#dusk-modding

1 messages Β· Page 95 of 1

last talon
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some of the best use I've seen for that so far

crimson patrol
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AAAAA

gritty forge
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Hi Dave

gritty forge
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managed to hide most of the light leaks by adding in some cliffs

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still one very obvious obnoxious one in front of a door but eh

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cant be fucked to even try fixing it at this point

dusk summit
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I have been having some trouble getting func_water to show up. It is doing the invisible top but behaves like water when you get in it.

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Not sure if it is zhlt compile doing it

crisp raven
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Do you have any waterskip textures on it?

gritty forge
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or regular skip

honest stag
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i suggest you dont use func_water @dusk summit

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there is another way to do water brushes

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just apply a texture that starts with *

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quake's id1 wad has some

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1 moment

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you'll get some cool wobbling effects on it too

ancient depot
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Just keep in mind that in the current build, water created that way isn't guaranteed to have correct collision

crisp raven
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Good thing the new build is coming soon πŸ₯² πŸ₯² πŸ₯²

honest stag
ancient depot
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I'm sorry it's been taking so long lol

honest stag
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func_water broke poolboy's map for several months

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so i dont trust it anymore

alpine depot
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just click the giant release button

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god

crisp raven
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The SDK has been finished for years. Zombie REFUSES to release it. I say we go over to NEWBLOOD HQ RIGHT NOW and take what is rightfully ours πŸ”₯

ancient depot
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oh shit you figured it out

alpine depot
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cyberbully zombie until he decides to push the giant green "finish the update" button

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like dude its right there

crisp raven
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He'll never do it. He loves holding this power over us

honest stag
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Make sure to email gabe newell with an official complaint about this

ancient depot
rotund vapor
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so cool

ancient depot
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yooo

rotund vapor
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https://dusk.mod.io/dusk-winter-jam-2020 its deep dive into sin from this pack

mod.io

Seven maps based on the prompt ABOVE AND BELOW. Brought to you from the folks on the NB discord. This first ever Dusk Map Jam took place over ten days between November 6th and November 16th 2020 and was organized on Discord.

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its very good

honest stag
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Oh hey i made a shitty map for this coolskel

alpine depot
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cant believe i somehow shit out DDIS in ten days

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now i cant even make something in TB for more than like twenty minutes at a time

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ive lost my groove

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oh god am i getting old

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is that it

crimson patrol
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We're all aging

dusk summit
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@honest stag Well atleast it is not me going crazy lol

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Was also playing around with hl maps and found the water breaks in there too so oh well

high magnet
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tfw Vertigo CIty still has only 62 downloadssadleon

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And Cannibal Ridge 27

honest stag
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Well there are a lot of factors at play

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Sdk is in it's alpha so people tried early maps and said "yeah this is raw" and now await a full release

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The mods haven't gotten much attention in terms of announcements and stuff in a while aside from a small pcgs segment

ancient depot
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I think it'd be cool to do a big mod showcase trailer or something for 1.0

long anchor
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i think it would be very funny to have bits of Lower 2 gameplay or at least have it in the list of mods

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but never actually release it

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alright my montly quota for lower 2 joke is filled

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cya whenever

crimson patrol
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mod showcase johns map [DO NOT RESEARCH]

honest stag
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big john's map?

fresh dirge
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@dawn dovei know i am not supposed to ping you but i have a question...

gritty forge
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lol

lone valve
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btw are there any maps for endless mode?

crisp raven
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It is currently impossible to make maps for endless mode

gritty forge
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is there some decently reasonable way for me to make a func_water wall be diagonal without it being broken in game?

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since the "hitbox" of the func_water doesnt follow the actual brush (it's always a rectangle from one corner of the brush to the other)

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I guess I could maybe divide the diagonal wall into sections to make the boxes smaller actually

honest stag
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Forgive me but

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Several square functions_water brushes?

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It won't be perfect but yeah

crimson patrol
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I'm gonna make gm construct in trenchbroom

crimson patrol
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wip dam

crimson patrol
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and then god said "let there be no terrain tools for trenchbroom"

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fuck you, god

gritty forge
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Yo how do I set up dusk mods

kindred plinth
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Is there a file location for all of Dusk's sound files? I'd like to splice some stuff for some friend memes, I can't seem to find a convenient folder just yet in the steam files

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Sorry if that doesn't completely fall under modding but this seems like the place where the most people would know

crisp raven
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If you activate the SDK branch under DUSK's properies in Steam it'll grant access to the sound files

kindred plinth
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I have Dusk SDK installed as the SDK beta, does that mean it's somewhere in the SDK folder? Thanks a bunch

crisp raven
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Yes it's \Dusk\SDK\mnt\local\dusk\sounds

kindred plinth
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That's perfect, thanks so much

thorny lodge
crisp raven
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I believe so

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But it will be in the far future

dusk summit
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Just wondering, what is the approach to late spawning enemies?

