#dusk-modding

1 messages Β· Page 80 of 1

foggy creek
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I think it's corrupted.

crimson patrol
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ouch

honest stag
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try converting it into the valve format

foggy creek
#

it's in valve format

honest stag
#

hmmmm

foggy creek
#

i'll see if i have any auto saves

honest stag
#

well usually when i see this it means you used a fucked texture with a wrong name

#

somehow

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did you use any custom wads?

foggy creek
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only dusk and dusk_transparent

honest stag
#

hmmm
could you dm the .map to me so i try to recover it?

foggy creek
#

okay

honest stag
#

yeah wow jesus yeah

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it does look like it's corrupted

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any conversions output an empty map, notepad just has NUL over and over

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compiling outputs a 0kb bsp too

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im already curious about what you did

foggy creek
#

tbh I have no idea I just saved and it crashed

honest stag
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damn

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did you recover any autosaves?

foggy creek
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nope

honest stag
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whaaa really?

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the should be there in the autosave folder next to the map itself

foggy creek
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unless they are saved in a seperate area

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oh 1 sec

honest stag
#

they have a specific autosave folder yea

foggy creek
#

yeah I got auto saves

honest stag
#

noice

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did it set you back a lot?

foggy creek
#

like 5 minutes

honest stag
#

phew, good to hear

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thank god tb autosaves so often

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i had really bad crashes that would set me hours back cuz i disabled autosaves like a dummy

foggy creek
#

yeah I would help if they overwrite themselves tho I have like 50 different autosaves for one map.

honest stag
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yeah otherwise you just have to clean them manually

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which is annoying

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i think 50 is the default autosave amount

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which can be changed

gritty forge
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o yea btw

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for the map after black industrial misery

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the map im on rn isn't the next map btw

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just placeholder map

sly halo
#

Thanks for playing my map! Glad you liked it, I'll probably publish an update for it soon that manages the ammo count better. (too many rivets and shotgun ammo)

frigid cypress
#

I am not sure but Dusk has never tanked this hard before.

honest stag
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the map also ran alright for me soo

foggy creek
#

Is there anyway to make func_breakables have no collision?

gritty forge
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maybe if you make a func illusionary with a health and material key?

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probably wont work

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but worth a shot I guess

honest stag
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i dont think that would work

foggy creek
#

I can just teleport and break them like 0.1 seconds before the enemies teleport so it gives the illusion of being triggered at the same

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but I'd prefer having to rig less entities

honest stag
#

so what specifically are you tryin to do

gritty forge
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^

foggy creek
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the teleporter effect

honest stag
#

have enemies break a wall and walk through it?

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ah

gritty forge
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when's the next map jam btw?

honest stag
#

multi_manager then?

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one for a teleport, second for a small func_breakable brush

foggy creek
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yeah I have on it's just a matter of the breakable telefragging the enemies so I have to have like a tiny delay.

honest stag
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oh got it i see

gritty forge
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use delay key

foggy creek
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I am it's just I was hoping there was a easier way.

honest stag
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yeah that stuff is quite manual sadly

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at least for now

foggy creek
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Also it there any way to filter what type of damage make a breakable break? like the cracked wall in e1m1?

honest stag
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afaik, no
but it used to not react to explosions no matter what

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which uh wasnt really a feature i guess

gritty forge
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func illusionary blocking htiscan weps triggers me

honest stag
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tbh yeah kinda

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i forget - was there ever a jank solution to making a shoot-through fence

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you know what - i'll just try out a bunch of shit and see what works

gritty forge
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what are the "rules" for map jams?

honest stag
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wait you're not in the jam discord?

gritty forge
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oh

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nop

honest stag
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drop a dm to PrincessTorii

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to get invited

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hmmmm so
func_clip serves exactly as a shootable fence in a way that it stops you and you can shoot through it

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but it makes the brush invisible

gritty forge
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yea

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thats why I combo clip and illusionary

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one for collisionbox

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then the other for texture

honest stag
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@ancient depot apologies for the ping, but if func_clip is a dusk specific thing, could we have an option to let it keep textures and not be invisible? that could be really well used as shoot-through fences

honest stag
ancient depot
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func_illusionary isn't supposed to block shots, that's something that'll be fixed

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the intended way to do that is to use func_illusionary and clip brushes, once those are supported

honest stag
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ohhhhhh alright that makes a lot more sense then

ancient depot
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also no need to apologise for pings, I'd rather get pinged and not miss a message than not see it by not checking the channel in time

honest stag
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😳

gritty forge
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I try to make my maps so that they don't use too many manual/creative solutions and stuff but rather trust that some features and fixes will come along later

tepid flint
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Baka if you don't react to me you have officially failed as a moderator

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You have officially failed @last talon

last talon
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bitch dont you know how many channels I gotta skip through

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also this is dusk mods you silly bean

tepid flint
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You're getting the smelly channels

last talon
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meme @ me on general or something :D

honest stag
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(jk)

frigid cypress
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Can someone test my map, I think I am done it.

