#dusk-modding

1 messages ยท Page 34 of 1

lament ore
#

how do I quote messages in discord idk how to work this shit

small gate
#

thats both whats great and shit about discord, you get some amazing convos but it's not very easy to follow shit if you're late or missed bits

lament ore
#

Here's the Andrew Yoder article. Highly recommend reading this

#

and following the dude on twitter

#

proud to say this article was directly inspired by a shitty map I sent the guy that had the door problem

#

I have improved radically since that time :v

small gate
#

hence why one shouldnt be afraid to show sketches to people

lament ore
#

Here's that FEAR article

#

bit dense but also a very good read

small gate
#

that andrew post is great, 10m in and I am already making some parallels to maps I love or hate

#

this is what a top tier writeup looks like

lament ore
#

Yeah that dude is great

#

Also super helpful and a nice dude all around. Someone of that caliber probably has better things to be doing than playing the maps I send him but he does it anyway lmao

short sentinel
#

Generally been playing stuff and making notes, starting with a theme but I also over think it

#

I'm a mechanics guy rather they level design for sure

small gate
#

it's okay to overthink while taking notes, but comes a time when you need to just whip something out and have people try it

lament ore
#

Yea like I said, throw shit at the wall and see what sticks. Something that's great about Quake style mapping tools is they are absolutely fucking unparalleled in prototyping speed

short sentinel
#

Yeah that

small gate
#

even if the end result isnt what you wanted it to be

short sentinel
#

I haven't had many people play HS yet which is bad

#

But demo soon

small gate
#

you got gifs?

lament ore
#

I will play your demo when it is available my good man

small gate
#

those are great tools

short sentinel
#

Thanks func

small gate
#

if you're not shilling your game, eg at #general-modding , you're wasting potential

lament ore
#

If you want feedback pre-demo I'm sure some of us here would be willing to sign an NDA and give you feedback privately, myself included

short sentinel
#

Yeah I need to break out beyond the twitter sphere for sure

#

Ah thanks, il keep that in mind

hoary juniper
#

FEAR 2 good design?

#

FEAR 2 sux

small gate
#

post URLs to your twitter posts on md-gen

short sentinel
#

If I can get my level design as good as dusk il be happy

small gate
#

lotsa people with lotsa followers here, if your work gets traction im sure people will rt it

gritty forge
#

At least, right now, shooting at doors makes them open.

short sentinel
#

Won't people get pissed that I'm pushing HS on a nodding server?

small gate
#

pfffffft ahaha

#

nah

#

hatsu, hakita and awesreek do it all the time and people (me included) love it

short sentinel
#

I remember putting something on reddit and got absolutely crucified

small gate
#

reddit hates self promotion

short sentinel
#

They did not like hellscreen visuals either ha

lament ore
#

people are generally friendlier around here lul. although, maybe it should go in the general channel instead. most of the same people anyway

short sentinel
#

But fuck it

small gate
#

don't crucify me for this, but if you're targetting reddit, you should get people to do it for you

#

I never said that

short sentinel
#

Hey Johnny, I appreciate all advice

lament ore
#

Reddit is a collection of everybody on the planet who has bad taste

small gate
#

and are cranky about everything

#

lmao

short sentinel
#

Iv been doing game art for 12 years but being a Dev too, still loafs to learn

onyx marten
#

which type of trigger do i have to use to open a door?

lament ore
#

trigger_once is probably what you want

#

trigger_multiple if the door closes itself

onyx marten
#

hm ok i tried trigger_once but it didnt work

rapid crown
#

@short sentinel when do you reckon you'll have a demo for us to play dude?

small gate
#

@short sentinel I feel ya, gotta learn me some 3d art so I can actually finish something for once ;-;

short sentinel
#

Well I'm taking a demo to GDC in theory

#

So around March

rapid crown
#

Also those articles about FEAR and Yoder's door problem, share them to the r/DUSKtheGame sub

short sentinel
#

But I might start throwing out a couple of rough private builds

rapid crown
#

March? Nice ๐Ÿ‘Œ

#

Ooh I'll have a private build plz ๐Ÿ˜š

short sentinel
#

Sure

rapid crown
#

๐Ÿ˜ˆ

small gate
#

just make sure there's nothing on it you don't want people to datamine

#

because it will happen

rapid crown
#

Lol

short sentinel
#

Haha

lament ore
#

@rapid crown I don't use Reddit but feel free to share em on my behalf

rapid crown
#

No probs dude

small gate
short sentinel
#

Yeah

small gate
#

that's a bold as fuck artstyle

short sentinel
#

And @uk_resistant is me too

lament ore
#

That artstyle is sick as hell I love it

short sentinel
#

Follow uk_resistant if you want general game dev ramblings and sci fi gifs

#

Thanks folks

#

Means a lot

lament ore
#

Yeee

#

how are you planning on funding continued development? New Kickstarter or looking for a publisher or?

#

if you don't mind me asking

short sentinel
#

I don't mind you asking

#

Publisher

#

Currently contracting and then working on it, hence why it's taking so long

small gate
#

I really want to plop that on a CRT and see how it looks, lotta dither there

lament ore
#

nice nice

short sentinel
#

That would be sick

lament ore
#

oh hell yeah that art style would be PERFECT for CRT

#

once the demo is out just go knock on Big Dave's door and make him publish you

small gate
#

remember to rt some newbies when you get big ๐Ÿ‘Œ

rapid crown
#

@short sentinel been following you for a while but always meant to ask what's the story behind HS?

lament ore
#

It's inspiring as hell seeing one-man teams releasing good boomer shooters. One day I will join you all....

short sentinel
#

Hire people

#

It's lonely

lament ore
#

don't forget to send your demo to Civvie once it's public

#

that man has made me buy more boomer shooters than I have any right owning

#

Civvie is actually in this discord, speaking of

spiral nexus
#

this Discord seems to have every possible gaming boomer in existence

lament ore
#

P.S. just search "encounter" in the search bar and you'll find the beginning of my convo with David on designing the Dusk encounters if you're interested in that

#

New Blood should be renamed New Boomer

spiral nexus
#

we're the Neo Boomers

lament ore
#

NEO-BOOMERS

small gate
#

Dusk and Amid Evil both cover a HUGE swath of early fps game inspirations

#

and then there's faith doing it's own beautiful thing, but that's not the point

spiral nexus
#

Airdorf didn't release Faith III last year because he wanted to give other games a chance of being the game of the decade

lament ore
#

I was surprised to see Faith get on board with New Blood

#

glad they did tho Faith is sick

small gate
#

I'm glad it did, Faith deserves all the praise it gets

lament ore
#

can't wait until we have custom model support and I can make a Faith Dusk map

graceful hinge
#

Im stumped ;w;

#

Hunted leaky bois for hours, got sick of it and tried to brute force with a proper sky box but Vis shoots every core on my PC to 100%???

lament ore
#

good news is vis is useless right now for Dusk

#

just don't run it

graceful hinge
#

I suppose so but like..

small gate
#

if you do need it, here's a protip, do you know what a binary search is?

graceful hinge
#

You mean search the coordinates for the nearest object?

small gate
#

it goes like this, make a huge box around your map, test if vis works, if it does, cut it in half

#

test one side, does it work?

