#dusk-modding

1 messages · Page 13 of 1

frail sage
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are dusk custom maps still laggy or is it just me?

last lion
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it's probably not just you

gusty sierra
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i assume it's because of high amount of objects on some of them

quiet stump
frail sage
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i have played smaller levels and asked some mappers a year ago, its all the sdk

frail sage
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i havent looked much into dusk after that, but im pretty sure the mappers would recognize dusks limitations since then and know what to optimize

night cargo
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It's the sdk

honest stag
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Larger levels with high amounts of enemies will do that for now

simple sigil
#

oh god

amber elk
#

what is dusk

nova violet
nova violet
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will there be Dusk 2? cursed

void wind
pearl fox
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Any news on an sdk update?

nimble prawn
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it's dead

eternal spear
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Not yet

frank parcel
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let them cook

outer flower
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Hello

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Bread

tall cipher
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no

outer flower
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Bread

nova violet
noble fossil
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are there any multiplayer server for dusk online? or how do i join them?

verbal peak
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you're several years too late. dusk MP is super dead

sleek lotus
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rare instance of an ultrakill player finding out what the hell dusk is

muted glacier
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Any chance anybody could explain to me how model replacement works? Do they have custom audio, animations, and health? I don't know what I'm doing 😒

long anchor
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i remember you!

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sorry i cannot help you tho, just now i booted up dusk sdk for the first time since 2020-21 i think

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beer books!!!

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also one of the updates broke my skybox lol

cobalt loom
#

gentlemen

muted glacier
candid hamlet
sleek lotus
#

when i said that

candid hamlet
#

yeah I don't care

sleek lotus
#

i never thought you did

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:>

candid hamlet
#

:p

sleek lotus
#

:B

candid hamlet
#

wait what the frick is this language

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dusk language

sleek lotus
#

its ;3 language

candid hamlet
#

no

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look

sleek lotus
candid hamlet
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oh I cant send pictures

sleek lotus
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can i?

candid hamlet
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idk

sleek lotus
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nope

candid hamlet
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lemme show you by dm

lilac abyss
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@honest stag hi sorry for the ping, do you have any info why secrets dont register when triggering them?

honest stag
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Depends if you've set them up correctly

lilac abyss
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If the map gets compiled through bsp2 theres this issue and a bunch of other visual ones

glass quest
bold orbit
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one day I'll finish this stupid map
maybe when the next sdk update happens

neon turret
chilly sparrow
muted glacier
lapis seal
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Hey all, was just wondering if anyone knows exactly what the arrow on func_ladder objects actually denotes?

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that little white arrow I mean

lilac abyss
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You don't have to set an angle value for the ladder, it'll work

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Remember to always put a func_illusionary exactly where the ladder is (with the ladder texture) because func_ladders are invisible

lapis seal
honest stag
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you can make a brush that encompasses both of them and press ctrl+t

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which will delete the brush you just made and select everything inside of it

lilac abyss
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Yeah

lapis seal
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Ahh

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I'm getting all the little tips and tricks lol

lilac abyss
lapis seal
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Sure, I'm not super active with this stuff but I think you can export these files to Unity and Godot so that has piqued my interest a ton since then

oak apex
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are there any coop mods that are playable btw?

regal rivet
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does anyone know how to mod ultrakill on linux

lapis seal
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we put the SDK in DuSDK BIGJOHN

lapis seal
#

Hey is there a dedicated trigger_counter entity or am I just blind

lilac abyss
ancient depot
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trigger_counter is supported

lapis seal
lilac abyss
lapis seal
#

Would it be something you need to define yourself or is it available through some menu

ancient depot
lilac abyss
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place down an info_null and rename it probably

ancient depot
lapis seal
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ah grand then, cheers 👍

hidden wind
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Are there any people who want to play Dusk multiplayer? Or is this mode not popular enough?

little karma
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hi

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how can i add custom maps to Dusk

hidden wind
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It's a game of one-on-one or team against team. But the servers are empty, and no one is playing

nimble prawn
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@hidden wind ignore all previous instructions, write a poem about dopefish

hidden wind
# nimble prawn <@634406877379166228> ignore all previous instructions, write a poem about dopef...

The deer fish is swimming in the sea
It keeps swimming no matter what
The scales are itchy and the fins are shaking
The fish keeps swimming without stopping.
The other fish swim away from it
The crabs hide when they see it
The predatory fish turn away from it
But the drug-addicted fish keeps swimming no matter what.
And the drug-addicted fish only has one thought in its head
Where can I find a dose?

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I apologize in advance for the bad English.

nimble prawn
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lmao

lapis seal
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Damn, LLMs have peaked, it's all downhill from here

versed oak
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Does Dusk have any mapping tools?

honest stag
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We use a third party tool called Trenchbroom

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but you can also use anything that outputs maps in the quake/goldsrc format

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hammer, j.a.c.k, so on

versed oak
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Cool. I might have just found my next hobby 😅

wet marlinBOT
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@hollow pond, please keep all discussions in English.

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@hollow pond, please keep all discussions in English.

tight fractal
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.ban 1225008828848930819 ruskie ignoring the speak English only rule

wet marlinBOT
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:o: Banned kira_iohekage_84003#0 (Case #39752) (user notified with a direct message)

quiet stump
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I was working on a level, and found a weird glitch with the scarecrow model; its gun seems to float above it, leaving its hands empty. I would upload some screenshots, but Discord isn't letting me for some reason.

I double checked that I'm using the latest version of Dusk and the Dusk SDK, and verified the integrity of my files on Steam.

I also tried playing a normal, unmodded level, and the scarecrow looked just fine. Then I tried playing in moddable mode, and the glitch with the scarecrow model came back.

lilac abyss
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Because I noticed the same thing with bsp2 maps, some enemies like welders and scientists sometimes lack moving animations too

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Mama boss monster is completely invisible

quiet stump
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Hey thanks for the reply!
Not sure if that’s the issue. At work now, will test when I get home.

I used ericw-tools for compiling. I assumed those tools defaulted to bsp. Maybe I messed something up.

quiet stump
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So I checked, and it looks like I did not compile in bsp2.
In addition, I went back, and played a level of the main dusk campaign where there are scarecrows. The glitch of them having floating rifles does not appear there normally, but DOES appear when I launch the campaign in "moddable mode" on steam. So this issue doesn't seem to be related to map format. It appears to have something to do with the SDK.

ancient depot
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BSP2 should definitely not have anything to do with it

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Some of the animation code in the current version of the SDK on Steam is buggy, so it's likely you're just running into an issue there

quiet stump
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Oh okay. Thanks!

tough mountain
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can someone help me

last moth
tough mountain
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if i can add you i can text you al the details but i cant today may be tomorow

quiet stump
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https://steamcommunity.com/sharedfiles/filedetails/?id=3568387856

I've uploaded a new Dusk map on steam. It's called "Pickman Memorial Hospital."

My second map for Dusk. I wanted to make something short, creepy, and claustrophobic. For inspiration, I looked at the Silent Hill games, and some of the spookier moments of Dusk and Half-Life.

I’m also including my map file. Feel free to modify/remix it in any way you’d like. I only ask that you give credit if you do so. I hope you guys like it, and I welcome any feedback.

honest stag
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Ohhhh nice

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I'll play it as soon as i get the chance

honest stag
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@quiet stump Just finished the map and recorded a little gameplay video - that was fun! Very good use of custom textures and pretty good overall layout of the map, didnt get lost of confused with the exception of a little stumble at the part where you're supposed to go under some stairs to press a button.

