#dusk-modding

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ancient depot
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(toggleable lights)

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which we don't support yet

haughty slate
crisp raven
honest stag
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It's something else we're figuring out in dms

crisp raven
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When is NB gonna start giving you a paycheck mister?

honest stag
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I get paid in good games already

honest stag
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Problem was that map wasn't being compiled with light.exe

So quake was fullbrighting the map and dusk was left in the dark

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Speaking of which - that could be a cool feature imo

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convenient

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Just not compiling light for fullbright instead of having to alter the map itself

ancient depot
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unlit maps being dark instead of fullbright sounds like a bug

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they're not supposed to be dark, at least

honest stag
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Been the case since the sdk released leonthink

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I think

ancient depot
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they're a rare case so I either forgot or didn't notice

crimson patrol
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im on the cylinder grind

high magnet
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btw there's a lot a these brushes you could probably join

crimson patrol
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arent they automatically joined when the map is compiled

fast arrow
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Put a diamond or bonus health on top of that tower

crimson patrol
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nah thats out of bounds

fast arrow
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I'm sure they could get up there somehow

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Explosives, crossbow bolts

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You might as well check if it's possible

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And if it is, it'd be great to find a "you're not supposed to be here" sign up there

honest stag
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clip brush that shit to prevent overly curious people

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love me some func_clip

crimson patrol
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Yknow what i might let people explore the scenery

honest stag
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i found this useful so sharing

gritty forge
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at the end of the day

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if noone sees it

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it's not a problem

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and if it is just put skip textures around it and pretend it doesn't exist

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(that's my life philosophy in a nutshell)

crimson patrol
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i just select my entire level and apply the skip texture

last talon
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Fucking geometry - how does it work

fast arrow
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how exactly do I access the mods once I've installed them?

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nvm I figured it out

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for those wondering: you need to run the batch file in Dusk\SDK

honest stag
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Can also just press "play" on steam and select the sdk there

ancient depot
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Note it has to be the play button from your library, Steam doesn't show the selection dialogue if you hit play from downloads or elsewhere

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It's dumb and I wish they'd fix that

honest stag
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Thats how i found out that i couldn't boot normal dusk a while ago ๐Ÿ˜Ž

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sdk was fine but both standard and DW outright crashed until i reinstalled

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Even tho i never touched them because why would i

fast arrow
fast arrow
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vertigo city is fun but it runs like crap

high magnet
fast arrow
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I'm not running that one

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maybe I should

high magnet
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yeah it runs better and the experience is basically the same

crisp raven
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Broke: Wood3

Woke: Wood4

honest stag
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Ascended - wood 2 and map corrupted

crimson patrol
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churchwall 3

honest stag
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so after constantly showing screenshots of my map, here's a little tour around what i go so far
it's mostly nothing new but this is everything i had after months of work and god this will take so much longer

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also fps may be shit because my laptop is shit

still raptor
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dang it looks so cool

honest stag
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thanks
shame it'll take an ungodly amount of time to finish

still raptor
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good things dont come easy

honest stag
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tru dat

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i just hope i dont burn out on it before it's at least 80% done

crimson patrol
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Good stuff, texture work is insane

solar shale
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i just noticed and i'm suprised dusk modding doesnt use bepinex in any way

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hm

fast arrow
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it has it's own SDK

still raptor
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Because bepinex isn't a great way to do modding tbh

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It's really quite hamfisted

ancient depot
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BepInEx is great for what it is, but what it is isn't a proper modding SDK

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It's a workaround for a lack of one

alpine depot
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if you dont like bepinex then why dont u make a better one ๐Ÿ˜Ž

winged magnet
crisp raven
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Vriska is saving all his jumpscares for his eventual Cry of Fear inspired Dusk mod

fast arrow
ancient depot
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Does that game have a customized build of Unity?

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If so, that makes complete sense

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If not, it's probably just to work around a bug in BepInEx that isn't fixed yet

haughty slate
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Hey

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Guys im making my first map, I placed some func-breakable s, but how do I change the breaking effect from glass to metal or wood

crisp raven
haughty slate
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can I ask another thing since you're here xd

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I can't find a documentation about mapping in Dusk

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I'm sure I can find all the info I need there

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I'm trying to make a teleporter work but just making an entity teleporter and destination like in quake doesn't work.

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I'm sure all of this info is in a doc file about mapping in dusk tho

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Does anyone have a link to it?

crisp raven
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๐Ÿ‘€

haughty slate
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๐Ÿ‘€

crisp raven
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Not really a thing that exists

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๐Ÿ‘€

haughty slate
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damn

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you all better answer my questions then

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xD

crisp raven
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Dw I will

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You gotta make a trigger teleport and make it target a destination

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The tele entity doesnt really work

cloud blade
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just wondering if there is any dusk hand mods

crisp raven
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The SDK cannot currently support a mod like that

cloud blade
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oh ok

gritty forge
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btw

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to zombie or 500pts

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will the sdk update break how lighting is baked in previously made maps?

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or change it in any way

ancient depot
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most likely not but no guarantees

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chances are you'd only see differences if you tried to make use of light styles

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which aren't currently supported, and thus don't appear correctly ingame

high magnet
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How long until someone recreates all the dusk 82 levels and calls it Dusk 94

crisp raven
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Idk how long would it take you?

high magnet
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Time I could spend working on my game

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idk I could do the first couple levels tbh

desert crane
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where da DUSK 82 mods go

gritty forge
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dusk 1984

crisp raven
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Inb4 this becomes the penis channel ๐Ÿ˜ข

tranquil mulch
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Enjoy the burst of additional chatters and life coming soon.

crimson patrol
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Scare them off with spheres

idle inlet
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I have no idea how to do mods on Dusk. Someone help me pls

idle inlet
sonic surge
pearl fox
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Will the Halloween DUSK update on PC also bring an SDK-branch update or would that only come at a later date?

ancient depot
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Later, they're separate

fair nymph
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How do you add custom images to Dusk mods?
||I deleted the original message cause I thought I could figure it out on my own, but I'm struggling to figure it out.||

honest stag
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what exactly do you mean?