#

do that until you find the area where vis is fucked

lament ore
#

that technique is truly a classic

graceful hinge
#

huh...and I guess just kill it if it goes wild again?

#

well its definitely somewhere lol

#

never seen my pc do that

small gate
#

whenever you take a split and vis goes wild, you know where it is NOT

#

so you take the other side

lament ore
#

that, rather :v

graceful hinge
#

so just use a full solid brush then?

#

or still hollow them?

small gate
#

or a hollow box

spiral nexus
#

bruh you're reminding me of horrible Source SDK PTSD of praying that vvis won't crash every run of the map

small gate
#

either way it works

#

that's the "true neutral" approach

#

the chaotic evil approach is just using a huge skybox

lament ore
#

@spiral nexus we don't talk about the horrors of source sdk here

graceful hinge
#

well i did that, around the whole level. thats what got vis going nuts

small gate
#

lawful evil rather, chaotic evil is just fucked vis and broken prebakes because of leaks

lament ore
#

Valve really just released a buggy unstable build of Hammer in 2004 and just left it like that for an entire decade and a half

spiral nexus
#

Source VHE be like

uses carve tool
universe explodes

graceful hinge
#

ill see what i can do

lament ore
#

we don't use the carve tool around these parts

small gate
#

oh god I remember attempting to make a cave once and I had the beautiful idea of carving with a cillinder

lament ore
#

OH GOD

spiral nexus
#

OH GOD

#

NO

small gate
#

you know exactly what happened

#

I felt so smart at first, and then confused, and then dumb

#

holy shit I hope my shit maps didnt die with that hdd crash ;-;

lament ore
#

gotta upload dat shit to the cloud bruh

small gate
#

I started doing that recently

lament ore
#

that's some Dusk level art right there

small gate
#

my texturing work was just ๐Ÿ‘Œ

spiral nexus
#

I have like over 200 hours in TF2 VHE and I finished a single TF2 map

lament ore
#

relatable

spiral nexus
#

Using VHE is quite fun but finishing anything is almost impossible

small gate
#

that's an accomplishment, usually takes longer for people to finally appease the unholy gods enough that they decide the bsp compile tools are going to finally not crash

#

fuck I just realized my metro fov mod tables and notes were on the hdd that crashed I'm going to stop thinking about the past now cuz it hurts

spiral nexus
#

just pop-in a cool Vinesauce VOD in bg and start map random memes in VHE for the next 6 hours and then after working on the map for like 2 weeks you decide to take a break because vvis makes you death on the inside and you end up never finishing it

#

and the VMT just collects dust on your desktop for the next 5 years

small gate
#

vinesauce is way too distracting for me

spiral nexus
#

I watch meme shit but Joel's/Vinny's playthroughs are great bg noise

lament ore
#

I can't have Vinesauce as background noise cuz I end up just watching Vinesauce instead of continuing whatever I was doing

small gate
#

vinesauce jerma and simpleflips are just too distracting

spiral nexus
#

every time I get into some niche gaming community everyone in it religiously follows Vinny, Joel, Simple and Jerma

#

bruh

lament ore
#

they're good boys

#

I haven't watched Jerma tho

spiral nexus
#

I haven't watched Jerma that much since the glory TF2 days, but as of late I have been getting into his content too

lament ore
#

Hellscreen art style looks how McDonald's Sprite feels

spiral nexus
#

sorry but imma 7up gang

honest stag
#

did i miss the level design advice part becauese i'd love to ead it

#

read*

long anchor
#

@honest stag sorry, map won't be ready today ๐Ÿ˜ฆ

#

Had to do some stuff besides mapping

#

But i also don't want to rush to the ending

#

(That's why i'm making it almost 40 fucking hours)

honest stag
#

awww

#

wish i had the patience to spend that much time on 1 map

#

most i had was like 15-20

short sentinel
#

@rapid crown im out at the no but il type out the HS story later!

rapid crown
#

Nice 1 fella ๐Ÿ‘Œ

hollow laurel
#

heh

#

meanwhile, i've suddenly been motivated to finish what i started back in late 2013 :p

long anchor
#

That's nice that different kinds of people flow around this channel

hollow laurel
#

yup

#

and well, it makes for great feedback cycles

#

also seeing how people do certain things you yourself find hard

balmy thorn
hollow laurel
#

(also, somewhat not related, because that reaction thing, i like yeet as a sortof opposite to the old word yoink)

gritty forge
#

Those trees have ascended

torpid sphinx
#

Someone needs to update dusk's moddb page
Still says it's in early access

hollow laurel
#

hah

balmy thorn
#

So random question: Do you guys like to mix army/cult enemy types or do you prefer them as separate "factions" for different levels?

honest stag
#

personally - mix

long anchor
#

Mix

onyx marten
#

In general i prefer em as separate factions but gameplay-wise i'd mix em

honest stag
#

i literally have 2 army guys and a cult guy in the first section of one of my maps

long anchor
#

These two factions are basically obsessed with one thing that makes them whole

#

I could say it different to make it more poetic, but me no know engils

hollow laurel
#

I go with what theme the level has

#

so, my thing will have cultists and monsters

#

no soldiers

long anchor
#

But yeah, it's also about level

honest stag
#

i dont think anyone ever is actually bothered/notices the mix up

balmy thorn
#

True.

