful lion
#

ok so the door moves a little but not as much as the button

muted glacier
#

So, you want to push a button and have a door move drastically?

blissful lion
#

ok the door kinda just flickers

muted glacier
#

Does the button return to its original position after its pressed?

blissful lion
#

yes

muted glacier
#

Do you want it to?

blissful lion
#

its supposed to

#

when you said parent did you mean targetname?

#

ok so it only works if you set the door speed to 0

#

oh you can parent button to a button that way

#

ig now you can have a button that wont move when you trigger it, but some other time (when the parented button moves)

muted glacier
#

Sorry I got busy with a machine at work.

#

You can have the button that the player presses that returns to its start position set off another button thats out of bounds that your door is also parented to. Set the second button to stay pressed, therefore the door wont return to its original position either.

#

If im thinking correctly. Like i said, confusing stuff sometimes

blissful lion
#

but the door cant move by itself

muted glacier
#

Wdym? Like the player being able to manually open the door without the button?

blissful lion
#

yes

#

or something triggering it

muted glacier
#

If you have the button moving the door, why do you want the player to be able to move it? Can you give me the scenario of what youre trying so I can be of better help?

blissful lion
#

like if you can move a thing in 2 different directions

#

i wasnt even making anything

#

i was just testing

#

and hey, ive learned that you can parent buttons to buttons

muted glacier
#

Then maybe its doors to doors that you cant. I remember there being some roadblock I hit when testing all this.

blissful lion
#

thanks for helping

#

there should be some kind of public documentation of what works and what doesnt in sdk

muted glacier
#

No problem man. I tried all this shit back when I was trying to emulate some func_train fuckery that doesnt exist yet.

blissful lion
#

did you succeed?

muted glacier
#

Nope. Lol. Apparently I found that doors cant parent doors, because I was trying to make an endless loop that I would use to continually trigger elements in the level, but upon activating the first door, instant hard crash. I actually have it in a level thatI never released as a prank. A secret in the level was a black room with a red button on the table and a sign that says "Do Not Press". Pressing the button causes you to have to alt f4 to close dusk kekw

crimson patrol
#

lmfao

#

what are you guys working on rn

#

i kinda wanna retexture the weapon models

blissful lion
#

the hospital map you might have seen

#

im on the fourth floor rn

crimson patrol
#

i think that map is gonna be a banger

blissful lion
#

i have a surprise planned at the end

#

i hope ill be able to pull it off

muted glacier
#

PLEASE retexture me the weapons to look grungy and dirty. Trying to get world war 2esque.fatrat

crimson patrol
#

i wanna do gold and yea youve given me an idea

#

i remember the weapon uvs vriska showed were... problematic

#

im not as good at retexturing as.. i think it was veven or aqua who made custom textures for tresspasser

muted glacier
#

I dont know jack about retexturing, which I need to learn so I can retuxture the enemies. Weapons are low on the priority list, but would be cool.

#

Texture creation in general is probably something I should learn, because the textures on my map that are base game werent made by me. I feel bad using them even If i am giving credit.

alpine depot
#

veven did the textures for trespasser i think i only playtested lol

#

or was it already released? idk lmao

crimson patrol
#

i just yoink textures from sven coop and edit them

alpine depot
#

i usually just find wads online and make do with 'em

#

quaddicted has a lot

crimson patrol
#

quaddicted and that sven coop site are gold mines

blissful lion
#

im gonna stick with only dusk textures for this map

#

they cover mostly anything, but it does miss some useful colors

gritty forge
crimson patrol
#

yo its that guy that did the viscerafest music

muted glacier
#

Im working on the same shit ive been doing for 8 months now. Just started adding invisible barriers to keep the player in bounds. More time consuming than I first anticipated. But should finish that today.

crimson patrol
#

i have not worked consistently on my map for months

muted glacier
#

I had a gap of about 2 months where work overworked and fucked me over, and my depression went deep so I didnt do anything with my life. But I found a job I actually enjoy that doesnt treat me like a machine, and my motivation came flying back. Crazy how that works.

crimson patrol
#

glad to hear youre doing better

muted glacier
#

Thanks Glad to be back to normal. Love hanging out here talking to people about things we mutually enjoy. space_love

indigo dune
#

Hi I’m new here, how can I find mods/maps for dusk? I read that you can get half life/doom maps for the game, is that true?

