#dusk-modding

1 messages ยท Page 100 of 1

vast palm
#

Which makes me think it's a problem on my end

vast palm
#

I'm now certain lights do compile properly

vast palm
#

If anyone wants to check it out, tell me if the textures are loaded on your end

blissful lion
#

.7z ๐Ÿคฎ

ancient depot
#

7z is superior

dusk grove
#

7z is superior

vast palm
alpine depot
#

<-- me, clueless, still using winrar

#

i am a fan of the dot zeep

vast palm
#

Seriously though, if no one has an idea why the textures on the map I compiled don't show up even though other maps work just fine and the said map also works fine on other people's computers, I'll try uninstalling Dusk and reinstalling it

alpine depot
#

i doubt reinstalling would do much if other maps work fine

vast palm
#

๐Ÿ˜ซ

alpine depot
#

do you have palette.lmp in your mod folder

vast palm
#

I do

alpine depot
#

oh wait yeah thats probably not the issue if it loads for others

#

lemme take a quick look lol

vast palm
#

I sent the files to Vriska and it loaded just fine on his computer

#

Download the last file I shared and try it yourself

alpine depot
#

yeah ok the actual structure looks fine

vast palm
#

I even copied the palette in maps to see if that's the issue ๐Ÿ˜‚

crimson patrol
#

try it with some other palette

alpine depot
#

oh uhhh doesnt work with me lol

#

lemme see if putting the dusk base content on a higher load priority will do anything

#

uhhhh weird

#

so it works fine for vriska wtf

vast palm
#

Wait

#

Try this one

#

This is the one that worked for Vriska

alpine depot
#

yeah works fine for me

#

this is so weird wtf

vast palm
#

๐Ÿ˜‚

alpine depot
#

i uhhh have no idea

#

lmao

#

sorry i dunno what to do here

vast palm
#

I downloaded that same file and pasted it

#

I got full dark geo and clipped through the floor ๐Ÿ˜‚

#

Restarted the game and it worked

#

I have no idea how

alpine depot
#

probably something with reloading the whole game when you restart

vast palm
#

Maybe

alpine depot
#

im not zombie or a similar interstellar genius so i dunno for sure ll

#

but yeah restarting does the trick sometimes

vast palm
#

But the same map refused to load the textures several times

alpine depot
#

pain in the ass to have to do it to see new mod folders after drag and dropping

#

lol thats so weird

vast palm
#

Yeah

#

Gonna try compiling the map again with lights this time and see if it does the same

#

Nopperino

#

๐Ÿคฆโ€โ™‚๏ธ

#

I thought map editors would the name of the wad files used by the map to the worldspawn automatically

#

Adding the name of the wad to worldspawn fixed the issue

#

So here's Doom 2's E1M1 in Dusk for everyone's viewing pleasure

crisp raven
#

Neat

#

Do all the doors work?

vast palm
#

Thanks

#

And no

#

I just export the geometry to a readable format and then turn it into brushes

#

Maybe if I learn how to parse wads then that might be possible

#

But I don't want to go that far (yet)

crisp raven
#

Still pretty cool regardless

#

You wouldn't happen to have a program that automatically finishes my levels? ๐Ÿ˜ซ

vast palm
#

Thank you ๐Ÿ™‚

vast palm
#

But I can give people map files if they want to work on Doom ports

vast palm
#

What texture should I use for the skybox though?

gritty forge
#

looking for dusk map jam discord invite, anybody got it?

crisp raven
#

I own that server

#

You're extremely sketchy so I'm not inviting you

gritty forge
vast palm
#

There's a Dusk mapping server?

crisp raven
#

It's for map jams

vast palm
#

Ah

#

This is more fun than I imagined

crimson patrol
gritty forge
#

๐Ÿ˜”

crisp raven
#

How do you even know about that server?

gritty forge
#

didnt igrac tell you?

crisp raven
#

indeed

#

Anyways

#

Off topic ๐Ÿ˜

gritty forge
#

?

crimson patrol
#

is this mashed potatos ghost

gritty forge
#

the guy who made the pirate ship map?

crimson patrol
#

the guy who vanished like 2 years ago after making 1 really good map

gritty forge
#

..the pirate ship map?

#

i'm confused

crisp raven
#

I think mashed potatoes map was only on moddb

gritty forge
#

it had custom textures iirc

crisp raven
#

Yeah

#

Never played it tbh

crimson patrol
#

currently trying to make contact with mashedpotato

#

can i get invited to beer books i need to see his messages

ancient depot
#

Or should I say... dead simple

honest stag
#

We made a lot kf attempts

#

He's disappeared off the face of the earth

crimson patrol
#

did you ever message his moddb account?

honest stag
#

Yup

#

Several times

crimson patrol
#

huh

#

well he lives in the uk so its only 67 million people to interrogate

crisp raven
#

The Dusk Mappers curse

#

Mysteriously disappear without a word

crimson patrol
#

could i somehow find his email

honest stag
#

That's going a bit too far imo

crisp raven
#

Already at his house where are y'all at?

honest stag
#

If he didnt show up in 2 years then he prolly just didn't want to

crimson patrol
#

yea if he left he probably doesnt want to be bothered

honest stag
#

And if something happened then you won't reach him

vast palm
ancient depot
#

It's way easier than parsing text imo

muted glacier
vast palm
#

Even though it's empty, it feels really fun running around ๐Ÿ˜„

vast palm
#

Okay this is terrible

crisp raven
#

Failed Experiment ๐Ÿ˜ข

vast palm
#

I put pretty much every monster in the map ๐Ÿ˜‚

honest stag
#

give all doom levels badass lighting

#

because why not

scenic gull
muted glacier
#

@scenic gull that sounds horrible laugh laugh laugh

vast palm
#

Playing At Dusk's Gate in the background ๐Ÿ˜

gritty forge
#

does anyone know how to work obj2map?

