#general-modding

1 messages · Page 68 of 1

shy hatch
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tru

long leaf
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Doom but not shit? you mean, heretic?

unique trellis
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DOOM but HD!?!??!

long leaf
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gzhdlprdoom, the ultimate source port

unique trellis
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The custom draw sound for the Reaper in PW cuts off, will fix later.

topaz breach
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man I forgot what that game looks like normally

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started my second playthrough on retro mode with all the nice effects and stuff turned off

unique trellis
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Hopefully that movie shot is familiar

coarse token
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I know where it's from. I read the image title

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add one of the dead innocent guys to the side of the wall maybe, cuz I've seen that movie but didn't recognize it

unique trellis
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Yeah for sure. Gotta pile up the bodies 🤣

unique trellis
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It's funny sometimes the iconic spots for different people... This hallway represents alot in the movie

toxic hemlock
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god why the FUCK does RAD want me to buy a stupid license just to make .bk2 files UGUGHGHHGHGHGHGH

weak root
robust ridge
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Gameplay of dusk monsters on heretic while running doosk.

https://youtu.be/M4iphiNj30g

So, it took me a while, but dusk monsters is now compatible with heretic.

Why playing against a bunch of mummys and ironliches, when you can play against bonemonks and wendigos?
I kinda think the dusk monsters fits quite well with heretic theme =P
And of course, the standalone version of the monsters will also be heretic compatible.

Monsters u...

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unique trellis
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Oh god there's flying chomper's sons

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Why would anyone do this

robust ridge
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Well, according to david on a stream, the chompers would fly if out of water, and there are no true lostsoul/hereticimp equivalents, so...

I've added code to block their attack if farther than 256 units though, so they won't attack at distance, and added a timer to chomper attacks, which should prevent spam attacks :P

Believe me, it was way worse a month ago :P

unique trellis
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Neat

hazy sorrel
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i thought that was cp2077 for a sec

muted sundial
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yo this game looks sick

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what game is that?

candid dawn
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a project of mine @muted sundial

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temporary title is IMPACT

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can send discord / other links if you'd like

unique trellis
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What the fuck

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Why has nobody told me you can just do ctrl + rmb in ultimate doom builder for textures

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All this time I've been doing it the wrong way

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Bruh

robust ridge
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Literally learned that like a month ago.

And you can also insert things with insert button while on visual mode.

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You can also open the help tab at the side of the screen to see the default keybinds of each mode you're in.

unique trellis
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I know this and I've used doom builder for a total of 20 min

candid dawn
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wow hotline uac, very clever concept 👍

indigo olive
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Quick question: What GPUs are you guys running? Not sure what the average boomer shooter player is running on 🙂 How does Amid Evil run for you personally on ultra 1080p?

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(doing some optimization passes on sprawl now that we have a huge level created)

indigo olive
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Speaking of which here are some messy screenshots of Sprawl's "retro" mode, Going to implement a paletteisation shader at some point but open to feedback already, this isnt the main way we're designing the game though.

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Two more cause trying to show diff scenarios

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open for feedback 🙂

unique trellis
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Feels fresh and retro.

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looks really fucking good

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Any more than screenshots yet?

ancient sail
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Theres a few more in our discord, im currently working on a ton of new areas

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I’ll probably show them off tomorrow, they’re about ready for prime time

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Ah any more sorry

unique trellis
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I meant any more than just screenshots

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Like maybe a clip

ancient sail
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Hannah is currently working on fleshing out our ai, then i’ll be getting a small combat clip together

unique trellis
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Cool thanks

ancient sail
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So very soon i’d say 🙂

keen bear
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honestly i dont think it does the great art you guys have any justice

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it reads less retro and more "low end pc" to my eye

wraith beacon
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Am currently rewriting the typing system to no longer be UMG text box based.

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Decoupling it from text boxes is going to allow it to y'know, not have so many weird bugs and else cases.

unique trellis
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I didnt even know you were still working on it

wraith beacon
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Me neither.

unique trellis
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i didn't even know this exists

coarse token
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@keen bear not sure I agree tbh, doesn't look low end, looks retro to me. Making games "look retro" intentionally has a very distinct feeling compared to actually oldschool graphics imo, which really is just because we can't perfectly replicate that old feel. The result is you get that mix of high end art transformed into a nostalgiac pixelated style

keen bear
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yeah i just dont think it contains any of the qualities you describe there

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it doesnt look particularly intentional, which lines up with the reality they stated

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hence this isnt the main way we're designing the game though.

coarse token
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Just looking at those above posted images doesn't make me think "old." I don't get that feeling from it

keen bear
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right

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i agree

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it doesnt feel retro or old

unique trellis
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Its just a neat art style

keen bear
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it looks like a brazilian with a potato pc trying to run a game it cant handle

unique trellis
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it looks like a 2001 game on a toaster

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so yeah basically

coarse token
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Maybe my opinion on the matter isn't relevant then, cuz I like that look tbh. I prefer completely solid high contrast colours in games because it lets me experience the game more so than the art.

unique trellis
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Alright

keen bear
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i dont think those qualities have anything to do with what im saying

coarse token
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My point is I don't mind the "crappy brazillian potato pc" look

keen bear
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have you looked at screens of that game outside of retro mode?

unique trellis
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looks like lost in vivo's weird warpy effects but scaled down a lot

keen bear
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because its just what you described, but without the low resolution

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the detail served in their assets greatly outstrips the resolution happening here

proven yoke
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I agree that based on those screenshots it looks more low-end than retro

coarse token
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I'm hard pressed to explain what I mean without an example. Are you familiar with kovaak's aim trainer at all?

