#dusk-modding

1 messages · Page 7 of 1

nimble prawn
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fuck this

eternal spear
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whats the problem with that lol

worldly aspen
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guys, I am so sorry but I have to be the one to give you the bad news.

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Dusk HD isn't coming out 2021 😦

plush hemlock
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yet another delay!

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what a bunch of hack frauds, lemme tell ya!!!

last lion
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??

crude ferry
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Its just been a few years since I touched anything like that.

last lion
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tbf bsp tools like hammer, radiant, or jack are a bit tough to use

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but it's just quake 1 mapping. you can work in full 3d with trenchbroom

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& ericw-tools, the compiler for quake .maps, has a barebones tool for previewing .bsps

muted glacier
ancient monolith
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cancel 2021 now

quaint heath
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garumin man you're a loose cannon!

crisp raven
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The New Blood Entertainment ltd.™️ team has always had delivering quality gameplay experiences and interactive engaging worlds as its mission. Unfortunately we aren't able to deliver that level of quality in time for the 2021 deadline. We will be reflecting deeply on our internal processes and trying to come up with more sustainable dynamic solutions in the future for delivering the kind of experiences and stories we want to tell. Hopefully it is worth the wait. Sorry to any fans who were let down by the delays.............................

honest stag
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oh dam

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so it's not gonna be on the workshop, just it's own thing

crisp raven
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Not being released on workshop because workshop is delayed again 😞

bold orbit
muted glacier
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Wait. I'm having a r/whoosh moment. Did it actually get delayed again?

plush hemlock
heady osprey
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uh

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December 10th in Australia

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give me HD and workshop sdk

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pls

crisp raven
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It releases on the 11th

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Also nice pfp ;)

heady osprey
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;)

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Thank you

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Dusk co op 🤤

honest stag
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not coming anytime soon

blissful lion
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dusk coop, just a day away

stone nimbus
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In the time I have been waiting for dusk coop to release I finished highschool, and nearly all 4 years of my computer science degree, and learned to implement multiplayer into games myself.

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I don't think it's coming

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SOON TM since 2018

ancient depot
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Coop hasn't even entered development, it's always just been something we'll do when everything else is done

heady osprey
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Yeah

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Idk if a modder will make it prob not

ancient depot
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It would be extremely complicated to do it through Unity modding

heady osprey
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Yeah true

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I forgot you use unity ☠️

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When is Dusk HD?!??!?! Its December 10th/11

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😴

ancient monolith
gritty forge
heady osprey
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Nah i thought it was the 10th

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💀

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and its the 11th in Australia

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Gotta wait till trmw for America

true basalt
crisp raven
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Should release at about 6pm est

true basalt
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Thats 7am in Perth I think

honest stag
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i legit cant believe it's almost here. it's been 5 years since the first sdk release and we're finally getting the workshop

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crazy how much my life changed since then lol

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i think i first found out about dusk when it was given out in keys, but didnt have discord so i had no idea how you could get your hands on it

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watched some youtuber play a preview of it, bought it as soon as it came out of early access

true basalt
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Dusk got me back into boomer shooters and got me to play through the entirety of classic doom and quake. I have no regrets.

honest stag
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insane how some little custom maps got me into making games

cursive brook
gritty forge
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ello

carmine root
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so...

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could i please have an explication on how to get dusk hd, the activities on the dusk menu of steam doesn't show how to enable it plus, i'm no computer guy TwT

honest stag
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it's not released yet

carmine root
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they said december 11

honest stag
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10am pacific time

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in 20 minutes

carmine root
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ah

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it's 12:40 in CA, but thank you !!!

bold orbit
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Its 12:40 on the east coast

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Its 9:40 in CA

honest stag
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hd dropped it seems

bold orbit
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Lmao

honest stag
bold orbit
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Lol

honest stag
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DUSK - DUSK reintroduces you to a world where butchery and bloodshed must be mastered... if you're to survive 'til dawn. Inspired by Doom, Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, while featuring a soundtrack by metal music mastermind Andrew Hulshult.In three distinct campaign episodes hand-crafted fr...

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we got workshop

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we fuckin made it

bold orbit
eternal spear
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we MIGHT be back

bold orbit
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We ARE back

still raptor
honest stag
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we need this pinned

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hell yea

gritty forge
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uhh

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ello

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how do i play the dusk hd?

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i have it but idk

eternal spear
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Download the dlc

gritty forge
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oh nvm

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thx anyways

eternal spear
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It's a launch option

half dust
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My map crashed the game T-T

soft bane
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kekw

still raptor
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this the real shit

high magnet
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Finally

still raptor
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LIGHT STYLES BAYBEE

high magnet
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I can die happy

honest stag
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oh my god hell yea

soft bane
still raptor
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also quake skybox

honest stag
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i fucking love the quake sky support

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it's so nice to have

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no more static ass cubes

eternal spear
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does this mean i would have to do skyboxes differently now or is it just a texture thing?

still raptor
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you dont have to change the way you do them

crisp raven
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Uploading my maps rn like

honest stag
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submitting

still raptor
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oh also water wont be fucked up now

honest stag
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НЕ ЧИСЛО

wet marlinBOT
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@honest stag, please keep all discussions in English.

honest stag
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ok bot sorry

tight hedge
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do the textures for the old maps work?

still raptor
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lol thats interesting

tight hedge
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or do they need conversion like I heard some talking about before

still raptor
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guess my ruski support needs work

honest stag
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says mod successfully submitted

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can't see it tho i think

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ah

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there it is

still raptor
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give it a second to show up

still raptor
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there it is

tight hedge
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vriska fastest as always

honest stag
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i had this shit on the ready lmao

half dust
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Allot of the props are missing and some of the textures are weird

tight hedge
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how do we add fog?

