#dusk-modding

1 messages · Page 91 of 1

long anchor
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tfw never worked for me

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tho last time i worked on anything was ages ago

honest stag
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func_clip does work

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i can confirm

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... i think

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you're making me doubt myself lol

crimson patrol
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It works yes

long anchor
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i tried it long time ago

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OH HOLY SHIT

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DOES THIS MEAN I CAN FINALLY FIX FENCES IN LOWER?

honest stag
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the brush that was set to func_clip will become invisible

high magnet
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Bruh what the horror doing

honest stag
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"I just havent been feeling it you know"

high magnet
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I bet he's feeling something

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Zerking off in a dark corner

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Blockout of my map is almost done btw

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Now it's on to texturing a scripting

last talon
gritty forge
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oh wow

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you actually do things in order

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I just finish one room, start on the next one and finish it etc

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cause working in layers is hard for me because you don'

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t

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get the same vision for your project

muted glacier
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Yeah i tested it. Func_clip works. Exactly what i was looking for.

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Does anybody have any tips for Light leaks, more so, how to get rid of/prevent them?

high magnet
gritty forge
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ah

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both ways have their ups and downs

crimson patrol
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making caves

west coral
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textures work in a .png format, right?

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and they don't have to be a volumetric of 16?

muted glacier
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@crimson patrol Nice!

crimson patrol
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its a gimmick section

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theres a line of 15 turrets shooting at the player there'

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and the player is supposed to take cover behind stalagmites

muted glacier
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Thats sadistic laugh

muted glacier
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Making Terrain look mor spicy

alpine depot
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oh my god that texture work holy shit

gritty forge
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DAMN AWESOME

gritty forge
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ITS DONE

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LETS

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FUCKI

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GOOOOOOOOOOOOOOO

high magnet
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Ok

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Lesss go

gritty forge
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also pls leave like and comment if enjoyment

high magnet
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I like the barrels stuffed with meat

gritty forge
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yes

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I thought ppl would just think that was an oversight and that I had put the wrong material lole

high magnet
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||Warehouse with the giant tumor ||is badass

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And great brush chains too!

still raptor
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🅱️ruh

alpine depot
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YOOO ITS OUT

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LETS GOOO

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AWIOJOLEJSE

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YES

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hype hype hype hYPE HYPE

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inject all these custom levels into my VEINS

high magnet
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Yo I finished it

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Super good level, environments and details are spot on around the block

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Tons of creativity put into the whole thing, I fucking loved it!

alpine depot
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im gonna cherish every moment of this

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especially thAT LIGHTING GOD

gritty forge
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it did SO much for the map

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like

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I'm tempted to release the old version just for comparison

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also the map links up with black industrial misery so if you play it and beat it it will go to crimson cesspool

alpine depot
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fuuuuck that cowgirl got me

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worst enemy in dusk

high magnet
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I got t boned by t bone in my first playthrough

honest stag
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Eyyy congrats on release

gritty forge
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and I mean.. There has to be some bullshittery right??

alpine depot
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itd be fine if i could trust the save/load system right now lol

gritty forge
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Yeahh.. I kind of make my maps with that sort of intended to work

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you could try it but it might break something

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also if you’re playing on cero miedo - it’s exponentially harder than i can take it even in terms of health and all that stuff

alpine depot
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oh goddamnit there's ANOTHER BOSS

gritty forge
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hahahaha

alpine depot
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i have no ammo

gritty forge
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Really

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how

alpine depot
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the gator's so spongey

honest stag
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Isn't there a backpack

gritty forge
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I might have to make a small patch later

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Nah

honest stag
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Shit i guess i misremember

gritty forge
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Ye

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Prolly lower the gators health and some other stuffs

alpine depot
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yeah like i was low on ammo for a lot of the map

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guess ill just run nbullets or nbdeity

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oh yeah the guardian just doesnt even bother going out beyond the func_breakable thing

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since yknow, they cant walk past them

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wait is there supposed to be an end to the map

gritty forge
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you broke the map then

alpine depot
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...

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i think

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uh

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i have both maps loaded

gritty forge
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cause the guardian can definitely go through

alpine depot
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i had an old version of the map loaded

gritty forge
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lol

honest stag
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Can confirm

alpine depot
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oh my fucking god i was PLAYING THE WRONG VERSION

honest stag
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The guardian does go through

alpine depot
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i hate the antichrist i hate the antichrist-

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alright take two

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i had a feeling too

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the lighting wasnt the same as in the images you showed off

gritty forge
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yea lol

alpine depot
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oh yeah it takes longer to load too

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goddamnit

gritty forge
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sadly

alpine depot
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goddamnit in the sense that i should've known lmao

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oh holy SHIT THATS SO MUCH BETTER

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my frames are dropping but damnnn

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125 enemies instead of 49

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let's goooo

gritty forge
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oh lol

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wait the cowgirl that killed you

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was it in that tunnel?