keen bear
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and just kind of results in the assets not being allowed to breathe

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yeah i am

coarse token
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Then you know how you can make everything super high contrast and low visual complexity right? The lower the visual complexity the better for me- and that image produces far less detail. It's less about the "quality" and more about the way I can handle all the info

keen bear
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yeah, the problem here is that it doesnt decrease visual complexity

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if anything the retro mode here increases it

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it introduces a bunch of visual noise because its not authored for that resolution

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its like downscaling

ancient sail
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Its not, it’s mostly a novelty

coarse token
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The more easy to pick out a single detail the better

keen bear
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particularly egregious in areas like this

unique trellis
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Is that the pit lol

keen bear
ancient sail
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Real good conversation too btw!!!

unique trellis
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Ultra Cccrispy pixels

coarse token
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nah lol that's kovaak's aim trainer lol.

keen bear
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where you lose so much detail, that theres too much visual noise

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and it becomes hard to read whats going on

wraith beacon
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I find most of the noise from pixelisation is more of a temporal thing.

hazy sorrel
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its way too detailed for "retro"

keen bear
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the other shot that i didnt like was this one

hazy sorrel
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looks like high fidelity scaled down

keen bear
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you can see theres meant to be a lot of detail in that door frame

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but its lost to just "dropped visual data" essentially

unique trellis
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Show some shots without the "retro mode" on

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I haven't seen any

keen bear
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because its just downscaled essentially

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i think their art is great

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and this just kind of serves to make it look less great

ancient sail
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Thanks as always 😉

keen bear
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the palletization filter mentioned may help that a lot

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as it will reduce visual detail by crunching the colors

ancient sail
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This look is a total novelty rather than anything were targeting seriously

keen bear
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but even still, some of the assets are authored at such a fidelity that is disparate from the sort of "time period accurate" feel youd want

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and yeah i totally understand that @ancient sail

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just offering a serious feedback for you to consider

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i like the look of the game in its intended style

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its coming together great

ancient sail
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I totally agree, this looks very noisey

coarse token
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I'll leave my take at this- If a game's graphics can be simplified to make it easier to discern a single object, (eg a player coming around a wall in a duel), then I like it because I personally will optimize the primary visual stimulation out of a game if it means I can play said game more effectively. I feel like "retro mode"s often help me to do that.

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make all the character models in dusk solid colour capsules lol

keen bear
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yeah, i think thats totally valid

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but a pixelization filter in this case doesnt help achieve that

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if anything it muddies the image

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like theres an enemy here

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you can barely see him

coarse token
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bruh I'm able to see him

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what's the non-pixelized image

keen bear
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right but its nowhere close to what you describe

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its not high contrast, and resolution would make it much easier to see

coarse token
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The placebo effect is strong. I played competitive team fortress 2 for a few years, in it there is a weapon called the "iron bomber" and people talked about how it was "easier to hit enemies with." I knew this wasn't technically true at all, but I let myself live under the impression that it was and I saw a noticable increase in kills (strange items in tf2 record kills, so I know that to be true.) My point is I perform better in DUSK with the pixelation turned up to 8

unique trellis
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idk chief those have some pretty big differences in hitboxes LeonApproved

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but yeah, placebo is strong

coarse token
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Cool, in any case, placebo still strong

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That's weird though lol

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loose cannon bombs have same hitbox as pipes lmao, why is the tiniest projectile the largest one

unique trellis
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i just like some crispiness in games, mostly dusk & ultrakill

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if there was a middle ground between 144p & 36p downscaling for ultrakill, i'd happily use it

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I like making dos games look like dos games and games trying to imitate dos games also look like dos games

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I play doom and quake at 320 by 200

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and dusk at 4x

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with software colors

indigo olive
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Awesome discussion guys! thanks for the feedback!

@unique trellis We'll have a gameplay teaser soon, things are feeling good but we wanna add another layer of polish and make some changes before the first real reveal.

@unique trellis you can search my username in this channel to see previous shots, I dont really want to spam with reposts. If you'd like an invite to the discord where we discuss development and post more sceenshots lemme know!

unique trellis
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Thanks again

indigo olive
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Also to clarify, this isnt a filter we apply, we are literally turning some rendering features off and dropping the internal resolution of the engine.

Slight semantics 😉 real perf gain if people want it

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shader based approaches are ironically slower than full res 😂

true forge
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why have textures when you can have John instead?

indigo olive
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For example this being done in UE4 by completely replacing the built in pixel lights with psx style vertex lighting and strict texture limits

keen bear
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and even then, its kind of overdetailed

indigo olive
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That's just down to the artist not that it can't be done

dim cedar
keen bear
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what they did is objectively smarter, using the real resolution

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dusk had a filter instead

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which again, hannah is right, is a performance drag

hazy sorrel
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Hideous Destructor addon! A lil poor edit of SMG, turned into not-so-pocket-size PDW.

Requires PotetoBloke Weapon Pack as the gun uses G26A1 magazines

RefID for loadout/hd_give command: "p90"

"Shiny" comes with recent, more shaded sprites.

