#dusk-modding

1 messages · Page 73 of 1

gritty forge
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think it's missing more than that

long anchor
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yeah

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i tried making a wad with ALL textures, including both dusk.wad and dusk_transparent.wad, but i screwed up a little bit with transparent ones and failed miserably

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here

crisp raven
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All we need is dusk transparent wad with that single missing pipe texture 😭

foggy creek
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Quick question If I change these Cross-hair images would it change the actual cross-hair in game?

drowsy dirge
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why is there an S

foggy creek
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the cigar

gritty forge
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In the .wad? no

foggy creek
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okay thanks

gritty forge
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Maybe you can if you can find it in the texture folder

foggy creek
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I should be able to

gritty forge
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o

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im rat now

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looks nice

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map is very dark

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but

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works in game

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might make it a bit lighter though

crimson patrol
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Looks amazing

gritty forge
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amazing is a strong word but thanks

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trying my best with this town style

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:)

honest stag
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i like how it looks, could really do with moire light

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how about a blue-ish moonlight to set the scene?

crimson patrol
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Yeah like a starry skybox

gritty forge
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Yea I guess

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I want it to have a very desolate and dead look though

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that was kind of the mood I was going for

modest imp
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Maybe you could add a subtle grey light, just barely enough to see silhouettes in the dark. Like there's a full moon behind a cloudy sky.

gritty forge
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idk how to do that

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or what you mean

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specifically

honest stag
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_sunlight or _sunlight2

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actually both

gritty forge
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ok

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what do I write there

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rgb values?

honest stag
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_sunlight is the light value that is emitted by a sky brush at at angle which is determined by _sun_mangle and color which is determined by _sunlight_color

gritty forge
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so what is sunlight 2

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lol

honest stag
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_sunlight2 is like a ton of light entities in a sphere around the map, it's like ambient light used with _sunlight which helps since _sunlight by itself gives off completely black shadows

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_sunlight2_color i think is the color key

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see all the shadows? they would be 100% black without _sunlight2

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i normally have _sunlight2 at roughly 1/2 of _sunlight

still raptor
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lmao

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is that from my laptop

honest stag
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oh and _sun_mangle is Yaw pitch roll

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yes

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it actually is

still raptor
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the low resolution and ACTIVATE WINDOWS tipped me off

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i dont remember making that map but i probably did it to show off how to use lighting

honest stag
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i specifically use that screenshot when showing off _sunlight2 which is what you used it for

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i just saved it and it's kinda there now

gritty forge
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so it's light the light key but

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angled

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not global

honest stag
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and coming from a brush, not a point entity

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or rather sky brushES

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like quake has them

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so unlike "light" it doesnt affect indoor areas

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well unless you use a sky brush indoors but like

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why

gritty forge
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yea thats what I meant with angled

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or rather

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not global

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or whatevs

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just where the light could hit from the point it starts

honest stag
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yeah

crimson patrol
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i have made a ship

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not finished though

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will be part of an upcoming map

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i need a texture with like barnacles on the bottom for immersion

gritty forge
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cool beans

gritty forge
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is there a way for me to make a moving kill trigger?

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I need it for my subway monster

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:p

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when you touch it you're supposed to die

crimson patrol
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Trigger hurts are in their very basic shape

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The only thing they can do is hurt

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Cant move, no jank workarounds

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Isnt even affected by trigger once

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What you can do is teleport explosive barrels into each other to make them explode

gritty forge
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awh lame

foggy creek
crimson patrol
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Maybe

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I've never tried and zombie did say you can

foggy creek
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or wait until Func_ rain support

crimson patrol
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But idk what parenting is

foggy creek
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It's a key value in a entity which specifies what it's tied to so for instance if you parent a Trigger_hurt to a Func_door it should move along with the door when the door is triggered.

crimson patrol
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Never tried

foggy creek
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I think it's only in GoldSrc but Dusk supports Hl1 BSPs

crimson patrol
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I think you can do it with func plats aswell if you can parent

foggy creek
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Is there anyway to change a texture when a button is pressed? like those switch textures.

gritty forge
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This

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If anyone finds out a way please ping both of us

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Nothing says pain like pressing a button that stays on red & doesnt turn to green

foggy creek
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Might have to wait until the full SDK.

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idk

drowsy dirge
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wdym "the full SDK"

crisp raven
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To make buttons APPEAR to change textures you need a simple trick.
1)First make your button, make sure the "lip" is 0 and the "wait" is set to -1 (so it won't pop up again, this is optional)
2) Copy the button and make it structural again by right clicking on it. The option should be right in TB.
3) Make sure the copy is slightly thinner than the actual button and put it right on top of the button. This should make it positioned behind it.