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Is it just teleporting them in from a hidden location

crisp raven
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Yes

honest stag
honest stag
gritty forge
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big john noises ONLY for dusk

gritty forge
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OK HEAR ME OUT

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YKNOW WHEN A DEMON EXPLODES WHEN ITS ON FIRE

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IT PLAYS A FART SOUND EFFECT

elder stag
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Yo

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who would want a celery DUSKWorld map

honest stag
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shame we cant have duskworld maps yet

elder stag
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oh really

honest stag
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for now it's just singleplayer

elder stag
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damn didn't know

honest stag
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yea sdk is in it's alpha

elder stag
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it's been like 3 years lol

honest stag
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more like a year and a half since it went public

elder stag
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Well since it was in development I mean

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I remember playing the DUSK/DUSKworld beta back when

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that was neat

bold orbit
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Update is called once per frame

ancient depot
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Cease

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It's an abstract kind of pain

alpine depot
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just dont call everything once per frame

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ez

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call it per two frames, duh

still raptor
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fixedupdate will often run twice per frame

crimson patrol
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6 words, 26 letters, say it and I'm yours
"Update is called once per frame"

gritty forge
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What about LateUpdate

gritty forge
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I propose the dusk SDK to be called SNUSK

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Because snusk means uhh, filth but like, more sexual

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In swedish

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And dusk is filthy and arousing, only me?

crimson patrol
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What

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Hornu?

high magnet
crimson patrol
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thats quite filthy and arousing

crisp raven
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Dusk modders have truly run out of things to talk about πŸ₯²

crimson patrol
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prove it maliciousultra

graceful star
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HDUSK

frigid cypress
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Im gonna do some Dusk mapmaking again

swift wasp
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Is there like a website to publish dusk mods or is there a steam workshop or something?

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I don't really know I just wanna know because I'm getting the game soon

ancient depot
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Workshop is coming later on as well

swift wasp
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Cool

ancient depot
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(But mod.io is generally the better place to upload to, because GOG players can use it too)

graceful star
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Ayy

still raptor
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id put it at more than slightly

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but yes kind of

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their big feature is all games are DRM free

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but as a secret spoiler, all new blood games are drm free no matter where you buy them

crimson patrol
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Because wehate.money

warm thistle
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πŸ™‚

frigid cypress
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I put Vriskas entity file from pins into id1, when I selected it in trenchbroom, they were there but no models

crimson patrol
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map i made

frigid cypress
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sand

crisp raven
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Looking for playtesters

warm thistle
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sand

alpine depot
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sign me up :)))))))

solar warren
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came here exclusively ask how the hell do i make a secret in trenchbroom

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i know i have to have a secret brush for when you enter

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and then something you can break or to get inside with

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but i mean like

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how do i put a crack and a wall next to eachother

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and then get them to both be breakable

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specifically in such a way that they both break at the same time

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instead of separately

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genuinely can't figure it out because from what i've tried if i group them together they just refuse to change at all, if i make either of them breakable and then group them together then they still act separately.

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SOMEONE TELL ME THE SECRET OF THE CRACK IN THE WALL

worn umbra
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idk havent touched TB in a bit but thats how i remember it

solar warren
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thank you so much

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i can now finally continue messing with the small little thing i've been creating

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now back off to the shadows i go

worn umbra
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good luck lol

honest stag
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You select all the brushes you need and then just right click - create brush entity - func_breakable

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you'll need the fgd to do that tho

high magnet
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You can also type func breakable into the inspector I recon

honest stag
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Yeah that too

gritty forge
high magnet
gritty forge
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oh, that works?

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I thought it was just the transparent textures that made everything behind it see-through

gritty forge
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time to add more breakable secrets

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Though we cant filter damage for explosions only

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:(

ancient depot
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That one's mainly because dusk doesn't really have a concept of "damage types" per se

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It's being fixed though

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(since it kinda sucks not being able to filter damage)

worn umbra
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next update sounds big

honest stag
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John

high magnet
worn umbra
high magnet
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Nah I was just making a joke about how there's not many sdk updates

long anchor
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what if there's no update and we're getting bamboozled

crimson patrol
gritty forge
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this is crimson cesspool

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but

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Idk I liked this angle

worn umbra
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isnt there a way to change a brushes color without changing the texture?

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without using lighting either

swift wasp
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hey dumb question

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how do i get the gun to be in the center of the screen

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i cant find out how

crisp raven
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What do you mean exactly?

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Some of the guns are in the center some are not

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As far as I know there is no way to change that

sharp trail
brittle garnet
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Minigun in Dusk when, well we already have machinegun...and Minigun doesn't fit in the style of a treasure hunter.

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Dusk dude is a treasure hunter, right?

honest stag
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When we can make weapon replacement mods

sharp trail
last talon
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booty relocator

sharp trail
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cease tha booty

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Duskdudes ancestors were pirates change my mind

gritty forge
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vikings*

sharp trail
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no

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bitch

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it's pirates

high magnet
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viking pirates

gritty forge
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is dusk ever gonna be open source

crisp raven
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Supposedly yes

still raptor
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yes

unreal violet
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is there any way to get hold of the gun models yet?

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couldn't find them in sdk

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only the textures

crisp raven
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You cannot modify the gun models currently

unreal violet
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Ah alright, thanks

still raptor
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soon though

unreal violet
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:)

honest stag
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I'll send them over in like an hour or two

thin juniper
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ayo pinos check

honest stag
unreal violet
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Thanks a ton!

crimson patrol
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got a problem

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cant use makewad

honest stag
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can you show the folder?

