#dusk-modding

1 messages · Page 84 of 1

honest stag
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or rather

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is there an id1 folder inside of the folder that trenchbroom is pointed to

tiny grotto
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yes

honest stag
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and there are .pak files inside of id1?

tiny grotto
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Yep! 0-3

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And SB?

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Sound Bulb probably

honest stag
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huh that should make it work
is there a gfx folder in id1?

tiny grotto
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Yep, with a lotta LMP files

honest stag
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is palette.lmp one of them?

tiny grotto
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Yep

honest stag
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hmmmm weird
wait can you see quake models in the editor? like here

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or is it all plain colored qubes

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cubes*

tiny grotto
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Oof don't think I can send pics

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I see cubes

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And the world is pink

honest stag
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seems like TB doesnt recognize your quake folder

tiny grotto
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I erased the path and set it again and somehow that fixed it?

honest stag
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well
at least it works now

tiny grotto
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Hehehehe I am smiling

honest stag
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so textures and stuff are all visible now?

tiny grotto
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Is there a way to preview lighting? Like in GZDB/UDB

honest stag
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nah sadly

tiny grotto
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Yep, texture are there, entities are there

honest stag
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i'd love it tbh but nah

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just have to wing it and hope it's good enough, then adjust

tiny grotto
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Play, adjust, play?

honest stag
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yea

tiny grotto
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And quakedude looks more high poly than he should. Maybe I have a mod installed? Like, he actually has a nose lmao

honest stag
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compiling light can get quite long so that doesnt help either

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wow that

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you can send pics with a link btw

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like imgur

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you'll get a rank soon enough and will be able to post stuff like others

tiny grotto
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I probably need to find and set up the compilation tools. I'll look up dumptruck for that. IIRC he has some good TB stuff

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How do ranks work?

honest stag
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yea he has everything needed

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just activity

tiny grotto
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And I'll try to get a link, or should I just DM you his face lmao

honest stag
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shore

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send it out

crimson patrol
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is there a shortcut to select all worldspawn

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(anything that isnt an entity)

honest stag
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yea, double click any worldspawn brush i think

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actually hmm

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that just select everything

crimson patrol
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im trying to select all worldspawn and make it func detail

honest stag
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actually why do you need to do it?

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o_o

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what

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why

crimson patrol
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file size lol

honest stag
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don't... dont

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seal the map first of all

crimson patrol
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players dont get to walk on these areas anyway

honest stag
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that should reduce the size

tiny grotto
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seal the map
unseal the hushed casket

honest stag
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lol
but for real i hope it's not that outside map that you kept showing

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cuz then not only sealing wont do much

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but i kinda have no clue what you should do lol

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but file size shouldnt matter anyway so

crimson patrol
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how do you make a brush transparent

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like fully

honest stag
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do you need a clip brush?

crimson patrol
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yeah

honest stag
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func_clip should do it

crimson patrol
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got it

honest stag
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if it doesnt there is another way but you wont be able to shoot through it

crimson patrol
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ok so the file size for the bsp is 70k kb

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it plays just fine

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train works (moves backwards though lol), player is sealed in

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doesnt even lag

crimson patrol
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lighting is borked though

honest stag
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how so

crimson patrol
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i have one light above the map that is supposed to shine on the whole map (so i can see while playtesting)

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it worked once a while ago, but now it seems to have broke

honest stag
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why not just have light on worldspawn if you're just testing

crimson patrol
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how do u do that?

honest stag
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property light on worldspawn

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that's it

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light up everything to that level amount

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light amount*

crimson patrol
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ahh ok thanks

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it works

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immersive train ride successful

honest stag
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eyyyyy fuck yeah

crimson patrol
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it is 100% immersive

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100% sealed too

honest stag
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good

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now use a custom skybox

crimson patrol
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how to seal maps

honest stag
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that's---

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you do you man lol

crimson patrol
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theres also a tiny box around the player on the traincar

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so they dont

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fall off

honest stag
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yeah but like
that's not sealing a map eh

crimson patrol
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anyway time to make the gameplay of the map

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how do i the skybox

honest stag
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you'll need worldspawn properties and separate skybox pics for that

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found the copypasta

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you need to add some worldspawn properties
a total of 6, for each side of the cube
and add the side textures to your mod folder
so it would look like this
"sky_up" "textures/skybox_top.png"
"sky_down" "textures/skybox_stars_bottom.png"
"sky_left" "textures/skybox_left.png"
"sky_right" "textures/skybox_right.png"
"sky_back" "textures/skybox_stars_back.png"
"sky_front" "textures/skybox_stars_front.png"
the file names are anything obviously
so like we're just applying each individual texture to the sides of the cube skybox in-game
left and right are swapped though

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and example of a custom skybox

crimson patrol
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does the texture have to be a specific size

honest stag
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try to keep it a 1:1 side ratio at least

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i used 512x512 for my skyboxe

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s

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works fine

crimson patrol
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thanks

sharp trail
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why not make a forest level

crimson patrol
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it is sort of a forest level

ancient depot
honest stag
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Does it stretch if one of the dimensions is smaller? Ive never checked

ancient depot
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It should stretch, yeah

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It can do that since the skybox has separate textures rather than one

honest stag
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Hows the update goinmaliciousultra

ancient depot
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Pretty well actually, there's just a lot of time consuming stuff

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Like reorganizing files and stuff to ensure no sounds, textures, etc are left out

honest stag
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Pog

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Cant wait for it

ancient depot
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It's gonna be a huge relief once it's done because then future patches will be a breeze

honest stag
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Oh hell yeah good to hear

