#dusk-modding

1 messages · Page 101 of 1

honest stag
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oooooh that'd be cool to see
im assuming you put a lot of screenshots of them into the dev screenshot foilder in goodies

ancient depot
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Some of them can be seen in the screenshots and some early trailers yeah

honest stag
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"fuck making this several times imma just copypaste it"

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i feel that

ancient depot
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The very first dusk trailer has several old things in it

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E1MS2, some A1M* maps, etc

honest stag
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so what does A stand for

ancient depot
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No idea

honest stag
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act 1?

ancient depot
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Could be alpha, could just mean act, etc

honest stag
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ah ok

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lets see if i can find more in EP2

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oh hey i found the door trigger that flips the escher labs lol

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that's neat

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i keep hitting absolutely random death triggers while noclipping lol

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found this room in e3m8
is this the unfinished large pillar room

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with lava at the bottom

ancient depot
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Could very well be

honest stag
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there is no noclip cheat in the past builds right

ancient depot
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Nope, it was added in the SDK

honest stag
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dang

ancient depot
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You could move the Player object around though

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Using the runtime editor

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You might have to disable the CharacterController component on it first though since it overrides movement, then move Player, then turn it back on after

honest stag
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alright i'll see if i can do it

ancient depot
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As a bonus, disabling that component will remove gravity on the player so you can enter exact coordinates to check stuff

honest stag
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oooh little hideout in crypt of the flesh

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with torches

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imma try that tool now

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is there a way to specifically search for inactive objects?

ancient depot
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Not sure

honest stag
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hm aight

ancient depot
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The names of the objects probably don't help lol

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Cube (2)

honest stag
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CUBE CUBE CUBE CUBE

ancient depot
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Even some of the actual character models are called Cube

honest stag
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lmao

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oh wait inactive ones are just greyed out

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how did i not realise lol

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alright so iwent out to a small custom map to screw around and

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it only has a leatherneck and some props right

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why is the goat tex there lol

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and the guardian

ancient depot
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That is pretty weird

honest stag
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oh it actually has a ton of shit

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like all the enemy tex, all prop tex

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is that supposed to be there

ancient depot
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Maybe it's not just searching the scene

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But all assets

honest stag
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maybe, i'll try to look around

ancient depot
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DUSK makes a lot of assets loadable at runtime so it would make sense if it was using Resources.LoadAll or something

honest stag
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ok it seems i need to look at the insides of worldspawn to interact with shit on custom maps

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makes sense i guess?

ancient depot
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Yeah

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Though for performance reasons the update doesn't have a root object like that

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It's faster to have everything on its own like in normal maps

honest stag
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screwing around here made me thing if it's possible to parent things to an enemy

ancient depot
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You could totally do that yeah

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I think there's a bug in the current build that stops it working but there was a patched dll I posted at some point

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You could mess around and do stuff with the inspector though for sure

honest stag
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i sure could

long anchor
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mashedpotato1139

ancient depot
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mashedpotato1139
I suppose one could say: dam...

honest stag
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DAM....

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that fuckin map blew my mind, i've never seen shit like it at the time

crimson patrol
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ok i need to play this if its so good

honest stag
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it's very old so things may be broken

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but it's on moddb

blissful lion
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whats func_wall

honest stag
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Almost like a dummy brush entity

blissful lion
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like so you can set minlight and it doesnt actually do anything

honest stag
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P much

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Stuff like rendermode/renderamt

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Func_wall seals maps, func_detail doesn't

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Func_detail also affects vis stuff but vis isnt a thing yet

blissful lion
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what even is vis

honest stag
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It's that thing that stops rendering stuff that isn't in your immediate view

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Performance stuff

blissful lion
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quake needs this file?

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i think unity does that by default

honest stag
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It's part of the compilation process, its not a file

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Qbsp, then light, then vis is the usual

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Qbsp does a portion of that if the map is sealed

blissful lion
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oh yeah i was thinking about .pts

ancient depot
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pts is a debugging file

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lets you see leaks and stuff

gritty forge
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whats .prt

ancient depot
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prt contains portals

honest stag
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Isn't that needed for vis

ancient depot
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it's used by the vis tool

honest stag
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Yea

ancient depot
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Quake 2 BSP and above store the portals in the actual BSP

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Which is why there are no prt files there

honest stag
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Been meaning to try out some Q3BSP

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see if there's any benefit

summer vine
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@gritty forge love the work you did. Blender right? Is it as simple as dropping the model in an asset folder and custom loading the asset in trenchbrush?

honest stag
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Nope

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Not at all

summer vine
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Im having fun mapping but i would love to know if there are some resources for custom models and anims.

gritty forge
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nop

summer vine
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Ok.

gritty forge
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they are not supported currently

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you can only replace existing models

summer vine
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Ah i see.

honest stag
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The process of actually porting a model isn't simple either

gritty forge
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and its kind of wonky

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my pitchfork guy ended up flying in the air and not having textures

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lol

gritty forge
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when ported in game

honest stag
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Its old and shitty but it gets the point across

gritty forge
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what the fuck

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Big Chungus.

summer vine
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Nice. Thanks! Too bad its not super easy. But still. Neat.

blissful lion
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are you fucking kidding me

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why did you age restrict

honest stag
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lol

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I think i did it by accident

honest stag
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Thank fuck i unlisted 90% of my playtest vids

blissful lion
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why, are they so bad

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well having like 3 different mods loaded isnt correctly showcasing the map

honest stag
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Nah not bad, just weird to make other people see vids intended for 1 person that asked me to playtest it

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I had this thing for a bit where i played literally every single releasing map on video

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Just dont really have the opportunity to freely talk and record anymore

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It was fun to do though

blissful lion
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you still do a lot for us new modders

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nb should just hire you

honest stag
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Dusk mods janitor

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Paid in unused content

blissful lion
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also, thoughts?

honest stag
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Interesting question

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I think crossbow still breaks stuff?