If you do this, the result will be you press the button and it moves back behind the copy with the different texture and make it look like its the same button with a different texture. It's sort of like changing layer orders in photoshop

foggy creek
drowsy dirge
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so we wont need to use trenchbroom?

foggy creek
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yeah I think so

honest stag
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wait what i thought that's not going to happen

last talon
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no I dont think thats happening

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more like trenchbroom is the official tool for it

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why make a new editor when we already have two that work great

gritty forge
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yeah trenchbroom works fine, i don't think sdk will get a dedicated level editor

dire spoke
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You might be getting this confused with prodeus or something lol

still raptor
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none of that is true yea, trenchbroom is our suggested editor

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however you can use any toolchain that outputs bsp

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so hammer, radiant, etc

frail vine
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So I can use hammer to make DUSK maps?

honest stag
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yes

gritty forge
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yes but it will be painful, i think

honest stag
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not really if you're comfortable with it

long anchor
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^

gritty forge
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suprised there's no moving kill triggers tbh :(

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since we got those kinda things in the infernal machine or whatever its called

still raptor
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i think you can do that actually

gritty forge
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the hammery things that kill you

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oh?

still raptor
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but itd be really janky atm

gritty forge
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better than none

still raptor
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if you parented a damage trigger to a door or something you could do it in theory

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i havent tested it

gritty forge
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rn if you walk into my moving monster that looks way more dangerous than it is you just end up clipping through it lul

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how do I do that

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i want to link it to a moving wall essentially

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but I made it a func_door

honest stag
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why not make the monster itself a func_door?

gritty forge
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I did

honest stag
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ah
wait why can you clip through it? that's odd

gritty forge
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some angles

still raptor
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you set the parentname of the child you want to be the targetname of the parent

gritty forge
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because it has angled "tentacles" that kinda mess with your position ig

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but

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will it trigger when I touch the wall?

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or when the door/wall starts moving

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because I only want it to kill you when you touch it

still raptor
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so i forget what the name of a damage trigger is

crimson patrol
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Func hurt

still raptor
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but youd give it a parentname key , and that would be whatever the targetname of the door is

gritty forge
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yes

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but does it make the trigger move?

honest stag
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trigger_hurt tho aint it

gritty forge
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or what exactly does it do

still raptor
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it should yes

crimson patrol
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I used target and tragetname which might be why it didnt work

gritty forge
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oh

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I c

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thats neat

still raptor
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it might be fucked up though

gritty forge
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so parentname on the door?

crimson patrol
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Also fun fact func hurt doesnt hurt enemies

gritty forge
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then targetname on the hurt trigger

still raptor
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parentname on the trigger

gritty forge
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o

still raptor
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and the value you give it is the targetname of the door

gritty forge
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a yea cause it targets the door

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nvm

still raptor
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theres some fucked up math with parenting so it might be well....fucked up

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only way to know is try and see

gritty forge
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can't be worse than it already is

crimson patrol
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Try it with func plats too

gritty forge
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better than entirely clipping through the monster lmfao

crimson patrol
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Zombie said you can

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I think

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If that doesnt work, try with teleporters

honest stag
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how exactly will teleporters help tho

crimson patrol
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I guess with telefragging

honest stag
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how about putting a flat func_door in front of the monter to not clip through it

crimson patrol
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If parenting doesn't work

honest stag
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so the door moves in front without funky angles

gritty forge
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well

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the monster itself is flat

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but it has like

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tentacles on the sides

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that can cause you to clip through

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it will be solved decently though if it kills you when you touch it

honest stag
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well put the flat func_door in from of em then

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front*

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invisible that is

crimson patrol
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Try the parenting thing

gritty forge
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yis

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doing now

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YES

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IT WORKS

honest stag
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oh wow

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nice

crimson patrol
gritty forge
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looks semi wonky since it still clips though you when you die

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but

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still much better

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and it's like

crimson patrol
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Yessss

gritty forge
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not a huuuge deal ig

crimson patrol
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Moving trigger hurts

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I can make crushers now

gritty forge
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:D

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don't make too many though

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:p

crimson patrol
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I remember testing func hurt with vriska a few weeks ago

gritty forge
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also

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finished my physics test and english speech today

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so

crimson patrol
gritty forge
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finally got some free time

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haha

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still have math test next week

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2 chapters that I've barely worked on for 1-2 months

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hahaha

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but

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I'll be fine ;)

honest stag
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so how exactly does parenting work? i cant find anything on quake wiki about it unless it's a half-life feature

gritty forge
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I also spawned in nyarlathotep and now he's grunting in the background lul

honest stag
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ah yeah found it on valve dev wiki

crimson patrol
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Is it applicable in trenchbroom?

gritty forge
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just "parentname" key on the kill trigger

honest stag
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time to inject information directly into my brain

gritty forge
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then targetname on the func door

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yes

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twenchbwoom

crimson patrol
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Ooh yes

honest stag
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oh wow this is really cool and could have actually helped a lot

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had i known about it before that is

gritty forge
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yes

honest stag
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woow this opens up so many possibilites

gritty forge
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thanks pts

still raptor
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np

honest stag
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yes thanks mr 500

still raptor
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and yeah its not really a quake thing, and its not 100% really a half life thing all the way eithe rlol

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it was a very quick janky add that we added the same patch when lightproxy was added iirc

honest stag
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oh i recall it not working unless i set it up wrong that time

still raptor
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and im 90% certain there are cases where it will fuck up

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but if you can get it working for your purposes, its a very handy feature for dynamic stuff

honest stag
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yeah it really does sound like its very useful

still raptor
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you can kinda make a janky vehicles with it

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if you get real creative

honest stag
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already ahead of ya with func doors
but still that is really cool