CREDITS:
P90 made by Craneo
muzzle flash made by Sgt Shivers
Code: Matt/PotetoBloke

Additional kredits:
SMG code stolen from: Matt
Sounds: id Software/whatever sound library they used, Knox
crystal kraken
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it looks really good tho, really want to see that in motion (in 1440p tho)

pearl quartz
winged shard
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was looking into ways to decompile golsource maps when i stumbled upon this https://github.com/wootguy/bspguy a entity editor for maps without having to decompile them

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decompiling in gold source is mess broken mess typpiccally

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they do what amounts to backface culling and remove all brush data from the maps file after compile

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either way it makes my chapter select mod infinitely easier.

winged shard
tranquil oracle
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decompiling in gold source is mess broken mess typpiccally
Decompiling Quake 1 & GoldSrc maps in general is an extremely difficult process because unlike Quake 2 and Quake 3, the original brushes aren't stored in the map

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So you have to recreate them somehow, and doing that exactly is impossible

robust ridge
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Doosk just got updated!
Now with actual dusk monsters!

Also doom/heretic and multiplayer compatible :P

Optional standalone monsters to play with other mod's and vanilla doom/heretic should come tomorrow.

And remember, the duskmovement file only works with lzdoom, qzdoom or versions of gzdoom >3.8.2.

Full changelog inside the mod.

Click on the files tab and the files should be there.

https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip

Mod DB

Blessed by Newblood, this mod features all weapons from dusk, ported into Doom engine. The mod also features game achievements, game mutators and even an optional fork of ZMovement, called "Dusk movement" made by Ivory Duke himself.

unique trellis
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Wait is it all vanilla doom compatible?

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or just the enemies

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Which is still super impressive

hazy sorrel
unique trellis
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Shut up

robust ridge
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The standalone enemies are vanilla doom/heretic compatible. And also kinda compatible with some other mod's too.

The standalone monsters will come out tomorrow though.

The monsters version included on today's update were made for doosk.

unique trellis
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Neat

thick kite
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Stalker arsenal overhaul is cool

unique trellis
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im glad people seem to like the map so far ^-^

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if you have any ideas for what I should add then feel free to ping me

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obv it's far from done

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and the keys will be scattered across the map later

coarse token
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the plight of not having multiple talents as an indie dev.

candid dawn
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@white sage this might change your life https://youtu.be/LNidsMesxSE

GDC

In this 2014 GDC session, indie developer David Rosen explains how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades.

GDC talks cover a range of developmental topics including game design, programming, audio, visual...

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Wish I could be of more help!

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Is rigging a particularly hard problem?

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If you can write a renderer, you could probably figure that out

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With enough time of course

crystal kraken
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ofc, rotoscoping

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film your buddies and then trace the shit outta it

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yeah, but you can do without mocap

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or you could do with provided you have the patience

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take the clips, "rotoscope" the keyframes, pay heed to shortening (e.g. acceleration and deceleration) and use that to generate your easing curves

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takes a while to get a good feel, but you should be able to at least make something usable

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np fly kirby

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good luck

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@white sage some more for ya https://www.youtube.com/watch?v=KbhJaisfF0g

There's no shame in taking inspiration from the classic animations of your favorite movies and games. Learn everything you need to trace animations in Blender over the next 3 minutes!!! Hope it helps :)

Animation Technique & Philosophy Video:
https://www.youtube.com/watch?v=o05kiVoB2oY&list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_&index=42&t=0s

Free...

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pearl quartz
sage sorrel
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@pearl quartz What! That looks awesome!

unique trellis
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So um, what happened to maximum action?

feral kite
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Split with NB

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Still being developed though

unique trellis
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Ah nice

feral kite
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^ im doing a chunk of the sprite and texture work on this

unique trellis
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neat

unique trellis
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Nice!

south dawn
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awesome

unique trellis
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GZDoom
cringe

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ur cringe

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yes

spark prairie
candid dawn
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@feral kite excellent textures on the screen, it really captures the eye

feral kite
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Ikr

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Though all I've done so far that are on show are the ferns at the back 😂

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Done some other bits but the plants are the most obvious bits

candid dawn
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That tweet really exploded. Interesting stuff

agile ember
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Does anyone have any mods that support DOOM 3 BFA?

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Because I just finished Classic doom 3

agile ember
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Just DM me them

agile ember
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this is probably going to be dead for a week

unique trellis
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big surprise

agile ember
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FUCK

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But uh

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Got any doom 3 bfg edition mods?

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Like I need them dude or at least port some lol

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I feel super close to wanting to make a DOOM 3 BFG modding server

unique trellis
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@agile ember just get doom 3

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regular doom 3

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I remember it being 5 bucks

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A lot of mods

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Btw bfg edition gives you a ton more ammo than regular doom 3 for some reason even though that was never a problem

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Aside from very minor graphical updates and vr bfg is worse than the original

agile ember
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I know

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But I cannot get it YET

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And I wanna get hyped up for like

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When I can finally play phobos

unique trellis
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BFG can't even be modded cus they never released an SDK lmao

agile ember
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Why can't we just dig into the source code?

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Yes

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It was released btw

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But anyways

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With BFG edition

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I just found a mod

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That like

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Makes you like the character from crysis like the dude with the suit idk who they are though

livid yew
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Hey all I was just wondering does anyone know what engine some of these games are made in? Like is dusk and ultrakill made on their own engine or something like unity?

topaz breach
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dusk and uk are both unity

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so is gloomwood

unique trellis
topaz breach
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fa is also unity

livid yew
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Oh cool! I was just curious how they managed to achieve that kinda old school low poly look

coarse token
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very little to do with engine that is

pearl quartz
low thicket
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this was for a mod contest, i won first place and got 20 bucks

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it was cool

agile ember
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Based on Cry of Fear or nah?

