#dusk-modding

1 messages · Page 45 of 1

tardy charm
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I mean at least the Quake 2 engine has model interpolation in it

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still no skeletal animation tho

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Which probably means i have to do some model rigging before porting

still raptor
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@small gate i believe the planned initial formats are iqm, and q1/3 mdl

gritty forge
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Personally i find the crust of vanilla models charming

small gate
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I do too, but I usually play with chonky pixels

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because at hi res it looks off as hell

gritty forge
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In the end i could not get much enjoyment out of STRAFE but i found the art direction on monsters and weapons to be appealing

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mmm crust

small gate
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e.g.: I love every single psx crust, texture swim? yes, vertex dancing? yes

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dithering? hell yeah

gritty forge
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I like it more when it is used as inspiration for an art style rather than being a "true" vanilla model

small gate
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gouraud shading? sign me the fuck up

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but at the intended res

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not at 1080p

gritty forge
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yeah they do not play well at modern res

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Cause textures and the world around them does not look crusty as well

small gate
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Blur-O-Vision™️, the way it's meant to be played

gritty forge
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I always play games at 1080p

gritty forge
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Millenial

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(I do too)

small gate
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not playing games at 4k
ngl im smh rn

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|| I don't either fucking RX480 wont handle it too well ||

dapper junco
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How's the progress on HDusk?

gritty forge
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Don't talk to Scott he's grounded

crude cedar
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lol

heavy sluice
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Making pretty good progress

onyx marten
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is teleportation still a little fucky or are there some rules I don't know of? For some reason most of the monsters spawn in but some don't and their teleporters are all properly named and targeting different info_teleport_destinations /targetted by a multi_manager.

tepid python
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it's a bit fucky

onyx marten
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damn

alpine depot
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oh you can trigger a trigger_teleport or something?

onyx marten
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yup

twilit basin
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It has begun. I have begun constructing my first map ever. It looks like SHIT babyyy

gritty forge
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that's the attitude

sterile arrow
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is teleportation still a little fucky or are there some rules I don't know of? For some reason most of the monsters spawn in but some don't and their teleporters are all properly named and targeting different info_teleport_destinations /targetted by a multi_manager.
@onyx marten i think only enemies that are touching the ground can teleport and the hitbox things in trenchbroom can be off and put them in the floor

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i was having the same problem and i just replaced the whole thing and it worked for some reason

still raptor
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yeah youve gotta keep in mind the entities you are using are not exact, theyre approximations

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so the hitboxes and sizes of those enemies differs from what is being displayed

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when we release an official FGD we can make it exact

gritty forge
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Scott

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Eat your greens

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Scott gimme the FGD

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Nah but maybe have something in the entitie code that says what values it takes and stuff so you can auto generate a FGD file

still raptor
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that is exactly the plan jakob

gritty forge
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Scott is going to be healthy

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Hello friend :)

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Good afternoon Jakob

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Good afternoon gamer

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It’s gaming time

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no it's xx:06

alpine depot
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or like, a gif although i doubt something like wally supports gifs?

gritty forge
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uhh isn't that the same as buttons?

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I remember button textures having + in front of them

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but yeah they're animated

mortal narwhal
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wew

keen bay
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😠 Me want H-Dusk now! 😠

cunning fulcrum
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The horror but with double Ds

lapis hare
alpine depot
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what the fuck is that supposed to mean lol

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WAIT-

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I'm not sure if what I'm thinking of is right or wrong

sly flicker
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There's only three things that could mean and only one of them is not utterly AIDS

cunning fulcrum
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3? The previous post was about Hdusk, what the hell else could it mean?

sly flicker
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It could mean double D sized knockers, two penises or two of the lad named Double D from Ed Edd 'n' Eddy WILDWOODY1

gritty forge
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OH NO THE HORROR IS HOT

spiral nexus
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Dusk but everyone is a cute anime girl

gritty forge
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Okey so hypothetically if I needed concept art for HDusk who would I ask

spiral nexus
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I can only draw stickmen 😔

fringe nymph
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i can draw shit

gritty forge
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Konrad can u draw lewd horrors tho

fringe nymph
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anyone can do lewds

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ill do it but shit

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r u fine with that

gritty forge
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I mean if we're talking seriously here nah
But I can pay you for a soldier one

fringe nymph
gritty forge
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T 🅱️ose

frosty bolt
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so, how easy is the sdk to use

honest stag
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put a mod into the map
pley

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into a folder*

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fuck me

frosty bolt
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can i shove a bsp in sdk and woila ?

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bend over, bby

honest stag
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yea maps are as easy as that

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quake 1 maps need a palette file

frosty bolt
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wait

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did they actually base their sdk of off trenchbroom or something

honest stag
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???

frosty bolt
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nothing.

honest stag
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are you under the impression that there is an editor in the sdk?

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cuz there isnt one

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the supported one is TB though

frosty bolt
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i was hoping to load a bsp in the sdk

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and modify ennemy placement.

honest stag
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ah
need to do that outside of the sdk
the sdk only launches the map

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also we cant edit the maps from dusk yet

frosty bolt
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what palette do i need ? something from the pak files ?

honest stag
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google "quake 1 wiki palette"

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you'll figure it out

frosty bolt
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i might as well give it a go next week.

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same for goldsrc i suppose?

honest stag
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i dont think goldsrc maps need a palette file

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pretty sure it's just quake 1???

frosty bolt
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the best i can do is try maps from quake/2 and hl

honest stag
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also i'm not sure if quake 2 is supported

frosty bolt
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then i'll see what crashes and what doesn't.

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i would have tried hl 2.

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but i forgot which map uses custom assets.

honest stag
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source maps arent supported p. sure

frosty bolt
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then fix it by adding a plug in

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magic

honest stag
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there is a dusk dev wiki but it's pretty empty, you can find some info there tho

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pretty sure there is a FAQ too

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check pinned messages

frosty bolt
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guess i'm waiting till people go further in deving.

gritty forge
fringe nymph
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im not sure what it is supposed to be

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so i guess its on the point of hdusk

gritty forge
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Nobody knows what it should be

fringe nymph
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u cannot identify it but its smut and nasty

alpine depot
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draw a bikini over the cowgirl textures and boom

spiral nexus
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This channel wasn't approved by the Vatican

gritty forge
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Most of humanity was not approved by the Vatican

silver wasp
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hallo, so is this the cool kids club they told me about?

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to make Dusk maps, i need to download trenchbroom a quake 1 mapeditor right

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but what i don’t know how do you load your custom made maps ?

modest imp
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Check the pins, bro.

