#dusk-modding

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alpine depot
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recreate the library and laugh at everyones misery

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sounds tempting but im not a masochist so ill leave that to somebody else

honest stag
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hey it's not like it's hard

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u make 1 section and then just copypaste it

blissful lion
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are u fucking kidding me

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why the fuck does it spawn in the room above this

honest stag
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congratulations

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you're part of the "why does fuck does x spawn above the room i need it to spawn in" club

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a.k.a 80% of mappers

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no real specific way to fix that, just try making the teleport bigger and sealing the map

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or remaking a monster closet from scratch

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Or put it in a place that doesn't hace a roof

alpine depot
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a whole arena monster closet broke on my map once cuz I never sealed the map so they all spawned on the roof for some odd reason

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took me a couple days to figure that out

honest stag
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sealing maps in general is good practice

blissful lion
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i placed it up the way on top of the map and it still spawned in the same place

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then i place the teleporter out of the literal monster closet and it worked?

honest stag
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if you dont want to seal the map - try just putting the monster closet on a platform somewhere in the void

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again, no roof

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also may be stupid but

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i once fixed that by raising the teleport off the floor

blissful lion
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nope, doesnt work, she doesnt get her closet

ancient depot
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Even the main game suffers from this problem a bit, it's because of how the navmesh is generated

blissful lion
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also kinda a weird bug

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so i have the horror in the map, and first time you load it (after launching the game) he makes idle noises, but when loading the map every other time, he just makes that idle noise once right after player spawning in, then goes silent till alerted

honest stag
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Try making a sealed map

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Amd sealed monster closets

blissful lion
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he is in a sealed teleporter box

honest stag
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That wont cut it since there are entities outside iirc

crimson patrol
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Gonna download all your maps and unseal them

blissful lion
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any tips on enemy encounters?

honest stag
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if i see a single cowgirl enemy i will rate the map 0

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just saying

blissful lion
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based

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im not gonna use e2 enemies

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cuz magic/horror vibe

honest stag
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basado

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i assume wendigos will be present tho

blissful lion
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yeah

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wanna see waht i have now?

honest stag
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shore

blissful lion
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maybe a little unbalanced

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the gate is opened at the start for now, just jump down the stairs

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but land on the lower stairs, not void

honest stag
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i'll give it a shot when i can

blissful lion
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thanks

crimson patrol
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Why don't you like cowgirls

blissful lion
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they just spam rockets

honest stag
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too much damage, too spongy (fixable, but a lot of the time people who use them dont lower their hp), hard to tell them apart from background sometimes, too thin to hit

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or to hit consistently i guess

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welders are a way better enemy imo

crimson patrol
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What if you just use mamas with lower health

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They aren't as thin

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A bit more meat on the bone

honest stag
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still doesnt solve the problem of them dealing way too much damage for no reason

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and then you'd have to deal with the bossnames appearing each time u use one

crimson patrol
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Oh yea true

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What other enemies are a no go

blissful lion
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any other boss imo

honest stag
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that's really the only one i actively dislike tbh
bosses are mostly fine but the intoxigator can be a pain in the ass

blissful lion
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except jakob and big john, if you place them correctly

honest stag
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jakob is unkillable rn so that's a bust

crimson patrol
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Do any custom maps have intoxigator

honest stag
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i think a couple did

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dont remember tho

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fork maidens are a bit too bulky as well imo

blissful lion
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intoxigator is a really dumb enemy, the guardian spams grenades too much

honest stag
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looks at basically every map that uses a boss, including my own

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yea guardian sucks haha

blissful lion
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the experimetns spam too, but you can kinda perform a dance with them

honest stag
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if i can rememeber right
i used the guardian twice, big rat twice, experiment once

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and big john once

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but there were 3 big johns at once

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with low hp

blissful lion
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im thinking of having a custom boss

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like a big thing in the middle that you shoot

honest stag
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ah, like a sequence boss thing?

blissful lion
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and there would be other enemies

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can you move those fireball shooters?

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like using parenting?

honest stag
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maybe, havent tried it but likely possible

blissful lion
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do func_train work?

honest stag
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nope

blissful lion
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k

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it can still go back and forth as a door with some delays prolly

muted glacier
blissful lion
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eh no problem

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you could prolly hide them

honest stag
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they're gonna make an annoying sound tho lol

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so be ready

muted glacier
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Also for further future reference, entities cant trigger anything for you, unless you have it set to trigger something off their deatg

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I have fireball launchers on a map of mine that move during one specific part, and I have them parented to a door WAY out of the map, so when you trigger the room, they basically teleport in and start shooting

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Theyre far af out so you dont need to hear them

blissful lion
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secret doors work?

honest stag
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they do yea but there's not much point to them rn

muted glacier
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Secret doors how? Doors that trigger the "secret found" message or doors that have thr crack and break? Or something different that im dumb and dont know?

blissful lion
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func_doorsecret or something

honest stag
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in quake when a door is locked by something it says "this door opens elsewhere"

so if you want a secret wall that opens with a button but don't want the player to see that message, you put it as a a secret door

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but in dusk they dont show that message anyway iirc

blissful lion
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dont secret doors have 2 axis they move on too?

honest stag
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so there isnt much use for that yet

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wdym

blissful lion
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like it goes back and then left

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like its part of the wall, then it moves back and opens

honest stag
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oh yea you're right they do do that in quake
i havent tried if they replicate that tho

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no one used it ever iirc

haughty slate
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morning

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can I put custom music in my mappi

honest stag
haughty slate
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what's the format and bitrate etc

honest stag
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yea you can

haughty slate
honest stag
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russian to be exact, anyway about music

haughty slate
honest stag
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you can set music in the maps from the start and change it with trigger_changemusic
format is .ogg, .flac, .wav