#

thinking of using it for once since putting models in maps sounds neat

vast palm
gritty forge
#

why, is it better?

vast palm
#

If you're making the models yourself, this addon is what you're looking for imho

gritty forge
#

embed fail

#

pretend theres a pepe and its got tri soup

#

1672 brushes... now i gotta find out how to keep the brush count down

muted glacier
#

Holy moly. The triangles

vast palm
crimson patrol
#

Lmao

vast palm
mild juniper
#

getting tb set up for dusk was a piece of piss

#

luckily i already had it set up for quake so it took all of 5 min to suss

#

real excited to start making some dusk maps

#

any jams coming up?

#

xmas 2021 or something?

vast palm
#

No idea

mild juniper
#

also, any dusk mapping/modding discords other than this one and I guess the Quake Mapping one?

#

Sorry, got another question, have the map sources for the vanilla maps been released?

vast palm
#

Vanilla maps were not made with Quake mapping tools

#

They were made directly inside Unity with Probuilder afaik

mild juniper
#

ah ok, sweet thanks

vast palm
#

๐Ÿ‘

muted glacier
honest stag
#

Not once

crisp raven
gritty forge
#

if sdk is updated by christmas

#

mardi gras jam is possible

gritty forge
#

how did you make the motorcycle

#

manually in trenchbroom? no exporting?

honest stag
#

yea

#

i've done all my brush props by hand

gritty forge
#

cursed

honest stag
#

nothin cursed about having a tiny amount of clean brushes and not an auto-generated mess

#

same with the blender qmap exporter

#

if you make a model simple enoigh to be cleanly exported as .map, then you can make the same one out of brushes manually in seconds

gritty forge
#

superhot map?

#

-dirtdebug with white concrete, good lighting and red models for monsters

mild juniper
#

you could also do really cool stuff with using props as weapons just like superhot

gritty forge
#

just need people to put in nbhot and duskmare

mild juniper
#

nbhot ?

gritty forge
#

infinite superhot powerup

mild juniper
#

ah yep

#

you can probs force player hp to via some keyvalues

honest stag
#

Nope

mild juniper
#

or at trigger to set skill ?

#

dang

#

heh

honest stag
#

Best thing you can do is a 99 damage trigger_hurt

mild juniper
#

^

#

yeah trigger once

honest stag
#

Enemies sometimes drop health tho

gritty forge
#

god i cant wait for trigger spawn

mild juniper
#

there's no trigger spawn? D:

#

dang it bobby

#

so the vanilla maps use monster closets for tele traps?

honest stag
#

The current version of the sdk lacks quite a lot of features, but it's enough for basic maps and a bit more

mild juniper
#

staying true to the retro shooter roots eh

gritty forge
#

vanilla is different from the SDK

#

SDK, yeah

mild juniper
#

is the SDK still being developed?

gritty forge
#

yea

mild juniper
#

ive only just set up dusk in tb today so im way out of the loop

gritty forge
#

if you check the zdoom server you can see zombie talking about it sometimes

mild juniper
#

ah yep

gritty forge
#

maybe you could have a trigger message at the start of each level to ask the player to turn on nbhot

#

does nbhot save through levels?

honest stag
#

Don't think so

gritty forge
#

just got an idea that i could test out rq leonthink

mild juniper
#

im working on my first dusk map atm, its so fun

#

workshop support will be so mint

#

would be good to have a few maps ready to go when the workshop drops

honest stag
#

can always upload to mod.io for now

mild juniper
#

yeah def will do when its done eventually

honest stag
#

Traffic of people playing (or mapping) went down quite a bit tho

#

For now

mild juniper
#

blocking out architecture first

#

idea for map is start at home > walk through woods > enter small town

#

probs do non-linear 3 key exit

#

i like the idea of exploring a town like silent hill

honest stag
#

Eyyy that's my current map

mild juniper
#

;o

#

great minds etc etc

honest stag
#

I've been chipping at it for months now

mild juniper
#

noice

#

hmu if u need some playtesting done

#

i can record a blind run

honest stag
#

Will be a while before that but ill drop u a message

#

It's good you haven't seen any screenshots yet cuz I've pretty much shown off the whole map here

mild juniper
#

ah yeah, dont really check this disc but i will do moreso now

#

feels good mapping after taking an extended break

#

hm, I think kingpin textures might work together with vanilla dusk

#

ill check it out when i start texturing

gritty forge
#

not sure what im gonna put for the ceiling though

#

maybe ill just leave it open sealing's overrated anyways leon

honest stag
#

They are absolutely wonderful

mild juniper
#

so you'd have sky showing through the grid

mild juniper
honest stag
#

Here's how they looked

mild juniper
#

they work perfectly

honest stag
#

Ikr

mild juniper
#

I'm going to use them for the city portion of this map

#

i had a feeling the grungyness would mesh really well with dusk's palette

#

@honest stag got any released maps I can check out?

#

I really like that last screenshot

#

ive only played the vanilla dusk maps

gritty forge
#

not bad, still messing with sunlight settings

honest stag
#

I recommend trespasser especially

mild juniper
#

mint, i'll have a squizz

#

that was sweet

#

the retextured enemies work a treat

honest stag
#

My bud veven did those

mild juniper
#

the opening shot is really cool too

honest stag
#

Absolute chad

#

Try out Insomnia from the spring j am if you want smth short

gritty forge
#

you can change the health of an enemy with the health key right?

honest stag
#

Yes

gritty forge
#

got damn this superhot thing could work

mild juniper
#

Is there a way to get fullbright?

honest stag
#

Yea

gritty forge
#

-dirtdebug is what i use

#

and it looks nice

honest stag
#

Dont compile light.exe
Or slap light 500 on worldspawn

mild juniper
#

yeah i was thinking to just skip light

honest stag
#

Actually the light.exe trick may be broken but give it a try

mild juniper
#

cool ez

#

thanks guys

#

dang, skipping light.exe doesnt work, I'll just use a big light

honest stag
#

Yea i always just use big light on worldspawn cuz i keep forgetting that skipping light doesn't work

mild juniper
#

is there anywhere i can see some info about mapping for endless mode? Namely, which entities to use to control enemy spawn locations, weapon spawns etc ?

honest stag
#

Cant be done yet

ancient depot
#

Yeah currently you can only do singleplayer campaign maps

mild juniper
#

ahh ok, thanks again

#

Does Dusk use the Skip texture? If it does, is it worth setting sides that can never be seen to skip like you may do in Quake?