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Just out of curiosity, is the SDK your main priority or are the other games more important

ancient depot
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(Mainly because at this rate, the patch will be the first public release of the rewrite)

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(Instead of the TumorSDK)

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The SDK is my main priority, yeah

honest stag
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Lmao tumorSDK

still raptor
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its a pretty literal description

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it was necessary to meet deadlines

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but zombie really pulled one out of his hat to make it happen

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the amount of time was unbelievably small

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he basically had to die and come back to life to make it happen

honest stag
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Was the deadline there to prevent the sdk fron sitting out of the oven for 2 more years? Or like marketing stuff

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Chad zombie saving the day as always

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In the oven*

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Fuck

ancient depot
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Honeslty I don't even remember why we rushed to get that out

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I've like, blanked out those memories

honest stag
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lol

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So why was this version even updated that much if the rewrite is so important? Just to have modders suffer less?

ancient depot
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Yeah pretty much

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It also means we get to see people make cooler maps

honest stag
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It is highly appreciated then lol, i wouldn't wish the jan. 2nd version of the sdk upon anyone

ancient depot
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Yeah that was basically thrown together in a few days by frankensteining parts of the rewrite into an already kinda broken version of the normal game

honest stag
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All that work definetly paid off if you look at the stuff people made for the 2021

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Fuck dont sent the message discord

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Im nlt done typing

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Not*

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For the 2021 spring map jam*

crimson patrol
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i got me a custom skybox

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it does not look good lol

honest stag
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did you swap left and right?

crimson patrol
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i did

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the image i used to make the skybox with wasnt 360

honest stag
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ah

crimson patrol
honest stag
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i actually have a pretty big collection of skyboxes somewhere
already split into single images too

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hold on i'll look for it

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oh jesus it's somewhere in the depths of my laptop
whatever i need to find it anyway, so give me like 20 minutes

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ok the file is too big lol, but i do have a google drive link

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1 moment

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there

honest stag
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i used one of them in my previous jam map actually
2 actually

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it's got some COOL shit

crimson patrol
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oh my gawd

honest stag
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it's mostly nature backgrounds, but it's got some more surreal stuff and a couple sky/city skyboxes i thinjk

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some of the sky ones are SO PRETTY

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basically have fun

crimson patrol
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you collected these or did you make them

honest stag
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it's not my file, someone linked it a long time ago and i just kept it by my side since

crimson patrol
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awesome

gritty forge
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i managed to compile it with the sphere

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rendermode & renderamt didnt work on the func_detail though

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🔮

gritty forge
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0-1 hit the soft bounds laugh time to readjust the entire map

tiny pasture
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Orb

crisp raven
gritty forge
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i just moved it all the way from the center to the left so i dont think ill run into the bounds again

crisp raven
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🤌 Molto bene

frigid cypress
# gritty forge

For Quake I just make an entire cube which is the area where I can work in.

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How do I jumpad?

tiny pasture
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What?

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Oh

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I think there’s a value you have to increase

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I haven’t really fucked with jump pads

crimson patrol
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You can adjust it's properties in the entity menu

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Crank the jump power to 999 and you can get floating point errors

frigid cypress
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I set the value to 448 units which is 7 cubes but the game throws me into the roof which is twice as high.

crimson patrol
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Half the power I guess

frigid cypress
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i c

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I did half the number and it keeps doing the same thing

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it flings me into the roof

ancient depot
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Divide the value by 32

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There's an oversight where the jump pad values weren't adjusted for Quake map scale

frigid cypress
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I c

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still flings me too roof

ancient depot
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Try using a fractional value to test

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eg, 0.5

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to be exact, try uh

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0.56

frigid cypress
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that worked, thanks

honest stag
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those are for quake 1

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dusk doesnt give a shit about them

gritty forge
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you can turn em off?

honest stag
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bounds*

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yeah

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hol on i'll tell you how

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see there at the bottom?

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just tick "soft bounds disabled"

gritty forge
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the fuck

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oh

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i always have that tab disabled

honest stag
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don't tell me you've always been mapping with soft bounds on dude

gritty forge
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ya

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i've never hit the soft bounds except for this 1 time & maybe disregard

alpine depot
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oh my god i never knew this

honest stag
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bullshit lmao
no way aqua

crisp raven
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Vriska knows everything

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||I just wish he made more maps plz||

honest stag
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i do make maps

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i just dont release them ever

crisp raven
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🥺

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You gotta do of stream of all the weird shit you have piled up in your maps list

honest stag
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here's one

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ehhh i don't know if anyone would honestly be interested in that
it's just some unfinished abandoned maps

crisp raven
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I have a theory that if you combine enough unfinished maps you'll get the equivalent of one finished map

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How can that logic be wrong?

honest stag
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that was a plan actually
it's just that actually doing it turned out to be a disaster

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if i were to actually do it - it'd be uhhh well probably one of the most detailed maps for sure

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and quite huge

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but it'd also be a monumental effort to actually make work

crisp raven
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We'll never know the secrets of the file known only as "Mappity map"

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😔

honest stag
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i'm pretty sure i have no file like that lol

hoary juniper
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looks pretty cool

long anchor
honest stag
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wait so you are still mapping?

long anchor
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no

honest stag
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wait-

long anchor
honest stag
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so how do you know about the soft bounds lol

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they're a late addition

long anchor
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i mean

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at the time when they were added i was still working on something

honest stag
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ahhh i see

frigid cypress
foggy creek
gritty forge
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what

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how

honest stag
honest stag
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i used several wdas

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wads*

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imma post them all, aside from the dusk wad and ID1 wad

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cuz you should have then anyway

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actually fuck it have id1 too

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will take a bit of time to upload