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Also that's awesome

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Weapons are awesome, Enemies are awesome, story is awesome

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Just a few things that I would like for you to add

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  1. A way to get ammo back fast
  2. A sort of magic weapon
  3. a bullet time?
  4. Multiple maps
coarse token
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real chad move coming up to the guy and asking him to add in a bunch of content rich features man. this stuff takes time

agile ember
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nonono it's just a couple of suggestions

unique trellis
south dawn
coarse token
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@agile ember No offense but it seems like you don't understand the complexity in developing features.
Stuff like the features you mention are not only game changing (eg they may not match the vision the developer has), but require a great deal of work and time to implement.

agile ember
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I did not know that

agile ember
unique trellis
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wdym and

agile ember
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why do you need to use a photo from a month ago lol

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I have changed since then lol

unique trellis
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clearly not if you feel the need to ask for a bunch of content that takes time

agile ember
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ok fine

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I am a dumb ass then again

spark prairie
rustic holly
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My map, Paradise, is being featured on the Mapcore FACEIT Wingman Hub. Can’t wait to see you playing! 🙂
https://twitter.com/MapcoreHub/status/1339978737190748160

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feral kite
hazy sorrel
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i really dont like that icon at the bottom

feral kite
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That's normally not there until later AFAIK, nexx wanted to show it off

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Message at the top though

white ore
hazy sorrel
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i think ive seen it enough in fps games

white ore
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You mean having an ability icon at the bottom of the HUD?

hazy sorrel
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yeah

white ore
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Where would you put it?

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Because a good amount of thought went into positioning HUD elements.

hazy sorrel
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i always liked the idea of HL2 Ep2 crosshair

white ore
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You can switch abilities, an icon represents what ability you currently have equip-ed. The center of the screen needs to remain clear at all times so I am not showing an icon there 😛

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Either way, thanks for the input! I'll put it into consideration

hazy sorrel
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yeah i just noticed that so either way you need graphic for current ability displayed

white ore
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Which we have, at the bottom! Far away from the vital area's of the game 🙂

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Half Life 2 showing health and ammo next the crosshair is genius though

hazy sorrel
white ore
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The icon is not something you need to see at the center at all times. Which is why its at the bottom.

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In the middle is very intrusive

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I'll pass it forward to my graphics designer either way. Thank you for your input

shy hatch
hazy sorrel
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thats the point

spark prairie
unique trellis
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sick shit

humble herald
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ultra. you're spoiling us.

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This looks great man, love the direction it's going

unique trellis
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Features multiple UDMF goodies like dynamic lights

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Made for my dad who doesn't know what a "UDMF map format" is & so that I could play around with UDMF

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Freelook is recommended, swimming in acid is probably a pain if you can't look up

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Jumping & crouching is allowed but why? WeirdChamping

spark prairie
misty sparrow
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God that’s fucking awesome

robust ridge
spare scarab
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wow that is cool

gusty flame
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that handgun feels great

wraith beacon
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All of you guys are making some good looking things.

hazy sorrel
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no i am not

coarse token
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is that a light theme OBS

topaz breach
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that's how it always used to be

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back in the day

robust ridge
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Obs studio doesn't run well on my computer, so i still use the legacy one.

feral kite
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Slow mo 👀

hazy sorrel
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slow mo on gzdoom

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high doubt

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unless they modified debug timescale

tranquil oracle
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I did slow mo in gzdoom in like 2013

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you can do it, it's just extremely jank

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and takes a TON of work

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I bet for this thing they probably just use a custom build of the engine and expose the new i_timescale cvar to scripts or something

feral kite
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no, modified tick rate to have things react slower. so actual proper slowmo

tranquil oracle
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That's a pretty wide engine change

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The tick-rate is hardcoded to 35 in several places, ignoring the TICRATE constant

feral kite
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remember this is going to be a standalone game, not just a mod

tranquil oracle
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Interested in how much work that took

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Yeah ofc, I'm just interested

coarse token
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seems like a lot of work then to use an engine like gzdoom

slender knoll
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part of the charm

indigo olive
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Just fixed a bug where all of the enemies in the level were performing target search every frame and ended up saving some AI processing time. ^-^

Thought you guys might find some debug visualizations interesting.

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I really need to come up with some sort of clever AI processing culling system but that will be a pain if we wanna do a coop mode at anypoint

unique trellis
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gzdoom

feral kite
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😦 where'd that post go

indigo olive
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I realised they arent in that discord and I was misremembering, I got that info from their twitter sbut I couldnt be bothered retyping xD

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Jist is that they are doing a lot of custom work to the engine it seems. The benefit of using GZdoom would be the specific nostalgia for the feel of the engine and also modding tools

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Essentially treat it like a custom fork of gzdoom so all limitations are up for removal

robust ridge
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Zdoom is open source, i think?
So that's ok.

indigo olive
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yeah it is

robust ridge
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But still, a very nice work.

indigo olive
feral kite
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That is pretty fucking incredible honestly

indigo olive
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POM is one of the coolest modern rendering techniques

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honestly better than tesselation imo

wraith beacon
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Eh POM's been in use for over 15 years so I wouldn't exactly call it modern.

pearl quartz
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Merry Christmas! (it's 24th in france now)

analog pollen
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looks cool

spark prairie
indigo olive
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Massively exaggerated effect since there will be a 50-100m sphere around the player where AI always processes but demo of how AI will wake up if it's rendered in the previous frame.