#

I know it runs on Unity so I'm assuming not

gritty forge
#

link

#

used to think i sucked at trenchbroom
i still do but now i realize i can blame lighting now ๐Ÿ˜”

gritty forge
#

did we ever get an updated dusk FGD with the stuff missing from quake fgd

mild juniper
#

i followed some stean tutorial and it linked an older one but I found this, presumably, newer one (cant remember where)

#

can flick it to ya in a pm if u need

#

Ive got yet another question, is there a way to force func_breakable to require explosives? I couldn't see a flag for it, do I just need to increase the HP?

crisp raven
gritty forge
#

opening notepad++ to connect all the teleport rooms and triggers

#

oh god

vast palm
crisp raven
#

If the map is sealed it automatically skips all outside faces

mild juniper
#

sweet, thanks guys

gritty forge
#

wtf

#

my trigger_teleports are targeting a teleport_destination

#

yet they keep teleporting to 0,0,0

#

nevermind

mild juniper
#

;s weird is it just the one?

#

sweet

gritty forge
#

it's info_teleport_destination

mild juniper
#

ahh

#

good to know

#

does Dusk support the fog keyvalue?

gritty forge
#

no fog in sdk yet

mild juniper
#

It doesnt seem to be working,

#

dang it bobby

#

ok

#

WTB SDK update

#

i hope a solid sized SDK update comes out before workshop support does

#

because I dont wanna wait that long lol

gritty forge
#

christmas is possible

mild juniper
#

ohh

#

is there any info for that or just guessing?

gritty forge
mild juniper
#

wew!

#

shot dude

gritty forge
#

plot twist: actually 2022 christmas

mild juniper
#

progress is going decently well for my first map

gritty forge
#

i think i'm done with the proof of concept superhot in dusk

mild juniper
#

ive got the start area blocked out for the most part, now there's a small outdoor bit and then I can start working on the town

#

mean

#

want me to test?

gritty forge
#

in a little

mild juniper
#

lol my map is called poc too ; p

#

i wasnt planning on actually making it a proper map, just a poc but i got carried away

gritty forge
#

can't actually exit the map

#

make sure you start with duskmare and type in nbhot as soon as you start

#

you spawn with a hunting rifle

mild juniper
#

sweet ill give it a blat

#

the start needs to be changed imo, trying to type nbhot before getting obliterated is really frustrating

gritty forge
#

im well aware

mild juniper
#

maybe put up 4 walls/plats around the player with a trigger to lower them as soon as theymove?

#

its unplayable without it tbh

#

i died 10 times within 1.5 seconds and just quit

#

how about putting a superhot powerup on top of the player start?

#

i know quake doesnt like entities intersecting but idk if that holds true for dusk

tough juniper
#

Mod

gritty forge
#

just a few point & trigger entities

crisp raven
#

Trigger counter

#

For instance

#

Actually I think that might be the only one

honest stag
gritty forge
#

no idea which ones

#

trigger counter is one of them

honest stag
#

If u dont know then theyre not important eh ChadMike

gritty forge
honest stag
#

I'll add counter today

crisp raven
#

Today leonpog

honest stag
#

I didn't add it cuz asking zombie to re-pin felt unnecessary over just 1 change

#

And i was hoping we'd get an update so i could add more changes

#

I may keep waiting actually

crisp raven
#

Yeah might be the better move

honest stag
#

Oh i added it already

#

Oh well

gritty forge
#

let's say hypothetically

#

classic sterotypical dusk cabin map

#

but superhot

long anchor
#

@honest stag i may or may not have deleted some stuff from quake fgd while working on dusks

honest stag
#

i deleted quite a bit that was useless for now

#

i'll re-add it once we get an update

long anchor
#

ah fr?

#

didn't know

mild juniper
#

Easily identifiable architecture from cabins/farm + white texture

#

I'm posting this here cause idk wtf is going on in the general channel

livid steppe
#

Hi guys! I have a generic question, but where can i find a 3d-models from dusk? Want to make some papercraft and share that with you

mild juniper
honest stag
#

I can send you the .blend files when i can

mild juniper
#

You can probably find some unity tool to open the dusk data files and then something else to view the iqms

#

Ah well there you go

#

Shot

ancient depot
#

You can also ask me for any other models that aren't easily available

honest stag
#

The shed

ancient depot
#

The angled one?

honest stag
#

No the one with weird textures

#

Which spawned miles away when i ported it

ancient depot
livid steppe
honest stag
#

I'll do it in like 10 mins

honest stag
#

Dusk anniversary soon

#

Gon celebrate with sum hash

#

And a birthday map, again

ancient depot
#

We've got some stuff coming for the anniversary (it's not the update, if you were wondering)

#

'Tis a surprise

honest stag
#

Lemme guess

#

it has something to do with those oddly HD enemies

ancient depot
#

You can guess but it's not going to get a response picardy

muted glacier
#

Will I finish my map for the anniversary I wonder? (No, in case you were wondering)

honest stag
#

Im just gonna make a bet with myself and say it has something to do with those enemies we saw

