#dusk-modding

1 messages · Page 2 of 1

honest stag
#

from the fgd days

#

gotta look around gimme a minute

#

shite

ancient depot
honest stag
#

2 pins

ancient depot
#

3 actually

honest stag
#

oh right 3

quaint heath
#

vriska rn

alpine depot
#

slowly regretting making a level entirely out of terrain setpieces

#

but at the same time god it's gonna be so fuckin worth it

tight hedge
#

Organic maps are so nice

#

Using the word organic liberally here

#

Seeing as rocks and whatnot aren’t exactly organic but like ”naturally created”

worldly aspen
#

wish me luck guys I've actually lost my mind

#

can't go into details RN. You'll understand in time

#

k gnite

crisp raven
#

Good luck brother ✊

high magnet
#

Garumin rn

worldly aspen
#

so just a teeny tiny taste.

#

extrapolate this simple thing to it's logical conclusion, and you will understand what I'm now doing to myself. Thanks for the support guys, I'll miss you.

tropic comet
#

B-B-B-B BALLIN,,,,

muted glacier
worldly aspen
tight hedge
#

Okay so I have just confirmed that the .lit file does affect performance significantly

#

it seems

#

even real time in game

#

I ran a version of my map without lighting and I had 150+ fps everywhere after compiling it's sitting at ~80-165

crisp raven
#

You didnt make any other changes just added light?

honest stag
#

yea the lightmap size does affect performance

tight hedge
tight hedge
#

at least in my case

#

I guess whenever there is either a lot of lights OR if there is a lot of advanced geometry that interacts with the level light

last berry
#

is there a way to replace the model for the machinegun's ejected shell casings with a billboarded sprite?

honest stag
#

No

#

Afaik

honest stag
#

Also looks fuckin great

honest stag
# tight hedge

Can't wait to immediately blue screen upon loading the map lol

hollow plume
#

Anyone got an autosave mod? Cause the only thing I don't really like about Dusk is the lack of autosave, so if I forget then I have to play through a huge chunk of the game just to get where I started

honest stag
#

not doable rn

#

unless you have an autohotkey for f5 or whatever

tight hedge
#

would be nice to have a func_save or something for custom maps

#

that force a save

#

when you walk into it

tight fractal
honest stag
#

by the way

honest stag
#

that would simplify matters for you tenfold right

#

shorter compiling better performance and basically an autosave at the start of the map

#

Maniac did that with one of his maps right

tight hedge
#

but

#

that would be too much work do do now

honest stag
#

guess so

#

how big is the .map

tight hedge
#

15mb

honest stag
#

fuuuckin hell

tight hedge
#

last map I made is 9mb

honest stag
#

my biggest (and latest) is 8mb

#

8 and a half

#

and that's after optimisations

tight hedge
#

crimson cesspool is 11.5

honest stag
#

i never could reach those numbers with my shitty laptop slowing any big map's compiling process to a screeching halt

#

maybe now that i have a better pc i should go big

#

(also running bigger maps was a massive problem too)

crimson patrol
#

what is the compilers limit? i think its like 200

honest stag
#

limit for what

crimson patrol
#

file size

honest stag
#

hmmmmmmmmm

#

how bout i check

#

just gotta duplicate that a cooouple more times

crimson patrol
#

make sure not to crash lol

honest stag
#

so far so good

#

just a little more

#

time to test

#

i think it's hanging

crimson patrol
#

itll probably get stuck at some point and will never finish

honest stag
#

yea it looks like it got stuck

crimson patrol
#

i havent worked on any map for a long time cause of school

honest stag
#

i currently have one basically ready to go but it's technically for another project

#

dunno if it's happening anymore so i might just release it as-is

#

very short again but i put a lot of thought and effort into basically every corner

#

still sucks though

crimson patrol
#

ill probably resume next sdk update with whatever cool stuff that brings

honest stag
#

looking for playtesters on basically 1/2 of a map

#

mostly looking for feedback on visuals and general feel of the map

#

also if the puzzle is solvable

honest stag
#

Im already in bed

#

Gon have to wait for when i wake up sry

remote walrus
#

H

scenic bolt
#

bots added when?

burnt shard
#

gonna be a while before that probably

long anchor
#

Gorgeous

wraith anchor
#

im having trouble playing the jusk mod

honest stag
#

What kind of trouble

wraith anchor
#

ive installed dusk sdk and put the jusk folder in the place it is supposed to be. the version i downloaded is the first just version.

honest stag
#

And what's the problem exactly

wraith anchor
#

the mod doesnt take effect

tight hedge
#

I wanted to keep this room a surprise but I cant help myself

blissful lion
#

very green but makes rtx shameful with those reflections

#

are there different greens or does color just work like that

tight hedge
#

?

blissful lion
#

different lights

#

with different colors

crisp raven
worldly aspen
#

getting there.

quaint heath
#

Are you making diff + normal ?

worldly aspen
# quaint heath Are you making diff + normal ?