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unless you're talking detailed ones

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with rotating wheels and stuff

still raptor
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you can do quite a lot with it

crimson patrol
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What can you do with func door rotating

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Is it those doors that swing open instead of sliding sideways

honest stag
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yeah

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but it's difficult to use unless you use stuff like hammer or jack

crimson patrol
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Trial and error it is

honest stag
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lemme give the copypaste messsage real quick

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func_door_rotating requires the actual door to be placed at XYZ 0 0 0, have an "origin" property which is set to coordinates of the place where you want the door to rotate around and have a "distance" property that decides how far the dolr goes
You can also add a "speed" property for obvious things

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wait didnt i send it to you before

crimson patrol
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Maybe

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So does the origin have to be 0,0 or does it always have to placed there

honest stag
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origin is the propety which is like a hinge point

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you set it to XYZ of where you want the "hinge"

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but the brush itself goes to 0.0.0

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yeah doesnt make much sense does it

crimson patrol
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Yea that's a solid h

tepid python
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you can also download a existing map that already has func_door_rotating on it, to see how it works

crimson patrol
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Oh yeah that map

honest stag
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oh man i cant imagine how it looks like in-editor

tepid python
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just a bunch of doors all stacked on eachother at 0,0

honest stag
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figured

gritty forge
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keys and general gameplay of the map not finished

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just kinda showing what I've made so far

crimson patrol
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Looks amazing!

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Will the func door rotating jankiness be fixed?

gritty forge
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thinking of adding elements of gore into the texturing of the map to make it look like the whole level is a living thing

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(the monster in the subway)

crimson patrol
honest stag
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that is actually sick as fuck

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legit

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seriously that is freakin awesome

gritty forge
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what is

honest stag
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the monster and the tunnel

gritty forge
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^^

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not sure if the level will end or continue for a bit after the tunnel part

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the map is gonna be long

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3 keys

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and several houses you need to enter

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et

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c

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so maybe just a level end when you get in the little staircase at the end

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gonna make some outdoor kinda map later

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then some catacomb map

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not in that order obv

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you can link maps right?

honest stag
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yes

gritty forge
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also

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not sure if you guys have these issues

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but like

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when playing E1M2 for example

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the door textures are broken

honest stag
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yes

gritty forge
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and

honest stag
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dont do campaign while in sdk i'll tell ya that much

gritty forge
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for me I get random flashes of black and weird colors on the screen occasionally

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for a few milliseconds

gritty forge
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also

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anyone know of a way to make a brush you can't walk through but can shoot through?

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I tried using a clip brush and an illusionary brush but the illusionary brush apparently eats your projectiles

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not the enemies however

dire spoke
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clip brushes by themself shouldnt eat projectiles

gritty forge
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they dont have a texture though

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I wanna add fences that block you from walking through but can be shot through

crimson patrol
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I guess you could use a func illusionary with the fence texture and have a clip surface behind it

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If func illusionsry does what the name says

gritty forge
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Thats what i’ve done

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but illusionary doesn’t allow you to shoot through it

crimson patrol
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Wait what

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Really

gritty forge
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apparently

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also

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is there a skip texture equivalent for the dusk SDK?

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that allows you to pass through and stuff

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I want to use it for optimization and also to allow better speedrunning

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so people can do OOB runs

gritty forge
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god damn

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ladders really are ballistic missile launchers

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I love the atmospheric light from the candles in here

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big kinda arena place

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in the middle of an abandoned subway-esque part of a city

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just decorated with candles and full of cultists

tight fractal
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That’s poggers

gritty forge
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:D

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cant wait to start making like

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medieval/runic temples and stuff

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I love that kinda style

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the quake sorta style

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god I can't wait for sounds for doors and stuff and fog

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;-;

honest stag
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nicely done man

honest stag
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skip textures are a compiler thing, not dusk

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so normal skip textures should work just fine

gritty forge
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is there a wad for just the regular like

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skip, clip etc kinda things

honest stag
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uhhh i think id1 might have it? im not sure

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let me check

alpine depot
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i have separate wads for clip and skip

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they work just fine though

gritty forge
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and it has only those?

alpine depot
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i dont think the clip texture works but just make the brush as a brush entity of type func_clip

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yeah only those but i dunno what others i have

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i have a whole dev texture wad for doors, walls, floors, clip, trigger and water

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one texture for wall and floor respectively though like in the source engine

honest stag
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oh hey prototype.wad has em

alpine depot
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skip textures dont effect much for performance it seems, i dunno- probably good practice for when we get vis

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or if

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lol

gritty forge
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but it does let you walk through from the side that has the texture still?

