#dusk-modding
1 messages ยท Page 34 of 1
thats both whats great and shit about discord, you get some amazing convos but it's not very easy to follow shit if you're late or missed bits
Here's the Andrew Yoder article. Highly recommend reading this
and following the dude on twitter
proud to say this article was directly inspired by a shitty map I sent the guy that had the door problem
I have improved radically since that time :v
hence why one shouldnt be afraid to show sketches to people
Here's that FEAR article
bit dense but also a very good read
that andrew post is great, 10m in and I am already making some parallels to maps I love or hate
this is what a top tier writeup looks like
Yeah that dude is great
Also super helpful and a nice dude all around. Someone of that caliber probably has better things to be doing than playing the maps I send him but he does it anyway lmao
Generally been playing stuff and making notes, starting with a theme but I also over think it
I'm a mechanics guy rather they level design for sure
it's okay to overthink while taking notes, but comes a time when you need to just whip something out and have people try it
Yea like I said, throw shit at the wall and see what sticks. Something that's great about Quake style mapping tools is they are absolutely fucking unparalleled in prototyping speed
Yeah that
even if the end result isnt what you wanted it to be
you got gifs?
I will play your demo when it is available my good man
those are great tools
Thanks func
if you're not shilling your game, eg at #general-modding , you're wasting potential
If you want feedback pre-demo I'm sure some of us here would be willing to sign an NDA and give you feedback privately, myself included
Yeah I need to break out beyond the twitter sphere for sure
Ah thanks, il keep that in mind
post URLs to your twitter posts on md-gen
If I can get my level design as good as dusk il be happy
lotsa people with lotsa followers here, if your work gets traction im sure people will rt it
At least, right now, shooting at doors makes them open.
Won't people get pissed that I'm pushing HS on a nodding server?
pfffffft ahaha
nah
hatsu, hakita and awesreek do it all the time and people (me included) love it
I remember putting something on reddit and got absolutely crucified
reddit hates self promotion
They did not like hellscreen visuals either ha
people are generally friendlier around here lul. although, maybe it should go in the general channel instead. most of the same people anyway
But fuck it
don't crucify me for this, but if you're targetting reddit, you should get people to do it for you
I never said that
Hey Johnny, I appreciate all advice
Reddit is a collection of everybody on the planet who has bad taste
Iv been doing game art for 12 years but being a Dev too, still loafs to learn
which type of trigger do i have to use to open a door?
hm ok i tried trigger_once but it didnt work
@short sentinel when do you reckon you'll have a demo for us to play dude?
@short sentinel I feel ya, gotta learn me some 3d art so I can actually finish something for once ;-;
Also those articles about FEAR and Yoder's door problem, share them to the r/DUSKtheGame sub
But I might start throwing out a couple of rough private builds
Sure
๐
just make sure there's nothing on it you don't want people to datamine
because it will happen
Lol
Haha
@rapid crown I don't use Reddit but feel free to share em on my behalf
No probs dude
https://twitter.com/Hellscreen_Game this you right
Yeah
that's a bold as fuck artstyle
And @uk_resistant is me too
That artstyle is sick as hell I love it
Follow uk_resistant if you want general game dev ramblings and sci fi gifs
Thanks folks
Means a lot
Yeee
how are you planning on funding continued development? New Kickstarter or looking for a publisher or?
if you don't mind me asking
I don't mind you asking
Publisher
Currently contracting and then working on it, hence why it's taking so long
I really want to plop that on a CRT and see how it looks, lotta dither there
nice nice
That would be sick
oh hell yeah that art style would be PERFECT for CRT
once the demo is out just go knock on Big Dave's door and make him publish you
remember to rt some newbies when you get big ๐
@short sentinel been following you for a while but always meant to ask what's the story behind HS?