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what kind of mod?

fair nymph
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I meant like adding custom images to trench broom to use.

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Sorry sadleon

honest stag
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in that case you need a custom texture wad

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there is a wadmaker in the pinned images somewhere

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it should also come with instructions

fair nymph
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Okay, thank you malicioushappy

crimson patrol
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Also don't put spaces in texture names cause it crashes maps

small sierra
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how do i add mods?

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im trying to play enclave_

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is this good?

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D:\SteamLibrary\steamapps\common\Dusk\SDK\mnt\local\Enclave_v666

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oh wait

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i think i got it

muted glacier
burnt haven
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I wanna make a map pack around it

upper geyser
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It was bound to happen eventually so I went and did it already

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I might make some levels using the assets later but my glasses literally just broke in half lmao

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So I decided to post it like an asset pack

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Sprite set

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However you would call it

crisp raven
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One thumbs up = one cent towards glasses repair ๐Ÿ‘

muted glacier
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Dusk 82' has a steam workshop page before Dusk... ๐Ÿ˜ฅ๐Ÿ˜ฅ๐Ÿ˜ฅ

velvet narwhal
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๐Ÿ˜”

fast arrow
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It's easier to add levels to a 2D puzzle game than a 3D boomer shooter

honest stag
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considering dusk 82 was made with custom levels in mind (and even then it seems like a game that would be easy to add custom map support into) and normal dusk never was intended to have mods - it becoms clear as to why 82 got a workshop page first

fast arrow
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I wonder if someone is gonna port dusk 82 to PICO-8

burnt haven
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Looking for play testers if anyone is interested in Donkey Kong Dusk 82. About 11 levels so far most are short and sweet

crisp raven
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I'll do it

gritty forge
blissful lion
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uhm so i have the palette.lmp in C:\DuskMapping\id1\gfx, but trenchbroom gives me this: Could not load palette file 'gfx\palette.lmp': File not found: 'gfx\palette.lmp'

burnt haven
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Dusky Kong map pack. (please don't sue me)

crisp raven
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Don't look at the music files

crimson patrol
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perfect circle

honest stag
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ctrl+shift+R
select all
ctrl+D
R, rotate 15 degrees
CTRL+R untill the circle is even more perfect

crimson patrol
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watch this

honest stag
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oh shit you can do 1 degree rotations? never know that

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knew*

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where is that

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OH SHIT HE'S ABOUT TO MAKE THE PERFECT CIRCLE

crimson patrol
honest stag
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yes

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marvelous

crimson patrol
honest stag
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oh my fucking god

tranquil mulch
honest stag
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where the hell is that option

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i need to know now

crimson patrol
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you can enter text in that small box

honest stag
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i dont have that lmao

crimson patrol
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wait what

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send pic

honest stag
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what version are u using

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i may be on an outdated one

crimson patrol
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yea you should get the newer version

honest stag
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see the thing is

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i'm sentimental
EricW modified trenchbroom for me so it could recognize my bullshit russian characters in the windows username

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cuz otherwise it wouldnt work

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and i still have that version

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but FUCK that's tempting

ancient depot
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rare russian trenchbroom

honest stag
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exactly

crimson patrol
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every copy of trenchbroom is personififed

honest stag
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write that to a dvd and sell it in the underground

crimson patrol
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if i can rotate with decimals this means

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i can make an even smoother sphere

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dear god

honest stag
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proof

honest stag
crimson patrol
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i should do this on pc so my laptop doesnt brick

honest stag
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well guess i dont have to uninstall the old version
i'll keep it in a zip somewhere

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time to update

crimson patrol
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the future is now old man

tranquil mulch
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What did I do?

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Oh.

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Different old person.

honest stag
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hey what the fuck is this

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are you on a beta or something

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OH

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i'm a dumbass

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i had to actually select the rotation tool for the thing to appear

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oops

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yea it's there now

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my laptop is about to die

crimson patrol
honest stag
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what's the fps in trenchbroom lol

crimson patrol
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its fine

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for now

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ok theres a weird bug with this

honest stag
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yeah i'm uh
i'm sure tb doesnt like that

crimson patrol
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rotating changes the dimensions of the circle

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i have no idea how

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zombie any idea why

frozen fox
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This is probably a question a lot of people have asked. But do you think the pc version of dusk will get the Mario 64 map?

crimson patrol
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Just make it yourself lmoa

crisp raven
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You could potentially recreate it. But you currently cannot make custom maps for endless mode

burnt haven
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Even better make a dusk romhack for Mario 64

mild juniper
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Tb supports dusk? hell yes

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Im waiting for goldsrc / hl1 support too

honest stag
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It does

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As long as its a .bsp file you can use it

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Not source bsp tho

ancient depot
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Yeah (partial) Source BSP is coming in the next patch

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GoldSrc has been supported since day one

honest stag
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Next patch

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๐Ÿ˜ฉ

ancient depot
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We're done with Switch and the Halloween patch so I'm getting back onto it soon

honest stag
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Nice, make sure it's done by Christmas okmaliciousultra

ancient depot
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I'll try okkei

crisp raven
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Christmas 2024

muted glacier
blissful lion
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does this look like a hospital bed?

honest stag
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make it lower
also use a reference pic if you're unsure

blissful lion
crimson patrol
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lower 2

honest stag
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@long anchor i will ping you every time it's mentioned

honest stag
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call me insane but i think the walls would look better if you left the top half of the texture as it is, but then continued with the bottom half of the texture instead of letting it repeat itself