I'm making 2 versions of every texture. 1: An HD texture pack that I will upload to the mod website for anyone to use with the SDK. 2: is for something a little more special, and yes it involves Diffuse and Normal maps.

quaint heath
#

Nice

supple atlas
#

Nice

vast palm
#

I’m getting darkplaces flashbacks

pale star
tight hedge
hot moon
#

this is a concept for a dusk level set in a sink hole its more or so a intererpation or an idea of what it would look like enemy placements are going to be later as of now its still needs some work

honest stag
#

Prolly be easier to make that in the actual editor yknow

#

Rather than blendor

hot moon
#

unity doesnt really have house as a default model

honest stag
#

Not unity

#

The actual thing we use for making custom maps

#

Trenchbroom

hot moon
#

hmm well this could be remade in trenchbroom though it not sure if it would support a map of that size

#

though would have to install quake on this computer

honest stag
#

Trenchbroom's limits are big, and you're not confined into making a thing as a single level

Some people split their maps in two parts easily

#

You dont need quake

hot moon
#

oh yeah your right they have like free version online

honest stag
#

You domt need shareware either

#

Trenchbroom only needs quake if you want to map for quake really

#

Its an editor designed with quake in mind but it has tons of other uses

blissful lion
#

its made for quake engine

#

so you can make levels for any other game in that engine

#

wrath aeon of ruin uses it iirc

honest stag
#

Or the other versions of it

#

Like q2 and q3

#

Technically you could also make goldsrc maps too lol

#

Maybe

blissful lion
#

its just a program like mspaint just for editing maps

honest stag
#

Not full support but you could

blissful lion
#

pretty bad gs support but yes

#

could you make the geometry then port it to hammer for functionality?

honest stag
#

For sure yeah

#

I think at least one or two ppl did that

#

From here

blissful lion
#

do you need some program or does hammer alseo use .map?

honest stag
#

Also .map yes

#

You can save in the valve format remember

#

Thats that

hot moon
honest stag
#

Wdym

#

Oh you mean how we used it to fix a texture name bug

blissful lion
#

well thats cool, so ig you can make everything in tb then go to hammer to make rotatebles

honest stag
#

WAIT

#

UR FUCKING

#

RIGHT

#

making rotatables should be muuuuch easier like that

#

Hmmmmmmm

#

If that does work

#

Gid daym

blissful lion
#

actual parenting to rotatables in tb does really inconsistent results so i would say it would straight up fix that problem

honest stag
#

Might be sdk fuckery there who knows

#

Not tb's fault mb

blissful lion
#

well idk

honest stag
#

Only one way to find out

blissful lion
#

gl

honest stag
#

I don't have hammer Installed and i want to play gloomwoid nvm

#

Later

blissful lion
#

have fun with that ig

hot moon
#

someone doesnt know c++

honest stag
#

We ain't talking about half life

#

We're talking about custom dusk maps

#

besides how the fuck is this even relevant

ancient depot
#

Clearly it'll be relevant when I add support for Half-Life mod DLLs

#

||That was a joke||

honest stag
#

lol

honest stag
#

real elmo rock situation

hot moon
honest stag
#

map definitions? you mean the entitiy list and shit?

#

where the map pulls the models and whatever from?

#

because if that's so then that's the .fgd file's job

#

and the relevant .pak to pull models from if need be, but most of the legwork is fgd

hot moon
#

the problem isnt in the header file

honest stag
#

what IS the problem

hot moon
#

it might have to be the fact they might be using a float possible this is just a guess based on what logic the source code hase

honest stag
#

WHAT is the PROBLEM

#

what are you trying to fix

honest stag
#

before even trying to approach fixing something that isnt currently supported in full, do you even like

know what the problem actually is

#

do you know what the "wrong" behaviour is and how we even place the goddamn rotating doors on the map

hot moon
#

depends specfically for quake

honest stag
#

???????????

#

did he just leave the server

ancient depot
#

looks like it

crisp raven
#

Vriska has met his nemesis

honest stag
#

if only you new how much i went through with that guy

#

knew*

crisp raven
#

👁️

honest stag
#

whole saga of bullshit

crisp raven
#

You want to be a teacher right?

#

This is the best training

honest stag
#

i AM a teacher 😢

crisp raven
#

🌚

#

He is your ultimate challenge

honest stag
#

btw none of it was dusk related

#

not a single thing

#

i'll tell u later in dms

crisp raven
#

😈

bold orbit
cobalt atlas
#

please zombie has damn near run himself into the ground putting the sdk together in the first place

#

He's not supporting side loading HL mod dlls

#

Also what the fuck was up with that blender guy

#

like

#

Jesus

ancient depot
cobalt atlas
#

zombie no.

#

I remember every so often when you actually posted a thing about it you managed to get across the feeling of absolute tiredness in text

ancient depot
#

Yeah that tracks

cobalt atlas
#

so uh

#

Try not to die trying to incorporate a modding system from a game that's over 2 decades old now yeah

#

It's good yes but it isn't worth it, damn it

ancient depot
#

Wait until you see the list of games the update can load maps from

cobalt atlas
#

zombie why do you do this to yourself

#

We all appreciate it but goddamn man lmao

alpine depot
#

it's for the vine

#

the longest running punchline yet

#

"Oh yeah actually there was never an SDK it was all a ruse" * epically deletes entirety of dusk like a boss *

ancient depot
#

David on stream moment

alpine depot
#

lol

tight hedge
honest stag
#

hellll yea

#

literally

tight hedge
honest stag
#

are you planning to release within the current patch or wait for later

tight hedge
honest stag
#

ah

tight hedge
#

I will update it when new sdk comes

honest stag
#

this is full vanilla assets right

#

no custom tex?

tight hedge
tight hedge
#

like key color texture

#

etc

honest stag
#

chad

tight hedge
#

99% vanilla

#

but some custom liquid textures also

#

work in progress room

honest stag
#

oooohh nice

#

THEY FUCKIN

#

MUSHED NYARL

#

ONTO THE WALL

#

NOOOO

tight hedge
#

level runs surprisingly well

#

(on my pc)