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Needs a quick test to be suee but im in bed

blissful lion
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but can it hit a point entity

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ok ill try

honest stag
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Also how would you make a breakable a point entity

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Thats not really possible

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Like i dont think it would function

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What effect are you trying to accomplish

blissful lion
honest stag
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Yea i dont think it will actually break

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It's represented as a cube but its literally a point

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So like the dead center of that cube

blissful lion
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ok yeah it doesnt work, just make the smallest possible brush

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small chance to hit it

honest stag
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So what is it that you're trying to do exactly

blissful lion
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a brush that can only be destroyed by explosions

honest stag
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Oh like the cracked ones in dusk

blissful lion
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yeah

honest stag
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I actually have an absolutely fucked concept of that but it's too weird to use

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Sooo you know how explosives are physical objects affected by teleports

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Like rivets

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Or barrels or gascans

blissful lion
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yeah

honest stag
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So what if you like, barred the breakable away with a transparent wall and put a teleport entrance protected by func_clip

The teleport entrance leading to the other side of thr wall, to the breakable

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So
Breakable - teleport exit - invisible wall - teleport entrance - func_clip

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Shoot/throw explosive and it reaches the breakable

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Bullets donr teleport

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Hitscan ones

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Then pull it all down with parenting

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Probably too complex for smth like that

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Easier to use just a targeted breakable with a simulated explosion

blissful lion
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like what i said?

honest stag
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Wdym

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I meant like

blissful lion
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simulated

honest stag
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Telefrag 2 barrels into each other at the same time as the wall is broken by a trigger

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So boom happens and wall breaks

blissful lion
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im talking about you blowing up stuff with riveter/mortar...

honest stag
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Yea and that is not exactly doable rn because thell be breakable with hitscan

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Or melee

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Aside from that megajank way above

blissful lion
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do you know my method?

honest stag
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The tiny brush?

blissful lion
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so you make a breakable, but give it a targetname and set it so it cant be broken

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inside of it put a tiny breakable that has the big breakable for a target

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the small b is protected from hitscans by big b

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and explosions travel trough walls

honest stag
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Oh wow i did that amd forgot about it fuck me

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3 am brain

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I really need to sleep

blissful lion
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sleep

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now

honest stag
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That fuckin uberjank thing will now haunt me as the most embarrassing idea ive sent here

gritty forge
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can't wait for zombie to smack up the sdk code on git so I can send stupid pull requests

ancient depot
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we'd probably have to set up a thing that makes you sign something before you do a PR

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to make sure we have full ownership of the code so it doesn't complicate things in the future for ports that might use it etc

muted glacier
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set the health of the breakable extremely high so that the player cant really break it, and have the trigger trigger the breakable when the barrel explosion happens.

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Unless im wrong and misunderstanding what youre trying to do lol

blissful lion
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are you talking about scripted explosions again

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Vriska said you could just set the breakable health to 0 so its indestructible

crimson patrol
blissful lion
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looks like fun gameplay with good performance

crimson patrol
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Idk about the 2nd part

blissful lion
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/ s

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i guess its proof of concept, but dusk doesnt really work in too big spaces

crimson patrol
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Yea dusk is made for cqc fighting, but sniping is pretty fun

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Also, I figured out the reason I couldn't hit the chomper, the hitbox was lagging behind

blissful lion
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i think his hitbox is just off

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i placed him once in my map and it was weird

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also little chompers had boneballs texture on them for some reason

crimson patrol
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Yea they have the boneball texture

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!kindaweird

mild juniper
ancient depot
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That's an fgd thing

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Not something the SDK affects

gritty forge
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can we expect any way to change the "press any key to enter the horror" screen in the sdk update

ancient depot
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Probably not

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But I'll look into it

gritty forge
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ambience and sfx someday 😔

vast palm
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Yeah custom loading screens would be nice

gritty forge
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how does parenting work?

still raptor
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it makes an entity a child of another entity

crimson patrol
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The cycle of life

mild juniper
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finally moving on to prelim texturing

alpine depot
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oooooh i cant wait to play this bad boy

gritty forge
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Egypt?

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YES! EGYPT AGAIN!

alpine depot
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YEAH BABYYYY

gritty forge
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good luck lighting

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it's my least favorite step

mild juniper
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I don't wanna spoil the surprise but I think it will be quite a nice little package~

honest stag
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Hahaha it sure will

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I guess we're keeping it hush-hush

mild juniper
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yeah to a degree i suppose

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i just dont like counting my chickens before they hatch ; p

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ill def keep posting screenshots of the maps as they progress

mild juniper
mild juniper
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LOL

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so I found an insanely fun gameplay gimmick and i tried to make quick little poc to test it

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pro-tip: bounce pads should not be set to 400 strength

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everything is just being yeeted into infinity and beyond

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i thought 200-400 would be medium/high but uh evidently not

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p lols to see tho

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it took several minutes of back breaking work

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you basically just bhop around and practice middies with the rivets/mortar

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if youve ever played the quake 3 middy maps where the whole floor is a bounce pad and you only get a rocket launcher its like that

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except its not the whole floor

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or like endif but without the teles

honest stag
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Ah that brings back memories

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Ive set a jumppad with a 999 force in one of my early maps

crimson patrol
mild juniper
# crimson patrol

Lol man that's good, I wonder how many units you go flying to mess with the floating points like that

honest stag
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U dont fuck with the 999 jump pad

honest stag
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starting a twitter account
screenshots from custom dusk maps

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time to share the beauty with the world

muted glacier
willow ginkgo
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so im getting a problem with dusk sdk where it would just turn some textures black, specfically the shotgun ammo and grenade pickups, and also i think the
i never messed with the texture files, in fact its still there in both vanilla and in the folders, doe i did mess with the audio files for a mod (turns out i can just load em like normal) and i think the smoke effect actually lost some of it's transparency but im not sure

honest stag
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entities take the pixel right below them as their light level, so maybe they're a bit deep into the ground?