#

Also how do I download them

crisp raven
#

Mods are posted here

#

Most mods have instructions on how to install them.

indigo dune
#

Thanks!

muted glacier
#

then what the fuck. I know theres something I couldnt do.

blissful lion
#

would it be fine if i didnt include the riveter and the sword anywhere in my map?

honest stag
#

ur call if they're too strong for the map

blissful lion
#

i dont want the last boss getting cheesed

honest stag
#

which enemy is it
spoiler tag it

blissful lion
#

||im prolly gonna have 1 experiment and then a custom boss||

honest stag
#

wdym by ||custom boss||

blissful lion
#

||funny func_breakable||

honest stag
#

ah ok

#

the sword wont cheese the boss, but it will help cheese the rest of the map imo

blissful lion
#

yeah thats why

honest stag
#

riveter - if you don't give the player any additional ammo it should be fine

#

and if it's secret

blissful lion
#

maybe

honest stag
#

it hasss uhhh 5 ammo by default

#

iitc

blissful lion
#

yeah thats cool

#

how can i make those doors that open to the sides

#

like 2 parts each goes in 1 direction

honest stag
#

wdym by "to the sides"

#

ah

next bear
#

For some reason I can’t save when using mods, is that normal?

honest stag
#

there may be a better way to do it, but here's mine
make 1 door, then a second one that will go in the opposite direction
make them openable by a trigger/button that targets both of them

ancient depot
#

Saving in general in the SDK is kinda borked, the campaign especially

honest stag
#

fuck

ancient depot
#

I really wish we didn't include the campaign

#

It wasn't ready

honest stag
#

campaign saves dont work, and in custom maps they break things

honest stag
blissful lion
#

yeah i thought of the same setup but those doors are widely used so i thought there might be an easier way

honest stag
#

it worked better in quake

#

if a door touched another door directly they would both open when 1 is used

#

so you'd have doors like that E1M1 base entrance without much effort

#

hm i dont remember if that works in dusk actually

#

but i think it doesnt

#

cuz i remember losing my mind over trying to copy the quake door

ancient depot
#

Doors that touch are supposed to be triggered together

muted glacier
ancient depot
#

Though that's behaviour inherited from Quake

#

It definitely makes sense to offer a way to extend that

#

I don't think it makes sense to force the requirement of the doors touching

honest stag
ancient depot
#

Both

#

Dusk copies Quake's behaviour here

muted glacier
#

Shit im still trying to figure out doors that swing open. Followed a tutorial and it just didnt work at all

honest stag
#

huh
i swear you could just have 2 touching doors and they'd both open when touched

ancient depot
#

Yeah

blissful lion
#

what if doors just triggered eachother

ancient depot
#

That's what I mean

honest stag
#

and that means they wont open with using

blissful lion
#

hand

honest stag
#

hand yea

blissful lion
#

there should rather be a spwanflag to make it not openable by hand

#

what does don't link do?

ancient depot
#

Disables the behaviour of touching doors

honest stag
#

the thing that makes them open if they touch

#

ye

ancient depot
#

When doors touch, they "link"

#

Which basically treats them like one door

#

Sometimes you don't want that, so don't link is there

blissful lion
#

i thought it had something to do with targeting

honest stag
#

i assumed that too when i first saw it lol

blissful lion
#

so linking doors work now in dusk?

honest stag
#

if it turns out that they do - my little meltdown over at beer books a while ago will have been in vain

#

i vividly remember trying so hard to make a copy of the quake doors but they just refused to open properly

#

specifically they refused to link

ancient depot
#

Linked doors have been implemented since like the beginning

honest stag
#

at this point i should accept i'm delusional tbh

#

imma try it rn

#

just in case

ancient depot
#

You can see it by opening up quake e1m1

#

It has linked doors

#

Like the gold key door

honest stag
#

yea
yea they work
the fuck was i going crazy about then

thanks for making thing clear cuz i almost made another man believe my self-lies

ancient depot
#

Vriska sanity iceberg

honest stag
#

omg i found a map where i was trying to get it to work

#

cursed screenshot incoming

blissful lion
#

its prolly a pile of buttons

honest stag
#

worse

#

there are so many triggers here that my laptop is having trouble

#

and that texture is streched to shit yes

ancient depot
honest stag
#

im trying to pull them apart to count but it doesnt even make a dent in their number i think

#

they all trigger one single part of the door

blissful lion
#

trigger _once is something you walk into right?