gritty forge
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Gonna start with the map that comes after the map I just released inn a few days prolly

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Really excited but also a bit reluctant cause I want the start to go well

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that’s usually what motivates me to continue

honest stag
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can dm if you want

frigid cypress
honest stag
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ah

gritty forge
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did Lower 2 come out yet?

honest stag
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i thought

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you'd drop a bsp

frigid cypress
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oh

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lol

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lmao

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here

honest stag
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aight gimme 20-30 mins

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and the vid will be in your dms

frigid cypress
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k

gritty forge
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Check your dms 😳

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😳😳😳

frigid cypress
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If this map is really good I will release it

honest stag
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did you learn compiling options yet btw

frigid cypress
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on modDB

honest stag
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like soft light and stuff

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so no need for mod.db

frigid cypress
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oh

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ok

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I dont know anything of the compiling options

gritty forge
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enable bounce light please

frigid cypress
alpine depot
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right click under the LIGHT options and select "add"

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then type in -bounce

gritty forge
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if you're using ericw tools that is

frigid cypress
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did that

honest stag
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where is the blue key yo

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@frigid cypress

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beat the map, uploadin

frigid cypress
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ok

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Oh yeah

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I have to do music

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how do I do that

honest stag
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a property "music" on worldspawn, and a music file in a format .ogg or wav in your mod folder, inside of a "music" folder

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so
example

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1 sec

frigid cypress
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thx

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how can I get tracks?

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@honest stag

crisp raven
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They're inside the dusk directory of the SDK.

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There's a music folder inside there

gritty forge
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πŸ…±οΈusk

frigid cypress
crisp raven
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Should be

frigid cypress
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ok

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who wants to

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test it

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now

frigid cypress
foggy creek
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I'm having this problem where I have a info_teleport_destination with the target name "Dest_07." but whenever I try to add it into the trigger_teleport's target keyvalue it's doesn't appear.

bleak iris
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any matches atm

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on general voice for the next hour or so

crisp raven
bleak iris
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thanks man

worn umbra
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did any of the physics change for objects with the FGD?

honest stag
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no

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the fgd changes nothing in-game

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it just helps you place props in trenhcbroom

worn umbra
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hm

honest stag
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not a single clue why that might happen, but the fgd doesnt change anything for sure

worn umbra
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aight aight

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tnx tho

honest stag
honest stag
worn umbra
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can object_speaker output any sound yet?

honest stag
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pretty sure it doesnt

worn umbra
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hope they let you play sound files from it in the future

alpine depot
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or even just a simple ambient_generic type entity :(

worn umbra
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i dont want to have to play swamp ambiance through the music

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cmon :(

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also music queue too

alpine depot
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ooo thatd be so good

thorn oasis
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probably dumb question, but why do my lights not work? I tried both the "light" and "light_environment" objects, but neither produced any light in game

honest stag
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are you compiling the map with light.exe after qbsp?

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or are you using a GUI

thorn oasis
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yeah

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no gui

honest stag
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could you show what the light entity properties look like?

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along with the placement

thorn oasis
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i don't have discord on my PC but I can yeah, gimme a second

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I can't send the screenshots, is that a moderation thing?

honest stag
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oh try using an imgur link

jolly lodge
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You'll need to get a rat rank to upload screenshots directly

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In the meantime just use a link.

thorn oasis
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I'll do that

ancient depot
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Yeah you can't upload files directly until you have enough activity to get the Rat role

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An anti-spam measure more than anything else

thorn oasis
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that's an album link with both of them

honest stag
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seems like it should priduce light but hm

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im not sure what veven did with the default light property

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can you dm me the .map file so i take a look at it and compile myself?

thorn oasis
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yeah sure

crisp raven
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Did you try just pressing enter on _light?

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It might work

honest stag
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it should work default i think

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but who knows actually

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veven had big trouble with trying to make default properties for stuiff

worn umbra
honest stag
#

rat hous
hous for da rat
da rat house
da house for da rat

worn umbra
honest stag
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i was very confused too
what's up with that

worn umbra
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  • they dont move
honest stag
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all flying enemies rn are borked

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and yes fish are fliyng

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You just see them in a water-filled area in base game so it looks like they're swimming

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but they do the same in open air

worn umbra
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i wanna see if i can make a custom mosquito model

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that i can apply to the fish

honest stag
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oh wow that is
that is kind of a brilliant idea

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i can make one

worn umbra
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legit?

honest stag
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yeah i already imported models into dusk

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a bit rusty with blender but that doesnt sound too difficult

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i'll do it today

worn umbra
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ill send you some details in a lil bit

worn umbra
honest stag
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are ya winning monster_mage?

crimson patrol
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"HERETIC"

worn umbra
honest stag
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yeah im all for that shit

crimson patrol
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i love horror oriented maps, 100/10

worn umbra
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this probably wont be a horror map overall