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i use .ogg personally

haughty slate
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any bitrate and frequency works?

honest stag
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cant tell you anything there

haughty slate
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usually do you just put

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any music file

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and it works?

honest stag
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yea, this is what you need on worldspawn for it to work

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this "music" folder is relative to your root mod folder

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so
local\mycoolmod\music\whatever

haughty slate
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thanks as always Vriska

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you're doing gods work

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you're a gentleman and scholar

honest stag
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also i just realised i fucked up the slash in that

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needs to be \

haughty slate
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:0

honest stag
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there is already a bunch of dusk music present, and you can use any of it

haughty slate
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See I helped you

honest stag
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it's in the folders for mods

haughty slate
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well

honest stag
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in the dusk folder

haughty slate
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you saw the look of my map

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so I need something that fits

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im putting this on:

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FREE BACKGROUND MUSIC FOR YOUR VIDEOS | http://tiny.cc/yf4qpz

BGMD is an audio library that shares free-to-download music with no copyright from different sources online. We publish various background music which you can use in your Youtube videos.

This cute, happy, and fun music compilation is available for download in below links:

โ–ถ 0:00:0...

โ–ถ Play video
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sorry

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im ruining dusk

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xD

honest stag
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lol

blissful lion
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ok imma go buy quake

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meanwhile, you have to play my map ๐Ÿ”ซ

haughty slate
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what's the name atomas

blissful lion
honest stag
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i liked the literal monster closet lol

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so about this encounter

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it suffers from the age-old door problem
simply put i can take shots at things that can't touch me from this hallway

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if you were dropped into this arena somehow it would be better
or if the enemies could actually follow you into the hallway

blissful lion
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idk i could maybe close the door behind you?

honest stag
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yea but i can see the enemies before i even go in

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maybe a small little stone "ramp" for them to actually follow you?

blissful lion
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to where?

honest stag
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into the hallway

blissful lion
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yeah so theres this door bug

honest stag
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oh yea i forgot about it

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there are 2 ways to go around it

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first is removing the door lol
like making it broken or smth
second is the "starts open" trick

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wait

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that doesnt doesnt open in the first place

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what door bug do you mean?

blissful lion
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that enemies dont want to walk where there was a door before

honest stag
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so you wanted to make that a proper door but didnt because of the bug?

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or what

blissful lion
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nah i just didnt think about it

haughty slate
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I think I was right the music doesn't work, and im assuming it's because of bitrate or some other audio mumbo jumbo

blissful lion
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i could place the enemies differently so they kinda attack you from the sides

honest stag
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anyway here's what i mean

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this but with like rocks or rubble

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because they cant cross that ledge

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too high for them

blissful lion
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ah

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or clip

honest stag
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i'll try using it in a test map, see if it works

honest stag
haughty slate
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maybe it's too long

honest stag
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can't be

haughty slate
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I wrote music\uwu.ogg in trenchboom

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is that correct

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under the music thingy

honest stag
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should be

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can u send the file you're using?

haughty slate
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I need to include music\ ?

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yes I'll try

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it's big tho

honest stag
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this server is boosted to shit so it should fit

haughty slate
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great

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it's royalty free music

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no copyright

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I could trim it to be shorter

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if that's the issue

honest stag
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i'll se if it works in a moment

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it works

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see for yourself

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actually why would u need the bsp

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oops

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try the other slash symbol?

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maybe i was actually right the first time about it

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since it works here

haughty slate
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xD

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jk

honest stag
haughty slate
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it was the slash

honest stag
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nice

haughty slate
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I think im done with that map

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A lot of people in the community are into quality

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I'll provide some quantity

haughty slate
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huge issue fams

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Am I the only one having keys not spawning in game?

crisp raven
haughty slate
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thanks a bunch

sharp nest
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any guides out there that are like dusk only?

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also any idea if u can make enemies spawn in?

blissful lion
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you can place them somewhere else and then teleport them in

sharp nest
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yeah trying that out

crimson patrol
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unrelated to what im making but i drew a heightmap and used it to make this shoddy mountain

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made a smoother one

crisp raven
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Reminds me of the planets from the first Mass Effect

crimson patrol
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holy shit this is intimidating

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dude this is awesome

crisp raven
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What tool did you use?

crimson patrol
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nems tools

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this

crimson patrol
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i wanted to make a yt vid showing off the gameplay but the video file is 1 fucking gb

crimson patrol
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added some enemies and stuff that makes the map interesting, have a try the gameplay is quite unique

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its a bit laggy at the start though so be warned

muted glacier
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I used the terrain generator a few days ago, but holy shit the amount of triangles.

vast palm
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I don't know if Nem's terrain generator has an option for that, but it's always for the best to apply textures only on brush faces that will be seen by the player

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The rest of them should be null or skip

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Or whatever texture your compiler is programmed to ignore

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Considering Dusk SDK does not do visibility culling yet, that's a very necessary optimization for the terrain

muted glacier
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Hey, its still dope, and I ended up adding skip textures to all the other faces. Glad you linked it here.

honest stag
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Manually?