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to le maps

honest stag
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that said i do need to actually test it

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hope it's not horribly broken

tight hedge
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also do we have particles?

still raptor
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works for me

tight hedge
half dust
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Enemies still can't go through doors

honest stag
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interesting, you're not supposed to pick up the sword there i think?

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or i have dementia

still raptor
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you might want to reupload though

honest stag
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one of the two

tight hedge
honest stag
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reupload? whats up

still raptor
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im not exactly sure, but your content says none in the mod

honest stag
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Huh

still raptor
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this might be a steam issue

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ill investigate

tight hedge
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no xml?

honest stag
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this is the description xml

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seems like workshop can see it too

still raptor
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yeah i have a feeling it has to do with the [unknown] author

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not sure why thats happening

honest stag
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i did put
Vriska (Level), Veven (Enemy textures)
as the author

still raptor
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ah that might be breaking it? not sure

tight hedge
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can I get some help on how to add fog to my lvl before upload :D

still raptor
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im not sure if the fog is setup yet? please read the announcement for more information

honest stag
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can i change one file without reuploading the entire map?

still raptor
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the dusk sdk is going to get a major update in the coming few weeks

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tldr: we didnt finish in time and shipped a half finished version

honest stag
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or how specifically do u like, patch a map

still raptor
honest stag
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ah got it

still raptor
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didnt have time to do that

honest stag
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as long as it's not horribly broken i'll just wait

still raptor
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yeah its not

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love the custom music

honest stag
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my map crashed lol

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ah

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actually

still raptor
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thats not a crash

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thats just loading

honest stag
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im thinking like

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this is not technically using the workshop subscribe thing

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but rather the old "put the mod in the folder" method

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im gonna remove that, sub to my own mod, and try again

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dusk still not responding

still raptor
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yeah jsut close it then

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it didnt crash for me though, so its probably just a one off

stone nimbus
ancient monolith
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Good!

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Make another!

honest stag
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alr second attempt

half dust
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The aforementioned weirdness

honest stag
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HOLY SHIT

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GOD BLESS YOU TWO

half dust
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Also transparent textures are no longer transparent.

honest stag
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that aint supposed to look like that lol

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the borders

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the button sound gave me a jumpscare. i knew it was coming and i still forgor

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OH MY GOD

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my spike trap that i made out of func_doors

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makes the dusk door open sound

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i totally forgot to set this stuff up in preparation

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lmao

still raptor
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hmmm

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seems like ti might be a palette thing?

half dust
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Just heard the button press on my map too POG

honest stag
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yea i figure this might be a palette thing too

still raptor
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we'll have to work on that

honest stag
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ok so it seems to affect textures that come from one specific wad i have

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lemme grab it in case you'll need it

still raptor
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my guess is its the palette, but im not sure

honest stag
still raptor
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it might also have something to do with last minute fullbright changes we made

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we were doing builds until 8am lol

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when zombie wakes up im sure he can fix it

honest stag
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zombie waking up

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the gold room secret lmao

still raptor
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im not sure whats up with that, this was working fine yesterday lol

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i played through your whole map

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so itd be a last second change we made

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has to be a fullbright thing

tired gull
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guy the water is solid in my map, also there are no trees

half dust
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Yeah lol

still raptor
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water has been majorly overhauled

half dust
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I hadn't checked the water yet

still raptor
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i would suggest redoing water volumes accordingly in your maps

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it was broken and wrong before

honest stag
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...ah fuck that reminds me to go text my next upload before pushing it

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test*

still raptor
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i am taking notes though, and we'll work on the issues quickly

gritty forge
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Thank you mister 500 🙏

tired gull
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how do we do water now? im just using func_water

honest stag
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Alright so

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seem to be a couple issues with my next map

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but they're minor

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Ok the water isnt broke

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n

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time to upload

half dust
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How did you get your water working?

honest stag
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actually wait no that's not a water brush

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nvm

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i just forgot i made fake water in my map lol

crisp raven
honest stag
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ey nice

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sorry torii i had to upload separately from the jam

crisp raven
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All good

still raptor
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you can use liquid textures for water now

crisp raven
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Help God is staring down at me from a dark uncaring sky

still raptor
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like quake does

honest stag
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oh yea the skies seem to break on my map too

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if they're not quake ones

sharp portal
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Okay I don't know if this is exclusive to Tomb Terror, but quicksavling/quickloading kind of breaks the level

still raptor
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yes saves are experimental currently

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that hasnt changed

honest stag
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aye just try to do it in one sitting

sharp portal
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uh oh

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yeah that could be a problem

honest stag
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there's a reason ive been making all my maps short lmao

crisp raven
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Also the transparency doesn't work. Also the framerate is worse?

still raptor
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please understand that this version is NOT the actual final version

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transparency of what

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youll have to be specific

sharp portal
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i think there should probably be some sort of warning for saves and stuff until it's fixed

crisp raven
still raptor
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there is a forthcoming version of this in a few weeks that is a completely different version of the game

still raptor
crisp raven
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Those tree textures are supposed to be transparent but they are solid black where once there was transparency

still raptor
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hm ok

crisp raven
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(we're up to some tomfoolery 😈 )

still raptor
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because its not ALL transparency, it seems to be specific transparencies

honest stag
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by the way НЕ ЧИСЛО means "not a number"

wet marlinBOT
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@honest stag, please keep all discussions in English.

honest stag
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yea yea fuck off bot

still raptor
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yeah i know it does, its dividing by zero there

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anyways, if you dusk mappers can compile your issues, maybe in a google doc or something

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that would be hugely helpful

honest stag
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aye actually sounds good

still raptor
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and if you can link references to the map its encounted in that will help us fix it