#

Nah, the most important thing is placement and entertainment value.

long anchor
#

It would feel weird if i put cart dog or bonemonk in my industrial sector lol

hollow laurel
#

also that

#

yeah

balmy thorn
#

True

#

I suppose there could be a reason for it though. It comes down to themes.

long anchor
#

^

hollow laurel
#

since the base replacer thing put loads of soldiers in my level, which doesn't fit with the theme

balmy thorn
#

There could be a section in your industrial sector where they have stored artifacts for example, which would compliment monsters etc.

honest stag
#

eh, the first thing someone thinks when they see that is "shoot gun", not "hm this is an industrial thing with a magic enemy"

hollow laurel
#

so, while doing the good ol' replace thing in text editor i tried to set a decent baseline of enemies

#

which currently is loads of leathernecks

long anchor
#

@balmy thorn true

hollow laurel
#

but, well, that's kinda temporary, since will do a final proper balancing/enemy pass when the flow is complete

long anchor
#

There's building that's literally called artifact storage lol

hollow laurel
#

heh

balmy thorn
#

๐Ÿ˜‰

honest stag
#

lemme just resend my thing real quick because it fits the convo

balmy thorn
#

Aight

hollow laurel
#

hmmm.... not quite sure.... but is that a toilet?

honest stag
#

yes

hollow laurel
#

awesome

balmy thorn
#

Does it have otherworldly powers?

hollow laurel
#

toilets are one of the greatest artifacts of the modern age

honest stag
#

it glows like a bitch

#

that's it

hollow laurel
#

well, it does make poop be not in your house

balmy thorn
#

It disposes of your waste without being hooked up to the piping system.

hollow laurel
#

that's pretty majick

onyx marten
#

how can one import selfmade textures into tb?

unique ocean
gritty forge
#

Neat!

onyx marten
#

looking good!

hollow laurel
#

that looks really neat

#

hmm, self made textures.... there's the wad tool darth zombie did

#

so you get something that loads nicely into trenchbroom

#

(which i'll need to use at some point, for secret cat shrine in my map)

#

which will be a bastard of a secret, no regerts

#

it'll be centered on zamboni, as in david's cat

barren terrace
#

hold on, just to be clear, can you add custom textures into dusk

hollow laurel
#

yep

barren terrace
#

oh

#

ok

hollow laurel
#

it'll be with my cat, my parents cats, and cats friends of mine have

#

also, sec

barren terrace
#

did someone already make a wad out of dusk's textures and entitties

hollow laurel
#

zombie's post to the wad tool

#

yup

#

sec II

#

for the dusk texture wad

barren terrace
#

ok

cosmic copper
#

does anyone know how to use func_breakable?

onyx marten
#

@hollow laurel thanks

barren terrace
#

i'm guessing there's a different method for the entities?

hollow laurel
#

np, and no clue on those special entities

barren terrace
#

there's a dumptruck_ds tut i believe

hollow laurel
#

oh yeah, bread made an updated fgd

#

it has entity entries that work with dusk

#

and proper entires for dusk items/enemies

barren terrace
#

but i don't think dusk supports funk_breakeable

hollow laurel
#

still a bit jank, but something that helps with that

cosmic copper
#

oh ok. I thought I saw something about it earlier

#

nvm

hollow laurel
#

no clue, i've seen some people talk about it, but i'm not at that stage

#

since i'm still trying to finish the layout :p

barren terrace
#

should draw it out first

cosmic copper
#

it looks like it is supported, I just need to know the health key

barren terrace
#

helps me out anyway

hollow laurel
iron needle
#

Health key for func_breakable is just "health" iirc

hollow laurel
#

swoons over senpai

barren terrace
#

hi dave

onyx marten
#

i spent so much time now on getting those fucking scientists to spawn in but it just won't work

barren terrace
#

thanks for the retweet btw

hollow laurel
#

just have to say, it's amazing how this sdk release basically made loads of people make stuff for your game, and everyone's so nice to each other

balmy thorn
#

And it's not even officially out yet.

hollow laurel
#

yep

barren terrace
#

it's going to elongate the game's life span big time

balmy thorn
#

Yup

hollow laurel
#

i've started to source cat pics for cat shrine

barren terrace
#

tosoth how do you write so fast?

hollow laurel
#

zamboni will be at the center, because duskdevcat

#

uh.... years of practice

barren terrace
#

k

balmy thorn
#

He has mastered the art.

barren terrace
#

typing cheats

hollow laurel
#

and i haven't even learned the thing of fingers on those keys with the nothches

#

it's just muscle memory

#

which fucks me over whenever i use another keyboard

#

currently, it's the keyboard at home, and the one at work that i can type quickly on :p

balmy thorn
#

For some reason whenever I do maps I find myself making "realistic" environments, even though abstract environments are better suited for pure gameplay.

hollow laurel
#

if i use someone else's laptop, or keyboard, it just goes to shit

#

i start with thinking about a theme

barren terrace
#

the fgd and the wad links should get pinned honestly, it's way easer for someone to make it available rather then every person making the same wad and .fgd files

hollow laurel
#

so, my map started with.... cult church thing

balmy thorn
#

Same here.

hollow laurel
#

and, well, it's growing from that

onyx marten
#

@balmy thorn same

hollow laurel
#

mind that the fgd is jank as hell

balmy thorn
#

I'm making a small bayou village.

hollow laurel
#

works, but not perfect

barren terrace
#

well yeah the sdk ain't even out yet

hollow laurel
#

and, i think the devs don't want to be blamed because "gruh entity not perfect" before they finish their proper fgd

#

because, sadly, so many people are angry shitballs

barren terrace
#

it's just for the sake of convenience really

hollow laurel
#

yeah

#

but, it is mentioned/linked quite often

#

so, it works for us who hang here

barren terrace
#

don't get me started on the angry shitballs

hollow laurel
#

during the early alpha stage

#

also, i am a bit happy with having my meme skybox being a thing

balmy thorn
#

I think Trenchbroom (and retro games like Dusk) require too much effort for random shitballs to be invested in making maps, so I think the community is in safe hands ๐Ÿ˜›

hollow laurel
#

though i was anxious about the attention

#

heh

#

sec, has to let cat out

balmy thorn
#

cat attacks Tosoth, is not let out

hollow laurel
#

nah, he was scratching the patio door

#

and went out as soon as i opened it

balmy thorn
#

Cats are awesome tbh. Got one myself.

