#general-modding

1 messages · Page 72 of 1

indigo olive
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was there a talk or something about it?

tranquil oracle
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I think so yeah

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it was eons ago that I read about this

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I'm struggling to find any info on it now though

indigo olive
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the main think that irks me about ECS is that inter-system communication is so messy

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you either look at the other system's compoennt and react to flags or that system leaves you a message component you clean up after recieving it

tranquil oracle
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It's a bit of a pain in the ass to work with in that respect, yeah

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I admit I'm still not sure what the best way to do that is

indigo olive
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I feel like you'd end up with a lot of situations where things get reacted to a frame late as a result

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I wonder how much of a problem that is in the real world though

tranquil oracle
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Part of the problem (imo) is that there just aren't enough "real-world" code samples using the pattern

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It's all very academic

indigo olive
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yeah

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I do know that the message component thing is what overwatch did

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they did a really good talk a while back

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was super interesting

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but that was the first problem that jumped out at me when I saw them emntion it

tranquil oracle
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Probably less of a problem for them given that latency is to be expected in a multiplayer game

indigo olive
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like sure... look at all the message components at the end, jus tput that system last but like... what if that adds another message component, that has already been processed... gotta wait a whole frame to get picked up

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I guess it reduces actual coupling though

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which is neat

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if you have a cleanup system that removes all the stale messages at the end of the frame then you can just remove systems form objects with 0 actual consequences

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sorry, just somehting that has been on my mind lately and when QuakeC and those entities came up I had to bring it up 😛

tranquil oracle
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It's something I revisit often and it drives me insane trying to think of ways to improve it

indigo olive
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It's definitely one of those "that sounds really cool but I definitely dont wanna be a pioneer" kinda things

tranquil oracle
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Yeah

indigo olive
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I'd love to join a team that has shipped and is maintaining a codebase like that

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just to see how good it really is to work with

muted mesa
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i swear i cannot find it in the models

tranquil oracle
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Trying to get the scene loaded in Blender?

muted mesa
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yeah

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i wanna port it to gmod

tranquil oracle
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Do existing Unity decompilation tools not work? I would've thought you could just use uTinyRipper or something and then export the scene as a model from Unity

muted mesa
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nono they do i used tinyripper

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oh wait

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the whole scene?

tranquil oracle
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Yeah

muted mesa
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oh i use asset ripped

tranquil oracle
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Doesn't uTinyRipper produce a Unity project?

muted mesa
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lemme try that

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ye i just been dragging it in 1 model at a tiem basically

tranquil oracle
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That sounds excruciating lmao

muted mesa
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it is bro

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thats how i been doing it

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i never ripped a game before except uh risk of rain 2 and all i did there was grab a few models

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ah your advice worked

muted mesa
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ah unitys fbx exporter cost a hundred bucks dang

tranquil oracle
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You don't need to use some paid asset for it

muted mesa
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oh thats what google was telling me

tranquil oracle
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That's probably just some third party thing on the asset store

muted mesa
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ah how else would you do it then?

tranquil oracle
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Unity has their own package for exporting gameobject hierarchies to FBX

muted mesa
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oh shit thanks mate

tranquil oracle
desert shard
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Pong combat

keen bear
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love a good badpiggy game

rustic holly
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Yo that’s really cool

unique trellis
rustic holly
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BadPiggy, you got any place you post WIPs on Discord you could invite me to? I know you got your Twitter, but would love a more casual/less public place to interact.

desert shard
desert shard
scenic moth
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Don't know if map making is a mod but I'll post it here anyway

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Program: Worldpainter

indigo olive
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does anyone know if the HROT guy has any kinda devlogs and stuff explaining the technical side of the engine? Seems like it would be super interesting

still lagoon
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for modding purposes,
how does one grab models from a game

rustic holly
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WIP for a commission (not for CSGO tho)

dusk dove
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has anyone set up eclipse for minecraft modding before

rustic holly
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Early mining vehicle concept

echo gorge
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This looks fantastic

unique trellis
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Super nice.

rustic holly
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it's being scrapped for something more realistic 😦

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I would've loved to made that final model lol

rugged dust
ivory birch
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he

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a

unique trellis
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Nice!

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Ready to dominate the off road!

rustic holly
hazy sorrel
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neato but windshield frame could use some workout, they kinda too thin for my taste

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looks more fragile than it should be

indigo olive
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Holy shit we're on the actual IGN channel 😮 https://www.youtube.com/watch?v=xHWs1-VLuzo

IGN

Dive into the world of Sprawl in this trailer showcasing fast-paced action and more for the upcoming first-person shooter.

Enhanced with cybernetic implants, the player character "Seven" can scale walls and slow down time using excess adrenaline drops from dismembered enemies. With a roster of different troop types and carefully designed weapon...

▶ Play video
unique trellis
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BIG LEAGUE

hazy sorrel
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the first one lame

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the latter perfection

sudden imp
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Peak human form

hazy sorrel
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absolute unit

unique trellis
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globglobgabgalab

ember meteor
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anybody here tried changing/modding ultrakill's sounds?

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i can locate the file i need to change in assetstudio but i cant change it because it's original file is over at StreamingAssets/common which i cant open in uabe

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anybody tried doing it or it's just me?