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most of this is probably very simple fixes

crisp raven
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Oh man I forget. What's the launch options to skip the start up movie?

blissful lion
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so hows the state of the sdk guys

still raptor
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we're working through the issues

still raptor
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this is only a temporary version

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we had to delay the full version by a few weeks

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we basically slapped the new bsp loader in the old version

still raptor
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with a few QOL fixes

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ty

honest stag
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anyone can edit

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im gonna destroy whoever just did that as i was typing

crisp raven
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Why that seems like a funny joke whoever did that

tardy trout
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how do you make custom maps for dusk

still raptor
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the same way you would for quake or half life basically

honest stag
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not what i intended exactly but kinda cool

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lol

sharp nest
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ITS HERE

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its not

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here

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FFFFFFFFFFFF

honest stag
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so
could we have the quake skies disabled if the map has skybox sides specified?

still raptor
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probably?

honest stag
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i imagine ppl would use one or the other

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cuz i need that sunny sky of mine but dont want to you know
remove sky brushes

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also water seems to work fine in trespasser

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so that's good

still raptor
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@crisp raven do you mind adding your transparency issue to that doc

plain hare
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source games maps are compatible?

honest stag
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not yet

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goldsrc is

plain hare
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it says it has partial support

honest stag
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eyyyyyyy nice

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goin through all maps giving a thumbs up because im not biased at all

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not gonna jump the gun on making a new map before the full full sdk is out

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but gonna concept one for sure

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this time - proper length

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no more compromise for broken saves!!!!!

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NOOOOOOOOOOO YOU DELETED THE TEST MAP

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it shall forever live in our hearts

still raptor
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it will load the map, but without textures, and many missing components

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the big one is it wont load displacements

plain hare
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how do you load them?

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I tried putting the hl2 bsp files, but it doesnt detect them

crisp raven
still raptor
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kk thanks so much

honest stag
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alr i think im done, gonna go through my stuff too and see what's broken

alpine depot
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all my levels are up on the workshop :)

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except for one but im lazy so

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shoutout to steam having 2mb fucking png limits in 2023

plain hare
honest stag
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um

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uh-oh i just uplloaded one of my maps with ladders broken

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oopsie

still raptor
honest stag
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so how do you patch the map? like is there a way or a takedown-reupload is needed

tired gull
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im still on the water issue, tried watertex and water_f1 both with func_water and regular brush but its still solid

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do we need to prevent leaks like in quake maps?

still raptor
tired gull
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oh its overlapping like crazy in here

honest stag
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oh wait im stupid i didnt upload the wrong map

still raptor
nimble prawn
honest stag
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nvm thank god

plain hare
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My bad

half dust
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Door opening downwards dragged me through the floor

honest stag
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oh that's a classic bug aint it

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it was like a workaround for platforms, touching a moving brush translates the momentum onto you

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or smth of that sort

tropic plaza
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Is there any updated version of the .FGD? How do I need to config Trenchbroom to make maps for DUSK now?

honest stag
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the one in pins works for now

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but there should be a proper official one later down the road

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it's technically missing the newest features from the update though

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prolly not gonna bother to update it since the full-full sdk is right around the corner

chrome hornet
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Here is probably better place to ask 🙂 Will the SDK thats coming be like a map editor or will you need to use some external tools?

half dust
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My water just moved when I threw a switch that opened an under water door

honest stag
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the current recommended one would be Trenchbroom

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but you can use many others that work with .bsp

half dust
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One of my secret triggers is solid lol

honest stag
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can i take a quick look at your .map?

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if you want i can try to run through some fixes and match/compare what you did to the way i do it in my maps

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since stuff mostly works in mine maybe i could lend a hand

half dust
honest stag
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your map

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like the .map source file

tired gull
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new bug, boss healthbar doesnt appear

honest stag
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btw guys

tired gull
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and my water is still fucked, which sucks because it blocks progression

honest stag
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put your issues with the sdk maps into this doc

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documenting this stuff will help fix it

tired gull
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sure

carmine root
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i downloaded the update and i don't know what to do to play dusk hd

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no options in the game

honest stag
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click play on steam

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should bring up this menu

carmine root
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i don't have the dusk hd popup

honest stag
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try getting the dlc to your account from the steam page

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1 sec

carmine root
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only singleplayer, multi, and modded

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oke

honest stag
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here

carmine root
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ah

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the game got an update and i though it was included

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thanks

honest stag
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np

still raptor
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@half dust do you mind adding your issues to vriska's document?

honest stag
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we're currently working them out in dms

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i'll put them there as we go through

thorn oasis
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i've got some experience (made a single map not even a month ago) with half life mapping, and now i wanna throw my hand at making a dusk map since the workshop is out. i see it's mostly the same since dusk can just read HL bsps, but is there literally any documentation outside of this single channel? a wiki, a forum, anything? discord search is a nightmare

honest stag
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not much for now

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but iirc the devs are cooking up some for later

thorn oasis
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thank god

honest stag
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dont quote me on that tho

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generally you just make maps the same way you do for half life/quake

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with a couple dusk specific quirks here and there

thorn oasis
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yeah i've already ran into some of those lol

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do clip brushes not work? or is there just a different way to make them

honest stag
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they do, func_clip works

thorn oasis
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oh okay, i was just assigning the clip texture to the brush and the compiler handles the rest

honest stag
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ye the func_clip is an example of the quirk

still raptor
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yeah we will be releasing full wiki documentation at some point soonish

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its all very WIP

still raptor
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maybe

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i forget honestly

thorn oasis
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yeah ive got no idea why im just passing through

still raptor
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if it works that way in HL

thorn oasis
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even with func_clip

still raptor
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weird

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we'll take note of it

honest stag
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that's weird yea, not supposed to be happening