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the one with makewad

crimson patrol
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"the application to execute does not exist"

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cmd broke up with makewad

honest stag
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try typing it as makewad.exe?

crimson patrol
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i did

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ill try again

honest stag
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wait what's the error message

crimson patrol
honest stag
crimson patrol
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as i said, messy breakup between cmd and makewad

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cmd doesnt want to acknowledge that makewad exits

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any ideas how 2 fix

ancient depot
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%Temp%\.net\makewad

crimson patrol
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yea

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odd that that was there

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now it works

ancient depot
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It's seemingly a weird issue with how single-file applications work in the version of .NET that MakeWad was compiled with

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I could fix it by recompiling it in .NET 6 and doing a new release at some point

crimson patrol
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thanks for the help though, i can now continue my texture making journey

ancient depot
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np

crimson patrol
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"making" taking off the internet and adding filters

crimson patrol
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this is turning out well

high magnet
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Romanesque church

honest stag
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eyyy looks sick

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custom textures are always pog

last talon
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shadows on the windows are a bit unfortunate but ehh what a guy gonna do

crimson patrol
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Not even downloaded off of that quake site

honest stag
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did you try out any half life wads yet

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they generally have a bit more high quality stuff

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jsut have to convert them

crimson patrol
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where can i find em

honest stag
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well there's the sven coop map database website

crimson patrol
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ill check it out

honest stag
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it doesnt have a huge amout but they're pretty

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there's also CS 1.6 wads on gamebanana

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also cool ones

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howeeeever the issue with those is that when converting you'll have to change the transparent pixel to the quake color

crimson patrol
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oh no

honest stag
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no big deal, wally has a tool for that

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for replacing all specifically colored pixels with something else and again - it's only for transparent textures

crimson patrol
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i remember when i had to remove the outline of the tree texture i was trying to make manually because semi opaque pixels would mix with the quake transparent color

honest stag
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oh god yeah that is the worst

crimson patrol
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god whoever created semi opaque pixels i will find you and shove my monitor up your abdomen

honest stag
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i was doing the same when trying to adjust a transparent texture for q

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also

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is q fuckin gone

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oh also

honest stag
ancient depot
honest stag
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awww

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actual queston because i'm curious - wtf is happening here @ancient depot

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and how

ancient depot
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testing

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lmao

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that was me doing classic hud stuff

honest stag
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yea but why does the cheevo reset BigThink can you do that on steam

ancient depot
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when you launch dusk in the editor it resets all your achievements

honest stag
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ah

crimson patrol
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i wanna make volga from metro exodus

crimson patrol
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hes still kinda active on the ultrakill server

honest stag
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huh aight

honest stag
crisp raven
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Vriska OBVIOUSLY doesn't spend enough time on the NB discord 😀

crimson patrol
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Basically yea

still raptor
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what happened with Q

crimson patrol
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He left the server

worn umbra
still raptor
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ok but why is what i was getting at lol

crimson patrol
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From what I know he wanted to prestige

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By becoming whitename again

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And due to circumstances he didn't return or left after prestiging

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I could probably ask him actually

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Well he said he left because he thought the server was changing him for the worse

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He would stay for the dusk mods though, and the games stuck in dev hell

still raptor
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what game is in dev hell??

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if theres one stuck in dev hell we arent aware of it lol

worn umbra
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i mean switch dusk felt like it was

crimson patrol
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Station.map is stuck in dev hell

crisp raven
crimson patrol
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Lmao

still raptor
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none of our projects are currently in dev hell

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we're just a very small operation and only have 24 hours in a day lol

stoic lotus
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how do i get mods for dusk

still raptor
honest stag
still raptor
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no

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dave just

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dave

crimson patrol
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Dabe

high magnet
crimson patrol
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got a problem

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cant open my map

high magnet
crimson patrol
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if it isnt how do i fix it

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ok its caused by my custom textures

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not game config

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using the church wall texture fucks with the map

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i think its because theres a space in the name

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ill give a quick example

ancient depot
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Yeah, this is a TrenchBroom bug afaik

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Because it doesn't automatically quote the texture name strings

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You can fix it by changing your texture names to not have spaces

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In order to repair your actual map though, you'll need to go through and either change all the texture names yourself, or add quotes around them

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eg the snippet in your screenshot: ( 1504 976 528 ) churchwall 3 [ 1 0 0 -3863.37
needs to be changed to ( 1504 976 528 ) "churchwall 3" [ 1 0 0 -3863.37

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probably wouldn't be hard to automate fixing that via regex or something

crimson patrol
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yea currently doing that now

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actually just gonna straight up remove the textures after removing the spaces

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fixed!

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map is accessible again

honest stag
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Oh hey i didnt know you could just edit the map file

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i converted the map into a valve/quake format and that fixed it

crimson patrol
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yea you can edit it in notepad

honest stag
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Well i know that - just didn't know you could fix the map by doing that specifically

crimson patrol
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lesson learned though, dont put spaces in texture names

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anyway heres a birch tree

honest stag
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sick, tho it seems a bit too bright on the bottom

crimson patrol
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yea i made it darker

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overall im just creating assets that look like stuff from volga, and then ill do the terrain

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so if i fuck up the terrain i still have background buildings or whatever

gritty forge
toxic canyon
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quick question about dusk modding but have devs talked about having workshop or not?

honest stag
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Yes

toxic canyon
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for steam users atleast

honest stag
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later

toxic canyon
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thanks for speedy response

honest stag
sharp trail
gritty forge
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I would never 😳

ancient depot
toxic canyon
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thanks g

haughty slate
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hey peepsis it just me or are quake/halflife maps broken when played in Dusk?

honest stag
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depens on what kind of broken are you talking about

haughty slate
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I usually can't proced as normal

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Like buttons not working or stuff liek that

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Half life resets the level everytime I backtrack but that's normal I guess unless I merge them

honest stag
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can you point out a specific example? some may not be able to trigger the needed functionality