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speifically what i mean

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1 moment

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on the left i let the texture repeat, on the right i split the wall a bit and added some variation by moving the texture around

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i'm sorry for spamming this is probably useless lmao

blissful lion
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by top part you mean a bit more dirty bricks?

honest stag
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yeah

blissful lion
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its subtle

honest stag
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just so there arent dirty bricks in the middle

blissful lion
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i would change it if i could see the difference in trenchbroom

honest stag
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hit 0 to disable the grid if that helps

blissful lion
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its off

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its just too bright

honest stag
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i see
well no big deal

blissful lion
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can you make rotating doors?

crimson patrol
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yes but its very jank and wont be useful

blissful lion
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k so its doors sliding into the ground

honest stag
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or to the side if you're feeling fancy

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So its official

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Gotta share my kitchen with dusk 82 modders now

crimson patrol
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the fucking brush count on this unfinished barrel is 300

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im learning so much while making this

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how to make scaffolds, how to work with angles

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(pay no attention to the metro exodus folder)

fast arrow
blissful lion
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i actually made it with the dusk bed, so it is kinda canon length

blissful lion
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help enemies dont want to go trough my doorways

crisp raven
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They can't move through where there used to be a door

blissful lion
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so i cant fix that?

crisp raven
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There's a hacky way. But it breaks if someone loads a save in the level

blissful lion
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that really sucks

crimson patrol
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Just add a teleport for enemies between doors

blissful lion
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so all doors break, and in some instances i got a sword, but i didnt pick it up before nor after saving

crisp raven
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I meant the hacky way of making enemies walk through doorways breaks

blissful lion
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oh ok

sudden harness
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Ive done quake/doom 1&2 map packs and mods but never dusk what tools should I use for dusk mods

blissful lion
sudden harness
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thanks @blissful lion

crisp raven
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If you've done mapping in Quake there probably won't be much to learn

blissful lion
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you prolly just need to learn what doesnt work in dusk

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apparently saving and loading

sudden harness
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ok ive used trench broom in the past when i first started

crimson patrol
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How do you get enemies to walk through opened doors?

blissful lion
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unless you can make it so it only teleports enemies

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ik it should be the opposite colors

crisp raven
# crimson patrol How do you get enemies to walk through opened doors?

Make the door start open, then have the player spawn in a trigger that closes it as soon as the level starts. When you open it again the enemies will have a navmesh that thinks the door is still open and they will be able to walk through.

At least I think that's how it works.

This gets broken when you load a save inside the level however and therefore I basically never use it.

crisp raven
blissful lion
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i made a door in the wall, then set it as start open

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so the door would start in place, and you could open it by basically closing it

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and guess what, the enemies were still helpless

crisp raven
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Making levels to avoid The Door Problem is the fundamental struggle of Dusk custom maps ๐Ÿ˜ซ

crisp raven
crimson patrol
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just ignore the door problem and write on the description "saves broken, restart level when you die"

crisp raven
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๐Ÿ˜ซ

alpine depot
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you could probably do some parenting magic to fix the door issue for now

honest stag
blissful lion
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metal bars

honest stag
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i am an advocate for brush stuff like that, it's based
but there IS an option of using a transparent fence texture if you need to

blissful lion
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ik

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theres gonna be a gate there so i think this will look better

blissful lion
honest stag
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the .pts file is not needed btw

blissful lion
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k thanks

honest stag
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it's only there for you to see leaks in your map in tb

blissful lion
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if you play, can you tell me whats going on on with the last button?

honest stag
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i'll give it a shot, 1 moment

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played it and i think i see what you mean by a "button issue" lol

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1 moment i'll look at the .map and give you an answer

blissful lion
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and the button in the right 3 bed room clips trough the wall to the stairs somehow?

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and you can click on it again

honest stag
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so i believe the issue is the button moves too quickly

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the sdk is uh weird

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it likes to add the momentum of the thing you're touching to you

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even if it's a wall

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so a speed of 200 being as massive as it is just does that

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i clipped through the fucking wall with how fast i was going

blissful lion
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do you mean button moving you?

honest stag
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yea

blissful lion
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ill fix that, but the 3rd button floats into place from a random direction

honest stag
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hm? you mean this one?

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i havent seen the other 2 doing that

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oh gotcha i see it now

blissful lion
honest stag
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ohhh THAT'S what pushed me

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wow i didnt even realise lol

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alright 1 moment

blissful lion
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also this clips trough the wall

honest stag
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it doesnt seem to do that for me

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i think your map may be cursed

blissful lion
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ig thats kinda the intention

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but in the wrong way

honest stag
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here are the steps i would take to try and fix the floaing button

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1 - try to reduce the speed and remove the "angles" key from the button
2 - delete the button and make it again

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also

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in the pinned messages you can find a dusk.wad with a lot of fixes

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like transparency, some texture names and all that stuff

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way better than the plain dusk.wad

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named dusk_transparent.wad

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also

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are you using TB? or a goldsrc editor

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because the way you use "angles" isntead of "angle" on buttons make me come to that conclusion

blissful lion
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tb

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whats the difference

honest stag
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angles is the half life version, and i rarely see it working right

blissful lion
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k

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how do i use angle?

honest stag
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just rename the "angles" key to "angle"
angle is a singular number, anything from 0 to 360 is the angle of movement shown by the white arrow inside of the brush

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angle of -1 is up, -2 is down

blissful lion
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k thanks

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the problem might be that the button targets 2 things, will fix later

honest stag
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i can only see it targeting the teleport in the editor, what's the second thing?

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but speaking of the map - i like it
i appreciate simple maps

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have you tried using bounce lights?