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actually

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i just tested a map of mine where i had a working clip brush

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lemme see how i did it there

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ok well i did in in the hyper stupid way of literally making it an invisible func_wall

thorn oasis
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okay yeah thats what i was thinking of doing

honest stag
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i think there was some other purpose behind me doing it like that instead of func_clip not working

thorn oasis
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if clip doesn't work

honest stag
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im like 100% sure it did before

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i'll check a couple more times with other maps

obsidian lily
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is there like a list on what half life entities become when put on dusk

honest stag
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there was actually, gonna look around

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ah fuck i rememberd it's on the old dev wiki

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that got bot raided all the time

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dunno if that's still up

thorn oasis
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its not

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found it when i was looking for the fgd

honest stag
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yea guess it's gone then unless you can waybackmachine it

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i remember putting them in myself

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also just checked

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func clip seems to work on my end

thorn oasis
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weird

honest stag
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but it needs to have a normal texture

thorn oasis
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oohhhh

honest stag
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that's what it was i rememberd

thorn oasis
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i dont have file permissions so just pretend i sent a screenshot of my custom heisenbug clip texture

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rip walter white

honest stag
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lmao

thorn oasis
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anyway does dusk support sprites how half life handles them at all?

i made an HL deathmatch port of doom e1m1 that im modifying to just be a regular port to dusk (easier than starting from scratch), and i used sprites for the lamps and such like where doom had them

obsidian lily
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Was also wondering about the skyboxes

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Because they're black

thorn oasis
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that too, did a search for the word skybox in here and saw i need to add individual sky_direction keys in trenchbroom, pointing to a png, but that doesn't seem to be working

honest stag
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that was an explanation on how to make sunlight work

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you can currently use either quake skyboxes (the easiest method by far please do it that way) or the dusk way

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i can put the dusk skybox copypasta here

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gimme a sec

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you need to add some worldspawn properties (worldspawn is what u see when u dont have anything selected)
a total of 6, for each side of the sky cube
and add the side textures to your mod folder
so it would look like this
"sky_up" "textures/skybox_top.png"
"sky_down" "textures/skybox_stars_bottom.png"
"sky_left" "textures/skybox_left.png"
"sky_right" "textures/skybox_right.png"
"sky_back" "textures/skybox_stars_back.png"
"sky_front" "textures/skybox_stars_front.png"
the file names are anything obviously

obsidian lily
thorn oasis
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i know in half life the names of the skybox textures mattered, but since you're telling the game exactly what texture is what direction, it shouldn't matter, right?

honest stag
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yea

chrome hornet
blissful lion
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very good news guys

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my hospital boss is working

honest stag
honest stag
blissful lion
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also the item pickup stuff works

honest stag
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the instructions are there aslo

blissful lion
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but for some reason the eyes broke

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like the func wall toggle doesnt want to go away?

thorn oasis
blissful lion
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but i didnt try saving yet so idk about that

honest stag
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that should be working

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strange

still raptor
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ok news from zombie

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its your wad

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you used the fullbright pixels in the quake palette in your textures

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so they are fullbright

honest stag
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ah fuck

obsidian lily
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Is there a way to make dusk maps on J.A.C.K using its textures?

still raptor
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yes

honest stag
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yea

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alr im gonna have to go back and edit the wad to remove all that stuff

thorn oasis
obsidian lily
honest stag
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im running on like 3 hours of sleep waiting for workshop lmao so im gonn have to hit the bed imminently

blissful lion
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we should have a setting in worldspawn to edit if you want those fullbright pixels

honest stag
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wish i could known about the wad thing but oh well

still raptor
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he said if you use wad3 iit wont happen

honest stag
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hmmm maybe i cant just convert that wad to wad3 then

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can*

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shouldnt be a problem hopefully?

ancient depot
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Ok I checked and it looks like using a wad in general will stop it from happening (though that isn't intentional)

honest stag
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btw it's loading wads from the mod folder still right

ancient depot
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I'll fix that

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Yeah

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Basically if the BSP file is in Quake format, the last 32 colours of the palette will be full bright

honest stag
lime quiver
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how do i activate dusk HD

ancient depot
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If it's in Half Life format, that only happens if the texture name starts with uh... [ I think?

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Some symbol

thorn oasis
lime quiver
thorn oasis
#

its a launch option

thorn oasis
lime quiver
#

tyty

haughty slate
#

obligatory

#

"how do I upload my mods to the workshop" question

honest stag
#

use the guide in pins

tepid python
#

is there a changelog of what has changed between this release and the beta

ancient depot
#

You may need to grab the latest preview build of ericw-tools because I'm not sure if it's in the current stable

thorn oasis
#

ah i've been using zhlt, should i switch?

ancient depot
#

If possible yeah

ancient depot
#

Basically wrbrushes embeds the original brushes from your map in the BSP like how Source and Quake 2 do, and marks which ones are clip brushes, water brushes, etc

tight hedge
#

@ancient depot does fog work?