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There's a smorgasbord of info there, everything you'd need to know. :D

silver wasp
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need some navigation here, where are those pins?

modest imp
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You can just click the pin at the top of the Discord window to view them.

silver wasp
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thnaks

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found it

honest stag
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anyone who understands sculpting and shit - i need your help

gritty forge
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well it's kind flat rn

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Needs some thicc

honest stag
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yeah you're right

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lemme try something

gritty forge
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CTRL+k when you have them selected I think

modest imp
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Yeah, definitely minimize the number of brushes whenever possible. If a shape has no concave sections, it can be one brush.

honest stag
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ctrl+J but thank you

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done

gritty forge
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Make brushes, not bruhshes

spiral nexus
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func_detail everything

sturdy tide
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puns are illegal

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i'm taking you in

gritty forge
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Try taking the lower part and making it circular (duplicate and rotate)

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please don't take me

sturdy tide
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too late

spiral nexus
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when we getting func_bruh

gritty forge
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When you make it ™️

honest stag
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it made a huge triangle mess but

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yes, i did ctrl+j

gritty forge
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better

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i think you lost one of the weights

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No justice for all indeed

honest stag
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i did, i couldnt get it to be there and no clip with the other parts

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hands are a fucking mess to move so it's as good as i could get it

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except you i guess

gritty forge
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doesn't even hold the sword smh

honest stag
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alright i moved it around a bit

gritty forge
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Just move the sword to the left

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thanks

honest stag
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god i hope people dont look too closely at the hands, the more i try to make them look good up close the worse it gets

gritty forge
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It's fine dude

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That's what happens when you try to make small stuff in a map editor lmao

honest stag
gritty forge
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oh god oh heck

honest stag
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i domt really know where to go from here
i think i'll leave it as-is

gritty forge
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Ok

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Of monsters do not spawn like a waterfall from the weight i will be like so disappointed

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I just gave you a million dollar idea

last talon
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it's gonna be another patented jank teleport by vriska :D

gritty forge
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I'm gonna make a jump map

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That would be nice Jakob :)

honest stag
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oh hey i think flippy made a jump map, have you tried it?

gritty forge
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Yeah I have

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Feels bad that we can't have respawning ammo and health SadPepe

honest stag
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can just turn on god mode and inf. ammo

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like all jump maps do

gritty forge
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I do not think that is a true statement

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I have seen players die in Quake 1 jump maps

honest stag
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well i guess for challenge shit yes but overall i dont see why not go with godmode/inf. ammo

gritty forge
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And if they didn't it's because they were given an infinite invul at the start of the level

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Many jumps maps are built around giving a precise amount of ammo and making players figure out the best way to take advantage of them

honest stag
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i was thinking more tf2 jump maps

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where landing the jump is the tricky part

spiral nexus
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uncapped bhop for cs:s bhop maps in DUSK when

gritty forge
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when custom scripting

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iirc one of the old builds showed at quakecon was uncapped

tepid python
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jump map competition

spiral nexus
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jump map jam

gritty forge
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Come on and map, and welcome to the jam

spiral nexus
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Mapping jam could be pretty exciting once SDK is more feature rich

honest stag
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jamp map jam

spiral nexus
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dask jamp map jam

sharp trail
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@honest stag stop doing awesome stuff my eyeballs are burning

honest stag
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thanks mang

mortal narwhal
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can I shill my map one more time here?

small gate
alpine depot
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holy shit someone made peter griffin out of the leatherneck

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that is amazing

mortal narwhal
alpine depot
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what'd be a "funny haha" thing to replace soldier sounds with

heavy sluice
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squelching

lapis star
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R. Lee Ermey insults.

plain lantern
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Is it normal to not be able to save or load in the SDK when your playing a map?

still raptor
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yes, saving is not supported yet in the sdk

long anchor
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saveload support when Shotty

ancient depot
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not for a long while yet

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if we want to do it properly, that is

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a lot of webs we need to untangle in the code first

long anchor
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ок

spiral nexus
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okay, but what if

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sprite weapons like Doom or Build engine in Dusk?

gritty forge
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I mean prolly

spiral nexus
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I guess with some really elaborate scripting that could be possible...?

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I sadly don't have any programming knowledge so I can't say

mortal narwhal
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do enemies fall through a broken func_breakable?

still raptor
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probably not atm

alpine depot
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ok so i need some ideas

this wall looks bland and i want to make another meme billboard ad to liven it up a bit, any ideas for what to advertise on said billboard?

gritty forge
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Mom's kinky shop

alpine depot
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i-

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what-

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wait

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WAIT

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OH GOD

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TERRIBLE IDEA TIME

last talon
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was it something best left ungoogled? :D

alpine depot
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maybe i dont know

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we'll find out

last talon
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come up with a soda ad that advertises blood soda

gritty forge
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Or Mom's Non Euclidean Hospital

last talon
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would fit at least

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lol

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I only just got that you might be refering to futurama

gritty forge
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there is a Mom both in Dusk and Futurama

last talon
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you mean mama?

alpine depot
gritty forge
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yeah mama

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Now

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that is a good ad

alpine depot
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i need to add a quick rust overlay like the rest of the ads

last talon
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haha

alpine depot
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and yes i am actually adding said club into my map

gritty forge
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When can I have this kind of quality ads before my YT videos

last talon
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this is definitely the vibe

alpine depot
gritty forge
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nice

alpine depot
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when music support is added i'm gonna blare the ricardo meme music

gritty forge
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This is the quality content i live for

alpine depot
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if you have any other ad ideas let me know and i'll add them in

gritty forge
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Cart dog Animal Rescue

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Priestes S&M

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Fork Maiden retirement house

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Chomper Sushi All You Can Eat

river axle
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Wendigo Insurance ad of "We're always behind your back"

gritty forge
alpine depot
gritty forge
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flip the dog on the right on the vertical axis

alpine depot
gritty forge
alpine depot
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fork maiden retirement home coming up next

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please use these ads so all the maps are connected

gritty forge
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you should group them into a zip so people will have an easier time using them

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once you are done with them

alpine depot
gritty forge
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put a fading gradient behindnthe words

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it's hard to read in a few spots

mortal narwhal
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^

alpine depot
gritty forge
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yum!

alpine depot
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oh god now it's harder to read the bottom

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ahhhh

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ill just murder the rust and call it a day

gritty forge
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I feel like you can remove the last two lines and not lose anything

alpine depot
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ye

gritty forge
alpine depot
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can i work on art design for dusk yet

small gate
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this fucking chomper one is just beautiful

alpine depot
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time to put it in a tweet

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actually ill make a wad too for all these

gritty forge
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oh boi

mortal narwhal
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nice

modest imp
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You know, a texture pack of nothing but advertising billboards and posters would be an adorable idea. :V

onyx marten
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can anybody tell me why the water doesnt work? i just duplicated and lifted the ground brush, made it func_water and put a *watertexture on it. with that texture, the brush doesn't appear ingame and with a normal watertexture it's there but it behaves as if the brush was 2x as tall

mortal narwhal
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what happens when you cut up the water brush?

onyx marten
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didn't try it yet. you mean cut up so it doesn't go through other brushes?