hollow laurel
#

yup

#

we've had cats in the family since i was.... about 7

balmy thorn
#

And the best part is that you don't have to walk them.

hollow laurel
#

so.... 27 years ago

balmy thorn
#

Yeah, same.

hollow laurel
#

bismarck does a few annoying things, after thing of being.... locked into abandoned building for three weeks, so traumatized

#

still love him

alpine depot
#

im more of a dog guy but cats are rad too

hollow laurel
#

wrote about it in a twitter reply to david: https://twitter.com/TosothYaKnow/status/1211009936567742464

@DUSKdev Looks weird, but would pat loads, since...
My own cat has some cat-ptsd from being locked into a building for three weeks, so he's developed some weird behaviours.
(Worst was after I found him and got him back home, he did panicky meows if he couldn't see me which...

barren terrace
#

i've had cats in the past and i can say they're kinda fun

hollow laurel
#

dogs are cool, just that i have issues with how dogs smell

#

but, co-worker has a dog who's at the office most days

#

which is great

#

since, well, helps with my anxiety/stress issues if i can pat doggo a bit

balmy thorn
#

I grew up with irish wolfhounds at home, lol. Had four of them in total.

hollow laurel
balmy thorn
#

After that we got our first cat ๐Ÿ˜›

hollow laurel
#

(i have a few kaiserreich flags up, because they're cool imo)

barren terrace
#

He looks like the cat i had when i was younger

hollow laurel
#

well, it's that cat mutt pattern that's decently common

#

he looks a bit like the first cat we had

barren terrace
#

sleepy boi

hollow laurel
#

well, computer warm

barren terrace
#

does he try to bite/claw your cables or nah?

hollow laurel
#

well, not bite/claw

#

he does lift up and drop cables in my bedroom

#

because they make a loud noise when they hit the floor

hoary juniper
hollow laurel
#

o7

barren terrace
#

technically still related to his mod so no

hoary juniper
#

Then get back on topic

#

Anyway

#

Now that we have Dusk SDK, when are we getting "Big Johns love shack 64"?

hollow laurel
#

two big john's doing the spagget thing with a map

sharp trail
#

insta follow

hollow laurel
#

._.

half dust
#

************ ERROR ************
No world brushes on line 4

#

What does it mean!?

#

Shit, I made my entire map water.

#

I may be too high.

hollow laurel
#

hmm, no clue

graceful hinge
#

Questionne

#

"New Portal was clipped away"

#

Could this impact the vis? I legit nearly just tore my hair out over finding all the leaks now I'm just eager to clean up

hollow laurel
#

hmm, gotten couple of that

#

when compiling

#

and checking coords it waw not a leat, was the thing being upset about a broken gate

fringe nymph
#

@ancient depot the heck im doing wrong here if i can ask (running as admin dosent run it either obviously)

ancient depot
#

you wrote makewad twice

fringe nymph
#

oh

#

๐Ÿ”ซ

#

f me

#

i thought it was part of command line, not the exec itself

ancient depot
#

hahaha

long anchor
#

big fun ha ha

fringe nymph
#

ye quake palette is a joke, every greenish texture is now brownish

barren terrace
#

anyone making doom e1m1 yet?

spiral nexus
#

Quake? more like

#

50 shades of brown

sturdy tide
#

zing

fringe nymph
spiral nexus
#

also I think someone was remaking Doom levels already

fringe nymph
#

MrMuffinz does

#

makewad actually broke some of the files, making them either black and white or just unreadable

#

all of them marked type "graphic (half-life)" in SLADE

torpid agate
#

Iโ€™m doing doom 2 levels.

#

I donโ€™t even like doom 2

long anchor
#

I donโ€™t even like doom 2
JAIL JAIL JAIL

#

please forgive me for this stupid semi-meme that i find funny

gritty forge
#

Why play Doom 2 when you can play any good quality user made mapset

iron needle
#

I think I'm the only person in the entire world that likes Doom 2 for the earth levels lol

#

They're so weird and interesting

barren terrace
#

can you play music in custom maps?

alpine depot
#

not yet unfortunately

barren terrace
#

shame

spiral nexus
#

I mean Doom 2 has some uncanny and unorthodox levels and it doesn't really add a lot compared to Doom 1

#

but

#

Doom 2 has SSG

#

so like all criticism concerning Doom 2 is automatically nullified

long anchor
#

and all criticism that appears after this ^ is killed by existence of the revenants

#

ow wait

alpine depot
#

archviles are valid though

long anchor
#

pain elemental

#

0/10

alpine depot
#

oh god

#

i forgot about those

#

worst enemy ever

long anchor
#

as far as i remember there's not so many pain elementals in plutonia

#

but there's a plenty of other nice enemies

#

doom2 0/10 plutonia 11/10

spiral nexus
#

we're all such boomers

long anchor
#

nah i'm not

#

for me it's about a year or less since i completed dooms for the first time

gritty forge
#

Doom 2 is noteworthy for the SSG and the added monsters

long anchor
#

also quake

#

also shadow warrior

gritty forge
#

๐Ÿ…ฑ๏ธake

spiral nexus
#

Quack

long anchor
#

quock

gritty forge
#

shadow warrior
Bees PTSD

long anchor
#

lol

#

i guess they aren't really a problem with autoaim

gritty forge
#

I should replay Arcane Dimensions

barren terrace
#

i'm gonna play slayer's testaments soon

#

it seems pretty neat

spiral nexus
#

let's all experience the true suffering by playing Daikatana

long anchor
#

how about capstone games

#

the pinnacle

spiral nexus
#

of digital entertainment

alpine depot
#

i wish we had a roadmap specifically for what features and additions and fixes are next up for the SDK

long anchor
#

i think it was "of entertainment software"

spiral nexus
#

There's a Trello, right?