#

If so how 2 add

ancient depot
#

no fog just yet

tight hedge
#

Particles?

ancient depot
#

we have code for particles but it didn't make it in for this build

ancient depot
tight hedge
#

Is it gonna be like entities you place and then reference a particle type?

thorn oasis
#

after exporting the map, what order do i run the tools?

ancient depot
#

Yeah. There are json files describing particles, and you'll place something like a func_particle which references that file and plays the particle when you trigger it

ancient depot
tight hedge
#

And will we get like spawn count and speed and size parameters?

ancient depot
#

yup

tight hedge
ancient depot
#

even things like gibs and weapon casings are particles

#

so you'll be able to customize those

tight hedge
#

Ya

#

Thats coo

#

But pls add fog for next build if possible

#

😇

ancient depot
tight hedge
#

Also can you get the ”new” weapon in the base game? Or is it just for SDK?

ancient depot
#

No plans to put it in the base game for now

tight hedge
#

Fair enough, would be cool for a secret somewhere but I get that it would be out of place esp since the maps havent accounted for it

ancient depot
#

Yeah it's a little OP lol

haughty slate
#

followed the pinne guide

#

gives this error

#

someone may know why?

honest stag
#

Post the full window

ancient depot
#

Oh god dammit lol, I see why that solid water issue exists

#

Will fix

thorn oasis
# ancient depot If possible yeah

aside from the clip brush thing, what reasons are there exactly for using ericw compared to zhlt? quickly testing the lighting is way darker and has no color (which makes sense, it is for quake lol)

ancient depot
#

I guess for now I'll disable fullbrights too just so we can come up with a way to make it opt-in without making original quake maps look weird

haughty slate
#

here

ancient depot
#

there's ongoing work to add zhlt compatibility to ericw-tools

honest stag
#

not the full path

haughty slate
#

oh alright it was working before with thtat

#

but now it did

#

for sum reasons

tired gull
#

adding new bug to the doc, keycards dont glow anymore

haughty slate
#

thanks

#

there we go

#

thank you vrisk

half dust
#

How do we cast sunlight now if we're using clip brushes?

obsidian lily
#

On a secret

tight hedge
#

Is it in the SDK tho?

#

That would be cool

ancient depot
#

yes

#

weapon_darkclaw

#

nbkfa also gives it to you

obsidian lily
#

Would it be possible to add info_player_deathmatch entities as spawns so hldm maps work

thorn oasis
#

is there a way to add billboard sprites at all?

#

like on the map, like an env_sprite in half life

ancient depot
#

the game searches for info_player_start, then info_player_deathmatch, then info_player_teamspawn, then info_landmark

#

and if none of those exist you spawn at 0,0,0

obsidian lily
#

Thats weird because i loaded a dm map and it just killed me

thorn oasis
#

was 0,0,0 inside a brush or something?

ancient depot
#

that map might have an info_player_start somewhere with a hurt trigger

tired gull
#

pretty sure flying monsters are broken, they dont move

#

not even on Homecoming

thorn oasis
#

speaking of bugs, last i checked explosive barrels are supposed to deal damage to you

ancient depot
#

brush explosive barrels or prop explosive barrels?

#

func_breakable is kinda half implemented there, it doesn't support explodemagnitude currently

thorn oasis
#

prop explosive barrels

#

prop_barrel_exploding_2

ancient depot
#

Hmm, that's strange. Will look into it

soft bane
#

hello fellow duskers

#

are there any resources to lern how to dusk maps?

ancient depot
#

Pretty much any resources related to Quake or Half-Life mapping will apply

#

There's also some guides on Steam

still raptor
#

We'll do wiki documentation at a later date

ancient depot
#

(Fun little bonus: the SDK can load Source engine, Quake 2, Daikatana, Quake 3, etc, maps, if you want to experiment a bit. Just don't expect it to load materials and textures for them lol)

soft bane
#

ah ok

ancient depot
#

(Find a BSP it can't load and you get a cookie)

obsidian lily
soft bane
#

A COOKIE!

honest stag
#

Kingpin support? No? Im gonna get mad on steam forums

ancient depot
#

Nah it doesn't do displacements, I'm insane but not that insane

#

Kingpin maps should load

obsidian lily
#

lmao

ancient depot
#

We'll be open sourcing all the SDK stuff eventually so I mean, I'd totally accept a pull request from a crazy person that supports displacements

soft bane
#

but yea i think ima wait for a wiki and than get going

obsidian lily
#

Any way to add the games music to the levels?

ancient depot
#

there's trigger_changemusic which takes a path to an audio file, and you can also set the music key on worldspawn to the same thing

#

So if your mod contains a music folder, and it has penis_music.wav inside it, you can set music to music/penis_music.wav

obsidian lily
#

Does dusk have the sound file limitations that half life has

ancient depot
#

nope

thorn oasis
ancient depot
#

.wav, .ogg and .flac are supported

honest stag
#

Man that's fucking crazy lol

obsidian lily
#

Will try it out with running with evil

thorn oasis
#

my first thought was cs2 but damn you valve for moving to vpks

gritty forge
#

How do i add props into my level? or access the Dusk stuff since i have the textures but no clue where to access props and other stuff

ancient depot
#

cs2 doesn't use bsp anymore

obsidian lily
ancient depot
#

I'll probably save that for when custom entities can be defined, then all of the game aliases won't be hardcoded

#

It'd be funny tho

gritty forge
obsidian lily
#

I think that would be funny

livid citrus
#

from the Outdated DUSK SDK Guide

disclaimer: this guide sucks. join .gg/newblood, wait for SDK update which will likely ship with a better guide```
Is there already a better gide?
ancient depot
obsidian lily
#

Any plans for func_vehicle support?

ancient depot
#

I knew that would come up eventually kekw

#

I'll consider it for a future update, it's like the most requested entity

#

for memes or otherwise

obsidian lily
#

Of course

thorn oasis
#

if i cant make a shitty knockoff newblood kart inside dusk then whats even the point

tropic plaza
#

I tried using the ping .fgd but there some things missing, or maybe I'm just doing something wrong

obsidian lily
#

If i make a trigger_changelevel but not add another level to it will it end the level then kick the player back to the menu?

ancient depot
#

it probably should, but I think right now it'll put you on the escape screen (basically what happens when the game tries to load a level that doesn't exist)