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do they appear visible if yoi shine the flashlight on them?

willow ginkgo
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no checked the vanilla version, its normal

honest stag
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have you installed any mods?

willow ginkgo
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i completely deleted the sdk folder then reinstalled the game and yeah no dice

honest stag
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hmmm
can you still go into the modding menu and check what's enabled/disabled

willow ginkgo
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hmm maybe doe i removed the mods folder so thats probably not the problem?

honest stag
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every base dusk thing should be in the "dusk" folder in mnt>local

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alright give me a moment here

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can you open that folder?

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try to find the shotgun shell texture, it should be innn

willow ginkgo
honest stag
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hm

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weird

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do they appear visible if you shine the flashlight on them?

willow ginkgo
honest stag
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that's sdk fuckery then

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probably that pixel thing

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it may work in vanilla but stuff is different here

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sooo u may stop worrying about the game being broken

willow ginkgo
honest stag
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no way to fix that if you're playing the campaign

willow ginkgo
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strange cuz that never seemed to happen to me before

blissful lion
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how to make this

honest stag
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ah, the chad skills of master mcclone

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those are rendermode 1/renderamt 100 illusion brushes

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or some different renderamt

blissful lion
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whats that

honest stag
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little half life feature that makes a brush transparent

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rendermode/renderamt are properties on func_illusionary

blissful lion
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oh ok

honest stag
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rendermode's value is 1, renderamt is 0-255

blissful lion
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half-transparent?

honest stag
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dont remember if 0 is fully visible or fully transparent

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somewhere around 100 is usually good tho

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for either glass or stuff like that

blissful lion
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doesnt f illusionary stop bullets?

honest stag
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yea but he used that on an intro section without enemies

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so it didnt affect any gameplay

blissful lion
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really cool

honest stag
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ikr

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shame he went on to exclusively map for quake

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guy is a chad

blissful lion
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why isnt there a brush func that lets everything trough it

honest stag
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alpha version

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just gotta wait

blissful lion
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so sdk can add custom funcs?

honest stag
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anything the devs want yea

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func_clip is a purely sdk thing iirc

blissful lion
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iirc dumptruck showed it of

honest stag
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he used a clip texture

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which is a bit different

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i think we used to have a problem where clip textures didnt make clip brushes, maybe still do

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so devs put a func_clip as a work around

blissful lion
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ah

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but could compilers support any new func?

honest stag
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they don't need to if it all can be done in unity when the map is loaded if i understand it right

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aside from stuff like lightmapping? this is going beyond my knowledge btw

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so i may be talking outta my ass at some point here

blissful lion
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is light even affected by funcs?

honest stag
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yea
stuff like func_wall doesnt cast shadows for example

blissful lion
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that means it doesnt affect light

honest stag
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if you noticed, doors and breakables dont cast them either

blissful lion
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does light just travel trough them?

honest stag
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yea

blissful lion
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cus that’s what i mean

blissful lion
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some screenshots

foggy creek
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lookin good

muted glacier
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Thats dope. Very "Backrooms"-esque.
Uncanny Valley

blissful lion
mild juniper
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like an abandoned mental asylum

mild juniper
crimson patrol
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you know whats coming

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every mention of a round object here will trigger me to post this

gritty forge
mild juniper
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ah mint

mild juniper
muted glacier
honest stag
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Check this shit

ancient depot
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When I see stuff like this, it makes me really think that my stance of "we don't want to make a custom editor" might change

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This is something that the editor could automate

honest stag
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Lmao yea

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But even then we could just use iunno j.a.c.k

ancient depot
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I was imagining an editor where you could create macros of some kind

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so you hit record, make that shape, then save it

honest stag
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That would be really neat for arches and shit

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And if you could share that around, man

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But i guess you can already do smth like that

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Just make the shape once and store it in a backup .map

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Just ctrl+c it from there if you need it in ur map, and then you can use that one for copying

crimson patrol
honest stag
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Lets not get the jack guy on anything

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At all

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Ever

crimson patrol
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yea hes a joke best forgotten

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RIPBOZO

mild juniper
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I've used JACK before for some HL mapping (tutorials only, pretty much) and it's got nothing on TB

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the way TB flows is just so fucking good

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I'm eagerly awaiting the day TB gets full HL1/goldsrc support

gritty forge
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bussin 😋

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will animated textures come in the sdk update

ancient depot
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Support for Quake-style ones maybe, but custom ones I'm not sure yet

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Need to think of a nice way to actually define them

muted glacier
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dont they already exist? I swear I have a doom wad with a moving water texture.

ancient depot
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nope

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the water has a special effect on it that makes it animate though

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it's not frame animation though

muted glacier
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ohhhhh okay.

still raptor
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yeah thats animated within its shader

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however what we could probably easily do is support scrolling uv's

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which would allow some semblance of animation without having to build an entire way to define animated textures

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this would also allow stuff like train levels

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which honestly, is a staple of the genre lmao

ancient depot
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you could probably hack that currently with a teleporter and a moving brush lmao

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would have to line up the teleporter perfectly

gritty forge
still raptor
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well we would likely just add them as keys

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scrollX and scrollY or something like that

honest stag
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scrolly :)

still raptor
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could also have those values get set by a trigger maybe

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so you can start and stop scrolling

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or change speeds

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but idk, no promises lol, im just saying that would be pretty simple to implement vs actual animated textures

ancient depot
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see it's tough because

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what if you want to tweak the scrolling per face?