It's inspiring as hell seeing one-man teams releasing good boomer shooters. One day I will join you all....
don't forget to send your demo to Civvie once it's public
that man has made me buy more boomer shooters than I have any right owning
Civvie is actually in this discord, speaking of
this Discord seems to have every possible gaming boomer in existence
P.S. just search "encounter" in the search bar and you'll find the beginning of my convo with David on designing the Dusk encounters if you're interested in that
New Blood should be renamed New Boomer
we're the Neo Boomers
NEO-BOOMERS
Dusk and Amid Evil both cover a HUGE swath of early fps game inspirations
and then there's faith doing it's own beautiful thing, but that's not the point
Airdorf didn't release Faith III last year because he wanted to give other games a chance of being the game of the decade
I was surprised to see Faith get on board with New Blood
glad they did tho Faith is sick
I'm glad it did, Faith deserves all the praise it gets
can't wait until we have custom model support and I can make a Faith Dusk map
Im stumped ;w;
Hunted leaky bois for hours, got sick of it and tried to brute force with a proper sky box but Vis shoots every core on my PC to 100%???
I suppose so but like..
if you do need it, here's a protip, do you know what a binary search is?
You mean search the coordinates for the nearest object?
it goes like this, make a huge box around your map, test if vis works, if it does, cut it in half
test one side, does it work?
do that until you find the area where vis is fucked
that technique is truly a classic
huh...and I guess just kill it if it goes wild again?
well its definitely somewhere lol
never seen my pc do that
whenever you take a split and vis goes wild, you know where it is NOT
so you take the other side
that, rather :v
or a hollow box
bruh you're reminding me of horrible Source SDK PTSD of praying that vvis won't crash every run of the map
either way it works
that's the "true neutral" approach
the chaotic evil approach is just using a huge skybox
@spiral nexus we don't talk about the horrors of source sdk here
well i did that, around the whole level. thats what got vis going nuts
lawful evil rather, chaotic evil is just fucked vis and broken prebakes because of leaks
Valve really just released a buggy unstable build of Hammer in 2004 and just left it like that for an entire decade and a half
Source VHE be like
uses carve tool
universe explodes
ill see what i can do
we don't use the carve tool around these parts
oh god I remember attempting to make a cave once and I had the beautiful idea of carving with a cillinder
OH GOD
you know exactly what happened
I felt so smart at first, and then confused, and then dumb
holy shit I hope my shit maps didnt die with that hdd crash ;-;
gotta upload dat shit to the cloud bruh
I started doing that recently
it's fun having all your shit on imgur so you can stare at your horrors like
that's some Dusk level art right there
my texturing work was just ๐
I have like over 200 hours in TF2 VHE and I finished a single TF2 map
relatable
Using VHE is quite fun but finishing anything is almost impossible
that's an accomplishment, usually takes longer for people to finally appease the unholy gods enough that they decide the bsp compile tools are going to finally not crash
fuck I just realized my metro fov mod tables and notes were on the hdd that crashed I'm going to stop thinking about the past now cuz it hurts
just pop-in a cool Vinesauce VOD in bg and start map random memes in VHE for the next 6 hours and then after working on the map for like 2 weeks you decide to take a break because vvis makes you death on the inside and you end up never finishing it
and the VMT just collects dust on your desktop for the next 5 years
vinesauce is way too distracting for me
I watch meme shit but Joel's/Vinny's playthroughs are great bg noise
I can't have Vinesauce as background noise cuz I end up just watching Vinesauce instead of continuing whatever I was doing
vinesauce jerma and simpleflips are just too distracting
every time I get into some niche gaming community everyone in it religiously follows Vinny, Joel, Simple and Jerma
bruh
I haven't watched Jerma that much since the glory TF2 days, but as of late I have been getting into his content too
Hellscreen is a single player level based first-person shooter for PC, in the fast, frantic style of classic FPS games from the 1990s (such as Doom, Quake, Unreal etc).
Coming to Kickstarter 27th February 2019
Back here:
Hellscreen art style looks how McDonald's Sprite feels
sorry but imma 7up gang
@honest stag sorry, map won't be ready today ๐ฆ
Had to do some stuff besides mapping
But i also don't want to rush to the ending
(That's why i'm making it almost 40 fucking hours)

awww
wish i had the patience to spend that much time on 1 map
most i had was like 15-20
@rapid crown im out at the no but il type out the HS story later!
Nice 1 fella ๐
heh
meanwhile, i've suddenly been motivated to finish what i started back in late 2013 :p
That's nice that different kinds of people flow around this channel
yup
and well, it makes for great feedback cycles
also seeing how people do certain things you yourself find hard
I kinda like the revised trees.