All of this got us to using less of a 3rd of the time to process AI and no frame spikes. I will be able to chop off another sizable chunk of time optimising the behaviour tree itself to do this calculation itself and not in a decorator when we move to a custom Unreal version.

candid dawn
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@indigo olive looks good! out of curiosity what optimizations do you need custom engine to implement?

indigo olive
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Well right now this is implemented using a conditional decorator at the top of each AI's individual behaviour tree, however for some reason it's takeing a lot of time to "search" the tree each frame. I could easily edit the behavior tree component itself to do this check before even processing the tree itself if I had a custom engine version

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Nothing stopping us from moving to a custom engine version other than I dont wanna deal with disributing the files to the other developer and writing all the scripts to keep them in sync 😂

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We'll move to one eventually

candid dawn
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Ah interesting. Is it not possible to make child of behavior tree component?

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@indigo olive

indigo olive
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It would be but there is more code that interfaces with that component directly vs say a charactermovementcomponent

The engine automatically adds a bt component itself when it needs one, I've yet to investigate if I can just work aroun that

#

regardless, the path of least resistance would be to put that check in the existing code and call it a day xD

#

also some components dont take well to being subclassed to override some functions.

#

I rememebr trying to fix a collision issue with the engine but could only do it by modifying sauce code of the enging so I'm just keeping that fix till we do that

#

subclassing the capsule class had a bunch of complications due to how messy the original was coded (I'm sure they had their reasons but god it's not fun)

candid dawn
#

cool thanks for sharing!

#

mostly for the inevitable switch port

unique trellis
#

Out For Christmas - muh 3rd doom mup

#

everyone at the uac facility is out for christmas & doomguy forgot some keycards in the Crates department

#

limited to only gray-ish textures, best played slowly cause there's no monsters sunglass

visual acorn
dapper hull
#

Doom

frosty hazel
#

Fully functional custom maps and 5-5-5 towers

#

huh, it's mostly doom mods for now

#

the mods use .Net framework in C# to function which is really useful for some cool mods and tools for those unity games

#

just my chunk of knowledge to share around with everybody

feral kite
#

Holy shit bloons maps?

feral kite
signal whale
pearl quartz
frosty hazel
#

Yeah, I've been modding bloons td games and spinoffs since 2017

eternal nacelle
#

Fascinating

lean gyro
#

Making a grenade launcher in ZScript wasn't nearly as scary as I thought it'd be.

#

So I guess that means I've split four of the original Doom weapons into "concentrated fire" and "crowd control" variants.

#

Pistol gets split into a light but fast handgun with a burst fire mode, and an eight-round revolver that's inaccurate when repeatedly fired, but insta-gibs the lowest tier creatures.

#

Shotgun splits into a full-auto street sweeper with poor accuracy, and a slower pump-action with a nice, tight choke.

#

Chaingun gets a 100-rd submachine gun that annihilates weaker crowds, and a 40-rd assault rifle that hits hard from any distance.

#

And lastly, the rocket launcher is turned into a one-shot recoilless rifle with a high explosive round that flies fast and hits like a fucking freight train, and a six-round pump-action grenade launcher that doles out less concentrated punishment over wider areas.

#

That leaves the plasma rifle and BFG. Now I'm stumped. 😟

pearl quartz
brittle yew
#

Update 1.05 for my System Shock 2 Rebalanced Skills and Disciplines mod in time for the new year. Featuring repairable QBR machine, repairable Power Station, organ loot chance scaling with Research skill, and more.
https://www.systemshock.org/index.php?topic=11194.msg137502#msg137502

unique trellis
#

HAPPY NEW YEAR!

Working on a potential new map for Bloodlines Episode 4, "When There's No More Room...", set in almost familiar place... and showing off Xmapedit, which if you have always wanted to make maps for Blood and have put it off for 20 years, now is the time ;)

XMapedit lets you preview effects, sounds, etc. right in the editor, and so many other simple quality of life improvements... Super awesome tool.

winged jacinth
#

can anyone tell me how to mod dusk

#

i mean install mods

#

hello?

#

didnt notice that

unique trellis
drifting badge
#

Hey developers, do you have any tips for pitching a game? I have a design document I've been itching to prototype, and I'd love an excuse to make it happen (not necessarily with New Blood, but I think it would be a good fit).

lean gyro
#

why would you need an excuse

candid dawn
#

@drifting badge how I got a publisher was sharing gifs on reddit and twitter and they reached out to me. It will be good to have a design doc for when they start talking to you. But it took a good year of devving til i had anything worth showing.

analog pollen
#

the most important part of pitching a game is to display that you're capable of actually making the game you're pitching, so if you haven't made a name for yourself or don't have a track record of finishing games yet, you'll probably need to get a fair bit of legwork done before publishers will take much interest

#

i never even wrote a game design document for ULTRAKILL, i just sent dave playable builds cause i felt that's a better way to make him understand what the game is and that i'm capable of making it

#

i haven't made many pitches though so take my words with a grain of salt still

drifting badge
#

@candid dawn @analog pollen That helps a lot! I've self-published a few games thus far (and I'm releasing one pretty soon, shameless plug: https://four-hours-of-sleep.itch.io/bloop), so hopefully I have the experience to garner some eyeballs. I might try just making something interesting and putting it out there in the future; sounds like a good strategy.

feral kite
unique trellis
weak root
robust ridge
#

Quake's brown pallete has some competition

Jokes aside, i'm trying to make some doosk maps, but so far i don't a solid vision for campaign.

I do have some ideas, but not sure which one i should focus on yet.

ebon summit
signal whale
#

Get That Bread has now launched on BOTH Apple and Android!

Support an indie game developer today!