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i really want to make a railcannon to do some meme sound when fired

stable crystal
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unless the game gets official mod support, i believe that kind of stuff would be rather hard to do

slender knoll
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perfect jerry

unique trellis
eternal schooner
tranquil oracle
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noticed

ember meteor
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i wish i could change malicious cannon sound to do the fart thing, but that would mean that malicious face itself would fart as well cause there's only 2 individual sound for 2 cannons

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damn this is so much fun

stable crystal
ember meteor
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i goofed around a bit more and malicious face and the same mod for the rail cannon actually use different sounds and i can actually mod them in separately

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i was looking in the wrong file

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pretty much everything is stored in globalassetsmanager.assets and there are copies of files in common, act 1, act 2, etc

ember meteor
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and also the same sound is used when drones die

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ill try models next

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ill try to replace a revolver model and texture with some deagle model

pearl quartz
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Add some caption

static geyser
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oh you usin aseprite?

pearl quartz
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yes

robust ridge
brave quiver
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I made a speedometer for Ultrakill

stable crystal
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is anywhere aware of a way to "mount" unity games together like you can source games?

stable crystal
wind widget
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how do I use the mod thing for ultrakill

brave quiver
wind widget
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what installation section

brave quiver
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it's right there

wind widget
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I figured it out now I has dreamed

minor bear
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anyone here knows how to animate stuff on id tech 3?

unique trellis
pearl quartz
rustic holly
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Yo can a dev/mod homie hook me up with a role so I can embed?

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Y’all know me 3kok

echo gorge
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You get roles through being active

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You can get rat quite fast if you partake in a couple conversations or something in #bnnuy-and-the-jits

rustic holly
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Yeah I suppose. I had a few roles before but I temporarily left a few months back and they’re gone. I regularly post in this channel.

echo gorge
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Premature prestige

muted mesa
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alright lads

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did a big update to the blender file

rustic holly
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ty mods

muted mesa
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fixed teh textures so they dont look like this anymore

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now they all look like this

rustic holly
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Did you just turn off texture filtering?

muted mesa
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also included the unfortunate spacemen v1 and the sandbox map

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nah

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upscaled the textures

rustic holly
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Doesn't look like there's much detail increase

muted mesa
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they look pixely now

rustic holly
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seems like it's just less filtered

muted mesa
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yea

rustic holly
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You just said no

muted mesa
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ye

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didnt know blender auto filtered textures until just now

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oop

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wish id known that before i spent an hour upscaling

rustic holly
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it didn't even upscale anything tho

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there's no new detail in your textures

muted mesa
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no i just made the resolution bigger basically

rustic holly
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that's not upscaling

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that's resizing an image

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waste of file space, too

muted mesa
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ye

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well i didnt know about the thing

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ill remove the higher res textures

keen bear
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no, it is upscaling

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if you do an integer upscale of a texture, and then filter it, the higher scale you go, the more unfiltered it will look

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because the neighboring pixels will be more accurate to the source image

rustic holly
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I mean... it's stretching pixels across several more pixels. I think most people mean upscaling nowadays in the sense of adding more detail on a higher resolution.

keen bear
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no its not stretching pixels

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i think you mean AI Upscale

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or Neural Net upscale

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an integer upscale is the most common form of upscaling

rustic holly
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How is an integer upscale any different to resizing an image to a higher resolution?

keen bear
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resizing an image is vague

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there are many methods of resizing an image

rustic holly
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Fair enough

keen bear
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but i think in the example youre thinking of, yes it would be an integer upscale

rustic holly
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Anyhow my point still stands. Doing a integer upscale in this case wastes more space, as you can just turn off filtering for a very similar effect at a lower file size/perf cost.

keen bear
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this is true in some cases yes

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it depends on the use-case

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in many, many scenarios, prescaling a source then filtering can result in a better image than unfiltered native

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in this particular scenario, yeah i would agree simply disabling filtering is easiest

rustic holly
keen bear
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yeah, there are many solutions to it, its an extremely nuanced topic

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"turn off filtering" has become the default answer in recent years, and its absolutely not a one size fits all solution

rustic holly
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EZ solution... don't make a retro style game

keen bear
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not wrong

muted mesa
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for something like tower unite i dont think i could just turn off the filtering since thats the game doing it not blender. so if i wanted to port the models to tower unite id have to use the bigger textures

unique trellis
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Classes: PlayerPawn
 →DoomPlayer
  →ChexPlayer
 →ClericPlayer
 →ChickenPlayer
 →FighterPlayer
 →HereticPlayer
 →MagePlayer
 →PigPlayer
 →PlayerChunk
 →StrifePlayer
PlayerPawn is the base class for player actors. By inheriting from it you can create custom player classes.

hazy sorrel
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reading zdoom wiki more like,
kill yourself

echo gorge
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Chill out konrad it's just zdoom

hazy sorrel
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its gz nowadays

junior solstice
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GZDoom is still ZDoom

unique trellis
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Sorry bros zdoom is deprecated

unique trellis
low thicket
unique trellis
hazy sorrel
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but whats behind them is bad

unique trellis
hazy sorrel
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first sign

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gzdoom

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doom

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is bad

unique trellis
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valid

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i agree

hazy sorrel
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gz stands for

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le chicken

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which is also bad

unique trellis
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oh no

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not him

hazy sorrel
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also zombie made stuff on gzdoom

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which is also bad

unique trellis
hazy sorrel
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our zombie

unique trellis
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where

hazy sorrel
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here

unique trellis
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who

eternal schooner
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zombi

unique trellis
grave geyser
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Anyways, if you gamers like Alyx, Big guns, are WW2(and especially D-day) enthusiasts, have dreams of being part of Outpost 29 defence from Starship Troopers, like world-of-warships for big ships but not for the game itself, and always wished to lead a Combine fleet from an inter-dimensional spaceship - I can recommend my Alyx mod "Invasion".

Here's a workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2574183599

Oh and did I mention it has even Bigger guns in form of controllable cannons? Yeah...

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You know, another day gaming.

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https://www.youtube.com/watch?v=vC9oESPTQVY

If you don't own a VR headset you can watch a playthough and then perhaps share your thoughts in the map comments/show support by adding it to favourites.