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cuz it's not supported

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quake maps will probably work better compared to half life btwq

haughty slate
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well for example that point in half life after you get the suit and then get to elevator

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the elevator, doors and ladders dont work

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ladders from Gold engine seem not to work in general

honest stag
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have you by any chance saved/loaded the game while in that map

haughty slate
honest stag
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hmmm
i havent seen half life maps in-editor, but i'm assuming the elevator is a func_train cuz i dont see why else would it not work?

not sure why ladders wouldnt work, if it's a simple func_ladder that is - which is supported

haughty slate
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Maybe there's something wrong with my game idk

honest stag
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are you on gog or steam? just curious

haughty slate
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Steam

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ty for your time btw

honest stag
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i was hoping that map would have a .map file included so i could see what the button did inside an editor, but nah

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got no clue then :P

haughty slate
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I think I can check it out

haughty slate
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and nothing of use around aside from light entities

ancient depot
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We just support the format the maps are in so people can make custom levels

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The Quake/HL maps loading in Dusk are just a consequence of that

haughty slate
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As I expected

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well it's only natural I'll just edit them

gray shuttle
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Hey, does anyone know where I can find the specification for WAD2 files?

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I'm trying to rewrite MakeWad in ruby so I can run it more easily on Linux but I'm having trouble figuring out how the file format works

crisp raven
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Zombie would know he's the one working on the SDK

gritty forge
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currently learning and doing a lot of blender stuff in school so I'm mega hyped for dusk mod support

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and making my own enemies

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it's really easy to make something similar to a dusk enemy luckily

crimson patrol
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Hell yea, blender will serve you well

crisp raven
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Flashback to Vriska's spoon man

honest stag
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The model is ez, but the textures in dusk really sell those cardboard cutouts as actually cool looking things

crimson patrol
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How does mad scientits David do it

crimson patrol
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Oh god is that spoon man

crisp raven
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Indeed

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Some say he still stalks these grounds looking for his creator

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πŸ˜”

crimson patrol
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Lower 2 leak

honest stag
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he wont be getting out anytime soin

crimson patrol
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Who will be the one to break the seal

gritty forge
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oh also

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I let my irl friend play my latest map

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and he's kind of an asshole so instead of giving any useful criticism he just said "not your best"

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lol

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so I'm sad now :(

honest stag
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Gimme the map

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i got like an hour of free time

gritty forge
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its the latest one I uploaded

honest stag
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Ah i thought you had one in-dev

gritty forge
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I do

honest stag
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Anyway ur maps are sick and densly packed with content

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the only thing i may dislike is that the overall lighting feels a but samey in terms of color

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Other than that its mwah

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😩

gritty forge
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yeah I know the issue, he didnt actually want to play it. Like you're meant to be somewhat engaged and actually pay attention to stuff and remember where you've went and are etc, he kinda just skimmed through it and tried to break it which felt quite annoying lol

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Also I'm aware of my lighting situation and orange light fetish

honest stag
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Someone must be a fan of deus ex hr

gritty forge
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the what

honest stag
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Human revolution

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the yellow game

gritty forge
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I just use it cause I like it and because it's used a lot in vanilla

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though I may make the outside lighting on my latest map more white-ish in the final draft

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all my maps will be remade and rebalanced somewhat once the entire "episode" is finished

thick condor
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does anyone know how to fix trenchbroom display errors?

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if i draw anything less than 2 mp i get this dark type display error over the object

crisp raven
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Could you send me a picture of the problem?

thick condor
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what happens is these black squares i diddnt draw cover some if not most of what i draw when i test the level i have to turn on the flashlight to see the object

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maybe its a file conversion thing i dont know. i use eric w tools suite to covert the files

crisp raven
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Is there a .lit file in your directory with the .bsp?

thick condor
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yes you have to light the file lol

crisp raven
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.lit is for coloured lights. If you have a .lit in the directory, but no coloured lights in your level it messes things up

thick condor
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but if i dont light the file the light globes dont spawn and the whole thing is dark

crisp raven
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if you run your .bsp through light.exe it'll be lit up without any additional files. But if there's a file that ends with .lit in your directory it becomes a problem

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However if there is no such file ending with .lit then that isnt the cause of the problem

thick condor
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i do run my bsp through light.exe but it creates a .lit file in the process

crisp raven
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I see

thick condor
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so dont put the .lit file in the level directory?

crisp raven
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Do you already have it in the directory and it's causing problems?

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If so try deleting it and see if it works

thick condor
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ill give that a try thank you πŸ™‚

crisp raven
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😘

gritty forge
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dude im actually so hyped to make my own enemies

gritty forge
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also

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what framerate do the dusk enemy animations run at?

honest stag
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Some of the blends i sent you should have animations in them

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Check that out if unsure

gaunt aspen
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do you consider making maps for dusk harder than quake?

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I want to get into it someday

honest stag
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balance/gameplay wise or in the technical sense?