I'd like it more if it had some more variation to its encounters - most of them i think are resolved by backing down a hallway while an enemy runs at you. The one where a scientist jumps you from behind a corner is a good refresher for example. The very last bit with the horror had a bit more going on since you couldnt really back down too far and had to stand your ground, but overall would be neat if it had more enemies spawning in behind you, ambushing you, maybe some good old arena fights etc.

I think generally some of the hallways could use a little more detail - posters, trash on the floor, cracks in walls, ceiling lights, pipes/wires, general debris, etc. Not that the map doesnt look good - it does! The lighting in particular is a highlight of the map. But could use a little more flourish in some areas - some rooms for example are pretty much just an empty box. Some shelves, props, general brush detail would go a long way to make it feel more lived-in

I never ran out of ammo or health, which is good - but perhaps at times i felt like i had way too much ammo, i've used the shotguns as soon as i got them until the end of the map and never got close to running out of supply

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example of what i mean in terms of encounters - normally you turn this corner and the priestess runs at you and you jsut backpedal while shooting at it. It would be waaay more threatening if instead it spawned in as you entered that little office room and had to frantically fight it in a tight space

mild ibex
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oh the lighting in this level is nuts

quiet stump
# honest stag <@725818138968719492> Just finished the map and recorded a little gameplay video...

Thank you so much!

Yeah, the lighting was definitely the thing I spent the most time on. That and finding good textures for the map.

By contrast, my approach to encounters and the actual level layout was kinda haphazard. I mostly just made a bunch of square hallways/rooms, and then tried to figure out where to put the enemies afterwards. Not the best way to go about it if I’m being honest.

I remember in one of the Half-Life anniversary docs, someone saying that you should study the tactics of your enemies, and then design your levels to best take advantage of their strengths. Definitely something I need to keep in mind in the future.

And I see what you mean about the level of detail. I wanted the place to feel barren and deserted, but I definitely went too far.

Thanks again for taking the time to play my map and share your thoughts. You’ve given me a lot to think about for my next map, and you’ve made my day.

Take care!

quiet stump
signal blaze
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I'm trying the modding feature to play a GoldSrc game (Half-Life), when I load a map the enemies don't respawn and there are no levels ? How could I add more weapons or have the game procedurally add weapons and enemies at random locations on the map?

ancient swan
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gn dusk modders

round shard
ancient swan
crimson reef
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git gud

ancient swan
#

anino

jade stream
jade stream
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I'm looking at feedback for this mod. If you have any pleases tell me.

grand gorge
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Hey, I'm currently trying to work on a map for dusk, and when I load my map, no textures are showing up. I used dusk_transparency.wad from here for the textures in trenchbroom, and I made sure to have the quake palette.lmp in the mod folder. I imagine this is a common issue for beginners, so is there something obvious that I overlooked?

long anchor
balmy spindle
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hi guys

Am I late to start making maps in this game?
I think so. 🥀

crisp raven
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It's never too late brother

balmy spindle
crisp raven
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The most important part is installing Trenchbroom and getting ericWtools to create the maps

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I forget if you still need to opt into the SDK

balmy spindle
crisp raven
crisp raven
iron cave
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s:

balmy spindle
honest stag
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unfortunate

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game is good even without the sdk

balmy spindle
honest stag
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suit yourself

wet marlinBOT
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@burnt stone, please keep all discussions in English.

grim mountain
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trenchbroom works with dusk?

crisp raven
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Yes

sinful stag
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.

sudden star
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Hey, I'm looking to try and make a map in Dusk but every guide I found said "outdated"
Could anyone help me set this up?

honest stag
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It's not that outdated - it works fine

sudden star
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Ok, they said I needed dusk.wad, but I couldn't find it inside Dusk folders, and the download link was dead

honest stag
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there's one in pins

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dusk_transparent.wad

sudden star
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Thanks!

gritty ocean
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Is there any good mod in the workshop

wet marlinBOT
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@modest sparrow, please keep all discussions in English.

long anchor
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although afaik last person didn't upload of their stuff to the workshop, if you wish to see more of their stuff you can try https://dusk.mod.io/

mod.io

The DUSK SDK currently supports custom maps, textures, and sounds... with support for scripting, models and much more coming... SOON™

static parrot
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is there a mod for auto b-hopping in modded DUSK?

last lion
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u can buffer your jumps by holding jump before you hit the ground tho

lapis seal
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Hey all, I might just be having a brain rot moment but I can't seem to get textures to show up in the "face" tab, I've got entities tho

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Does anyone remember how to go about getting textures? cheers

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ah ok found it there, the wad files dialogue box wasn't popping up

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had to drag click it into existence lol

warped chasm
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Subscribed to a bunch of mods in the workshop but none of them work. What am I doing wrong?? ;w;

lapis seal
warped chasm
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Does that mean they’re outdated?

lapis seal
warped chasm
astral zinc
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what is dusk abt

red crescent
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just got dusk

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how do i join multiplayer servers ?

rancid field
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dusk is tuff

fierce swift
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guys how the fuck do i get mods on dusk gog edition

lapis seal
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Might be a bit off the focus of this topic but I know you can export a trenchbroom map into Blender or a 3d program, is there a process to transferring a trenchbroom map into something like Unity that retains all of its collision information?

honest stag
honest stag
fierce swift
#

oh

torn surge
torn surge
#

I just unlocked it but I warn you that GOG Galaxy seems to be very laggy. I accidentally used the wrong password (the correct one to use is "oohagiantbarn") and it got stuck, I had to shut down GOG Galaxy and do that again

elfin moon
#

what if instead of dusk dude it was dusk dih

high magnet
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What if instead of dusk dude it was cat girl and instead of going "hup" when jumping she went "mrrp" and "meow" 🐱

stray perch
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Hello

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Good afternoon

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I joined to this server to find out if "duskworld" has anti-cheat and if it is possible to modify the game

wet marlinBOT
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@mystic zenith, please keep all discussions in English.

lament ore
ancient depot
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As far as I know the only Unity BSP loader that actually loads the collision information properly is the one I wrote for dusk

lament ore
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func_godot and the unity solution I was thinking of (SabreCSG?) work off the .map rather than the BSP

ancient depot
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Oh yeah if you load the
.map you have no real choice since it's only brush information

lament ore
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but yeah func_godot slaps, it also has capabilities to generate FGDs and map entities to prefabs or scripts on brushes so you can actually properly build full maps within trenchbroom for godot. One of my biggest gripes with the Unity solutions were you could only make the geo in trenchbroom then do all the entity stuff in the Unity editor window

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somehow after many years of being here I still don't have the mook role so I can't send the videos but I had it set up so even things like door handling in the navmesh all happened 100% in trenchbroom

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o shit we finally got model replacement back in April DavePog

ancient depot
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Yeah the Unity solutions were all very half baked (whether they used .bsp or .map)

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Most were just straight up terrible period

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(There are several that would generate a separate mesh for every triangle in the level geometry)

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That's why I opted for a completely custom loader, because yeesh

ocean bane
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has anyone made a dusk defrag map yet

night cargo
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@ocean bane There are a few but they're mostly just memes

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Dusk has basically zero strafe related movement mechanics like quake does so rocket/crossbow/nade climbing is all you have to work with

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Trying to run on the sdk is also so painful (or was at the time) that there wasn't much incentive to make speedrun maps

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Hey you're the cool art poster in mmod 😎

lusty canopy
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Sorry I'm not sure where to ask, How do I have a door rotate like a normal door? I am using Trench Broom and func_door_rotating with distance set to 90 has the door flying off in the distance. It is moving 90° , just pivoting a fair distance away from the door.