#

I might add trigger_endgame or something later

obsidian lily
#

add a point entity to end levels too

#

So you could do level ends with triggers

#

from stuff like buttons

ancient depot
#

You can actually do that already with trigger_changelevel

#

or, should be able to, it's implemented like a hybrid brush and point entity

#

so if you give it a targetname and trigger it with something else the level should end

obsidian lily
#

Ah okay

still raptor
#

@honest stag @half dust @crisp raven etc, new build is live

rapid crown
#

Loading a Quake 2 map into dusk, will the game accept .wal files or will they need converted? And where do they go?

still raptor
#
no fullbrights, we'll come up with a way to expose that feature later
func_water is no longer solid
bosses should work now```
ancient depot
#

wal is not supported

rapid crown
#

Ah okay thanks

ancient depot
#

Quake 2 is a bit of an annoying one because the BSP doesn't store texture sizes, so it's actually impossible to generate proper UVs for the level geometry without the texture files

half dust
#

Bosses you say

ancient depot
#

yeah as in, setting bossname on an entity

#

it wasn't making the boss health bar and shit appear

still raptor
rapid crown
#

What level editors does dusk support?

ancient depot
#

It doesn't explicitly support any particular level editor, it just wants BSP files, so you can use any

rapid crown
#

Okay cool

ancient depot
#

TrenchBroom is what we recommend but you can use JACK, Hammer, Radiant, etc

rapid crown
#

👌

#

@ancient depot is there anything we could do to help support textures from Q2?

ancient depot
#

Nah it's just something I have to implement

#

I could probably make a Quake 2 BSP -> BSP2 with BRUSHLIST converter at some point

rapid crown
#

Oh right, didn't realise it was you doing it lol

tired gull
#

thanks for fixing the water so quickly

obsidian lily
#

I tested it

ancient depot
#

I guess that's better than the escape screen

feral holly
#

will previously made custom maps work better on the sdk now? or about the same. Stuff like saving, loading, missing animations, enemies not being able to go thru doors, etc

still raptor
#

most of the things you listed will be fixed in the coming weeks with the next iteration of the sdk

#

tldr we ran out of time so shipped you guys some updated features, but have many more almost ready in a completely different version

obsidian lily
ancient depot
#

If you mean the raw PNG textures, that isn't supported in this build

#

In a future update there's going to be a material definition file for that

#

You have dummy textures in a WAD file, and the material definition file will remap those to the actual textures (with optional features like normal maps)

obsidian lily
ancient depot
#

There's a few community ones, dusk_transparent.wad is pinned in here I think

obsidian lily
#

Ill check it out later

gritty forge
#

I have an Idea but its gonna take a lot of work...

obsidian lily
ancient depot
#

in a future update (of dusk)

#

so, material definitions for the SDK

gritty forge
#

Wait how do I open the Dusk Development Kit?

#

Im new

crisp raven
#

To open the version of Dusk that works with mods it's just one of the launch options when you start the game

#

All mods are made with third party tools

gritty forge
#

Oh where can I get the tools?

obsidian lily
obsidian lily
#

Would it be possible to add more entities that become dusk entities and put it on
the workshop? Dusk wiki says that theres a entities.txt file that has th entities but im not sure where to find it and im not sure if thats the file that changes these entities to dusk ones

#

I wanna add support for hl mods like they hunger for example

ancient depot
#

entities.txt is purely for documentation, the game doesn't read it

#

in a future update that will be fully customizable though

#

you'll be able to define "remap" entities

obsidian lily
#

I see, thanks

ancient depot
#

You CAN technically add remaps by modifying the DLL files, but you obviously can't ship that to the workshop

obsidian lily
#

Oh yeah another question, do multi_managers work?

ancient depot
#

yup

#

I believe I made them work without limits too

#

so they can trigger as much stuff as you want

obsidian lily
#

Good

obsidian lily
#

If you target an enemy with a trigger what happens? Do they die?

ancient depot
#

uh nothing I think

obsidian lily
#

Also would be nice to have trigger conditions on the enemies like half life does, for example "see player" "50% health" instead of just the condition being when they die

ancient depot
#

Yeah the plan is to eventually have all of the entity features of Half-Life

thorn oasis
#

how do i make buttons animate?

the half life naming convention doesnt seem to work, and renaming it filename_0 and filename_1 like i see in the textures/objects folder doesn't work either

thorn oasis
ancient depot
thorn oasis
#

lol got it

last lion
#

vis works?!?

still raptor
#

no need to bake vis

#

we dont use it currently

last lion
#

darn.

icy wind
#

Is there currently any way to load sound replacer mods while playing Dusk HD? Specifically sound replacers for the player. Thanks!

ancient depot
#

Not currently, because this version of DUSK HD isn't based on the SDK, but in the coming updates you will be able to

icy wind
#

Thanks for the heads up!

thorn oasis
#

if angle -1 makes a door go into the ceiling, what's the angle for going into the floor? it's not positive 1 thats for sure lol

last lion
#

-2 iirc

ancient depot
#

You also have the option of using angles instead of angle for most entities, which will let you specify an explicit rotation

thorn oasis
#

yup that did it lol, shoulda tested it before sending the message instead of the other way around lol

#

yeah angles is the default that pops up for me, but it doesn't seem to do anything for doors. so i add angle manually

ancient depot
#

The SDK supports angles for doors but perhaps the map compilers don't

#

And for it to work both the SDK and map compiler needs to support it, since doors are special

#

Oh well, no biggie

thorn oasis
#

yeah lol

#

is there a way to change the secret sound and text?