Skummeh's Rating: (Hidden till after the contest ends)

An incredibly ambitious experience as you play Combine Soldier #227, working with your squad to capture Earth. Play unique missions with some never-before seen mechanics on 5 different continents. Find out why North America is painted with a giant red X on the globe. Be prepared for per...

▶ Play video
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It's a hard time for Alyx modders these days, now that most people don't play Alyx mods anymore and it's hard to get even 20 people to rate your map.

muted mesa
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Its sad that valve didnt give us a full source 2 mod tool thing

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The ability to make our own shit with the engine like what half life 2 had

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Problem is just that its hard to justify setting up the vr headset and loading in for a mod. And thats just among the people who own a vr headset

grave geyser
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There's definitely some good mods out there. And the HLA modding community has been pretty active and many really original things, you won't see anywhere else, came out of it.

rustic holly
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working on some ground foliage

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non-pbr and can't use translucency on these, so keep that in mind

brazen copper
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Nice wood

granite kite
echo gorge
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Nice work

unique trellis
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hey i made a mod for guilty gear strive that replaces disaster of passion with https://youtu.be/OYAhSAUKRKM if anyone besides @shy hatch wants it lol

shy hatch
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@gusty flame

gusty flame
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hey now

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disaster of passion's okay

unique trellis
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sure

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but this song is better

pearl quartz
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This map is a remake of a Hotline Miami modder. Since i've made textures, i've decided to rework on early levels which it was used for the old beta.
Yeah, extra levels for fun, it's better than put the old maps in oblivion with textures which it's not my own hands.

The rest of the maps will come with the next release of the Early Access (EA 2 ...

▶ Play video
rustic holly
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just finished the vehicle

eternal schooner
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Oh my god

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The stuff you do is just...

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incredible

rustic holly
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ty

unique trellis
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i feel like i should ask here because you guys are modders

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how do I import ULTRAKILL's V2 model to Gmod?

dark abyss
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hi where is the script at i haveing trble

echo gorge
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Omegalul

slender knoll
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wrong server dumass

echo gorge
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This is very related to modding

unique trellis
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lmfaoooo

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he found the lego hacks

unique trellis
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this is for actually good games

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and other shit

unique trellis
pearl quartz
unique trellis
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Them moving lights

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Also I like how the grenade launcher has a cheap fire sound along with the Flak Cannon loading mechanism sound

rustic holly
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Would anyone be interested in me doing a 3D modeling Twitch stream where I go through my process to make a game prop?

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Sometime this week

echo gorge
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I would

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Hmu when you do

rustic holly
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Ok I’ll post link in this channel if mods are okay with that

sudden imp
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To the stream?

rustic holly
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Yeah

prisma basalt
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i suppose its channel related
why not

unique trellis
brazen copper
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I was just wondering if you would be posting more of these

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Its so cool, keep it up!

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Also, very based music choice lol

eternal schooner
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That's really impressive

rustic holly
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@echo gorge doing it rn

echo gorge
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AYY

olive rapids
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can it synergize with other weapons?

echo gorge
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are you also gonna stream texturing it?

rotund prairie
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It'd be a metric shitton of code to do it

rustic holly
echo gorge
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👍

rustic holly
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If enough people are still interested, I’ll keep going on stream

round burrow
#

may I ask how I can install the Gravity gun for ultrakill

toxic hemlock
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first u have to wrap your laptop battery in semtex

muted mesa
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If u do another neural network video can u include the game audio??

rustic holly
eternal schooner
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remade my project fully so it will look real minimalistic

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...and more original

rustic holly
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To give a bit of feedback, I'd argue minimalism isn't the same as being bare. Maybe try to flesh out the visual style of both the environments and the other models/

eternal schooner
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Yeh

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It's an early thing

rustic holly
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fair fair

echo gorge
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🖐️

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i am

eternal schooner
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That would be very cool to see how you texture this thing in video-format

rustic holly
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going live, covering the texturing process

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@echo gorge

echo gorge
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ayy

echo gorge
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You did well, that looks great

rustic holly
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eh it doesn't have the impact I was hoping for

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might animate it we'll see

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or something else

stray mica
eternal schooner
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gorgeous

granite kite
pulsar sinew
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Nice

granite kite
unique trellis
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noo Malice you cant just use unreal engine in the newblood discord

hazy sorrel
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Shut up jakob

unique trellis
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nah

inland patrol
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got this sick footage playing operator mod for insurgency

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(this is my map for the mod)

rustic holly
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Yo what's up man. Nice seeing you here

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Looks cool

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Want feedback or nah?

inland patrol
rustic holly
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ye

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I'd recommend trying to find some geographic / location references to build your map on. The areas, at least from an art perspective, seem a little uninspired

inland patrol
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you probably couldn't tell its meant to be florida cat

rustic holly
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In terms of designing levels, you need to let the theme influence the shape of the layout and overall structure of buildings and the map

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not just creating rooms and trying to detail them in your theme after you've finished the whole layout

inland patrol
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okay, i'll try to keep that in mind next time

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i'm really happy with this map though, cause its getting a lot of positive feedback in the gameplay apartment

echo gorge
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that looks awesome

earnest lily
misty sparrow
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punch

earnest lily
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Fisticuff

echo gorge
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Lmfao

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Good stuff

earnest lily
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cheers boss

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I uploaded the clip on twitter and while audio is fine, video is sped up 2x

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I hate twitter

unique trellis
unique trellis
stray mica
slim flame
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Aguascalientes map

sudden imp
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ah shit

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you meant an actual map cultersweat

slim flame
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yesh

rustic holly
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I was in the mood to make some rocks

unique trellis
#

ITT the next gritty boomer shooter fps will be a saturn game

unique trellis
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Damn that looks nice