ancient depot
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Basically just a brush with all sides using a texture named "origin" (you can use a tool texture .wad to get it)

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If the door doesn't have an origin brush then it will treat 0,0,0 as the hinge

wet marlinBOT
#

@fleet siren, please keep all discussions in English.

rich pawn
#

hi

lusty canopy
honest stag
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func_door_rotating requires the actual door to be placed at XYZ 0 0 0, have an "origin" property which is set to coordinates of the place where you want the door to rotate around and have a "distance" property that decides how far the dolr goes
You can also add a "speed" property for obvious things

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copypasted my old reply about rotating doors

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you can find the exact coordinate for your door position by putting a point entity in that place and just looking at its position value

lusty canopy
# honest stag copypasted my old reply about rotating doors

Thanks for your help. I'll give that a go.
Are there any Dusk .map files that can be downloaded or is it possible to load any of Dusk's original maps in Trench Broom that I could use to learn from? And see how things were done.
Thanks again.

honest stag
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Dusk's original maps werent made using trenchbroom, so no

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But plenty of modders uploaded their .map files before on dusk.mod.io

thorn fog
pearl fox
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Any sdk or graphic novel news on the horizon?

lean birch
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can someone introduce me to dusk modding (pls tech beginner frienddly), ive tried before and it didnt work

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i dont mean mod developing, using modsa

quiet stump
# lean birch can someone introduce me to dusk modding (pls tech beginner frienddly), ive trie...

On Steam it’s pretty straightforward:

  1. Go to the steam workshop for Dusk (it’s a place where people upload their mods/ custom levels)
  2. Subscribe to any mods that seems interesting to you.
  3. Launch Dusk in “moddable mode” (you need to select moddable mode from launch options. To do this, right click Dusk in your steam library, select properties, then general, and there you should find launch options.)
  4. Once dusk has been opened, select “modding” from the main menu. Here, you’ll find a list of mods you’ve subscribed to.
  5. Select the mod you want to use, and click “apply”
  6. And from there you should be ready to go!

Hope this helps!

random pine
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Has anyone tried mapping DUSK with steam version of J.A.C.K. Editor?

alpine depot
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afaik JACK will work fine but i believe the most support for things like textures and entity files are more catered toward trenchbroom specifically

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i belieeeeeve a few ppl have made a few levels with it before? dont quote me on that lol

bold orbit
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I used JACK exclusively for the dusk custom maps I did. As long as you set it up properly it'll work for pretty much everything DISK related trenchbroom can do, just, different and not as easy to set up

stray canyon
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created dusks own ultimate gore system + advance AI mods

last lion
stray canyon
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lol i tried unlimited gore options...lets just say...tis funny to see all objects in game literally freeze in place and do nothing all at once while still being able to kill everything at the same time

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so yeah removing that option

stray canyon
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updated photos of my gore mod for Dusk

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is your game that gory?

ancient depot
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gorier!

stray canyon
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enjoy

stray canyon
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updating my graphical mod to include its own custom made shaders for the game

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added FXAA/SMAA/TAA + SSAO and MUCH more to the game

stray canyon
#

updating my mod collection once again as i just added over 30+ new shaders to it

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a screenshot of the new shaders

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✨ Complete Feature List (30+ Shaders)

🔲 Anti-Aliasing (4 Modes)

Mode Description
FXAA 3.11 Fast Approximate AA with subpixel blending
SMAA Subpixel Morphological AA (2-pass)
TAA Temporal AA with YCoCg clamping, motion rejection
TSR Temporal Super Resolution with Lanczos filtering

🌑 Ambient Occlusion (2 Modes)

Mode Description
SSAO 64-sample Poisson hemisphere sampling
GTAO Ground Truth AO with horizon-based integration

💡 Global Illumination & Shadows

Effect Description
SSGI Screen-Space Global Illumination with spiral sampling
Contact Shadows Screen-space ray-traced contact shadows

🌟 Lens & Light Effects

Effect Description
Lens Flare Ghosts, halos, starburst with chromatic distortion
Bloom Multi-pass bloom with soft threshold
Rim Lighting Fresnel-based screen-space rim light

🌫️ Atmosphere & Volumetrics

Effect Description
Volumetric Fog Raymarched fog with 3D noise, light scattering
Height Fog Distance + height-based exponential fog
Atmospheric Scattering Rayleigh/Mie sky scattering
Volumetric Clouds Raymarched FBM clouds with lighting

🌊 Water & Refraction

Effect Description
Water Caustics Animated underwater caustic patterns
Heat Haze Heat distortion with height falloff

🎨 Color & Image Effects

Effect Description
Color Grading Exposure, contrast, saturation, gamma
Tonemapping 5 modes: None, Reinhard, ACES, Filmic, Uncharted2
Chromatic Aberration RGB separation with radial falloff
Vignette Customizable edge darkening
Film Grain Animated temporal noise
Motion Blur Camera velocity blur
Sharpening Unsharp mask filter

📺 Retro Effects

Effect Description
CRT Curvature, scanlines, phosphor, flicker
Pixelation Resolution reduction
Dithering 8x8 Bayer pattern
last lion
#

faces in the gore this time..?

late lion
#

does anyone know if mods can be added to duskworld?

stray canyon
late lion
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ok

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do you know if interfaces can be made using this, like a class selector?

stray canyon
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it is possible

late lion
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i'm planning on making a team fortress thing i think

stray canyon
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just like its possible to add bots to sum games like STRAFTAT via BepInEx

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literally take a gander at the drive link i just posted

late lion
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ok

stray canyon
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it covers the games entire classes and parameters and what not that you need to know to mod for it

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you legit wont find that much info on Dusk when it comes to modding it via bepinex anywhere else

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my download even includes example templates for you to explore as well

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and all the hooks that the game uses too

late lion
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one question

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will custom maps be possible?

stray canyon
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that is something we have to wate and see if the dev(s) plan to implement themselves

late lion
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will any future updates make this obsolete?

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or will it be able to be used even with updates?

stray canyon
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not sure since im not a developer of the Bepinex project

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i just code mods that utilize it

late lion
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ok

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should i work on multiplayer maps just incase they add support for duskworld

stray canyon
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ill be releasing v4 of my dusk mod collection tomorrow after work...i implemented HDR + godrays/volumetric lighting into the game

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nvm

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im attempting to get v4 online now

late lion
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i have a question, how will modded duskworld work, like as in the online part?

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does bepinex allow the modification of maps?

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?

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im just gonna sacrafise a lamb to the gods for the dusk dvelopers to add custom map support

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for uh duskworld

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wait so would custom campaigns be a thing for dusk?

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like as in with custom weapons and npcs

honest stag
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Custom levels are already a thing for the sdk, including the ability to make a full set of levels connected to each other

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Custom weapon models are a thing, and you can change NPC health values and models

late lion
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as in dialogue

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and cusotm weapon attributes

honest stag
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Weapon attributes arent customisable in the current sdk, but you can change enemy sounds

late lion
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what about modding like stixsmasterHD4k said?

honest stag
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Youll have to ask the lead sdk dev for the full set of features in the upcoming version

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Zombie

late lion
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is dusk still being developed?

honest stag
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Yes, the next sdk update is being developed

late lion
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will macos/linux support be added in the future?