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also i like the brush gate, neat looking

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i'll use them to show the diffrence rather than explain it

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hold on

blissful lion
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the 3rd button also opens the gate

honest stag
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ah i see it now

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here's the light without using -bounce

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and here's with

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makes shadows not as pitch black basically

blissful lion
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add a key called -bounce and set it to 1?

honest stag
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it's a light compiler property

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are you using a GUI or compiling manually?

blissful lion
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gui

honest stag
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necro's?

blissful lion
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ne_q1spCompilingGui v1.0.3

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yeah

honest stag
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add this in the folder setup menu

blissful lion
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ah ok

honest stag
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i like to tick these two for maximum quality

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but beware it increases the time it takes to finish compiling

nimble prawn
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"We can get back to working on the remaining SDK features"

blissful lion
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ok so any button thats connected to that specific door and teleporter breaks

nimble prawn
honest stag
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try using it only for the teleporter, then only for the door
if that breaks it, try using multi_manager

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what multi_manager does is essentially working as a relay between the button and multiple triggered entities
so instead of button1 being connected to both the door and theleporter, it just triggers the manager which THEN does the dirty work

blissful lion
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k will try

honest stag
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multi_manager is a point entity, and the way it works is you add the targetnames of the entities you want triggered as the keys

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then give it a "targetname" property as you'd usually do and make the button target it

blissful lion
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like that?

honest stag
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nah

blissful lion
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cuz it doesnt work

honest stag
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i'll show ya, 1 moment

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so your button would target buttmanager

blissful lion
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ok

honest stag
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you can also add them values, as numbers
those numbers are the delay before the entity is triggered

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if you leave it empty, it's instant

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the delay is in seconds

blissful lion
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thanks, now it works

honest stag
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eyy nice

blissful lion
honest stag
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last time i had this happen was because of the button being near a teleport trigger

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not sure wtf happened there specifically

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does the other button still peek through the wall?

blissful lion
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i fixed that

honest stag
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ah nice

blissful lion
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it wasnt a glitch, just me being dumb

gritty forge
#

e

crisp raven
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Holy shit it's Rat Vriska

crisp raven
gritty forge
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ooo~

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wtf is a mook

crisp raven
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Idk ask Lain

crimson patrol
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torii is back to rat lmao

crisp raven
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It's MOOK now ๐Ÿ™„

gritty forge
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yeah get it right

tranquil mulch
blissful lion
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any good ideas to make buttons that are the same as in campaign?

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mine are kinda scuffed

crisp raven
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I would say just take a screenshot from one in the campaign and replicate it in TB

blissful lion
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i mean functionally

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can you make it so that it can only be pushed once?

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(not putting wait to -1)

crisp raven
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There might be a spawnflag for buttons. But as I remember there isnt one for toggle

blissful lion
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there isnt spawnflags when you make a button

crisp raven
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I don't think there's a way

blissful lion
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i would like to get some feedback on lighting, enemy and resource placement, level of detail and if the level isnt too claustrophobic

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also it think im supposed to have a .lit file

crisp raven
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.lit files should be generated automatically

honest stag
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.lit files only come up when you use colored lights

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I'll play it when i get the chance

honest stag
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you sure you fixed the button?

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that can be fixed if you make it thinner with a smaller grid

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alright so about the things you asked

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the lighting is neat, moody, but a bit too dark in places

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it could also be neat if the lights were colored with a bit of a green-ish tint

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would really give the sinister hospital vibe imo

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there is waaaay too much shotgun ammo, keep in mind that each box of shells give you 12 of them

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and you can only hold 50

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and i found like 6 of them

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  • the fact that each shotty has ammo in it by default
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and even then i have like 120 pistol rounds to back it up

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and an assault rifle

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and a sword

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and that's just the start of the map

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the enemy placement is nice, they really get you cornered without feeling bullshit

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could be more detailed, like trim on the walls, some boards/posters, maybe random junk or bricks

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maybe some pipes or something

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a waiting bench too

blissful lion
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thanks

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did you find the secret in a legit way?

honest stag
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actually no
i was noclipping around the map for other reasons and found it by accident

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if i were specifically aiming to find it, i would tho

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actually it'd be better if it was also pushed into the wall a bit

blissful lion
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then it would be too obvious

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ill try to missplace the texture more

leaden belfry
#

Can you guys help me please?
I tried to replace the sounds for Big John via SDK, but whenever I try to replace the corresponding flac files in the "dusk" folder or create a new folder above it with flac files that I want, after enabling it my fps suddenly drops to minimum and when I get to Big John, he is just T-posing and doesn't do anything. Any suggestions what might cause the problem? Thanks.

blissful lion
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does this look better?

honest stag
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oh yeah totally cooler hospital vibe imo

crimson patrol
#

That looks good

blissful lion
#

the window that helps you pick a color doesnt show up

crimson patrol
#

I like the lighting

honest stag
#

it should be there

#

do you use _color?

#

it should look like that

blissful lion
#

i had to make that bar/window bigger (?)

#

i see it now

honest stag
#

yea expand it? that happens sometimes

#

should be easier now

blissful lion
#

do i just assume people have light flares turned off?