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and now for some god damn reason that "escape" screen appears when loading the map

onyx marten
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are there other reasons for this than missing the palette.lmp ?

ancient depot
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The escape screen appears when there's a critical error, a missing palette.lmp isn't classified as a critical error and would only cause you to get missing textures

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So something else is wrong

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Anyway, there seem to be some odd issues currently related to texture-based effects (water, clip, etc) so you might want to try and make it a func_water and give it a texture that doesn't start with *

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or !

onyx marten
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what could be a critical error?

ancient depot
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A broken entity, invalid map data, etc

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If you send over the BSP I can find out for you

onyx marten
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and i did use one without * or ! but somehow the there is water above the brush

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sure thanks

ancient depot
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That might be related to a separate issue we need to fix for the next patch

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I'll investigate both

ancient depot
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For those that are curious, object_teleporter is broken atm which caused the error, so don't place that in your maps currently
It's fixed for the next patch, alongside hopefully forcing the game to push through any other loading errors so you can at least get into the map

alpine depot
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are we going to have particle effects by themselves in the near-ish future? like, adding fire somewhere without needing a barrel fire or campfire stick pile prop thing, etc

ancient depot
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yes

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sometime after I finish up VIS support and a few other things

alpine depot
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sick

gritty forge
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Zombie doesn't even give you an error message :(

ancient depot
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It does actually print out the error

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Into the output log

spiral nexus
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so basically we all should wait for when console is out?

ancient depot
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I mean the text file output log

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if you run the game with dusk_win.bat it appears in etc/usr/output.log

spiral nexus
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Oh I see

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That's neat

gritty forge
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Nice pun Zom🐝

spiral nexus
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Zom🅱️

mortal narwhal
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haha, nice.

ivory topaz
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Has anybody made a bazingadusk thing yet

ivory topaz
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If there wasn't, now it is

mortal narwhal
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is there a way we can count alive enemies and trigger something yet?

honest stag
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There was a counter thing iirc

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Google quake 1 counter for tb, see if that works

woven sky
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how do i get sdk can some help me

honest stag
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Check pinned messages

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It's a beta branch on steam

honest stag
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Welp
I wish i could make a texture mod for one of Dave's tweets but am at school :)
At least we got a lot of meme texture mods

last talon
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peak time usage chonk

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make dave meme mods instead of studying

wooden pier
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By the way, some of his sounds now make hoo-hoo.

alpine depot
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make pooh the leatherneck

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piglet becomes the bone monk

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kanga and roo are mages and grand wizards respectively

wooden pier
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it'd be great if I could do better with textures

alpine depot
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it looks great as it is lol, meme mods should never be high quality or it just soils the whole mood of it

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ooh what would be cool is a mod that disables model interpolation so we get that real old-school animation

wooden pier
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old-school animations?

alpine depot
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animation that isn't smoothed out, all choppy and whatnot

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interpolation smooths out animation between keyframes, without it the models basically snap to the position/rotation of the next keyframe

wooden pier
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I guess I got it

alpine depot
ancient depot
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make them touch and they'll link

alpine depot
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o lol

still raptor
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one day we'll add rotating doors lol

thorn nova
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is the mama fight music miniboss_3_loop.ogg?

torpid sky
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So is the SDK still the alpha first release thing?

honest stag
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kinda yeah
we have more features for mapping than on release but not everythin

torpid sky
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oh

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Will the SDK work for the sequel?

honest stag
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What sequel

viscid sinew
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Jeez let them finish off DUSK first 💦

spiral nexus
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Dusk 2:

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Dawn

torpid sky
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didn't they say they wanted to do dusk 2

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du2k

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the duckening

gritty forge
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How can they answer a question like that?

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How can they possibly know if the SDK will function with a second game when work on it is most likely still in its early stages

spiral nexus
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I would assume Dusk 2 was probably one of Oshry's meme shaningans

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Pay it no mind

last talon
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also "yea I'd like to make dusk 2" doesnt mean "I am going to make dusk 2 as the next thing on my list"

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I think david said that he was very exhausted after dusk and wanted to do something else

gritty forge
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I hope he had a lot of icecream

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That's why he's on gloomwood now

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Also he didn't say a sequel to what is coming.
Maybe it's the sequel of Big Rigs

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What about Rat's for breakfast

spiral nexus
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I am not playing Rats for breakfast if it doesn't start with Jerma's rat song

gritty forge
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True

twilit basin
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Question ya'll (note I did read the pinned tweets, and I am not certain on this point, maybe I missed it) If one were to use a texture .wad from the quake wiki to texture a map, does this carry over into Dusk, or do you have to sort out each texture into .jpegs? I was a little unclear on that point.

tepid python
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it carries over into Dusk

twilit basin
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Cool thank you, I didnt want to start a map with custom textures and then realixe halfway through that the .wad wasnt compatable

gritty forge
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if you're using quake 1 then the textures are stored in the map file itself

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if you're using quake 3 then you just need to include the wad in your mod folder

twilit basin
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Im using Q1 with a texture wad ripped from doom

gritty forge
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Yeah then the textures are in the .bsp file so you don't need to worry about it

twilit basin
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Sweet. Thanks

cosmic copper
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Here's a .wad with colored door indicators since I don't think its been done yet. The colors might be a bit off from what they are in the game but they're based on the color of the key textures, so they should be pretty close.

half dust
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Da real mvp

honest stag
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dude thank you, that's really useful

serene fog
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so i downloaded a map for dusk, loaded it into the sdk and i can see it under modding, but how do i play the map?

still raptor
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press new game, custom level, and select your map

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sorry that was an hour late lol

sleek cosmos
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Hello guys, i'm kinda new here and i wanted to ask if someone knows how to configure trenchboom (Yeah i've seen the tutorial and read the text version BUT i don't have quake 1, so i kinda can't configure the path to it, and i never found the solution to my problem)
also i wanted to chat a little about mapping, because this will be my first attempts to make a map and i'm very new to it, i've got inspired by the design of dusk maps, i especially liked how each episode followed it's own theme

gritty forge
sleek cosmos
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Thank you!

gritty forge
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It's better if you try to do things on your own and ask specific questions if you have some

sleek cosmos
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That what i was thinking about

gritty forge
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It's hard that people will have time to teach everything by text

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You can also use Trenchbroom to open other maps and check out what is happening there to learn further

sleek cosmos
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Aw, i hope i won't be a pain in the ass with my questions! I sure will try to understand things by myself

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But still, my main problem is configuration of trenchboom, mainly the part where i don't own quake 1

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so i will be grateful if anyone will tell me do i need to buy it or there is a way to start mapping with only dusk files

tepid python
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there's only 1 file you really need from quake which is the pallete.lmp but it's available online so just dusk works

sleek cosmos
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Thanks a lot!