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cause thats some really old shiz

alpine depot
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yeah that tunnel

gritty forge
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ye removed

alpine depot
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oh lmao

gritty forge
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cause poo

alpine depot
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oh so there's a different cowgirl elsewhere

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hnnggh

gritty forge
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but there's a part that has two cowgirls

alpine depot
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HOW DO I ENT_REMOVE

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NOOOO

gritty forge
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but with 750hp on I can take it

alpine depot
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TWO OF THEM

gritty forge
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bro just bhop lol

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you have lots of room and obstacles so its gud

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and they die easily

alpine depot
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oh dang an angry cultist with quadruple the health

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guess he's mad i killed his friends

gritty forge
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yes

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the in-editor name for their kind is "redRage"

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lol

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just a lightproxy thing

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I thought it'd be cool to do that

alpine depot
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woahhh lore

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papers!!!!

gritty forge
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yes

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you noticed wow

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amazing

alpine depot
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lore.....

gritty forge
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?

alpine depot
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lore.

gritty forge
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lör

alpine depot
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yoooo is that a motherfucking blood reference

gritty forge
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yes

alpine depot
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let's goooo

honest stag
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|0Гë

alpine depot
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yooo this just gets better and better

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oh

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sewer section

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bad level

gritty forge
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cesspool

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yes

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I literally felt obligated to add it because of the map name

alpine depot
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oh gosd

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whaaaat the FUCK IS THIS

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this is definitely an arena

gritty forge
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prepare for cowgirl

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stay fast

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and

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game on

high magnet
gritty forge
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😎

high magnet
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When I entered the big warehouse arena

alpine depot
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woops just wasted that superhot pickup

gritty forge
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rip

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cowgirl death time

alpine depot
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holy shit

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that was so intense

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that was amazig

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and there's still more to the map ahsehesfklfe

gritty forge
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oh yes

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its very long

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didnt intend for it at first but I kept having to 1 up myself

alpine depot
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wait was i supposed to get the yellow key

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think i missed it lol

gritty forge
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lol

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its in the red crusher room

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how is thats possible to miss

high magnet
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The dick flattening room

gritty forge
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that*

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do you have flares on?

alpine depot
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red crusher room

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uhhh

gritty forge
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wait

alpine depot
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im a little lost

gritty forge
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where are you

honest stag
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industrial dick crushing facility

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mass production

gritty forge
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I think I know where you are

alpine depot
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backtracked to the room where the lever opens the hatch to the skulls

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right before the angry skull shooty guy

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forgot his name

gritty forge
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if you go to the place where the yellow door is you can open the garage door and go down the sewers again into the arena and back up into the red crusher room place

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I honestly didn't expect anyone to miss the key lol

alpine depot
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oh my god

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i missed the second lever button in that control room

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so i backtracked the wrong way down back into the sewer

gritty forge
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oh loool

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yea I figured as much

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I'm gonna light that up

alpine depot
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only door control was highlighted with a sign

gritty forge
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for sure

alpine depot
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god the button textures suck

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they blend in too much

gritty forge
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ye

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they look good tho

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might change it for the one that has a light on it

alpine depot
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oh damn that was close

gritty forge
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or add coloured lighting on it

alpine depot
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spooky crusher

gritty forge
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yes

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you know what

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much better idea

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just gonna make the sewer grate button target the door to open aswell

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so its only one button

alpine depot
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1hp

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fuck

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FCUK

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SOLDIERS

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am i just supposed to jump across the spinning blade acid pit

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ugh fuck

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what a stupid death

gritty forge
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;-;

alpine depot
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hope i dont break the last sequence with reloading a save

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ok i dont think i broke it

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are the guardian and intoxigator supposed to spawn together

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dont think so lmao

gritty forge
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no

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its brok

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cause of load

alpine depot
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thanks sdk dev guys!!!!

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amazing job!!!! DO IT BETTER NEXT TIME!!!!!

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just kidding we love you

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alright that was an awesome map

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held back because i suck at dusk

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11/10

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probs my new favorite

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im sure it'll get even better in the sdk overhaul when we can have better saves and shit lmao

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(not to mention better performance yes yes mmm)

gritty forge
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yeah

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and particles

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thanks a lot

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:D

ancient depot
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iirc timed triggers are completely broken in the sdk save system because they use coroutines which can't be serialized

gritty forge
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the thing that breaks is a func breakable which is parented to a func door

crimson patrol
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oh wowie, skade this map is good

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the detail work is astounding

gritty forge
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thanksss :D

gritty forge
crimson patrol
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i dont remember my login for duk mods

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oh wait im logged in on my laptop

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UPVOTE TO YE

gritty forge
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yey

gritty forge
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That Crimson Cesspool map rocked!

gritty forge
sharp trail
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imma upvote before playing it

crimson patrol
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15 downloads for the detail trees

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you all better be using them

sharp trail
muted glacier
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@crimson patrol you betgod

crimson patrol
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Yippee

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Be sure to use the cutouts not the models

muted glacier
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Will do!

gritty forge
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@crimson patrol Been wanting to use those pine trees for a snow level eventually

muted glacier
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Im out eating taco bell right now, but when i get home Im playing Crimson cesspoll pog Rune

honest stag
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🌮

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@gritty forge have you changed much after i playtested? Considering replaying but dunno if its mostly the same as last time

gritty forge
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way better flow, new lighting

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better balanced

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idk

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@honest stag I'd say it's worth a shot just because of how much better the lighting is

timid mason
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when will there be a mod that makes dusk doom eternal

honest stag
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When u make it

timid mason
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what is dwlfg

honest stag
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channel for looking to play duskworld

timid mason
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ok cool

crimson patrol
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What are ye making next skade?

muted glacier
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daveshock daveshock daveshock looking at my .pts file has got me realizing how FUCKED I am with light leak. Is there any reason I cant put a box or something around my map to fix the leaks and make it compile/actually Vis?

gritty forge
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light leak or just normal leak @muted glacier

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putting a box around your map is p wasteful & makes compiling less useful

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you'd probably wanna send the map file here

honest stag
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vis doesnt work yet

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the only thing sealing does is cut out faces invisible to the player

gritty forge
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oh yeah vis dont work yet

honest stag
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which you can do manually if it's that bad

gritty forge
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manually

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jesus christ

honest stag
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it's just the map outsides, no big deal