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@frigid cypress

frigid cypress
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thanks

gritty forge
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plz make Dust SP playable in coop

last talon
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no

gritty forge
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yes

gritty forge
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when does the mapmaking guide gets a pin?

tranquil mulch
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yw. laugh

crisp raven
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Famous

crimson patrol
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finally, im working on the playable areas of my map

crimson patrol
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fuck it crashed

honest stag
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trenchbroom or dusk?

crimson patrol
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trenchbroom

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was manipulating a vertex

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im lucky i saved to see the file size a few min ago

honest stag
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always
ALWAYS
A L W A Y S
save before using the following
edge tool
face tool
vertex tool

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take that advice and use it well

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it'll save you trust me

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especially vertex tool

crimson patrol
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ive only ever crashed using the vertex tool

honest stag
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edge tool can also crash tb

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i rarely ever use the face tool, but i heard someone crasthed with it too

crimson patrol
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and once when i manipulated like 30 faces at once lmoa

honest stag
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in fact i dont think i've ever used to face tool

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the*

crimson patrol
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i use the face tool to extend brushes that i rotated

honest stag
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click on a brush, hold shift

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and drag

crimson patrol
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you know i might put the gameplay areas on a separate map from the one im on rn

honest stag
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huh
that's an interesting choice but why not
you can have maps connect to each other after all

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and that'll surely help with performance

crimson patrol
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yeah

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besides i left myself barely any space to put the gameplay areas on

honest stag
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cutscene map

crimson patrol
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yeah lol

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its a cutscene

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besides if people died on the map they would have to wait for the train to arrive

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again

crimson patrol
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tb just crashed when i was manipulating the same vertex

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that vertex is cursed

honest stag
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try increasing/decreasing the grid size

crimson patrol
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my bsp is 136,913 KB

crimson patrol
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imminent gameplay

honest stag
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eyyyy looks sick

crimson patrol
honest stag
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he's fucking dead

long anchor
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he's tired bro

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let em have some rest

gritty forge
honest stag
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subway or sewer

gritty forge
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subway

honest stag
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fugggg yessss

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gimme some juicy subway levels

gritty forge
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would need func_vehicle to be 100% perfect but it is nearing completion maliciousultra

crimson patrol
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how do you uhh

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when you move a brush, slight alterations can send it going in unintended directions

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can you lock something to move on one axis?

honest stag
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wdym?

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i dont think brushes move anywhere you dont want them to unless parenter

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parented

crimson patrol
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no i mean, say i wanna move this brush to the left

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when i drag left, it does go left, but also up and down slightly

honest stag
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use arrow keys

crimson patrol
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ohh gotcha

honest stag
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you can hold em too

last talon
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muh grids omegani

crimson patrol
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bridge

honest stag
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Map looks fucking sick dude

crimson patrol
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can you guess what happens to the bridge

honest stag
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Aboslutely nothing, you safely cross it with no incidents and enhoy the scenery

sharp trail
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and then act like i don't know nobodeeeeh 🦈 🦈 🦈

crisp raven
crimson patrol
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alright how do i parent func_breakable to doors

honest stag
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func_breakable has a parentname property, which is set to the targetname of the parent door

crimson patrol
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ok thx

crimson patrol
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this is how you make explosions

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those are all trigger teleports on the barrels

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2 barrels get teleported into each other, and spontaneously explode

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you need massive arrays of these under the map

honest stag
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there is an ooooold ooold map func_vehicle that uses it

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except with gas cans

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same effect

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i'm pretty sure aqua also uses stuff like that in his maps

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at least i think so

tepid python
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the power of clipping gas cans

honest stag
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instakilling the player with several gas cans to simulate a car crash is the most noble use of that technique

crimson patrol
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that's what happens irl

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in car accidents you get killed by gas cans telefragging each other

alpine depot
stone veldt
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Are there any mods that provide a map like in OG Doom?

crimson patrol
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there is that thing called doosk

frigid cypress
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I probably already asked but does Dusk support TGA files for skyboxes?

ancient depot
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The current public build of the SDK only supports PNG and JPEG images

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You'll need to convert your TGAs

frigid cypress
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i c

honest stag
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but dont throw them away in the bin yet tho

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tga is supported in the next patch right?

gritty forge
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zombie bmp support when

crimson patrol
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i love you prop_cleaver

honest stag
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any1 else making cool maps rn?

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or is every soul busy and the real map flow starts after exams

crimson patrol
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hell yea

honest stag
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i'd love to make some
the jam was a lot of fun but it's all studying and shit right now

crimson patrol
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i have like 2 more days of free time where i can work on the map

honest stag
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dont rush it my man

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how long have you been making it now?

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months?

crimson patrol
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yeah

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mostly on and off

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because i was busy

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anyway i have some screenshots incoming

honest stag
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mood
i've been "making" a map for a year now

crimson patrol
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i get the feeling lol

honest stag
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and it's never going to see the light of daty

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day*

crimson patrol
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the raw map file is 10k kb

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jesus christ

honest stag
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lemme look around at some my map map files

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the biggest .map i have is 4000 kb

crimson patrol
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what's the biggest bsp on mod.io in terms of file size

honest stag
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uhhhh that's a tough one
i'd say aqua's maps might be some of the biggest

crimson patrol
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yeah yeah

honest stag
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shadow of strelok also might be huge

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poolboy's maps too

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mcclone's

crimson patrol
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lemme compile and see how it is

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i can see now why compile times are an issue lmao

honest stag
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is it light that's compiling for a long time?

crimson patrol
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i didnt add any lighting

honest stag
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...huh

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hey uh can you send me your .map real quick

crimson patrol
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i just made brushes have a light value lol

honest stag
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that doesnt sound healthy