#

But im excite

muted glacier
#

You will all get christmas screenshots of progress, so feel blessed laugh If i remember. Maybe Ill even let someone playtest to just look at the map. No enemies, invisible walls, or actual gameplay mechanics, but walking simulator. zamboni

ancient depot
honest stag
#

I just hope it's not a base game update thing cuz i won't be able to experience it

#

Damn

#

Can i just say tho

#

This sucker is straight outta dementium 2

ancient depot
#

lmao

honest stag
#

Also im still aiming to get at least one of my maps shown off at one of these trailers u guys make

#

Guess it needs a big shooty section for that

ancient depot
#

I'll remind myself to suggest it whenever we do

honest stag
#

And i'll try to release an actual decent map by then lol

muted glacier
#

So in order to create a health regen mod for Dusk, would I make that in Unity's scripting language (C# im assuming)? @ancient depot. (Sorry for the ping).

ancient depot
#

There is currently no official support for mods involving scripting (it's planned for later), but you can do that currently with third party Unity game modding tools, yes

#

For example, you could do that with BepInEx. Though it'd be difficult to find a nice way to package such a mod (but I think the game would actually successfully load any custom entities you programmed in that way)

#

Since the internal code structure is changing significantly though, pretty much all mods doing that will break with the next update (hence why it's not officially supported right now)

muted glacier
#

Okay, then Ill probably just wait until all the internal stuff is changed so I dont have to do it twice after it breaks.

bold orbit
gritty forge
#

๐Ÿ…ฑ๏ธusk HD pack

blissful lion
#

cant wait for it to be the default option like in half life

mild juniper
#

This is the first I'm hearing of new models, I'm excited to see them in action

crisp raven
mild juniper
gritty forge
#

why do faces for the enemies only get shaded when the flashlight's on in the SDK

#

looks completely flat

#

look at them curves

ancient depot
#

The game deliberately has single color shading for lighting

#

A stylistic choice

mild juniper
#

Anyone working on a map atm?

#

I'm keen to see some screens ChadMike

honest stag
#

@crimson patrol

muted glacier
#

@mild juniper I posted these a few days ago in chat.

mild juniper
#

gives me an rtcw vibe

#

the way the outdoor areas are done is really good, looks very natural

muted glacier
#

Oh it was a pain. Vertex point editing. It was truly triangle soup.

gritty forge
#

another superhot in dusk concept, this time a barn

#

ambient occlusion might be a little too much

#

i should have it ready by the weekend

mild juniper
#

oh looking nice

#

very clean shape

#

looks liek it was made in blender or something

gritty forge
#

the ways of the CZG

alpine depot
#

ooh im really digging the aesthetic here

#

ambient occlusion goes a long way

mild juniper
#

I'll chuck my stuff up to, starting on a egyptian map, blocking out architecture to get the flow right

#

hard to see whats what in screenshots without texturing

#

all the shapes are placeholder and will get changed a lot when i start detailing

crimson patrol
honest stag
#

but you got old screens right

#

i dont think vertigo saw them

alpine depot
#

ayo more egyptian maps??? lets fucking GOOOOO

mild juniper
#

Makes sense for a treasure hunter to rootin around dusty old egyptian tombs eh

honest stag
#

"how many tombs have you raided today in the name of the Queen chap"

crimson patrol
#

Oh you want old screenies?

blissful lion
#

thanks, another map that will lag like shit for me

blissful lion
#

also do you have like a high sunlight level or something

#

cus no shadows

honest stag
#

pretty sure he used plain minlight on that map of his temporarly cuz compiling lighting would take a long time

#

and he was still in the process of making the layout

#

but hey ask em im just guessing off memory

crimson patrol
#

Yea that's what i did

crisp raven
#

Just a problem I've been noticing with one of my maps

crimson patrol
#

It's laggy when I face a certain direction, but no lag when I start a map

blissful lion
#

lower?

crimson patrol
#

2

blissful lion
#

can you link

#

i played something called lower3

crimson patrol
#

Where is this lower 3

crisp raven
#

New map jam idea where everyone has to make their own interpretation of what Lower 2 will be like

crimson patrol
#

That's not a bad idea

muted glacier
crimson patrol
#

i havent tested

muted glacier
#

Are there any fire barrels on your map? Or anything with effects like the flames? Because I have a map with a barrel secrion and on spawn, if you look in that direction it lags unless you play in low spec mode

crimson patrol
#

nope, i take special care to not use dynamic lights

#

could probably be the 128 teleport entities to simulate the bridge explosion, and the 64 barrels under the map

gritty forge
#

TIL trenchbroom has a built in compiling interface

#

about to set it up right now and move away from the necros gui

#

main benefit i've heard is that it works with Trenchbroom's hiding layers thing

mild juniper
#

So it's a railway station?

crimson patrol
#

was, scrapped the map

#

currently making a better version of it

desert sonnet
#

When the funny

#

What lang is this coded in

gritty forge
#

what? the SDK?

desert sonnet
#

Oh there's an sdk

#

Sick

mild juniper
#

you guys gonna watch the stream?

honest stag
#

Wish i could

#

Im in class

#

Is it going to be a lot of unreleased content?

#

Because if yes im fucking ecstatic

mild juniper
#

It sounds like the old builds are already out?