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itf it's an outside map - there isnt much you would do anyway

muted glacier
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Okay. I didnt know it didnt work yet. I was wondering why I couldnt get vis to compile. What is the point of vis anyway? My lighting and stuff work perfectly fine without it obviously.

honest stag
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vis helps optimisation by cuttins out faces that you don't see, but not just those you won't ever see like what happens when you seal a map

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like, if you're standing in a room - the room on the other end of the map isnt needed to it's not rendered

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at least i think it's ssomething like that

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without vis the compiler just cuts out faces that the player has 0 way of seeing
it determines that by "filling the map with water" and checking if it leaks into the void

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if any entities are outside of the map or anything leaks - it assumes that the faces outside can somehow be seen during gameplay so it lightmaps and renders them as usual

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dont take my word for it tho

muted glacier
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Oh. Okay, so basically, if vis doesnt run, the entire map is loaded and compiled, regardless of whether its playable/accessible area or not.

honest stag
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with vis, stuff that you dont see at the moment is not rendered
without vis, but with a sealed map, stuff that's impossible to access by any entity is not rendered
without vis and without sealing all of the map is rendered including outside faces

muted glacier
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👍

crimson patrol
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I'm also probably fucked with light leaks, but the map runs shit anyway so the leaks likely don't matter

gritty forge
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Sealing my map actually seemed to cause worse performance

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might’ve been cause I just made a big box tho

honest stag
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hmm yeah that may have been the case depending on how big the box was

gritty forge
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Very big

honest stag
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how big we talkin

gritty forge
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It was a box big enough to fit the whole map in it

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and the map is like 30 min long

crimson patrol
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yea..... thats probably the issue

gritty forge
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I mean

crimson patrol
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if you have a choice between big box seal and no seal just dont seal

gritty forge
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performance is still okay

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on my pc I get pretty good framerates

crimson patrol
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what are you working on now?

gritty forge
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Talking about crimson

honest stag
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if you are that deep into the map and you still havent bothered to seal it - start a new map

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jk but still

gritty forge
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eh noone will notice anyway

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The difference should be negligible

honest stag
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true
but the low-end playerbase may have issues

gritty forge
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FUCK EM

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😡😡

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jk

honest stag
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a.k.a me

gritty forge
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FUCK YOU

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😡😡

honest stag
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the first version was better

gritty forge
honest stag
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get

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filtered

gritty forge
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Fric

muted glacier
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The good thing for me is that I have my desktop (that can actually run Crysis) for making maps and testing, but If i need to test compatibility on low end devices, I have my old shitter HP laptop that I bought my freshmen year of college.

gritty forge
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(they are farting vigorously)

alpine depot
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oh no

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its that mod

gritty forge
muted glacier
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Didnt get any work done today on my mao sadleon AC went out in my house while i was at work and it was 90°F when I came home and nobody can come til tomorrow to fix it. Ive got some screenshots of progress that ill upload maybe tomorrow

crisp raven
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Imagine using Fahrenheit

muted glacier
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Imagine using the metric system maliciousultra

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Seriously though, id like to imagine me having some A/C. It was sweltering outside today.

crisp raven
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Just mod some AC into your house

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The SDK should support it after the next update

worldly aspen
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Hey dumb newbie here, but is there a resource for making DUSK maps that allows me to export directly from Blender, or is Trenchbroom the only way? (PS I really don't want to use Trenchbroom if I can help it)

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I mean like a way to export or convert .fbx files or whatever

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I'm trying to convince David to hire me to make DUSK 2 but I can't just do illustrations all day. 3D art static meshes are a strong-suit of mine and I have so many ideas

ancient depot
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Levels are more than just 3D models, so there's no pipeline to export a map from Blender

muted glacier
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Last i knew there was an experimental plug in for exporting from blender, because somebody linked it to me when I asked. But ive not looked into it so i dont actually know. Ill find the link and you can look into it.

worldly aspen
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thanks.

muted glacier
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This is it, but im not sure its what youre looking for...

worldly aspen
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I'm sure there's a ton of prefab work, but it seems there's no straightforward workflow from art software to DUSK even though its Unity

muted glacier
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Which sucks because id love to use blender in map maping for dusk

worldly aspen
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personally I love Tabletop Simulators modding system but it also looks like an ass to implement

ancient depot
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It's not likely to ever happen, at least not officially

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Blender's a modelling tool rather than a level design tool

muted glacier
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True. Totally understandable.

muted glacier
worldly aspen
ancient depot
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The Dusk SDK is intentionally designed to mimic Quake/Source/etc workflows moreso than any Unity-specific ones

muted glacier
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I was moreso hoping to be able to use blender back when i first started because I wasnt comfortable in trenchbroom yet. But Ive gotten alot better already. Still learning what alot of the Func_s do, and that wont take long. And as for Unity, ive dabbled, but not done much. Unreal was my main engine of choice for awhile. I dont really care much for the technical side of things like rigging and animation (because I havent done coding since my freshmen year of college), but mapping is what im passionate about.

ancient depot
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Blender for level design might seem nice initially but in practice it's not that great

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There's a reason pretty much every engine offers its own level design tooling picardy

muted glacier
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Like, im half tempted to collab with somebody after my map is finished (whenever that is. Oof Rune ) so that somebody can do enemy placements, because, while i can make my maps look good, Im not sure how good ill be with effective enemy placement. I dont want to spam enemies all over the place and make it impossible, but i also dont want it too easy. Ive been playing other peoples maps, seeing how they utilize enemies, and even replayed the base game again. Maybe by the time the maps finished, ill have a better vision.