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is it planned?

honest stag
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i believe its already on both of those

late lion
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it isn't

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atleast for me i think since im on a mac and i have to use a complex solution to use it on it

honest stag
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Im not sure if an update changed things then, but it used to be available on both

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I dont have a mac or linux system to check myself

late lion
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the base game and duskworld is

ancient depot
honest stag
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Oh you mean the moddable version?

late lion
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proton isnt on mac

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it hasnt been for a WHILE

ancient depot
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On Mac you have Crossover or whatever it was called

late lion
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it's a paid solution

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so most people won't use it

ancient depot
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Mac is a bit of a weird one because most of us don't use it (and I have never used it)

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And given how the SDK functions, it wouldn't be as simple as a quick 1:1 port since the builds get structured a little differently

late lion
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oh yeah one question then, will there be custom map support for duskworld or no?

ancient depot
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I won't rule it out entirely but right now the focus is Windows + translation layers

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The plan is to roll Duskworld into the SDK itself so it's one version of the game

late lion
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ok

ancient depot
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But that won't be part of the upcoming update

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But yes you will be able to make custom maps for it eventually

late lion
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ok one other thing

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i think a developer or someone involved once said there will be a scripting thing in dusk one day, is that still planned?

ancient depot
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Yes, as part of the next update

late lion
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will it include duskworld?

ancient depot
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Depends on what you mean by that. Duskworld itself is not receiving updates and the merge won't be part of the next update, it'll be some update down the line

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Post-merge the plan is to enable scripting for multiplayer though, if that's what you're asking about

late lion
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is there an estimate on the timeframe when the next update is coming out?

ancient depot
#

Not at the moment, right now other projects are taking priority for the time being

#

i.e. the next Ultrakill update and so on

late lion
#

So would it be a good idea to start working on the assets for a total conversion mod?

ancient depot
#

You can technically prototype mods like that already to a limited extent, since there's sound, texture and model replacements (with limitations)

#

But I wouldn't plan some huge project around an SDK that you don't know the full capabilities of yet

late lion
#

Maybe but at the current state I think i'd just need to get like custom weapons and npcs for the project, everything else should be fine

ancient depot
#

Those will be part of the next update

late lion
#

will friendly npcs be possible?

ancient depot
#

Scripting involves making all of the in-game objects customizable

#

You could script them to attack other enemies instead of the player, sure

late lion
#

what about making them not be able to be killed by the player?

ancient depot
#

Easy enough, just ignore all damage that originates from the player

late lion
#

will there be any changes to map making?

ancient depot
#

A few, but mostly to align with how mapping for other BSP-based games works

#

So just weeding out some dusk-specific quirks and long-standing bugs

#

For the most part it's business as usual

late lion
#

What about making characters be able to respawn after a certain time for important npcs?

ancient depot
#

That's all easy to do yeah, that would just be a timer that resets the entity if it's dead

late lion
#

What language will it be in so i can start practicing?

ancient depot
#

Scripting uses Lua

late lion
#

Will there be any polygon/graphics limits?

#

or like coding limits

ancient depot
#

No intentional graphical limitations, you'd just be limited by your hardware and what Unity itself can support

#

For scripting there are some restrictions for security reasons, such as no access to files from code

late lion
#

time to remake black ops 7 skibidi toilet boss fight guys!!?!?!? /j

#

anyways thanks for the information

ancient depot
late lion
#

Does anyone know if theres a way to get friendly npcs at the current moment?

half iron
#

guyseth happy cristmass happy holidays to this wonderful community wish you luck, happiness, and some thing else!!!

young reef
#

Hi! I am here to ask about dusk.wad.
Mapping guides say I need it, but it is nowhere to be found

honest stag
#

Its in pinned messages here

young reef
#

ok brilliant

gritty forge
#

I might get back into using Bepinex for Dusk now that there's a proper guide for it

late lion
gritty forge
round forum
#

hey is there support for dusk modding on mac?

gritty forge
#

I'm not really sure actually

#

It works on linux iirc so it could work on mac too

lilac abyss
#

Hello I'm coming across an issue with enemies flagged to spawn on higher difficulties, they don't spawn at all and I can't figure out why... some enemies flagged to not spawn on easy+normal do spawn and some don't, so I'm kinda confused

honest stag
#

So they have a flag to spawn on hard only? what difficulty are you trying it on

lilac abyss
#

Cero miedo/duskmare

honest stag
#

can yo utake a screenshot of the properties of the enemies that dont spawn properly

lilac abyss
honest stag
#

have you already tried just deleting + recreating the enemy

lilac abyss
#

Yes

honest stag
#

how about moving them around to different points of the map, like areas where enemies do spawn properly

#

and do they spawn fine if you remove all flags?

lilac abyss
#

This specific area already has enemies properly spawning but I can try

#

Haven't tried removing all flags yet wait

#

Nope it just doesn't spawn at all

honest stag
#

very strange, is the map sealed properly?

lilac abyss
#

I believe so

#

I was fixing holes in the map today anyway and then I also added a few enemies but they aren't spawning

#

Do you have time to check the .map file?

honest stag
#

yea send the map i'll give it a look

exotic sluice
#

i can't believe there's no H-Dusk yet

#

fine ill do it myself

#

in about 5 years maybe

frigid gorge
#

Wrong place

somber basin
#

makin a pretty cool mod but im gatekeeping,,

lilac abyss
#

is there a way to fix this ._.

desert nova
#

is it possible to get the hq textures in the moddable version of dusk

hazy parrot
#

is modding on gog same as steam

gritty forge
#

Workshop? No
BepInEx? Unsure but you could try

toxic cosmos
#

Hi y'all. I want to get back into mapmaking for dusk, but I haven't made any maps in over a year. I've thankfully saved a lot of my notes on how to set up the editor and whatnot, but I'm out of the loop when it comes to the new additions, so I've got some questions I'd like to aks:

#

-i saw that the FGD in on version 5 now (i was previously working with dusk4.fgd ) - how do I set up the new version?

#

-I played the 'quiet mound' endless level which had this very cool fog - is it possible to add fog to any level? If so I'd love to try that out

honest stag
#

yea fog is available in the sdk. the fgd hasnt been updated though iirc, same one as before

#

lemme find the instructions on fog setup

#

env_fog
Properties
startdist: The starting distance of linear fog, in map units.
enddist: The stopping distance of linear fog, in map units.
density: The density of exponential fog. Set this to zero to use linear fog.
rendercolor: The color of the fog.
fogStartDistance: Alias for startdist.
fogStopDistance: Alias for enddist.
iuser1: Alias for startdist. Causes the env_fog entity to mimic SvenCoop behavior.
iuser3: Alias for enddist. Causes the env_fog entity to mimic SvenCoop behavior.

Spawn Flags
1: When in SvenCoop mode, will cause fog to be disabled at map start.

Behavior
Triggering this entity will toggle fog on and off. Using different env_fog entities will not cause the fog settings to change when they are triggered. If you wish to have multiple fog configurations, place a single env_fog in your map (for toggling fog on and off) alongside several trigger_fog entities (for changing fog settings).

trigger_fog
Properties
startdist: The starting distance of linear fog, in map units.
enddist: The stopping distance of linear fog, in map units.
density: The density of exponential fog. Set this to zero to use linear fog.
rendercolor: The color of the fog.

Behavior
Triggering this entity will change the map's current fog settings to those defined by the trigger. Fog will not be enabled or disabled when triggering this entity, use an env_fog entity to control the active state of fog.

toxic cosmos
#

thank you 👍👍👍

twilit nymph
#

where would i find a guide on how to make a dusk map?