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and not per brush

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pretty trivial to implement code-wise, but as far as "how do we define this in a .map" it's really hard

thin quartz
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hey is there any eta on linux sdk support?

ancient depot
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nope, Linux and Mac aren't planned until the final release probably

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It's much more taxing to do all those builds right now

mild juniper
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with the upcoming SDK update will we be able to make maps for endless mode?

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sorry if that's been asked before, I searched for it but couldn't find anything relevant

ancient depot
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Maybe. It's not currently implemented but it might make it in

honest stag
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@ancient depot sry for ping, but i've notcied that the -skipdos thing doesnt seem to work

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did it break by any chance ot is it not supposed to be-skipdos orrr

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what could it be

ancient depot
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-skip-dos, not -skipdos

honest stag
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OHHHH

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FUCK

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me

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i kept thinking it just didnt work

ancient depot
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lmao

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at some point it'll probably get changed to a setting

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via the console

honest stag
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dusk.cfg beegpog

ancient depot
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so it'd be something like +g_no_dos_intro 1

honest stag
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for real tho i'd be neat to force stuff like color palette settings on the player

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at least temporarily

ancient depot
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yeah I need to think about how that could be handled

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since right now if a mod tried that, it would be permanent

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which is... not good

honest stag
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hahaha yea

ancient depot
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so I need a way to have transient cvar modifications

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maybe I'll just make it mark all cvar changes made from a mod cfg as transient

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and tie them to the mod

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so when the load order changes, it discards them all and re-runs them in the load order

honest stag
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i swear i feel like i'm going insane but are you SURE that the load order in the modding menu doesnt matter

ancient depot
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It has always mattered

honest stag
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wh-

ancient depot
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A mod with a higher load order will override assets in a mod with a lower load order

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Which is why the base game should always be at the bottom

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at some point dusk will probably get moved to mnt/base/ instead of mnt/local/ or something

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and then hidden from the mod menu and forced to be loaded first

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same for dusk_mp

honest stag
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i think i'm just delusional tbh because i have a vivid memory of you telling me that the load order doesnt matter

ancient depot
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nah I'd never have said that

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might've been someone else

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I specifically designed it so that the load order is an important factor

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so you can pile mods on top of each other in order of importance

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eg, so you can have "patch" mods

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theoretically the main game could be split up into separate mounts

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"dusk_models", "dusk_maps", etc

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so if a mod replaced enemies, you could set the base models higher to disable them

honest stag
#

yea it was probably someone else then

anyway a question about it, is there going to be a way to keep dusk base content always below? it's sorted alphabetically and i have to move some of the mods up/down

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the order of which doesnt stay

ancient depot
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that'll be built in

honest stag
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ah okey

honest stag
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oops

ancient depot
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the internals of a lot of that stuff is being overhauled

honest stag
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i have a little makarov texture mod and dusk overrides it every time to the point where i forgot i had it even tho it's always enabled

ancient depot
#

I might actually change it to sort by folder date instead

honest stag
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also what's mod.io integration supposed to be? i saw a folder named that

ancient depot
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so if you add a new mod in there it'll be at the top

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basically the equivalent of workshop for non-steam players

honest stag
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so they'll be for manual installation from mod.io?

ancient depot
#

automatic

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local is for manual stuff

honest stag
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huh, didn't know mod.io could have automatic stuff

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neat

ancient depot
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yeah they have an api for it

foggy creek
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Does anyone know the rendercolor for the red, Blue, an Yellow keys?

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I mean for the indictor texture

mild juniper
ancient depot
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I don't really want to go that route because then stuff like resolution is tied to the mod

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not a great user experience

mild juniper
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just thinking out loud

ancient depot
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I was thinking an autoexec of some kind where all changes it makes are transient yeah

mild juniper
#

Thanks for all the work on the SDK btw, the update + workshop support will be hugeee for Dusk ❤️

ancient depot
#

I certainly hope so lol

mild juniper
#

HD models should get a good chunk of publicity/people coming back to check them out and then the workshop will keep some of em playing

alpine depot
gritty forge
#

crimson cesspool birds eye view

mild juniper
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can tell the detailing is on point even from a top down view

gritty forge
#

the map is already out but yea

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thx

mild juniper
#

noice

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i just finished the campaign so today im gonna start playing through the maps on duskmods.io

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I want to leave comments on each of them but the site refuses to send me an activation email for my account zz

gritty forge
#

I try to always at least like a map if I enjoy it

#

also if you're gonna play my maps, download and activate all 3 and start on cannibal ridge, they link up if you have them all installed :D

crisp raven
#

Warning going too far down the map list will get you into Cursed First Map territory

gritty forge
#

true tho

crisp raven
#

pain

alpine depot
#

lol

mild juniper
#

Fully agree

#

it means a lot when you actually hear back from someone that played your map

crisp raven
gritty forge
#

yea

#

which is why I got pretty upset when someone disliked cannibal ridge

#

really fucks up the map ranking in the upvotes tab too

crisp raven
#

I KNEW you were gonna say that

honest stag
#

Lmao

alpine depot
#

oh and if you really like bloom you'll love downtown showdown

#

whole ass goddamn SKYBOX is just chock-full of the stuff

#

man i wish urban turmoil ran better i reaaaaaally liked that one

#

when i first made it it ran flawlessly on my system i swear to god

#

but it dips into like sub-30 fps sometimes

mild juniper
#

Oh man, if you guys like shovelware...