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To all of that?

crimson patrol
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It's not that hard

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Get a brush with a skip texture, select the texture, hold alt and m1

honest stag
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Yeah but thats still a very large amount of brushes

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I guess its a matter of time tho

crimson patrol
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It is worth it I think

honest stag
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For sure

crimson patrol
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Do you have to skip texture the faces between brushes too, I'm guessing those get cut out when you compile

honest stag
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I was just thinking bout that

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I had to do that with mine but i'm assuming that's because i fucked uo a bit

crimson patrol
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The faces in-between would be a major pain in the ass to skip texture

wise quartz
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Is there any place i can check out these fan made mods?

crisp raven
wise quartz
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Hey, thanks a lot

muted glacier
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So, this quesrion is dumb as shit, but is there a way to have 2 skyboxes? Like the player starts with the nighttime skybox but teleports to a different area and have the skybox change to a different one? Is there some worldspawn magic I can work to achieve this or no?

long anchor
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i don't think that's possible

ancient depot
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There should be a trigger_changesky

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Guess not though, I could've sworn that was implemented

muted glacier
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Hm. Im not home so I cant see if that exists right now

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But thank you.

crimson patrol
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raw terrain for map

haughty slate
honest stag
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Oops ping

ancient depot
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pinging me is always allowed

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otherwise I miss messages

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I guess I mandela effect'd myself

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since I swear I remember implementing it

honest stag
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Allowed but i do feel bad when its accidental about about som minor like that

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Is it in the new update?

ancient depot
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yeah

honest stag
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i've also been wonderin

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did you change the folder structure in the next upd8

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do i have to back up my stuff before it just in case lol

ancient depot
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you mean moving from SDK -> root

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that hasn't been done yet but we probably will

honest stag
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ah aight

muted glacier
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Did NOT have to crucify him like thatlaugh

muted glacier
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So, i know I can for boss enemies, but can I edit the health of regular enemies?

alpine depot
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yep

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can make a single soldier have nigh infinite health if you wanted lol

crimson patrol
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Was it one of toriis maps that had a rat with an insane amount of health

crisp raven
crimson patrol
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Rat industrial misery

honest stag
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Cradius

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Or craidus

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The guy never made any more iirc cuz everyone hated it

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Ecen tho he purposefully made it super hard

crisp raven
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The #1 mistake every new mapper makes

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Make the maps way too fucking hard

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๐Ÿ˜”

crisp raven
honest stag
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Should be drip goku in textures

crisp raven
gritty forge
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Missing pixels

honest stag
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whitenames were forbidden from texting here for a while it seems

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hows everyones maps goin

crimson patrol
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Made terrain, currently adding stuff

blissful lion
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mine is bad

muted glacier
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Well, I have a notebook at work that I write in every time I get a minute, and my map has about 3 pages worth of stuff that I have to implement still, so its going good, but has a long way til its done. Getting all the holiday stuff out of the way now, so ill have the whole weekend hopefully ti work in the map.

alpine depot
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i never plan out my maps

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if anything i just plan out some arenas or more intricate parts here and therer

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otherwise i just totally wing it

muted glacier
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I couldnt do that because im not an arbiter of chaos disgust i have to intricately plan everything and if something doesnt want to work, I figure out how to MAKE it work

hoary plaza
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hi, what's the program u use for make dusk mods

tranquil mulch
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You can probably find the answer you want and the future questions you haven't ask yet.... in the pins.

honest stag
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depends on what kind of mod do you want to make

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do you mean custom levels?

hoary plaza
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yes

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i only wanto make maps

honest stag
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in that case, it's trenchbroom

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a quake mapping tool

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well, you can actually use something like hammer or J.A.C.K too if you're comfortable with them

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but trenchbroom is the officially supported tool

hoary plaza
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ok thanks

honest stag
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if you want to get the general hang of it, i suggest dumptruck_ds on youtube
he describes mapping for quake but we're basically doing the same thing

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there's also plenty of info in the pinned messages on how to set it up and stuff

hoary plaza
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thanks

sharp nest
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so is there any way to make the nyarlathoth...???? the narator voice say something in game with like trenchbroom or i gotta use custom music?

crisp raven
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Uhhh rn we can only set music to loop (trigger_changemusic). So you can have Nyarlathotep say the same line over and over again like it's a sample in some house music ๐Ÿ˜ โœŒ๏ธ

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But you can't have a voice line play once

sharp nest
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nice

crisp raven
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You might be able to rig a super hacky way of doing it but I'm really not sure about that

sharp nest
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also any "the fall broke your flashlight trigger?

crisp raven
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No

sharp nest
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but there is a flashlight pickup

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so like, man theres so much missing ahhhhHHHHH

crisp raven
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Just be glad we aren't living in the piss sky era

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Or the no music era

sharp nest
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heh i guess your right

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also is there any complete wad for this game

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like, EVERY texture? Sparks, door colour indicators etc?

crisp raven
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The door indicators aren't part of any wad. I made this wad for door indicators. The blue in off, possibly due to the quake palette not having the right shade.

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There IS a wad with all the dusk textures but I don't have it on me rn

sharp nest
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thx a lot

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cool il keep looking

crisp raven
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Some of the older maps might have the wad included

muted glacier
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Oh curse you Dave. I bought another goddamn poster today.v1blush

sharp nest
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any way to make coloured lights?

honest stag
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Yea

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Add a _color property to your light and click it (or the parameter line)

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There should be a color picker below

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After you've compiled your map, alongside the .bsp in the working folder you'll find a .lit file

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It needs to go in the mod folder with the .bsp

sharp nest
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huh

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cool thanks โค๏ธ

blissful lion
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imagine not setting the compiler to automatically put those files in the mod folder

honest stag
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My outdatwd version of the gui doesn't work with that lol

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2 lazy 2 update

honest stag
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probably should

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i've seen the new gui window and was a bit stunned with how much more shit there is

crisp raven
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The one built-in to Trenchbroom?

honest stag
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nah old ass version of necro's

crisp raven
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There are newer versions?

honest stag
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fellow neanderthal

crisp raven
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Everyone knows the Neanderthals had bigger brains ๐Ÿ˜‰

honest stag
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here's mine right

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and uh

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yea

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just a lot more convenient

crisp raven
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But does the output folder field actually work ๐Ÿ™ ๐Ÿ‘€

honest stag
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i sure do hope so

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imma try it out

crisp raven
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Report back what you find soldier

honest stag
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wait what

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it's the same lol

crisp raven
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๐Ÿ˜€

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Im guess that one in the above pic just had a lot of arguments added

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Like by hand

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Y'know what I mean?

honest stag
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hm let me try smth real quick

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i tried adding new ones to the config file and it didnt work

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i just did

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i guess it's that easy lol

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well now my settings are gone

cerulean bluff
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Is it possible to create a chain-whip weapon mod?