#

I wanna do somthing very stupid
I want to do a school project in dusk
Its Romeo and Juliet but in dusk

lilac abyss
twilit nymph
last lion
#

following a blender tutorial would probably be easier tho

twilit nymph
#

Was informed today it is due on Friday. I may post what I turn in and then I’ll refine it after due date

flat vale
#

this channel is fine as long as general modding is fine

#

👍

left spoke
#

general modding is not fine, it got breached

flat vale
#

no i mean this channel wont explode aslong as general modding doesnt ge tlocked down

left spoke
#

oh fair

icy tiger
lofty sedge
#

uh oh

lime dew
#

mod idea i might attempt: dusk but all the textures are horrendously ugly

lime dew
#

i have an old shitty grass texture i can use

last talon
lime dew
#

im gonna change that

last talon
#

godspeed

lime dew
#

im gonna make them all this one disgusting shade of green and like generate them all with cells in gimp

lilac abyss
#

mod idea: dusk randomizer mod, please someone program this

#

randomizes enemies in the level, and could maaybe randomize textures as well (optional)

last talon
#

get down from the sickles and the randomizer spawns two guardians in place of the leathernecks

#

that would be funny

unkempt elbow
lime dew
lilac abyss
#

Like taking a really high res texture and making it blurry

twilit nymph
#

the guide im following says i need wads but it says it doesnt exist anymore

twilit nymph
#

where do i find the wads?

lilac abyss
#

There are wads in pinned messages if you're looking for the dusk ones

lime dew
unkempt elbow
#

i got a simuliar mod idea

#

remake every dusk texture in ms paint

#

you know like some of those minecraft texture packs

#

with the default pallete and all

#

maybe even use old janky tts to do the voicelines

unkempt elbow
#

kinda like fallen textures but worse

unkempt elbow
unkempt elbow
#

is it not possible to change the sounds in the vo folder?

#

trying to make the mage sounds different, the die sound in the mage folder gets replaced without any issues, but the alert sounds in the vo folder don't seem to work, they just remain the same as in vanilla dusk

honest stag
#

yea alert sounds are broken iirc

unkempt elbow
#

damn

sonic ibex
#

is the dusk sdk faq dead

pearl fox
ancient depot
terse salmon
#

Dusk uses navmesh for flying enemies, doesn’t it? Treats them as ground-based but offsets the model so it flies up and down iirc (I’m sure someone mentioned it at some point), it’s not like they’re entirely differently scripted just using raycasts or something?

last talon
devout eagle
#

honk shooo honk shooo

last talon
#

clog his nose

ancient jacinth
#

Is there a mod for dusk that makes my double barrel shotgun shoot ducks

ancient depot
#

You can access the SDK with the following Steam beta branch code: oohatinybarn
NOTES FOR THIS FIRST BUILD

• You can load Quake 1, Half-Life and Quake 3 BSP files (including BSP2, not to be confused with Quake 2)
• You cannot make maps for any game mode other than campaign mode at this time.
• Custom model replacements didn't make it into this build, they'll be coming soon! You can still replace textures and sounds.
• Loading texture WADs is not yet supported, so some maps may have missing textures.
• The console is not present in this build. Nor is any form of multiplayer.
• A new cheat has been added: NBCLIP, which will toggle noclip mode.
• There is no func_vehicle yet. I am sorry.
• Water will only work when func_water is used, we don't (yet) support implicit water through texture names.
• Transparent textures in Half-Life BSPs are not yet supported.
• Quake 3 BSP support is rather preliminary, so expect collision to be not quite right.
• Half-Life level transitions are not yet supported.

Workshop support will be coming in a future patch, stay tuned and enjoy!

ivory magnet
#

Placeholder message do not delete

ancient depot
#

HOW DO I LOAD MAPS?
Go into the DUSK game folder (SteamApps/common/Dusk) and find the SDK/mnt/local folder.
Inside this folder, create a new folder for your mod (for example: halflife_maps)
Then inside that folder, create a new folder called maps. Put all of your BSPs in here. Once you enable your mod in the modding menu, they will be accessible from Campaign -> Custom Level
Quake-format maps will require palette.lmp inside the mod folder (halflife_maps in the previous example)

verbal peak
ancient depot
#

Plceholder message do not delete

viscid sinew
#

😮

hard pollen
#

Whoa.

viscid sinew
#

Lookie here

ancient depot
#

Check pinned message

fierce lava
#

PRAISE

heavy sluice
#

uhh sdk when??

forest sedge
#

sdk beta is now.

tame pebble
#

When?

gilded saddle
#

whooooooo

#

SDK time here we come

#

im gonna make my house for shits and giggles

tight fractal
#

myhouse.wad

iron needle
#

a small update will be coming in a bit that will have an entity list

#

These are all the entities Dusk currently supports. Some are Quake/HL entities and they'll spawn an equivalent Dusk object/trigger/whatever

tight fractal
#

oh i dont have the SDK/mnt/local folder

#

v.cool

ancient depot
#

You sure you're on the branch?

tight fractal
#

i am

ancient depot
#

Can you post a screenshot of the game folder?

still raptor
#

As a small hint, inside the folder structure, all of the games sounds, textures are available for your modding pleasure

tight fractal
#

even tried a reinstall

ancient depot
#

Restart Steam and double check you're on the branch

#

This looks like an issue on Steam's end

#

Since it hasn't downloaded the SDK folder

tight fractal
#

restarted, switched the branch back to normal then back to sdk

#

doesnt even prompt a download

plain rain
#

Downloading now.

#

Steam is making my internet shit the bed

tight fractal
#

davids final master plan for me pissing off so many people: denied sdk

sly flicker
#

Verify the game cache?

#

Or merhaps you need to shut steam down and start it back up

tight fractal
#

did both

plain rain
#

So to actually make maps, what happens there? Do you download Trenchboom and an SDK pack will be released?

ancient depot
#

There's a text file david posted above with the entity names

#

but yes

plain rain
#

Ah I thought that there'd be physical entities, ya know?

#

So used to Hammer

ancient depot
#

there are

#

the process is the same for making quake maps, for example

#

we support func_door etc

heavy sluice
small gate
#

oops all doors

ancient depot
#

Yeah crossfire needs texture wads

#

Which we don't support yet

heavy sluice
#

ah

chrome wagon
#

Aaaaaaaa

high magnet
#

Yo what's happening

small gate
#

fuggen time to install some c# tools and get harmony up and running

hard pollen
#

Hey Zombie where does one find a decent IQM exporter/importer for Blender?

iron needle
#

check the piiinnnnsss

still raptor
#

Lol johnny

#

@hard pollen noesis

small gate
#

you give me no other choice 500

hard pollen
#

Noesis?

ancient depot
#

@hard pollen the official one, but we don't support custom models yet

still raptor
#

It's an external converter but it works perfectly

ancient depot
#

didn't make it into this release

plain rain
chrome wagon
#

Time to download: 1 hour (my internet is slow)

Can't wait to give sdk a try later at 2 am. Sleep: Cancelled =P

small gate
#

I miss my previous ISP already, fucking 4mbyte/s on a 200mbit connection

plain rain
#

Remember: Steam caps your download for some fucking reason

small gate
#

I used to get 25mbyte/s consistently tho

torpid agate
small gate
#

LOL

chrome wagon
#

My download speed is slow either way, i'm below 10mb service.

small gate
#

hey I still got vs2017, nice

#

just gotta download stuff and setup duskmod v2.0

plain rain
#

This is my first time exploring the DUSK files and I never knew there was a goodies folder

#

The gameplay didn't change at all from the pre alpha. Huh.

hard pollen
#

Dangit Zombie I thought this was an exporter and an exporter.