#

I downloaded every single Doom shovelware disc from archive.org and extracted them for ease of use

alpine depot
#

lol amazing

mild juniper
#

a lot of them were in real funky formats that I struggled with to get open

#

thats the readme if u wanna see whats in it

#

if you're after a good disc I'd recommend starting with D!Zone

mild juniper
#

is your rig especially low spec?

#

woo, acc has been verified, time to start playing some Dusk maps Leonard

alpine depot
#

yeah i was aiming for like, a fiery skybox kind of thing so i took the sunset sky texture from e2m9(?) and flipped it

#

it makes more sense in the context of the map, it being a complete warzone overtaken by the military

#

probably actually looks better without the bloom setting enabled, lemme find a screenshot of that

#

im still astounded that derailed is the highest grossing map in terms of downloads

#

like damn i got better shit now 😔

#

definitely nostalgic looking back on it when i was first making it lol

#

oh heres the image

#

theres probably enough good maps on the site so far to compete with the OG campaign lmao

#

lot of good stuff to play through

crisp raven
#

Can't believe our maps are finally going to get a single download after so many months without any 😭

alpine depot
#

damn we got almost 70 maps so far

#

wow

honest stag
#

To be fair

#

How many are meme naps

#

And we have to count jam maps separately

alpine depot
#

probably like 10

crisp raven
#

And how many aren't cursed early maps?

alpine depot
#

maybe like 5 or 6 cursed ones

honest stag
#

More

#

Lol

alpine depot
#

god

honest stag
#

I axed one of them outta existence personally too

alpine depot
#

new download!!! im famouse again!!!!!!

#

look ma!!!!!!

crisp raven
#

🥲

#

We always talk about lower 2 but never Chapel 2

honest stag
#

Uhhhh

#

Some of the new ones uh

#

May be me downloadin for the twitter account

alpine depot
#

lol

crisp raven
#

Does anyone besides Dusk mappers even play these things???

honest stag
#

Yea

#

Sone youtuber

#

Some*

#

A some quake mapper played 2 jams i know for sure

#

Recently i mean

mild juniper
#

I just encountered this issue and came here to QQ so I'm glad it's already been addressed

tepid python
#

scripting when

ancient depot
#

scripting is one of the last features that'll be added

#

since it needs to be designed with multiplayer in mind

muted glacier
mild juniper
muted glacier
#

hold on

honest stag
#

Wait that's not the one lol

#

There was a guy early on who reviewed maps

muted glacier
#

is it not? lmao im tired. still some hot takes

honest stag
#

He played mine, rated it 1/5 and stopped because "these maps are 90's quake shovelware"

muted glacier
#

he did NOT like the last map jam

#

thats rough. dont you hate quake?

honest stag
#

I do lol

#

Well the map WAS very bad

muted glacier
#

Rougggggh kekw

honest stag
#

In fact i unlisted it

mild juniper
#

loll

#

sounds very dramatic

#

@gritty forge I'm going through dusk.mods in reverse chronological order and got to Cannibal Ridge. I see that it's part of an episode, what's the correct play order?

#

Crimson > Black > Cannibal?

mild juniper
#

shit

#

so Ive noticed that there's multi-map projects where each map is its own mod

#

is there an issue with having maps one after another?

#

I just assumed that the level exit worked the same as Quake and you could define the next map in the order

gritty forge
honest stag
#

It's just that so far nobody really wanted to connect maps aside from aqua

mild juniper
#

sick, easy

muted glacier
#

sigh maybe ill get work done on my map tomorrow after work

mild juniper
#

i believe in u

#

Are there going to be any performance improvements with the SDK update? I'm noticing FPS drops on larger maps like Vertigo City even though I've got a pretty beefy rig

gritty forge
#

the mod starts with cannibal ridge

#

Then bim

#

then crimson

mild juniper
#

sweet, thanks dude

long anchor
muted glacier
#

fatrat only thing ive put on mods.io is the Functioning workbench table to craft the super shotgun. I have yet to actually upload a level with gameplay

honest stag
#

Video games are overrated anyway

crimson patrol
muted glacier
honest stag
#

I have a little choose your own adventure prototype

blissful lion
#

the map youre working on?

honest stag
#

nah little scrapped one

muted glacier
#

Ive got something similar that ive not done anything on for months now. Too many ideas already started to put much thought into it.

blissful lion
#

why isnt there an object_door?

crisp raven
#

What would object_door be?

blissful lion
#

the small wooden door from main campaign that you can open and close

muted glacier
#

Swinging doors are a bitch to set up. You have to make it yourself.

#

This should help explain how to do so

inner stream
#

who wants to help me break into some of the early stages of dusk in the goodies dlc

#

mostly whats in the E3 2016 demo

mortal orbit
#

cant you decompile the unity build to get the raw project?

inner stream
#

maybe

#

im not into unity like that

#

ill try it, see if im actually able too

mortal orbit
#

I hope it works

inner stream
#

same here

mortal orbit
#

because I would really like to develop more for dusk

inner stream
#

same here

#

but i kinda want to do something with that

mortal orbit
#

using unity would be so much better than TrenchBoom for making levels

inner stream
#

yep

#

ok so...