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but its still pretty early who knows

sharp trail
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is there an intoxigator trigger?

gritty forge
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??

worn umbra
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theres so many fucking polygons

honest stag
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not even the worst one

honest stag
jolly lodge
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Nice cave @worn umbra

worn umbra
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tnx

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ayy my screen finally stopped using the night filter

jolly lodge
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early gang rise up

worn umbra
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naw

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i woke up at 4 lol

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pm*

honest stag
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when u make it

crimson patrol
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theres plenty of that

alpine depot
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nooooooo

gritty forge
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well

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fuckin woops

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accidentally deleted my mod from mods.io

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so if you were subscribed you might have to resub once it's back up hahaha

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I'm a dumbass

jolly lodge
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rip

crimson patrol
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ouch

gritty forge
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how long does mod approval take yeesh

alpine depot
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is that even a thing lol, ive always managed to upload mine and they've been up practically instantly

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though i do notice it says shit about approval so idk whats up with that

gritty forge
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yea thats what's going on rn

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it's not up publicly

crimson patrol
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I posted mine without any issue

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I dont think it needs approval, when shit like loss.bsp exists

alpine depot
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lol thats legendary

frigid cypress
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Is there something I have to do in my CompGui so my map doesnt play at 5fps?

alpine depot
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what's your compiler's settings

frigid cypress
alpine depot
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yeah nah there's nothing there that'd hinder the performance

frigid cypress
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welp

alpine depot
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send the bsp

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ill test it in-game

frigid cypress
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WAIT A SECOND

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nvm

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also compiling the map takes a really long time

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like 5 minutes

alpine depot
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ooh yeah thats a lotta lag for me

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strange

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only when i look in a certain direction

frigid cypress
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to the left yeah

alpine depot
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yeah it lags in the fort kinda area

gritty forge
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lol

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the mod is still not up yet

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wth

alpine depot
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....i think it might have to do with the billion burning barrels

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id argue those are probably realtime lights and not baked

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yeah looking away from that area the map seems to run smooth as butter

frigid cypress
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OH

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LOL

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I will have to replace them with something

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yeh

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I thought they were normal barrels for some reason damn I am stupid.

alpine depot
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isnt their entity something like fire_barrel or whatever

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and then the explosive barrels have a similar name too lol

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pretty understandable mistake lol

frigid cypress
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what does UV lock do?

alpine depot
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locks the texture in place

frigid cypress
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no thats texture lock

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lol

alpine depot
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oh right

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uhhhhhhh

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i dunno

frigid cypress
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lol

alpine depot
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something ig

frigid cypress
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I have another really awesome map idea that has inspiration from Neobabel from ep.2 and urdak from doom

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and quake style castles

alpine depot
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yoooooooo

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that'd be fucking bonkers

frigid cypress
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DONT STEAL MY IDEA ITS MIIIIIIIIIIIIIIIIIINE

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golem moment

alpine depot
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nah i got my own ideas lol

frigid cypress
alpine depot
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hmm yes today i will compile a dusk map

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<-- clueless

alpine depot
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MOOOORE POWERRRR

frigid cypress
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the fps did improve but only by 10-15 frames

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so either 20 or 15 frames

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I get

jolly lodge
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wat dis gotta do with dusk mods

frigid cypress
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How do I change the name of a boss?

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I have encountered a problem

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the map wont load

crimson patrol
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It looks like a pathing issue

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I dont know tbh

foggy creek
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also I think there's a "health." keyvalue if you wanna change it's health aswell

alpine depot
#

add a bossname key-value for changing boss names

frigid cypress
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how do ix the problem

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when I launch

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load the map

alpine depot
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check the path again

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working\/outbreak.bsp

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i think those two \/ are fucking it up

frigid cypress
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my map is in working

alpine depot
frigid cypress
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wat

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how can I get rid of the \ /?

alpine depot
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check the compiler paths for something you might've messed up

frigid cypress
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nothing wrong

alpine depot
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odd

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oh maybe you need to put it in a maps folder

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so working/maps

frigid cypress
#

ok

foggy creek
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Is there anyway to make those 4 button code doors?

frigid cypress
#

I just learned how to make trains and now my brain is flooded with so much IDEAS

frigid cypress
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How can I choose the direction of where the door goes?

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or slides too

foggy creek
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add a "angle" keyvalue

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also -1 is up and -2 is down

frigid cypress
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ok

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thx

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also

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I gave up on my map

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because it has so much problems

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now I am starting fresh

frigid cypress
worn umbra
#

its castle time

honest stag
frigid cypress
#

wdym 16 units below?

honest stag
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grid size

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dont use sub 16 grid sizes untill you finished with the general layout and the map is sealed

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in your map i kept seeing 2-6 unit gaps

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which come from using small grid sizes

frigid cypress
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I always use 16 grid tho, I only use sub 16 to center entities or make it so sealing brushes dont collide into another.