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And yeah, gotta say, i quite like trenchbroom.

gritty forge
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make barebones with prototype.wad --> go crazy with details on art pass

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this is why we watch the trenchbroom 2 tutorials

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also this, this is p cool too but you can skip a bit of it like the introduction

muted glacier
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Wow. Thats super In-depth. Thats awesome. Ill read some while at work today when ive got time.

honest stag
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golden rule of level design

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fuck the player

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kill him

muted glacier
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Lol. Guess the level starts with 3 Big Johns. And Intoxigator.

ancient depot
lapis hare
long anchor
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even tho we have quicksaves now i still don't quicksave cause it's a habit at this point

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lmao

gritty forge
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Hey how do I add a trigger_secret

honest stag
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right click a brush, select "create brush entity"
then trigger -> secret

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make sure it's selected first tho

gritty forge
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one moment

honest stag
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yeah

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it'll now be invisible in-game and trigger a secret when walked in

gritty forge
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ah thanks

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one more moment

muted glacier
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My A/C is back to working, so i can finally get some stuff done!

honest stag
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noice, send pics

gritty forge
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alright i had some trouble because I'm an idiot but it's all good now thanks

crimson patrol
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Is your AC a func door?

muted glacier
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Well yesterday it was func_illusionary. Or maybe func_secret.

muted glacier
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Not many updates today but some nice scenery

honest stag
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hell yeah that looks quite nice

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good textures too

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when it's lit up properly it'll look awesome

gritty forge
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damn that terrain looks nice

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especially with the custom textures

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🤌

crimson patrol
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Woaaaah

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BTW I'm remaking my scenery

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Bcz y not

cunning sparrow
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just went to the dusk.io page for the first time

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i expected nothing less

gritty forge
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Sussy Bucka

frigid cypress
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Susk

crisp raven
crimson patrol
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True

gritty forge
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is it possible to have a campfire lit by default

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and then how do I use torches

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nvm got torches working

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is it possible to mirror an object?

crisp raven
gritty forge
muted glacier
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@gritty forge Control + F should flip it horizontally

gritty forge
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thanks

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and on another note... there isn't a way to convert "Standard" map types to "Valve" is there

muted glacier
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Im not exactly sure... Somebody more experienced than me might know the answer.

honest stag
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There is

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do you have a map in standard and you want it to be in the valve format?

gritty forge
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I believe so

honest stag
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alright i assume you already have ericw's tools

gritty forge
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yeah I have everything set up to make custom dusk maps and such

honest stag
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so first of all go into the folder with your qbsp.exe and drop your .map there
in the address bar type cmd
in the command prompt type the following
qbsp.exe mymap.map -convert quake(or valve, quake2 and any other TB supported format)
i think this should do it (it also helps sometimes when you corrupt your map by accident)

gritty forge
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you're a legend

honest stag
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👍

gritty forge
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looks like I have to set textures myself but I can do that

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oh actually

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I'm looking at the logs in cmd and it looks like I might be able to convert it with textures too

honest stag
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you should just have the textures if you re-add the wads

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i think

gritty forge
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oh yeah thanks

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all of this just because I wanted to be able to add a shotgun to the start of the quake maps lmao

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Romero put out the .map files a while ago

honest stag
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What exactly prevented you from doing that in the quake format tho

gritty forge
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wasn't able to get the converter GUI tool to actually compile with the standard format

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I mean compiler*

honest stag
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Huh? Necro's gui?

gritty forge
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yes

honest stag
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Seems right but the standard format doesn't fuck with the compilation

gritty forge
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damn still getting the same error.... it's the thought that counts though

honest stag
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so it was smith else

gritty forge
honest stag
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Is this after light.ex's?

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And qbsp

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Can you send the .map ur trying to compile

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ill do it and see if it works

gritty forge
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yeah sure

honest stag
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a moment

gritty forge
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take your time

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I'm new to mapping and stuff so I don't know all the dark magic spells needed yet

honest stag
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it compiled just fine
can you show your folder setup?

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actually

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did you check your working folder for the .bsp?

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i think it compiled

gritty forge
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welp I feel dumb lmao

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had a feeling it was wrong compiling paths

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I only thought to check the output folder

honest stag
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they never worked right for me, i just use the working folder for everything

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also i hope you're not relaunching dusk each time you update your map

gritty forge
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so... I started out doing that but then I realized it was pointless

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so now I only do it because I already got in the habit of pressing quit game like an idiot

honest stag
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yea you can replace the .bsp and restart the map even while in the map itself

gritty forge
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thanks lol

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the programmer in me just keeps thinking "you're really about to mess with that file while something else is using it..?"

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even though I logically know It only needs to check the bsp when it starts and just loads it into RAM

honest stag
#

have fun with the maps

gritty forge
#

oh sorry one more thing

#

if I use a wad other than dusk.wad or dusk_transparent.wad I don't need to rename them right?

honest stag
#

nah

#

just use em as-is

gritty forge
#

it doesn't seem to want to load the map textures in game but worst comes to worst I already have madewad.exe

honest stag
#

you may need to put the wads into the same spot as palett.lmp tho

gritty forge
#

no that's what I forgot thanks lmao

#

Gotta love the original ID guys

#

Carmack puts out the engine source code and Romero puts out the map source

#

I know I said one last thing but now one last thing I swear

#

is there a way to make the game automatically load the next map after the previous one

honest stag
#

yea

#

you just type the map name in trigger_changelevel's key "map"

gritty forge
#

thank you

#

and yes I was 100% willing to go through all of this for a single shotgun

honest stag
#

quake entities are replaced with dusk stuff anyway so you'd at least find an assault rifle i think

gritty forge
#

yeah it replaces the nailgun

#

alright and I just replaced a few sound effects as well for the hell of it

gritty forge
#

no I don't know why the shotgun sound is being weird what're you a cop?