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at all

crimson patrol
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yeah

honest stag
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drop it in my dms or here idc

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i'll take a look and see if i can reduce the compiling time without changing the map much

crimson patrol
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i uhh

honest stag
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cuz uhhhh that sounds bad

crimson patrol
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the map file is too big

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to send

honest stag
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it should be fine to be sent here

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or use google drive or whatever

crimson patrol
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oh ok it compiled in like 188 seconds

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ill send it

honest stag
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jesus crhist that's a fuckin LONG time to be compiling a map without light

crimson patrol
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that's nothing yesterday it took 700 seconds

honest stag
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i'm scared

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what the fuck

crimson patrol
#

download it so i can delet

honest stag
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done

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time to pull out my surgeon tools i guess

crimson patrol
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im guessing its all the tree cutouts doing this lol

honest stag
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and start cutting shit

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i doubt it

crimson patrol
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i mean its playable

honest stag
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ok um well you can claim the title of having the biggest map in dusk ever

crimson patrol
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hell yea

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lemme add a couple of those old brush spheres then this record will be unbeatable

honest stag
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i'm talking literal size

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not file size

crimson patrol
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yeah ik

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i hit the hard border

honest stag
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o_o

crimson patrol
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the reason im making 2 parts for this map is because i have no space left to use

honest stag
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holy fucking shit i switch to a 256 grid and the mountains are still to big

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it's cool but like

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wouldnt a skybox with mountains work better in terms of compiling lol

crimson patrol
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the mountains are not an issue afaik

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are they causing problems?

honest stag
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they MIGHT be but i dont think so

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lemme double check some stuff real quick

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ok so some maps i've got have 3500-ish brushes and dont compile so slow, especially without light

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i honestly think it might be the sheer size of the map itself

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wait hold on

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gimme a moment

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this doesnt affect anything but i gotta ask

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the map has no enemies right? so why are there 195 entities

crimson patrol
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uhh

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some are barrels, some are func-detail, there's a few guns n bullets in secrets, one enemy, and some func-breakables

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the bulk of that is props and teleporters

honest stag
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grass

crimson patrol
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yeah

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immersion

honest stag
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wow that bridge looks hella fuckin cool and i dont even have the wads

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i honestly think

crimson patrol
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the map stutters and hiccups when i look in one direction

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quite laggy

honest stag
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the slow compile time may be caused by the fact that so many brushes have a ton of faces

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hm

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which direction?

crimson patrol
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p sure west?

honest stag
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that sounds familiar

crimson patrol
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the right side of the bridge

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with the house

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actually its not linked to direction

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if you look at the bridge from close by it starts lagging

honest stag
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hm

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honest opinion? i think there might be too much "stuff" in general

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like it might be causing the performance issues and the compiling time

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being slow

crimson patrol
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but eh im making the playable areas on the next map

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you wont be seeing much of this one

honest stag
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still impressive as fuck though

crimson patrol
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ill share the screenshots in a sec

honest stag
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like legit this is absolutely crazy

crimson patrol
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ah ok

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it only stutters when

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after like the first few minutes of entering the map

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it stutters, then it stops

honest stag
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...weird

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my head hurts trying to even comprehend everything that's going on with the map lol

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too big for my tiny brain

crimson patrol
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pic of the wreckage

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(ignore the crop)

honest stag
#

yeah this is nuts
give it some nice sunlight and it'll be top notch

crimson patrol
honest stag
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absolutely insane man

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good work

crimson patrol
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thanks bro

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there might or might not be a secret in that truck

alpine depot
#

yoo looks sick

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man I really need to continue my cyberpunk map

bold orbit
#

jesus fucking christ john

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thats incredible

crimson patrol
#

i hate making pipe systems

mortal narwhal
#

woah

mortal narwhal
crimson patrol
#

okay thx

analog finch
gritty forge
#

Actually amazing-looking.

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I imagine it would serve as a stronger, faster variant of the Wendigo.

still raptor
#

super cool

analog finch
#

Thanks lads! I'm thinking of reskinning the entire roster with this sort of "Empowered by Nyarlathotep" green-electric energy style. I also read somewhere that Wendigos steal souls, hence the warped face on it's chest.

tiny pasture
#

Fucking sick

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I'm definitely excited to see more

crimson patrol
#

Amazing reskin

crude owl
#

Definitely looking fantastic

worn atlas
#

can anybody tell me if we can save without a problem now on custom maps?

honest stag
#

yes, you can

#

well

#

it does have a couple issues

#

but it's nothing that will significantly alter the gameplay

#

the things that matter most are -
after loading, the music is set to whatever is the starting music of the map (so if someone uses trigger_changemusic and changes the track then it wont change back)

turrets respawn (not critical because who even uses turrets)

#

and uhhh what else

#

you lose your sickles, they are replaced by the sword
and the stat screen is slightly fucked up

worn atlas
#

at least I can save progress, good to know. Thank you

surreal pawn
#

is there like co-op Dusk (first time player just got the game)

verbal peak
#

thats a planned feature

#

for now, no co-op

crisp raven
#

LOOKING FOR PLAYTESTERS

storm fractal
#

for?

honest stag
#

custom map

#

the regular

storm fractal
#

ah

honest stag
#

we've been doing that for a while here

#

just shout you need playtesters

gritty forge
alpine depot
#

DONT HAVE TIME TO COPY SHIT FROM THE CAMPAIGN

#

rofl

#

looks really good lol

gritty forge
#

EPIC

honest stag
#

high levels of pog

mortal narwhal
gritty forge
#

nope, full bright

#

just trying to make it playable

mortal narwhal
#

gotcha

crimson patrol
#

That is some really sexy architecture

sharp trail
#

damn

worn atlas
#

is it a global bug of when enemies can't move after quick load on custom maps, or is it just map sided?