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I never use sub 16 grid to make brushes

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it just happens

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it is weird

frigid cypress
honest stag
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as long as they dont go out too far

frigid cypress
#

yeah but what if they have different textures?

honest stag
#

and how does that change things exactly

frigid cypress
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Im pretty sure that will make the brushes just look weird

honest stag
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no?

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again, as long as they dont extend too far into the void - it's fine

frigid cypress
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bruh

honest stag
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unless you mean trying to adjust uv maps for them?

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which is uhh sure i guess? but that's not too much of a probem if you have a texture like grass or concrete or something

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wait do you mean like z-fighting or something?

frigid cypress
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nevermind

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How do I make multiple objects as one train?

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multiple brushes*

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Do I just select the burshes I want to be train and make them func_train? Would that work?

worn umbra
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if you select multiple brushes and make them part of the same func_breakable, if you break one they all break, iirc, so probably works the same way with other func's

worn umbra
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wait does func_train even work yet?

frigid cypress
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yes

alpine depot
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oh yeah its not supported yet anyways

frigid cypress
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bruv

gritty forge
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is it supposed to take this long to have your mod approved again on mods.io

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wtf

jolly lodge
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Don't know how mods.io works, but contractors side of thing has been awfully slow as well

gritty forge
#

it only took me a few hours last time

jolly lodge
#

Waited 3 days for a loadout set to be approved

gritty forge
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accidentally deleted my mod and lost the subs it had and now it's just pending

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lol

jolly lodge
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And idk if it has since then

gritty forge
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I think it's a bit excessive to have approval for mods

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honestly

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at least for these smaller games

jolly lodge
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Yeah approval is weird, but I guess it's to stop exploits or somecrap, hopefully it gets approved soon approved

gritty forge
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ye

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losing a lot of traffic on my map though ;(

jolly lodge
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That's a shame

still raptor
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uh i didnt think we had an approval process

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that might be their own thing

gritty forge
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says it's awaiting activation

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:o

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yea I think so too

still raptor
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lemme see if i can do something about it

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check now @gritty forge

gritty forge
#

it worked

gritty forge
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so yea if you were subbed consider resubscribing haha xD

crimson patrol
#

how did you remove it lol

gritty forge
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I click the bin lul

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cause im dumb

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I thought it'd give me some sort of "are you sure" thing but it didnt hahaha

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don't ask me why I clicked

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I always do that stuff

honest stag
#

@ancient depot does the fish/chomper use an idle animation? what i mean by that is if i replace the model with something else - will the idle animation actually play at all or should i not bother

ancient depot
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@honest stag I believe it should play

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The included model doesn't have one, but the game should play an idle anim if one exists

honest stag
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ok yea that's the answer i was hoping for, thx

crimson patrol
#

What do the mini chompers do outside of water

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Or do they just fly and they're placed in water to give the illusion that they are swimming

honest stag
#

eat

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also yes

crimson patrol
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Thxx

gritty forge
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hmm

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should I make a video on my first ever trenchbroom map?

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it's a quake map

honest stag
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shore why not

gritty forge
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it's actually pretty good

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a bit weird in layout

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but like

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decent detailing

bold orbit
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Do it

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if it runs in dusk it fits here I suppose

gritty forge
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eeek

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now would be the perfect time for the SDK to allow particles

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I’d love to add some mist and wind effects to my new maps

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like

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nargle energy, wind effects and flies πŸ₯΅πŸ₯΅πŸ₯΅πŸ₯΅

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Ooh and localized ambient sounds

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πŸ₯΅πŸ₯΅

frigid cypress
#

Can I make a brush emit light?

crimson patrol
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Not sure if you can, but you can up its brightness

frigid cypress
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ok

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how do I make a trigger that spawns enemies?

crimson patrol
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I dont think you can spawn enemies

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You can just make a box full of enemies out of bounds

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And teleport them in

frigid cypress
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how do I do that then?

gritty forge
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watching the dusk 1 year anniversary vod

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and I find it funny how David says "I have a thing for making "it's this thing but also this other thing" type of maps" because that's literally what my map is (big city but also it's alive and made of gore)

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lol

frigid cypress
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how do I teleport enemies in?

gritty forge
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make a trigger trigger a trigger_teleport (that an enemy stands on) then have the teleport trigger connected to a teleport destination

frigid cypress
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So I make enemy stand on trigger_teleport and have it target teleport destination right?

frigid cypress
#

and have another trigger trigger the teleport_destination?

frigid cypress
#

pls help?

gritty forge
#

yes

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The trigger teleport needs to be a brush

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Also

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Can we talk about how fucking awful lighting maps is

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I suck at it and I hate it

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😑

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Then again I dislike most things I’m bad at so maybe just get better

frigid cypress
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How do I make it so when I go to a certain area enemies will teleport?

crisp raven
#
  1. First make a boxed outside of the map with your enemies in it.
  2. Surround each individual enemy in a trigger_telepot
  3. Give each trigger_teleport a separate info_teleport_destination to target. This will be where your enemies teleport to.
  4. Make a trigger_once that targets all the trigger_teleports that your enemies are in.