(also, somewhat not related, because that reaction thing, i like yeet as a sortof opposite to the old word yoink)
Those trees have ascended
Someone needs to update dusk's moddb page
Still says it's in early access
hah
So random question: Do you guys like to mix army/cult enemy types or do you prefer them as separate "factions" for different levels?
personally - mix
Mix
In general i prefer em as separate factions but gameplay-wise i'd mix em
i literally have 2 army guys and a cult guy in the first section of one of my maps
These two factions are basically obsessed with one thing that makes them whole
I could say it different to make it more poetic, but me no know engils
I go with what theme the level has
so, my thing will have cultists and monsters
no soldiers
But yeah, it's also about level
i dont think anyone ever is actually bothered/notices the mix up
It would feel weird if i put cart dog or bonemonk in my industrial sector lol
^
since the base replacer thing put loads of soldiers in my level, which doesn't fit with the theme
There could be a section in your industrial sector where they have stored artifacts for example, which would compliment monsters etc.
eh, the first thing someone thinks when they see that is "shoot gun", not "hm this is an industrial thing with a magic enemy"
so, while doing the good ol' replace thing in text editor i tried to set a decent baseline of enemies
which currently is loads of leathernecks
@balmy thorn true
but, well, that's kinda temporary, since will do a final proper balancing/enemy pass when the flow is complete
There's building that's literally called artifact storage lol
heh
๐
lemme just resend my thing real quick because it fits the convo
Aight
hmmm.... not quite sure.... but is that a toilet?
yes
awesome
Does it have otherworldly powers?
toilets are one of the greatest artifacts of the modern age
well, it does make poop be not in your house
It disposes of your waste without being hooked up to the piping system.
that's pretty majick
how can one import selfmade textures into tb?
I think I'm pretty happy with the lighting in this starting room. Just need to add some more details in the build.
https://cdn.discordapp.com/attachments/613767038481072206/665612317521739807/20200111114234_1.jpg
Neat!
looking good!
that looks really neat
hmm, self made textures.... there's the wad tool darth zombie did
so you get something that loads nicely into trenchbroom
(which i'll need to use at some point, for secret cat shrine in my map)
which will be a bastard of a secret, no regerts
it'll be centered on zamboni, as in david's cat
hold on, just to be clear, can you add custom textures into dusk
yep
did someone already make a wad out of dusk's textures and entitties
ok
does anyone know how to use func_breakable?
@hollow laurel thanks
i'm guessing there's a different method for the entities?
np, and no clue on those special entities
there's a dumptruck_ds tut i believe
oh yeah, bread made an updated fgd
it has entity entries that work with dusk
and proper entires for dusk items/enemies
but i don't think dusk supports funk_breakeable
still a bit jank, but something that helps with that
no clue, i've seen some people talk about it, but i'm not at that stage
since i'm still trying to finish the layout :p
should draw it out first
it looks like it is supported, I just need to know the health key
helps me out anyway
https://discordapp.com/channels/240195284695646209/586508960128040961/665024989543530507 for @lament ore's latest fgd
Health key for func_breakable is just "health" iirc
swoons over senpai
hi dave
i spent so much time now on getting those fucking scientists to spawn in but it just won't work
thanks for the retweet btw
just have to say, it's amazing how this sdk release basically made loads of people make stuff for your game, and everyone's so nice to each other
And it's not even officially out yet.
yep
it's going to elongate the game's life span big time
Yup
i've started to source cat pics for cat shrine
tosoth how do you write so fast?
k
He has mastered the art.
typing cheats
and i haven't even learned the thing of fingers on those keys with the nothches
it's just muscle memory
which fucks me over whenever i use another keyboard
currently, it's the keyboard at home, and the one at work that i can type quickly on :p
For some reason whenever I do maps I find myself making "realistic" environments, even though abstract environments are better suited for pure gameplay.
if i use someone else's laptop, or keyboard, it just goes to shit
i start with thinking about a theme
the fgd and the wad links should get pinned honestly, it's way easer for someone to make it available rather then every person making the same wad and .fgd files
so, my map started with.... cult church thing
Same here.
and, well, it's growing from that
@balmy thorn same
mind that the fgd is jank as hell
I'm making a small bayou village.
works, but not perfect
well yeah the sdk ain't even out yet
and, i think the devs don't want to be blamed because "gruh entity not perfect" before they finish their proper fgd
because, sadly, so many people are angry shitballs
it's just for the sake of convenience really
don't get me started on the angry shitballs
during the early alpha stage
also, i am a bit happy with having my meme skybox being a thing
I think Trenchbroom (and retro games like Dusk) require too much effort for random shitballs to be invested in making maps, so I think the community is in safe hands ๐
cat attacks Tosoth, is not let out
Cats are awesome tbh. Got one myself.