#

unless new blood wants to give us the entire

#

game folder from unity itself

#

then well

#

its kinda impossible to open games that was built by unity

mortal orbit
#

shid

inner stream
#

XD

mortal orbit
#

I guess I could remake the game, than rip the assets using one of those programs online

inner stream
#

yeah but

#

is it worth it xD

mortal orbit
#

I just want game making experience

#

I want to make a boomer shooter

inner stream
#

i would buy

mortal orbit
#

does new blood have any plans on dusk sequel/dlc?

inner stream
#

we got the dusk sequel

blissful lion
#

prequel

inner stream
#

Dusk 82

mortal orbit
#

oh

#

yeah but

inner stream
#

its the Sequel XD

inner stream
#

i would like a dlc

mortal orbit
#

same

blissful lion
#

i dont know about this stuff, but wouldnt gzdoom offer some boomer shooter making experience?

inner stream
#

yeah

#

it would

mortal orbit
#

I only really know unity/ue4

inner stream
#

same

blissful lion
#

then do that

#

and please learn from other games

inner stream
mortal orbit
#

I already have some assets to use

blissful lion
#

yeah like know whats annoying

#

whose idea was to include half-life ladders in dusk for instance

mortal orbit
#

and alot of bad ones

ancient depot
#

If you want to break open the early builds to get the content, you can use a tool like AssetRipper

#

Then you can just open it in Unity

gritty forge
#

jump pad scaling fix in the update?

ancient depot
#

Maybe. Since it'll break existing maps it's something I need to think about

muted glacier
#

Anyone wanna take a look at my map currently? No gameplay elements in yet, and nothing stopping you from walking out of bounds, but I kind of want opinions on lighting and such so far, and its probably easier to give suggestions if you can walk around in the map itself.

honest stag
#

Shore

#

Send it over

muted glacier
#

chonk you gotta bear with me. Gotta figure out how to do that

honest stag
#

Send me a dm

#

You can just drop me a .bsp and ill install it myself

muted glacier
#

@honest stag so.... the file is too big to upload to discord, so im throwing it on Dusk mods.io and ill share the link. (pretty sure the file size is because i use MakkonWad2, which is fucking massive, and I havent removed the textures that I dont use yet)

crisp raven
#

You don't have to include the .wad with the .bsp. There will still be textures

muted glacier
#

real talk? damn. I should have known all this first sadleon

honest stag
#

you should send the wad

#

the textures may not be present if you dont include it alongside the map

muted glacier
#

K. give me 5 to throw it up on mods.io

#

let me know if it works properly and is textured. Or if I forgot some type of file

honest stag
#

you can restrict access to it by link-only if you want btw

muted glacier
#

Eh i dont really care if anyone plays it right now. not much to do except walk around.

#

(also, might suggest running it in low spec mode, I havent removed my barrels yet)

honest stag
#

booting it up

#

heeeeelll fucking yea dude

#

it feels so much better when ur running aroudn

#

also

#

if you stand on top of the sandbags and use the barrier button you get sent upwards above the roof

#

the minlight is burning into my eyes tho please get rid of is when you can lol

#

i know it's testing but god

#

in general i love it

#

the brushwork is mwah

muted glacier
#

Yeah the barrier/sandbag teleport wont be a thing on release.

#

And i dont have a _minlight value. I dont know what it is thats burning your eyes kekw

honest stag
#

light on worldspawn

#

is what i mean

gritty forge
#

mmm the duskcute is real

#

all of these props were in trenchbroom only? no obj2map?

muted glacier
#

Everything was made by me in trenchbroom, excluding the airplane. Manniacc made that.

honest stag
#

if we're doing visual testing with no gameplay i'll drop mine too

muted glacier
#

Hell yeah

honest stag
#

delisted but link-access

gritty forge
#

all of this terrain was manual too?

muted glacier
#

yep.

gritty forge
#

got daymu

muted glacier
#

kekw Terrain was like a week straight of work

#

which of these is the problem Vriska? ChadMike

gritty forge
#

some of the list is covered

muted glacier
#

everything below that is skybox stuff or audio.

gritty forge
#

what are the command line settings for compiling light.exe?

muted glacier
#

if i know what youre talking about.... I think its just -extra4

honest stag
muted glacier
#

....yeah? should it not be?

honest stag
#

the whole light outside just seems too... light on worldspawn-y

#

don't know how to describe it

gritty forge
#

theres twice as much sunlight 2 as sunlight

honest stag
gritty forge
#

theres either lots of bounce or there must be fill lights everywhere because it almost looks like minlight

honest stag
#

oh, yea i see now, your sunlight2 is overtaking the actual sunlight

#

try swapping the values of sunlight and sunlight2

muted glacier
#

the sunlight 2 might actually be the problem tbh

honest stag
#

dunno if it'll work by link access

gritty forge
#

Only team members and moderators can view it.

honest stag
#

this one should

gritty forge
#

oh

honest stag
#

also i think i fucked up the spawn point

#

you're supposed to spawn at the small church

#

but it doesnt matter ig

gritty forge
#

what wad is this

muted glacier
#

Ill check it in 15 min. Gotta eat real quick

honest stag
#

gotcha

#

have a good one

muted glacier
#

Is this the map with the sexy ass brick work???

honest stag
#

that's the one

gritty forge
#

you've been working on this for months now right

gritty forge
#

bot is anti twitter

#

based

tall zenith
#

cause it detected discord invite link in his bio

honest stag
#

Gibby in dusk mods :)

mild juniper
#

Is maniacc in this server? I couldn't see him

honest stag
#

Well he was, dunno if hes here anymlre

#

Anymore

mild juniper
#

It'd be cool to make a big map with a bunch of combined TB props

#

though it may lead to a lot of maps feeling similar if the same props are used a lot in both

#

just a thought

muted glacier
muted glacier
mild juniper
#

if there's a few of those we could combine them into an ultra prop map

#

just a thought

muted glacier
#

I was actually working on a building prefab map but it was wayyy unaligned and i habent touched it in months. Ill get back to it eventually

#

Cant remember if I talk in that vid. If so, excuse my cringe voice.

muted glacier
#

@honest stag oh my god. I just played your map. im absolutely blown away by it. it looks even better than the screenshots. I feel bad about my own now kekw Absolutely bonkers

honest stag
#

Thanky but i feel like yours looks better

#

But im glad that months of work aren't going to waste

#

Even tho it may not look like ut

#

It*

#

But uhhhh there is one prb

#

Every single screenshot of this map I've sent to my gf was commented as "too dark"

muted glacier
#

Eh. Building interiors were abit dark, but also unfinished so that doesnt matter. The catacombs are perfectly lit for what they are. If you wanted you could make the moonlight brighter, but with the flashlight, you can pretty much see everything fine. The statue and the chains look absolutely amazing.