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cause that's really kinda what I want lol

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just to make my maps more speedrun-able

honest stag
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in my experience - sometimes

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not always

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is your devtex wad any different from ptototype.wad aqua?

alpine depot
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probably

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made all of the textures myself lol

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in like 2 mins in ms paint

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(paint.net but same thing, just ms paint on 'roids anyhow)

honest stag
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mapping while in a class

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cool

gritty forge
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Can’t wait to make more maps for my mod

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:3

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Im thinking it will be a bit more all over the place unlike the real games chapters

merry flare
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How do I run these mods?

honest stag
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go into dusk-sdk-mnt-local and place the mod folder in there
then, in-game, select "modding" and click the black square next on the mod line to activate it
the click "apply"
if it's a custom map - go into "campaign" "custom level" and select the map you want

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make sure to be on the sdk beta branch on steam

merry flare
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shit yeah ik I was dumb

frail vine
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Is there a tutorial on how to make Quake/DUSK maps on Valve Hammer editor?

honest stag
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same as you would normally make them
there is a list of all supported triggers/entities in the pinned messages

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there are some underwater stones but it's best to address them when they become a problem

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other than that - just make the map as you normally would

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with the entity list in mind ofc

frail vine
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Does it work if you only have TF2 installed?

honest stag
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i dont think source bsp and goldsource bsp are the same

ancient depot
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yeah, they're not even remotely similar

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GoldSrc is identical to Quake BSP with the exception that it has RGB24 lightmaps and can store palettes for individual textures

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Source is like a mishmash of Quake 2 & Quake 3 BSP with a ton of customizations

gritty forge
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cant find this texture

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anyone know the name of it?

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the ground texture

honest stag
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i dont think i ever saw this one

high magnet
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It's black sand

gritty forge
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ooh

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how is it so brown?

high magnet
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The lighting?...

gritty forge
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fair enough

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looks like it has a colour attached to the texture though

high magnet
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I mean maybe?

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The grass in some E1 levels has a green tint

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And the blood in E3M7 is red tinted water

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Probably a Unity Probuilder thing

gritty forge
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hmm

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im struggling with the sun mangle things

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and coloured sunlight

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wont work for me

honest stag
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may i see the properties

gritty forge
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just testing out the values atm

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but nothing shows

honest stag
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question
is your sky brush in negative or positive Y axis?

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actually shit that shouldnt matter

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hm

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seems like it should work just fine
what exactly seems to be the problem? light from the sky brush doesnt go at an angle?

gritty forge
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there's no light

honest stag
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ah
is your map sealed?

gritty forge
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with skybox brushes?

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o

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nop

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thought that wasn't neccessary

honest stag
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in some of my maps it worked regardless, but i managed to fix a similar sunlight problem for another guy by sealing the map

gritty forge
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this seems to have solved it

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thanks mate

honest stag
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np

crimson patrol
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Hold on dusk was made with the unity edition that costs like $1800 ?

gritty forge
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I had a great idea for a map

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gonna start on it now

crimson patrol
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Ooh what is the idea

gritty forge
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really bad concept art

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but

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a diabolical city sorta map

crimson patrol
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Looks nice

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Would that be a single level, or a map pack?

gritty forge
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well that pic is concept art for one map

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but I wanna make multiple maps as a pack

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includign my city level and more

crimson patrol
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Cool!

long anchor
gritty forge
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lul

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I just wanted to properly capture the sort of look/feel I wanted from the map

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cause I have a hard time starting if I don't do this

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tbh

long anchor
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a bit of lower 2

gritty forge
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at least for more advanced and abstract levels like this

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haha

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as long as you can benefit from it

long anchor
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yeah true

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that's how lower 1 was made too!

gritty forge
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taking deep inspiration from this

long anchor
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if you played lower you can see that it's somewhat accurate

gritty forge
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map is looking nice though :)

long anchor
long anchor
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i still have no idea how first ever map turned out to be good looking

gritty forge
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yea

long anchor
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zoms black magic

gritty forge
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I started my first relatively recently

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this is my second map in work

long anchor
gritty forge
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just started like 2 hours ago

long anchor
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oh this looks nice too

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i like this uhhh

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idk how to call it, outline?

gritty forge
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yea it adds some character

long anchor
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and the windows

gritty forge
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gonna make it so you spawn far away on a floating island

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then you have to like

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cross chains connecting them

long anchor
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chains!

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love em

gritty forge
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then there'll be arches holding up houses and stuff on the islands

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xen?

long anchor
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entire half life remade in dusk to fit it's style

gritty forge
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that'd be pog

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:)

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and this is the loop I made for the map

honest stag
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i have pinging on for messages in this channel and woke up because of it at 7 am

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cuz i thought someone was spamming me down as if it was urgent

gritty forge
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lol

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im so fucking excited to start on this map lol

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I just need to get the islands done well

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that'll be the hardest for me

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structures are easy but making like, organic things is super hard for me and especially in a somewhat primitive editor like trenchbroom

crimson patrol
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Make like chains hang down from the islands connecting them

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And you can walk on em like that chain in the DS2 dlc

long anchor
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Time to hit the bed i guess

alpine depot
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yooo that building looks so cool

gritty forge
alpine depot
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hell yeah my dude

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love the lighting on it

gritty forge
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yay

alpine depot
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so much RED but it works well lol

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looks spooky

gritty forge
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Im still not fully done with it

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there's lots of detailing left

alpine depot
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can't wait to see the final product lol

gritty forge
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tried adding some spiky bois in the frame

gritty forge
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Damn!

near wedge
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looking good, i like what you're going for

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though it's worlds different in style and structure from your project, mentioning Dis reminded me of the one from wayne barlowes inferno

gritty forge
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im not going for an actual replication of Dis

near wedge
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oh no i get that

gritty forge
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just allowing myself to be creative ig

gritty forge
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how does the angles key work exactly

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you have three values but what does each one do

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like what axis are they

honest stag
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for entites?