ancient depot
#

note that you could have just put the map next to the original .bsp and renamed it to e1m1.ent

#

after editing it

honest stag
#

...we have .ent support?

ancient depot
#

yeah for ages

honest stag
#

oh fuck you're right i completely forgot about that

ancient depot
#

I don't remember if it ignores brushes in there but it should

#

actually come to think of it just using the map as an ent wouldn't work

#

because it wouldn't have model *n values

#

so disregard that

#

you could rip out the .ent using ericw's tools and edit that in TB though

devout forum
#

anyone in this channel working on DeFRaG style maps?

#

been playing quake 3 defrag a lot lately and i thought it would be really cool to see what people could do with dusk movement mechanics.

crimson patrol
#

Nvm

honest stag
#

some people are making them anyway

crimson patrol
#

Yea

honest stag
#

even tho dw stuff isnt supported

devout forum
#

maps based around the crossbow would be super sick

crimson patrol
#

Id want a dw map with only crossbows

sharp trail
#

My boy

honest stag
#

why are you replying to an almost 6-month old post

#

actually wait

#

it's year and a half

#

wtf

sharp trail
#

because somebody shared it in a private group chat

#

and i had to see it in the wild

long anchor
burnt haven
#

However none of them are really Defrag in style with speed and flow being the focus. More or less parkour style maps like some q2jump stuff or others that are more trick based and less speed based

devout forum
#

Gonna check some of those out

#

I assume theyre on the dusk mods site somewhere

burnt haven
#

Rivet run is the best one by far

#

And yea they are posted on there

gritty forge
#

Dusk doesn't have a nail gun trap thing so I figured I would solve this issue

#

anyone know how to make entities invincible btw?

gritty forge
#

So I can make it unrealistically high but not invincible?

#

close enough

muted glacier
#

@gritty forge What about making the health Negative? like -1? because negative integers get all wonky and overflow? Im not quite sure if thats how it works in TrenchBroom or not though.

#

"What were they hiding?"

gritty forge
#

ay wtf

#

just found this screenshot in the steam community posts

muted glacier
#

where? I looked and couldnt find it. That a SC from Crimson Cesspool?

gritty forge
#

yes

#

can't wait for the weapon mods, and we get Duom

#

Dusk and Doom

#

Duskreal also

#

No wait

#

BLUSK

#

Kusk, Kirby and Dusk

muted glacier
#

What about.....

#

HUSK

gritty forge
#

what is that a combination of?

muted glacier
#

HDoom and Dusk

gritty forge
#

wouldn't that mean big tiddy Big John?

muted glacier
gritty forge
#

Guys, hear me out.

#

SHADUSK WARRIOR

#

DUSK NUKEM

#

that would actually be cool

#

Duskfall 2

#

Dusk Fortress 2

#

Wolfendusk!

#

Return to Castle WolfenDusk

#

Combined elements with RTCW and New Order and Old Blood

#

Or separate

muted glacier
#

Honestly though, Ive never played HDoom, but I find the BFG reskin to be a really cool concept. or maybe its the plasma rifle. IDK im dumb. But its like a book, and you turn the pages and use it to cast spells. I want that, but not Horny, ya know?

gritty forge
#

WolfenDusk the New Order

#

WolfenDusk the Old (New) Blood

gritty forge
gritty forge
#

what about Half Life 3?

gritty forge
#

Half-Dusk

#

MMod

#

the HL2 cinematic mod for Dusk

muted glacier
#

Watched "The Hills Have Eyes" tonight and got more ideas for the map, so I built and textured a minecart based off the one in the base game. Wish I could use Func_Train bruh

alpine depot
#

you could always use func_door 😎

#

func_door my beloved

honest stag
#

Honestly u reach the next level of mapping when you start making anything with func_door

gritty forge
#

still dont know how the fuck lip works

#

who's gonna turn it into a dusk map

crimson patrol
#

Kentucky fried children

#

Theres ya map title

honest stag
gritty forge
#

which direction is the width

#

x

#

or y

#

oh nevermind

#

it says its dependent on angle in quake wiki

#

if i find out nobodys made it tomorrow im making that kfc map

#

complete with plenty of campfire burners & yummy unlabeled viscera in the fridge

crimson patrol
#

I'm gonna make the kfc map but I'm gonna add candles so you can play at 60 seconds per frame

muted glacier
#

How exactly can one use func_door for something other than a door? Anyone have an in depth explanation? Because ive heard lots of cool stuff and cant figure jack shit out.

honest stag
#

Well its a moving brush

#

The possibilities are limitless for a simple moving object of any shape or form

#

At any speed and any trigger

honest stag
#

Examples - scenery vehicles, planes, flying projectiles (for example a sequence where a func_door cannonball destroys a wall)
I made a sink that filled up with blood by using only func doors

#

Creativity is the limit with em and then you have PARENTING

crimson patrol
#

And you can parent func breakables to doors

gritty forge
#

oh yea

#

I love making crushers

#

with doors

#

well, in black industrial misery its a monster but it's technically a crusher

#

I also made the blood pouring down from the ceiling in crimson cesspool with doors

gritty forge
#

blue is the door and the outline is the doorway/where the door was when it was closed

honest stag
#

Yeah its not the most intuitive thing

bitter wedge
#

so then, to make moving stuff like a train you essentially just turn the object into a big ass door and close it across the entire map