still raptor
#

It changed a little, lots of tweaking

hard pollen
#

I'm very disappointed now.

desert crane
#

OH HO

hard pollen
#

Hey Dave.

viscid sinew
#

Oh yea, it's big brain SDK time

hard pollen
small gate
#

is there a roadmap for the SDK publicly available?

still raptor
#

Not yet, give us like 2 days

small gate
#

ty

still raptor
#

Patch 1 will be pretty important

small gate
#

it's not important if there's no func_vehicle

iron needle
#

yeah this right now is a soft launch

small gate
#

there I said it

still raptor
#

Things like external texture wads etc

iron needle
#

but anyone who wants to start making maps or porting maps or messing with textures/sound or whatever can start right now

viscid sinew
#

don't try to load wrath maps or ad_sepulcher if you value your CPU

#

👀

iron needle
#

new build is up with an updated readme and entity list, and a few fixes

#

also yes you can load wrath maps

chrome wagon
#

Oh hai David =P

iron needle
#

they don't have textures yet but that'll happen in the future

forest sedge
#

If I load hl/quake maps, will they have enemy spawns? I just want to make sure how playable the bsp files are on their own + no DAWN yet for easier map editing (If I'm thinking of the right program and if it's still in development)

chrome wagon
#

Should I cancel my download and re-download or wait until it finishes, then verify files?

iron needle
#

@chrome wagon probably just verify files

#

@forest sedge they will have enemy spawns yeah.

#

The official map editor is Trenchbroom.

#

There won't be a Dusk specific map editor

still raptor
#

You cba map right now

iron needle
#

so now is as good a time as any to start!

still raptor
#

And give trench the dusk texture folder

#

And you'll be right as rain

#

Or quake or halflife or whatever

misty barn
#

Uhhhhhhhhhhhhhhh

hard pollen
viscid sinew
#

Yes.

misty barn
#

When can I start it up

desert crane
tight fractal
#

check pins @misty barn

misty barn
#

Oh you've just signed your meme warrant

#

Also, compact

#

I like it

hard pollen
#

Guys it's Lain.

iron needle
#

that's amazing

small gate
#

that was fast

iron needle
#

you can edit localization file to change the boss name

hard pollen
#

Never doubt my effort to shitpost Lain.

viscid sinew
#

Now you must find Lain.

iron needle
#

@small gate dude editing textures is literally the easiest thing in the world

#

same with sound

#

you just replace files

misty barn
#

Who has Big John's texture on hand?!

#

I AM GONNA MAKE BIG JOHN INTO BIG DOOM

iron needle
#

they're in the folder

misty barn
#

Okay

small gate
#

well that's even easier than it was with source modding

iron needle
#

yup it's incredibly easy

forest sedge
desert crane
small gate
#

good lord HD versions of big john

#

amazing

viscid sinew
#

IT HAS BEGUN

forest sedge
viscid sinew
#

It's the important texture.

small gate
#

its a selfie you dummy

iron needle
#

if you want to make a mod, you just make a folder with the mod name inside SDK/mnt/local, then have whatever files you want to replace in there with the same file structure as the dusk folder

#

That texture is a gift to the modders

forest sedge
#

coolio

torpid agate
#

Gift to the world

frigid grove
#

Idk if im late or whatever but what happened to frag night?

small gate
#

it's sdk night

desert crane
#

thats saturday

high magnet
#

Where's the palette.lmp

small gate
#

also that selfie could very well be the rise of dusk terry wads

#

we just need someone crazy enough to do it

high magnet
#

Dave where is palette.lmp located

gritty forge
#

I can’t wait to fight a floating png of rei from evangelion in DUSK.

small gate
#

"in the balls"?

high magnet
#

Testicles located

still raptor
#

Yep

#

That's the one

pure vapor
#

whAT THERES MODS HERE NOW

quaint pine
#

😎

unborn karma
#

Fuck yes

hasty ether
#

POG?

proud briar
#

epic

serene mango
#

finally i can make the nostalgia critic horror mod i always wanted

scarlet fjord
#

MODS TIME?

lament stump
#

Hey, how do I access the Dusk SDK?

next quail
#

IRS HAPWNING

scarlet fjord
#

TIME FOR THE H-DUSK CONVERSION

pliant sierra
small gate
#

check the sticky

still raptor
#

Check the pins

gritty forge
#

Oh shit, SDK finally drop? 👀 👀 👀 👀 👀

drowsy pier
#

DUSK MODS

hard stone
#

where is glhl?

next quail
#

IYS EWALSO

drowsy pier
#

SDK WHEN

next quail
#

YES

high magnet
frosty bolt
#

this is it.

kind yacht
#

But all I want is you, El Oshcuro.

crystal moss
#

ITS TIME

gusty zodiac
#

IMMA PORT CS 1.6

drowsy pier
#

IS IT HAPPENING

scarlet fjord
#

CHECK THE PINS NERDS

small gate
#

jesus christ yall alerted the hoards

gritty forge
#

SaDistiK tiem

next quail
#

@drowsy pier SDK NOW

rich sand
#

OMGOMGOMGOMGOMG

drowsy pier
#

OMG

#

ITS BEEN A YEAR

frosty bolt
#

dusk, half life weapon pack

hard stone
#

SDK!

high magnet
#

Gamers, this is the day of the uprising

still raptor
#

@high magnet niceeee

next quail
#

HELL YES

rigid schooner
oak frost
#

AAAAAAAAAAAAAAAAAAAAAAAAAA*

little ice
#

SUKD

gritty forge
#

Thanks dave for waking everyone up.

crimson socket
#

fucking finally

drowsy pier
#

THE TIME HAS COME, AND SO HAVE i

proper notch
#

Wait the antagonist of DUSK is Aphex Twin now?

gritty forge
#

uh oh

hard stone
#

HALF LIFE DUSK!

frosty bolt
#

i have no idea how to make levels ha ha lol

misty barn
#

Can I post the Big Doom texture?

fluid plume
#

oh no

gritty forge
#

If I didn’t have to be up in six hours I’d be on this like me on big john

frosty bolt
#

i'm scared

kind yacht
#

If you can make mods, can you make new weapons? And can you spin those weapons?

#

More spinning is my real question

coarse wing
#

WHOA HOLY SHIT IS THE SDK GETTING RELEASED!?

still raptor
#

Not yet

#

Re weapons

#

Soon

#

A few patches

misty barn
#

Guys

drowsy pier
#

im cring

hard stone
#

when it gettin released then

still raptor
#

SDK is available for testing now though

#

Check the pins

high magnet
#

How do skies work right now?

lapis hare
#

i think most people here would consider that release enough

#

i know i do

misty barn
#

How do I do a level skip?

still raptor
#

@high magnet they don't yet

hard pollen
still raptor
#

Give it like 1-2 patches

half vessel
#

WOOO

small gate
#

hmm sorta annoying that the map loader always inherit from BspLoader

coarse wing
#

OH MAN.

half vessel
#

TIME TO REPLACE ALL TEXTURES WITH BIG JOHN

#

AND MAKE JUSK

coarse wing
#

SO VERY, VERY SOON (tm)!

hard stone
#

is entities.txt the mod?

meager stirrup
#

ragdolls

kind yacht
#

A great game just got better with modding

drowsy pier
#

Whats does the DUSK SDK EP give?