The result, the player steps through the trigger_once which activates the trigger_teleports that it is targeting. The trigger_teleports activate and send the enemies that are inside them to their destinations.

This set-up is often called a "Monster box closet"

alpine depot
crisp raven
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Note: Each, trigger_teleport should have the same targetname but different targets. In other words all trigger_teleporta are triggered by the same thing but they send each enemy to a unique location that you set with info_teleport_destination

frigid cypress
#

Ok I am done that

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all I have left is two more rooms

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and I need make the sun

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I hid my enemies inside the roof lol

gritty forge
honest stag
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it's like one of the best parts

alpine depot
#

mmmmm

frigid cypress
#

lighting maps is really tedious

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but they are necessary to making the map you want to make

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if there were only an even more simplified way of lighting maps

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also

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Is there a way I can make water look like it is flowing?

honest stag
#

Not really

foggy creek
#

that would be a animated texture and they aren't supported Yet

honest stag
#

You can have some quake water which has some slight movement

broken ridge
#

is func_train support on the roadmap?

honest stag
#

Not a dev but they said so yeah

foggy creek
#

Also I found a way of making textures glow but it's only for GoldSrc :/

last talon
#

func_shittytruck still a thing? kekw

foggy creek
honest stag
#

"Glow' as in be fullbright or light up thimgs around it

#

Things*

foggy creek
#

as in the texture it self emits light

honest stag
#

Oh isnt that juat _surface

#

Or whatever ots called

foggy creek
#

I was talking about Info_TexLights but they're only for Goldsrc idk what _Surface is

honest stag
#

In tb you can add that and select a texture which will emit light

#

Maybe you can select multiple iunno

#

Never used it but kinda want to test now

frigid cypress
#

I remember there being a weird ritual circle object in Dusk what is it called?

honest stag
#

object_weird_ritual_circle

#

but honestly not sure what you're talking about

frigid cypress
#

it was a ritual circle

worn umbra
crimson patrol
#

Dave probably added a colored light where that texture was

gritty forge
#

lighting is still a bit weird but it's coming along

high magnet
#

This reminds me a bit of Amnesia the dark descent

gritty forge
#

:p

#

this map will be overall brighter than the last one

#

even though it makes a bit more sense for this one to be dark

#

ig

#

retro pallette looks sick with it

crimson patrol
#

spooky

gritty forge
#

now we getting places

honest stag
#

f-flares 🀒

worn umbra
#

oh fuck yeah flares pog

alpine depot
#

you guys have zero taste

#

smh

gritty forge
#

also someone has to fix flares working through transparent textures

gritty forge
#

just for you

#

also I'm aware of the really dark face on the gore dripping down

#

gonna fix later

frigid cypress
#

thx

crimson patrol
#

He was joking you dont have to remove flares

#

Flares are good

worn umbra
#

bloom: ON

last talon
#

make it look like the surface of a star jerry

#

BLOOOOOOOM

worn umbra
#

real talk it doesnt really feel like its a light source if it doesnt have bloom imo

gritty forge
#

yea I wonder if there's a way to make a modthat chanegs flares to be less aggressive

#

cause I also like them but they are a biiiit obtrusive

honest stag
honest stag
gritty forge
#

Maybe you should imagine playing Unreal with bloom and see what you think

#

Anyway, nice progress on that map!

frigid cypress
#

I have to light this entire damn room, I need the room to be this big but like I HAVE TO LIGHT IT AHHHHHHHHHHHHHHH. If I could pay someone to light this map then yes.

frigid cypress
#

Im am way too lazy to light my maps ugh

#

theres no color lighting support?

#

that sucks

crisp raven
#

There is colour light support

#

Add a _color property to a light entity

#

From there you can select a colour

frigid cypress
crisp raven
#

Add a property to it

#

It's RGB

#

So you can add three different numbers from 1 to 255

#

There's also a selector below

#

But you might have to resize the menu a little

frigid cypress
gritty forge
#

bro

#

huh thats weird

#

it didnt show any color selector

#

oh well just use google to get the color you want

frigid cypress
#

use google?

crisp raven
#

You have to click inside the field, the bar to the right of _color to get the color selector

frigid cypress
#

oh

crisp raven
frigid cypress
#

it still wont show up

#

when I press the right bar

crisp raven
#

Try resizing the window

#

It's very small

#

so you gotta make it bigger

#

The menu window

frigid cypress
#

bruh the window was hiding

#

goddamnit

#

Now I am happy

crisp raven
#

Good

frigid cypress
#

BUT NOW

#

How do I make the sun look directly down

gritty forge
#

...wait

#

are you making a sun using a point light?

frigid cypress
#

nvm

gritty forge
#

oh

#

I believe there's some issue with the son of intoxigator boss not lighting up

#

it's totally black

#

unless you use a flashlight on it

frigid cypress
#

Enemies can open doors?