#

i dont want to make custom lights now

honest stag
#

i dont think most people turn them off

#

but i do lol

#

exactly for that reason

#

but

#

i think custom brush lamps would look better imo

#

it's extra work, but you make one and then just copypaste it

blissful lion
#

are there any fullbright textures?

honest stag
#

kind of yes

#

you can make it a brush entity of some kind, like func_wall or func_detail

#

and then add a property to it, _minlight

#

which dictates the minimum light level of that specifc brush

#

it wont brighten up things around it i think

#

well, _minlight and the value in numbers is the light level

blissful lion
#

how can i get that window so i can drag the texture around?

honest stag
#

select a specifc face first by holding shift and clicking on it

blissful lion
#

ah thanks

honest stag
#

you can also copy a texture with all it's properties with the ctrl+c while in that mode

#

and then slap it on something else by selecting a face and ctrl+v

blissful lion
#

IK

honest stag
#

fuck yea that's the stuff

blissful lion
#

is _minlight limited?

honest stag
#

i dont think it's technically limited, but at some point you can't thell the difference i think

blissful lion
#

that point is apparently 300

honest stag
#

weird it's that low, but still looks good

blissful lion
#

300

honest stag
#

yea i guess that's the limit then

ocean pendant
#

i have the desperate urge to go monkey mode in a "playground" where you can just do flips and stuff, i must return to monkey, and this is my first step

sour hollow
#

slightly unrelated but I love the aesthetics @blissful lion

#

pretty eerie

blissful lion
#

thanks

#

too thick?

honest stag
#

needs a shot where the room is visible

#

to see scale

crimson patrol
#

i like the first one

blissful lion
#

im just replicating the lights from the entities tab

honest stag
#

making the dusk models into brush props? that is beyond based

blissful lion
#

just so that there's no light flares

gritty forge
honest stag
#

light flares suck imo

#

especially when there are a lot of them

#

so i absolutely love what ur doing

blissful lion
honest stag
#

hell yea

long anchor
#

what

#

where are roles

honest stag
#

reset

long anchor
honest stag
#

and new added

#

specifically 1 lower and 1 highest

long anchor
#

i don't like sick shit color :(

long anchor
honest stag
#

LMAO everyone sees it as the shit color

long anchor
#

ever again

honest stag
#

low

long anchor
#

AAAA STOP

#

bro i have legacy role now

#

am i cool

honest stag
#

listen

#

what if

long anchor
#

anyway question

honest stag
#

you sent me lower2.map just out of curiocity

#

what IF

#

i could just look at it and return it

long anchor
#

i mean sure

honest stag
#

NICE

long anchor
#

hold on a bit tho

long anchor
#

and it said something about returning to work on sdk and workshop support

#

do we get them separate

#

like sdk first and workshop second

#

or both

sour hollow
#

I think it's both at once

#

it would make sense

long anchor
#

i don't think so tbh

#

if we get sdk update first we could make something new that's cooler and funner

blissful lion
#

do i illuminate this corner?

honest stag
#

i honestly think the sdk should be at least somehwat finished first
mod.io is doing it's job fine for now, but the missing features are CRIPPING

#

CRIPPLING*

long anchor
#

like i have a lot of shit going on in lower but it's like, the worst implementation for events ever

honest stag
#

hm

long anchor
#

so if i had tools first i'd maybe finish the map before workshop support arrives

#

idk

#

that's my logic

honest stag
#

you could move the light sources on the celling towards the door

#

OR you could fuck around with delay/wait properties on light

long anchor
#

^

honest stag
#

that's what i do for bigger rooms

#

less light sources, more light spread

long anchor
#

vriskaman could you pullout delay wait graph

honest stag
#

1 moment

long anchor
#

i had it in my sdk folder but it's archived on external drive

honest stag
#

see the thing is

#

i actually think this graph doesnt show things too well

#

dumptruck_ds explains it better

#

like i guess it works but iunno

long anchor
honest stag
#

i-

long anchor
#

i'm sorry that was mean

#

lmao

sour hollow
#

damn

honest stag
#

ur about to get bounced

#

๐Ÿคœ

sour hollow
#

DAMN

long anchor
honest stag
#

anyway lemme see what delay/wait values i use for bigger rooms

sour hollow
#

I really gotta get into TrenchBroom again

honest stag
#

delay 5 and wait 0.5 on multiple light sources for a big big room

sour hollow
#

I'll most likely make stuff for Dusk again but I am also making my own FPS in Godot so I'll use Qodot for the levels

honest stag
#

you could likely just use delay 5 and increase the wait value

#

i dont know why the fuck does it have a -0 angle tho

#

never did that

long anchor
#

hey vriska remember the idea of making cruelty spinoff

sour hollow
honest stag
#

oh yea right

sour hollow
#

I had no idea it was in Godot

honest stag
#

RANK UP

#

RANK UP FUCK YOU NO MORE SHIT COLOR

sour hollow
#

yoo welcome to the Crows

long anchor
#

now it looks like vomit

#

:(

honest stag
#

It's the rat color

long anchor
#

i liked oranges more

sour hollow
honest stag
#

kinda
anyway yeah CS is godot

#

and you can make custom maps for it too

long anchor
#

kind of

sour hollow
#

interesting

long anchor
#

mod support is janky from what i remember

#

or rather map support

sour hollow
#

but yeah I'm sticking to Godot, Quake and Dusk

long anchor
#

epic

sour hollow
#

Cruelty Squad is a bit much for my taste so

honest stag
#

without custom sfx on shit

#

nah

#

Man i have to split walls so much for texture work

blissful lion
#

that was my first idea, cuz i have a cs texture folder

long anchor
#

^

#

just quick fyi

#

if anyone's interested in cs texutres there's an archive pinned somewhere in CS server

long anchor
#

i told you like

#

i wanted to maybe make a prequel type of thing

#

SEC Death Unit days

#

more actiony type of thing

honest stag
#

what a nice little house, i wonder how it looks from the back-

honest stag
#

like an imsim map where you have a target to kill

#

and a bunch of way to get to it

#

would probably work in a cool way tbh

blissful lion
#

i prob fixed everything

honest stag
#

Shit, just went to bed lol

blissful lion
#

no need, just little tweaks

#

ill post screenshots

#

i just moved the light brush a little and made 2 light sources

#

toilet now has light

#

last room

honest stag
#

Nice, the vibe is getting better and better

blissful lion
#

should i make windows in the next floors?

blissful lion
#

the stairs end here

sharp trail
crisp raven
# leaden belfry Can you guys help me please? I tried to replace the sounds for Big John via SDK,...