#

if i'm understanding this

honest stag
#

Well yeah

bitter wedge
#

neat

#

considering getting into map making before the next contest, done some level design stuff before, lots of neat little tricks like this from what i've read up on

#

technically janky but not too hard to figure out once you know the mechanic

honest stag
#

Aint a contest tho

#

no competition

bitter wedge
#

well, you know what I mean

#

i'm generally used to jams being much shorter term so the phrase sounds weird in my head

gritty forge
#

O I'm gonna join the next jam for sure assuming it's not in july

#

cause I work then

honest stag
#

Its in july

gritty forge
#

cringe

honest stag
#

On the 3rd to be exact

gritty forge
#

could I finish a layout before

#

and then attach a theme to it

honest stag
#

I guess yeah but it'll be hard i think

gritty forge
#

we'll see

#

if the prompt is cool I might join

#

otherwise not worth it

honest stag
#

I hope the prompt is literally "cool"

gritty forge
#

the prompt should be big john themed

gritty forge
#

a hollowed 512x512 cube just filled with big johns and info_player_start

honest stag
#

no light

gritty forge
#

forget the hollowed. sealing is too good for you, it takes place ON a 512x512 cube

crisp raven
muted glacier
#

3 days holy shit.

#

I cant even get terrain done in a week laugh

crisp raven
#

that's because you eat and sleep 🙄

crisp raven
gritty forge
#

I mean

#

I want to join but it will be hard when I don’t have 24/7 free time

honest stag
#

make a small map

gritty forge
#

Tru but no

#

actually yes maybe

muted glacier
# crisp raven that's because you eat and sleep 🙄

Not sure about the eating part, but I work everyday instead. I also get bare minimum sleep. Maybe i need to take better care of myselfduskthink Alot of my time lately has been figuring things out, less map making. Things will speed up once im more polished.

gritty forge
#

all you need to do is think

#

you can live like multiple weeks without food

#

and all u have to do is drink about 15 5 hour energys to get 75 hours of energy, plenty enough energy for 3 days

#

ezpz 3 day map

muted glacier
#

Honestly, since you put it that way...

muted glacier
#

So, messing around with Func_door. Is there a way to make the function active and constant from the start? kind of like pistons moving left and right, without having to push a button to "open" it?

still raptor
#

what you really want is func_train

#

but thats not available yet

#

because we had some precision issues across various games

ancient depot
#

floating point is the worst

muted glacier
#

ohhh, I see. I didnt realize that Func_train was actually real. I thought it was possible with _door.

still raptor
#

its very real, and perhaps one of the single most useful brush entites

#

you can do a LOT with it

crimson patrol
#

Funny thing, I made my train with func doors

still raptor
#

and while im sure users wouldve made do with imprecise train, we elected to wait until the rewrite to provide a correct solution

muted glacier
#

totally makes sense.

high magnet
#

Texturing and details are almost done, now it's on to proper lighting and item placement

honest stag
#

gm_bigcity

high magnet
#

gm_detroit

#

Map actually takes place in Detroit though

#

But like future sovietpunk Detroit

honest stag
tall zenith
#

you're going to detroit

gritty forge
#

@high magnet holy

high magnet
still raptor
#

We really need to give you fog

crisp raven
#

🥺

gritty forge
#

true

#

but particles

gritty forge
#

same song that dead of the night has

#

well

#

depends what vibe the map has

#

assuming it's action oriented which it might not be tbh coming to think of it

honest stag
crisp raven
#

But also what about func_vehicle?

gritty forge
#

But light styles?

crisp raven
#

But really what we genuinely need is support for custom weapons

honest stag
#

if anyone (for some reason) has wondrred why i dont release my maps

currently lightmapping is taking over 15 minutes for me and it outright stopped at 95% so i have to do it again

#

all because i'm experimenting with sunlight and time of day

#

im not even 30% done with the map

#

fuck me, this may be another one in the garbo bin

crisp raven
#

Root vegetable PC

honest stag
#

yeah it's a shitty laptop

#

i have to either compile the map rarely to not have to wait so long or be content with extremely long compiling times whenever i'm testing lights

gritty forge
#

you could try cutting off sections of ur map for compiling

honest stag
#

fuck that

#

i usually make changes all over the place

gritty forge
#

cause it would mean you'd have to use layers for once?

#

oh

honest stag
#

and if i'm testing something like different levels/colors of sunlight i obviously have to see the full map

#

if the color i picked for sunlight isnt good right now - i have to wing it and compile again

#

taking forever

#

ugh

#

i wish i colabbed with someone who has a good pc so i could send the map over for compiling

gritty forge
#

holy shit

honest stag
#

forgot to change the skybox
time to compile again

...unless i can edit worldspawn through the .ent file?

gritty forge
#

whats a .ent file

honest stag
#

a file that lists all the entities and their properties
which lets u change something about entities without recompiling

#

i forgot we had support for it

#

imma give it a shot and see if i can change the skybox through it

#

fuck yes

#

i can

#

changing light wont do anything i think but lets see if it works

#

oh wait wtf am i even doing

#

i could have just replaced the files with different names

#

gaming brainrot is setting in

#

@ancient depot does the .ent file not affect worldpawm or smth? i changed the sky names in it and it's the same

#

i deleted a couple other entities and it worked fine, but no luck with worldspawm

#

shid

ancient depot
#

it should affect worldspawn, it completely overrides the entity lump in the bsp

honest stag
#

weird
i changed both the sky keys and deleted a couple campfires
campfires are gone but nothing changed with the skybox

gritty forge
#

I did another thing

honest stag
#

replace hups with the doomguy UM sound

#

and it's perfect

gritty forge
#

And the DOOM enemy sounds for some, if possible.

gritty forge
honest stag
#

the "press use on a wall" sound

gritty forge
gritty forge
honest stag
#

what?

gritty forge
honest stag
#

nvm i was talking to a guy that deleted his messages now lol

high magnet
honest stag
#

👽

desert mason
#

i'm socially inept

honest stag
#

this looks weird considering they don't know you sent messages here previously

desert mason
#

well i did. it wasn't important tho

#

sorry

honest stag
#

relax, play some dusk mods

desert mason
#

maybe after i git gud

high magnet
#

Hey for the record there's no way to tie triggers to an enemy's health right?