honest stag
#

can you give specific examples?

worn atlas
#

fast save > fast load > enemies don't move at all, but shoot

#

if that matters, map is derail

#

I'm asking is this a global thing or might be just this map? I've asked earlier if save/load now works properly or not, so I decided to try out some maps

honest stag
#

Odd, I've never seen that in any map

#

Trying to think what might have caused ut

#

It*

worn atlas
#

in details, I fast saved before entering area with enemies. Then died and as soon as I dropped dead, I fast loaded the game

#

had fast save before, so it got overwritten

honest stag
#

What enemies were there? Were they blocked by anything prior?

worn atlas
#

not really. Most of them were in quite wide areas.
regular mages, soldiers, wendigos, fat shooting guys

#

all of them stuck

honest stag
#

Can you try a newer map?

#

Like sone stuff from the map jam

worn atlas
#

yeah, will try rn

honest stag
#

And run the same test

#

Thx

worn atlas
#

oh, and I wonder if this might be caused by weapon sfx overhaul

honest stag
#

No

#

I use it as well and it never caused issues ( and it can't really )

worn atlas
#

was there an update to that mod? I haven't played since november

honest stag
#

Nah

worn atlas
#

tried it for rundown by Q

#

guess it's map sided bug then

#

also, might be a dumb question, but I haven't played for a long time
do I need to opt out of sdk to play base game/duskworld?

crimson patrol
#

Yeah baby, people are downloading my tree mod

worn atlas
#

yep, it's just derail map

alpine depot
#

yeah saving is really jank right now so that's probably to be expected

#

that's out of my hands, sorry lol

foggy creek
#

Cabin.

honest stag
#

Cabin

spring mauve
hoary juniper
#

Wanna hear one funnier than "Cabin." ?

#

func_vehicle

crimson patrol
#

func_train

hoary juniper
#

func_movelinear is legit useful

honest stag
#

Burger

gritty forge
#

🍔

gritty forge
#

til you can change trenchbroom's colors

#

oh god oh fuck

high magnet
crimson patrol
#

Minceraft pog

gritty forge
#

Minceraft pog

crimson patrol
#

I'm sorry to announce that part of the level I'm working on is a sewer

alpine depot
#

sewers are a rite of passage its ok

solar berry
#

I need a little bit of a memory refreshment, is the addition of allowing community-made deathmatch maps going to be in a future update to the game?

honest stag
#

since no one answered you - probably yes

ancient depot
#

Yes

crimson patrol
#

sneak peek

bold orbit
#

save some puss for the rest of us man

#

DAMN thats good

frigid cypress
#

DETAIL

#

I really need to learn some multiplayer map design

#

my deathmatch map(concept) was laid out like a singleplayer map

frigid cypress
crimson patrol
#

hmm

#

i didnt keep count, but atleast 60

#

60 at minimum

frigid cypress
#

coliseum

crisp raven
#

Stairing into the abyss

frigid cypress
crisp raven
#

I fear that was a step too far

#

Why do I like portraits? They stare well

#

I'm sorry. These puns aren't landing

#

They're spiraling out of control at this point.

frigid cypress
#

funny

#

didnt laugh

solar berry
honest stag
#

Funny you reply to my "maybe"answer and not the "yes" from the dev

ancient depot
#

lmao

crimson patrol
honest stag
#

also awesome fuckin work john

#

4 real

#

maps with so much time put into them turn out to be the best ones (obviously)

crimson patrol
#

Tx

#

I was gonna have a boring pipe system there, then I thought that was boring

gritty forge
#

are we able to make custom duskworld maps?

frigid cypress
#

not yet

gritty forge
#

also @gritty forge where the fuck is a finished ultradusk prelude

gritty forge
frigid cypress
#

I am making concept maps

gritty forge
#

I was probably gonna do the same

#

I've never really been into map making but I have some decent enough ideas I think

frigid cypress
#

some tips for deathmatch maps

gritty forge
#

thanks

tranquil mulch
#

@gritty forge You've got to please change your pfp to be more compliant with server rules.

gritty forge
#

well it looks smaller in game lol

#

Looks like a neat DM map to me

sharp trail
#

did i just see people making dm maps

grave fiber
gritty forge
#

prototype.wad map

sharp trail
#

as for duskworld dm maps -> it depends on what kind of a map you're making. I like to put dw maps into 2 categories. Dm maps and duel maps. Dm maps are designed for a lot of players 5+ and duel maps are designed for 1v1s or small dm matches with 3-5 players.
When making a dm map it is important to have multiple weapons of one type spread around the map with an ammo supply nearby. For example DOTD has 3 separate rivet spawns, 3 separate AR spawns, 3 separate HR spawns, multiple single shotguns around the map and 3 separate SSG spawns so you can get weapons all around the map and never face an ammo or weapon drought. Basically if you spawn you're guaranteed to find a good weapon nearby. While it makes sense to have narrow or closed maps in other games in duskworld you are always very fast and therefor there needs to be a lot of room to move around. Narrow areas should only be around weapon pickups or powerups. Open maps =/= unitersting. Clifftop is open and is one of the most unique maps i've ever played. Also theres a bunch of obvious stuff like not placing same weapons to close to each other and stuff like that. @gritty forge @frigid cypress

#

Duel maps are smaller and more narrow, however there still need to be open areas where you can have interesting back an forth battles otherwise it would just be to much situational weapon combat.
Make sure that the Hallowed health is easily accessible but not visible except for the place where the HH is. For example on vestibule you can get to the HH from basically anywhere however you don't see when it respawns so people have to either check that area or time when it comes back (wewy impowtant).
Make sure to have a Crystal and coin bags on the map btw. Obviously you need to move things around so they're not close to eachother and it depends on what kind of an experience you want. HOWEVER.
You should always separate rivet ammo from the rivet itself. Rivet is very strong and has a lot of utility so it needs to have less ammo on pickup. Spread the rivet ammo in groups of 4 or 3 or make one big batch of 6 and 2 smaller pockets.
There should never be enough rivets on a map to get to 13 when you pick them all up. Place them in a way where it incourages the players who picked up rivet to move around the map.