Here's the link to the Apple version I just got approved yesterday. The android version is linked if you scroll up a bit.

Thank you NB mods for letting me shill.

https://t.co/NOHNbPabpl

App Store

‎The ultimate filthy casual game to kill time. Get that bread, dodge the L's, and see how much you can shove into your money bag.
Pro Tip: You can stack bread, so grab a slice from the bottom and collect as many on your way down to your bag as possible.
Brag to your friends about getting that bread…

frosty hazel
#

Welp, a small group and i made the impossible possible, you'll see what i mean once the mod is completely finished. it's still in it's testing phase

burnt bear
#

Yo so I made a game for 7DFPS very much in the spirit of NB games called netscape cybermind

#

Extremely proud of the work I did here

nimble socket
#

is that goldsrc?

unique trellis
#

definitely

burnt bear
#

It is not!

burnt bear
#

Spent a ton of time recreating that goldsrc feel though

unique trellis
#

WHAT

#

HOW

nimble socket
#

you had me fooled with the chat bubble

burnt bear
unique trellis
#

Very nice 👌

outer eagle
#

Looks interesting, gonna give this a play

burnt bear
unique trellis
#

Really thought it is GoldSrc, but then I realized it's Unity

unique bramble
unique trellis
#

I just gave this a shot, and it is super interesting!

#

I appreciate your intention to recreate that GoldSrc feel in the demo.

unique bramble
#

Might give it a shot later

#

It looks cool

indigo olive
#

We've made this neat HUD shader for Sprawl that gives me the warm fuzzy nostalgia for VFDs on VCRs from the 90s 😄

lean gyro
#

Ooh, cozy colors.

brazen copper
#

That is cozy

lean gyro
#

Doesn't quite give me that VFD feel, though. Part of the "cool" factor of old VFDs is they way they seem to punch through the dark filter placed over them, glowing bright while still appearing nice and flat.

indigo olive
#

yeee, I thought about that but I didnt really wanna have a black filter placed over parts of the screen

#

it's also a kinda crt VFD hybrid thingy

#

makes 0 sense

#

gives me the fuzzies

lean gyro
#

Well, the CRT thing changes everything. I was gonna say you could try it without the scanlines and making the glow a bit more subtle and uniform, but mixing the two would make that rather pointless. :v

#

It's a nice effect either way, though.

#

I've actually been messing around on and off with some HUD design myself, though it's extremely unfinished and purely aesthetic--no practical application yet. Wanna see it?

indigo olive
#

Yeah that would be neat 😮

#

Yeah we're just going for what looks cool to us atm xD

#

It's just a shader we can mess with later applied over crisp graphics so we can always go faithful VFD later if we decide

lean gyro
#

I'm going for a 2001:ASO, pre-LCD flat screen look. Just doing it Doom-style, thinking of using it in a mod. Very unfinished, missing stuff.

#

Just sort of playing around with different ways of doing the "screens" right now.

indigo olive
#

oooh shiddd nice!

#

yeah I know what style you're going for

lean gyro
#

I had a previous version somewhere built for 4:3, which is probably what I'm going to revert back to. 🥴

indigo olive
#

We're designing the hud to fid all the way down to a 1:1 aspect ratio

lean gyro
indigo olive
#

and it centers on ultrawides and wider screens

#

so that you dont have your ammo off in the corners of your screen

brazen copper
#

Nice

lean gyro
#

I just can't do any practical HUD programming, in ZScript or anything else. feelscringe

#

So it's all just Photoshop fuckery right now.

#

I really like the 1:1 idea, though.

indigo olive
#

You'll get there 😄

indigo olive
lean gyro
#

What about some kind of a diegetic HUD background?

#

Something low-key, maybe shaped like one of those old radar detectors with a VFD screen. Slim rectangle with rounded plastic edges, a thin black border, and the screen inside.

#

Damn it, I wish I had Photoshop with me right now.

indigo olive
#

Yeah, I know what you mean

#

We may end up doing that

lean gyro
#

Looks nice to me. Should help keep the HUD distinct from the background in pretty much any case.

indigo olive
#

okay think this works well

lean gyro
#

Stylish.

unique trellis
#

Amazing!

desert notch
#

looks a bit hard to read in my opinion

brazen copper
#

You know, now that I see it in context, I agree with twan.

ancient sail
#

Glyphs are getting updates

#

It’s something I was aware of pretty much the instant it got bloomed for the shader.

tired warren
#

Working on some impact grenades for Half Life Alyx

#

They're almost done, just tweaking the damage values to make sure they're useful but balanced.

unique trellis
#

yoooo!

#

a HLA modder. i only make maps myself

tired warren
#

I've got a bunch of unfinished maps that I've been meaning to finish up

unique trellis
#

same. only ever released one but i have tons. i kinda just jump from idea to idea

outer talon
#

yo this is cool

#

how's the process like making new weapons for hla? is it just map logic or are weapons scriptable in source 2

tired warren
#

I'm kinda cheating in that these grenades are just throwable props that explode when they hit something hard enough

#

But I'd like to learn LUA so that I can do some scripted weapons

#

Custom guns are easy though, I've been making a bunch of those.

#

Check out what's possible with scripting

nimble socket
#

oh god that umbrella

wraith beacon
unique trellis
#

Hatsu Testing

topaz breach
#

chromatic aberration stress testing

echo gorge
#

strees

wraith beacon
feral kite
#

Reloading it

wraith beacon
#

I did encounter some, interesting bugs to say the least though.