#

or i guess alternitively, is there a way to make a secret trigger silently? so i can display my own text and play my own sound

ancient depot
#

Not currently, I'll make a note of that for the next hotfix

#

message is supposed to let you override the text but I don't think it works for trigger_secret right now

#

ok, implemented support for it

#

sound can be set to a sound path, message will let you override the text

thorn oasis
#

lmao that was fast

#

thanks

compact zinc
#

i was bored and tried out the new workshop by uploading the test map i've been using for my custom engine

still raptor
#

Cool

thorn oasis
#

is there any way to place a billboarded sprite in my level (like env_sprite in half life), or am i gonna have to make shitty brushwork versions of the sprites i need to use lol

ancient depot
#

You should be able to use fence brushes, which are a feature of ericw-tools

bold orbit
#

time 2 finish my duskmentium map 🙂

blissful lion
#

do saves work now?

honest stag
#

Just woke up

#

Hows the napping fellas

#

Oh shit we got an update?

ancient depot
#

Just a lil hotfix yeah

honest stag
#

What's been fixed

ancient depot
honest stag
#

Ty

#

For the first time in years i actually have take a bit and read up in this channel

#

We won bros

#

Comment on tomb terror

#

The first thing that comes to mind is they used saves

#

and that reset the button counter

#

But idk for sure

#

I did test my map and everything worked

ancient depot
#

It could be saves, it's still the old buggy save system atm

#

The new PNG chunk system wasn't implemented in this build

#

Bit of a shame because it'd be funny to see people post screenshots on Discord that are actually save files

honest stag
#

Ohhhh the fancy save-in-a-screenshot one

#

Hahaha hell yea cant wait to see it

half dust
honest stag
#

Gonna start outlining a new map concept today now that im nkt sleep deprived

#

Gon be making it with the BIG sdk in mind

#

All the fancy shit im so excited

void crescent
#

Time to finish Nuketown

#

uh

#

were can I see all the changes made to map making?

honest stag
#

in the patch note

#

what texture are you using for your sky currently

#

like the sky brushes

void crescent
#

the sunny ones

#

like, clear blue sky

honest stag
#

the sky brushes specifically?

#

not the dusk sky cube?

#

sky brushes are the things you use to cast sunlight

void crescent
#

btw this is my first time loading the map in awhile

#

havent made any changes since before the update

honest stag
#

i think what's happened is that now that quake paralax skies are properly supported we're having skies that arent using that stuff break

void crescent
#

" quake paralax skies "

#

?

honest stag
#

the animated skies from quake

#

one sec

ancient depot
#

note that parallax skies have requirements

honest stag
#

these

ancient depot
#

it needs to be a rectangular texture containing the two layers on the left and right

#

and the width/height of the texture needs to be a power of two iirc

honest stag
#

oh wow really? that makes total sense then

ancient depot
#

in og quake there is actually only one allowed size for sky textures afaik but I removed that limitation for the sdk

honest stag
#

just realised trespasser is broken

#

the red door doesnt open

#

bruh

honest stag
#

oh nevermind

#

i forgot i made them button operated

#

not key operated

#

what 4 years does to a man

honest stag
#

select the brushes and click this arrow in the "face" tab

#

@void crescent

#

OH THAT'S WHY THE SKY IN INSOMNIA IS BROKEN

#

OHHHHHHHHHHHH

void crescent
#

I dont have that button?

honest stag
#

screenshot

void crescent
#

is that a more recent version of TB or smthing

honest stag
#

this is an ancient feature

void crescent
#

h fck im blind

#

Ylmao

#

afdaeopfjweirn3klmfps

honest stag
#

ah you have the newer version compared to me

void crescent
#

ackusally the other arrow is rotate 90degress

honest stag
#

it's one of the xes

#

try the left most one

#

you can also hold your mouse on it

#

to see what it does

void crescent
#

reset texture alignment

honest stag
#

yea

#

that's how it should look

#

try recompiling and testing

void crescent
#

wait

#

I think I lost one of my wads

honest stag
#

what was wad it

#

post a screenie of your texture collections

#

unless you made some custom one i bet i can get you the needed ones

void crescent
#

nah wait

#

one of my custom ones

half dust
#

What if I don't want to do Quake skyboxes but still want sunlight?

honest stag
#

well

#

you can set up the dusk skybox

#

if you have it set up then the sky brushes shouldnt be visible yet cast sunlight anyway

#

i think

#

one of my maps has sunlight set up through sky brushes with the quake tex but they're invisible

obsidian lily
#

How can i update mods on the workshop?

#

i tried making a mod for the rat sounds but it doesnt work

#

Whats wrong here?

void crescent
#

heres the map if someone wants to finish it

#

i might in the future (xmas holidays)

#

pretty demotivated since I lost one of my bigger wads

honest stag
#

you'll have to take it down and upload

honest stag
#

lemme check the patch notes

#

ah shit i actually dont know where they are

honest stag
#

i found them!

#

does seem like alert sounds were fixed

#

gon have to wait a bit i imagine

still raptor
#

I am awake now and will get to work on getting you guys a feature for patching

still raptor
#

I had to make that thing with extremely little spare time and barely tested it so it's very bare bones

#

Hence it being so ugly too lol

honest stag
#

you mean beautiful

sharp nest
#

wait where is the new SKD download?

honest stag
#

there is no download, it's an update

sharp nest
#

to the old one?

honest stag
#

yes

crisp raven
#

Still unsure which problems with my maps are because I need to make adjustments in the editor and which are just bugs 🤔

nimble prawn
#

@DearDevelopersOfHitShooterGameDUSK do we have an ETA for Dusk HD SDK?