#

But seriously, if darkness is a problem you could make your own street lights or lampposts that give off low ambient light if its that big of a deal.

honest stag
#

i was thinking maybe medieval oil lamp style shit?

#

that is a good idea

muted glacier
#

Yeah i mean, its your map so whatever you feel like putting the effort into, and im sure it will turn out great. (I am envious of your skybox, but I dont think its dark enough for me to consider stealing for my map)

honest stag
#

could always slap a dark filter on it

#

i can send the skybox to u if you want

#

or the pack of skyboxes where i got this from

muted glacier
#

Dang that would be dope if its not too much effort Rune

honest stag
#

uno momento

mild juniper
#

@honest stag I just finished insomnia

#

chucked a comment there

#

it was mint

#

the atmosphere was creepy

honest stag
#

nice, thanks
glad u like it

mild juniper
#

i ended up using a cleaver to kill most things lol

#

it felt very survival horrory

honest stag
#

that's kind of a little snippet of a conversion i want to build on dusk later when the modding capabilities are expanded

mild juniper
#

id love to see that expanded

#

im amped to see the rest of the maps in the pack

#

I had to play maniacs because his shit rules

honest stag
#

they're all super good

mild juniper
#

and fuck that map was good too

#

i gotta replay it and type up a few key points so i can add it to page

#

not that any of that will matter once the workshop is out but meh

last mason
#

What wad are you using for these textures?

honest stag
#

thats' a prototype.wad

#

imma send, 1 moment

honest stag
#

very useful stuff

last mason
#

Yeah, stuff like that is a godsend

#

I'm gonna try and make a dusk slaughter map

honest stag
#

like an actual map or nuts.wad tier

last mason
#

...well to start with, something over the top and stupid, but my plans are to make an actual map

honest stag
#

just uh be careful with that

#

we have big performance issues when a lot of enemies are in a map

last mason
#

oh i know that's what i wanna see, how many can fit on a map before issues start

#

also there's this issue i have with trenchbroom where bringingin some wads will grey out textures so i can't use them

honest stag
last mason
#

lol

#

yeah, not like that

mild juniper
#

I had a similar thought

last mason
#

Cha, slaughter maps are a great way to figure out the mechanics.

mild juniper
#

I'd love to see some intense maps

#

With the infighting you could definitely make it work

#

Gl dude, if you need testing hit me up

last mason
#

will do

muted glacier
#

How many enemies are in nuts.dusk? Most ive had in a level is 600 and the lag wasnt horrible as long as they werent all in the same room.

honest stag
#

i think like almost 3k

muted glacier
#

Oh shit. WILDWOODY2

#

Yeah, id say that probably affects performance

blissful lion
#

texture vriska

#

hello

honest stag
#

nooo :(

#

thx for pointing out

blissful lion
#

man this is really dark

#

you should put some enemies in so you can see how is the combat

honest stag
#

too early for that

#

basides i dont want them to annoy me while im testing the layout and stuff

blissful lion
#

this door moves the wrong way

honest stag
honest stag
blissful lion
#

i saw it when i was on the ground

blissful lion
#

what the fuck is this

honest stag
#

My gaming setup

blissful lion
#

interesting choice of controls

honest stag
#

I just let the water run while ripping a mean shit

#

For hours

#

Also try not to save-load

#

The map may break

sharp nest
#

man its so trough to make sure the player cant just climb up random shit to break the map

honest stag
#

I can't see what's in that lol

muted glacier
#

Its a screenshot of Lower 3

sharp nest
long anchor
#

i never actually shared any screenshots or any information about lower 3

#

jk it doesn't exist

#

yet

#

lower 2 tho

#

i shared few screens and vriska even got map file

#

he saw atrocious setpieces i made

#

can't wait for update to roll out to actually finish the thing

muted glacier
#

Wait. There are sc of Lower 2?? Are these public or only vriska has them?

mild juniper
#

Anyone know if workshop support is planned to be released in tandem with the upcoming SDK update?

crisp raven
#

Zombie definitely knows

mild juniper
#

I'm hoping he'll see this, I didn't wanna ping him

muted glacier
#

Vertigo i swear I know you from somewhere, or know of you. Do you make doom wads?

mild juniper
#

ye m8

#
DoomWiki.org

vertigo (aka xvertigox) is a New Zealander Doom level designer who contributed to various community projects, most notably serving as project lead for various Doomer Boards Projects installments. He is also a moderator for the DOOM Subreddit.

#

Doom is my main jam

#

When I release the dusk mod I'm working on now it'll be my first non-Doom release

#

pretty excited for that

crisp raven
muted glacier
mild juniper
#

heres a WIP shot

#

Im gonna focus a lot on gameplay and we're not releasing until after the SDK update so I can do proper monster closets and teleport traps

gritty forge
#

there was some janky hack for getting monster closets to actually comply with the navmesh

#

as for teleport traps...

mild juniper
gritty forge
#

yeah

mild juniper
#

fuck that lol, sounds like such a ball ache

#

man, you guys have had to put up with a lot of shit with this current SDK

#

I mean, its definitely better than nothing

muted glacier
#

Heres some of the earliest footage of barriers. Very crude/primitive. They function alittle differently now (considering this is basically the earliest version of them, and Ive completely overhauled how enemies interact with them).