#

One being a checkpoint issue.

hazy sorrel
#

you better fix it rn

crystal kraken
#

any of you peeps ever tried implementing joystick ramping, acceleration and assit deets, or know of a resource on something this specific?

#

tried implementing some of this and had some degree of success with simple power functions but I wonder how people go about doing this

#

might seem funny, but this shit makes or breaks playability hard - linear response is awful

tired warren
#

I'm making a Half Life Alyx custom map for a mapping competition

outer eagle
#

oooo

#

😮

wraith beacon
#

Not sure if I like it or not.

unique trellis
#

@wraith beacon are you aware that you spelled sheriffs wrong?

wraith beacon
#

Implying that yes, I do know.

#

🔫

unique trellis
#

maybe make it more noticable somehow

#

I couldnt even see it

#

I mean now i can

#

but not when i first watched it

topaz breach
#

look with your special eyes

hazy sorrel
#

MY BRAND

nimble socket
#

Goddamn it

slender knoll
#

pog hatsu water hatsu water

unique trellis
#

What if hatsu sneaked up on you while you were sleeping and shoot you in the face with his water gun

eternal sandal
#

Does adding faces mess with applying a texture? Like if its a tiled texture, is there a minimum size of a face I should be dealing with

#

Trying to learn Blender to model a tunnel, but I don't want to model it wrong and then not be able to texture it later 🤔

#

Or would I just ditch all faces, make it one smooth face for the texture to apply once?

robust ridge
spark prairie
tired warren
#

This mod is cool af

near mortar
#

Simpsons GTA pog

south dawn
#

real

rustic holly
hazy sorrel
#

meat

nimble socket
#

cool crate

coarse token
#

chunky lad

analog pollen
#

your testicle seeing you open a porn tab for the 5th time today

unique trellis
#

meatchild

#

child of meat

echo gorge
#

That thing looks sad that it is a thing

rustic holly
#

Wouldn’t you be suffering if you looked like that 😳

drifting badge
#

@analog pollen ay I think I found a fix for that audio clipping bug that happens when you spam the minigun too much. In Project Settings under Audio, crank the "Max Real Voices" setting up to the max. Has a performance cost, but does the trick.
This is assuming you want to fix the bug, which at this point is more of a feature than anything, so whatever

near mortar
#

Why he got cheeks

south dawn
#

yeah

outer eagle
#

That's a good ass crate ngl.

pure jackal
#

That crate is immune to time-to-crate

spark prairie
scenic sedge
#

i'm currently modding FnF

#

and adding V1 in

#

and adding V1 voice in

#

V1 replacing Pico

#

currently im on Philly Nice

#

i finished pico(only the lyrics)

#

So basically since its almost impossible to add v1 animal crossing voice

#

i did it lyrical

#

yes that's fucking right

#

im adding lyrics for V1 in FnF which the language is just animal crossing

unique trellis
scenic sedge
#

fucking thanks q dude

unique trellis
scenic sedge
#

so currently i got the lyrics down on pico

#

So philly

#

im currently stuck

#

"On no don't go, On no don't go, On no don't go. Blood is Fuel let's go."

#

which doesnt make sense

#

trying to make it something what V1 would say

visual acorn
#

wait is there a mod for ultrakill that is not patterns

south dawn
#

no

feral kite
brittle yew
#

Finally ready to share what I've been working on for SS2
https://www.youtube.com/watch?v=gu_UGpkUZwQ

System Shock 2 - Scary Monsters AI Enhancement v1.00 BETA
by RoSoDude https://rosodudemods.wordpress.com/

This is a standalone AI enhancement mod, intended to redress some of the cheese tactics that allow the player to declaw enemies and make them less scary than they should be. The core identities of each enemy type are unchanged, but response...

▶ Play video
sharp vortex
#

oh yeah, saw this in the nightdive discord
looks good

#

similar to what secmod3 did I think

#

though I think yours does more to prevent the backpedaling

outer talon
#

putting in the lerps

swift glade
hazy sorrel
#

inb4 wheres X mod

#

and wheres X wad

robust ridge
visual acorn
modest patio
#

@full notch why i cant post anything here

full notch
#

oh you'll need to get the rat rank first, but if you talk you'll get it fairly quickly

modest patio
#

smh

modest patio
pearl quartz
#

holy crap, Mik, you're here too

modest patio
#

yup

#

I'm here

#

😎

keen elbow
tidal fulcrum
#

Looks nice

modest patio
#

Can I

#

post

hazy sorrel
#

who the fuck is mik and why is he fucking polish

modest patio
#

I'm Polish

tidal fulcrum
#

If you want to post images, you'll need to get the Rat role, take a look at #ranks for more info, tldr be active in text chats like #bnnuy-and-the-jits and #gami_g for 45 minutes to two hours

modest patio
#

Because I'm from Poland

#

Oh

#

thanks

tidal fulcrum
#

In the meantime, you can upload via links

modest patio
#

wait really?

tidal fulcrum
#

Just no direct uploads

#

Ya

modest patio
#

i see

#

thanks

tidal fulcrum
untold niche
#

Is this persona miami

modest patio
#

Yes

tired warren
#

Working on something with procedural generation for Half Life Alyx

#

Cars are spawned randomly in each space, and colored randomly also

modest patio
#

@full notch

#

Mati trail

#

it was a cheatcode

#

in vt

full notch
#

OH GOD I REMEMBER THAT

modest patio
#

Yeeee

tired warren
#

Tank with a working turret and spotlight, that moves forward as the player advances down the tunnel

brittle yew
#

Last weekend I teased my new Scary Monsters AI Enhancement mod for System Shock 2. It's now released and ready to play: https://www.systemshock.org/index.php?topic=11575