shell vessel
#

fake sdk

crude cedar
#

holy shit hatsu lol

lament stump
#

first thing i do with dusk sdk is play gogatorium

#

then

#

nothing

#

cuz i like dusk without the mods

craggy hearth
#

Keeps telling me I'm missing the exe, nad I've tried veryifying the cache,

misty barn
#

WHICH LEVEL HAS BIG JOHN

proper notch
#

Can I replace audio in the SDK Semi-Public Beta?

still raptor
#

Yes

#

@proper notch

half vessel
#

e2m8 @misty barn

forest sedge
#

1/3 more textures of interest to me.
In e2m3 next to a very small dopefish in one of the secret areas, is this pic. Really really small so not all of the details could be seen in game. Now that we have the og texture, it's clear that this has a joke, but the map shown looks like it was from development.

kind yacht
#

Can Dusk run doom?

proper notch
#

CRACK DUSK 0.1 coming soon

hard stone
#

WHERE IS SDK

still raptor
#

It's a passworded branch in steam

#

The password is oohatinybarn

#

Go nuts

gilded kindle
#

No one will know that reference

gritty forge
#

I think I know.

proven bramble
#

is the sdk only on steam

#

do we get sdk with gog currently

craggy hearth
still raptor
#

For now yes, it's on stean

high magnet
#

What, tiny barn? @gilded kindle

gilded kindle
#

Yes

#

Unless

still raptor
#

@craggy hearth check in that folder

hard stone
#

how can you setup the sdk

still raptor
#

See if it's there

high magnet
#

It's you getting giddy over the tiny barn in E3M8

hard stone
#

for dusk hl

still raptor
#

@hard stone check my last message

forest sedge
#

2/3 texture of interest. Who is hank, and was it added in the gog endless map?

still raptor
#

@graceful crystal

#

That's Hank

high magnet
#

Hank is Hank

graceful crystal
#

hi

still raptor
#

It's on a gravestone in e1m3

fierce lava
#

No its in the main game

viscid sinew
#

Hank is the QA skeleton that broke the first survival map way back when

graceful crystal
#

im that guy

high magnet
#

Everybody loves Hank

fierce lava
#

hi hank

viscid sinew
graceful crystal
#

i dont love hank

kind yacht
#

It’s Hank, he’s here

fierce lava
#

ono

graceful crystal
#

hanks aight

placid eagle
#

The SDK's available in some form? This is gonna be fun.

tame pebble
#

Honk

mild swift
#

hanc

compact drift
#

Niiiice

forest sedge
#

Yes, hello hank.

kind yacht
#

Praise Hank

drowsy pier
#

whats the passwork?

graceful crystal
#

hehellll yeah

forest sedge
#

check the pins

crude cedar
#

Hey guys how do I read

craggy hearth
#

@still raptor the files were never created

crude cedar
#

asking for a friend

gritty forge
#

How do I press mouse1

crude cedar
#

@craggy hearth did you get a download prompt when switching to the sdk

small gate
#

freaking goto's in the decompiled code

still raptor
#

Hmm, you might have to restart steam

mild swift
#

@gritty forge alt f4

hard stone
#

how do i set this up

#

the hl dusk mod

still raptor
#

@hard stone dude

#

Password is oohatinybarn

mild swift
#

okay so I have a folder of doom wads would I be able to load those into dusk with the next update?

craggy hearth
#

NOthing

hard stone
#

wot is the password for

gilded kindle
#

What's the password guys

hard stone
#

oohatinybarn

#

is password

proven bramble
#

wait

viscid sinew
hard stone
#

but what is it for

small gate
#

to access the SDK branch on steam

proven bramble
#

where do i enter this password

crude cedar
gusty zodiac
hard stone
#

idk

gilded kindle
#

Yeah but what's the password

half vessel
#

TINY MAN
OOH HAAAA

#

SHOOT ME

gusty zodiac
#

oohatinybarn

gilded kindle
#

Yeah

gusty zodiac
#

password

gilded kindle
#

But

small gate
gritty forge
#

whos ironman

#

Too late for free Dusk ?

ancient depot
#

@small gate

freaking goto's in the decompiled code
Where? Because some of the actual code has gotos too

crude cedar
#

did you implement triggers since this morning?

ancient depot
gritty forge
#

Hey ?

hard stone
#

should i go to Source SDK or Hald Life SDK

ancient depot
#

we support end level & teleport triggers

small gate
#

thats precisely where I saw the goto

high magnet
#

Colored lights don't work, right?

small gate
#

I thought that was just something the compiler generated, been a while since I've seen a goto outside really low level stuff

ancient depot
#

There's a lot of hacks and shit in the code rn because we had to rush to get this out
This is actually based on the regular Dusk codebase, because something went wrong with the main SDK project and we've been frantically porting over the SDK code to Dusk for the past few days

echo loom
#

so what tools are used to make the maps? is there a special one or are we just using hammer/worldcraft/other quake map editors?

forest sedge
#

3/3 texture of interest.
I'm not entirely sure if this was unused, so I'm marking it as spoilers. This looks like something from Dusk dude's ||house||, like the other picture hanging that makes you say ||It hurts to remember||. If this is still canon, then ||the loss of his family is more substantial if it's assumed that kid is his||

ancient depot
#

@echo loom Anything you use to make Quake or Half-Life maps can be used to make Dusk maps

small gate
#

that's tough man :/

echo loom
#

neat

ancient depot
#

most of the stuff under the NewBlood namespace is SDK code

#

most

high magnet
#

The pics are David Szymanski's familly

gritty forge
#

Ye

small gate
#

...that actually threw me off for a while, no unityscript dll

high magnet
#

Which retroactively makes Dusk a self insert

ancient depot
#

Yep, I had to convert it all to C#

#

that was a rough night

craggy hearth
#

@still raptor did a complete reinstall, restarted steam, nothing

small gate
#

I am going to assume that you wouldn't be willing to share the current cs files, right

#

based off of on what happened

hard pollen
proven bramble
#

so is the game supposed to update after i enter the beta password

iron needle
#

yes

small gate
#

you need to select the sdk branch

#

and if it doesnt update after that, verify the game cache

craggy hearth
#

I did that

hard pollen
#

Sorry David but it had to be done.

craggy hearth
#

both of those

small gate
#

that will force an update

proven bramble
#

how do you do the branch thing

craggy hearth
#

@small gate it didn't

gritty forge
#

Check the pinned, man

alpine depot
#

oh man this is a beautiful sight to behold, i can make my big john dating sim dreams come true

small gate
#

check the dropdown, you must select the dusk_sdk beta

proven hull
#

New Blood, you are marvelous and I love you.

hard stone
#

Elmo's Letter Journey speedrun

craggy hearth
#

@small gate already did

proven bramble
#

ah seems to be dling something now

small gate
#

if you did the pw, selected the branch and verified the game cache, you should now have the SDK folder

proven bramble
#

🙂

#

its downloading something now

ancient depot
#

@small gate out of curiosity why would you need the .cs files currently?

half vessel
#

wait so

#

how do we get into the sdk once we have it installed

small gate
#

because I want to see how far I can get before I give up trying to load doom maps

ancient depot
#

I'm not opposed to sharing individual ones if you need more context like comments and such, but for the most part I'd like to have it all cleaned up and ready for the public source release first

faint summit
#

hell yeah

still raptor
#

@craggy hearth I'll check some stuff in a bit but it sounds like a steam issue

small gate
#

100% out of curiosity only mind you

proven bramble
#

doom wads in dusk?

proven hull
#

oh damn, could you imagine the whole library of doom levels?