#

apparently theres a dropbox link with old builds

#

here come the old builds

honest stag
#

I played that, but im talking about more content

#

Like that unreleased map

ancient depot
#

you won't be disappointed

honest stag
#

Fuuuuck yeah

mild juniper
#

dude

#

all the shits coming to SDK

ancient depot
#

if you've been here long enough, that shouldn't be new info picardy

mild juniper
#

my third day here and im stoked

#

Having the m16 model as an alt assault rifle will be so fkn sweet

muted glacier
#

Wait. Im at work right now. Anyone got a list of all the shit coming to the SDK? Cant watch the stream

ancient depot
#

Basically any cut content from the game we still have

honest stag
#

now make it usable in the sdk

#

๐Ÿ™‚

ancient depot
#

That's the plan

mild juniper
#

so amped

crisp raven
#

Watch out y'all he's playing community maps ๐Ÿ‘€

alpine depot
#

cant wait for one of my maps to destroy david's computer

#

instantly load in and boom you got yourself a campfire goin

last flame
#

howdy

#

so, DUSK mods

honest stag
#

There is a guide in pinned messages on how to make custom maps

#

and we'll tell you more if you have any questions

last flame
#

awesome, ty!

alpine depot
#

welcome to our domain, weary traveler

last flame
#

howdy

alpine depot
#

yeah the pins should tell you everything you need to know about the basic gist of making and installing mods n stuff

#

otherwise we all have no lives so we'll be glad to help at any time lol

last flame
#

lol alrighty

#

might give it a crack after I finish this Prodeus map I've been messing with

alpine depot
#

ooh nice

#

ill probs pick up prodeus when the winter sale hits, always wanted to try out the mapping tools

last flame
#

they're pretty good I think, but to be fair they're all I've really tried so far

#

still new to the whole boomer shooter stuff tbh, let alone mapping

alpine depot
#

word of advice: run while you still can

#

once you fall down the boomer shooter rabbit hole theres no escape

mild juniper
#

have they shown the official mods coming to workshop on stream yet?

honest stag
#

nah

mild juniper
#

mods time!

honest stag
#

HOLY FUCKING SHIT

#

THE HD MODELS

#

THAT IS ABSOLUTELY AMAZING

mild juniper
#

dude holy shit

#

i reckon this will attract a whole bunch of people

#

when they see footage iwth HD models

honest stag
#

god holy shit

#

dusk day is great

worn umbra
#

the assault rifle my GOD

honest stag
#

ALL THE MODELS ARE SO WOW

worn umbra
#

imma dive head first into the fukin modding again with this shit

#

problem is that custom models are gonna have a waaayyyyy higher bar to clear if someone uses the new models as well

#

i dont even know if that counts as a problem with the models tho even they're SO GOOD

bold orbit
#

SEX.

mild juniper
#

so if there's a way to get hl models into the right format they could look pretty good

honest stag
#

im sure peopel ripped the HL models a million times over

#

so as long as you can get them into blender, you can get them out as dusk models

mild juniper
#

easy as fuck then

#

remake all of HL1 just so we can do sick flips

ancient depot
#

damn, the models are revealed

#

now I can't be mean and act like it's some secret dusk 2 thing

honest stag
#

I gotta thank dave for constantly leaking stuff very early

bold orbit
ancient depot
#

lmao

honest stag
#

bleesed image

gritty forge
#

Im so happy David played my map x)

#

even though he didnโ€™t finish it

honest stag
#

hell yea bro

#

it totally deserved it

#

good shit

gritty forge
#

I wish he would have seen the ending

honest stag
#

i know that feel

#

doesnt like saving i guess lol

gritty forge
#

His reaction to the train was priceless

#

he like, physically jumped back in surprise

honest stag
#

no wonder lmao
with the limited tools we have that train is very fresh to see

gritty forge
#

I remember the reason I added it was because the start of the song I usez had that sweeping air sound

#

sounds like a train passing by in a forest

honest stag
#

i thought you timed it lol

gritty forge
#

Yeah but SDK lag makes it not sync sometimes

honest stag
#

like a separate thing

gritty forge
#

Still need to finish 2-3 maps for this โ€episodeโ€ of maps to be done

#

Iโ€™ll also redo a lot of the stuff to be a bit more streamlined then

#

and maybe add custom enermies, particles and fog once thats supported

mild juniper
gritty forge
#

3

#

Started on a fourth but it has some issues that killed my motivation

#

some of which are unfixable

#

Might redo the entire map and just copy some things I really liked

#

Cause the concept of the map is really good if I do say so myself

mild juniper
#

oh wicked, thats a good amount

#

almost finished the layout for my egyptian map, just got final arena to do

blissful lion
#

i dont believe this will change, maybe at full release

mild juniper
# ancient depot lmao

i told vriska i was gonna bribe u with some nugs to release the SDK update sooner since you live in NZ too

ancient depot
#

You have been misled

#

I don't live in NZ picardy

mild juniper
#

damn, then the wait for the SDK continues

#

tbh ive only been waiting for a few days so im just whinging for fun

blissful lion
#

ive seen someone talk about simulating explosions with barrels

#

how exactly?

honest stag
#

Yea

#

explosive props can self-telefrag

#

all you need to do is send 2 barrels/gas cans in the same point at the same time

#

can be done by putting 2 barrels into a single big trigger_teleport

blissful lion
#

can they be teleported weirdly, like into a wall

#

yo crowman

honest stag
#

i think so, yea

#

you dont need to , right next to a wall also does the job imo

blissful lion
#

like they dont do weird stuff like enemies

honest stag
#

they shouldnt, but then again you dont have to set them inside of a wall

blissful lion
#

does it look good?

honest stag
#

y

#

yeah imo

blissful lion
#

can you see the barrels before they explode?

honest stag
#

i can't lol

blissful lion
#

is that a bad eyes joke or bad framerate joke

honest stag
#

no joke

#

but i havent heard people claiing they see it yet

blissful lion
#

ok imma try to blow up some rubble

honest stag
#

i'm not sure if explosions can trigger breakables actually
even if they can't, you can still trigger them with the same trigger

#

just make sure to use multi_manager if you do

blissful lion
#

ik

#

how can i make breakables not break in any way other than triggers?

honest stag
#

give them a health of either -1 or 0 lemme check

blissful lion
#

ive seen that tresspasser breakables dont have the health tag

#

but in the fgd you cant remove that property

honest stag
blissful lion
#

just 0?

honest stag
#

yea

#

that's the breakable wall in trespasser that gets smashed by a truck

blissful lion
#

ah ok

#

when i set something to -1 it broke instantly

hard pollen
#

Oh hey Soldier David was included in the goodies folder.