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I'm sorry, but i think i'm doing something wrong. I don't have a bspinfo.exe in my SDK folder!

tepid python
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the wiki is wrong on that

sleek cosmos
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What should i do then?

tepid python
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there's a 2 minute video linked under it which does show the process properly

sleek cosmos
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Thanks

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I always forget that people can pin various stuff in discord :D

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okay i'm confused now

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trenchboom seem to not be able to load models because i don't have quake 1 at all

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the only file of quake that i have is pallete.lmp

tepid python
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yeah everything works fine you just won't see the quake models in trenchbroom

sleek cosmos
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Oh, okay then

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Thanks again!

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IT WORKED

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I already feel so cool B)

onyx marten
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this may be a dumb question but I'm making a big open map with lots of isles and stuff so it's hard to seal it, should i just make a big box around it?

still raptor
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thats a semi popular way to do it

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but as a reminder, for now, you dont need to seal your maps

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as we dont utilize vis yet

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thats currently in progress however

hoary juniper
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vis is cursed

onyx marten
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yeah but someone said having it sealed would decrease the loading times significantly

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and if thats the case i need it, the game almost crashes everytime i load my map

alpine depot
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yeah my maps load twice/triple as fast when they're sealed, Derailed was like up to a minute for loading when it wasn't sealed

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it depends on the size too and i sorta was a bit ambitious with my first fuckin map lmao

onyx marten
#

ok having a box around it didnt change the terrible loading time/performance

still raptor
#

yeah that would be placebo

#

in fact,as far as i can tell, adding the extra brushes to seal the map would only increase loading times

#

not by any significant amount

stone copper
#

Hello yes, I am but a humble dummy, how do I load dusk textures and entities into TrenchBroom?

tepid python
#

check pinned messages for the dusk.wad which is basically all dusk textures in one file

stone copper
#

I got that file

#

I just don't know how to make it do... Ya know?

tepid python
#

inside trenchbroom there's a tab called Face, press that then on the bottom you'll see a small text that reads texture collections

still raptor
#

if you check the pins theres an FAQ on the dusk wiki that should help you out

stone copper
#

Thanks a ton, I need to make a level to practice my rivet jumps

onyx marten
#

after one month of mapping i fuckin hate the loading screen music of dusk lol

gritty forge
#

huh

lament ore
#

Ay yo wassup lads I've been away for a while how the SDK goin

honest stag
#

It's bread himself
No updets :(

lament ore
#

RIP SDK ded....,.

#

jk

#

I'm gonna start work on a second (2nd) map today

honest stag
#

A couple maps got released tho
Some good (func_vehicle)
Some not good (my map)

lament ore
#

@ancient depot @still raptor is the eventual plan to support HLSL or some other shader language? I'm gonna pick a shader language to learn soon and it might as well be the one the SDK is gonna use

gritty forge
#

what

still raptor
#

thats a loaded question

#

external shader support in unity isnt really a thing, zombie has some ideas about it, but its going to be complicated. I assume HLSL would be the preferred language, but cant really speak to that until we have a real solid plan in place

lament ore
#

Kk

#

@gritty forge there are ideas being thrown around about creating an ubershader that emulates, say, HLSL shaders

ancient depot
#

I have no idea what shader language will be used if/when we support it

#

Far too early to know, unfortunately

alpine depot
#

wasnt there a trello for dusk at one point?

ancient depot
#

We have a trello yeah

#

Not public though

alpine depot
#

ah ok

rancid fossil
#

Yo when will Dusk get a proper SDK interface for easier mod making for people like me who want to get into modding but have no idea how to use trenchbroom or anything?

stone copper
#

Okay dumb question

#

Do you need to own quake... to mod dusk?

rancid fossil
#

thats another thing i was confused about

#

I don't own quake so I didn't bother trying to learn trenchbroom because I didn't know if it required quake

stone copper
#

Wait I think I'm just dumb

tepid python
#

You don't need quake for dusk modding

stone copper
#

Wherm'st do I find the SDK folder...

honest stag
#

are you on the sdk branch?

#

it's a beta on steam

stone copper
#

I checked that

#

All i see are 32bit and the linux test branch

honest stag
#

you dont need to own quake, but you do need an editor to make your own maps
most maps are made with q1bsp here, so we need a palette file to run maps with textures, which is free to get on quake wiki

#

you need a password

#

check pinned messages

stone copper
#

Oh

#

Seems like a weird thing to keep behind a password but okay

#

Thanks

#

Excuse me for another very dumb question... What the heck is a bspinfo.exe

honest stag
#

what are you trying to do?

stone copper
#

Set up the profile in trenchbroom

ancient depot
#

The part of the wiki mentioning bspinfo is wrong, refer to the video linked slightly below that section instead

stone copper
#

Oh thank you

ancient depot
#

We should probably just remove that section and put the video there instead until it's rewritten

#

You're not the first to be confused by it

stone copper
#

You mean the two minute trenchbroom tut right?

ancient depot
#

Correct

honest stag
#

for how to use it and stuff - dumptruck_ds has great tutorials on youtube

stone copper
#

I know the basics, all I really need is a level to practice my rivet jumps on doing it in e2m1 is a pain

#

Also wont lie, that video sorta skips over the part i'm confused on.

tepid python
#

You don't really need to make a profile

honest stag
#

yeah that's not exactly needed, but you can fuck with it if you want

stone copper
#

Okay, skipped that. Why is the compile button grayed out

honest stag
#

in TB?

stone copper
#

Ye

honest stag
#

because you need compiling tools
i suggest not using the tb compiling thing and instead get some ericW's tools and maybe a GUI like Necro's gui for easy navigation

#

dumptruck_ds videos show how to set up all of that

stone copper
#

Thats where bspinfo was

#

I'll keep it real with you, I have zero, and I mean ZERO experience with making mods. I'm just a speedrunner, who wants a clean environment to shoot explosives at his feet

honest stag
#

well i suggest just giving dumptruck's tutorials a good look
they arent long and the first 2-3 videos should give you enough knowledge to make a basic map and launch it

#

skip things that are quake related like installing quakespasm
you do need to select the quake profile in TB tho

stone copper
#

I'll give them a watch

tepid python
#

You can already test your rivet jump skills with my jump map if you mean something like that

#

Or i guess you'd want a giant empty plane

honest stag
#

oh yeah flippie made a cool jump map

stone copper
#

I mean, thats the start, ideally id learn to make better maps

#

But for now I'm basically just remaking e2m1 without the fluff

honest stag
#

basically at first just try to make a plane surface map just to make sure you can make a map and launch it

#

also since you installed the sdk i suggest playing some of the cool maps people made over at dusk.mod.io

stone copper
#

Okay, I have necros I have a erictools, where do I put what now?