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Just a rando question

honest stag
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not yet

cerulean bluff
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I don't do modding, ever, but I had this amazing idea to make a Castlevania mod for Dusk. Like Simon's Destiny with DOOM

honest stag
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but you can probably make the model and animations for it beforehand and use it when custom models are supported

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you can currently replace enemy models, make custom levels, add custom sounds/music

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and textures

cerulean bluff
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If- lets say I wanted to start out. What would be simple?

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I need a project for the month, I'll go crazy if I'm not fiddling with something

honest stag
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then custom levels is the way to go imo

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easy to do, infinite possibilities

cerulean bluff
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Shweet, I suppose I'll do something like that. that mod-io site has a tutorial for level making right?

honest stag
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and the learning curve is infinite too lol

cerulean bluff
honest stag
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there is a guide pinned on how to start out, but a lot of things go wrong usually for different reasons so dont worry about asking stuff here

cerulean bluff
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Alright, guess the best way to learn is to hop in and pray

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wish me luck!

honest stag
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basically we're using a quake mapping tool to make levels, so it may be not very intuitive at first
but the editor is so good and easy to use itself that's it's worth the hassle of setup

cerulean bluff
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Ooh, "Trenchboom" right? I saw a vid on that a few months back.

honest stag
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yea, trenchbroom

cerulean bluff
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I'll fiddle with it this week and see what I come up with

honest stag
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aight good luck

cerulean bluff
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fanks!

muted glacier
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Another Cult Member has joined the Mod Basement! Good luck on your journey Cranberry

gritty forge
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I need help

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I'm stuck outside the map

honest stag
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type nbclip

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like a doom cheat

gritty forge
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Where

honest stag
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straight up in game, like doom

gritty forge
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I never played doom

honest stag
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well just press N B C L I P while in game

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then again to turn it off

gritty forge
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What key button

honest stag
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that's the cheat combination

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you press that in sequence

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then when you get back into the map press it again in sequence

gritty forge
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I see u want to help me but I dont get it

ebon bridge
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press n, b, c, l, i, p buttons on your keyboard

gritty forge
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I just did nothing happened

honest stag
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it gives you flight through walls

gritty forge
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I'm playing single player btw

honest stag
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are you on the moddable build or the original?

gritty forge
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Original

honest stag
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im not sure if they have the noclip cheat in the OG, which map are you stuck on?

gritty forge
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Dont know the name but I can send a picture

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If I had access

honest stag
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press tab

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it should show the map name in the corner

gritty forge
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GHOST TOWN

honest stag
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guessing you jumped over the wall?

gritty forge
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Ye kinda there is like lava square

honest stag
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try going into it

gritty forge
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I cant jump that high

honest stag
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if you walk around the buildings there should be a big pink texture "you're not supposed to be here" and a teleporter

gritty forge
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Oww

honest stag
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go into the alley between the grey and the red building

gritty forge
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Didn't see that

honest stag
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there ya go

gritty forge
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How did I not see that

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Is these big texts at ever map?

honest stag
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i can name like 3-4

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not every tho

gritty forge
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I found one at first lvl at accident

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Good to be back

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Thanks for help

honest stag
gritty forge
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I did kill enemies trough walls

honest stag
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more people check that place

gritty forge
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Oh oke

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Thanks

sharp nest
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any way to make an enemys hp pop up on screen like a boss battle thingy?

honest stag
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Give them a "bossname" property

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And the value is the name that pops up obviously

sharp nest
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thx as always

blissful lion
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can you make them smaller/bigger too?

sharp nest
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how do scarecrow posts work???

sharp nest
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i cant get them to spawn

crisp raven
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You can't spawn them

sharp nest
#

is duskmare considered deathmatch or are there anyway to change spawns for just duskmare?

ancient depot
#

duskmare uses hard spawns

#

same as the main campaign

blissful lion
#

wait the item spawns are different on the difficulties in main campaign?

crisp raven
#

If you're talking about the spawnflags in TB

sharp nest
#

yup

#

spawnflags

#

soo wich one is nightmare?

#

bit confused seems it only goes up to hard

crisp raven
#

Oh they didn't include it in the FGD (be sure to yell at Vriska and Veven)

#

One sec

#

hmmmmm

#

I guess I was remembering wrong

#

It seems there isn't a spawnflag for nightmare even in the quake preset

#

Vriska and Veven are great guys ๐Ÿ˜€ ๐Ÿ‘

coral gate
#

Hello! Me and a friend just got into dusk

#

Has anyone modded the campaign to be coop yet?

#

Im not familiar with how moddable the game is yet

#

Google gave me 2019 news that there will be coop at some point

crisp raven
#

The game is not very moddable yet

crimson patrol
#

was gonna use this dead tree i drew but the transparency color mixes with the semi opaque pixels, which is really annoying

honest stag
#

Pixel art time

gritty forge
#

@honest stag

sharp nest
#

soo, what does the lava suit actualy do??

blissful lion
#

you can now walk on lava

crisp raven
#

Im pretty sure it does nothing in the SDK

sharp nest
#

yup very cool, i see literaly no use for it as far as im aware but il dabble in a bit of testing just to make sure

vast palm
#

Can't you add lava triggers?

#

Or doesn't the lava texture damage the player in any way?