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Too bad I don't have a Saturn sadleon

wind widget
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how do you work the UKMisc Mod?

granite kite
wind widget
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K

granite kite
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This is... uh.. wrong channel, lol.
You want #ultrakill

kindred nymph
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i cant sent images in here? aww

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say hello to the balls

brazen copper
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Da balls

unique trellis
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balls in ultrakiLL??1!?1/

sudden imp
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ballin

kindred nymph
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V1 balling???!?

unique trellis
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||im just genuinely here to see the mod, I'm fucking hooked||

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||duskworld ultrakill baby||

kindred nymph
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cant record a gif because it always wants to slide aaaaAA

sudden imp
#

😔

kindred nymph
unique trellis
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duskworld is MP for dusk

kindred nymph
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interesting

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i only heard of dusk so far, i need to check it out definitely

brazen copper
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It's good

kindred nymph
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the balls are moving

sudden imp
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i see now

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the balls represent the players

kindred nymph
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until i implement networked animations, yeah

sudden imp
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who would p2 be (i assume v2)

kindred nymph
#

recolored v1, i guess

wraith beacon
#

V.5

brazen copper
#

That's really cool, hope you continue it. You and the guy training the ai to play ultrakill are now what's going to keep me coming back to this channel.

kindred nymph
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yeah i saw that too

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that is really cool

kindred nymph
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apologies, im very scatter brained today

echo gorge
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You're doing well dude

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Paging Mr @unreal delta

unreal delta
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oh hey youre working on this too?

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what networking libary are ya using

tribal adder
#

i wonder if there was even any proof that the guy who trained an AI to play ultrakill was actually AI and not just slowed down footage sped back up

echo gorge
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I'm a believer

tribal adder
#

ngl i fucking doubt it

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lol

echo gorge
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That he didn't fake it

tribal adder
#

does anyone have a link to the video on hand

echo gorge
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Wait just do model animations the duskworld way

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Where the model just rotates without animation

sudden imp
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Speen

tribal adder
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yeah nah lmao the AI video is fake as fuck

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now i'm not an AI-ologist but i'm pretty sure that an AI specifically made to target an enemy wouldn't fall under like 250ms of human reaction time

echo gorge
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Then how do you explain the weird jittery aim?

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Just curious

tribal adder
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faking it is pretty easy when you're running the game at slow motion

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lol

echo gorge
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Ima watch this myself

tribal adder
#

sorry to shit on your parade but it's much more likely to be a tas than anything

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lol

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a really bad tas at that but still

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there's zero proof of any actual AI

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and it'd be infinitely easier to just fake there being an AI than actually get one to work

echo gorge
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Yea that looks fake lol

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Alot of the movements look like what regular players do

tribal adder
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there's constant human errors in the gameplay like snapping to doors

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and overshooting

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and then correcting

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and the neural net wouldn't fail at gabriel or any fucking boss for that matter

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if it were this advanced

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because it literally learns patterns, that's it job

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an AI can't get "confused" by a target moving quickly if it was literally taught about a target that moves quickly

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and if it wasn't taught about gabriel's boss fight then it's absolute bullshit because then it wouldn't even be able to classify it as an enemy

wicked wyvern
#

yeah

oak raft
#

@tribal adder
ai learning how to play even the impossible game takes multiple generations
to know how to dash, weapon swap, aim, do advanced strategies would take weeks of generations to master just one

uneven lion
#

can I post a mod here for a non-newblood game?

sudden imp
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Yep

kindred nymph
#

I'm using Litenetlib

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My codebase is screaming for a refactor though

unreal delta
#

focusing on ultrakit as of now but still

kindred nymph
#

Aye I'll be fine

kindred nymph
#

u working on a modding kit?

pearl quartz
rustic holly
#

I will make Source 1 beg for mercy by the time I'm done with it

unique trellis
#

k

unreal delta
unreal delta
unique trellis
#

thats what i asked

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what

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how

unreal delta
#

what

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nah lmao im kidding

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i was also working on multiplayer a few months back

unique trellis
#

how

unreal delta
# unique trellis how

ok basically
host clicks button -> game watches port 7777 for messages
client clicks join -> sends message to port 7777 -> connection established!

every frame -> host sends message to clients telling them where thing X should be -> thing X is moved there

unique trellis
#

..

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i dont understand any of that but ok

stray mica
indigo olive
hazy sorrel
#

Two heavy caliber pistols?

rustic holly
#

7 hours of masking foliage images are over

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I didn't have blueboard or a very good lighting setup, so I had to do a lot of manual masking around the edges

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most of them turned out pretty well, and the edge artifacts will be hidden once downsampled for the final atlas and the processing I'm going to do on them

foggy pond
#

Can anyone modd 4 me plz

rustic holly
#

What?

foggy pond
#

On lumber tycoon 2 base drop present drop and axe drop me 4 3

echo gorge
#

This kid is still here?

noble onyx
#

Apparently so

#

They've asked in almost every channel

echo gorge
#

Konrad moment

foggy pond
#

Any roblox accs with bases on lumber tycoon 3

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2

robust ridge
keen bear
#

lookin good

pearl quartz
granite kite
unique trellis
#

LET'S GO BOWLING

granite kite
#

One day; I'll have it playable.