#

Whoever decided to include it has good taste.

#

Also never forget.

gritty forge
#

hey

#

if you had a func_breakable

#

and something invisible to block any gunshots from hitting it

#

and an explosion

#

shouldn't the explosion pass through and break the breakable

blissful lion
#

prob

#

but theres also this thing called a crossbow

gritty forge
#

yeah

#

also i dont know anything that blocks gunshots and not players

sharp nest
#

i do thing ilusionary walls stop the bullets

crisp raven
#

They do

sharp nest
#

and you can get a transparent texture

gritty forge
#

and you can walk through them?

#

about to test this out

crisp raven
#

You can walk through but it stops bullets

alpine depot
#

func_clip does the opposite

blissful lion
#

how can you make bars that you can shoot trough then?

#

like those in doom or somethin

#

g

crisp raven
#

You can't

blissful lion
#

sucks

#

any chance we get func_rotate and custom sound effects?

#

in the next update

ancient depot
#

yes

#

though you probably mean func_rotating right?

#

that should already be there

blissful lion
#

you mean in the update?

#

cus ive heard it doesnt work

ancient depot
#

hm

#

Hm I see. It's implemented in the current SDK build, but it's a "no-op"

#

It only exists so that the entity will actually spawn, but it doesn't have any functionality

blissful lion
#

if you made a func_breakable as a point entity, could it still be destroyed by a crossbow?

#

if it is destroyed by explosions but not crossbow, you could use it as explosion only destructible environment

gritty forge
#

any chance we're getting more light functionality and that door pathfinding thing fixed?

ancient depot
#

The door thing will be fixed yeah

#

There's a bunch of lighting features planned but I dunno how when they'll be coming

#

Light styles is a big one, but it's really complicated to do properly

crimson patrol
#

Any Func_train stuff?

#

Funky train

mild juniper
#

id settle for func plat * _ *

ancient depot
#

we have func_plat

#

David implemented that one so Quake maps played better

mild juniper
#

;o

#

Sick

#

I read that it wasn't functional

#

awesome, cheers for the heads up

ancient depot
#

nah func_plat works fine

mild juniper
#

sick

#

but the navmesh thing is still affected by func_plat yeah?

ancient depot
#

yeah

mild juniper
#

cant just make doors with plat ?

#

kk cool

ancient depot
#

basically Unity doesn't have support for navmeshes with moving platforms

#

so we need to come up with our own solution

mild juniper
ancient depot
#

That's a running theme with this engine lol

honest stag
#

Wait what

#

We have func_plat?

#

Since when wtf

gritty forge
#

what

#

vriska

#

do you have dementia

#

are you feeling OK

#

i thought this was known

#

you said you preferred func_door and we've been using quake.fgd for so long

ancient depot
#

We've had plat since almost the very beginning

#

If it wasn't there day one it was one of the first patches

honest stag
#

Jeez

#

Well good to know

#

No clue why i thought it didn't work

#

Probably because nobody used it ever

mild juniper
#

I see on duskmods page that there's been a few map jams

#

are there any regular ones or any planned or anything?

honest stag
#

We've had several but rn people arent as eager to participate as they used to

#

Amd people domt play custom maps much these days lol

#

It wont be an issue when workshop rolls arpund im sure

alpine depot
#

money and/or prizes would be good incentives to join the jams but I'm pretty sure everyone here is broke so yeah lol

honest stag
#

I don't think its a great idea to make it a competition

#

Or have a monetary incentive

alpine depot
#

mm yeah

#

maybe the Updateโ„ข๏ธ will be the saving grace

honest stag
#

Just workshop would be enough for a big surge of ppl

gritty forge
#

christmas (allegedly) ((hypothetically))

alpine depot
#

I've waited long enough for a new half life game so I can wait another eon for a game update lol

honest stag
#

I've waited long enough for a new stalker game so I can wait another eon for a game update lol

alpine depot
#

pfft lmao

mild juniper
crisp raven
mild juniper
#

posting this here in case theres anyone not using texmex to open their wad files

honest stag
#

i.e me

crisp raven
#

I'm out here still going strong with makewad the Crustiest Program on Earth

mild juniper
#

can open multiple wads in multiple windows and copy across easy as pie

#

ive got windows set to open wads with tex and it works mint

#

oh i posted link already

#

welp

ancient depot
#

At some point we should throw together some more modern GUI tools for this stuff

#

With proper PNG support, palette generation, etc

alpine depot
#

I just use makewad and that works fine lol

ancient depot
#

MakeWad "works" but isn't customizable enough

muted glacier
# blissful lion how exactly?

Its been a long ass time since I looked at this old map, but this was an early concept for an exploding barrel idea I had. Hopefully one day I will return and finish the map.