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if talking about balance - i'd say harder to make interesting encounters, but easier to not make it bullshit

in terms of technical difficulty - it's the same considering we're using a level editor intended first and foremost for quake. However we have a bunch of cool stuff from, say, half-life that's a bit more diffuclt to use

gritty forge
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I want to make some kind of ”expert” map pack at some point

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maybe 3 maps

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Would be fun

crisp raven
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What do you mean by "expert"?

sharp trail
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let me guess it's gonna have gore/industrial aesthetic

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Im gonna make a fucking rainbow map and nobody will stop me

crisp raven
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I'm coming to Croatia

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I'm going to slap you

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Then I'm going to kiss you

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Then I'm jumping out of the window

#

And I'll spend the rest of the night wandering the market where the old vendors sell their fragrant wares and speak through papery lips

gritty forge
brittle rune
#

the plutonia experiment but for dusk

#

Or hell revealed but for dusk

worn umbra
#

wait isnt Criadus already that?

gritty forge
#

we dont talk about that mod

worn umbra
#

we do in this house

haughty slate
#

Heyo

#

does anyone knows how to make a trap that shoots spikes ever 1 second

gritty forge
haughty slate
#

im new to this

gritty forge
#

the fireball shooter is an entity in the entity list

#

you just have to place it :D

haughty slate
long anchor
#

almost as if making "fair hard" requires some level of competency in level design so you don't make "bs hard"

honest stag
#

well to be fair

#

that was the intention of the creator

#

soooo it achieves the goal it sets out to do?

#

i guess?

honest stag
#

cant wait for workshop support
that'll bring in a ton of people i'm sure

ancient depot
#

I imagine it will, yeah

#

Probably a lot more people playing mods too, since it's easier to install that way

honest stag
#

totally
someone will just look at dusk in their library and see workshop instead of finding out about mods even existing through a discord server

#

and then going out of their way to even install them

ancient depot
#

sometimes it still surprises me when people don't know there's mod support, but then I remember it's on a beta branch and the average user isn't gonna go sniffing around for that

honest stag
#

and then they go on moddb for mods and find like 4 extremely early maps for a january version of the sdk

#

january 2020

ancient depot
#

πŸ˜”

#

I'm surprised people even posted mods on moddb

honest stag
#

well it was the only place to do so before you've set up mod.io

#

aside from here
but here they got lost quickly

ancient depot
#

on that note, looks like we've had dev wiki vandalism again lol

crimson patrol
#

Oh naw

honest stag
#

aw shid

crimson patrol
#

Dev wiki?

honest stag
#

yea

#

there is one

ancient depot
honest stag
#

not a ton of info there and it's stuff you already know probably

crimson patrol
#

Thx

honest stag
#

but cool

ancient depot
#

It's a bit of a failed experiment lol

#

It'll be tidied up later and probably made read-only eventually

crimson patrol
#

I don't see the vandalism

#

Who would even bother lol

ancient depot
#

they don't seem to edit existing pages anymore

#

but rather add random useless ones

crisp raven
ancient depot
#

They'd be bots

crimson patrol
#

Seals ghost is back

ancient depot
#

None of this is manual vandalism

high magnet
#

There's an impostor among us😳

crimson patrol
#

I'm innocent I swear

gritty forge
#

DUSK II LEAK !!!11!!

#

david make the butts bigger

#

😳

crimson patrol
#

Cake...

crisp raven
wet violet
# gritty forge

That's weird, they shrank his shoulders, made him look soft...

ionic citrus
#

if anyone needs music for a mod/game dm me.

crimson patrol
#

Kreuz has competition

high magnet
ionic citrus
#

i take inspiration from mick gordon and static x.

crimson patrol
#

Awesome

ionic citrus
#

i already got some boss music on the back burner :P

#

i can drop a little snippet if you wanna hear it?

high magnet
#

Yeah sure I'm always down for some good music

ionic citrus
#

there ya go

#

thats something i made

crimson patrol
alpine depot
#

holy SHIT this ducks hard

#

it's so raw it could give someone food poisoning, god I love it

#

fucks*

queen vessel
gritty forge
#

Dan?

ionic citrus
#

@high magnet what kinda music you need? I might be able to do it

high magnet
#

I was mostly just curious about the music you did actually

#

I don't think I'll be making dusk maps anytime soon but I do have a game I'm making

#

I don't think it's gonna have much metal and it's very early in dev rn but I'll see

#

Music is a banger btw

ionic citrus
#

send me clips and tell me what you want and i can probably do that

#

im not limited to metal

#

funny thing is thats the first metal track ive EVER made

crimson patrol
#

made a power pole

unreal violet
#

i tried downloading trenchbroom but it seems to have different contents than everyone else? it doesnt have an exe file either

crisp raven
#

You clicked the wrong thing, you gotta click this

#

It happens all the time though

#

This is an old screen shot the version will be different but whatever

unreal violet
#

much better, thx!

crisp raven
#

🀌

unreal violet
crisp raven
#

I once had a dream like this

unreal violet
#

a dream with 3 leathernecks stuck on a brick platform

unreal violet
#

is there any way to get the actual dusk maps open in trenchbroom?

#

like down on the farm or something

crisp raven
#

No

unreal violet
#

unfortunate!

gritty forge
balmy swan
#

So where do you guys get started on modeling level geometry?

crimson patrol
#

these videos will help you get started with trenchbroom https://www.youtube.com/watch?v=gONePWocbqA&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

If you want to make maps for Quake, Quake 2 or Hexen 2, TrenchBroom is your best option. If you’re a total newb or returning to mapping after a long time away this is the tutorial you’re looking for!

Download TB right here: http://kristianduske.com/trenchbroom/

requires:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

PLEASE NO...

β–Ά Play video
balmy swan
#

Wow this is awesome!

#

Would this carry over to other unity games?