#

60+ fps even on the worst spots

honest stag
tight hedge
#

I have a 2070 though

#

I doubt it will be a HUGE difference on lower end systems

#

as it seems to be more SDK than spec related(?)

ancient depot
#

correct

remote walrus
#

Poo

blissful lion
#

thanks vergil 👍

tight hedge
alpine depot
#

pls gimme

#

GIVE

#

I WILL PAY YOU to play this holy shit

tight hedge
#

can always donate on my mod.io page :3

#

jk

#

but also not jk

crimson patrol
#

Insane

nimble grotto
tight hedge
#

Asking because I have never tried it in dusk:

#

Is it possible to trigger enemies like in quake so that they aggro to you even if they havent seen you

muted glacier
#

Hypothetically. Skip face the bottom of your map, have the player spawn under the map, and instantly teleport to the start of the level. Any enemy that saw you should aggro, even if youre nowhere near them at the start of the level

#

Definitely a rigged way about it and probably not helpful but helps with makimg waves for something round based

blissful lion
#

ig you can make the floor under the enemies you want to agro func wall toggle and turn them of for a moment when you teleport the player

hot moon
honest stag
#

Cool dusk mod?

hot moon
crimson patrol
#

Guh

compact shadow
#

thats cool model

ornate jetty
#

Can we get a dusk mod called ducks where everything is a duck or made out of ducks

#

That would be awesome and quirky I think

pale star
hot moon
tight hedge
honest stag
#

Gob bless u on your path to perfection

tight hedge
#

huh

tight hedge
#

door_secret doesnt work in dusk right?

bold orbit
honest stag
tight hedge
honest stag
#

Does giving it a health property not work?

blissful lion
#

it does work

tight hedge
#

but I want it to be repeatable

#

and would rather avoid making 100000 breakables inside eachother

honest stag
#

no no this doesnt involve a breakable

#

it should work multiple times regardless

tight hedge
#

givign what a health property

honest stag
#

the button

#

that you're trying to make shootable

tight hedge
#

func_button?

honest stag
#

yes

tight hedge
#

okay

honest stag
#

health on func_button

blissful lion
#

have you thoroughly watched the dumptrucks tutorials?

honest stag
#

skade has been around for a very long time, im suprised

#

forgor...

alpine depot
#

such noob behavior... can't have THAT in my xbox live party!!!!

high magnet
#

Might be wrong but I think I remember trying to give health to a button and it not working

#

Might be brain rot on my part though

tight hedge
#

it worked

#

Idk I just dont watch many tutorials

#

I just make things

hot moon
honest stag
crisp raven
#

Custom weapon models coming this year :)))))

#

(It's been ready for release for 5 years)

high magnet
#

gachimuchi dusk cumming 2022 boys

raven badge
#

so true

tight hedge
tight hedge
#

le cátäòmbê

honest stag
#

Ery nice

tight hedge
ancient monolith
tight hedge
#

lets go

autumn bison
#

Make

#

Make the super shotgun speak dirty things.

#

I will pay for that kind of thing.

#

(no I won't)

blissful lion
#

Dusk\SDK\mnt\local\dusk\sounds\ssg

#

replace the file called draw or fire (i think just that one, the others might be some old wips) with something else and rename them to draw/fire

autumn bison
#

thank you sir

blissful lion
#

oh actually you should make a new folder in local with a name of the mod (whatever you want) then another folder in it called sounds, and another folder in that one called ssg, then place your files in there and rename them as i said, then launch the game, select your mod and make sure its above dusk base content

#

so you actually make a mod not replace actual stuff

gleaming thicket
#

How to play mods in dusk

#

Dusk modding

honest stag
#

You can find instructions for custom mod installation in mod descriptions usually

#

But in short

#

Be on the sdk beta on steam, and put your mod folders into dusk/sdk/mnt/local

Then boot up dusk, enter the "modding" menu, tick ur mod, hit "apply"

tight hedge
#

is there a gib sound in the game?

#

I think there is right?

#

I wanna change it to be more brutal

honest stag
#

yea the little meat pleh

tight hedge
#

its too underwhelming

final pumice
#

any1 wanna 1v1?

honest stag
#

Dusk mod 1v1

#

Whoever lives to see the SDK update wins 🐴

alpine depot
#

map making 1v1

#

you have 24 hours go

honest stag
#

loser dies irl

vagrant yarrow
alpine depot
#

ong.....

gritty forge
#

i see everything but modding here

sharp trail
hot moon
honest stag
#

sir

hot moon
#

dont care this is a remake for the soldier rifle

#

sides this one is the few exeception for review

rose bison
#

release the sdK or I blow up malaysia

#

fuck

honest stag
#

give it up for day 2

#

day 2 with no map progress

#

can i just say it's been a real shame to not have entities shoved into props

#

spawnin above breakables and shit

#

would be so neat to just plop a health kit from a custom breakable

#

(Teleporting pickups didnt work)

muted glacier
#

Got my map to load in Blender. Not sure what this means

#

But this means I can Import into TB with Blender, and vice versa, import maps into blender.

crisp raven
bold orbit
#

Iirc it has a collision box and not mesh collision

honest stag
crimson canyon
#

@honest stag omg this FGD you built is a lifesaver. Thank you so much!

magic torrent
blissful lion
honest stag
#

Wuh

#

I mean blender-tb conversions

tight hedge
#

I need to know how to import TB brushes from blender

#

Thats like

#

Cheating

honest stag
#

Porting from tb into blender is easy

#

Back - not so much

#

Tb lets you export .map files as .obj which you can shove into blender

#

Blender needs a plugin to export as .map tho

blissful lion
honest stag
#

Mayhaps for a couple
But it'd be real tedious to do that for many breakables

blissful lion
#

just copy paste and change target names

hot moon
honest stag
#

????

crisp raven
#

Bffs

hidden seal
#

how do i get the SDK folder?