And the best part is that you don't have to walk them.
so.... 27 years ago
Yeah, same.
bismarck does a few annoying things, after thing of being.... locked into abandoned building for three weeks, so traumatized
still love him
im more of a dog guy but cats are rad too
wrote about it in a twitter reply to david: https://twitter.com/TosothYaKnow/status/1211009936567742464
@DUSKdev Looks weird, but would pat loads, since...
My own cat has some cat-ptsd from being locked into a building for three weeks, so he's developed some weird behaviours.
(Worst was after I found him and got him back home, he did panicky meows if he couldn't see me which...
i've had cats in the past and i can say they're kinda fun
dogs are cool, just that i have issues with how dogs smell
but, co-worker has a dog who's at the office most days
which is great
since, well, helps with my anxiety/stress issues if i can pat doggo a bit
I grew up with irish wolfhounds at home, lol. Had four of them in total.
for reference, my cat
After that we got our first cat ๐
(i have a few kaiserreich flags up, because they're cool imo)
He looks like the cat i had when i was younger
well, it's that cat mutt pattern that's decently common
he looks a bit like the first cat we had
sleepy boi
does he try to bite/claw your cables or nah?
well, not bite/claw
he does lift up and drop cables in my bedroom
because they make a loud noise when they hit the floor
o7
technically still related to his mod so no
Then get back on topic
Anyway
Now that we have Dusk SDK, when are we getting "Big Johns love shack 64"?
does this qualify? https://twitter.com/TosothYaKnow/status/1215638235449262080
two big john's doing the spagget thing with a map
insta follow
._.
************ ERROR ************
No world brushes on line 4
What does it mean!?
Shit, I made my entire map water.
I may be too high.
hmm, no clue
Questionne
"New Portal was clipped away"
Could this impact the vis? I legit nearly just tore my hair out over finding all the leaks now I'm just eager to clean up
hmm, gotten couple of that
when compiling
and checking coords it waw not a leat, was the thing being upset about a broken gate
as in that
@ancient depot the heck im doing wrong here if i can ask (running as admin dosent run it either obviously)
you wrote makewad twice
hahaha
big fun ha ha
ye quake palette is a joke, every greenish texture is now brownish
anyone making doom e1m1 yet?
zing
also I think someone was remaking Doom levels already
MrMuffinz does
makewad actually broke some of the files, making them either black and white or just unreadable
all of them marked type "graphic (half-life)" in SLADE
I donโt even like doom 2
JAIL JAIL JAIL
please forgive me for this stupid semi-meme that i find funny
Why play Doom 2 when you can play any good quality user made mapset
I think I'm the only person in the entire world that likes Doom 2 for the earth levels lol
They're so weird and interesting
can you play music in custom maps?
not yet unfortunately
shame
I mean Doom 2 has some uncanny and unorthodox levels and it doesn't really add a lot compared to Doom 1
but
Doom 2 has SSG
so like all criticism concerning Doom 2 is automatically nullified
and all criticism that appears after this ^ is killed by existence of the revenants
ow wait
archviles are valid though
as far as i remember there's not so many pain elementals in plutonia
but there's a plenty of other nice enemies
doom2 0/10 plutonia 11/10
we're all such boomers
nah i'm not
for me it's about a year or less since i completed dooms for the first time
Doom 2 is noteworthy for the SSG and the added monsters
๐ ฑ๏ธake
Quack
quock
shadow warrior
Bees PTSD
I should replay Arcane Dimensions
let's all experience the true suffering by playing Daikatana
of digital entertainment
i wish we had a roadmap specifically for what features and additions and fixes are next up for the SDK
i think it was "of entertainment software"
trello link or jail 
also yeah I googled and it's pinnacle of entertainment software
let's make our own knock off dusk
doosk
doo
d
duck
quack
@alpine depot
bruzing
bruzing indeed
oh man i just had such a fucking cool idea for my map
how do i make func_rotating work
wait until devs implement it ๐
Personally I'm waiting for trigger_hurt for lava
wait FUCK it's not implemented
Func_F
unimplemented func's can go func_suck_mybutt
im glad i could be a part of such a grand contribution to the community
me too
we're changing the world
also
one letter at a time
ok i'm going to jail bed
i was able to access my mod and load up my map but none of my textures seem to be working
yes
oh ok
then place it in nmt/local/mymod yes?