#

Also thank you for your patience

honest stag
#

dumptruck's first setting up TB tutorial explains that stuff in detail

stone copper
#

The quickstart one?

honest stag
#

yep

stone copper
#

I'm watching it and it makes zero sense, because I don't know the equivalent folders. Like do I just unzip necros and erics in SDK, or do I put them in the one where I made the textures/sounds/maps folder?

honest stag
#

alright let's set this a bit straight
TB setup stuff has nothing to do with the sdk
SDK just launches the map after you did everything you want with it in TB and then compiled using tools

#

you can put the necro's and eric's anywhere as long as it doesnt go against the tutorial

#

a bit more to explain if that might help
When you're done with a map in TB and save it, it makes a .map file
ericw's tools take that file, compile it into a .bsp, add lighting and vis and all that cool stuff
so basically it doesnt matter where tb is, what matters is where it saves the .map files for your necro's GUI to launch all the ericw's tools and compile the map without you bothering too much

#

then after all that is done

#

you shove that bad .bsp boy into the sdk maps folder

#

and play it

#

i can guide you step by step in dm's to compile a map if you still have trouble
i had to spent a full day trying to figure out what to do

stone copper
#

It would be a hell of a lot easier for me if you could just talk me through it. Like I know im dumb, but I'm making myself look really dumb right now.

honest stag
#

alright switching to dms

stone copper
#

Okay, with all of that sorted.

#

One final (hopefully) question

#

Where do I put the Palette files?

#

Turns out

#

I don't need textures

#

Yeeeeeet

#

Hold one final final question

#

Is nyraolepthotep an entity you can put in a map?

#

Oh my god he is

gritty forge
#

Yeep

stone copper
#

What would be his name in TrenchBroom?

honest stag
#

Check entities.txt for all dusk stuff

#

In pinned messages

stone copper
#

To get dusk entities in TB i put the wad in right?

honest stag
#

Nope

stone copper
#

Oh

honest stag
#

Just rename ab entity to something from the list

#

That's it

stone copper
#

Oh neat

honest stag
#

An*

stone copper
#

Rename them where?

honest stag
#

Click on an entity - on the right top click the entity tab
The classname property of that thing - set it from whatever it's named to whatever you want it to be

stone copper
#

Oh no...

#

Ohhhh noo

#

Time to make big johns pit of death

#

I have been given far too much power

gritty forge
#

Alright,imma get to mapping-

#

I used quake stuff before,so how do I import dusk texture pak?

gritty forge
#

Thanks comred

stone copper
#

Trenchbroom question

#

I have pretty much everything set up now, except all the textures when I put dusk.wad into TB are black and I don't know where to put palette.lmb

tepid python
#

Palette.lmp is only used in a mods folder for dusk not maps folder, you can check any dusk mod to see how it's supposed to look

stone copper
#

I have made

#

A miniature nyraolepthotep

#

Why is he so small?

stone copper
#

Is there a way to turn off infighting?

last talon
#

there was a mod for that long before SDK but I cant remember where the guy uploaded it or if it even works anymore

stone copper
#

Anywho, dumber question

#

How do I make a door work? I have it set to func_door and in game i press e on it and I am startled by the lack of opening

still raptor
last talon
#

bleh I should really get around setting up jack.

#

its been so long tho that I might need a tutorial just for that

#

remember vhe and worldcraft setup being a nightmare if you had no clue what was what

spiral nexus
#

JACK is pretty easy to setup and go

#

VHE 3 barely runs on modern systems so I wouldn't recommend setting it up

last talon
#

havent looked at jack for much else 'cept installed it

spiral nexus
#

JACK has few odd quirks to it which are slightly off-putting for VHE veteran though

last talon
#

what kind?

#

I tried to just go with trenchbroom but it instantly feels like I aint getting all I want

spiral nexus
#

Remember to go into settings and enable unit numbers, idk why doesn't JACK have that on by default

last talon
#

lol

spiral nexus
#

I mean JACK is pretty identical to VHE 3 but something about it is off, and I can't precisely put my finger on it

last talon
#

sounds pretty ominous

spiral nexus
#

You'll get used to it fairly quickly

last talon
#

most likely. I havent done any mapping in... christ more than ten years

#

but it'll all come back

#

I booted jack once and the UI instantly felt familiar so that's a bonus

#

havent felt the pressure yet to start as you cant load maps into duskworld yet afaik

spiral nexus
#

It's single player only indeed

last talon
#

well we'll get it. just dont know when seeing that duskworld aint close to done either :D

spiral nexus
#

But you know, one could start already so it'd be done by the time features are rolled in

last talon
#

yea I know

#

I already have a couple ideas written down and some layout drawn

#

I'm a lazy guy I'll get to it when I feel like it andrew

stone copper
#

Hey, how do I set up a trigger that teleports enemies somewhere?

stone copper
#

Dumb question, how do you translate something vertically?

still raptor
#

alt in tb

stone copper
#

Thank you

#

My level went south really fast

honest stag
#

if you still need a trigger help -
make a brush, right click it, select trigger - teleport
that place is now a teleport
by default it just teleports anything inside, but if you give it a targetname it wont teleport anything untill triggered

#

if you need a deeper explanation - dumptruck_ds has it

#

so whatever entity is it - a key, a button, a trigger_once - as long as it targets the teleport - it teleports in whatever you want

stone copper
#

Can i drop a dusk map into TB?

#

Like say I wanted to take an official level and remove stuff from it, for examples all the enemies so I can practice in peace, is that a thing I could do?

honest stag
#

nope

#

cant do that

stone copper
#

Dang

spiral nexus
#

Official maps were made in Unity, so there's pretty much no way to have them be editable

#

Maybe someone down the line will work on replicating them to MAP/BSP format

onyx marten
#

so whatever entity is it - a key, a button, a trigger_once - as long as it targets the teleport - it teleports in whatever you want
@honest stag Really? I tried teleporting a pickup and it didnt seem to work. on the other hand triggering the teleports doesnt work 100% of the time anyway

honest stag
#

i'm pretty sure it's one of the recent updates thing?