From the pinned messages. Emphasis is my own:

HOW DO I MAKE MODS?
Create a folder in SDK/mnt/local and name it whatever you want your mod to show up as in the in-game menu. Inside that folder, textures/sounds/maps should be placed in corresponding folders named "textures," "sounds," and "maps." **If you want sounds or textures to replace the default ones, name them the same thing as the corresponding sound/texture found in SDK/mnt/local/sounds or SDK/mnt/local/textures (the file extension needs to be the same as well). ** Make sure to activate the mod in the modding menu. See above for more information about loading custom maps.

#

So I think the problem is you shouldn't be messing with anything inside the "dusk" folder

#

You gotta put stuff in different folders and activate them via the modding menu

ancient depot
#

Yes, the dusk folder isn't supposed to be modified

blissful lion
#

do i use clip ramps instead of stairs?

#

cuz stairs are kinda buggy

crisp raven
#

If the stairs are 1 16 unit wide and 1 16 unit high they dont work well

#

I see that's what you're using in that screenshot

#

They work better if they're two wide

blissful lion
#

so wider

crisp raven
#

Yes

#

Or you can switch to 8 grid and do two wide and one high

#

It's smootehr but takes more space

blissful lion
#

ill try ramps first

leaden belfry
# crisp raven So I think the problem is you shouldn't be messing with anything inside the "dus...

It doesn't work that way either, I restored the original "dusk" folder and made a new folder with sounds that I need with the same result. Now I figured out that enemies were T-posing because I tried to activate mod in already running game level, and I should do this only in the menu.
However, trying to put sounds in a new folder and activating the mod in main menu doesn't work - Big John is still using the same original sounds. Couldn't get custom sounds to work. Thanks for the reply!

ancient depot
blissful lion
#

man im so dumb i dont know how stairs work

quiet drift
#

i thought they wre just invisible lsopes

#

slopes

blissful lion
#

technically those stairs work, but if they werent broken, they still wouldnt connect to the middle floor

#

well they could but there wouldnt be a zigzag pattern that i was thinking of

honest stag
#

oh you wanted alternating stairs?

#

you could still make that work as like fire escape stair

#

stairs*

blissful lion
#

technically theres not enough headspace

honest stag
#

ah true

#

also can i just say that using an invisible ramp on stairs for smooth movement is based

#

even i'm lazy enough to not care about that most of the time

#

props to you

blissful lion
#

i did that cus stairs were pretty buggy

#

now they work fine, since i made them wider

honest stag
#

are those 16 unit stairs?

#

steps*

#

or 8 unit

blissful lion
#

16 across, 8 down

#

now

#

i used scale tool

blissful lion
#

go ahead, take a shit

blissful lion
#

go ahead, take a piss

honest stag
#

Put a turd in one of them

blissful lion
honest stag
#

nice

#

leak detected

#

fix leak

blissful lion
#

thanks, fixed

blissful lion
radiant tendon
#

damn

#

that's a big load of shit

blissful lion
radiant tendon
#

what are you making, a horror map?

blissful lion
#

yeah, hospital

radiant tendon
#

cool

#

unfortunately i don't have dusk

#

lol

blissful lion
#

if you can, go buy it

clear ermine
plain bobcat
#

How do I load custom maps?

honest stag
#

did you make one yourself or trying to play one from mod.io?

plain bobcat
honest stag
#

first, make sure you're on the SDK beta branch on steam
unzip the archive, drop the mod folder into Dusk->SDK->mnt->local

launch dusk (sdk version), and select "modding"
tick the box with your mod, hit "apply"

go into "campaign" and select "custom level"

clear ermine
plain bobcat
#

how do i switch to the sdk beta?

honest stag
#

right click dusk on steam, hit "properties"

#

then "betas"

#

select the dusk_sdk one

plain bobcat
#

okay, i see it

#

I think I should be okay

honest stag
#

have fun

honest stag
#

i'm in disbelief
my biggest map yet takes 100 less seconds to compile compared to my older map consisting of 4 rooms

#

optimisation experience be like

#

it still sucks actually but whatever

#

does anyone use .ent files lol

#

like at all

crisp raven
#

I forget what they do

honest stag
#

entity editing without needing to compile again

#

so i decided to re-do my lighting due to the addition of a new skybox

#

maybe i'm used to my old lighting but it looks weird now lol

#

i need help

#

maybe i just need to bump up the ambient light? a couple parts are totally pitch black

#

i had to change the angle of moonlight because otherwise it wouldnt fit with the skybox and shadows would go the wrong way

#

what if i just
turned the whole map lmao

#

i'd rather do that than edit the skybox images

#

unless that looks good enough and i just need to get over the old light angle

crisp raven
#

It looks normal

#

Just make sure it isn't too dark

#

A little too bright is better than too dark

#

Then again you already know that

honest stag
#

hm aight

#

i'll bump _sunlight2 up

crisp raven
#

I mean obviously it's hard for me to tell if it's too dark without playing it but yee

honest stag
#

in hindsight, 90 is ACTUALLY really dark

#

i'll give it 115

honest stag
#

interior time

#

not perfect, some elements need work but i think i've settled on the general vibe of interiors of this map

#

like for example the windows there need proper frames, some textures are misalligned, empty space between the entrance windows and the celling, etc.

crisp raven
#

Lookin good ๐Ÿ˜Ž ๐Ÿ‘Œ

honest stag
#

thanky

muted glacier
#

Holy shit that looks amazing.

honest stag
#

thx

#

while making this interior i kept thinking back to episode 1 of dusk
wouldnt it be cool to make a sort of "reimagined" version? it'd be inferior, but it would be neat to try and make the areas a bit differently

ancient depot
honest stag
#

well hey ur testing stuff a lot i'm assuming

#

if .ent files worked with worldspawn i'd use them a LOT

ancient depot
#

they should

#

like, it literally replaces the entity data inside the BSP

#

the game will just ignore it and load the .ent instead

#

in fact, I used an .ent with worldspawn for the video on our YT channel where we had doom music in HL