#

brrrrrrruh

#

it ruined my map

#

and the enemy teleport triggers wont work

#

ok i think I fixed the teleport issue

#

how can I make it so enemies cannot open doors?

gritty forge
#

dont alert the enemy

#

im not entirely sure how the system for alerting enemies works

frigid cypress
#

Well guess what

#

the enemies that opened the door literally were on the other side of the map

#

because when I started the map the boss health appeared

crisp raven
#

Enemies cannot open doors

#

The boss might be spotting you from across the map somehow

#

Enemies have infinite view distance

frigid cypress
#

the boss is locked in another room far far away

#

you need a yellow key to get to it

crisp raven
#

There's a leak in the room maybe 🀷

#

IS the boss hostile?

#

Or do you just see its health?

gritty forge
#

turn down your trenchbroom view brightness, it makes texturing easier

#

nasty. ugly. inaccurate to Dusk cause everything is super fucking dark

#

looks much better & less harsh

crisp raven
#

What do you mean? That looks like

#

TRASH

frigid cypress
crisp raven
#

The only thing I can think of is the boss is seeing you through a small crack in the wall you dont know is there 🀷

gritty forge
#

@frigid cypress is the map completely sealed yet? or are you still working on it

#

if you haven't completely sealed it then you aren't finished, keep working & delete the boss for now if it gives you trouble in playtesting

frigid cypress
#

I loaded the point file and the map is sealed

gritty forge
#

nothing

#

that's related to quake

frigid cypress
#

oh ok

gritty forge
#

im out of ideas, last resort is make a workaround

frigid cypress
#

Also my map reaches 60fps easily which makes me happy

gritty forge
#

the best workaround would be teleporting in the boss when the time is right

frigid cypress
#

that would throw the player off alot more haha

#

good idea

gritty forge
frigid cypress
#

my map is fucked

#

and my skybox no worky?

frigid cypress
honest stag
#

Did you rename worldspawn again?

frigid cypress
#

I checked and noooooooooo

honest stag
#

actually this looks like you spawned below ground

#

check info_player_start

frigid cypress
#

I actually did not

#

I just teleported to below ground

honest stag
#

can you send the .map? i'll check that stuff out

#

any other issues you want looked at?

frigid cypress
#

no

#

but here

honest stag
#

alright 1 moment

#

when does the issue happen

#

when you go through tele2?

frigid cypress
#

I just go through the teleporter and I go below ground

honest stag
#

which one? first one?

frigid cypress
#

yes

gritty forge
#

object bad

#

:(

honest stag
#

never used object_teleporter myself so i'll just do some testing real quick

#

ah

#

it seems like it teleports you to 0,0,0 on XYZ

#

is it even supposed to target info_teleport_destination?

frigid cypress
#

yes

honest stag
#

i know trigger_teleport is supposed to

#

but im not sure if object_teleport works that way

gritty forge
#

object_teleport??

honest stag
#

a dusk teleport

gritty forge
#

ohhhhhhhh

frigid cypress
#

having object_teleport target destination works sometimes

gritty forge
#

we finally got support for that thing

honest stag
#

hmmm lemme try somethin

#

we got it like

#

half a year ago

#

maybe more

gritty forge
#

how come nobody told me

#

wait a min could you use object_teleport as a shitty particle emitter

honest stag
#

well

#

right now what im seeing is that they dont work

#

so maybe they are used in some other way

#

that doesnt involve info_teleport_destination

#

@ancient depot is object_teleport supposed to target info_teleport_destination or does it work in the some other way? i currently see it teleport the player at 0,0,0 on xyz

crisp raven
#

I thought object_teleporter never worked

honest stag
#

tbh you'd be better off using trigger_teleport unless you REALLY want that particle effect

frigid cypress
#

bruh

honest stag
#

it used to crash the map entirely

crisp raven
#

Now it just teleports you to the center of the map

frigid cypress
#

I will have to redo all the teleporters bruh

honest stag
#

did you test them while making?

frigid cypress
#

yes

honest stag
#

and they actually worked?

frigid cypress
#

no

honest stag
#

lmao alright then

#

well you dont have to straight re-do everything

frigid cypress
#

yeh I know

honest stag
#

you have info_teleport_destinations placed already so

frigid cypress
#

I aim to publish this map

honest stag
#

everything behind sky brushes becomes invisible and you jsut see the skybox

#

untill you go behind the brush

frigid cypress
#

sure

#

thx'

honest stag
#

9/10

gritty forge
#

let me guess

#

flares

honest stag
#

yes

gritty forge
#

lol

#

I actually really like them for this map

honest stag
#

but the atmosphere is super cool

gritty forge
#

they also make a cool effect in the start

honest stag
#

yo try playin with the color palette

worn umbra
#

NÏce

gritty forge
#

it looks cool but gets waay darker

honest stag
#

not the retro palette

worn umbra
#

the fall broke your flashlight

honest stag
#

actual color settings for dusk

gritty forge
#

ooh

#

anyway I took pics for retro now

#

highkey lost in vivo vibes

honest stag
#

ever seen a game called "the suffering"