#

You can still have 2 or 3 rivet ammo next to rivet. Place the rivet in a spot where you can snipe it with the HR or where you can kill with highground and SSG. It also makes sense to have a lot of varied enviorments that encourage different weapons.
Place healthpacks in a way that makes them risky to pick up when you get a lot of healing and not risky to pick up when you get little healing.
For example on fussilade you have 2 places where you can heal for 50hp but they're very small and narrow so it's risky to go there if the enemy has SSG or rivet but you also have small healing options that only give you 20hp all around the map.
Those are important because you want to give people a reason to move around again because they can always heal and not run out of health to quickly (which can happen because of high TTK). Also the Rivet should be secluded from the other weapons.
It doesn't make sense for a player to be able to pick up rivet and 2 other weapons with no work or rocket jumps involved.

dull bloom
#

Kruz what the fuc

gritty forge
#

maybe wait a dozen more months for duskworld dm map support to come out sadleon

sharp trail
#

:)=))))))

gritty forge
crisp raven
#

I always thought about making maps good but never had the courage to try it out

gritty forge
#

not very worth it

crisp raven
#

Back to making giant squares connected by narrow hallways

gritty forge
#

beegpog hell yeah bring out the "1997 quake shovelware cd-tier" maps

#

genuine

crisp raven
#

That cuts deep

sharp trail
#

a-

#

all i wanna do is play duskworld concept maps :(

alpine depot
#

should i make an among us map

#

the imposters are just a hundred wendigos scattered around the map

gritty forge
#

what about a map that's just all concrete

alpine depot
#

the same concrete texture

#

over and over

#

ewwww

gritty forge
alpine depot
#

thats not a very concrete design decision

crisp raven
#

If you do that you'll cement your position as the worst DUSK mapper of all time

alpine depot
#

oh god

#

i just had the worst fucking mod idea ever

crisp raven
#

A map that takes place in a bunker and it has 7 enemies?

#

But also a blood sink that no one noticed

#

I was thinking the same thing too

sharp trail
clever rock
#

drip dude

gritty forge
alpine depot
#

cant

#

it's a secret :)

gritty forge
#

booooo LeonThumbsDown

honest stag
#

The fug happened here

#

Was that a duskworld rant?

tame pebble
#

maybe read it?

honest stag
#

No

#

Also space rat

#

The reason your map looks smaller is because quake units are slightly smaller in dusk

#

Or something like that

#

But

#

You can get a rough sense of scale by placing an info_player_start/teleport_destination whatever

#

The green box entities

#

Abd shove you camera under the top part

honest stag
#

No grudge tho

bold orbit
#

my poor life choice continues

alpine depot
#

dont you mean GREATEST DECISION EVER

bold orbit
#

No you don't understand

#

I spend hours re-creating EVERYTHING to be 1-1

#

and then spend another 30 minutes correcting stuff to be "close enough" because 1-1 recreations of Davids beautiful abominations of "mimic brushwork" refuses to compile under any circumstances

gritty forge
#

pain

bold orbit
#

Spain without the a

frigid cypress
#

speen

bold orbit
still raptor
#

e1m1?

honest stag
#

the madlad is indeed remaking dusk but in trenchbroom

still raptor
#

jesus dude

#

thats an insane undertaking

honest stag
#

it is isnt it?
madlad still attempts it

#

question is

#

@bold orbit why

still raptor
#

his name explains it

ancient depot
#

holy shit lol

#

that is genuinely insane

crimson patrol
#

Sweet jesus

#

That is crazy

tiny pasture
#

His motives are beyond your understanding

wheat copper
#

how do i give myself weapons

ancient depot
#

Type NBKFA once you get in-game

honest stag
#

you can start typing it on the loading screen if you're impatient like i am

#

or rather during the lag between "press any key" and the actual start

#

funny thing - if you type NBCLIP during that you'll fall through the ground a bit

#

happens to me constantly

small gate
#

from the top of my head I recall that some of the details on the hedges @ e1m2 have 0-volume and collision enabled

honest stag
#

dave

#

yahaha imma use some 0-volume geometry in my levels

gritty forge
#

hehe

ancient depot
#

They can't be directly converted because not all of the geometry has volume or convexity

#

I have some ideas for how they could be converted at some point, but it's not a priority

small gate
honest stag
#

obj2map is hot garbage by the way please dont consider it

#

at least the version i used

small gate
ancient depot
#

iirc obj2map will just find convex geometry and spit that out as planes in the map

small gate
#

shippable

honest stag
#

it struggled with basic shapes for me

ancient depot
#

were those shapes convex?