#

Or would you need to code your game specifically for this type of map format in mind

alpine depot
#

yeah no it'd only work if a game supports BSP file types for maps

crimson patrol
#

it wont carry over to unity games but its a good place to get started for level design

balmy swan
#

I was under the impression that dusk was made in unity

#

Ah so is this just for me to get started in general

#

good to know, my bad. I was asking how you guys got started in making your dusk maps

high magnet
#

The vanilla dusk maps themselves were made in probuilder though

#

Which is a Unity extension

#

There's another program for Unity, RealtimeCSG, which is brush based like trenchbroom though

balmy swan
#

Got it. Thanks!

crimson patrol
#

realtimeCSG is sexy

still raptor
#

also to be clear

#

we will be open sourcing the code that loads BSPs in unity when its complete

#

so you will be able to use that in the future

honest stag
#

That

#

is absolutely awesome

#

the only thing that kept me from continuing to learn unity was the awful level making process

crimson patrol
#

how the hell did david make all this in probuilder

still raptor
#

it was an extremely painful process

#

but yes, you should be able to port our BSP solution to any project you want when we're done with it

crimson patrol
#

vriska can you link those half life wads you were talking about a few weeks ago

still raptor
#

theres already at least one person using it in a project

crimson patrol
#

ive got some screenshots coming up

unreal violet
#

my map compiler has stopped compiling?

#

there is no bsp in the working folder when its done

crimson patrol
#

oh my god this map is beautiful

#

it crashed my laptop laugh

#

there we go

long anchor
#

omg wtf

#

why is it so good

honest stag
#

hell yeah that does look awesome

#

i love the skybox

#

dont tell me those wires are brushes tho

#

or at least there arent many

crimson patrol
#

yes they are >:)

unreal violet
honest stag
#

hm

#

i think i already have an idea of what may be wrong

#

can you send the .map file?

#

dm's if you dont want to send it publically

unreal violet
#

i dont mind, ive only just started with it

honest stag
#

thx, lemme see

#

oh right i reinstalled windows and tb isnt there yet...
fuck

#

1 moment lol

unreal violet
#

quite the pain to install

honest stag
#

i've helpled so many people troubleshoot tb installation that i'll be suprised if i screw it up

unreal violet
#

its super fun to mess about in, still havent figured out some things yet though

honest stag
#

try removing healh and wait properties from worldspawn

unreal violet
#

still didnt compile right

honest stag
#

hmmmm

#

imma try to compile myself, 1 moment

#

it seems to have compilet right with no issues

#

same file you sent me

#

compiled*

#

are you sure you're compiling the right one?

#

or saving the map at all

unreal violet
#

the map is saved yeah, saving the map as a new .map file didnt work either

honest stag
#

Try adding another brush and see if the brush count on LoadMapFile changes from 13 to 14

unreal violet
#

the 13 did change to 14, and for some reason that made the compiler work?

#

i have the bsp file now

honest stag
#

lol

unreal violet
#

thanks!

honest stag
#

Well good thing it works

unreal violet
#

1 cube made the compiler fix itself

crimson patrol
#

im adding a sphere to balls.map

unreal violet
#

but yeah thanks a lot for the help

crimson patrol
unreal violet
#

no balls allowed in balls

#

πŸ›‘

honest stag
#

Why did you have to go and kill trenchbroom

#

how will we map now

crimson patrol
#

hammer

honest stag
#

Time

crimson patrol
#

trenchbroom is kil

#

its still not responding lmao

#

i wanted to ctrl j all the brushes into one magnificent sphere

young mango
#

PP

#

i love ultrakill

unreal violet
#

balls grows

honest stag
#

My Minecraft house

unreal violet
#

😊

#

jesus you never see it in game, welders are fucking jacked

worn umbra
#

i thought they were just thicc

unreal violet
#

They got arms like body builders

#

Just in disguise

worn umbra
#

holy shit

unreal violet
#

Look at those broad shoulders

worn umbra
#

either those pants are really really baggy or he really dont skip leg day

#

tempted to rank dusk enemies by thiccness now BigThink

crisp raven
worn umbra
#

not counting that until i see the rest of the mobs

#

else it wouldnt even be a compitition

unreal violet
gritty forge
#

chomper

#

is thic

#

probably

#

if he had distinguishing features down there

#

(he doesnt)

unreal violet
#

Chomper is his own texture and it’s amazing

#

You can make a wall out of chomper

gritty forge
#

I did

gritty forge
#

little spoiler for one of my projects

honest stag
#

Sick as fuck my guy

unreal violet
gritty forge
#

bro

#

I was gonna watch spongebob today

unreal violet
#

unironically good show

#

is there any way to texture one side of a brush?

honest stag
#

Select the face(s) you need by holding shift and clicking on it

#

If you need to select multiple - hold ctrl as well

#

Then apply a texture like normal

unreal violet
#

thx!

crimson patrol
#

thats sick dude

#

id add a bit more noise and stains to the plaid if i was you but good job

gritty forge
#

there

#

is a loss of detail in the pic cause of lighting

#

but yeah it's pretty smooth atm

#

most of the textures are taken from the leatherneck though

#

not the shirt tho

unreal violet
#

i assume there is no way to make doors like this yet?

crisp raven
unreal violet
#

alright thanks!

worn umbra
#

only B teir thicc tho

gritty forge
#

yea

#

its a more slim leatherneck kinda guy

#

like

#

the luigi of leathernecks

#

if leathernecks are marios

#

lol

worn umbra
gritty forge
gaunt aspen
#

Dusk builder when

gaunt aspen
# gritty forge

really freakin sick, is that gonna replace an enemy from the game?