#

yeah reminds me of that

gritty forge
#

oh and there'll be a custom boss for this one ;)

worn umbra
#

oh damn

#

id ask what it is but i aint gonna spoil myself

gritty forge
#

haha

crimson patrol
#

boss made of func doors

ancient depot
#

Pretty sure something similar to that is done in the Deep Freeze mod for Duke Nukem: Manhattan Project

crimson patrol
#

hyperchad

#

doors can only move one way so im not sure thats possible

long anchor
#

@gritty forge hey this looks amazing. gives me both thresher level and half-life vibes

ancient depot
#

You could probably do it with a ton of fuckery and breakables

gritty forge
#

with custom boss I mean reskinned existing boss

#

lol

crimson patrol
#

if you could teleport func doors it would be possible but still a headache to achieve

gritty forge
#

also thanks, it's inspired by thresher and steamworks mostly

ancient depot
#

I had an idea way back to allow you to use the skeleton of a custom model to animate brushes

#

like you attach the brushes to bones

honest stag
#

func_door can do anything

gritty forge
#

plsplsplspls

long anchor
#

func_door is basically simplified func_vehicle

worn umbra
#

func_bones

crimson patrol
#

with func vehicles its probably more than possible

ancient depot
#

You'll be able to make dead soldiers soon, but not that way

long anchor
#

pog

honest stag
#

place_model? πŸ‘€

#

please πŸ‘€

alpine depot
#

key-value "utterly and viscerally fucking dead" set to "1"

#

bet

ancient depot
#

The ability to place enemies in a dead state with an animation

#

Like how you would in HL

crimson patrol
#

πŸ‘€

long anchor
#

πŸ‘€ πŸ‘€ πŸ‘€

ancient depot
#

Again, much of the work on the new patch is going towards shortening the feature gap between campaign and mods

#

So for the most part, if the campaign does it, you can assume that you will be able to as well

long anchor
#

i wish i had time to get back to all this mapping stuff

alpine depot
#

the fabled OmegaPatchℒ️

#

The SuperDuperPatchℒ️

crimson patrol
#

so is func door rotating broken on trenchbrooms side, or on the sdk side

ancient depot
#

the IWishWeCouldHaveReleasedThisOnDayOne patchℒ️

long anchor
#

lol

alpine depot
#

:(

ancient depot
#

TrenchBroom's side, because it's a Half-Life entity

#

You can make rotating doors if you use Hammer/JACK

#

But we have alternatives coming that'll make them usable via TB

#

If they were broken on the SDK's side then they wouldn't work in existing HL maps

crimson patrol
#

i see

ancient depot
#

It's also probably not just TB, but the map compiler too

#

Since both need to support custom origins for rotating doors to be usable

gritty forge
#

we should just start using the half life compiler lmao

#

was there a rendermode to make a brush glow?

#

and if so can I make it have a coloured glow?

honest stag
#

you can have _surface to make a brush emit light

#

a specific texture to be exact

gritty forge
#

uhm

#

how does that work

honest stag
#

1 moment

#

i could have copy-pasted this but i wanted to give credit

#

i'll double-test this actually to see if it still works

#

yup

#

it does

#

that barrel texture brush is the one emitting light

#

i have bounce lights so it's not perfect

gritty forge
#

and that works for every single face with that texture in the entire map?

honest stag
#

yeah
so i guess you can choose some fuck-off texture from a wad (like prototype.wad) and use that

gritty forge
# honest stag

can you send me the image only? I'm havign some issues

#

ohh wait nvm

long anchor
honest stag
#

no wait not in the way that you think i mean i was the dumbass

long anchor
#

i-

#

okay

#

lol

gritty forge
honest stag
#

eyyy lookin great

gritty forge
#

we need a way to remove the flashlight and maybe have custom messages for why you can't use it

alpine depot
#

mmmmm yes

honest stag
#

i wish my dude

#

it's been over a year

#

but one day

#

one day

gritty forge
#

anyone know if there's a way to make cultist and intoxigator glow red instead of green?

#

and also if I can change the intoxigator projectiles to red

honest stag
#

pretty sure neither of those is possible

gritty forge
#

ooh

honest stag
#

i dont think so at least

gritty forge
#

oof*

long anchor
#

i clearly remember zom said that we can't do anything with projectiles rn

gritty forge
#

Found it

#

I think I found the object

honest stag
#

wh-

#

oh the incorrectly rotated one?

gritty forge
honest stag
#

ah aight

#

so what's your final answer

gritty forge
#

object_tree_5

honest stag
#

im 99% sure it's placed right?