#

try it again

onyx marten
#

the most recent update was from 1/21 right? if so, i tried it after the update. but I'll try again.

#

but not being able to teleport a pickup isnt nearly as frustrating as having 2 mobs next to each other being set up exactly the same but only one of them teleporting in

onyx marten
#

nah didnt work

honest stag
#

odd stuff

#

i'll try it a bit later today

#

what are you trying btw

#

spawn enemies on key pickup?

onyx marten
#

spawn enemies on trigger_once

#

i fixed most of em but i dont know how lol, it seems to be pretty random

mortal narwhal
#

try having that trigger_once target a multi_manager that targets your teleporters @onyx marten

onyx marten
#

yeah I'm doing that

mortal narwhal
#

this works

#

™️

#

this .map has a proper setup

honest stag
#

oh yeah pretty sure trigger_once worked for me as well

#

i thought you wanted keys or some shit to do that

mortal narwhal
#

just put the trigger inside the key

onyx marten
#

I have it set up just like that

honest stag
#

btw

onyx marten
#

does the trigger_teleport size or the enemy size matter?

honest stag
#

cant you just set a target on the key entity?

#

instead of a trigger

#

pretty sure size doesnt matter (dont take this out of context)

onyx marten
#

idk i tried that and it didnt work but i didnt fiddle around with that much

honest stag
#

as long as they touch it should be good

onyx marten
#

dont mind the stupid targetnames

mortal narwhal
#

have you tried triggering the multi with something else?

onyx marten
#

the multi_manager targets each of the trigger_teleports and it works on 4 of the monsters

#

i think i tried with a button once but im not sure. anyway if the trigger_once was the problem none of em would work right?

mortal narwhal
#

yeah, maybe make the multi_manager target another multi_manager?

honest stag
#

oh no jesus lol

mortal narwhal
#

and split the load

honest stag
#

i dont think there is a limit to multimanager? or at least a reasonable limit

#

4 of the monsters?

#

hm

mortal narwhal
#

it seems the multi_manager only goes to 4, so use that fourth slot to trigger another multi?

honest stag
#

double check all the targetnames

#

just in case

mortal narwhal
#

j a n k

onyx marten
#

shouldnt be the problem either cuz i have another multi_manager working with 13 targets

honest stag
#

did you test that mcclone?

#

or just a guess

mortal narwhal
#

I was just guessing

honest stag
#

yeah there's the answer - works with 13

mortal narwhal
#

well that blows my idea out of the water

honest stag
#

at least

#

try making the teleports bigger and double check all the names

mortal narwhal
#

are the tp brushes' names unique?

#

are all the tp brushes targeting a teleport_destination?

onyx marten
#

yeah they all have the same short name with a different number

honest stag
#

can you link the .map for me?

#

i'll fuck around with it

onyx marten
#

yup. the names have to be right since there's the red connection line

mortal narwhal
#

wtf lol

#

jank game

honest stag
#

you know

#

which monsters are working?

onyx marten
#

ahh

#

mage, mage_red, scarecrow and soldier i believe

#

i got all the teleports in that map to work except this box (in the pic is only a third of the box)

mortal narwhal
#

how many multi_managers are in your map?

onyx marten
#

oh man idk lol

#

15 or so?

mortal narwhal
#

wow

honest stag
#

let me try that as an empty map

mortal narwhal
#

maybe theres a limit

onyx marten
#

yeah this map is too damn open so i have to teleport so many monsters in

#

i guess not since it still works on some. like the mage_red didnt work at first and then i switched the placement or size around or anything that wouldnt be a logical solution and then it worked

#

maybe you can't copy a monster entity but have to make a new one for every teleport?

honest stag
#

it seems like you make all the teleports small?

onyx marten
#

yeah

honest stag
#

dont see why unless it's optimisation i guess

#

try just making a big box of each

#

like a container or something

onyx marten
#

i had big boxes at one point but it worked with the small ones so i guess it should be fine. i made big boxes for the non working ones and that didnt fix it

#

but i'll try again, maybe if the box is bigger than the entity inside

mortal narwhal
#

@ancient depot Are there plans to have enemies be spawned/teleported in by a trigger signal so that we don't have to make monster closets?

honest stag
#

that's a cute name ngl

mortal narwhal
#

lul

spiral nexus
#

Just to be sure, semi-transparent func_water isn't supposed to be visible in the current version of SDK?

#

I am compiling with ZHLT and using ZHLT's FX amount and render properties

honest stag
#

probably not?

spiral nexus
#

semi-transparent func_walls work just fine, but water is completely invisible for me

honest stag
#

in theory, can rendermode/renderamt work on water textures? i'm not a hlbsp expert so i dunno

#

like if you use them on a non-transparent water texture

spiral nexus
#

Yeah ZHLT can do that

#

I tested it in HL1 and it works just fine

#

so it's Dusk specific problem

onyx marten
#

making the teleport brushes bigger didnt work btw

honest stag
#

that's really odd

onyx marten
#

yup i dont see any logical reason why it is like that, it seems totally random

honest stag
#

i bet it's either something silly we missed or a bug we dont know about

onyx marten
#

probably. you didnt find anything in the map either?

honest stag
#

nothing unusual no

onyx marten
#

is it possible to have a func_door target something?

honest stag
#

might as well use a huge func_button

ancient depot
#

@mortal narwhal Proper monster spawners are planned, yes

versed wind
#

anyone know what the latest update is?

gritty forge
#

uhh why did I get a steam notification about the sdk being out

ivory magnet
#

Stand by

ocean cliff
#

i'm making a sexy sounds mod

#

i just wish WE COULD SAVE OUR GAME when running the SDK version

spiral nexus
#

soon™

gritty forge
#

Writing things in caps does not help development

last talon
#

it may if you are typing comments to your code

small gate
#

IT'S COMMON KNOWLEDGE THAT CODE IN CAPS HAVE 30% LESS PIPELINE CONGESTION

gritty forge
#

//MULTITHREAD!!! OBEY ME!!!!

alpine depot
#

cowgirl night club

gritty forge
small gate
#

needs more comic sans

#

for that HD look

gritty forge
#

this is a good meme

#

I like this meme

small gate
#

yeah, the HD remaster was an absolute meme

#

still is

onyx marten
#

what's the difference between the map formats "standard" and "valve"? I didnt find any information on it in the interwebs

small gate
#

better lightmaps, textures with their own palettes, etc

#

@ HLBSP

#

you probably want to search for HLBSP vs QBSP

onyx marten
#

thx

still raptor
#

idk about better lightmaps

#

different lightmaps

gritty forge
#
mod.io

This mod fixes a heap of problems with the sound design, including instances of sinc interpolated upsampling, sounds higher than 48kHz which cause oversampling, and even has some adjustments here and there. The water sound was found.