#

I had to figure out how to make a window an enemy could walk through, but not the player, but also have the enemy stop whenever the barrier is up.

#

(The enemy walked diagonally out the window in the earliest versions because I had yet to figure out how to keep them from telefragging themselves when coming in the window. This has since been fixed)

gritty forge
#

could you parent barrels to stuff like monsters duskthink

#

parenting props to props?

mild juniper
#

I love the idea of being able to barricade yourself in, I use those sorts of scenarios to help me sleep lol

gritty forge
#

^ especially his blockout & design tutorials

muted glacier
# gritty forge parenting props to props?

Part of me feels like you should be able to. I guess it depends on what youre trying to do. Like having a barrel explosion teleport a monster to a closet destination or something?

muted glacier
#

@mild juniper When you played my map yesterday did it have a skybox? I cant remember if I included the pngs or not

honest stag
#

i played it and didnt see it

muted glacier
#

damnit. so it was the default bright sky?

honest stag
#

ye

muted glacier
#

that possibly ccontributed to the light making your eyes bleed.

#

Im still figuring out how to share maps and stuff for people to playtest because at the start, my file organization was trash. I cant tell you where my original skybox is. so Im glad you sent me those

#

yeah, now that Im looking at it with the default skybox, its making my eyes bleed. Im so sorry I subjected you all to that

honest stag
#

lmao

#

was it a plain starry sky?

muted glacier
#

i mean, it was starry, but it wasnt the default night sky, and the moon was positioned in a way that made sense. Im going to use another one, but I was so confused as to why you all said it was too bright because its not XD

gritty forge
#

once again, you can omit certain layers from your map to speed up compiles
here i have a layer omitted & textured red in trenchbroom

#

all gone from compile

mild juniper
mild juniper
#

that could be useful for bigger maps

#

I usually have each chunk/area of the map on its own layer and then func and entities on a separate one too

muted glacier
#

can somebody take a second to download the 1.1 version of my map to confirm that the skybox is included with it?

mild juniper
#

do you need me to check it ingame?

muted glacier
#

Yeah, if you want and have the time

boreal portal
#

where is the absolute braindead 7 IQ idiot's guide to installing DUSK maps

crisp raven
#

Pinned messages

boreal portal
#

thanks

crisp raven
#

Oh wait INSTALLING THEM

boreal portal
#

yeah not making them

crisp raven
#

Here's customer support

honest stag
#

It should be around pins too

boreal portal
#

just assume I am 3 braincells away from braindead

honest stag
#

But if you want a step by step, 1 moment

boreal portal
#

I appreciate you ❤️

honest stag
#

First, download the mod .zip and make sure you're on the SDK beta branch on steam

gritty forge
#
  1. download zip
  2. unpack zip
  3. open sdk folder after installing it on steam, should be in mnt/local
  4. drag mod folder in zip to the sdk folder
  5. run sdk and enjoy
honest stag
#

Open the local files of dusk, and navigate to SDK -> mnt -> local

#

Unzip the contents of the mod into that folder

#

Then run the sdk, open the "modding" menu

#

Tick the box with your mod, and hit "apply"

#

After that, go into "campaign" and hit "custom level"

boreal portal
#

this is the right place?

honest stag
#

Yup

honest stag
#

Now you can boot up dusk

gritty forge
#

u did it

boreal portal
#

me an my 3 braincells did it

mild juniper
#

@muted glacier hmmmm skybox not showing in game

#

it shows default hud

#

i'll try change load order and retry

boreal portal
mild juniper
#

if modding isnt there then you arent running the SDK

honest stag
#

Singleplayer, multiplayer and dusk_sdk

boreal portal
#

usually there would be modded too

#

for other games

#

but idk why it isn't here

honest stag
#

Are you on windows?

boreal portal
#

yes

honest stag
#

Stupid question sry

#

Hmmm

#

Ok so

boreal portal
#

😂

honest stag
#

Go into the SDK folder, and find dusk_win.bat
If not there, try the mnt folder

boreal portal
#

i clicked it

#

holy crap

#

the game started

honest stag
#

Should have the menu nkw

#

Now*

boreal portal
#

yes it did

#

thank you very much @honest stag

#

much appreciated

honest stag
#

Now you can enable the mod and have fun

#

Also

boreal portal
#

yes

honest stag
#

Try not to load your saves if you can while playimg

#

Saving-loading may break things in custom maps so do it only if you really need to

boreal portal
#

nice jank

honest stag
#

Do be like that

gritty forge
#

saving and loading literally always breaks something for me

boreal portal
#

All good games have based jankiness

honest stag
#

That is true, but the sdk is still in its alpha

#

We'll get more updates and features so stick around

boreal portal
#

🙏

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Press any key to enter the horror

honest stag
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Vertigo city slaps btw

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Good map choi

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Choice*

alpine depot
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vertigo city is so cool

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i love city maps

honest stag
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Doom 2 Sandy's city

boreal portal
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My laptop is struggling to handle this map even on the 2 part version 🤣

honest stag
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Oh yea bigger maps dont perform that well

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For now obv

boreal portal
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are most of the custom maps going to be found on the steam page?

honest stag
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Wdym?

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Workshop?

ancient depot
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Workshop is coming, yes

honest stag
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But whether the current maps will be ported is up to the makers

ancient depot
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It's not visible to non-devs but

honest stag
boreal portal
honest stag
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Ive always been wondering how workshop protects from malwate being uploaded

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Malware*

ancient depot
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It doesn't, afaik