#

Like having a trigger when an enemy's health reaches a certain threshold

honest stag
#

like if it's at 100 nothing happens, but when at 50 it does somethin?

high magnet
#

Yeah

honest stag
#

not to my knowledge

high magnet
#

Damn

honest stag
#

that sounds like a cool feature tho

high magnet
#

Will have to use a timer then

#

It was for a boss fight

#

Also no way to disable infighting for an enemy right?

still raptor
#

in the code there is a flag for it

#

but idk if thats exposed by any value

worldly aspen
#

I wanna show off the mob I made today but I don't have permissions

#

DUSK doesn't support custom enemies yet but I still want to get started now

honest stag
#

You can send imgur links

worldly aspen
#

Alright so I've been working on a series of concept art pieces for DUSK 2. But I want to prove that this doesn't have to be simple fanart

honest stag
#

Dude

#

DUDE

#

THAT IS SO SICK

#

ACTUALLY AMAZING

worldly aspen
#

aw thanks

last talon
#

haha that's pretty neat

#

keep us updated on your progress KEKW

crimson patrol
#

Very nice texture

high magnet
high magnet
#

I'm asking because I also aked myself about how the plot of Dusk 2 would go

#

And I have a couple ideas

honest stag
#

duskdude goes to walmart

sharp trail
last talon
crimson patrol
#

duskdude starts a quake 2 lan party with narly and jakob

worldly aspen
crimson patrol
#

what is the plot?

worldly aspen
#

hold on let me figure out how to host a pdf...

high magnet
#

Duskgal looks like the guy from SiN

last talon
#

oh fug now I cant unsee it

#

duskdame 👍 classy

honest stag
#

that is so goddamn cool

crimson patrol
#

that is badass

#

this warrants a new HUP sound

worldly aspen
#

Hold on I got some more gimme a sec

honest stag
#

ACTUALLY SICK

worldly aspen
#

The story is in the link above

honest stag
#

That art is fuckin dope

crimson patrol
#

vriska is this mashed potato's descendant?

honest stag
#

mashedpotato was a mapper tho lol

#

an absolutely bomb-ass mapper

crimson patrol
#

they're both amazing people

honest stag
#

true

worldly aspen
honest stag
#

GOD DAYM

#

it's like the dusk comic art but better

worldly aspen
honest stag
#

im downloading all of these

worldly aspen
#

And Last one for now

crimson patrol
#

jesus christ

#

how long did it take you to do these?

honest stag
#

4 real plz plz post that in #newblood-art as well because people mostly check that channel, this one is pretty niche

#

and i think you can post images there without links

#

even with no perms

worldly aspen
crimson patrol
#

7 or less hours? how the...

#

faints

worldly aspen
#

Oh crap I forgot there was one more

crimson patrol
#

YOU TOOK ONLY NINE HOURS TO MAKE A FULL ON FOREST?

worldly aspen
#

Well I mean sure but each tree is just a bunch of overlaying black and white scratches. It's no Bob Ross

honest stag
#

it's still absolutely sick as fuck

worldly aspen
honest stag
#

DUDE

#

THESE ARE ALL SO GOOD

crimson patrol
#

what do you do these with?

worldly aspen
#

fun fact, I actually didn't feel like painting these stairs by hand so I made it in Blender and painted over the render.

#

Otherwise, everything was just photoshop and a Cintiq

honest stag
#

holy shid

crimson patrol
#

no like irl equipment

worldly aspen
#

You could do it with any drawing tablet but I spoiled myself with a 22" Cintiq. It's hella expensive but it's absolutely worth it if you really want to clock in the time

last talon
#

holy shit

#

keep at it. I wanna see this finished

last talon
worldly aspen
last talon
#

even so those look pretty dope

#

it's almost like storyboarding

sharp trail
#

strong female protagonist

gritty forge
hallow yacht
#

hello, i just downloaded the sdk version on steam (on my library it shows up as [dusk_sdk]) but when i click play it only gives me the normal launch options, single player and multiplayer

still raptor
#

launch it from your library and you will have multiple launch options

hallow yacht
#

what do you mean launch from my library? Where else would i be launching it from?

still raptor
#

you probably clicked play from your downloads tab

#

or by right clicking on the steam icon and clicking play

#

steam wont present you launch options if you do it that way

hallow yacht
#

ah nope, both the green play button or right clicking from my library list

still raptor
#

ok so what platform are you on?

hallow yacht
#

linux

honest stag
#

rip

still raptor
#

theres no sdk available for linux atm

hallow yacht
#

seriously?