earnest lily
#

Name this dude

#

current working name is " Fucked Up Loser ! "

hazy sorrel
#

Brad

rustic holly
#

Mister Chinchili

#

Alternative spelling Qincelli

earnest lily
rustic holly
#

Senõr Palabino

#

Chief Kentucket

#

Mister Tandwup

#

Janitor Phil

#

The Big Guy

#

Facegone Manny

#

Jake

sudden imp
#

Cousin of gus

earnest lily
#

lmao facegone manny

#

I think a certain word is filtered, OK oops

hollow narwhal
#

You can't just do that

hollow narwhal
#

you fucking madman

unreal delta
#

@kindred nymph is makin this too fyi :)

hollow narwhal
#

nice

#

are you making a coop mod or a deathmatch mod

unreal delta
#

ideally itd work as both

#

the only difference between co op and deathmatch is that deathmatch has a fake 'enemy' on the other player that sends damage packets

hollow narwhal
#

Deathmatch sounds pretty difficult to make

#

as in making it balanced

unreal delta
#

oh yea hfuck that

#

maybe we'll try some shit to balance it but we gotta get it fully working first

hollow narwhal
#

It sounds pretty fun though, even if it isn't made for multiplayer

unreal delta
#

i think the way itll work will be inviting people to your game, and then you can just toggle pvp

#

maybe ill switch the texture between v1 and v2 when players have pvp on/off

hollow narwhal
#

That's pretty good

#

have you considered enemy skins lol

unreal delta
#

lmao well that would be a completely different mod

hollow narwhal
#

Like Dusk multiplayer

unreal delta
#

oh wait

#

enemy skins or player skins

hollow narwhal
#

player skins

#

as in play as player

unreal delta
#

yeah wouldnt be the most difficult thing to do but ill get it fully working first

hollow narwhal
#

Well, good luck

#

this mod looks cool as fuck

unreal delta
#

;D ty

south walrus
#

Dude

#

You deserve yourself like 20 medals

#

Holy shit

rustic holly
#

Render of one of my new props for CSGO

#

Here is how it looks in game (non-PBR spec)

rustic holly
#

Old concept sculpt of mine of a gross creature

sudden imp
#

Cruelty squad HD pack

drowsy mural
rustic holly
# drowsy mural Harold

Holy shit your pfp is the same thing as what I was using on Instagram for the longest time lol

nimble socket
#

Gives me Vine-meat vibess

untold niche
#

Yeow

rustic holly
#

damn toxic :((

drowsy mural
rustic holly
#

mario elephant is a great picture

drowsy mural
#

yes

drowsy mural
rustic holly
#

FMPONE named him Steve

#

a few months ago

drowsy mural
#

cringe

#

i think flormp is a better name

slender knoll
rustic holly
echo gorge
#

yep i remember that

inland patrol
#

got this footage playing on the map Nail for operator mod, a collab between me and my buddy Marxman
some sick shotgun action

glossy narwhal
molten meteor
#

damn

#

good job to them tho

glossy narwhal
#

Yeah massive props to them

rustic holly
#

Working on the cave area. Worked on the major rock piece here tonight and made the rock set (didn’t place many of the modules yet)

echo gorge
#

Holy shit

rustic holly
#

And now a sexy image of a tree

echo gorge
#

How do you make the rocks?

rustic holly
#

Sculpting in blender + substance painter trickery

echo gorge
#

Oh yea I'm getting substance painter

rustic holly
#

Nice

#

It’s free for students

robust ridge
#

Redesigned dual mp5's based on the artist's feedback.

https://youtu.be/23-YKCgecT8

Welp... Two MP5s.

There is some progress on Hellslinger I can't show yet, but be sure, the thing is taking a good shape.

A pro mapper has joined the project, so maps now will have "16 times the detail", ha.

New monsters are being animated as we speak, you can see one of them fully implemented and in action.

And the project will be moved into...

▶ Play video
heady cargo
#

Hey I heard that this place is called general modding but people can shill their game creations in this place too, right?

#

At least that’s what I heard

prisma basalt
#

thats right

heady cargo
#

It’s a 2D side scroll action game

prisma basalt
keen bear
#

oh yeah we've been looking at your updates in our work chat because of the v1 stuff

#

looks cool

#

i was the dude who complained about "ascending" lmao

#

definitely will check out act 1 when it launches

spare scarab
#

god damn THAT IS SO COOL

outer eagle
#

Pretty.

nimble socket
#

pretty sweet

wicked wyvern
#

Def gonna check out the game regardless

echo gorge
#

It already has the nailgun

heady cargo
#

yeah the video is edited to be fit in 1 minute

#

😔

wicked wyvern
#

my bad

light vine
unreal delta
light vine
#

how will style work tho

unreal delta
#

itll be local

#

although actually

#

it seems the host will get all the style in the first releases

rustic holly
#

working on an area in my map rn

#

just a rough first pass

unique trellis
edgy bay
unique trellis
unreal delta
#

very skeptical of that but if it's real that's awesome

echo gorge
#

Eps is not a believer

unreal delta
wicked wyvern
#

^^^

rustic holly
#

I designed a modular rubble kit

#

You can assemble it into different groupings and such

echo gorge
#

Holy shid

echo gorge
#

i literally only come to modding general to see celery's stuff

faint scaffold
#

do you guys think replacing this circled door with a normal elevator (meant for people) would look natural? obviously I'll have to factor in lighting and stuff but I was just wondering

granite kite
#

Personally; I'd say yes... if the entrance to the elevator was blocked by a movable grate.

faint scaffold
#

wdym

granite kite
#

Like those old-school metal fences they used for miner's elevators.

faint scaffold
#

I don't feel like that would fit with the style of the elevator tho?

#

it's a double door elevator like you'd see in a building

granite kite
#

Totally up to you what you do man; just giving the input you asked for, lol.

faint scaffold
#

I appreciate it

#

just wanted to clear up confusion

granite kite
#

I only assumed industrialized elevator due to the appearance of the rest of the textures in the image.

pearl quartz
rocky cobalt
#

g

rugged wasp
#

IF I was to code an Ultrakill weapon into the Terraria Calamity mod, do you all think it would be fine copyright wise?