#

I think there was

alpine depot
#

oh wait i think so

#

i was going to suggest one too, wow what are the odds

long anchor
#

trello link or jail chonk

spiral nexus
#

also yeah I googled and it's pinnacle of entertainment software

long anchor
#

let's make our own knock off dusk

alpine depot
#

doosk

long anchor
#

doo

alpine depot
#

d

spiral nexus
#

duck

alpine depot
#

quack

long anchor
alpine depot
#

bruh

#

amazing

long anchor
#

bruzing

alpine depot
#

bruzing indeed

#

oh man i just had such a fucking cool idea for my map

#

how do i make func_rotating work

long anchor
#

wait until devs implement it ๐Ÿ˜Ž

unique ocean
#

Personally I'm waiting for trigger_hurt for lava

alpine depot
#

wait FUCK it's not implemented

unique ocean
#

Func_F

alpine depot
#

unimplemented func's can go func_suck_mybutt

long anchor
#

ok i'm making D reddit post

alpine depot
#

im glad i could be a part of such a grand contribution to the community

long anchor
#

me too

alpine depot
#

we're changing the world

long anchor
#

also

alpine depot
#

one letter at a time

long anchor
#

it's not BJ related

#

so it's even original

barren terrace
#

ok

#

so i've encountered a bit of a bug

long anchor
#

ok i'm going to jail bed

barren terrace
#

i was able to access my mod and load up my map but none of my textures seem to be working

long anchor
#

gn everyone

#

@barren terrace do you have palette.lmp in your mod root?

barren terrace
#

i'm using trenchbroom

#

is that necessary?

long anchor
#

yes

barren terrace
#

oh ok

long anchor
#

google "quake palette"

#

download it

#

and throw it in your mod root folder

barren terrace
#

then place it in nmt/local/mymod yes?

long anchor
#

yes

barren terrace
#

k

#

Alright

#

figured it out

#

thanks mate

sharp trail
alpine depot
#

CyberDUSK 2077 when

#

that'd be fucking awesome actually

lapis hare
#

NEON

cobalt atlas
#

@sharp trail those fucking hups in the middle

#

that sold it

honest stag
#

Is that your map?

half dust
#

Yes

sharp trail
#

joe talking about grabbin dicks lol

cobalt atlas
#

f14m3z good shit that looks great

half dust
#

Thank you

cobalt atlas
#

Any idea on release date?

#

because that looks really fucking good looks like a smaller quake map

half dust
#

Can't say. Still waiting on features to be added to the SDK.

cobalt atlas
#

ah right

#

yell at darth some more he'll get it

rapid crown
#

Hey am I right in thinking the Shult made some new tracks for use with maps?

honest stag
#

It does look great wow

#

Lol didnt he say something about making music for relaxed mapping

rapid crown
#

Yeah I'm sure he said on twitter and that he'd put them up on discord?

#

More ambient stuff I think

honest stag
#

Also

#

Is the "lip" key on doors working right now?

onyx marten
#

so i'm still trying to have some monsters spawn in. i put em on a door which activates when u pick up a key so they could fall into a trigger_teleport but they just float in the air

#

i need help ๐Ÿ˜ฆ

#

i dont quite understand the lip key, but it seemed to work for me

honest stag
#

Yo sp that might be a very shit solution but check this out
Put them on a door that goes up when you press the button and the celling is a teleport

#

So they get pushed into it

half dust
#

Put them inside a teleporter. One each and trigger the teleporters themselves.

onyx marten
#

alright thx imma try both

honest stag
#

For the the telepors are always active for some reason

#

For me*

#

Teleporters*

half dust
#

Oh, that's a pain. I guess we have to wait.

honest stag
#

Bootleg solutions are still very much working though, like the door thing

mortal narwhal
#

so does pushing them UP work with doors?

onyx marten
#

it didnt work for me

mortal narwhal
#

damn

onyx marten
#

yeah i'll just have to do a regular lame ass monster closet

honest stag
#

Why didnt it?

#

It should though?

onyx marten
#

i dunno, i had three mobs inside the teleporter closet and one just floated in the air, one was on top of the room and one disappeared

#

i have no fuckin idea

honest stag
#

Huh
How about a sudeways door that drops them into a teleport then

#

Sideways*

#

There can be a lot of bootleg solutions here i think

onyx marten
#

i already tried sideways

honest stag
#

Can you screenshot the thing?

onyx marten
#

i could try downwards but i'm too exhausted with it, i'll just make a regular closet

#

sure one moment

#

this is the version where it should go up

mortal narwhal
#

does that work?

honest stag
#

Let me try something

onyx marten
#

that one didnt work

mortal narwhal
#

bruh momento

honest stag
#

lol check this out

#

1 moment

#

i have no clue why the fuck this happens but i guess it kinda works

alpine depot
#

holy shit i just realized what i could do to have a teleporting monster closet thing even with our limitations

#

wait

#

nevermind

#

fuck

#

i was gonna say "make the trigger_teleport a func_train" but that's not possible

honest stag
#

shit my fucking mic is on again

#

god fucking damnit

onyx marten
#

did several spawn in or y did he get telefragged?

honest stag
#

i have no idea what kills him lol

#

only 1

#

let me try and fix it

onyx marten
#

maybe im just dumb i dont even get the standard closet to work

honest stag
#

this is a bootleg thing with a sideway door pushing the guy into a teleport

onyx marten
#

with that the monsters seem to not get past the door even if it's opened

honest stag
#

seems to work but now he dies? let me try to fix

onyx marten
#

ok imma try a sideways version

#

ok yeah same here

#

they teleport in and then gib

honest stag
#

dood

#

i fixed it

#

1 moment

#

feeling really proud for some reason

#

why

#

is my mic on

#

i turned it off

#

i'll screenshot the setup

mortal narwhal
#

GAMING

#

how did you do it?

onyx marten
#

awesome

honest stag
#

1 sec

alpine depot
#

wait

#

can you group brushes and make that group a func_train?

honest stag
#

increase the lip value tho

#

i have it at 8

#

if it's not the default

#

func_train isnt supported yet

#

iirc

onyx marten
#

aight imma try it

honest stag
#

i THINK they gib when the door enters the teleport for some reason?????

#

so i made the door float above it

#

and that seems to fix it

alpine depot
#

oh

#

god fucking damnit

onyx marten
#

oh ok, they gibbed when i tried to recreate it but that may be it

alpine depot
#

ok i'm just gonna not work on my map until the next update then

honest stag
#

ye try making sure the tele doesnt touch the door

alpine depot
#

because i cant do half the stuff i want to do yet

honest stag
#

dude but what about the BOOTLEGS

#

also

#

what are you trying to do with it that func_door cant

#

just askin

alpine depot
#

oh wait

#

oh yeah i could just make it a fucking door couldn't i

honest stag
#

ye

alpine depot
#

a fucking door what

onyx marten
#

fuckin hell, it works

honest stag
#

i mean yea
dude who the fuck needs other functions when you have the mighty fucking func_door

#

it can do anything

onyx marten
#

thanks a lot ๐Ÿ˜˜

honest stag
#

np my man

#

i made a vending machine that operates on func_door for god's sake

alpine depot
#

but wait

honest stag
#

also hey aqua, i think it's better to have the lift button outside of the lift

#

like on a wall

alpine depot
#

wait how would func_door make it work then sin-

#

oh wait

#

wait no that wouldn't work

honest stag
#

??? what's wrong

alpine depot
#

how would i get it to stop at the top?