#

i forgot what exactly has "angles"

#

i know "angle" tho?

#

also that building you made reminds me of a cathedral i made and never used

gritty forge
honest stag
#

ey nice

#

felt a bit of a crimbo mood recently and started work on a short crimbo-themed map

gritty forge
#

Merry Duskmas

honest stag
#

it's nice to have a backlog of maps
i can just steal assets from myself all the time and slightly adjust them to fit the map nicely

#

i need truck/tank models? good cuzi made both of those already

#

mountains? made a bunch

#

just saves to much time

gritty forge
#

aghh

#

making these chains was a paiiinn

honest stag
#

aw i could have given you some pre-made chains i had from months ago

#

huge ones like that

gritty forge
#

meh

#

was fun to put it together

gritty forge
honest stag
#

eyyyy looks great

alpine depot
#

holy shit

gritty forge
#

:3

#

gonna add more like

#

beams and shit to the side buildings

#

to make it look like a city in construction

honest stag
#

who would have thought that making christmas lights would be such a pain in the ass

#

just getting the correct light settings was a pain and im still adjusting

#

oh hey i decreased the number of lights and it's instantly better looking

#

cozy

gritty forge
#

:)

modest imp
#

Hold up, is that rope a bunch of brushes?

honest stag
#

maybe

#

not a lot, like 5-6

modest imp
#

You could do that in one with a transparent texture. Dusk supports that, right?

honest stag
#

i dont think i really want to bother with making one

#

it was easier to slap some brushes

modest imp
#

Five or ten minutes in an image editor, five more to throw it into a WAD file. Might be worth the hassle.

#

Would save on geometry. Would look nicer.

honest stag
#

well this took me 2 minutes

modest imp
#

To each their own, I suppose.

honest stag
#

eh you dont see it up close anyway and the map itself is small enough where i dont need to worry about geometry

gritty forge
honest stag
#

nice mang

gritty forge
#

I love the arches as the base for the buildings

high magnet
#

I can feel the doom 1 hell intermission screen inspiration

gritty forge
#

actually no

#

haven't seen that

#

as I haven't played doom

#

1

#

:O

honest stag
#

o_o

#

what the fuck

gritty forge
#

yea I should get around to that

honest stag
#

doom 1 is like short as hell go play it

gritty forge
#

I did play quake 1 and 2

#

some of my fav games for singleplayer

#

though 1 is better

gritty forge
#

is it possible to add an end message screen like in the end of each chapter?

#

probably not

#

would be cool to have one after each of my levels imo

#

to add lore

foggy creek
#

Do custom sounds need to be a FLAC audio file?

gritty forge
#

like music?

#

I think the base game uses .ogg

#

at least for music

#

but im pretty sure flac works too

foggy creek
#

all the sound effects in the Dusk folders are Flac

#

but I'm not sure if I can use Mp3

crimson patrol
#

You could do it like veven, where you have a few trigger ones with messages

foggy creek
#

I'm not sure that would work as I'm trying to replace some sound effects

crimson patrol
#

I meant for skade

gritty forge
crimson patrol
#

Map coming along nicely!

gritty forge
#

ya

#

c:

#

also

#

how do I get enemies to teleport in?

#

is it the same as in quake

#

with teleport closets and shit?

#

cause thats lame

crimson patrol
#

Yeah teleport closets

gritty forge
#

fuc

#

I wish they’d add a key for entities that acts like a targetname and when its targeted it just spawns in the entity and prior to it being targeted it’s not there but shows up on the total enemies screen only.

crimson patrol
#

Why are monster closets bad?

gritty forge
#

tedious to make, feel clonky idk

#

I don’t like them

#

feels too manual

#

@alpine depot also I played your map downtown showdown, great great work even though it shits on my pc with a 2070 RTX

crimson patrol
#

You should see shadow of strelok lol

#

It couldn't even load on my laptop

alpine depot
#

oh god even with a 2070

gritty forge
#

I’d love to see a performance version with a bit less advanced shapes

alpine depot
#

yeah i'll try to do that in the future, but like, the most i can do right now is manually remove some faces

#

just slap a shitload of skip textures everywhere lol

gritty forge
#

for a map of that kinda complexity you’re gonna want to really optimize by adding skip textures and remove anything that isn’t visible to the player and probably even a bit more

crimson patrol
#

How big was that map again?

gritty forge
#

Took me 20 min

#

lol

#

but I did explore a bit I guess?

alpine depot
#

yeah it's probably the biggest map aside from my map jam entry

#

GO BIG OR GO HOME

crimson patrol
#

Oh god that map

alpine depot
#

current map should have no problems at all for performance though it's a lot more compact

#

and a lot more... vertical.