yes
https://www.youtube.com/watch?v=G8JARcKp37w reminding you guys of the fact that this exists
It's a synthwave remix for the DUSK OST track burn in hell.
I might do more of the Synthwave remixes however it's kinda hard to translate the industrial metal soundtrack into synthwave. This worked out dine though. A few months back i said that i was gonna do more releases. H...
NEON
Some playtesting. https://youtu.be/ptmQ9wWn3Rc
Playtesting an early build of the chapel. -- Watch live at https://www.twitch.tv/f14m3z
Playtesting an early build of the chapel. -- Watch live at https://www.twitch.tv/f14m3z
Is that your map?
Yes
joe talking about grabbin dicks lol
f14m3z good shit that looks great
Thank you
Any idea on release date?
because that looks really fucking good looks like a smaller quake map
Can't say. Still waiting on features to be added to the SDK.
Hey am I right in thinking the Shult made some new tracks for use with maps?
It does look great wow
Lol didnt he say something about making music for relaxed mapping
Yeah I'm sure he said on twitter and that he'd put them up on discord?
More ambient stuff I think
so i'm still trying to have some monsters spawn in. i put em on a door which activates when u pick up a key so they could fall into a trigger_teleport but they just float in the air
i need help ๐ฆ
i dont quite understand the lip key, but it seemed to work for me
Yo sp that might be a very shit solution but check this out
Put them on a door that goes up when you press the button and the celling is a teleport
So they get pushed into it
Put them inside a teleporter. One each and trigger the teleporters themselves.
alright thx imma try both
Oh, that's a pain. I guess we have to wait.
Bootleg solutions are still very much working though, like the door thing
so does pushing them UP work with doors?
it didnt work for me
damn
yeah i'll just have to do a regular lame ass monster closet
i dunno, i had three mobs inside the teleporter closet and one just floated in the air, one was on top of the room and one disappeared
i have no fuckin idea
Huh
How about a sudeways door that drops them into a teleport then
Sideways*
There can be a lot of bootleg solutions here i think
i already tried sideways
Can you screenshot the thing?
i could try downwards but i'm too exhausted with it, i'll just make a regular closet
sure one moment
this is the version where it should go up
does that work?
Let me try something
that one didnt work
bruh momento
lol check this out
1 moment
i have no clue why the fuck this happens but i guess it kinda works
holy shit i just realized what i could do to have a teleporting monster closet thing even with our limitations
wait
nevermind
fuck
i was gonna say "make the trigger_teleport a func_train" but that's not possible
did several spawn in or y did he get telefragged?
maybe im just dumb i dont even get the standard closet to work
this is a bootleg thing with a sideway door pushing the guy into a teleport
with that the monsters seem to not get past the door even if it's opened
seems to work but now he dies? let me try to fix
dood
i fixed it
1 moment
feeling really proud for some reason
why
is my mic on
i turned it off
i'll screenshot the setup
awesome
1 sec
how does my lift look?
wait
can you group brushes and make that group a func_train?
increase the lip value tho
i have it at 8
if it's not the default
func_train isnt supported yet
iirc
aight imma try it
i THINK they gib when the door enters the teleport for some reason?????
so i made the door float above it
and that seems to fix it
oh ok, they gibbed when i tried to recreate it but that may be it
ok i'm just gonna not work on my map until the next update then
ye try making sure the tele doesnt touch the door
because i cant do half the stuff i want to do yet
dude but what about the BOOTLEGS
also
what are you trying to do with it that func_door cant
just askin
ye
a fucking door what
fuckin hell, it works
i mean yea
dude who the fuck needs other functions when you have the mighty fucking func_door
it can do anything
thanks a lot ๐
but wait
also hey aqua, i think it's better to have the lift button outside of the lift
like on a wall
wait how would func_door make it work then sin-
oh wait
wait no that wouldn't work
??? what's wrong
how would i get it to stop at the top?
or actually raise high enough?
wouldn't it just raise a few units since that's how high it is?