#

shit. too big for discord. give me a sec

honest stag
#

remind me how you did those blinking eyes lol

gritty forge
#

i know its probably the same thing what people do for ''switching'' button textures

#

but how did u get it to repeat?

muted glacier
#

invisible triggers that you walk through on the floor set to delays so that its consistent. if you stand still after about 3 or 4 seconds it stops blinking if i remember correctly

honest stag
#

oh right

gritty forge
#

damn

#

clever

muted glacier
#

I learned alot from this map, got burned out, and then never finished it. I fatigued myself learning all the weird tricks that I find pretty easy to use now

#

Im looking at all my projects right now. Unreal 4 and Trenchbroom. Ive definitely improved in the past year zep_check

#

This Eldritch creature that I never made a map around.

honest stag
#

sirenhead's younger brother

gritty forge
#

traffic light cranium

#

@mild juniper recommended read for making curves with brushes in trenchbroom
https://www.quakewiki.net/curves-for-quake-tips-and-tricks/

#

if you haven't seen it before

mild juniper
#

cheers dude, bookmarked

#

starting on texturing finally wooo

honest stag
#

speakin of textures

#

curves are always tricky to texture, so this might help

gritty forge
#

bal is a curve wizard

honest stag
#

especially considering how many arch and trim textures we're using to use in the egypt maps

gritty forge
#

the what

honest stag
#

it's tricky to texture arches right, but it's worth it

muted glacier
#

so heres something for you guys to look at. The map that I had that tnt barrel section on, that never got finished. Excuse all the shit floating in the sky off in the distance. in a decade whenever its finished, ill clean up the sky. practically no lighting whatsoever, and I forgot my mic was on so If you crank your volume you can hear me hammer my keys. Ambitious for a first map, but I had such big plans for it.

#

and your arches are so damn sexy. and your bricks

honest stag
#

i luv bricks

#

maaan this reminds me of the mashedpotato map

#

so cool

#

i know the feel of having a great concept but never finishing the map

#

i have one huge map i've spent over a month on and never finished it

#

it took so long to compile light on it that i just gave up

crisp raven
#

Vriska goodies folder when?

honest stag
#

and i had no feel of gameplay for it

#

i could honestly just shove all my dead maps in a .zip tbh

#

none are really playable gameplay-wise

#

i would have released like 4-5 maps in the past year if i didnt get stuck on these huge concepts

crisp raven
#

Is it better to spend time on a map only to decide it's terrible and never release it? Or is it better to release the map and have the thought that people can play it at any time haunt you forever?

#

These are the big questions

honest stag
#

1, that's why i delisted bunker

crisp raven
#

That's why I downloaded a copy for safe keeping

muted glacier
#

Before I got into trenchbroom, I was working on a remake of Nacht der untoten in Unreal Engine 4, but it was right around the time that Unreal 5 was announced, so I shelved it because I was waiting for a stable release of UE5. I played DUSK and got super invested and decided to start mapping while waiting for UE5..... I havent touched the project in over a year, especially since I decided to AGAIN remake nacht der untoten in TB, so I just have these beautiful screenshots from in-game that look better than anything activision is putting out these days.

honest stag
#

put them in general moddingf

#

im interested

gritty forge
#

you can omit certain parts of the map with layers so that you don't need to bother compiling them again

gritty forge
#

still gotta get this fixed up

#

animations are janky and stuff still

alpine depot
#

oh thats sick

#

he looks like he's named barry

#

barry the barrel-man

gritty forge
#

then there's this absolute abomination

#

also mega janky animations

#

and here's the custom weapon I worked on

#

uv mapping on the blade is also shit

#

lol

honest stag
gritty forge
#

its HUGE

#

I'm intending on making him at least twice as tall as the player or so

#

like a cowgirl roughly

honest stag
#

daaamn sick

gritty forge
#

then there's this

honest stag
#

crazy how you go so far in just what, 4 months?

gritty forge
#

I use blender in school too so that helps

honest stag
#

ooooh that makes sense

#

i was wondering how you got the hang of living creature/humanoid shapes so fast

gritty forge
honest stag
#

i'm still struggling bad with them

gritty forge
#

anims suck

#

uhhh

#

idk I just do things

#

lol

honest stag
#

practice makes perfect huh

gritty forge
#

yeah just use a lot of edge and vertex tool

#

mirror modifier helps

honest stag
#

i do use mirror modifier since i was a little baby

#

but i guess living things just arent for me

#

i've been making guns and shit

gritty forge
#

forgot I made this

#

lol

honest stag
#

it's hard to make neat meshes

#

ooooh nice

crisp raven
gritty forge
#

haven't used blender much last 1-2 months

gritty forge
crisp raven
#

๐Ÿ‘๏ธ

honest stag
#

i still have my dusk gun replacement pack laying around

#

just sitting there with nothing to do

gritty forge
#

thats cool

#

I was thinking crimson cesspool should end with two paths that each lead to two different levels

honest stag
#

god i cant wait to use my pipe crossbow thing

gritty forge
#

E2M4a and E2M4b

honest stag
#

i'm fucking ITCHING to do it

gritty forge
#

I get half life vibes

#

and tf2 in dusk vibes

honest stag
#

it was inspired by some half life 2 concept art yea

gritty forge
#

also aliean isolation flamethrower

honest stag
#

i wish i could dive back into blender and mapping and all that stuff
damn uni :(

gritty forge
#

same im pretty busy

honest stag
#

but man your models are super cool

#

cant wait to see your progress in like a year

#

shit will slap

gritty forge
#

once the new SDK build comes

#

Im gonna go nuts

honest stag
#

.wad

gritty forge
#

if I get particles and fog

#

and also localized audio and stuff

#

so when doors open by buttons they make noise like in vanilla

honest stag
#

sound effects on doors

#

god

steep remnant
#

The possibilities

honest stag
#

moody slow elevators with chains and mechanisms audible

gritty forge
#

and hopefully we can get properly lightmapped objects like forklifts and sinks

#

idk how but

#

it would be so sick

honest stag
#

that would be asking too much imo
it's would be WONDERFUL, but damn

#

sounds like a big endeavour

gritty forge
#

I just never find the objects to really fit any lighting

#

since they just have a colour overlay basically

#

in green lit rooms they become neon green lol

honest stag
#

i guess they fit in a dark room with no baked lighting

#

or with dynamic lights from dusk

gritty forge
#

ye

#

speaking of which:

#

light styles

#

and dynamic lights

honest stag
#

dynamic lights? more like help my laptop is on fire

gritty forge
#

no like

#

static but dynamic

#

like

#

flickering lamps

honest stag
#

ah got it

gritty forge
#

and also it would only be bad for performance if the engine isn't made to support non baked lighting (I think) but I think the SDK has its own engine right?