gritty forge
#

no it's gonna be a new enemy once they add support for it

#

I may make a model replacement for the time being later on though

#

as a test

gaunt aspen
#

nice

unreal violet
#

works pretty well, with some issues

worn umbra
#

yo when they add new enemy support and scripting im legit gonna add a dark souls boss into dusk

gaunt aspen
unreal violet
#

youve gotta download a lot of things

#

theres a guide here for setting it up, just make sure to click the right download link on github

unreal violet
unreal violet
#

its great fun to make maps, even if you never intend on publishing them anywhere

crisp raven
#

☝️ πŸ˜”

gaunt aspen
#

Well, tbh, i'm not really sure if it's long time, Its only 3 years

unreal violet
#

balls now features stairs

worn umbra
#

give him soup

unreal violet
#

this is a bit of a stupid question, but how can i get this white arrow to rotate?

alpine depot
#

you set the "angle" key-value on the entity

#

90 will turn it 90 degrees etc

#

-1 and -2(?) set the angle upward or downward respectively

unreal violet
#

great that worked, thanks!

ancient depot
#

and if you use angles instead of angle you can supply an x y z rotation for more complex cases

unreal violet
#

I see, and is there also a way to make the door move further?

ancient depot
#

If it's a func_door you can increase the value of lip

#

Or rather, decrease

#

Negative lip will increase distance

#

(The door will move own_size - lip units)

unreal violet
#

I’ll fiddle around with it tomorrow, thanks a ton!

gritty forge
#

positive "x" value on lip = door sticks out x amount of units

#

negative value = door goes further in

#

basically own_size - lip lul

limpid onyx
#

Anyone interest in a DUSK Turok 2 mod?

alpine depot
#

never heard of turok but sounds cool lol

limpid onyx
#

Look it up, its a og retro shooter @alpine depot

gritty forge
#

is there some way to like

#

convert .obj or some kind of 3D object into trenchbroom brushes?

#

that would be insane

#

then we could like, have texture-mapped cars and toilets, sinks etc

honest stag
#

There is obj2map which never worked right for me

gritty forge
#

hmm

honest stag
#

and i'm no expert but

#

considering brushes are convex and meshes can be concave

#

it'd be hard to do something like that

#

but dont take it from me

#

you can do the opposite tho lol

unreal violet
#

how can i make triggers intangible and invisible?

honest stag
#

triggers should be like that by default

#

can you show the trigger in trenchbroom?

unreal violet
#

well trenchbroom just crashed as soon as i grabbed the brush

#

very promising

#

but i think i've found the issue

#

it keep turning back into a worldspawn, and the worldspawn things turn into triggers

#

so if i make 1 worldspawn brush into a trigger, all of them turn into a trigger

honest stag
#

are you renaming it to a trigger in the classname line?

unreal violet
#

and vice versa

honest stag
#

because it's not supposed to be done like that

#

you right click the brush you need, then "create brush entity" - trigger - whatever type of trigger you need

#

you can even select multiple brushes and do the same - then they'll be the same trigger/func/whatever brush entity you want

unreal violet
#

ah alright, that looks like it worked

#

thanks again!

honest stag
#

np

young mango
#

okkokoojkkokokj

#

ΓΆh

#

lkh

vast palm
gritty forge
#

o

#

how does it work

honest stag
#

oh hey i've used that one too, iirc it didnt work right either but that was a long time ago

#

might as well try again

#

it's a blender add-on

#

you'll be able to just export a model as a .map

#

but who knows if it'll work right

#

time to test

vast palm
#

@honest stag as long as you try to make your model in a way that can be seperated into concave chunks, it should work I think

honest stag
#

already better than obj2map, so that's good

vast palm
#

Yeah

#

It's UV calculation method is based on that of obj2map though

#

If Dusk SDK can load the bezier patches from Quake 3 maps though, I can also write a simple obj2map program that can export meshes as patches

honest stag
#

hmmm
well picking a random model probably wasnt the best choice lol

vast palm
#

Lol

#

I don't think it'd be a good idea to generate brushes with a shovel

#

You can only do so much with intersecting planes

#

Can't you use iqm models as props though?

honest stag
#

not yet

#

i wish

vast palm
#

Oh shoot

#

I thought it did

honest stag
#

the only place where we can use iqms is replacing enemy models rn

vast palm
#

Damn

#

If you understand how the map format works though, it shouldn't be too hard to make models that can easily get converted to brushes

ancient depot
#

Q3BSP isn't fully supported

vast palm
#

Oh that sucks

limpid onyx
gritty forge
#

bro

#

aint nothing better than a pizza and dusk mapping

unreal violet
#

garlic bread and dusk mapping superior

gritty forge
#

nope

#

but

honest stag
gritty forge
#

pizza and garlic bread would be better than just pizza

honest stag
#

pizza and cold water

gritty forge
#

or a monster

honest stag
#

nope

#

cold water

gritty forge
#

not to sound like a stereotypical gamer

#

but

#

monster

honest stag
#

cold water, accept no substitutes

gritty forge
#

monster

#

cause

#

I got monster balls

#

or something...

unreal violet
#

choccy milk

#

is there anyway to stop textures from clipping?

honest stag
#

Dont gave the brush extend into another brush?