#

or actually raise high enough?

#

wouldn't it just raise a few units since that's how high it is?

#

OH WAIT

honest stag
#

the "lip" key determines how far does the thing move pretty sure

alpine depot
#

THE LIP!

#

LIP

#

OF COURSE

#

this is such a big brain mapping moment

honest stag
#

i dont know how well it works, try upping the value by +1 and other small things

#

because it borked when i did 50

alpine depot
#

i'm gonna up it by 100

mortal narwhal
#

it determines how far it goes BEYOND it's bounding box btw

alpine depot
#

ye

#

exactly what i need

#

wdym it borked tho

honest stag
#

it kinda stopped working when i set it to 50

alpine depot
#

oh

honest stag
#

it went in the opposite direction lol

#

try +1 +2 and so on

#

also dont forget the button
you can make the lip match the door and make it go up, but i have no clue how would you sync the door and the button

#

so my advice is to put it on a wall half life style

alpine depot
#

yeah im doing that now

summer dagger
#

is there a way to configure the brightness in light entities? im changing the last value in _light and it doesn't seem to be making any difference

honest stag
#

dont see why light wouldnt work

onyx marten
#

i think u can still just make a light key which determines it

#

they seemed to work with different values but im not sure

summer dagger
#

k cool and in between what values should it be?

honest stag
#

whaddya mean?

#

does it not have a default one?

summer dagger
#

i mean like the min and max values for it

honest stag
#

oh
like from 0 to a lot?

#

1200 wasnt the limit at least

summer dagger
#

y

#

ya

#

cool thx

onyx marten
#

colored lighting isnt a thing atm right?

alpine depot
#

nah

#

unfortunately :(

honest stag
#

i think the hl1bsp has them

#

i think

#

i dont know

#

not sure

#

because i was launching tfc maps in dusk

#

and it had colored lighting

#

like blue red cyan and you know

#

the usual

alpine depot
#

weird, the "lip" works fine for me

#

but 100 is WAYYYYYY too low oh god

honest stag
#

...what the you mean "low"

alpine depot
#

100 is a very small value

honest stag
#

the default tiny value makes it go double it's size

#

are you sure you didnt go too far

alpine depot
#

roughly 100

fringe nymph
honest stag
#

dood i said before

fringe nymph
honest stag
#

50 broke it basically
try increasing the default value by a tiny bit

alpine depot
#

oh shit ur right

honest stag
#

like double it or something

alpine depot
#

i set it to 1 and it went a lot higher

#

so 3 maybe?

#

after that ill just go to like 10 lol

#

20 or 30 might be just what i need

honest stag
#

what's the default?

#

on doors

alpine depot
#

i think default is 0

honest stag
#

dude

#

An offset added to the default movement distance that allows the designer to adjust the amount the door travels. This value can be positive or negative; positive values reduce the distance while negative values increase the distance.

#

from quake wiki

#

lol

alpine depot
#

fuckin w moment

honest stag
#

"negative value increases the distance"

alpine depot
#

so a -1 would go even farther

honest stag
#

i guess so
that's why 50 and 100 make it go by a tiny bit

alpine depot
#

my fucking brain is confused

#

yet i understand it completely at the same time

#

wtf

onyx marten
#

if i want a button to target multiple entities, do i just have to put ; in between the targets?

honest stag
#

you can use multimanager

#

lemme copypase what zombie said

#

Darth Zombieะ’ั‡ะตั€ะฐ, ะฒ 14:12
You add your own properties to it, and the name of the property is the targetname of the entity to activate
the value of the property is the time in seconds before it gets activated
Note you also need something else to trigger the multi_manager, it won't activate on its own
for example
"classname" "multi_manager"
"targetname" "my_cool_door"
"door1" "2"
"door2" "2.4"
"door3" "2.6"

#

the multi_manager thing can be triggered by another trigger

#

like a button

onyx marten
#

so i put the multimanager key on the button?

honest stag
#

no

#

multi_manager is it's own thing
like an entity
it has it's own targetname, which is what you target with your button

onyx marten
#

i'm so confused by all this mapping

honest stag
#

alright lemme try to paraphrase

onyx marten
#

oh ok thx imma try that

alpine depot
#

So does this mean that if all of the brushes of my lift are func_door, and I change one of the brush's properties, does that mean it would affect all of them with that change?

honest stag
#

you CAN make it but you dont have to

#

like that

#

you can select the entire lift and give it func_door at once with one targetname
that way you can double click on any brush of the lift and it will select all func_doors that are connected to that brush

alpine depot
#

OH M YGOD

honest stag
#

without selecting the shit you dont need

alpine depot
#

I ENVER

#

I NEVER REALIZED YOU COULD DO THAT!

#

and that doesnt just apply to func_door right?

#

bruhhh

#

i cant believe how much im learning just from a stupid lift

#

god bless trenchbroom man, wow

honest stag
#

yeah it's awesome honestly

alpine depot
#

and we can even add our own custom entities too with the power of .fgd right?

#

oh wait i dont think dusk would be able to support those

#

without custom scripting

honest stag
#

also to easily select a fuckton of brushes you can just make a huge block that touches everything and then click "select touching" in the edit menu

#

the block is removed

#

and the things are selected

onyx marten
#

so i have the button target the multimanager and i want to activate that weird door to the left of the button plus a couple mobs behind that at the same time

#

do i just add the targetnames to the multi_manager?

honest stag
#

yes

onyx marten
#

as keys?

honest stag
#

yep

#

their VALUE will be the time in seconds which they'll activate after

#

at least that's how it should work

onyx marten
#

ahhhhhh

#

ok got it thx

honest stag
#

dont forget that it should have it's own "targetname" key

#

so the button can target it

graceful hinge
#

just realised we dont have the 'you arent supposed to be here, go away' texture ;w;

onyx marten
#

it kinda worked

honest stag
#

yeah that was a real shame lol

#

i was going to use it

onyx marten
#

sadly mobs wont see me if theres a 36 unit tall brush between us

#

so i'm almost done with this map. it still isn't really polished and i'm unsure about enemy placement/count but i'd love to hear some criticism about the map overall if u wanna play it ๐Ÿ™‚

honest stag
#

i'll give it a go my man

onyx marten
#

nice

honest stag
#

the books could probably be laying down lol

onyx marten
#

yup i tried to rotate em but they didnt and i thought fuck it lol

honest stag
#

use "angles" key

#

not "angle" i think?