#

Maybe you need some sort of trigger_damage entity for that, but I can't say anything without a dev confirming that

crimson patrol
#

hmm, maybe the lava suit could be made functional if you had a trigger where the suit is that makes a bunch of parented trigger_hurt s move under the map for the lava suit duration

#

the suit itself is a placebo but it gives the feeling of wearing it

crisp raven
honest stag
#

Acid pool protection

honest stag
#

Object_anomaly i mean

honest stag
sharp nest
#

im on day 2 / 100 of fixing lighting for 7 hours straight

#

any tips?

honest stag
#

In what way is your lighting broken

#

If you just want general advice

#

Bounce lighting is based and improves the look if your map 90% if the time

You don't need a lot of lights to light up a big area, just use delay/wait properties to adjust light distance and dissipation

Outside areas are easily perfectly lit with sunlight + ambient light

You can control the shadows by literally using light sources as lighbulbs in a projector

#

If you want additional info about any of these or something else - ask away

#

@sharp nest

sharp nest
#

k this is helpfull

honest stag
#

Heres a reference image on delay/wait

#

But i'd recommend watching dumptruck_ds on this first

#

Just so you have a clearer picture about this stuff

sharp nest
#

il go ahead and watch that

#

"you dont want a map too dark"

#

every dusk developer ever:

#

doubt

honest stag
#

We got flashlights

sharp nest
#

the fall broke your flashlight

blissful lion
#

what kind of windows should i have?

crisp raven
#

The left one

blissful lion
#

yeah i feel it fits more

#

do they actually look in place

#

i was not thinking about them but buildings usually have windows

crisp raven
#

Yeah it looks in place

blissful lion
#

thanks

gritty forge
crude reef
#

Imo right ones for anything over the ground floor

#

but the left for ground floor windows

honest stag
#

regardless of your choice some frames would be great

blissful lion
#

what do you mean

honest stag
#

well like window frames made out of brushes

blissful lion
#

the brushes are currently on the wal and not in it

honest stag
#

just so they have a little bit of depth

#

and dont look like a flat tex on the wall

blissful lion
#

make the bars betwen them?

honest stag
#

nah i mean around

#

lemme show

#

1 moment

#

like this, but more concrete-like

#

the border around the window

blissful lion
#

thanks i get it

#

but ig it should be metal

honest stag
#

depends if it's a psych hospital lol

sharp nest
#

so is there any way to make sparks?

honest stag
#

Nope

#

Not yet

sharp nest
#

im heartbroken

honest stag
#

Yea ur starting to see why its the alpha version of the sdk lol

sharp nest
#

so when was the last update we got...? guessing like a loooong time ago

honest stag
#

Over a year ago

sharp nest
#

yup

honest stag
#

But theres a good reason for it

sharp nest
#

i belive so

#

tho they making 2d pixel game instead of superchad mapmaking tool ๐Ÿ˜ฆ

#

i need more dusk man

honest stag
#

The current version of the sdk is, as the devs described it, "a tumor on the main game"

They're pretty much reworking the whole thing

#

Which is why it's taking so long

sharp nest
#

thats super kul so im gonna have to relearn everything once it drops

honest stag
#

Not really

sharp nest
#

danggg that sounds good

honest stag
#

You'll still be using the same tools, you'll just have more features to use

#

So yea keep going at it

#

Refining what we currently got

sharp nest
#

soo are you like customer support?

#

no offence

honest stag
#

I uh get that a lot
But no

#

I just like dusk mods and want more people to make them

#

And have an smooth experience doing so

sharp nest
#

ahhh thats nice

#

well your super helpfull from what i can tell

honest stag
#

Tryin my best

ancient depot
#

gonna hire vriska as sdk customer support

ancient depot
#

||I'm hoping to turn the update into a Christmas gift maybe||

honest stag
#

H

#

GOD

ancient depot
#

Assuming nothing gets in the way again lol

honest stag
#

So safe to except the update in summer right

#

๐Ÿ™‚

ancient depot
#

Summer 2067 obviously

honest stag
#

"Get up Aqua you'll finish your bingo game later we got an sdk update"
"Sir please lay down it's bedtime"

blissful lion
#

any new features coming?

honest stag
#

B r o

#

If i were to collect all the features I've only heard of the list would be quite hefty

#

And i assune they have a lot more

blissful lion
#

tbh i just need ai fix so they can walk trough doorways

honest stag
#

Door sound effects ๐Ÿ˜ฉ

#

F O G ๐Ÿ˜ซ

blissful lion
#

custom sound effects on maps?

honest stag
#

QUAKE SKYBOX SUPPORT ๐Ÿ† ๐Ÿ’ฆ

blissful lion
#

u mean sky brushes?

honest stag
#

Same way they work in quake yes

#

Sky brushes already exist and do sone stuff they're supposed to do

#

But not the visual part

blissful lion
#

by some stuff you mean sealing

honest stag
#

Sealing sunlight and some other thing i forgot

blissful lion
#

also can you make a brush just straight up appear and dissapear?