Reposting from the ultrakill channel cause nobody was any definitive answer there

toxic hemlock
#

its a terraria mod lmao who cares

#

do it

olive rapids
#

i think Fabsol has you beat there bud

#

he's planning on adding the Marksman Revolver lol

keen bear
#

yes youll be fine

restive ingot
unreal delta
#

steam networking library and a lot of effort

ornate crest
#

Would anyone be interested in a greek mythology inspired ultrakill level set? It would work similar to the original, but with layers such as styx, elysium, asphodel and tartarus

desert shard
#

Teleportank

dull beacon
#

EPIC

untold niche
#

First screenshot of an imsim I've been working on, UI is placeholder and everything is still super wip but I got Deus Ex style limb specific health implemented today with a hud icon. Not a whole lot to show yet but hoping to upload some devlogs soon ish with features I've been implementing

#

Also some fire

echo gorge
#

Oooo that looks great

stark sapphire
unreal delta
granite kite
unreal delta
#

woaaah tyty

unique trellis
#

Ultrakill got custom weapons before dusk 😞

chrome hinge
#

Does anyone have a model for V1 in a format that you can open on blender?

unreal delta
tranquil oracle
# chrome hinge Does anyone have a model for V1 in a format that you can open on blender?

You can get the V1 model here: https://twitter.com/ultrakillgame/status/1276646762539896837 and then just use a Source MDL importer for Blender

Alright you toaster touchers, aluminium admirers, metal maniacs and generally horny fucks -- You win. V1 has an SFM model now.

https://t.co/X6ca6geY3R

Model by @SamuelJB_23, SFM porting by @LordAardvark.

What could possibly go wrong?

Retweets

304

Likes

1298

unreal delta
#

sfm models are hard to import into blender afiak

short stag
#

how do i use ultrakit addons

#

where do i even get the addons

rustic holly
eternal schooner
#

CANDIES!

earnest lily
#

ayo we limpin?

untold niche
earnest lily
#

LMFAO

unique trellis
desert shard
#

My GBjam entry's pretty much finished now lol

oak raft
#

oooooh

granite kite
#

I know it doesn't look like much now; but this is the start to a game I am developing. The working title is "Gift From the Grave" as it's going to be a combination of FPS, puzzle-solver, and action with some speedrun elements mixed in.

You're a treasure hunter and your town has had an ancient crypt discovered buried beneath it. Now you're in a race to collect all the valuables it contains before others Hunters across the lands hear about it and come to swoop in on your awaiting prizes.
https://cdn.discordapp.com/attachments/888199750564843530/892064480979222549/unknown.png

keen bear
#

neat

polar basin
#

pixel dungeon be like

#

looks awesome so far tho

sharp vortex
#

Started a spooky Game Jam with my friends today
Think it's looking pretty good. Some New Londo/ Things Betwixt/ Lost Bastille vibe going on

bitter cape
sharp vortex
#

im a big fan of really thin medieval fantasy "how the fuck are those still standing" bridges

outer eagle
#

Based genre to be a fan of.

desert shard
frank trail
heady cargo
#

Now the rail coining is implemented

keen bear
#

how come v1 doesnt heal when it hurts you BigThink

heady cargo
#

That would be too unfair

keen bear
#

who said v1 plays fair?

heady cargo
#

That’s not V1

#

That’s Ultra Violent Metal Golem

keen bear
#

yeah that is how one would describe v1

rustic holly
bitter cape
#

Yea

edgy bay
desert shard
#

Thanks

rustic holly
#

Some more WIP screenshots

nimble socket
#

pretty neat

pure jackal
#

My man

coarse token
#

guys

#

you ever have that feeling when you spend like a year coding something

#

and you finally fucking fix it

#

and it's perfect

#

hopefully not, wouldn't wish my issue upon anyone else, but damn it feels good to be done with it.

tribal adder
#

ultrakill

oak raft
#

counterkill

tribal adder
#

every game must have dust 2

#

that's how it works

oak raft
#

make catwalk have a cat

tribal adder
#

i am also lazy

steep pivot
#

put a small goose model in the corner for goose

#

to discourage the awp campers from headglitching to watch deep long

void mauve
#

ok so just installed BepInEx and Ultrakit but it doesn't seem to work.
Tried using the latest build folder and couldn't seem to make anything work. I noticed it said using 6 would activate it (I guess the physgun), but doing so just caused an Index out of range error in the console. Trying to do anything with the menu at the top left doesn't actually do anything.
Tried using the automatic install but it still doesn't seem to work so I went back to the latest build. The console says the addon is loaded, and the github says the physgun is included and the spawner should work, but I can't figure it out and I was wondering if someone could help me.

#

Tried checking through the .cs files but it didn't really help me

#

Oh, I should probably specify the error is in ULTRAKIT.Loader.Registries.GunControlPatch.UpdatePostFix

tranquil oracle
#

What's the exact error?

void mauve
#
Parameter name: index
Stack trace:
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <2b3a3162be434770b7a4fac8b896e90c>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <2b3a3162be434770b7a4fac8b896e90c>:0)
ULTRAKIT.Loader.Registries.GunControlPatch.UpdatePostfix (GunControl __instance) (at <30efddf8a992482790b5a1fc2b7a24cf>:0)
GunControl.Update () (at <5585b268276a4cf499035bc93be58d4a>:0)
tranquil oracle
#

I guess it's because it doesn't check the length of GunControl.slots before accessing it

void mauve
#

Update: The installer version doesn't give errors and the Bosses (Internal) submenu works but I still can't actually make anything happen

#

I don't know if I'm just misunderstanding this or if something is actually wrong

keen bear
#

probably a mix of the two

#

its in no way officially supported, so hard to say

hallow minnow
#

do you guys have any mods for ultrakill that will add more weapons

unique trellis
#

hmm

#

just a question

#

actually nvm

low thicket
#

This video was edited back in June for my final presentation at Lighthouse Holyoke, in my senior year of high school. There are a lot of things I've made that I've never released, and even this video couldn't capture all of the different mods/projects I've made since 2017. Despite this, I do think it shows the huge changes over the course of my ...