#

idk if it supports it though

honest stag
#

flickering lamps would still be baked lighting

gritty forge
#

I remember I wanted the power switch inside the factory at the end of cannibal ridge to turn the lights off

#

and I tried to make it so you teleport to a new version of the room without lights

honest stag
#

teleport the player to the identical, but dark version of the map

gritty forge
#

but it was so jank

honest stag
#

ez

#

fuck

#

lmao

gritty forge
#

and didnt work cause I had to use parenting and it comepletely broke a bunch of stuff

#
  • you can't really make it seamless because you'll see how you get teleported
#

since your position in the new room is predefined by the info player teleport destination thingie

honest stag
#

put the player in a fully dark room first, then drop them out after a second in the new map?

#

or new room rather

#

so like going through the warp or smth

gritty forge
#

its supposed to turn the lights off tho

#

not on

#

ohh

#

wait I see what you mean

#

like a "loading" room

honest stag
#

yea yea i mean
player stands in the room with lights, flips switch

gets sent to a void

then out into the room with lights off

#

yea

gritty forge
#

thats a good idea

#

problem with the thing was that once you activated the switch the teleport region became permanently active

#

so if you walk near the switch inside the original factory it will teleport you again

honest stag
#

but how would you get to the original factory?

gritty forge
#

well idk

honest stag
#

i wonder if you can parent telepor triggers lol

#

probably not

gritty forge
#

I think the lights were supposed to turn on too

#

cant remember

#

or maybe I just didnt think about that

#

I tried to parent the tp triggers

#

didnt work as far as I remember

#

at least not as intended

honest stag
#

i'll try a little test map rn, see if i can make it

#

just really curious

gritty forge
#

I also wanna play around with the idea of adding little "cutscenes" where the player gets teleported to a location to see what happens when they flick a switch or something

#

and then get tp:ed back

honest stag
#

shame we dont have camera control orstuff like that yet

gritty forge
#

yeah but if you make the player face the switch in the same direction that the focus point is then it works

#

they can still look around freely but

honest stag
#

which makes it weird

#

sadly

gritty forge
#

how

honest stag
#

just if you stand there and walk around with your gun out seeing a door open

#

and sent back

gritty forge
#

no it would be an invis box

#

clip box

honest stag
#

still, i'd be a little confused

#

for a second

gritty forge
honest stag
#

oh thanks

gritty forge
#

I know I could make it work but it has to be done in a good area thats spacey

gritty forge
honest stag
#

thanks

#

they're definetly a bit rusty by this point

#

holy fuck

#

i parented a teleport trigger

#

it works

#

i thought triggers didnt work with parenting

#

that's absolutely crazy

#

oh, but trigger_hurt doesnt work

#

that's why i thought they didnt work as a whole

#

wait, now it does

#

i'm confused, but excited

#

holy fuck that opens up so many possibilities

alpine depot
#

mannn that pipe crossbow still kicks ass

honest stag
#

i updated my iceberg

#

new (nah) and improved (debatable)

ancient depot
#

Missing the most important: A1M6

honest stag
#

one day you guys will actually show it

#

besides this

ancient depot
#

Or the ghostly remnants of A1M5

honest stag
#

it's like a dismembered map

ancient depot
#

Also iirc there's an intact beta map in retail out of bounds

#

E2M10 I think?

honest stag
#

bruh what

#

imma check

ancient depot
#

I might be misremembering but there's SOMETHING like that

honest stag
#

i havent really went oob in base maps tbh
well outside of what's possible in-game sometimes

#

time to put the nbclip to use finally

#

actually i remember finding a ton of monster closets and a random door beneath e2m1

#

found it

ancient depot
#

Yeah all the lighting is gone from it

honest stag
#

there's also an end level trigger just floating around

ancient depot
#

Some real GTA San Andreas hidden interior universe shit

honest stag
#

i gotta ask

#

whenever i was flying around the maps i kept finding these out of bounds half-doors on basically every map

#

wtf are these for

ancient depot
#

Triggers

honest stag
#

oh shit really? huh

ancient depot
#

And timers

honest stag
#

wtf is this texture

ancient depot
#

I think there might also be an unused room or two in other maps

#

Probably episode 3

honest stag
#

im gonna go fly around all of them lol

#

i want to see all the oob stuff

ancient depot
#

I don't know if those rooms are actually enabled though, they exist but are invisible

#

Some of the beta builds we just released have like entire areas like that

#

One of those areas is the map from the First Look at Dusk video

#

Could probably mess around with enabling them if you use the Runtime Unity Inspector thing

honest stag
#

oh, like the entity "layer" of that room is disabled?

ancient depot
#

Yeah kinda

#

Basically the objects are set to disabled

#

So you can find them in the map with that and re enable them

honest stag
#

that actually sounds really cool
any specific levels you know for sure have that stuff?

ancient depot
#

Maybe Blasphemy?

#

I don't remember much else

honest stag
#

peellar

ancient depot
#

Probably a remnant from an earlier iteration of the map

#

We have the entire development history of episodes 2 and 3 so we could probably do a deep dive one day

honest stag
#

i love all these random bits and pieces floating around, very relatable stuff
like a big asset that's used several times is just sitting there to be copy-pasted

ancient depot
#

Episode 2 is real interesting because David had a bunch of maps and basically scrapped them because he didn't like how they turned out

#

The final maps are way better but the existence of the scrapped ones is really interesting