#

I've also used it to change music on quake maps

honest stag
#

what i tried doing a while ago is swap the music/skybox strings cuz i made a typo and it didn't work
but that was like months and months ago

ancient depot
#

the main unfortunate thing about .ent files is that they can't be your actual .map file

#

like imagine how convenient it'd be if you could just edit your map in TB and change entities that way without recompiling

honest stag
#

GOD

ancient depot
#

it's unfortunately not possible because of how that data changes when it gets compiled

honest stag
#

that would speed up the mapping process soooo much

ancient depot
#

entities get "magic" data added to them so they know which brush model to use etc

#

the .map knows nothing about that, and changes could reorder entities so the game couldn't just guess things

#

it sucks because it'd be awesome

honest stag
#

ohhhh i see how it is

#

i did see a guy post a lighting preview in tb thing

#

lemme go look

honest stag
#

TIL that there is a decal limit in dusk

#

i'm suprised, i thought old ones just disappear to make space for new ones

#

also learned that the fast fire cheat runs out lol

#

this works with dual pistols as well but not as noticable

#

shoot once with dual shotty, swap to single shotty while holding fire in between shots, swap to another weapon right after the second shot

#

this one is probably known but

#

if you chare the sword and swap the another weapon, the next time you strike with the sword it'll be an instant charged attack

#

even if you go below 100 hp after the charge

ancient depot
#

I hear custom sounds ๐Ÿ‘‚

honest stag
#

it's the weapon sounds reimagined mod which i have used for over a year now lol

#

it's awesome

#

lemme link it

#

this one

#

i'm especially a fan of the assault rifle

crimson patrol
#

Im actually using the same one

honest stag
#

yeah there arent many cool night skies in that pack

#

and i'm not eager to start slicing up cube unwrap pngs for more

dry fog
#

bruh how tf do u mod dusk?

honest stag
#

depends on the mod you want to make
custom level, texture replacements, models?

leaden belfry
sharp nest
#

any help on how i can start making maps for the game?

blissful lion
#

pins

still raptor
#

i dont like the ssg in that mod pack

#

sounds mega muffled

brittle rune
#

Custom sounds sound kinda alright in some places

#

I agree with pts though, the orginal SSG sounded like god slamming his car door out of pure anger

tiny leaf
#

How do I set up trenchbroom for dusk?

honest stag
#

check pinned messages

tiny leaf
#

Thanks

quiet drift
#

NO

#

not the USM channel

honest stag
#

hwat

crimson patrol
#

Not the usm channel

sharp nest
#

cant play the compiled bsp files any help?

honest stag
#

you uh

#

you mean bsp files?

#

anyway if that's what you mean, did you set up a mod folder?

sharp nest
#

yeah

#

and tf did i type

#

they used to be compiled as bat files but i fixed that and got confused

honest stag
#

can you show the location of your .bsp with the folder path to it

sharp nest
#

E:\steam\steamapps\common\Dusk\SDK\mnt\local\maps\testmaps

honest stag
#

yea you forgot one more folder

sharp nest
#

wat?

honest stag
#

it should be like this
SDK\mnt\local\CustomModName\maps\yourmap.bsp

sharp nest
#

oh gottcha

honest stag
#

then you can enable CustomModName in the modding tab in the main menu

sharp nest
#

thx

#

nvm still not there

honest stag
#

did you name the "maps" folder specifically like that?

sharp nest
#

yes

#

E:\steam\steamapps\common\Dusk\SDK\mnt\local\tests\testmaps\maps

honest stag
#

remove the testmaps folder

#

put maps in it's place

#

so tests\maps\map.bsp

sharp nest
#

it worked

#

thx a lot โค๏ธ

honest stag
#

there ya go

ancient depot
#

I really need to come up with some clear, succinct way to explain the folder structure for the main documentation

honest stag
#

shit/maps/piss.bsp

#

Enable shit

ancient depot
#

technically maps don't have to be in maps, they just need to be in there to be selectable from the menu

#

but another map should be able to load them outside of it

honest stag
#

Through trigger_changelevel?

#

Like specifying the map's location there?

sharp nest
#

also need some help with the wads

#

its just red squares

crisp raven
sharp nest
#

pallete is not initialized

#

so im guessing i have to put the quake palete thing somewhere

crisp raven
#

I believe you gotta make a folder called id1 then a folder called gfx inside of that, then put your palette.lmp inside of that and point Trenchbroom towards it in preferences.

sharp nest
#

what prefferences (did the other stuff)

crisp raven
#

Looks like this

sharp nest
#

ohhh gotcha

crisp raven
#

Choose the Quake preset and point it where you want it to go

sharp nest
#

like where it says game path?

crisp raven
#

Yeah

sharp nest
#

yeah that did nothing

crisp raven
#

๐Ÿ‡ซ

#

Hmmm

#

One sec

#

Ugh, not sure what the problem is

#

Never really used this method cause I just happen to have Quake installed ๐Ÿคญ

#

Vriska might be able to help but he's probably asleep

#

Haha jk I think I found the problem

#

You gotta put someRandomFolder THEN Id1>gfx>your palette.lmp file

#

So make sure you select the folder that has id1 inside of it NOT id1 itself

sharp nest
#

yup

#

thx dude

ancient depot
#

I tried to make the game use "mod folder-relative" paths where possible, so you can structure your mod however you want aside from some basic restrictions

#

so eg, you could store a music track at maps/e1m1/mysong.ogg for maps/e1m1.bsp if you wanted, it's entirely up to you as the mod author

#

storing music in music/ or sounds/music/ is just a convention, there's no actual requirement on it

tiny leaf
#

Do I need quake installed to use trenchbroom for dusk

honest stag
#

no

#

it just simplifies a couple things
but it's no required at all

tiny leaf
#

Ok cool

blissful lion
#

so i want to have a collapsed staircase and collapsed floor/ceiling in my map, does anyone know how to make bricks and rubble where to put at the bottom where it collapsed?