honest stag
#

yup

#

i think i wanted evey single trigger to activate each part of the door at once

#

but smth went

#

wrong

#

i guess

blissful lion
#

wait thats just a quake door

honest stag
#

yes

blissful lion
#

i feel sorry for you

#

at least youre here now to teach us the wisdom of trenchbroom so we dont have to lose our sanity ourselves

honest stag
#

not really true considering i pretty much lied to you before zom came in lol

blissful lion
#

np

#

vriska support is still better than dev support

honest stag
#

well like 80% of what i know is thanks to dev support

#

rest is dumptruck_ds

#

also iirc the reason they're called "dev support" is cuz they support the other devs at new blood on various projects all over the place

#

not just 1

blissful lion
#

ik

#

i was referring to support from the devs as dev support

muted glacier
#

X50Rune newblood bucks to someone who can send a video my way that helps.

honest stag
#

the actual door needs to be placed at XYZ 0 0 0, have an "origin" property which is set to coordinates of the place which you want the door to rotate around and have a "distance" property that decides how far the door goes
You can also add a "speed" property for obvious thing

#

so it's like the door is being projected from the center point of the map onto the "origin" point being the "hinge"

#

i can send you a .map where i have a func door rotating set up to a certain place on the map

#

so u can look at it yourself

muted glacier
#

Ohhhhhh holy shit. That would be why the door was wayyyy off. If you could send that so I can see thatd be awesome

honest stag
#

Well fuck i'm in bed lol but lemme look over at beer books

#

I'd like my nbucks please

muted glacier
#

You can wait. Im at work for the next 8 hours anyway.

#

+50Rune

honest stag
#

I'll dm it to you l8r

#

Nice

blissful lion
#

100% change the speed

#

i def heard from you vriska that rotate is super complicated

blissful lion
#

ok it is incredibly stupid

muted glacier
#

Ive messed with it before and its so frustrating. But all the info about it that I know is via word of mouth

gritty forge
#

what counts as a brush at 0 0 0

blissful lion
#

why isnt the origin just the point where the stuff rotates around and the brush stays where you place it in tb

gritty forge
#

does the starting brush that loads when you first make a map count at 0 0 0

blissful lion
#

bottom left corner of the brush should be in the top right when looking trough all 2d views

gritty forge
#

?? what if you have multiple func rotating doors

muted glacier
#

Im sure it should. @gritty forge as long as its aligned correctly

blissful lion
#

ig you have to place them in the same spot

muted glacier
#

Multiple doors all sharing space at 000 that are all separatly set to rotate around different points

blissful lion
#

it depends of how you wnat them to rotate

muted glacier
#

Just put them in different layers

blissful lion
#

door1

#

door2

#

door69

gritty forge
#

can't reuse one either

#

gotta duplicate it

blissful lion
#

ok i hate vriska for saying that rotating doesnt work or that it isnt worth it

#

or something along those lines

muted glacier
#

Now the goal is to make a func_pushable into a saloon door that can swing open and shut as you walk through it mikewtf

blissful lion
#

is the way rotates work done only in dusk sdk or does it work the same in quake?

#

i think you dont need them to be on 0 0 0

#

just on the axis you want it to rotate around

muted glacier
#

No theyre different in quake.

blissful lion
#

i didnt know breakables disappear or get misplaced when saving and loading

muted glacier
#

Yeah saving and loading is wonky in the SDK

blissful lion
#

broken stairs attempt

muted glacier
#

Love the rebar and the stair outline where it used to be on the wall.

blissful lion
#

thanks

#

does it look realistic of how it would fall?

#

its not final, im gonna try to destroy them a bit more

muted glacier
#

Yeah id say so. Once theres alittle more destruction to it itll look better.

blissful lion
#

yeah

#

i have to place it correctly so it blocks you from going from 1st to ground floor and from ground to the underground floor

#

oh cool im now faith reference role

mild juniper
gritty forge
#

will turning off flashlight be in the next update

#

using torches in crypt of the flesh is just 🀌

#

makes up for the horror jumpscare

muted glacier
#

"You broke your flashlight in the fall" sadleon

gritty forge
#

maybe it could be a spawnflag duskthink

crimson patrol
#

"The fall broke your flashlight" hark

muted glacier
#

I fucking hate those frog bastards.

gritty forge
#

the flying cultist assholes are really annoying too

#

terrifying spawns of hell

honest stag
#

Try making a couple of em

#

Too clunky of a minor effect

honest stag
#

This is a half life feature

#

So tb isn't even supposed to have em

gritty forge
#

how does lightproxy work again?