#

i checked pins and could not find anything about it

#

or am i supposed to have it by default

#

i selected the sdk beta on steam and it downloaded something but

#

not the sdk

#

lol

worldly aspen
terse nebula
#

looking very industrial so far

echo escarp
high magnet
honest stag
#

HOT AS FUCK?

alpine depot
#

it's so uncanny but also so good lmao

#

not used to seeing dusk textures look so crisp and HQ

crimson patrol
#

The meat textures are so detailed wtf

#

Really cool

high magnet
#

MEAT MEAT MEAT

echo escarp
#

mfw hd dusk

gaunt aspen
high magnet
#

That's what the official hd models are for

#

This is just a more exhaustive extension of that iirc

hot moon
hot moon
honest stag
#

nice dusk mods friend 🙂

magic torrent
#

Those mods be 🔥

hot moon
#

should these two vertices be connected through paths

#

is this the right option?

hot moon
honest stag
#

Why would you ask him doe

#

Ask meatbox hes the one who pointed a lot of your flaws in that out

hot moon
#

well should they be connected or not

honest stag
#

So genuine question

#

Why haven't u joined some modeling server yet

#

You could send all of these to people who both know a lot about blender and are probably willing to help granted you post in appropriate channels

#

Vast majority of ppl visiting this channel are mappers and a couple texture artists

hot moon
honest stag
#

One? And you just gave up afterwards? You could always post screenshots if you cant send a file directly either

hot moon
#

yeah however they take forever to respond

honest stag
#

Dude

#

This channel is 80% mappers and the rest either make different mods or come to look at cool mods

#

At this point you might as well DM shit to me and meatbox cuz who else do you expect to answer

#

And we're both busy people too

#

Your best bet is just looking for servers that help beginner modelers

#

There are many of those

hot moon
hot moon
#

dont know if this is a good idea

honest stag
#

it isnt

#

cease

#

did you just slap down a texture after 2 minutes of a blender video

hot moon
#

now im going to ask of the many models that are in this file what is the one that comes the closest to being usable if none then im going to go after modeling something like a pick axe

honest stag
#

smth tells me i already know the answer before i boot this up

#

the fuck am i looking at?

#

they're all the same thing

hot moon
#

go into edit mode

honest stag
#

yes, i AM in edit mode

#

they are all the same

hot moon
#

look closer

honest stag
#

dude that's like a 2-edge difference at most those aint "many models"

hot moon
#

its based off of this

honest stag
#

okay?

hot moon
#

though just found a new reference

#

probably way more pratical to pull off

#

though the barrel not so sure about

honest stag
#

the reference matters little when you dont have a good workflow

#

you have developed a lot of bad habits and now something as simple as that thing above seems like a step-up of a challenge to u man

#

i beg u please find a server that specialises in modeling and has channels that provide help to beginners

hot moon
#

been trying to find one yet none has shown up

honest stag
#

didn't you say you found some but they "took to long to answer"? stick with that and look for more

#

actually

hot moon
#

that one wasnt really for entry level

honest stag
#

the vanilla blender server works

#

by that i mean the official

#

it literally has this

#

and this

#

it took me two fucking seconds to google "blender beginner help discord"

#

and i found the official one instantly

#

come on man

#

and beside all that how does any of this apply to dusk modding

#

we can't even replace any models besides enemies yet

hot moon
#

its asking me to type in Curves into this channel to join the rest of the server. what does it mean by this

honest stag
#

it's a captcha

#

just a bot prevention

#

do what it tells u

honest stag
#

answer me

hot moon
#

yes

honest stag
#

you

high magnet
#

I checked and he comes up if I look him up in the server

honest stag
#

i apologize

#

god bless you :)

#

he's not showing uo

#

for me

high magnet
#

wtf

#

could it be

#

A body double?

#

Liquid Memster?

honest stag
#

are we talking about the same server even

high magnet
#

Yes

honest stag
#

he's not there for me yea

#

there we go

#

finally

#

now you are free from this place

bold orbit
#

Is

#

Is it over

muted glacier
sterile relic
#

Dusk

gritty forge
#

ok

worldly aspen
stray galleon
#

nice

honest stag
#

Fucking siiiick

fiery harness
#

cool

high magnet
#

You even remade the unused alpha model

hot moon
honest stag
hot moon
#

its a blocky model replacement for the assualt rifle

#

thought of calling it minecraft dusk

honest stag
#

oh im sure it is and im sure you wont completely abandon this after a couple days

hot moon
#

not really i listened to his advice on the ak and made the correct changes

honest stag
#

alright but we can't even replace weapons yet

hot moon
#

now it looks like an aa 12

honest stag
#

i saw that

#

i fuckin live here

hot moon
#

forgot to put it in edit mode

#

ahh forget it object mode is fine where it is

honest stag
#

ok

hot moon
frosty ridge
honest stag
#

i dont think you know this guy lol

frosty ridge
#

HES JUST BEEN POSTING LITTLE WIP MODELS !!!!! IT CANT BE THAT BAD!!!!