#

i was thinking of putting the collapsed part on the floor, cutting it up and turn the sepparate parts then add some standalone bricks and dust

honest stag
#

what do you mean exactly?
like the floor is already collapsed or collapses under the player?

blissful lion
#

its already

honest stag
#

ah yeah well what you described is one of the ways to do it, but there's a catch

blissful lion
#

just want to make it look realistic

honest stag
#

usually when i do it like that i have way too much rubble, so i'd say keep 3/4 of the original part and use it to cut it to pieces

also, make a small "pile" of dirt from a separate brush and shove the bricks halfway into it

#

it's also nice to have rebar sticking out of the place where the floor collapsed from

#

i actually have an example hold on

blissful lion
#

yeah i put that in the part of the staircase

#

rebar

blissful lion
honest stag
#

not a floor, but still

#

i dunno if you need this, but i make those piles of dirt/trash by using a grid of 2 or 4, making several little brushes on the ground and a couple floating above in random spots, then selecting them all and hitting ctrl+j

#

then adding more small brushes to connect it with if needed

blissful lion
#

thanks

sharp nest
#

i cant seem to be able to create any brush entities any help?

#

nvm i figured it out

sharp nest
#

also is there any transparent wad?

crimson patrol
#

here

sharp nest
#

thx

crimson patrol
#

woe, brushwork upon ye

sharp nest
#

any help making a rotateing door?

crisp raven
#

๐Ÿ‘€

#

You ask for cursed knowledge

#

The way of making rotating doors is extremely janky

sharp nest
#

can tell

#

after 3 hours im looking at a door that slides into the wall

honest stag
honest stag
crimson patrol
#

964

#

For this asset

honest stag
#

bro

#

my entire fucking current map is like

#

2.5k

crimson patrol
#

Mine is 12k, not counting grouped up shit

honest stag
#

and uh

#

how does it uh

#

run

crimson patrol
#

I haven't compiled to test it since I've started

#

Tbh I'm afraid to lmao

crisp raven
sharp nest
#

how to make the NPCs actualy follow path corners any help?

crisp raven
#

Path corners?

sharp nest
#

yeah

blissful lion
#

can they?

sharp nest
#

can they not?

#

is there any other way?

crisp raven
#

I don't think path corners work in DUSK

#

I've never heard of them/used them before ๐Ÿ‘€

sharp nest
#

there are path corners tho included

still raptor
#

im not sure if theyre usable yet? we did have a working version but it has precision issues so it didnt get shipped

#

theyre used on this func_train to determine the path

crimson patrol
#

func_train real

still raptor
#

lmfao

hoary juniper
#

func_vehicle

hoary juniper
#

func_vehicle is the best func

honest stag
#

played my first ever map and oh my GOD how the fuck did i ever think this was ok

#

what the hell was i thinking

#

it looks like a baby's first doom map

#

it looks fucking AI generated or something

crimson patrol
#

Neural blender image

honest stag
#

hahaha yeah

#

and i UPLOADED IT

blissful lion
#

time to test a rivaling map https://dusk.mod.io/hospital

mod.io

The first map I ever made, it precedes E1MWhat. E1MWhat is way better. May have some issues since I didn't know what I was doing and the sdk just came out. Uses Dusk.wad, ad_start.wad and tiles.wad

#

(z clipping)

honest stag
#

it's very, very old keep in mind lol

blissful lion
#

ik

#

so you can make your own objects?

honest stag
#

what do you mean?

blissful lion
#

like soap, boxes, barrels...

honest stag
#

oh well

#

they're like half life

#

as in you cant do anything with them past pushing themaround

#

it's a func_pushable

blissful lion
#

yeah i figured

sharp trail
blissful lion
#

the map is complete jank no need to point out the details

honest stag
#

@onyx marten

#

Now u say that to my friend's face

blissful lion
#

exposed

#

it does have cool custom brush objects

onyx marten
#

eh

crisp raven
# honest stag

Going back to your first map. You're a braver man than I

sharp trail
crimson patrol
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Sliding wooden doors

gritty forge
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I need to pick up my wip map again

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its good but has light leaks that are quite demoralizing

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and some rooms are bad

crisp raven
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Sounds like you gotta make them good ๐Ÿ˜ โœŒ๏ธ

alpine depot
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meanwhile my first map was derailed lol

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casually making the greatest map ever (I am very awesome autograph line is to the right))))

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it's cool to see how everyone's evolved so far with mapping, and the SDK is only a few years old

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they grow up so fast ;)

crisp raven
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Would've been the greatest if you could've boosted off that ramp thingy in the beginning and crash through the window ๐Ÿ˜”

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9.5/10

sharp trail
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My evolution from Branflakes health pack retexture to Mtn dew canned food retexture is also very impressive

crimson patrol
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My evolution from working on an unfinished map to working on an unfinished map is astonishing

crisp raven
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My evolution from releasing things to not releasing things is truly praiseworthy

muted glacier
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I have yet to finish a map. I be making art shit in Trenchbroom and postponing doing work on my projects. Though I finally got a new job so I het every weekend off, so Ill actually have time to work.

honest stag
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resting from work by working

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chad

flat wigeon
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So the sdks out?

honest stag
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For almost 2 years now
In alpha at least

alpine depot
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"""alpha"""

blissful lion
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how does this look

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i dont just want a plain wall because there was a staircase here before