honest stag
#

Npt that i know of, but you could make a very fast toggle door i guess

#

Which goes into the ground

ancient depot
#

Yeah there's a lot of new stuff, I'm not sure if all of it will be in the patch at first, but there's still a hefty chunk of new features

honest stag
#

Cant wait for an all-caps dave tweet and an influx of people here

ancient depot
#

lmao

#

followed by a ping and a bunch of lurkers leaving

honest stag
#

"x reacted with cringejakob "

ancient depot
#

it is hilarious to watch them bail whenever there's a ping

honest stag
#

Like water flux and reflux from moon

#

Come and go

#

Slowmode on release? BigThink

blissful lion
#

yeah sure

#

even on workshop support its prolly not gonna get that much attention

honest stag
#

Totally will

ancient depot
#

Workshop will def get a bunch of people in

honest stag
#

At least at first

ancient depot
#

Workshop is the "big" thing for a bunch of people

blissful lion
#

dusk fans def

#

most of the people that want to try mapping are gonna get filtered by the installation process imo

honest stag
#

I remember what this channel was like when the first version of sdk dropoed

ancient depot
#

Yeah we've got plans to streamline that

#

Right now it's very raw

honest stag
#

Lots and lots of ppl

ancient depot
#

Throwback to when I did a stream in here before the release showing the game loading maps upon request

blissful lion
#

"download 3 random programs, dont forget to follow the EXACT folder strukture"

honest stag
#

3?

ancient depot
#

Not much more complicated than the process for Source or Quake really tbh

#

There are just less tailored guides for it

honest stag
#

In fact that kind of exactly the quake process

blissful lion
#

so trenchbroom, cgui, erics tools

ancient depot
#

Yeah the idea was to mimic the Quake/Source workflow as much as possible

#

Kinda like how with Aces we're trying to mimic doom's workflow

#

(But to a lesser extent)

honest stag
ancient depot
#

I'm open to the idea of creating our own GUI of sorts that automates a lot of this process

ancient depot
#

I originally also didn't want to create a custom mapping tool but I'm less opposed to it than I was previously, definitely not until 1.0 though

honest stag
#

You can just drag ur .map into qbsp then drag the bsp into light.exe

blissful lion
#

is it needed though?

ancient depot
#

None of the complicated stuff is needed

#

All you really have to do is drag the file onto the compiler like Vriska said

blissful lion
honest stag
#

Its more convenient yes

ancient depot
#

(The downside being you don't get finer grained configuration)

honest stag
#

And that

ancient depot
#

I wonder if the compiler supports response files

#

If not, I might make a wrapper program to do that

#

a response file is basically just a list of arguments

blissful lion
#

also you have to put the files in the mod folder manually at the end

ancient depot
#

so you can have a file like

-input
my_map.map
-bounce
2
-flag1
-flag2
#

etc

honest stag
#

Not a big deal i think, all modders have to deal with making sure theur files are in the the right place so it works for the player

ancient depot
#

Yeah there's always going to be a bit of manual effort there

#

That's the nature of it really

honest stag
#

The compiling gui does have the output folder which never works

#

Would be even more convenient

#

So in general i don't see people getting filtered that much

#

If theyre willing to ask questions here it'll be smooth sailing

#

There were people here who had literally everything go wrong and still make maps in the end

blissful lion
#

i had some windows .dll files missing that were needed for erics tools

honest stag
#

Thats a new one lol

blissful lion
#

i downloaded them from the net (instead of installing, which isnt recommended) and put them in the folder with the tools

honest stag
#

Downloading random dlls to make dusk maps
Respectable

#

Anyway it's 1 am and i have classes tomorrow

#

Gn gl hf

blissful lion
#

gn

alpine depot
#

gonna be like that one scene in titanic

long anchor
#

and my strives for creativity that aren't music

ancient depot
#

hell yeah

#

lower 2 but real

honest stag
#

I've seen lower 2 with my own one eye

#

it's beautiful

#

got those half life vibes, mwah

crimson patrol
#

Lower 2 is the hall life of lowers

muted glacier
#

So then where the fuck is Lower 3 Gabe?

alpine depot
blissful lion
#

when the update happens we should document what works and what doesnt (so things that arent yet implemented), and all known glitches/problems that can occur because of dusk SDK

honest stag
#

The devs are making documentation

bold orbit
#

is good so far

honest stag
#

well damn Q is fully gone

#

deleted discord account

slim geode
#

a

blissful lion
honest stag
#

it's not done yet

blissful lion
#

well its already needed right now

#

at least for new mappers

ancient depot
#

maybe one day we'll learn why

honest stag
#

he's a little bit active on steam, but just a little bit

#

so he's fine it seems

long anchor
#

is this a person i know

honest stag
#

the guy who had a doom SSG as his pfp

gritty forge
#

It was.

#

Until he deleted his account.

honest stag
#

participated in a couple jams

long anchor
#

kinda rings a bell

#

i'm sorry lol i've been so inactive here lately

vast palm
#

Would anyone be interested in porting OG Doom maps to Dusk SDK if I made a tool that does that?

honest stag
#

some people would for sure, but i dunno if they're still around

vast palm
#

From what I learned about 3d maths and Quake's map format, it looks like I could make a simple tool in a few weeks

#

Maybe even shorter than that

#

Hmm

#

I'll just port E1M1 and share it as an example then if I manage to manage my time properly and make the tool

blissful lion
honest stag
#

da dentist

blissful lion
#

the second and third floor are almost done

#

wanna playtest?

#

i have no idead about combat balance

honest stag
#

im about to go to bed, and i have a very busy day tomorrow

#

so it'll be a while before that

blissful lion
#

no problem

#

thanks for helping when you can

honest stag
#

but feel free to drop an updated version tomorrow and i'll do it

#

as soon as i can

blissful lion
#

thanks

honest stag
#

One day i'll drop my next map for playtest, but it'll take months before it's playable

blissful lion
#

do you have any enemies in it or functionality?

honest stag
#

in fact it sounds like the next SDK update will drop b then

#

none at all yet

#

literally 0

blissful lion
#

or just architecture

honest stag
#

i havent even finished the layout fully

#

and it has already taken me way too long

blissful lion
#

do you know how is it gonna flow?