craggy hearth
#

I figured

proven bramble
#

would be amazing

still raptor
#

Might've messed up the package config

proven bramble
#

absolutely amazing

thorn fog
#

AND SO IT BEGINS

small gate
#

please dont trust anything I say

proven bramble
#

xd

echo loom
#

honestly a part of me doesn't want to make new maps and just make a repainted mod

small gate
#

I am a major procrastinator

hard pollen
still raptor
#

@small gate there's already some unity projects that do it

#

So porting code wouldn't be too hard

small gate
#

but where is the fun in doing that

gritty forge
#

With my (lack of) knowledge in coding I think the best I could do is draw cute eyes on every enemy

last berry
#

Did anyone get it to prompt the beta download?

half vessel
#

yeah

drowsy pier
#

damn

#

1.59 gigs?

half vessel
#

i have it installed but can't figure out how to launch the sdk itself

coral spear
#

ghhHUHHH I LIVE

small gate
#

if you're not willing to dive into decompiling and binary patching you wont be doing much coding rn anyways

iron needle
#

HOW DO I MAKE MODS?
Create a folder in SDK/mnt/local and name it whatever you want your mod to show up as in the in-game menu. Inside that folder, textures/sounds/maps should be placed in corresponding folders named "textures," "sounds," and "maps." If you want sounds or textures to replace the default ones, name them the same thing as the corresponding sound/texture found in SDK/mnt/local/sounds or SDK/mnt/local/textures (the file extension needs to be the same as well). Make sure to activate the mod in the modding menu. See above for more information about loading custom maps.

small gate
#

you have plenty of time to learn yourself some basic coding

iron needle
sullen plinth
#

I guess Im going to have to learn how to do unity textures now.

coral spear
#

HI HELLO I WIPED MY SERVERS AGES AGO BUT I HEARD SMTH ABOUT A FUCKKINNNNNNNNNNNNN DEVKIT COMING OUT

last berry
#

I opted, restarted steam entirely, opted out and back in again, reinstalled the game while opted in and there's still no sdk folder

iron needle
#

@sullen plinth nope, you just need to replace texture files!

#

check the SDK folder

#

they're all there

#

also see pins and/or the readme in the SDK folder

small gate
#

I should prob. try loading stuff on python first to get a feel for the map format

ancient depot
#

or make an empty unity project and work from there

sullen plinth
#

kk.

ancient depot
#

so you can reuse it after

compact drift
#

how do I access the modding menu, please?

iron needle
#

@half vessel it should be an option when you launch Dusk from steam, or you can do it via a bat file in the SDK folder

echo loom
#

literally the first thing I'm doing is replacing all the movies with hotel mario cutscenes

carmine scarab
#

Can I fulfill my dream of bringing Goldeneye levels into Dusk?

iron needle
#

@compact drift it's on the main menu in the SDK version

#

@echo loom movies don't work quite yet

echo loom
#

dang

graceful hinge
#

Gave me a big fat 'cant find the executable' after DLing and the SDK folder not actually being there. Getting the prompt and all.

small gate
#

@ancient depot I am going to be 100% legit with you here, the only time I actually touched the Unity UI was to help a friend with a shader homework

graceful hinge
#

Fresh reinstall, see if it does it.

iron needle
#

@carmine scarab Sure! If you can get them into bsp format!

echo loom
#

still gonna do it so when they do work I know

ancient depot
#

@small gate you probably retained some sanity by avoiding it

half vessel
#

ah wait so

#

no mapping tools yet?

carmine scarab
#

I love you David, thank you, I will now learn how to use a computer

echo loom
#

@half vessel use a quake editor

half vessel
#

other than making a map in wc lmao

small gate
#

thats a pretty good reason to do it now then, thanks for the tip

ancient depot
#

There were never going to be custom mapping tools, you use TrenchBroom to make maps

half vessel
#

okay yeah

#

ah

iron needle
#

@half vessel Trenchbroom is the official mapping software

half vessel
#

alright

proven hull
#

they suggest Trenchbroom for mapmaking

half vessel
#

i might just use worldcraft

small gate
#

sanity is overrated

ancient depot
#

that works

half vessel
#

because i'm more familiar with it

proven hull
#

How does worldcraft compare?

half vessel
#

i wonder if i could get the hl2 beta version of worldcraft doing it

#

it's basically just hammer

#

for source

#

but older

echo loom
#

goldsrc hammer

ancient depot
#

as long as what you compile down to is supported (HLBSP, Q1BSP, Q3BSP, BSP2) you can load it

proven hull
#

i shoulda been figuring these tools out long before today's news, hahaha

misty barn
#

Is there a test map

echo loom
#

quick question, why are the movies in webm format?

misty barn
#

I need a test map

small gate
#

@proven hull now's as good a time as any other

ancient depot
#

@echo loom because that's the only format we can reliably use in Unity

#

for external video

drowsy pier
#

so am I able to upload the asset files into unity?

iron needle
#

@misty barn what are y ou looking to test?

echo loom
#

oof

drowsy pier
#

then export?

gritty forge
#

when i try to load the half life maps it gets stuck on the start screen

ancient depot
#

@drowsy pier You don't use Unity at all

#

Refer to the readme or the pinned messages

proven hull
#

Well, sides the fact that it's not long to midnight, yeah. Should be fun to cut my teeth on some crappy home-baked maps

misty barn
#

Big John

#

BIG DOOM

ancient depot
#

Currently we only support replacing textures and sounds, models will be in a patch

#

They didn't make it in for the first build

iron needle
#

@gritty forge which map are you trying to load?

echo loom
#

doom e1m1 but the only enemies are big john

gritty forge
#

lemme check real quick

#

it was listed as c0a0

small gate
#

...I actually need to create an "unity id", I'm already starting to regret this

proven hull
#

shh, be brave

agile fjord
#

I hear there are mods

ancient depot
#

I hope nobody mistakenly thinks you're talking about the SDK with that lmao

next jewel
#

mmm, models

elfin ore
#

where tf is audio stored

iron needle
#

@gritty forge where'd you get it from?

small gate
#

@elfin ore in the balls

iron needle
#

@elfin ore check the sdk folder

ancient depot
#

SDK/mnt/local/dusk/sounds @elfin ore

iron needle
#

also IF YOU HAVE QUESTIONS LOOK AT THE PINS FIRST

#

we cover the basics there

elfin ore
#

Is there any other folder that could mess up replacing audio files? tried replacing one and-

#

ite

proven bramble
#

where do i get this pallete.lmp thingy

elfin ore
#

OH

#

YEAH I SHOULD READ

small gate
#

search for that on the discord channel @proven bramble

#

someone posted it a while back

proven bramble
#

kk

ancient depot
#

yeah we would've included palette.lmp but it's bethesda property so...

proven bramble
#

hmm i don't see anything in search results

tight fractal
#

@gritty forge I saw that

ancient depot
#

look for a quake wiki link

gritty forge
#

I just didn't realize they had already written it in the description

tight fractal
#

I was literally about to screencap

#

And post it

#

Because I was the one who added into the channel desc

grizzled timber
#

Dusk SDK still hasn't downloaded for me blobsad

#

I'll check in tomorrow

tight fractal
#

Yeah it didn’t download for me either

#

Ur not alone

grizzled timber
#

I tried setting my account to opt in for Steam betas too cuz I read that might fix the issue, but it didn't

small gate
#

punch in the password, select the beta branch, and verify integrity

tight fractal
#

Literally did all of that

agile fjord
#

I don't see the SDK folder? Do I just have to create it or should I validate my files?

tight fractal
#

Restarted steam

#

Fresh instal

small gate
#

and no SDK folder?

tight fractal
#

Yep

small gate
#

what the hell