gritty forge
#

Played on accessible since custom maps are a give or take in difficulty so I just take it so I can actually experience the map itself

crimson patrol
#

Accessible

alpine depot
#

yeah i tested it on i can take it instead of cero miedo

crimson patrol
alpine depot
#

so it's probably really tough on that

#

every other map i've tested with CM except DS

#

i dunno why lol

gritty forge
#

Well have it known i selected accessible since I was more interested in the map than fighting enemies and because I had like sub 60 frames at most times

crimson patrol
gritty forge
#

I really loved the funko pops and the map sceneries in the museum

#

I was like ”wait, that’s the erebus reactor map”

alpine depot
#

yup lol i threw in a bunch of easter eggs

gritty forge
#

I’m a sucker for that too

#

If I made a game it’d probably have too many secrets for its own good

#

I’m just hoping my map wont end up having so many vertexes that it kills the framerate

crimson patrol
#

Vertexes sbeve

alpine depot
#

ctrl + shift +alt + v 😎

#

or is it just ctrl + shift + v

#

one of them's for snapping to an integer

crimson patrol
#

Tr*ns rights forever keeps posting so many good maps

#

Latest one is awesome

gritty forge
#

why is tr*ns a word that gets deleted

#

I guess it's a touchy subject but like

sharp trail
#

@gritty forge that look so awesom omg. Are you going to add more islands?

gritty forge
#

I am right now

crimson patrol
#

Islande

#

Seriously that looks really cool!

#

How will you get between islands?

gritty forge
#

probably using the chains or through teleporters and / or launch pads

#

added some candles

#

looks a bit weird from a distance

#

but close up it looks cool

#

might remove them idk

#

does anyone know how to hollow out something

#

I think there's a tool for it

#

I usually just use the cut tool or whatever its called but this shape is a bit tricky

foggy creek
#

I don't think there is in trenchbroom but there is in JACK but that's for hl mapping.

#

still you can use JACK to make stuff that works in trenchbroom

gritty forge
#

do you guys think I should make it so that the end of the level is when you enter the gates of the cathedral? I think it would be cooler and easier then to hollow out the entire thing

#

then I could make the cathedral interior its own level

#

and make it impossibly big on the inside (like the tardis kinda)

gritty forge
#

I'd make the ending just like the E1 where you walk into the dark and the level ends

sharp trail
#

it's gonna make the level load faster. I love levels with a bunch of brushes but it makes them load for a long time

gritty forge
#

I think it'll make a better mod overall

gritty forge
#

Damn I wish there was support for the gravity flip things in the SDK

#

Would be sick for the map

still raptor
#

Has anyone used the grapple points in a map yet?

gritty forge
#

Oh wait

#

they do exist?

#

Or do you mean the climbing thingies?

#

I intend on using those for secrets mostly

still raptor
#

Grapples

gritty forge
#

Whats that

#

:p

long anchor
#

Damn i really should finish this mappack

gritty forge
#

how many maps

honest stag
#

i technically used one in a scrapped map

#

doesnt count probably

honest stag
#

grapples are object_grapple i think or something like that

which is the object that you shoot and it pulls you towards it

honest stag
gritty forge
#

Please tell me that's a func_detail

honest stag
#

wasnt used in my map, ask aqua

gritty forge
#

That looks too good to be a funkopop model

crisp raven
crisp raven
crisp raven
honest stag
#

second about candles

#

dont go overboard with them

#

they really chomp down performance

gritty forge
#

I’ve never seen the object altar in the real game

#

I thought it was gonna be that unholy altar

#

Also dw I wont abuse candles

#

They look like crap from afar and give off too much light

#

Sadly :(

#

Would be nice if you could set the light value for them

#

Unless you can

#

Haven’t tried

honest stag
#

in settings

#

of dusk that is

gritty forge
#

That makes them look too dull

#

Also I dont want ppl to have to change settings

honest stag
#

never understoon why everyone likes light flares

gritty forge
#

and it makes keys impossible to find

honest stag
#

understood*

#

light up the key yourself lol

gritty forge
#

Meh

honest stag
#

like light flares just look so ugly ew

long anchor
gritty forge
#

@honest stag who made those funko pop things? Aqua?

#

or you?

honest stag
#

me

gritty forge
#

O nice

#

You can’t add gravity flip things right?

honest stag
#

nope
but i did make like 2 maps with an illusion of that

gritty forge
#

I wish they existed as well as all the enemy models for deco

#

Like the dead soldier that hangs on E1M2

#

or the welder in E1M8

gritty forge
#

hehehehehehehehehehe

honest stag
#

looking good

gritty forge
#

is there a way to make the grappler thing last longer and/or move you slower?

still raptor
#

grapples have no duration at all

#

its simply proportional to your position to it

#

the further away you are, the faster it will pull you

merry flare
#

I swear to god

#

If we get gameplay modding that lets us add in weapons, glory kills and such.

#

Mark my words, i WILL make Brutal Dusk or I will at least try

merry flare
# gritty forge

Looks fucking awesome. Maybe you should add in a part that takes place on venus? Just asking obviously.

crisp raven
#

Looking to make a brush I can shoot through. Anyone know the properfunc_?

honest stag
#

illusionary should do the job
and if you dont want to pass through it, surround with clip brushes

crisp raven
#

Tried func_illusionary, and func_water

#

No luck yet.

honest stag
#

i must have spelled it wrong lol

#

1 sec

#

func_illusionary works for sure

#

did you give it a water texture or something?