honest stag
#

i do

#

i planned it out beforehand

blissful lion
#

like where r u gonna go first, where are the big battles

honest stag
#

it's more of an open map

#

exploration based

#

like a bunch of buildings you can go into and check for keys/guns

#

and unlock more parts of town with those keys

#

all to open the big bad door

blissful lion
#

maybe like collect all keys, not in any specific order

honest stag
#

i intend for keys to unlock some areas, because i dont want to confuse the player with dropping the whole open map on them right off the bat

blissful lion
#

yeah thats cool

honest stag
#

it's not that big to care about it, but still

blissful lion
#

do you have any story/lore

honest stag
#

that way i know the player won't just accidentally find the final switch/key without doing anything else

#

yes

#

but it'll be more in my head than told

blissful lion
#

try to tell it trough enviroment

honest stag
#

i do

#

bit just a lil bit

#

basically local priest is sick and tired of this whack ass cult taking over and ruining the historical value of his little town

#

so he goes on a lil rampage

#

so you see like a church being converted to some satanic stuff

#

with old icons and crosses tossed out

blissful lion
#

cool

crimson patrol
#

Local priest kills dozens in very well textured town

blissful lion
#

im gonna go the dusk way, so "lore" and a twist at the end

blissful lion
gritty forge
#

while listening to some nice beats

honest stag
#

the CEO of evil wont know what hit em

#

i'm just gonna use dusk ambience

#

nothin crazy

#

maybe i'll grab some of the pretty AE tracks tho

#

but i do LOVE the lighting and texturing i've done so far

#

easily my best work

#

i just hope i can make it play well in the end

crimson patrol
#

Ask kreuz to make music hes pretty good

blissful lion
#

object_machine_1 is incorrectly orientated

honest stag
#

Which one is that

blissful lion
#

the one with spikes

honest stag
#

Can you show it in both TB and in gane

blissful lion
#

in a shape of a doge house

honest stag
#

Also have you turned it

blissful lion
#

yeah i did

#

so first i place it correctly in the next room

#

and in the game it looked like this pic

#

then i just turned it 180 like in the pic, and it was placed correctly ingame

honest stag
#

Due to how i ported them i legit had no way of knowing that some symmetrical objects are in fact wrongly oriented

#

So some are a pain in the ass lile that

blissful lion
#

ig its just 180 degrees

honest stag
#

I think the lightbulb fixture thing has the same problem

blissful lion
#

the long light?

honest stag
#

Single lightbulb

blissful lion
#

i think its just on its head

honest stag
#

Covered with armature

blissful lion
#

well not my problem

#

i made my own

zealous onyx
#

what's the best mod one can have?

crimson patrol
blissful lion
long anchor
#

lower 2 is second best

#

check it out

blissful lion
#

why you all have to make this big laggy maps

crimson patrol
#

The future is now old man

blissful lion
#

ok terrain boy

sharp trail
#

Im a simple man

#

get home from work at 5

#

Kiss wife, hug child

#

play vanilla style dusk maps

crisp raven
#

I approve this message

#

I saw someone mentioning to hit up KREUZERMAN aka igrasimon to make some music for your map ๐Ÿ‘ Know this, if it isn't drum and bass that you want ๐Ÿ™… He's not interested ๐Ÿ’…

sharp trail
#

I heard that igracsimon can do synthwave and cyberpunk style music to

crimson patrol
#

Can he make slurpcore?

sharp trail
#

i guess i can

#

hit me up

#

i know a lot about clowncore as well

crimson patrol
#

Omg I love clowncore

vast palm
muted glacier
muted glacier
still raptor
#

god i forgot about the clowncore

vast palm
#

But we'll end up with brushes that look like what you get from the terrain generator I shared a while ago

muted glacier
#

Im not exactly sure of the method that was used either, but it resulted in alot of areas of the map all smashed together like it couldnt differentiate 3 dimensional plains, such as stairs or raised areas on the maps due to how OG Doom functioned (e.g "Up and Down" not really existing in a sense)

#

And that terrain editor is a godsend, and will save me SOOO much time on future Dusk/Quake projects

alpine depot
#

forget which song it is but theres this gorgeous sax solo in the middle of it and it goes so hard

#

oh its computers

#

best song

vast palm
crimson patrol
#

love how they just burst into complex rhythms after a long pause

crimson patrol
#

i actually dont like the editor part of the terrain editor so i just kinda make heightmaps manually in photoshop

vast palm
#

This is a nice start

#

I haven't done anything with texture alignments yet

#

But now I know it's not impossible to convert the geo to spike brushes

crimson patrol
#

very nice

honest stag
#

Neat stuff

vast palm
#

Thanks

#

I don't know how to compile for Dusk, so I'll have to ask you guys to test a few maps when I manage to make the texture alignments work

honest stag
#

Its quake compiling

vast palm
#

I know, but I've never been able to get my BSPs work in Dusk ๐Ÿคทโ€โ™‚๏ธ

honest stag
#

Odd

vast palm
#

There's probably something I overlook

honest stag
#

Maybe you set the folders wrong so they didn't show up innthe menu

vast palm
#

But I'll have to install Dusk again if I want to try it out myself

vast palm
#

Texture alignments are also done

#

Loaded the map into Quake 3 because why not ๐Ÿ˜‚

honest stag
#

Yooooo coop

#

Cool

#

How does geometry look

#

Is it all clean

vast palm
#

||I just take triangles and create pyramid-like brushes like the terrain generator does||

muted glacier
#

@vast palm when you get those texture alignments done, shoot me the files and Ill run it in Dusk when i get a chance. Thats awesome!

vast palm
#

I'll just make some adjustments and send a test map to you when that's done

muted glacier
#

Im blind, and didnt read chat laugh laugh

vast palm
#

Does this look any good? ๐Ÿ˜„

#

I created a wad with the wad maker, but it does not load my textures :/

#

Isn't this where palette.lmp is supposed to be?