▶ Play video
unique trellis
tribal adder
unique trellis
#

i just realized who eps is

#

whoops

tribal adder
#

me

echo gorge
#

Hi eps

tribal adder
#

hi 👋🏻

pearl quartz
idle sky
prisma talon
#

how do you guys get custom huds

untold niche
#

Eviternity 2

#

Jokes aside this looks wicked

desert shard
#

Making a small beat-em-up for Ludum Dare 49

idle sky
# untold niche Jokes aside this looks wicked

Thanks! But truth be told, I started this project right after finishing my playthrough of Eviternity, came back to mapping after 5 years of doing nothing but concept stuff in Ultimate Doom Builder

pearl quartz
sharp vortex
#

still a lot left to do, but I think I got the vibe I wanted for it down pretty well

#

final game will be a lot darker too

echo gorge
#

Woah nice

granite kite
desert shard
unique trellis
#

I am learning C programming in my spare time.

next hearth
#

If i dont find a mod folder for ultrakill what do i do?

toxic hemlock
#

wrap your laptop battery in aluminum foil

next hearth
#

Bruv

#

No.

granite kite
#

Testing Landscape tool and texturing in UE4. Game is currently unnamed, but the Working Title atm is "Gift From the Grave".

#

Landscape will be reshaped as I find needs. Nothing is permanent at this stage in development.

next hearth
#

Looks nice

granite kite
#

@tribal adder satiate your curiosities. I can answer any questions you may have.

tribal adder
#

environment looks pretty neat actually

#

landscape will need redoing :D

#

as a fellow UE dev, best of luck

#

actually dropped a feature teaser for my game recently

granite kite
tribal adder
#

UE4 is incredibly powerful once you learn it properly

granite kite
#

I am learning this quickly, lol. Almost overwhelming, so I have been taking it slow, little things at a time.

tribal adder
#

have you gotten to the scripting side of things yet?

granite kite
#

Nope. Been actively avoiding touching Blueprints until I feel confident in my mapping and texturing.... which reminds me that I still need to learn how Blender works.

tribal adder
#

big pro tip

#

when getting into blueprints

#

learn Blueprint Interfaces early

#

they are the most useful thing you will ever use

granite kite
#

The vast majority of what I do is done in 20-30 minute bursts between taking care of kids.

tribal adder
#

they're very useful for generic systems basically

#

because now instead of having to cast to every single target ever and asking it "pls do thing", you just ask the interface to do the thing instead, and it'll work on anything with the interface and just do nothing if there isn't one

granite kite
#

I will keep that noted, thanks. Efficiency is good with my limited time, lol.

tribal adder
#

if you want to do something like interactions, this is the way to do it

#

because otherwise you'll have to cast to every single object that has an interaction event which is a massive no-go

granite kite
#

I haven't even touched triggers yet. That's why I have no doors. Lol.

tribal adder
#

the lack of knowledge about Blueprint Interfaces usually turns people away

#

so knowing about them is very important so i usually tell any UE newcomer about them

granite kite
#

Yeh... Zag totes on Blueprints too.

tribal adder
tribal adder
granite kite
#

I may take you up on that one day, thanks for the offer!

idle sky
unique trellis
#

Gonna check that out later! Looks fantastic!

rotund garden
#

man, I've been thinking of making a gaem for too long

#

yet I don't have enough time or energy to start something in either UE4 or Godot 3 sadleon

granite kite
#

If I can find the time to give 20-30 minutes a day to my project, I'm sure you can mate; and with the art skills you already have, I imagine you'd do phenomenally.

coarse token
#

Anybody have a clue why these two lines of code are causing my character controller to stick to ceilings in Unity?

Vector3 collisionDifference = collision.normal * Vector3.Dot(playerVelocity, collision.normal);
playerVelocity -= collisionDifference;

This is just supposed to be newton's law of equal opposite reaction basically

#

playerVelocity is exactly that, the player's current velocity (vector3), and the collision difference is just the amount of force the player is hitting the surface of collision with, unless I screwed up my math somehow.

#

works fine everywhere except for the underneath of ramps at low angles, eg bumping your head into a 30 degree ramp from the underside, the player sticks to the ramp ceiling and slides towards the lower end of underside of the ramp

rotund garden
#

can't find a good tutorial to recreate Source Engine's movement in UE4

#

sad

rotund garden
#

now I'm fucked lol

wraith beacon
#

Why what'd you do?