honest stag
#

hey

#

if this were literally any other person

#

i'd be nice

ancient monolith
#

I'll believe it when I see it in the game, working

honest stag
#

or at least textured an animated

frosty ridge
#

i just think it's better to motivate them than yelling "HEY YOU CANT ADD WEAPON MODELS IN YET, STOP IT!!!! STOP IT!!!!!!" every time he tries to show us his progress on weapon remodels that are Clearly based on dusk weapons

honest stag
#

which is what i would do if this wasn't asdf

frosty ridge
#

What is an asdf.

honest stag
#

his nickname

frosty ridge
#

this just tells me youre personally targeting him!!!!!

honest stag
#

check dms

frosty ridge
#

sorry i declined the dm request because it just said "im not this jaded towards newcomers"

#

also i havent dmed anyone on discord in like years

honest stag
#

there are like several messages before that

#

do i need to resend or smth for them to show up

frosty ridge
#

probably

#

I see now

raven badge
#

what

#

whats wrong with asdf

terse nebula
#

He is just the modder that isnt that well off with most of the other guys advice here

#

least thats how I remember it

muted glacier
#

He constantly posts blender models of guns asking for Blender advice, despite the fact that there's no way to change anything but enemy models in the game, and there are other places to ask for Blender advice.

raven badge
#

ok...

honest stag
#

It goes deeper

#

If only it was just that dying

#

Surface level asdf iceberg

terse nebula
#

The ASDF iceberg

magic torrent
#

Even those mc models doesnt seem that they are made that well because it looks lile the main gun object is separated into a few parts rather than a single one

crisp raven
#

How long until we find out it's just a Vriska alt account. He just does this so there'll be activity in the dusk mods channel

magic torrent
bold orbit
honest stag
#

@bold orbit

#

should have added "identity change" too

magic torrent
#

Please

honest stag
#

there's a lot to each entry

magic torrent
#

...

honest stag
#

told u the lore goes deep

magic torrent
#

Im speechless about the shotgun model

#

But the 3 years of experience is just wow

#

I barely have a year and somehow get models done better than him how is that even possible

honest stag
#

im takin this to dms

crimson patrol
#

Vriska do you have the dusk mods iceberg

honest stag
#

yes sir

#

its meh

#

but it works

crimson patrol
#

Yippee

crisp raven
#

ok but WHY does the white dot exist?

bold orbit
#

Am I the jack guy

honest stag
#

nope

bold orbit
bold orbit
echo escarp
gritty forge
#

might be a stupid question but how to send pictures here?

honest stag
#

U need a rank

#

Or an imgur link

gritty forge
#

ok

#

how to get a rank?

honest stag
#

Just keep chatting around the server

#

It won't take long

#

Whatchu trying to post

gritty forge
#

some concepts of enemies for an episode i MIGHT start making

#

depends on how sdk gets updated

cyan lintel
#

Any good guides on dusk mapping with trenchbroom? I need more information on triggers and doors and such as I am trying to make a door that opens when you kill the enemies in the room but for some reason the door opens in just one kill.

honest stag
#

But to answer in general - dumptruck_ds with his quake mapping guides does pretty much what we do with the exception of sone features here and there

#

Most info about quake/half life 1 triggers and other mapping entities can be simply googled as well, it's usually applicable to dusk

honest stag
worldly aspen
#

the OG for reference.

honest stag
#

fuck yes

worldly aspen
#

I don't use AI, I don't use cheap tricks unless it's the most economic option, I'm too poor for substance painter, and I am NOT fucking around.

#

sorry I'm just proud of myself here. I'll simmer down now

honest stag
#

U go gurl 💋💄🌟

blissful lion
#

💅

honest stag
worldly aspen
#

photoshop, a huge collection of personal reference photos, and sometimes blender

crimson patrol
vivid mantle
#

does anyone have an extracted rigged jakob

#

i couldnt find any and i thought having none is unlikely and im just blind

honest stag
#

check pins for blend files

#

i THINK there's a rigged jakob

#

or at least the model itself

vivid mantle
#

its okay if its not rigged

#

ill check thank you

honest stag
#

then you'll find at least that version

magic torrent
#

Is that @..zombie ping the blend files?

honest stag
#

Yea

magic torrent
#

I see, thanks :D

finite haven
#

Hey, what is the dust?

#

Dusk

crimson patrol
#

What

hot moon
honest stag
#

i mean

#

it depends on what exactly are you making?

#

but it is a very useful tool up untill you need to make asymmetrical detail

#

sometimes it's easier to work without it, sometimes easier with it

hot moon
#

aight so gonna need help with making the barrel not sure if a cube should be created or a loop cut would be a better option?

honest stag
#

why not just make it a cylinder with a smaller amount of vertices

#

and detail around it

hot moon
#

would probably do that if this part wasnt a thing

honest stag
#

don't see how it prevents you from detailing a little around the cylinder

hot moon
#

its gonna be tricky though

honest stag
#

no?

#

just... add a cylinder and put it where the barrel is

#

then put whatever detail you need around it

#

if you're using the mirror modifier rn and don't want to double the cylinder into itself - just add it either as a separate object or after you're done doing symmetrical edits with the main object

hot moon
# honest stag no?

question would you say unturned(as in the game unturned) models would be a good reference for modeling guns

honest stag
#

What? Why?