honest stag
#

nope

#

plain cubes

ancient depot
#

that would be why

#

cubes are convex

honest stag
#

oh fuck i'm dumb then

high magnet
honest stag
#

i think i mixed up the definition of the word "convex"

ancient depot
honest stag
#

yes ok yea got it

ancient depot
#

If you can draw a line through the object, and it only touches the object twice

#

it's convex

honest stag
#

i thought it was the other way around

#

basically yes they WERE convex

ancient depot
#

but yeah I don't know the specifics of how obj2map works but I don't imagine it goes too in-depth with its conversion

#

taking arbitrary geometry and converting it to a .map is a really difficult problem to solve

honest stag
#

at least it's not that .wad2map tool

#

which carves out the entire map out of a solid block

ancient depot
#

Funnily enough

#

.wad to .map is a monumentally simpler task

honest stag
#

oh i can imagine

#

shame the only tool out there for that doesnt really produce usable maps

high magnet
honest stag
#

i still have a .map of that somewhere

high magnet
#

Colossally cursed

ancient depot
#

but yeah, for 0-volume geometry it's probably possible to extend it out into a 1-wide wall

#

and then make all sides NODRAW

#

and then if it was a double-sided plane, just do it again but flipped

honest stag
#

truly genius

ancient depot
#

for concave geometry, I dunno

#

could probably generate an approximate set of brushes for it

#

and then make the actual geometry a .mdl

honest stag
#

for concave geometry you just die
or place a neat sign that says "do this manually"

#

also man i wish place_model was a thing

#

in the current build of sdk that is

ancient depot
#

it is internally picardy

still raptor
#

its a suuuuper challenging issue

ancient depot
#

lmao

gritty forge
#

I got u

small gate
#

polygon decomposition can also misbehave something magical, so I guess even with a proper tool this might still end up being a nightmare

ancient depot
#

I'll probably look at doing a small rollout to some mappers soon so they can update stuff in advance

#

since the new update is the first release of the rewrite, and there are several breaking changes

crimson patrol
honest stag
#

Oh boy

#

This will be fun

ancient depot
#

For the most part only music, skyboxes and asset replacement mods should be affected

#

Since all assets have been completely reorganized by episode, and with better names

honest stag
#

So model mods tooM

#

?

ancient depot
#

yeah

crimson patrol
honest stag
#

Chungus mid v2

#

Aight

crimson patrol
#

Fucken vacuum cleaner

ancient depot
#

There's an automatic upgrade tool but it's not really ready yet

honest stag
#

"some mappers"

ancient depot
#

You would be among them yes

#

Pretty much anyone active that has released a map

honest stag
#

Nice

#

Aqua hopefully included

ancient depot
#

yeah

honest stag
#

@alpine depot oce

crimson patrol
#

Among?

frigid cypress
#

Us?

bold orbit
#

Zombie, I told you why I'm doing it

bold orbit
gritty forge
#

look at this hero of justice

ancient depot
bold orbit
high magnet
#

Wait are you only gonna do E1M1 or all the levels?

bold orbit
#

originally planned to do them all

#

after the first room I have reigned it into either "all of e1" or just "e1m1 and the survival maps"

#

because the impossibility of all of them asides,

#

what I'm making it for would probably be better if it wasn't the entire game

alpine depot
#

sounds exciting

honest stag
gritty forge
#

i fucking hate it

#

LeonThumbsDown whats wrong with you

honest stag
#

aqua shares the blame here ok

#

it was his idea

bold orbit
#

You make this but not cart table huh?

honest stag
#

i thought cartdog cant get a model replacement

#

cuz it's a 2-part model

bold orbit
#

Damn thats true

honest stag
#

i would have done it instantly lol

bold orbit
#

how dare you not perform a miracle

#

Peetty

#

SUS

#

Of you

honest stag
#

RUS*

bold orbit
#

DUS*

alpine depot
#

mod is (regrettably) going live soon

alpine depot
gritty forge
#

I HATE IT

#

BAD

#

👎

alpine depot
#

ur bad

crimson patrol
#

i have 10 downloads on my mod

#

hell yea

high magnet
#

Which one?

crimson patrol
#

the one with tree presets

#

u should download it

high magnet
#

Oh I saw that

#

Good models

#

Meanwhile my airplanes still have 3 downloads

crimson patrol
#

i also added some cutout textures of 2 of the trees

#

because the models take up alot of file size

#

while one cutout takes like 3kb

#

i have ideas to use your planes for a setpiece

honest stag
#

I'd use your tree mod but problem is the brush count

#

maybe 1-2 trees are enough for the rest of the map

#

and it already slows down compiling

crimson patrol
#

you can use the cutouts

honest stag
#

or dusk trees

crimson patrol
#

ill eventually make cutouts for all the trees

#

especially the currently-unusable dead tree

#

which causes the map to be uncompilable

gritty forge
#

are the trees func_detail already?

nimble prawn
#

henlo

#

is final cutscene supposed to not play on SDK version?

crisp raven
#

That may facilitate switching out of the SDK branch as it's quite out of date regarding single player.

nimble prawn
#

uh I wanted to know because I wanted to replace the texture

#

and that doesn't exactly answer my question lol

#

so the cutscene just never plays it seems

sharp trail
#

the only reason why YOUR mom isnt broke is because i THOUK her every night

crisp raven
#

Bragging about paying for sexual favours 🤔

#

Hardly Dusk Mod related

crimson patrol
nimble prawn
#

can some Dusk SDK expert explain something to me?

#

I made my own description.xml file and it prevented my game from launching

#

but when I changed the <content> line back to "All" it works just fine (it was something else at first)

#

does that line do something special? I thought it only puts string into the menu

gritty forge
#

Did they change the code

ancient depot
#

What did you put in the content field?