#

Doesn't seem like these settings would've broken anything.

rotund garden
#

Trying to touch the character movement settings from the player controller blueprint

#

but I never get to make it feel as good as something like Amid Evil lol

#

and trying to understand what each of those things does, at 4:37 am... I just can't lol

tranquil oracle
rotund garden
#

oh my fucking god

#

really??

tranquil oracle
#

Yeah like ages ago

rotund garden
#

jesus, I must search that now lol

#

bruh

wraith beacon
#

I need to try rolling my own character movement system in UE sometime, I like the default one but it's pretty expensive and has a bunch of things that I don't use.

rotund garden
#

Zombie, thank you so much lol

#

and yeah, I've been looking at some tutorials to learn how to do some stuffs like dash and double jump

#

but yeah, I'll keep looking at this tomorrow, it's really late and I'm getting tired lol

rotund garden
#

I'm still not asleep

coarse token
sharp vortex
#

I always just make my own or use one I've found

pearl quartz
#

halloween special

granite kite
#

The planned layout for the "Overworld Map" in my WIP.

next hearth
granite kite
#

Uhhh... maybe? I dunno.. this isn't Ultrakill. laugh

next hearth
#

damn

torpid sky
torpid sky
tribal adder
#

nope

#

that's a general scene loader

#

however the recent level design tests i've been doing were made in trenchbroom

#

as seen here

tribal adder
torpid sky
#

Yeah it does

#

I've been working on a similar thing for Unity

#

How do you handle plane intersections though?

tribal adder
#

:)

#

that's the secret!

#

i don't!

#

lol

torpid sky
#

Lol

tribal adder
#

the internal planes are a fucking nightmare tbh

#

if the "select internal faces" option in blender ever fucking worked i'd even remove them

#

because right now i basically go

#

Trenchbroom > OBJ > Blender > Combine Mesh > Unity

torpid sky
#

Oh

tribal adder
#

the lengths i'll go to, to not fucking use probuilder

#

it's staggering

torpid sky
#

I feel you in that regard

#

But you should look into parsing map files and generating the geometry using the plane intersection formula

#

And you can also use point entities for the game objects you want to have in game this way

tribal adder
#

ngl chief i couldn't give less of a fuck about importing BSPs i just want to finish this loader (technically it is) and then make [something]

#

i only really care for BSPs for level geometry

#

everything else is p much worthless to me because at that point it'll be 100% worse

torpid sky
#

I wasn't talking about bsp

tribal adder
#

because ultrakill requires VERY specific setup for it's rooms and enemies

torpid sky
#

I was talking about the raw map files TB saves

tribal adder
#

hmmm 🤔

#

that's an enticing offer

#

but it's also work

#

so

#

¯_(ツ)_/¯

torpid sky
#

L

#

Lol

#

It also depends on your skills in maths and programming :P

tribal adder
#

i'm just a gameplay programmer ngl

#

i roll my face on the keyboard until the shit i want comes out

torpid sky
#

I'm the opposite 😂

#

I prefer making tools over doing gameplay

tribal adder
#

well to be fair a level loader is technically a tool lol so i suppose i made a tool

torpid sky
#

But I highly suggest looking up how map geo is generated

tribal adder
#

it'll be open sourced when it's released so you can laugh at my bad code if you'd like to

torpid sky
#

It should save you a lot of trouble

tribal adder
#

eh

torpid sky
#

I could send you my github profile so you can laugh at mine 😂

tribal adder
#

lol if i could read it

torpid sky
#

Look and laugh

tribal adder
#

i mean i don't have to because it's written in cpp and that means i fear it

torpid sky
#

Lol I suck at cpp

#

Don't worry

#

I'm working on a C# version of this

#

I haven't made it public, but I can send it to you once I'm back on PC

tribal adder
#

i mean tbh i'll have no idea what to do with it but sure lol

torpid sky
#

Lol alright

upper rapids
#

so you're a mod huh

#

what game do you modify?

shy jay
#

source games because i hate myself

upper rapids
shy jay
#

oh

#

lol

#

nice

torpid sky
#

I hate having to use some external binaries to export them

neon geode
#

ok hear me out

#

halo 1 released in 2001

#

halo 2 in 2004 using the halo engine

#

same for halo 3 odst and reach

#

bungie, makers of halo split from microsoft, taking the engine with them

#

bungie then released destiny, made using a suped up version of the halo engine

#

bungie makes money, they make a sequel, again, using the halo engine,

#

therefore destiny 2 is the most complex halo mod to be released

echo gorge
#

Worst*

neon geode
#

ok bud

sudden imp
#

@river silo get in here

rotund garden
neon geode
#

then why are people buying a game that came out 4 years ago with little to no content?

#

only to get updates

neon geode
#

DLC

rotund garden
#

because they're fucking stupid

#

the same could be said of every CoD and Fifa being launched yearly

neon geode
#

but destiny isnt cod

#

its barely even advertised in the modern day outside of youtube and social media ads plates

#

plus it being FTP means they arent making sales via people trying it out

#

it means people are liking it so much they buy the DLC

rotund garden
#

the article came out just when the game became F2P

#

it's taking notes from people buying it when it's dirty cheap most of the time, before being F2P

neon geode
#

damn

#

my bad homie

rotund garden
#

and the fact that the game found some whales dumb enough to spend lots of money on it doesn't mean that the game is good lmao

#

Like I've said, it's like when Fifa keeps becoming one of the best sellers, despite being the same every year

sudden imp
#

also its the entire franchise they're counting

#

both destinys

neon geode
#

anyway

#

this rust mod is pretty neat

#

i wonder how they did it

neon geode
#

uhhh

#

unity

#

keeps freezing

#

because of raycasting script

#

help

sharp vortex
#

do you have an infinite loop or something

neon geode
#

no

#

no

#

wait

#

i may

sharp vortex
#

any raycast should generally just be in the update method and not within a while loop

#

as update repeatedly runs anyway

neon geode
#

still freezing even after removing the while loop

#

if only i could send images

#

wierd thing is

#

it worked 5 minutes ago

#

until i hit the update to modern usage provided by unity

#

so

#

back to the online tutorial

#

i fixed it

#

must have confused target in my shooting and target scripts with target in my pathfinding script

sharp vortex
#

ah

#

well neat

river silo
desert shard
#

Trying a more dynamic camera for the post-jam version of my Ludum Dare entry

What do you guys think ?

frank trail
#

Looking cool