OH WAIT
the "lip" key determines how far does the thing move pretty sure
i dont know how well it works, try upping the value by +1 and other small things
because it borked when i did 50
i'm gonna up it by 100
it determines how far it goes BEYOND it's bounding box btw
it kinda stopped working when i set it to 50
oh
it went in the opposite direction lol
try +1 +2 and so on
also dont forget the button
you can make the lip match the door and make it go up, but i have no clue how would you sync the door and the button
so my advice is to put it on a wall half life style
yeah im doing that now
is there a way to configure the brightness in light entities? im changing the last value in _light and it doesn't seem to be making any difference
dont see why light wouldnt work
i think u can still just make a light key which determines it
they seemed to work with different values but im not sure
k cool and in between what values should it be?
i mean like the min and max values for it
colored lighting isnt a thing atm right?
i think the hl1bsp has them
i think
i dont know
not sure
because i was launching tfc maps in dusk
and it had colored lighting
like blue red cyan and you know
the usual
...what the you mean "low"
100 is a very small value
the default tiny value makes it go double it's size
are you sure you didnt go too far
dood i said before
50 broke it basically
try increasing the default value by a tiny bit
oh shit ur right
like double it or something
i set it to 1 and it went a lot higher
so 3 maybe?
after that ill just go to like 10 lol
20 or 30 might be just what i need
i think default is 0
dude
An offset added to the default movement distance that allows the designer to adjust the amount the door travels. This value can be positive or negative; positive values reduce the distance while negative values increase the distance.
from quake wiki
lol
fuckin w moment
"negative value increases the distance"
so a -1 would go even farther
i guess so
that's why 50 and 100 make it go by a tiny bit
if i want a button to target multiple entities, do i just have to put ; in between the targets?
you can use multimanager
lemme copypase what zombie said
Darth Zombieะัะตัะฐ, ะฒ 14:12
You add your own properties to it, and the name of the property is the targetname of the entity to activate
the value of the property is the time in seconds before it gets activated
Note you also need something else to trigger the multi_manager, it won't activate on its own
for example
"classname" "multi_manager"
"targetname" "my_cool_door"
"door1" "2"
"door2" "2.4"
"door3" "2.6"
the multi_manager thing can be triggered by another trigger
like a button
so i put the multimanager key on the button?
no
multi_manager is it's own thing
like an entity
it has it's own targetname, which is what you target with your button
i'm so confused by all this mapping
alright lemme try to paraphrase
oh ok thx imma try that
So does this mean that if all of the brushes of my lift are func_door, and I change one of the brush's properties, does that mean it would affect all of them with that change?
you CAN make it but you dont have to
like that
you can select the entire lift and give it func_door at once with one targetname
that way you can double click on any brush of the lift and it will select all func_doors that are connected to that brush
OH M YGOD
without selecting the shit you dont need
I ENVER
I NEVER REALIZED YOU COULD DO THAT!
and that doesnt just apply to func_door right?
bruhhh
i cant believe how much im learning just from a stupid lift
god bless trenchbroom man, wow
yeah it's awesome honestly
and we can even add our own custom entities too with the power of .fgd right?
oh wait i dont think dusk would be able to support those
without custom scripting
also to easily select a fuckton of brushes you can just make a huge block that touches everything and then click "select touching" in the edit menu
the block is removed
and the things are selected
so i have the button target the multimanager and i want to activate that weird door to the left of the button plus a couple mobs behind that at the same time
do i just add the targetnames to the multi_manager?
yes
as keys?