#

you can color certain entities with special lighting if you use lightproxy right

#

iirc someone said special enemies could be made with a different color & edited health values duskthink

honest stag
#

It does work, yes

#

Oh misread

#

Anyway lightproxy property is placed on an ent the color of which you want changed, and set to the targetname of an entity that is colored with the light you want

#

So a func_deatil is in a blue room, has targetname 123
Leatherneck gets lightproxy 123

blissful lion
honest stag
#

Yea

#

Thats why they're so wonky

blissful lion
#

theres definitely a drawbridge in scourge of armagon

honest stag
#

If you had used smth like hammer they would work fine

blissful lion
#

and the clock

honest stag
#

well func_door_rotating specifically is half lifr only

#

Hammer, the goldsrc level editor

blissful lion
#

ah

honest stag
#

Just had a short dream where i lived in trenhbroom and had to eat my own brush made burgers

#

I uploaded that burger and everyone hated it

#

Gonna remake it when i wake up

honest stag
#

I fucking have to make it so u guys tell me how bad is it actually

gritty forge
muted glacier
#

B E E S E C H U R G E R

crisp raven
blissful lion
#

does the compiler not skip any faces on all funcs?

crisp swan
honest stag
#

Just realized i actually already made a brush burger wtf

honest stag
#

Func_wall gets faces culled for sure

#

Maybe there are some that dont

ancient depot
#

brurger

muted glacier
alpine depot
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just scrapped a big giant arena i was blocking out

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very upset

honest stag
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Better now than later

alpine depot
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i thought it was turning out good

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but nah

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kinda looked like ass after a bit

blissful lion
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broken stairs again

honest stag
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i will never take stairs in that hospital

gritty forge
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Y'all always use elevators?

honest stag
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no, i climb the window

gritty forge
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this reminds me about that thing a lot of games does where you have to like go out a window and run around the outside of the building

burnt haven
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Possible to run this map in Dusk or no?

blissful lion
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just try

honest stag
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well

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you'll probably see the geomerty and stuff but dont expect any gameplay to work as intended

blissful lion
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like the map wouldnt function?

honest stag
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i don't know enough about quoth but since it's a mod, i'd assume it has custom features

burnt haven
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Yeat thats about as far as I got, loaded the map and no textures or enemies

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but triggers seemed to work

honest stag
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not having texutres if fixable i think but yea having no enemies is not suprising

burnt haven
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I just wanted to try a quake slaughter map with dusk enemies lol

blissful lion
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do you need the wad files in the mod folder to fix textures?

honest stag
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go for vanilla quake then

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that should do it

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either the wads or a palette

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or both

blissful lion
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but its not a requirement, right?

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so sometimes it works sometimes it doesnt without .wad?

honest stag
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i'm honestly not sure wtf is going on with that because i remember it pretty much always worked with just the palette

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now i always add the wads just to be sure

blissful lion
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anyways, do you know the difference between func_detail, detail_wall and detail_fence

gritty forge
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no

honest stag
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so here's how i understand it

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func_deatil by itself is just done for performance reasons for VIS to not freak out over small detailed brushes

func_detail_wall is similar, but it goes even further and doesn't screw up things if the detail is touching the floor

func_detail_fence works better than those above for when you're using transparent fence texures for reasons unknown to me

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it's hard to tell the diffference since we dont have VIS

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in fact u cant

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And i didnt really dive into vis because yeah not supported

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So this may be totally wrong

blissful lion
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doesnt vis skip texures outside of the area you can see?

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or other stuff too

honest stag
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Dynamically, yea

So you can move between rooms and it cuts out faces you can't currently see

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Qbsp culls all faces outside the map when sealed

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So the easier you make life for vis, the better results

crimson patrol
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If your map can't be sealed you can just skip texture everything the player can't see

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It is not very time efficient though

blissful lion
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does anyone have a wad with skip texture?

muted glacier
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@blissful lion This is Dumptruck_ds' from the quake community but it should work perfectly fine. Not sure why I had it on my phone though kekw

blissful lion
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ay thanks

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now if i could understand the readme

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"rewuire" uwu

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"cause a bsp split and portal to be generated the on the surface"

blissful lion
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ok doesnt work

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at least theres rendermode 1 renderamt 0

blissful lion
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gamin'

summer vine
dire furnace
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hey, which mods would you guys recommend?

crisp raven
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Only mods or maps as well?

blissful lion
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arent 90% of mods just cursed

crisp raven
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Yeaaaaah

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This one is winter themed πŸ˜€