#

it's a value of "x -y -z"

#

which are numbers obs

#

obv*

onyx marten
#

yeah i figured lol

#

i'll try it. i kinda forgot about that room pretty quick tbh

honest stag
#

wow damn this map is big

onyx marten
#

u think so? i dunno its supposed to be the introductary level to this crappy storyline i came up with

honest stag
#

also didnt found the yeloow key

onyx marten
#

eh

honest stag
#

nvm found it

onyx marten
#

oh ok i mixed yellow and blue up

#

so waddya think?

#

or red i dunno lol

honest stag
#

i like it a lot actually
like a lot a lot
i do think that the level is pretty tight in ammo for the first couple minutes

#

had to use up my sickles a lot

#

not a downside tho

onyx marten
#

nice

#

yeah i may have to mix up some ammo/mob placement here and there

honest stag
#

i would add some more detail work in some areas though probably - some corridors look a bit empty unless that's the look you want

onyx marten
#

was it obvious what the place is supposed to be?

#

yeah i definetely need some more detail

honest stag
#

like an apartment complex yeah
with a morgue tho?

#

or

onyx marten
#

nah it's supposed to be a hospital

honest stag
#

ohhh damn
didnt think that cuz the rooms inside look you know

#

like apartments, not hospital rooms

#

with beer and stuff

onyx marten
#

so it kinda has to be empty but im not sure. yeah they do texture wise i think, the beers only in the players room cuz he likes to drink lol

#

although i just realized that it doesnt really fit what i had in mind story wise

honest stag
#

i like it still
kinda felt creeped out by a morgue in what i thought to be an apartment complex

alpine depot
#

2776 units tall

#

there's gonna be some ceiling doors that open up into an even bigger area chock-full of enemies

honest stag
#

ye looks alright
there probably isn't a "correct" height for a lift lol

alpine depot
#

bone monks, and boneballs and welders and whatnot

honest stag
#

they are all different yknow

alpine depot
#

i shall nickname it the bone zone

onyx marten
#

haha yeah that would actually be more creepy

alpine depot
#

or mr bones wild ride

onyx marten
#

anyway thanks for checking it out, appreciate it!

honest stag
#

np my man

alpine depot
#

man i cant wait to be able to add music and other effects into my maps

#

and colored lights

honest stag
#

yeah all maps will be muuuch better once those are actual things

alpine depot
#

fuck yeah my lift fucking WORRRRRKS

#

the power of func_door

honest stag
#

eyyy congrats
the mighty door saves the day

alpine depot
#

you can turn on lights with buttons and all that right? (and turn off (but mainly turn on))

#

or is that not supported yet

honest stag
#

uhhhh i think it might be possible but i dont know

alpine depot
#

time to find out!

#

god my maps keep getting more and more ambitious

honest stag
#

i'm sure there is a bootleg solution here

onyx marten
#

i tried it but it didnt work

honest stag
#

cant think of one though

alpine depot
#

i'll just func_door it

onyx marten
#

lol

alpine depot
#

oh wait all the lighting is baked right now isnt it

#

rip

honest stag
#

like remember in quake e1m1 when you press a button and light turns on?

#

how did that work again?

lament ore
#

@honest stag

honest stag
#

what's this

#

oh the lantern thing fuck yeah

#

i want that but in dusk

lament ore
#

DooM 2 has absolute fucking dogshit level design

honest stag
#

i cant really say that i even remember doom 2's level design being anything special

#

people say it sucks or it's cool

#

i just.. dont even have an opinion on it

torpid agate
#

I donโ€™t like it.

honest stag
#

just..... levels

onyx marten
#

i always mix up doom 1 and 2 and then realize most of what i remember is from doom 1

torpid agate
#

Doom 1 level design is dank

onyx marten
#

but i got into these boomer shooters a bit late

#

i despise a lotta games i played before since then

lament ore
#

Half-Life and Mario 64 were my first games at age 4 lololol

#

and by golly I'm still playing them to this day

honest stag
#

My first was serious sam TFE at 5
God that game scared the living shit out of me sometimes

alpine depot
#

yeah i dont think we can activate lights yet

#

F

honest stag
#

I'm sure there is a way

#

But damn i cant remember

onyx marten
#

my first was ut2003 and dungeon siege. when i got 6 i played doom 3 and i dont know if that was a good thing

alpine depot
#

let's ask the sdk gods themselves

lament ore
#

I don't think switching lights on and off is supported yet no. not sure how that works even in HL tbh

#

I played UT99 at like 5 and saw that Renaissance painting of a naked lady on the wall in one of the maps and was like :O

honest stag
#

Push a candle into a teleport which lead to a small platform on the celling for quality lighting :)

#

I'n not sorry

onyx marten
#

i dont recall ever coming across that painting lol

honest stag
#

Candles and func_door can do literally anything for you

alpine depot
#

wait how did you make the func_door vending machine

#

is it an actual vending machine?

honest stag
#

Bottle stands on a func door and against a wall
Below it is a teleport
Button pressed - bottle falls - bottle teleports
Voila

alpine depot
#

func_door literally can do everything for you

honest stag
#

Exactly

alpine depot
#

we need to push it to the absolute limit

#

what can it not do??

honest stag
#

Make my dad come back

#

๐Ÿ‘Œ

#

But yeah func_door is so useful in so many ways

honest stag
#

i dont get it :)

onyx marten
#

lol yea me neither

torpid agate
#

Python bad

#

I replaced the soldier death noise with the blue soldier death noise from wolf3d and I love it.