yep
their VALUE will be the time in seconds which they'll activate after
at least that's how it should work
dont forget that it should have it's own "targetname" key
so the button can target it
just realised we dont have the 'you arent supposed to be here, go away' texture ;w;
it kinda worked
sadly mobs wont see me if theres a 36 unit tall brush between us
so i'm almost done with this map. it still isn't really polished and i'm unsure about enemy placement/count but i'd love to hear some criticism about the map overall if u wanna play it ๐
i'll give it a go my man
nice
the books could probably be laying down lol
yup i tried to rotate em but they didnt and i thought fuck it lol
use "angles" key
not "angle" i think?
it's a value of "x -y -z"
which are numbers obs
obv*
wow damn this map is big
u think so? i dunno its supposed to be the introductary level to this crappy storyline i came up with
eh
nvm found it
i like it a lot actually
like a lot a lot
i do think that the level is pretty tight in ammo for the first couple minutes
had to use up my sickles a lot
not a downside tho
i would add some more detail work in some areas though probably - some corridors look a bit empty unless that's the look you want
was it obvious what the place is supposed to be?
yeah i definetely need some more detail
nah it's supposed to be a hospital
ohhh damn
didnt think that cuz the rooms inside look you know
like apartments, not hospital rooms
with beer and stuff
so it kinda has to be empty but im not sure. yeah they do texture wise i think, the beers only in the players room cuz he likes to drink lol
although i just realized that it doesnt really fit what i had in mind story wise
i like it still
kinda felt creeped out by a morgue in what i thought to be an apartment complex
think the lift is tall enough?
2776 units tall
there's gonna be some ceiling doors that open up into an even bigger area chock-full of enemies
ye looks alright
there probably isn't a "correct" height for a lift lol
bone monks, and boneballs and welders and whatnot
they are all different yknow
i shall nickname it the bone zone
haha yeah that would actually be more creepy
or mr bones wild ride
anyway thanks for checking it out, appreciate it!
np my man
man i cant wait to be able to add music and other effects into my maps
and colored lights
yeah all maps will be muuuch better once those are actual things
eyyy congrats
the mighty door saves the day
you can turn on lights with buttons and all that right? (and turn off (but mainly turn on))
or is that not supported yet
uhhhh i think it might be possible but i dont know
i'm sure there is a bootleg solution here
i tried it but it didnt work
cant think of one though
i'll just func_door it
lol
like remember in quake e1m1 when you press a button and light turns on?
how did that work again?
Down beneath the towering citadels, under the damp cobblestone and the sunken edifice of lost districts, they lurk in flooded tunnels with mangled teeth and ghastly wheezes. #gloomwood #screenshotsaturday https://t.co/JE8AHeZ4So
@honest stag
DooM 2 has absolute fucking dogshit level design
i cant really say that i even remember doom 2's level design being anything special
people say it sucks or it's cool
i just.. dont even have an opinion on it
I donโt like it.
just..... levels
i always mix up doom 1 and 2 and then realize most of what i remember is from doom 1
Doom 1 level design is dank
but i got into these boomer shooters a bit late
i despise a lotta games i played before since then
Half-Life and Mario 64 were my first games at age 4 lololol
and by golly I'm still playing them to this day
My first was serious sam TFE at 5
God that game scared the living shit out of me sometimes
my first was ut2003 and dungeon siege. when i got 6 i played doom 3 and i dont know if that was a good thing
let's ask the sdk gods themselves
I don't think switching lights on and off is supported yet no. not sure how that works even in HL tbh
I played UT99 at like 5 and saw that Renaissance painting of a naked lady on the wall in one of the maps and was like :O
Push a candle into a teleport which lead to a small platform on the celling for quality lighting :)
I'n not sorry
i dont recall ever coming across that painting lol
Candles and func_door can do literally anything for you
wait how did you make the func_door vending machine
is it an actual vending machine?
Bottle stands on a func door and against a wall
Below it is a teleport
Button pressed - bottle falls - bottle teleports
Voila
func_door literally can do everything for you
Exactly
i dont get it :)
lol yea me neither
Python bad
I replaced the soldier death noise with the blue soldier death noise from wolf3d and I love it.
Also dusk dude has commander keens pain/death noise
y'all too young
i guess thats it
is adding vertices only possible on the side of a brush, not on top or bottom?