#

can you walk though the func_illusionary brush?

gritty forge
#

illusionary doesnt work

#

I've tried too

#

it eats bullets

honest stag
#

waaa
i could swear it worked

gritty forge
#

you can walk through it

#

it doesnt

honest stag
#

in fact i even have a test map whre it did work
...that WAS like 6 months ago though

gritty forge
#

probably a bug / oversight

#

idk if it's a trenchbroom bug or dusk but when you select all brushes on your map the illusionary brushes dont get selected

honest stag
#

that's normal

gritty forge
#

ok

honest stag
#

if you select only worldspawn, then only worldspawn will be selected

gritty forge
#

o

#

ctrl + a for everything?

honest stag
#

if you noticed, any other func_ and trigger_ brushes wont be selected etiehr

#

yeah

gritty forge
#

ok fair

honest stag
#

but it includes entities

gritty forge
#

yea

honest stag
#

so it's better to make brush groups beforehand

deft shale
#

just wondering, back when the dusk sdk was announced, it was also stated that the trenchbroom to unity converter used for the game would also eventually be released separately. i was just wondering if that actually happened and i am just overlooking it or if not if that is still planned

gritty forge
#

start w/ interior for the rooms

#

From a distance, I thought that almost looked like a Thief Gold area

crimson patrol
#

The detail work is amazing!

gritty forge
#

thanks guys

#

gonna start on the next few islands for the map soon

gritty forge
#

Getting there!

lofty pond
#

Looks sick

gritty forge
#

im loving the process of making this map

#

it’s very technical but fun as hell

#

Mostly since I’m dealing with a lot of rotated brushes

crimson patrol
#

When is the release of that cool map you made before

honest stag
#

hell yeah man that looks super cool

#

yeah felling that mapping drive is great

alpine depot
#

I'm in a very cyberpunky mood so I might start doing like, some gritty futuristic map pack or something, shorter maps packed with details and shit

#

haven't touched TB in ages so I really wanna get back into the grind

honest stag
#

ages
more like a month

alpine depot
#

ITS BEEN CENTURIES IN MY TIME

high magnet
#

I always wanted to do a short level pack where it's all flesh levels

#

And with every map you get to a new body part, and it's like you're being digested as the levels go on

honest stag
#

ultrakill layer 3 pog

gritty forge
#

has anyone made slaughtermaps for dusk yet

#

i'm assuming no

high magnet
#

There's the nuts map

honest stag
#

i made it :)

gritty forge
#

yeah but that's nuts

honest stag
#

counts

high magnet
#

But I always wanted to try my hand at a legit slaughtermap

#

Although I still don't think dusk's combat is really fit for it

gritty forge
#

i think dusk's combat would fit well

#

not sure about the enemies though

high magnet
#

idk

#

slaughtermaps would just turn into strafe hopping at mach 10 speed while circle strafing around everything

honest stag
#

and lagging

gritty forge
#

laggy zooming around arenas with a shit ton of enemies & a shit ton of ammo

alpine depot
#

Erebus is basically the slaughter map of dusk ignoring e3m9

#

big fat arena with enemies all over the place

gritty forge
#

why ignoring e3m9?

alpine depot
#

cuz e3m9 is just bootleg endless mode

#

and erebus is more of a cool level with a nice setpiece n shit I guess

#

also I said basically as in pretty much the only slaughter map save for e3m9

honest stag
#

e3m9 is bad serious sam

alpine depot
#

if it really qualifies as a slaughter map anyways

honest stag
#

it also fucking sucks

alpine depot
#

boring after the first run lmao

#

kinda I guess

#

idk haven't played dusk SP in agss

#

since sdk version borked

#

too lazy to switch branches and backup my mods

honest stag
#

buy it on gog

proper herald
#

SP?

honest stag
#

singleplayer

proper herald
#

What is messed up w/ the SDK?

honest stag
#

the sdk built-in dusk version (NOT the moddable one) is broken and old according to the devs

#

and playing the campaign in the sdk itself kinda cuases isseus

proper herald
#

Will the devs rework the built-in SDK?

honest stag
#

iunno probably

proper herald
#

As well is the GOG version suggested or the Steam version or does it really matter?

honest stag
#

doesnt matter, it's just that switching branches to play the original dusk properly sucks
you can avoid that by simply backing up dusk before switching branches

proper herald
#

Ah

#

How many branches are there?

honest stag
#

but hey, gog version has a bonus endless level

#

so there's that

#

2

#

default and the sdk

proper herald
#

Ah

#

I've heard that the GOG version has issues connecting to multiplayer tho

honest stag
#

dunno, never tried

proper herald
honest stag
#

iunno, it was like a small promotional thing

long anchor
#

also if you're not feeling like fighting but you still want to complete the level legit you can go for secret skip

#

¯_(ツ)_/¯

honest stag
#

not in a 100% speedrn

long anchor
#

fair

gritty forge
#

anyone know of some good dusk/quake looking wads?

#

just general good ones ig

#

and also one that has books for a bookcase or something would be cool

honest stag
#

Default quake wad yo?