#

It's not just a text field

#

It has very specific values that it can contain

nimble prawn
#

"Sounds"

#

no quotation marks ofc

ancient depot
#

Hmm

#

Sounds should be valid

#

The valid values are None, Textures, Levels, Sounds, Models, Scripts, Weapons, Monsters, Music and All

#

description.xml is buggy anyway and it's being removed in the next patch in favor of a better system

nimble prawn
#

glad to hear there will be a patch approved

ancient depot
#

The SDK is still in development yeah

#

The current public build is nowhere near finished

nimble prawn
#

anyway here's a smol sound replacement I thought of year ago or sth

#

made for myself but might aswell share

#

and thanks for answers Zombie 👍 it worked in the end and at least I know to not mess with description file too much

ancient depot
#

no problem

bold orbit
#

time to continue my mistake

crisp raven
#

That's what my mom says when she goes to pick me up from school :)

bold orbit
#

hole : )

honest stag
#

@ancient depot just wanted to point out a thing - turning on a mod during gameplay just disabled enemy ai for me

#

probably not even relevant but still

gritty forge
#

yea it does tha

#

t

ancient depot
#

Yeah, bugs like that won't be relevant soon since the new update is a whole new codebase

nimble prawn
#

pain sounds loudness is unchanged although I had to make jump sound louder by like 3dB because it was easily drown out by other sounds

honest stag
#

i'll probably just modify the sound myself to make it a bit quieter

#

thx for the mod regardless

nimble prawn
#

np 👍 thanks for downloading

#

hey, I'm sure this topic was mentioned before but, did any of you guys think about making an equivalent of Crack-life mod but for Dusk?

honest stag
#

well i'm sure people THOUGHT about it

#

no one really went far into it tho

#

me and aqua were talking about it just yesterday

#

when we made the amogus thing

nimble prawn
#

maybe once SDK gets updated, this would be a cool thing to do as a community

#

I've seen that, I love those amogus mods

#

this is something that I'd love to see in Crack-Dusk pog

gritty forge
#

Zombie be like: rewrite time

bold orbit
#

"Fine, I'll do it myself"

#

RIP davids labrynth of pasta

alpine depot
#

crack dusk sounds genuinely like the worst mod ever

#

I'm all for it

crimson patrol
#

once youve done some maps make a version without enemies

#

for the lols

gritty forge
#

I’m getting back to modding real soon

#

2 weeks ish

#

been so busy

#

I’m finishing my second map then

pure oar
#

Anyone have issues running Dusk SDK on Mac? I followed the directions at https://dev.newblood.games/index.php/Dusk:FAQ#Steam and I'm not sure if I need a beta access code or not? I don't think I need one. Plus, when I try running it like the directions said it doesn't pull that option up.

honest stag
#

i dont think it's supported

#

but the dev knows better lol

ancient depot
#

The SDK is only supported on Windows currently

marble mural
#

Heyo

#

How does one install mods? just wondering if there is a guide

honest stag
#

pinned messages

#

but firstly

#

you need the sdk

gritty forge
#

it shows how to get the sdk

marble mural
#

Alrighty

honest stag
#

which you can get through the betas on steam

marble mural
#

Which pinned comment?

gritty forge
#

first half shows how to get sdk & mods

marble mural
#

Thank you

honest stag
#

actually most maps have the installation process in the mod page

gritty forge
#

second half shows how to get mappers toolbox

marble mural
#

Not after a map, just a really, really dumb mod i wanted to try

honest stag
#

same process

marble mural
#
mod.io

DUSK but every character is The Mask™. Ipkiss' demon has planted his sward veneer on all of the (evil) residents of Dusk! The emerald veiled villainous devilkin also kitted them out in his iconic canary zoot suit, if you missed him the first time.

#

Whoever made this i love you

gritty forge
#

they made the mask free to watch on youtube recently beegpog

marble mural
#

There was this one HOi4 video parody of the MASK

#

Cant find it anymore, makes me sad

#

Ah ok

#

so ive got the file open

#

therens a DUmaSK file, and a File ID thing

#

do i creater a folder and put those in or just drag both of those in

honest stag
#

the dumask folder itself goes into

dusk-sdk-mnt-local

marble mural
#

Yeah done that

#

It didnt seem to load it when i launched it

#

I laucched it as the SDK on steam btw

honest stag
#

did it appear in the modding tab?

#

you have to enable it there

marble mural
#

Ah ok

#

Where is the modding tab?

#

Is it in settings?

honest stag
#

main menu

#

it should just say "modding"

marble mural
#

Hmmm, nothing there for me

honest stag
#

are you sure you launched the sdk?

#

when you click "play" on steam it gives you a prompt which version to launch

marble mural
#

Yeah i launched it for sure

honest stag
#

dusk, duskworld, and the sdk

marble mural
#

Ah no

#

im dumb

#

didnt select the SDK on the prompt

#

My bad

honest stag
#

that should do it

marble mural
#

Oh god

#

i got it working

honest stag
#

nice, have fun

wheat copper
#

can i make the sdk a desktop icon

honest stag
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Yeah the .exe for the sdk is in the folder somewhere

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hol on i'll find it

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Dusk -> SDK -> dusk_win.bat

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i think that's the one

gritty forge
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Hello so can i make maps with JACK

honest stag
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yes

gritty forge
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Cool thx. There was only a guide on the pinned for TrenchBroom

honest stag
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it is the officially supported tool

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or recommended i guess

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Meatbox is currently mapping with JACK so he'll probably be able to help with any quirks if they occur

gritty forge
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Thanks.

gritty forge
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Alright so is there a reason why the textures in the selection are gray?

honest stag
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where? in jack?

gritty forge
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Yep

honest stag
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i dont use jack, but maybe it needs a palette file?