...huh i never wondered that
it doesnt seem to be
@onyx marten I like the atmosphere of the level, the one thing that could really help it is making it clear which doors are openable and what key goes to what door
like this perhaps
thanks you. yeah i struggled with not having enough door textures. but that picture's actually a pretty good idea, thanks
absolutely, cant wait to see the map develop
what's supported by a multi_manager? doors, right?
wait what am i talking about
i forgot my lift is a func_door
and that's triggered by the-
ok different question
why arent my two other func_doors opening in a multi_manager i have set up?
loving church2 vrsika
oh wow someone actually played it lol
thank you
i actually have a yt video of it. id love to try any more new levels WIP or not
oh dude i would love to watch that
is anything wrong here?
ive been playing new maps and then nbclip'ing at the end to look around it
huh wow alright then
hm lemme see
also
have you set the spawnflag "dont link"?
on the 2 doors
that could help
@honest stag one thing that has been pissing me off on church v2 is when you crawl thru the jail cell and into the tunnel, i hear a rat but cant find it
and im pretyt sure thats why i only get 19/20 kills
sometimes monsters fall through the ground/go up a floor
everybody send yer maps if you want me to record and play em
for no reason
is there a rat that clips oo or something
yeah you have to space them out a bit if that happens
maybe just put the rat there outside the cell or somewhere else because it happens everytime in that location
i have a horde of rats and one horror chilling above my map currently
man i really wanted it to be in that small tunnel :(
alright that spawnflag didnt work
@balmy jetty @lament ore if u wanna give my map a go, go ahead. recorded or not
New, bigger and better version of The Church by Vrsika. One of the best 3rd party maps for Dusk on moddb at the moment.
nah should be good
i dont know why but someone 100%ing my level feel so surreal
poolboyq: id love to and record but i will by all means not if you dont want me to. i just like to play them and then nbclip and show off the layout
or if you want me to make video in a couple of days when you work on it more. either way id love to see it now
well i didnt fuggin 100% it because that stankin rat ๐
yup, the one im uploading is very slightly changed, for the better probably
kk
o ok
i have it uploaded on moddb btw but i'll send it
yea bro send it again n ill play it too
i hope this is the correct version
@balmy jetty sure go ahead and record it, i'd be really interested in seeing someone play it
cool
...the fucking toilets are backwards because euler is going to be removed
oh my fucking god lol
god damnit
actually i have rhis other one that isnt really finished but if anyones interested... was my first try
sure i'll give it a go
i'll drop the current version of my map here when i figure out why the damn doors aint working lol
yesss keep sending maps
im gonna record my playthrough for all of them and ill post them in case you wanna see how someone new to the map would play it
so is mapmaking in trenchbroom ez if i never done it before?
yeah dude
poolboy my man
those candles
it's too much
my fps drops to like 20 when i look that way
@onyx marten im really digging the hospital. give me an hour or so and ill do the video. im finding all the secrets and gotta eat something
but hey are 4/4 secrets actual possible? just want to make sure before i go hunting as ive seen some user made maps that say they have more secrets than there are
err 3 i mean
@dark star even if you dont have any prior experience you should be able to make basic stuff in like a day or less
@onyx marten that second map is fucking sick btw
a map with walls and ceilings and objects in rooms is ok?
just played church, i actually watched an older video of relo on it so i knew half of it but i really like it
ey thanks
i'm digging that skeleton after the first room
lol yeah i'm proud of mr bones
how did u make it that u not collide with mr bones?
how many maps are out yet?
func_illusionary
quite a bit, most of them are only in here tho
seems like not a lot of people upload their stuff to moddb sadly
so all these funcs are scripts that are attached to objects?
nm i found all 3
do we have adatabase
check dumptruck_ds's tutorial on youtube, they give some amazing and simple explanations @dark star
i'd love to play some dusk maps
will do thanks
the tutorial is pinned i think
@balmy jetty @honest stag thanks!
you'll have to look for them sadly :P
i have quite a bit saved tho
id love to make some maps when i get free from jobhunting
@honest stag weird, i didnt have any framerate drops there but i for some reason had em at the end of ur map
but i also doubled the amount of candles recently, i may undo that lol
at the end of my map?
yup
that's weird, shouldnt be happening to anyone