#

stuff i've used tor a year now

#

for*

crimson patrol
#

Dusk textures ain't enough

#

Might find some quake texture packs to use

honest stag
#

go to quaddicted

#

there's a pretty bug wad thing in there with all kinda of them

#

no preview tho

crimson patrol
#

That's nice

#

I wonder how people make textures for games

honest stag
#

microsoft paint

crimson patrol
#

Like professionally

honest stag
#

microsoft paint modded

crimson patrol
#

I thought they made it in notepad

honest stag
#

like cavemen drew wolfenstein textures on cave walls, the pre-historic people used ascii art

crimson patrol
#

Lmao

#

Pre historic

honest stag
#

yeah, nothing existed before the year 2000

#

there are rumors about "half-life 1" and "doom" and "quake" but i dont buy that stuff

crimson patrol
#

When was oxygen invented again

honest stag
#

around the same time jesus invented rocket jumping

#

people didnt have stairs back then

#

so they had to rocket jump

crimson patrol
#

They had only 90 degree walls

honest stag
#

i might be sleep deprived

crimson patrol
#

Sleep

#

🤢

#

Take a nap or something

gritty forge
#

are there any good map packs on mods.io

#

hell, even any map packs?

#

Haven’t seen any

#

does winter jam count?

#

das different people

#

So no

#

Imo

sharp trail
#

it's still a map pack

#

so it's a map pack

gritty forge
#

yes but im speaking abt something made from one person

#

as in

#

several levels that build off of each other

sharp trail
#

oh

#

i don't think so but i also like don't know every mod on there

#

maybe Vriska or Veven know

#

but thats a good idea. Someone should just make vanilla maps at the quality level of the dusk campaign

#

everyone is doing a lot of special stuff but there are like almost no vanilla maps similar to quality as the campaign

gritty forge
#

thats what im trying to do

sharp trail
#

i saw your screens

#

i consider that as special stuff

gritty forge
#

since I love dusk maps and really want a DLC im trying to make something of my own

#

so people can have something at least

#

even if it's not as good

alpine depot
#

i technically have a map pack going

gritty forge
#

lol

alpine depot
#

all of my maps are connected to each other save for the winter jam entry

gritty forge
#

o nice

sharp trail
crisp raven
gritty forge
#

eeyeah

#

lol

#

not very doable

#

in reality

sharp trail
crisp raven
#

IGRAC BOUT TO GET HIS WIG PUSHED BACK

crimson patrol
#

Stop imitating dave

#

Only he talks in all caps

alpine depot
#

sorry guys i only speak in enchantment table

sharp trail
#

wasn't that modeled after a real language?

long anchor
sharp trail
#

lower is overated

ancient depot
#

so you're saying it should be rated

#

lower

sharp trail
#

A-

merry flare
long anchor
#

Lmao zom

crisp raven
#

Lower 2 will be rated lower, too

honest stag
#

yo torii didnt you make a map pack of 3 maps tho

#

but they arent connected?

crisp raven
#

Like even worse than the Bunker

honest stag
#

i played and enjoyed them tho

#

yo bunker is literally THE worst

#

cant go lower than that

crisp raven
#

AT LEAST IT HAS GOOD ATMOSPHERE

crisp raven
honest stag
#

i think im going to delete the bunker lol

#

been thinking about that for a while

crisp raven
#

You gotta keep it as a reminder of what not to do with a level

honest stag
#

yea but i dont want anyone to stumble upon it

#

"wait why are there 7 enemies"
"why is one of them nowhere to be found"
"why are there so many useless rooms"
"why is the level 1 minute long"
"why are the toilets backwards"
'why"

crisp raven
#

Also all the lighting is probably messed up now

honest stag
#

nah i did it after the lighting updates

crisp raven
#

Good it's up to date ready to play

#

👍

honest stag
#

yeah for a whole 40 seconds

#

it literally takes more time to install it than play it

#

yeah im yeeting it

#

or at least making it private

crisp raven
#

I just downloaded it

#

So Idc if you get rid of it now

honest stag
#

it's hidden now

#

the end of an era

crisp raven
#

😭

#

I'm going to keep it forever and bring it back when you least expect it

honest stag
#

i already have it on in my folder

#

havent disabled it since i made it

crisp raven
#

When we get steam workshop support Im going to post it

honest stag
#

lol instant 1 star

crisp raven
#

The Bunker will haunt you for eternity

honest stag
#

the bunker can lick my balls

#

tbh

#

i cant believe i spent 2 weeks making it

#

wtf was i even doing

crisp raven
#

2 weeks O_O

#

Worth it

#

You should make a remaster

honest stag
#

oh boy
i dont think there's any saving that mod

crisp raven
#

Yeah

honest stag
#

maybe if expanded?

#

but hten it's not the bunker

crisp raven
#

Next map Jam: The Bunker Remasters

honest stag
#

hhahaha jesus

#

that would be so bad

#

if someone hasnt played the bunker - this isnt like self hate stuff

the bunker is (or was) legit the worst map out there

crisp raven
#

Dm me if you want to play it

#

I can hook you up 20$ USD

honest stag
#

what a ripoff

#

i wouldnt even pay a gold chocolate coin to play it

crisp raven
#

I would pay 20$ to not play it

honest stag
#

same

crisp raven
#

It's ok though we all have maps that aren't so good looking back

#

We all have our Bunkers 😭