#

Daddy Dave wouldn't put them into an update...

#

Maybe I have to prove that it's worthy first.

tight fractal
#

usually isnt a good idea to just throw whatever a fan whips up straight into the game

gritty forge
#

I am sure there is great work put into this but talking poorly on the game you are modding does not encourage people to value your work

ivory magnet
#

yeah nah the chances of community mod content being incorporated into the main game are slim

#

if people want it they can easily download it

tight fractal
#

🥕

gritty forge
#

I wasn't talking poorly. I said it is already great.

#

It just fixes some problems.

#

Everything has problems.

#

Even the greatest of things.

#

Nothing is perfect in this world.

#

Also I am sorry but all I can find about "Sound Bulb" is a bunch of broken links.
I do not mean to denigrate your work or anything but it is kinda weird when you say "creator of ..." if no info can be found

#

It is just something for me to put down. If you want some help, I can show you what it is.

#

Yes it is true that everything has problem, but there is a difference between saying "this could be improved upon imo" and saying "This guy could have made the game take up even less space than it does"

#

It is a series of mods I am working on that revive sound effects.

#

I am saying that because it is true. The oversampling.

#

192kHz is a lot of audio data.

#

And its nyquist is so high that most of it we can't even hear anyway.

#

People can only hear up to 20kHz. And only very few can.

#

You see you don't get it. You might be right but you sound like you are looking down on the product, and that does bode well for you.

#

Look, I mean no harm. I just suck at wording things.

#

Dave is here, he knows what I am saying... At least, I think he is.

tight fractal
#

dave doesnt check this channel

ivory magnet
#

ey it's a free world. you're free to make and distribute just about any kind of mod you want as long as it isn't illegal or malicious

gritty forge
#

Well he's missing out.

tight fractal
#

he barely checks the discord in general

gritty forge
#

Wow.

#

His own game's discord, and he doesn't even check it... Funny.

ivory magnet
#

that's why we're here

tight fractal
#

dudes the ceo of new blood and hes working in another game dev studio

#

the dude is allowed to not worry about this stuff

ivory magnet
#

dave runs new blood and holds a high level position at rocketwerkz

gritty forge
#

I know he is.

ivory magnet
#

he flat out doesn't have time

heavy sluice
#

and you wouldn't want Dave to be more active here

gritty forge
#

Look. I am not a bad person.

tight fractal
#

that too

gritty forge
#

If I am coming off as one...

tight fractal
#

no one is saying that?

gritty forge
#

You guys are saying that I am talking shit about the game.

tight fractal
#

i think you need to focus on your wording a bit better

gritty forge
#

When that is not what I am doing.

#

I phased out a lot during my time in school.

#

That stuff ruins me.

tight fractal
#

not the place to discuss that

gritty forge
#

Sorry.

#

Where were we?

ivory magnet
#

i mean there's no reason to really drag this on. just make whatever you want to make and release it when you're ready 👍

manic geyser
#

since the mod support is now there how do I access to mod the game ?

gritty forge
#

Which an update is being worked on.

ivory magnet
#

check the pins on this channel

tight fractal
ivory magnet
#

everything you need to get started is there

manic geyser
#

because I went on the sdk version and all I can do is play the downloaded mods

gritty forge
#

It was related to something you said earlier.

noble bison
#

Not you

#

Bulbboy

manic geyser
#

oh

tight fractal
#

lmao

mortal narwhal
#

@onyx marten did you get your multi thing figured out?

onyx marten
#

sadly i didnt, I'm working on it right now

#

maybe I'll switch one room around so it doesnt need teleporting enemies and do the other ones from scratch

#

i hope i get it now since this is the only thing that's hindering me from calling that map done

gritty forge
#

I wonder if Doom maps will ever be compatible.

#

3D doom.

#

Think about that.

#

MMMM.

#

Since it's Unity, I'd bet someone can port the 3D enemies used in ZDoomGL.

ivory magnet
#

it might get hacked together eventually

#

not promising anything though

tight fractal
gritty forge
#

Not those models.

tight fractal
hoary juniper
#

i kinda love it

small gate
#

all that's missing is INFINITE BLOOM

gritty forge
#

Hang on, I will show you the models.

small gate
#

to go with that beautiful specular

gritty forge
#

They were never ported to GZDoom, that's how old they are.

small gate
tight fractal
#

christ

#

end me

gritty forge
#

Those ones were made with a lot of love and effort.

tight fractal
#

they still look bad

gritty forge
#

Unlike the Skulltag ones.

#

Yeah, they are a bit too detailed.

#

Considering it's a retro game.

tight fractal
#

if the enviroments matched, it wouldnt be too bad

small gate
#

they're just not good doom models honestly

lusty pier
#

What the fuck is that, is that a fucking pinky, hey don't look at me like that that's a weird looking fucking pinky

tight fractal
#

its just you cant take abstract low detail doom maps and throw detailed models into them

#

it doesnt work

gritty forge
#

Porting them to GZDoom is extremely difficult.

small gate
#

it looks even better in motion

#

beautiful

gritty forge
#

The revenants in the pack that video is about are literally skeletons with a suit of armor, not revenants.

tight fractal
#

i just think i will always prefer sprites over models when it comes to doom

#

also horribly off-topic

gritty forge
#

We were talking about Dusk with Doom maps and enemies.

tight fractal
#

ohright i guess we were

gritty forge
#

So, why make models when some are already available.

#

I have the models from that picture.

#

They are md2 files.

#

And if anyone here knows how to work with MODELDEF for GZDoom, hit me up.

#

Someone tried to port them into GZDoom, I tried to contact him, but he never responded and hasn't done anything since like 2 years ago.

#

For Doom guns, you could possibly use the models from this mod.

#

Yes, those are models, not sprites.