#

how does it look in-editor

gritty forge
honest stag
#

can you get the same angle

#

i cant tell

gritty forge
#

okay

#

tree is not piercing through the streetlight, so i think i found it pog

honest stag
#

nah it's not it
so i guess it's just a mistake

gritty forge
#

WHAT

#

FUCK

honest stag
#

which is suprising

gritty forge
#

AGH

crisp raven
#

Vriska's cheating, moving the goal post smh

honest stag
#

hey the object im taking about is mega obvious

crisp raven
#

πŸ€”

honest stag
#

like it's the most obvious thing ever

gritty forge
#

no

#

not true

honest stag
#

"oh yeah this doesnt look right"

gritty forge
#

i doubt that

honest stag
#

dude

#

im honestly suprised at how you didnt find it yet

crisp raven
#

Is it object_machine_1?

#

That one is messed up

honest stag
#

???

#

is it???

#

lemme check

crisp raven
#

I'm pretty sureeee

gritty forge
#

it is

#

FUCK

#

I DIDNT FIND IT

honest stag
#

???

gritty forge
honest stag
#

no it's not?

#

whaaa

gritty forge
honest stag
#

oh

crisp raven
#

GOTTEM

honest stag
#

i see the problem shit

#

that's not it tho

crisp raven
#

😭

honest stag
#

i guess it had more misplacements than i thought

long anchor
#

i mean

#

we never actually measured anything

honest stag
#

in my defence

#

IN MY DEFENCE

honest stag
#

cuz it was placed on a plain grid

#

so i didnt know

gritty forge
#

i need to find it maliciousultra

honest stag
#

but i can in fact fix all of the currently found stuff

gritty forge
#

yea the machine thing is goofy

honest stag
#

except for a single object

#

that you still didnt find

gritty forge
#

and so is the teleporter

long anchor
# honest stag IN MY DEFENCE

in your defense i'll say that you spent insane amount of time doing brainmelting manual work and then we spent some time making this weird thing actually work

gritty forge
#

yea it's awesome

#

fgd rules

#

yea

honest stag
#

i wish i could just

#

unpin the curent message

#

and pin a new fgd version

gritty forge
#

just change the link??

honest stag
#

i uploaded the file

#

not a link

gritty forge
#

ooh

honest stag
#

well i need to make it first of all but honestly it's not too hard to fix some of this stuff

alpine depot
#

share a google drive folder or something and then just replace the files in there

gritty forge
#

yee

honest stag
#

true

#

i'll start fixing the currently found stuff tomorrow then

long anchor
#

or just add different version folder

honest stag
#

but that one object will still be unfixed

#

because i cant fuckin be bothered sorry

long anchor
#

just to have older versions in place if someone would want them for some reason

honest stag
#

oh yeah i guess so

#

i just dont see why someone would want the exact same thing but slightly more broken

long anchor
#

i don't know

#

i like collecting stuff

crisp raven
#

AAAYYYY

#

Good joke

honest stag
#

i play stalker mods

#

so i dont get to talk shit about bethesda

crisp raven
#

πŸ˜”

long anchor
#

you don't play op2.1 tho

#

wheeze

honest stag
#

i did

long anchor
#

you don't do it right now

honest stag
#

but i didnt finish it

#

well yeah i guess so

#

but i am currently playing broken mods

#

alright uhh

#

so which objects are broken right now

#

object_tree_5
object_machine_1

#

uhh what else

#

cobweb and anomaly dont count

gritty forge
honest stag
#

...huh

#

wow

#

alright

#

wow that's

#

really suprising

gritty forge
honest stag
#

oh yeah i cant really do anything here

#

.mdl stuff

#

and uv maps

#

object_bush
object_tree_5
object_machine_1

gritty forge
#

still looking

honest stag
#

what's there to look for lmao it should be obvious instantly

gritty forge
#

:(

#

weirdly enough object_bed doesnt work

honest stag
#

nah?

#

that's because it's the model name

gritty forge
#

huh

honest stag
#

bed.blend

#

bad*

#

fuck

gritty forge
#

oh

#

object bad is a typo lol haven't even really though about that hahaha

honest stag
#

piss

gritty forge
#

ya the trash bag is a bit off as well, only a tiny bit in height

honest stag
#

alright i'll adjust

gritty forge
#

and I think a lot in rotation?

#

probably 4 or so units too high up in the fgd

long anchor
#

okay so

#

about some stuff being slightly offset

#

like trashbags

#

and trashcans that are a bit buried in the ground

#

no fucking clue

honest stag
#

noticed that one before yeah

#

i think i even fixed it

long anchor
#

for some reason it worked fine for vriska

honest stag
#

in my fgd that is

long anchor
#

and didn't work for me

honest stag
#

yeah i think i might have fixed it and then send you a new version

#

not sure

#

old*

long anchor
#

uuuh

#

no?

#

i mean