#

Just take the real images and decide for yourself which details need to be kept and which you dont want in your model

Im assuming you're asking about low poly models? The thing to making low poly shit is that you yourself decide what the low poly version looks like

#

There are a million ways to do a low poly version of a real world item

hot moon
honest stag
#

I haven't used it

#

Blender has enough features to explore for a lifetime

#

And its so widely used that i dont see why i'd want to go my way and learn a different tool

#

You know you can just dm me instead of posting in a channel made for dusk modding right

#

Since you even ping me

crimson patrol
#

Why dont you post these in general art or something theres alot of blender users there and stuff

honest stag
#

better yet

#

in the blender discord

bleak venture
#

how's things going over here?

ancient monolith
#

Yes.

gleaming thicket
#

How do I make a dusk mod

ancient monolith
#

If you have to ask, you should probably wait for the SDK update release.

#

But if you want to do something now, read all the pinned posts in this channel.

gleaming thicket
#

Thanks

urban crystal
#

Tell me that someone in the universe has created a mod that makes the sword and/or sickle viable.

honest stag
#

They already are

#

especially the sword

blissful lion
#

sword is op

#

but sickles suck

crisp raven
last lion
lapis glen
#

my man doesnt stan the sword

#

e3m1 is proof enough that the sword is incredible

magic torrent
#

The sword is op af not only it one shots most enemies bot repels projectiles as well

high magnet
marble notch
# blissful lion but sickles suck

The sickles can deflect some projectiles via m1 spam im pretty sure. Giving the middle finger to red cultists is enough of a niche for me

#

But yeah we stan our sword

modern hull
#

if anyone can ansswer: i came from mapping a lot from doom and quake and wanted to ask: does the game freak out if i try to use truecolor textures? or just anything outside of the quake palette

#

i'm getting into mapping for dusk and i'm horrified because i forgot how brown this palette is

#

fuck it i'm just gonna put some in a wad and try it

ancient monolith
#

i mean dusk runs on a modern engine so shouldn't be a problem

modern hull
#

I'd think so but with some games and tools I've come across so much weirdness it's hard to know what it'll be 😭

hot moon
honest stag
#

you have a peculiar talent of adding absolutely zero substance to conversations u know that

#

sorry

crimson patrol
#

ouch lmao

worldly aspen
#

It's Friday, the end of the work day, here I am collecting straw because I can't Photoshop it for the dusk textures. Fuck you nature, you overly complicated bitch.

crisp raven
#

Don't get arrested 🙏

high magnet
#

Handsome devil

muted glacier
#

Dedicated to the craft.

muted glacier
worldly aspen
#

Part two. (Send help)

terse nebula
#

The lenghts you go for grass in dusk

honest stag
#

literally went and touched grass

worldly aspen
#

Done. Time to finish my Makers Mark and pass the hell out.

alpine depot
#

garumin the based grasslord

long anchor
#

it's nostalgia time

#

first ever footage of model replacement in dusk modding

honest stag
#

HI VEVEN :)))))))))

long anchor
#

HIIII :)))))))))))))))))))))))))

honest stag
#

"can you please add a vacuum cleaner sound"

long anchor
#

hehhe

#

i'm still proud of those sfx

#

especially death one

#

i think this mod had more sfx but they didn't work cuz the system behind it was unfinished

#

anyway's here's some more footage of random shit that happened here last 2 years

#

first and last ones are footage of some obscure but legendary mod

#

only cool ppl know about it

honest stag
#

a burnin memory...

ancient monolith
#

omg first person in new blood discord history to touch grass! Proud of you mate!

visual valley
#

Hi

#

Can anyone help me with the IPTV service you guys offer

crimson patrol
#

What

cursive iron
#

he literally saw him and then immediately went into a weird ass place where he could'nt see him 30perc

bold orbit
echo escarp
#

Taking the information Garumin provided us about the speed of progress

#

on august 8th

#

From that posts creation to october 8th would have been 61 days or 8,7 weeks and if we assume garumin had made 11 textures per week, he would have created around 96 textures. However, if we assume he made 15 textures per week, he would have made around 131 textures. If 13 per week, 113 etc.

muted glacier
#

Another simple strategy to gauge his progress. Go in the dusk texture files and find how deep the straw texture is in the files, and BOOM. BigThink

crisp raven
#

Turn up

high magnet
#

Damn, a dam

crimson patrol
#

ill turn up

worldly aspen
#

8/6/22: 153 finished
10/17/22: 276 finished

minor forum
crisp raven
#

Anyone know a fix for these annoying light leaks? (or whatever you'd call them)

magic torrent
#

Dont you need to add custom shadow?

honest stag
#

tried slapping another brush right at the point where the light "slips by"?

urban crystal
ionic kelp
#

dusk with bloom

tight hedge
#

Although I think bounce lighting causes it

#

So you could try without that

#

But that would obviously fuck the lighting you’ve set up

crisp raven
#

Dw guys the next update will fix it 😃

bold orbit
#

The next update

#

Coming soon

high magnet
#

Yeah it's easy dude

#

idk how you didn't figure it out already

crisp raven
sharp trail
#

can you maybe invite me and maybe some other awesome people from the new blood discord server???

bleak venture
#

are there any good dusk mods rn?

crisp raven
honest stag
sharp trail
#

mountain dew can retexture mod

magic torrent
#

Oh really?!? Didnt know!!