#

Also dusk dude has commander keens pain/death noise

lament ore
#

y'all too young

onyx marten
#

i guess thats it

#

is adding vertices only possible on the side of a brush, not on top or bottom?

honest stag
#

...huh i never wondered that

onyx marten
#

it doesnt seem to be

mortal narwhal
#

@onyx marten I like the atmosphere of the level, the one thing that could really help it is making it clear which doors are openable and what key goes to what door

onyx marten
#

thanks you. yeah i struggled with not having enough door textures. but that picture's actually a pretty good idea, thanks

mortal narwhal
#

absolutely, cant wait to see the map develop

alpine depot
#

what's supported by a multi_manager? doors, right?

#

wait what am i talking about

#

i forgot my lift is a func_door

#

and that's triggered by the-

#

ok different question

#

why arent my two other func_doors opening in a multi_manager i have set up?

balmy jetty
#

loving church2 vrsika

honest stag
#

oh wow someone actually played it lol
thank you

balmy jetty
#

i actually have a yt video of it. id love to try any more new levels WIP or not

honest stag
#

oh dude i would love to watch that

alpine depot
#

is anything wrong here?

balmy jetty
honest stag
#

wait -1 isnt working yet

#

i think

balmy jetty
#

ive been playing new maps and then nbclip'ing at the end to look around it

alpine depot
#

thats the delay before close

#

it works for my other door

honest stag
#

huh wow alright then
hm lemme see

#

also

#

have you set the spawnflag "dont link"?

#

on the 2 doors

#

that could help

alpine depot
#

maybe

#

ill try that

balmy jetty
#

@honest stag one thing that has been pissing me off on church v2 is when you crawl thru the jail cell and into the tunnel, i hear a rat but cant find it

#

and im pretyt sure thats why i only get 19/20 kills

honest stag
#

sometimes monsters fall through the ground/go up a floor

lament ore
#

everybody send yer maps if you want me to record and play em

honest stag
#

for no reason

balmy jetty
#

is there a rat that clips oo or something

honest stag
#

it's an issue on all maps

#

and small sections like a tunnel are a pain

alpine depot
#

yeah you have to space them out a bit if that happens

balmy jetty
#

maybe just put the rat there outside the cell or somewhere else because it happens everytime in that location

alpine depot
#

i have a horde of rats and one horror chilling above my map currently

honest stag
#

man i really wanted it to be in that small tunnel :(

alpine depot
#

alright that spawnflag didnt work

honest stag
#

alright lemme see the vidya

#

??

#

is it still uploading? @balmy jetty

onyx marten
#

@balmy jetty @lament ore if u wanna give my map a go, go ahead. recorded or not

balmy jetty
#

nah should be good

lament ore
#

send da bsp pls

#

or the zip or w/e

honest stag
#

i dont know why but someone 100%ing my level feel so surreal

balmy jetty
#

poolboyq: id love to and record but i will by all means not if you dont want me to. i just like to play them and then nbclip and show off the layout

#

or if you want me to make video in a couple of days when you work on it more. either way id love to see it now

#

well i didnt fuggin 100% it because that stankin rat ๐Ÿ˜›

onyx marten
#

it even feels surreal to me having people play a map of mine

#

one sec

lament ore
#

nvm found it

#

tital.bsp right?

#

@honest stag send me ur bsp

onyx marten
#

yup, the one im uploading is very slightly changed, for the better probably

balmy jetty
#

kk

lament ore
#

o ok

onyx marten
honest stag
#

which one

#

the church?

lament ore
#

sure

#

both if you want me to play both

honest stag
#

i have it uploaded on moddb btw but i'll send it

summer dagger
#

yea bro send it again n ill play it too

honest stag
onyx marten
#

@balmy jetty sure go ahead and record it, i'd be really interested in seeing someone play it

balmy jetty
#

cool

honest stag
#

...the fucking toilets are backwards because euler is going to be removed

#

oh my fucking god lol

#

god damnit

onyx marten
#

actually i have rhis other one that isnt really finished but if anyones interested... was my first try

honest stag
#

sure i'll give it a go

alpine depot
#

i'll drop the current version of my map here when i figure out why the damn doors aint working lol

summer dagger
#

yesss keep sending maps

#

im gonna record my playthrough for all of them and ill post them in case you wanna see how someone new to the map would play it

dark star
#

so is mapmaking in trenchbroom ez if i never done it before?

summer dagger
#

yeah dude

honest stag
#

poolboy my man
those candles
it's too much

#

my fps drops to like 20 when i look that way

balmy jetty
#

@onyx marten im really digging the hospital. give me an hour or so and ill do the video. im finding all the secrets and gotta eat something

#

but hey are 4/4 secrets actual possible? just want to make sure before i go hunting as ive seen some user made maps that say they have more secrets than there are

#

err 3 i mean

summer dagger
#

@dark star even if you dont have any prior experience you should be able to make basic stuff in like a day or less

honest stag
#

@onyx marten that second map is fucking sick btw

dark star
#

a map with walls and ceilings and objects in rooms is ok?

onyx marten
#

just played church, i actually watched an older video of relo on it so i knew half of it but i really like it

honest stag
#

ey thanks

onyx marten
#

i'm digging that skeleton after the first room

honest stag
#

lol yeah i'm proud of mr bones

onyx marten
#

how did u make it that u not collide with mr bones?

barren terrace
#

how many maps are out yet?

honest stag
#

func_illusionary

#

quite a bit, most of them are only in here tho

#

seems like not a lot of people upload their stuff to moddb sadly

dark star
#

so all these funcs are scripts that are attached to objects?

balmy jetty
#

nm i found all 3

barren terrace
#

do we have adatabase

honest stag
#

check dumptruck_ds's tutorial on youtube, they give some amazing and simple explanations @dark star

barren terrace
#

i'd love to play some dusk maps

dark star
#

will do thanks

summer dagger
#

the tutorial is pinned i think

onyx marten
#

@balmy jetty @honest stag thanks!

honest stag
#

you'll have to look for them sadly :P
i have quite a bit saved tho

dark star
#

id love to make some maps when i get free from jobhunting

onyx marten
#

@honest stag weird, i didnt have any framerate drops there but i for some reason had em at the end of ur map

honest stag
#

my game slows down to a crawl there

#
  • it's probably a bitt too bright
#

wait wha

onyx marten
#

but i also doubled the amount of candles recently, i may undo that lol

honest stag
#

at the end of my map?

onyx marten
#

yup

honest stag
#

that's weird, shouldnt be happening to anyone