#

lol rip

still raptor
#

SDK is still extremely alpha

#

and not ready for a linux release yet

hallow yacht
#

well the dusk modding faq should probably have a sentence on that 😔 thanks anyway

still raptor
#

you can probably get it running in proton just fine

hallow yacht
#

yeah im about to try

gritty forge
#

Holy shit @worldly aspen that's some awesome art

worldly aspen
crimson patrol
#

Its an emote lul

gritty forge
#

first draft of new map

#

this is legit 2 hrs in so

#

much to change

#

2 hrs

#

yes

#

sadleon oke

#

what

#

(I haven't actively worked on the map for 2 hours)

#

I created the map about 2.5 hrs ago

#

Damn sweet, Skade.

gritty forge
gritty forge
crimson patrol
gritty forge
#

However making a whole personality out of it was my idea thank you

#

Kiww the intwudwer uwu amirite fellow kids

worldly aspen
#

Blursed

crimson patrol
#

Howd walk to cwimb anythwing

gritty forge
#

so lets see I need to finish my quake sound mods, doom sound mod, then make an uwu text mod

#

got it

worldly aspen
#

I'm slapping my knee right now

muted glacier
#

So, I have a door that when activated slides right into the wall. Is it possible to make my door open by sliding up into the ceiling or down into the floor?

#

actually, I think im dumb. I can make the door a trigger-able platform that sinks into the floor.

crisp raven
muted glacier
#

oh. you know, thats probably easier than the mess of triggers and functions that I made.

crisp raven
#

Indeed 👀

muted glacier
#

Another probably simple question, but im at work so i cant test anything til later. But i couldnt figure it out last night. I have a room that is full of a cube of func_water that the player must swim through to get to a room that has a button that the player must push to "drain" the water out of the room. Its not visible to the player, so it doesnt have to actually drain, but any attempts to move the volume of water make it lose its functionality. If i make it move via func_door, it obviously loses its func_water. Is there a workaround to this? I tried messing around with the Multi-manager, but from what i gathered, its meant for entities not brushes.

honest stag
#

what if you use a water texture instead of func_water

#

func_water is kind of fucked

#

also

#

you may be able to just use parenting

sharp trail
#

Mom and dad don't know how to work with trenchbroon

#

m

honest stag
#

by water texture i mean a texture that starts with * btw
you can find those in the default quake wad or the prototype wad

high magnet
gritty forge
#

@muted glacier yeah parent eater to door it works

#

water*

honest stag
#

it may not work

#

are you positive?

#

you can just parent water brushes and that's it?

high magnet
#

They tested me last week

honest stag
#

👽

high magnet
gritty forge
#

So THAT'S where it comes from.

honest stag
#

you---
you havent played minecraft?

high magnet
#

"You haven't played Minecraft?..."

honest stag
#

he's so sad when he says that i felt bad even tho i do like wallace and gromit

gritty forge
#

@honest stag I mean you can parent hurt triggers and illusionary funcs so I don’t see why water shouldn’t work

#

though water collisions seem kinda glitchy in the sdk

honest stag
#

Yup

gritty forge
#

So it may be wonky

honest stag
#

Thats why i was concerned

gritty forge
#

If you stick to one solid brush of water it should be fine

#

and if it has a relatively rectabgular shape

#

at least in my experience it seems to break more if you have a long skinny strip or water

honest stag
#

I just stopped using water altogether tbh

#

adds nothing imo

gritty forge
#

I managed to make it work well in crimson cesspool for the sewers but it took a lot of trial and error

#

also learned that skip textures work as waterskip in dusk

high magnet
honest stag
#

nah water sucks

#

imo again

crimson patrol
#

Parts of my levels with be underwater

#

And not like standard rooms, its built so you can use the 6 degrees of water movement

gritty forge
#

is there some way I can just select multiple things at once

#

I wanna just remove a ton of brushes outside my map

#

and swipe over all of them

muted glacier
#

Control+click, and just hold click? But that will select everything you drag over, so if you accidentally select something unintended, comtrol click and it will deselect it.

#

@gritty forge

gritty forge
#

oh lol

#

never knew of this

#

saved me 10 mins of work

#

took 3 sec

#

thx

muted glacier
#

np.

muted glacier
#

how the heck does parenting work? I can assign a parentname to my func_water, but what does that do for me?

gritty forge
#

so

#

say you wanna attach func_water to a door

#

door has a targetname "x"

#

then the water has parentname "x"

#

then the water will move as the door relative to its position

#

@muted glacier

#

it's also weird cause the parent object has a targetNAME not just a target key

desert mason
#

what's the difference(completely ignorant)

#

nvm 16 minutes ago

muted glacier
#

@gritty forge thank you. I just didnt know that parentname related to the targetname. works exactly how I wanted.

gritty forge
#

epic

crisp raven
gritty forge
#

I might be wrong

#

I used it only a bit in CS but you've used it a bit

crisp raven
#

That's how I know Vriska speaks the truth

gritty forge
#

owo

crimson patrol
#

moar skaed Uwu

gritty forge
#

debating whether or not I should get a custom skybox

#

that is a bit less night-y

#

but still night

#

I do think it fits the map though but idk

gritty forge
alpine depot
#

holy sHIT

gritty forge
#

my brain was like

#

hmm

#

sounds like a train passing by in that song

#

I should do that :D

crimson patrol
#

yo I don't remember my train passing through skade town

#

It's a rad town though

gritty forge
#

Nice

gritty forge
#

wha

muted glacier
#

Holy shit dude. I have something just like that in my level, minus the music.

high magnet
high magnet
honest stag
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but it will remove the brush, so duplicate it first if you want to keep it

high magnet
#

Aye

gritty forge
#

@high magnet its the shadows song

high magnet
#

Yeah guessed as much

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I didn't remember that sound though

gritty forge
gritty forge
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anyone know of a place to find good skyboxes except quaddicted