crisp raven
hoary drift
#

gonna start playing dusk soon, id like to hear the community's opinions on some of their favorite mods

dire charm
#

i need to replay dusk on hard then play the mods

hoary drift
#

ofc im gonna beat the campaign on cerio mieno first

#

but you know after

dire charm
#

cerio mieno

honest stag
#

Hard to decide

crisp raven
honest stag
#

Mods delete this message

autumn bison
#

Mods delete dusk

crimson patrol
#

U first

young gale
#

dammit it doesn't work

hot moon
young gale
#

Thx

worldly aspen
#

versions: original, mod, and another thing

honest stag
#

fuck yea looks incredible

#

especially the switch

quaint heath
#

GARUMIN'S BACK

ancient depot
#

You're making me want to think of a way to turn the switches into normal entities so you can replace them with more detailed models

worldly aspen
# ancient depot You're making me want to think of a way to turn the switches into normal entitie...

Way ahead you.
option 1: simply export the new 3d model into an .obj with identical transforms as original. Close Unity, then drag and drop the new OBJ into the same OBJ folder in Unity, replacing it. This automatically imports and substitutes the objects in the prefabs. Do the same for texture pngs, add normal maps (change to normal texture type) then attach to 3 materials. This will do the job in all the scenes.

Option 2: If the button objects aren't prefabs but attached to a sub-object in a larger OBJ file:
Install "ReplaceWithPrefab.cs" into the project folder. find the materials in asset browser, select the 1st one and choose: "Find Dependency in scene". All objects that don't use this texture will become grey, highlighting your targets. Select these sub-objects, then open "ReplaceWithPrefab" tool. Just choose the prefab with the new material and object and substitute away. You'll have to do this with all 3 button types on all the maps, but it's just a few hours of work.

Also is your avatar Itaru Hashida from Steins;Gate? He is best girl.

ancient depot
#

That won't work for the SDK, and I'd never use .obj files when

worldly aspen
#

ah. I made some assumptions based on your animator tag. my apologies. I agree, .fbx is better

ancient depot
#

The SDK doesn't use FBX either

#

The way this would have to work is probably just a way to specify that a brush entity should load an external model instead of the one inside the BSP level

#

(also yes, my avatar is daru lmao)

#

based on your animator tag
I'm actually a programmer btw, the roles just have the same colour

#

Hmm, actually maybe what I'll do is have special entities for dusk buttons, then model replacement can just work like it does for anything else

crisp raven
#

Another 6 months added to the next SDK update :)

ancient depot
#

lmao

#

nah something like that is like 5 minutes of work at most

worldly aspen
#

literally posted the answer while I typed the question

#

I should be LONG done with HD objects by then

#

finished 29 so far btw. It's actually easier to do object textures and the objects themselves at the same time

ancient depot
#

The rate you've been working at is crazy

worldly aspen
#

Oh don't get me wrong, it's been pretty tough. But it's also been fun, and it'll be worth it.

high magnet
#

New Blood hire this man

#

Like unironically

#

Hell officially release the HD textures and props alongside the hd models when the sdk build is ready

honest stag
#

Maniac here putting social pressure on nb

#

Like a chad

bold orbit
#

But if we do this

#

My potato won't be able to run dusk no more 😦

echo escarp
high magnet
#

Solution: don't install it

worldly aspen
#

305 textures and 33 objects done now. Little celebrations with a sneak peek

honest stag
#

Bless u

#

🙏

worldly aspen
honest stag
#

Fuck yes

#

THAT FUCKING

#

PISTOL AMMO BOX

#

😩

worldly aspen
#

yee

#

took a few liberties in a few areas, but the profile and overall look should stay recognizable

high magnet
#

Garumin

#

Marriage?

worldly aspen
#

you got tits?

high magnet
#

Depends on your definition

dusty mountain
alpine depot
#

GARUMIN SWEEP AS ALWAYS LETS GOOOO

long anchor
honest stag
#

Lol actually yea

worldly aspen
#

Alright I'm in a good mood.

high magnet
#

🥹

#

Based...

worldly aspen
#

Some of these might be changed later, but to date this is what I've done so far

humble shale
#

This is based and, quite possibly, goated

wild ingot
#

Garumin is truly based

echo escarp
muted glacier
#

@worldly aspen my day is made every status update we receive

lapis crescent
worldly aspen
#

alright so

#

The titles will now be visible.

#

GO

crisp raven
#

Lower II

alpine depot
#

Metal Lung

#

Gabriel's Inferno

#

Amongst Wicked (dont fucking say it dont even THINK it shut up)

worldly aspen
#

Amid the labyrinth
Men of Faith
The Gloomy Woods
The Gabriel Machine
Celebrated Kyle
A tourists guide to Dusk
A History of Unethical Medicine

alpine depot
#

lol awesome

worldly aspen
#

no but keep going if you got any. This should be fun

alpine depot
#

Tales of Old Blood

#

badum tiss

worldly aspen
honest stag
#

Confessions of a cult leader

#

Cryptid tales: Wendigo

magic torrent
#

"The Industrial era: History of Dusk's technological advances and their benefits"

#

And ofc "Divine Comedy"

honest stag
#

"Why Reading Book Titles is a Waste Of Time*

blissful lion
#

Dusk 2: the book edition

blissful lion
hoary drift
#

"how the aces have fallen special edition"

muted glacier
worldly aspen
#

MODS HE SAID THE THING! BAN HIM!

deep blade
#

AMONG US SPOTTED MODERATORS GO

wet marlinBOT
#

@gritty forge, please keep all discussions in English.

near tendon
#

hey y'all! my fgd seems to be missing the rat model and i really need that

#

is there an fgd besides the one pinned here that has it or is there some other workaround?