#

Chaingun and Rocketlauncher

#

Just some ideas for modders. If anyone does it, please message me, I'd be happy to test it for you.

tepid python
#

bro i just want func vehicle

last talon
#

func_shittytruck

ocean cliff
#

funk_funkytruck

unique ocean
#

@tepid python same but trigger_hurt

raw jacinth
#

func_duskmobile

cobalt atlas
#

congrats on the alpha release guys

opal estuary
#

by any chance do u guys know which folder to extract the zip file to when downloadin a map?WILDWOODY2

honest stag
#

sdk/mnt/local - drop the mod folder there

opal estuary
#

tyty (:

tight pawn
#

Hey so im using trenchbroom for the map editor, i understand that the quake entities get replaced by dusk ones when the map loads, but none of them are for the standard shotgun, am I doing something wrong?

still raptor
#

you can rename entities to get the one you want

honest stag
#

you can use dusk specific entites - check the pinned messages for entities.txt

tight pawn
#

ohh ok thanks guys

still raptor
#

theres the list of names

#

OR, optionally, you can use the community FGD file

#

mind you, its not official, so i cant make guarantees it wont cause problems

#

we will be releasing an official one down the road

tight pawn
#

yea i had the entities one open, didnt know i could rename them, thanks so much!

cursive bane
#

Hey I'm trying to find the bspinfo.exe file in the SDK but I can't find it, is it something different now?

honest stag
#

there aint anything like that
pretty sure it's a part of compiling tools for maps

#

like ericw's tools

cursive bane
#

oh ok

#

Because on the FAQ it just says to make the path to the bsp file

honest stag
#

pretty sure there are some things wrong with the faq lol

still raptor
#

no i dont think there are

honest stag
#

zombie said the bspinfo part wasnt right

#

i thinkl

still raptor
#

eh see, its "something like"

#

its not "set it to this"

cursive bane
#

ah so is there any indication as to what it would be? Because I can't find the right file for it to run

still raptor
#

bspinfo.exe is not even necessary

cursive bane
#

So I could go without configuring the engine?

still raptor
#

you should get ericw tools

#

download this, extract it somewhere

#

then youll have the files you need to follow the FAQ tutorial

cursive bane
#

alright

still raptor
#

it doesnt matter where you put them btw

#

yeah ok tbh this faq does have some problems

#

not that its wrong

#

but its missing info

cursive bane
#

yea I've been noticing that as I've been going through

still raptor
#

its alpha™️

cursive bane
#

sorry if I'm a little vague I'm extremely new to this whole modding thing

tight pawn
#

The 2 minute video on the FAQ is what helped me the most, shows all the tools you need to use to run the map

still raptor
#

yeah

#

this might be a little more straightforward

cursive bane
#

yea I've been watching it and I got to the run phase and then it stopped working

still raptor
#

what run phase? like in the game?

cursive bane
#

yea

still raptor
#

wh happened that wasnt working? i can help out

cursive bane
#

I think you found what was wrong when I went to compile and then launch it said the file selected didn't work

#

it was the bsp

still raptor
#

yeah see, in my little video here, we dont use trenchbrooms compile feature to simplify the workflow

#

just save the .map

#

and drag it onto ericw's QBSP.exe and then the resulting bsp onto LIGHT.exe

cursive bane
#

Yea then I tried pressing the launch button which also didnt work

still raptor
#

launch button?

cursive bane
#

in run there was the compile and launch buttons

still raptor
#

dont use either of those

#

just skip the run menu entirely

cursive bane
#

alright

still raptor
#

basically those are features for when you have like a fully configured environment

cursive bane
#

so you're saying to configure the engine to the QBSP and when I run the map it will work?

still raptor
#

yeah, you can just use the built in quake profile

#

just make sure you point it at quake, so that it can use the pallette file

#

if you dont have quake

#

we can work around that

cursive bane
#

I have quake, but I made the dusk profile as well

still raptor
#

ok perfect, yeah you can just use the default quake thing

cursive bane
#

I'm just trying to figure out if the dusk profile is unecessary

still raptor
#

its totally not

#

its basically to save you like 10 seconds of dragging files

cursive bane
#

ah I see

#

so if I already configured it I can compile then launch?

#

or do I still have to drag

still raptor
#

compule will work

#

compile*

cursive bane
#

ok

still raptor
#

basically pressing compile IS the file dragging

tight pawn
#

heyy sorry another question, is it possible to have transparent textures? I'm using a fence texture but the parts that should be see through are black

still raptor
#

yes, but you need to use the correct pallette index as the transparency

#

transparency is the last entry in the index

#

so if youre using the quake colors, its like the weird pink

#

bottom right

tight pawn
#

oh ok, the only palette I dragged in was the palette.lmp used in the video

still raptor
#

yeah thats the quake one

#

so the textures youre using will one, only be transparent if theyre marked with * i believe

#

and also will only have the pixels using that color be transparent

tight pawn
#

I see, thank you again! haha

still raptor
#

no problem

#

this is why half life bsp is a little nicer to user

#

because each texture has its own palette

#

so each texture can select its own transparency color

#

granted, the hl texture set uses a deep blue for it

cursive bane
#

ok so I found a little problem it pulls up the console for a split second and then nothing happens

still raptor
#

things might be happening

#

the console is being run when you press compile

#

if you configed it following the faq, its likely you now have a bsp spit out into your sdk folder

gritty forge
#

Yo where can I find dusk.wad?

cursive bane
#

I looked in it but nothing happened

gritty forge
#

Ty

still raptor
#

hm, can you screenshot your configuration

#

i can help troubleshoot it

cursive bane
#

when I drag it it does the things but I'll screenshot

#

the picture won't pull up in discord

still raptor
#

Uh just shoot it to me in a dm

cursive bane
#

I think that's what you wanted right?

desert crane
long anchor
#

El Oshcuro saves the day

cursive bane
#

Life saver

honest stag
#

that actually sounds very very nice

#

finally i dont need to listen to "silent hill relaxing music 2 hours" playlist over and over

small gate
#

there's always some nier/nier automata and persona 5 relaxing playlists too

#

the near a tomato one being just 👌

honest stag
#

yeah i have listened to persona music since the 5th game came out
i think iheard enough of it lol

#

i still do actually

still raptor
#

i use a single video

#

on loop forever

cursive bane
#

quick question, how do you make walls?

honest stag
#

?

#

whaddyamean

small gate
#

brick n mortar m8

cursive bane
#

like a border

honest stag
#

oh like invisible?

cursive bane
#

or visible

#

I cant figure it out

honest stag
#

you mean vertical brushes?

small gate
#

you mean basic level layout wall?

cursive bane
#

yea

honest stag
#

because you need to hold alt and drag up when making a brush

small gate
#

I'd recommend you watch a guide on mapping with trenchboom if you're that early on, it will make your life easier

honest stag
#

dumptruck_ds has probably the best ones

#

very easy to understand

small gate
#

he really does, and it will help you kickstart your mapping, there are lots of little things you're better off getting from a tut

cursive bane
#

ok

#

thanks for the info

small gate
#

gl

stone copper
gritty forge
#

How to move objects up and down in TrenchBroom without using shift to drag it out?