#

Have*

rocky shoal
#

^

unreal violet
#

but like thats so much effort to line them all up perfectly

#

:(

honest stag
#

Huh?

unreal violet
#

actually gotta tidy up the map wtf

honest stag
#

What grid are you using

#

grid size i mean

unreal violet
#

usually size 1

honest stag
#

Oh

#

well

#

there's ur problem

#

Big advice - stick to 8/16 grid while making the layout

#

walls floors doors that kinda stuff

#

until you're happy with how it is

#

then move to lower if you want and detail from there

#

using a small grid will bite you in the ass

#

like now

#

This would take 1 second to fix on grid 16/8 lol

#

well it happens

unreal violet
#

at least next map i make may or may not be easier

gritty forge
# unreal violet

you can always just make one wall and use the cut tool to make it into two

unreal violet
#

my main issue is somewhere else, but i know i can fix it later on

ivory brook
#

The DUSK SDK isn't loading

crisp raven
#

What happens when you try and load up the SDK?

foggy creek
#

Oh you like making maps for Dusk? Ok, make a map in quake army knife.

honest stag
#

THIS GUY HAS A COMPASS IN HIS LEVEL EDITOR

foggy creek
#

UI design is my passion.

limpid onyx
vast palm
#

I got PTSD from looking at that image

#

God I hated Quark so much when I first used it

half moat
vast palm
#

I still can't use anything other than Radiant though

foggy creek
half moat
# foggy creek wdym

i mean, thats cool you can make a map in quake army knife (?? (sorry if i dont understand literally nothing about make a map uu)

foggy creek
#

yes you can make quake maps ( the type dusk uses.) in quake army knife and It has a bunch more supported games.

ivory brook
still raptor
ivory brook
still raptor
#

what are your system specs?

#

its not about strength, its about compatability

ivory brook
#

Well what do you need in order for it to be compatible

ivory brook
still raptor
#

here lets try this instead

#

add -logfile output_log.txt to the game as a launch option

#

and try running the sdk then

#

when it reaches the black screen you can close it or whatever

#

then send me the resulting txt that will be located in the game's directory

#

it should contain enough info for us to solve the problem

onyx schooner
#

uhh, the guide doesn't really help

honest stag
#

what kind of problem are you having?

onyx schooner
#

which game should i pick when making a map? or just generic?

honest stag
#

doesn't matter really, since you'll be installing an FGD that makes it dusk-specific anyway

onyx schooner
#

uhhh

#

whats an FDG?

honest stag
#

you'll see as you're going along the guide

#

but it's basically a bunch of entity definitions and models that make mapping specifically for dusk easier

onyx schooner
#

should i just watch the vid in the guide post?

#

i think that makes the most sense

honest stag
#

the troubleshooting video?

#

or the tutorials

onyx schooner
honest stag
#

yeah you probably should

#

but it doesn't cover everything

onyx schooner
#

i just need it to work firstly

#

and figuring out which folders go where

honest stag
#

then yeah that's a good vid to start out with

onyx schooner
#

do i need to have quake to be able to make maps?

honest stag
#

nope

onyx schooner
#

is there a good guide on how to make a map with dusk stuff?

#

cus the one on the page is not helpful

honest stag
#

hm
i'm honestly considring writing my own guide at this point
well anyway i'll try to give a short rundown on what's what and how to start

onyx schooner
#

the vid was helpful but i don't know exactly where to find the files on mac

honest stag
#

ah oh uh

#

the sdk doesn't work on mac yet lol

onyx schooner
#

then why can i enter it in betas on mac

honest stag
#

dev question there

#

dunno

unreal violet
honest stag
#

oh btw, have you watched all of dumptruck's videos on TB?

unreal violet
#

I’m probably gonna start my map over again because I’ve botched it up with the 1 size grid

honest stag
#

cuz he explained that as well in one vid for sure

#

you can try to fix it

unreal violet
honest stag
#

select a bigger grid size, say 8

#

then crtl+a

#

after that you click Edit - snap vertices to grid

#

that SHOULD unfuck some of the map

#

but it may also make things worse

onyx schooner
#

size has been an issue when making maps for ravenfield haha, without a good size comparison it can end up too small or too big

honest stag
#

worth a shot

onyx schooner
#

lets just hope the finished game has mod support for mac

#

because i've seen some fun looking maps on the mod forum/page thing

#

(i'm a sucker for creepy industrial settings)

limpid onyx
desert sonnet
#

Any dusk enemy mods

crimson patrol
#

any maps with jakob?

honest stag
#

Nah

#

He's broken sooo

unreal violet
#

Guardian works though

#

I LOVE guardian

honest stag
#

You guys think a new guide is needed considering Q is gone and many people are a bit confused with it

#

I've been thinking about writing one to keep it updated and including other stuff like model replacement

#

or is the one Q wrote perfectly fine

crisp raven
#

Q is dead, long live Vriska

honest stag
#

the guardian will be forever burned into my memory

#

he's used in every map

#

(Including mine)

unreal violet
#

Because he’s so cool

#

His theme is called Hand cannon

#

Because his hand

honest stag
#

The level comes to an end and you're like OH ITS THE FUCKING GUARDIAN AGAIN HI

#

but i cant complain

crisp raven
#

Not really a fan of The Guardian tbh...

#

DUSK bosses...

unreal violet
honest stag
#

he's like the best usable boss tbh

#

not good

#

but best

crisp raven
#

You're the only one to use the giant rat boss

#

I'm p sure

unreal violet
honest stag
#

Oh fuck i DID use it ong

unreal violet
#

😍

honest stag
#

omg

#

I forgot complete

#

ly

#

No wonder - that map fuckin blows

crisp raven
#

😒

#

I love how it's just the exact same AI as cartdog

honest stag
#

Yup