#

(it is also missing most files)

#

nvm i fixed it :D

#

i skimmed over an important line when reading how others here had fixed this same issue

#

now that thats fixed i do have one final question, can i change info_player_start to have a proper model or am i stuck with the green box for all eternity?

honest stag
#

You can swt the default one

#

i reied adding a duskdude model to the fgd but it was too high poly

#

I totally forget how its all done, but once im at the pc i'll check and tell u

near tendon
#

tyvm

#

i was probably just gonna use jakob's model or the ranger model tbh

honest stag
#

Ye u gave me permission about it a while ago

#

.mdl is quite touchy on the vertex count

#

And there were scaling problems too iirc

bold orbit
#

F

near tendon
#

what's this duskdude model look like btw?

honest stag
#

Im sure meaty has a pic

bold orbit
honest stag
#

Follow new blood kart to see more :)

near tendon
#

i love this community so much.

#

wow nbk looks really good

#

right well thanks y’all for the help getting my trenchbloom working properly, got some great information to search through

bold orbit
#

Trench bloom

near tendon
#

in my defense

#

i am not a smart man

near tendon
#

oops

tight hedge
#

aka

#

the dusk squid monster man evil man

honest stag
#

i'll embed ur link

near tendon
#

tyvm :)

honest stag
#

door do be funky like that
can you show it's properties so i can diagnose

near tendon
#

well i know what it’s happening

#

i’m using door rotating but i haven’t set the origin

tight hedge
#
ArtStation

Im a 19 year old artist who takes an interest in 3D modelling and texture creation. I love old-school games and low poly art but am also familiarizing myself with AAA-esque industry practises. As of now I have decent proficiency in Blender and am developing my skills in Substance 3D Designer. On top of this I have made previous contributions to ...

#

posted some screenies of my dusk maps onto artstation lol

near tendon
#

but i can’t figure out quite how to set the origin in trenchboom, i was gonna just do it in jack later

tight hedge
#

rotate trigger is janky

near tendon
#

heres properties anyway

#

well now i have embed so easy peasy

near tendon
near tendon
#

yup im lost

#

cant get this door to work right

#

im like 80% of the way there im just missing how to set the origin correctly

#

i can get the door to go to where i want it but its a little convoluted having it as an entity at 0, 0 and then setting the origin

near tendon
#

no door but im still pleased with the start of the map so far

honest stag
#

I'd honestly say it's not worth it fir now

#

Use normal func_doors

gusty plume
near tendon
#

i did get it to work properly with some 10/10 jank, but i’ll keep that in mind

#

i just made a spawnbox with a custom transparent texture at 0,0,0 and placed stuff in there

gilded moss
#

is there a place where we can download maps for the Endless mode? Kinda tired of the 3 we got...

blissful lion
#

no

muted glacier
#

No endless mode functionality yet

gleaming thicket
#

Man wish i could play mamma mia flesh palace

#

The endless dusk level on switch

tight hedge
#

GUYS

#

I SHUT DOWN MY PC BY KILLING THE POWER AND IT BROKE MY DRIVES LUL

#

I’m backing up my maps tho so we’re all good

#

Hopefully

#

Backing up my substance designer projects rn but doing dusk and UE4 after

tight hedge
#

Alright everything seems to be okay except for the fact that I cant access my user public files

#

Aka default documents and pictures folders which have a lot of stuff

#

Also gotta figure out where my unreal projects are stored

honest stag
#

good luck man

#

hope you recover all of your work

tight hedge
#

I backed up my dusk maps

#

And substance projects

#

Sooo

#

The metaverse map is not dead!

near tendon
#

nice!

#

smart for backups

worldly aspen
terse nebula
#

Thats definitely something people will read

worldly aspen
honest stag
#

EYOOOOOOOOO

bold orbit
#

Stop this its cursed

#

Its cursed how good it is

high magnet
#

you know what this makes me think

#

Yo @hard slate what do you think of what Garumin is doing

worn river
#

Is this MF making high def dusk models? Very nice

bold orbit
#

Dusk HD is real

high magnet
#

Can we get much higher?

muted glacier
#

That grass model has me feeling some kind of way 😩🥺

magic torrent
# worldly aspen

The lamp with tge iron bars kiiinda looks off tbh but the rest is very good

#

I cant recall what the initial lmp model looked like but Im pretty sure it tried to reassemble something in the likes of this

honest stag
#

the fgd has the og model

#

gimme a secon

#

it's very true to og tho

#

all complaints to David lol

worldly aspen
#

Ahhhh I was wondering about that.

worldly aspen
magic torrent
#

No worries :D I just wanted to share what I think, the model looks good nonetheless

near tendon
#

that looks insane wow

bold orbit
#

Dayum

magic torrent
worldly aspen
#

I think I'll keep both versions. because 1 it adds more asset variety which is always nice, and 2 just to spite you a little for pointing out my failures you little shit

#

also I noticed a little detail from your photo reference and I made a little update

worldly aspen
#

I going to go do something easier now. Like your mom ayyo

#

eh, final HD skull might be a little too HD. I'll decide what to do with it later

#

To be clear, I've been as excruciatingly faithful to Davids designs and artistic choices as I can. But in this case, I mean it's a human skull. It only comes in 1 correct shape.