waxen void
#

soon

still raptor
nimble prawn
still raptor
#

good news i just finished the patching feature

#

i will upload a build for you guys

honest stag
#

oh shit that was fast

#

HELL YEAH

still raptor
#

you just enter your mod id here

honest stag
#

we won

still raptor
#

you can find your mod's id on the page

#

or you can write it down when you initially upload it

honest stag
#

OMG STEEL RESERVE 40OZ

still raptor
#

the console output will tell you the mods id

still raptor
honest stag
#

hahahahha oh my god

still raptor
#

if players rivet jumped over the treeline they could see him

honest stag
#

thats amazing

#

holy fuck

still raptor
#

ok

#

thats live

#

you now have patching for your mods

#

sorry about the delay on that

honest stag
#

thanks for updating counter strike

still raptor
#

i knew it would be a problem as i was writing the application

#

i just had zero time for it

honest stag
#

better late than never eh

still raptor
#

we finished all our work two (2) minutes before our deadline lol

#

anyways please make sure the dusk modders know they can patch now

honest stag
#

aye i'll tell everyone who i can reach

still raptor
#

in the future, i will probably allow you to save project files for your mods

#

so you dont have to fill out the fields every time

#

together we will build a better world

honest stag
#

helllll freakin yea

still raptor
#

if you guys have feature requests too, make them known

#

i also encourage creators to use the steam tools to pretty up their pages

#

adding author profiles, videos, images, descriptions etc

honest stag
#

oh that's actually a good idea

still raptor
#

it seems like most people are sticking to the single preview image which is a shame

#

ah i introduced a bug, one moment, will fix

#

im gonna make it more explicit

still raptor
#

ok fixed

honest stag
#

ayyyy

still raptor
#

now you have a checkbox to ensure sanity checks

honest stag
#

time to post some screenies

crisp raven
#

Damn that mod looks like a banger

still raptor
#

yeah im such a good mapper

#

ive never actually made a full effort dusk mod map

#

only stuff for development and testing

#

ill probably do one when we finish some more features

crisp raven
#

Yeah make Rift 2

still raptor
#

lmao

#

no

honest stag
#

whatcha no bout that...

still raptor
#

rift was so terrible and almost literally killed me

crisp raven
#

🤨

still raptor
#

i had to make that in the space of like 5 hours after having been up for about 60 hours

#

i ended up blacking out in my bathtub because i thought i was going to die

honest stag
#

BRUH

#

jesus christ

crisp raven
#

Best map so it was worth it???

still raptor
#

lmao

#

i wish i actually finished it

crisp raven
#

It IS finished

still raptor
#

that map was supposed to be way way different lol

#

each of the portal zones was supposed to have a central interactive feature in order to get the key to that area

#

like puzzle you had to accomplish

crisp raven
#

Woah

honest stag
#

uploaded screenshots to tomb terror

crisp raven
#

I hate the 1mb size limit

#

So small

quaint heath
bold orbit
#

Will the full sdk have those grapple ball things in that one duskworld map?

blissful lion
#

theyre already in

bold orbit
#

whaaaa

#

how could I not have known

still raptor
#

i didnt actually try that

plain hare
#

can we expect the full sdk for next year?

bold orbit
#

we can expect it SoonTM3

plain hare
#

considering they said "a few weeks"...

bold orbit
#

we waited 5 years

#

we can wait 1 more

#

🙂

#

let them cook

still raptor
#

yes i would say its likely you will get the new version sometime after the new year

#

if not january, then definitely february i think is safe to say

honest stag
#

february 30th let's go

still raptor
#

really this extension is to give zombie some time to rest

plain hare
still raptor
#

the pace he needed to work at to meet the original date was not sustainable

#

so we elected to take the half step instead

#

ill take full responsibility for that, it was my plan

plain hare
#

i mean, we got dusk hd

still raptor
#

but i care more about sustainable practice than reckless abandon

bold orbit
#

Zombie deserves a whole castle at the end of this

plain hare
#

my real question is, will the next update of the sdk support half life/quake enemies/npcs?

#

or the train itself?

#

i guess not

still raptor
#

potentially yes

plain hare
#

but it should be able to be programmed into it

bold orbit
#

it's not a simple task

plain hare
#

and source engine maps will be fully supported?

still raptor
#

given that you will be able to define entity overrides yourself, i believe you could define the quake and hl entities

#

no source engine maps will not be fully supported

plain hare
still raptor
#

the sdk WILL be open sourced however, so if someone wants to add support

#

we will merge the changes

#

source is a massive elevation in scope compared to goldsrc

plain hare
#

those were all my doubts, thanks for answering them

still raptor
#

heres all the source lumps

upper nacelle
#

Hey! Ive looked around the server and saw that the SDK isnt coming to Mac due to Apple Silicon, and Im wondering if you could follow up on that?
Afaik, it only really needs to run in x64/rosetta since steam cant yet run arm64 runs by itself

still raptor
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we do not have build targets for apple silicon

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dusk predates its existence

upper nacelle
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yeah, but couldnt you just upload an intel build?

still raptor
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in theory, potentially

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but we have no toolchain for this currently

upper nacelle
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Thats what we are doing for another game (Intruder), the mapmaker and online stuff is only x64 while the game is compiled to both architectures

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Id love to be able to mod Dusk (and obvsly play Dusk HD), so it be great if that could be done. In the meantime, ill try it on Wine ig

still raptor
honest stag
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oh shit ur a guy on intruder? nice

still raptor
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the best i have is a 2011 mac mini

upper nacelle
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Yeah I completely understand. In Intruder there is a beta channel where people try out Mac and Proton compatible builds
Just an idea 😅. I do love what you are doing!

still raptor
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i can say we'll do our best to give it a shot, but i cannot make a promise about it

upper nacelle
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And as a sidenote, Ive messed around loading Doom maps and messing with doom's bsp. So I LOVE that you guys managed to get HL and Quake maps in the game 🔥

still raptor
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i believe we originally were going to load doom maps?

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i forget

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@ancient depot would remember lol

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i vaguely recall years ago him messing around loading doom wads

upper nacelle
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was a fun project. I love that engine