crisp raven
#

yes

vast palm
#

Any ideas why my textures won't load then?

crisp raven
#

No idea. I've never encountered this problem before

vast palm
#

That's strange

honest stag
#

Are you sure the paleete of your wad is the same as the quake palette

#

You may need the palette of your wad specifically

#

Just a guess

#

Probably wrong

vast palm
#

I used the Quake palette while generating the wad

ancient depot
#

From the textures folder

vast palm
#

It's a Quake BSP, but I'll try what you said to see if Radiant tries using q3map2 to compile Q1 maps. I'll start using some GUI for eric-w tools if that's the case

ancient depot
#

If you see IBSP in plain text, it's a Quake 3 BSP

vast palm
#

It's a proper Quake BSP

#

But the thing is

#

Even Quake can't load the textures ๐Ÿ˜‚

ancient depot
#

lmao

#

Is it a WAD2 or WAD3? DUSK should support both but Quake would probably only load WAD2

vast palm
#

I packed the textures into a wad using the tool that was shared here

#

I also just tried compiling it as a Quake 3 BSP and copied the textures in a folder, but the game didn't load the textures for that one either

ancient depot
#

it looks for the textures based on the paths in the bsp itself

#

if you open the bsp in a hex editor you could look for the texture names

#

typically they'll be like textures/sometexture

#

the game will look for textures/sometexture.png, textures/sometexture.jpg, etc

vast palm
#

Yeah that's how I copied them

#

You mean like this, rigth?

ancient depot
#

yeah

vast palm
#

At this point, I'm starting to think the game does not like me dying

blissful lion
#

@honest stag

honest stag
#

good you've reminded me

#

i'll play it

blissful lion
#

the end right now is when you open the red door

#

thanks

honest stag
#

aight done

#

i like the little dopefish room

#

and the dude breaking out of the box lol

#

i still think there's way too much ammo for now

blissful lion
#

i was planning to put littleneck in that box

#

what about health?

honest stag
#

put a rat with increased hp and a bossname

#

health wasnt a problem

blissful lion
#

did you die?

honest stag
#

nope

#

i basically cornerpeeked my way through the level

#

which is a shitty way to paly but that's what seemed the most efficient

#

and i guess that's unavoidable in a corridor design

#

Unless the enemies can actually chase you, which they can't do most of the time cuz of the door bug

#

so not really your fault

blissful lion
#

so ammo again

#

i prolly need to remove some in the first floor

honest stag
#

yea there's just a little bit too much

#

i always feel like i have 4x the actual needed amount, which isnt bad but

#

dunno, felt like i could spam with no consequence

blissful lion
#

is the dopefish room too derpy?

honest stag
#

it's cute, i like it

blissful lion
#

i didnt put the clouds on every wall

honest stag
#

also the sword is absolutely busted in cramped levels

#

so i'd suggest replacing it with some armor

#

which the level actually quite lacks

blissful lion
#

theres like 5 or 6 bags i think

#

and i hid a diamond in a toilet stall

honest stag
#

dunno then

#

but the sword needs to go imo

#

way too strong

blissful lion
#

sure

still raptor
#

Eventually the door issue won't be a thing

blissful lion
#

its just a really hard to find secret

still raptor
#

Eventually

honest stag
#

well it would be concerning if you said "deal with it forever" lol

#

i guess so, but still

#

even if you run out of ammo fully it's not an issue at all

#

which wont happen anyway

#

so my main complaint would be that it's too easy for now

vast palm
#

Would anyone like to test the Doom map I ported to see if the textures load?

honest stag
#

just played through the level sword-only too

honest stag
vast palm
honest stag
#

all alligned

#

daaaamn this is so cool

#

just a tad too small for the player

vast palm
#

All other custom maps work just fine

honest stag
#

cursed pc

vast palm
#

It's obvious I should scale it up though yeah

honest stag
#

try to just remake the mod folder

vast palm
honest stag
#

Im

#

In bed lol

vast palm
#

๐Ÿ˜‚

#

Nevermind

honest stag
#

Tested that last one and turned off the laptoo

#

Sry

vast palm
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It's okay

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I'll try fiddling with it a little more and see what happens

honest stag
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Well if it worked on my end then its gotta be all good right

vast palm
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Yeah

honest stag
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Judt something with folders maybe iunno

vast palm
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I'll uninstall Dusk and reinstall it

honest stag
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Ehhhh

vast palm
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With 8mbps connection ๐Ÿ˜ซ

honest stag
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Hild on

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Hold on

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1 more thing

vast palm
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Yeah?

honest stag
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Try putting your map into a different mod
Like some that already work

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Drop your wad in the mod folder too

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See what happens

vast palm
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Okay

honest stag
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Just make sure to disable the old unfunctional one

vast palm
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Okay

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Noperino

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It's still the same

honest stag
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Huh weird

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Imma think this over for a moment

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Just to be sure

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Is your map fullbright for you

vast palm
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No

honest stag
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So its dark and textureless

vast palm
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The game loads the lightmaps with no problem

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Baked shadows and stuff are still there

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It's just the map's textures that won't load

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I even tried it with enemies

honest stag
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Fuck i wish i didnt turn off my laptop to try out more things

vast palm
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Nah you need sleep

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That's more important

honest stag
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Wait my version of that test map was fully dark

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No light sources

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Are you certain its the same map as the one you're testing? Maybe you have a different version somewhere that keeps being loaded

vast palm
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I placed only one light in the spawn room in that version

honest stag
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Maybe backup all the content you need from "local" and use the archive you sent me?

vast palm
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I placed more lights and compiled it, the other places in the map stopped being dark after that

honest stag
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But its still textureless

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Hmmm

vast palm
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And it loads on your end