#

I also have a big update to my Rebalanced Skills and Disciplines mod to go along with it. The major focus is on retooling character creation with unique benefits for each class
https://www.systemshock.org/index.php?topic=11194.msg138113#msg138113

slender knoll
unique trellis
#

Nice

candid dawn
unique trellis
#

KICK

tired warren
# candid dawn

Woah are those cubicles using voxel based destruction 👀

candid dawn
#

the whole map is! @tired warren

nimble socket
#

pretty neat

candid dawn
#

thank you!

feral kite
#

Holy shit, destructible environments

#

Proper style approved keep at it with this

#

Speaking of destruction

nimble socket
#

the tutorial message is kinda unnecessary. It is a grenade, no tutorial needed. Otherwise pretty cool.

white ore
#

Felt necessary because it needs to be explained that there's another button to switch gadgets :) you have to select it first. Thankfully it can be turned off.

#

Also that it only starts ticking after standing still, unlike most other grenades

nimble socket
#

Just streamline the text content a little. But that's just my opinion, otherwise looks pretty darn rad.
I like the paper shreds flying through the air.

white ore
#

Thank you! The tutorial was added as a response to a few playtesters, honestly. They seem unnecessary to you and me (people who (I assume) often play FPS games) but are important to the more casual people out there.

candid dawn
#

the little character in the tutorial window is a nice touch

#

also our games / profiles pics have some overlap lol, excited to see more content!

white ore
#

Who will sue eachother first?👀

candid dawn
#

We will have to join forces against nintendo

tired warren
tidal fulcrum
#

Looks neat.

#

Ping when uploaded. approved

#

Will check it out

slender knoll
#

now that's a big creepy crawly

fast mountain
candid dawn
#

@fast mountain a project I'm working on called Severed Steel.

#

Thanks for asking!

fast mountain
#

i like it a lot, amazing work

candid dawn
#

Thank you!

verbal cosmos
deep wadi
#

I've reached that point in my life where the only thing I am good for is for taking up space and polishing my video game.

candid dawn
#

you made gttod?

#

very cool

tired warren
#

It looks really good dude

#

Titanfall 2's movement system was awesome and since it doesn't look like we're getting a new Titanfall in the foreseeable future I'm glad there's another game filling that void

#

The visual style is really cool too

candid dawn
#

@modest patio just saw these, they look great

violet otter
unique trellis
#

2 games on gzdoom?

violet otter
#

Yes, magic hand hold red monster in air

unique trellis
#

another gzdoom game

violet otter
#

Which one's the first lol

#

If you're asking about that tweet, it's all one game TC

unique trellis
#

selaco

white ore
wraith beacon
#

I want to get off Graf Zahl's wild ride.

#

Not get back on it.

solar inlet
#

the shit people do in gz doom

coarse token
#

27 years of experience modding doom will do that

white ore
#

Yeah, not only that, but the available toolkits for Doom modding are top tier these days.

#

On top of that its just easy to mod for Doom.

#

I get that Graf Zahl is quite a character, but you cannot deny his amazing work on GZdoom

hazy sorrel
#

gzdoom
optimized code

outer eagle
#

If only 😔

#

Make playing these fantastic mods so much better.

white ore
#

With GZdoom 4.6 they are pushing to make the engine more optimized.

#

Theyre doing a pretty good job on that actually

#

And a lot of Doom mods simply don't care about optimization, thats on them.

hazy sorrel
#

well its le chicken fault that his engine cannot stream +300mb of sprites without freezing

#

i dont even talk about stuttering

#

smh

#

😠

coarse token
#

can you really be upset with the optimization though

#

total chaos is a mod for a 20+ year old game

#

and it looks like it comes from the half life 2 era

white ore
#

total chaos is a mod for a 20+ year old game

It really isn't. That's like saying Titanfall 2 runs on a 20 year old engine.

#

GZDoom has been updating the engine for years, you can almost consider it a modern engine at this point.

#

I personally think GZDoom isn't as poorly optimized as most people make it out to be (not saying there isn't any room for improvement, though). It is often the modders who just shove a ton of things into their mods without spending time to ensure that things run smoothly.

#

Thankfully, there are also a good amount of mods who do care about making it run on older systems.

coarse token
#

I mean, I guess that's fair to an extent, but that doesn't mean it is any less impressive what we can do with all the work people put into developing it; my point here is that it's still pretty wild in any event

#

I can run okuplok on gzdoom fine, I feel like that is sort of as much optimization as you need

white ore
#

It is impressive! It looks awesome and the art direction is on point. I just dont want people to convince everyone that it runs in 25 year old tech. That just isn't the case.

coarse token
#

actually now that I think about it I remember being able to barely run okuplok with brutal doom

#

I was curious whether it would start even

white ore
#

One of the reasons is because Brutal Doom is written like spaghetti and takes up far more memory and CPU usage than necessary. Every demon has multiple hit boxes that keep respawning with each tic, a large map will completely kill your performance.

#

Its a good mod but good grief, the way its coded.

unique trellis
#

i remember someone was trying to play a map with project brutality and as soon as they shot it alerted every single monster in the entire map & crashed the game lmao

#

im not even sure why or how, but it's probably fixed now

unique trellis
#

PB is a terribly assembled mod.
That happended because they have a gigaton of monster varieties every one with small tiny differences that are all loaded at once once they go from dormant to awake.
That aside, GZDoom might have added new tech but it has not brought over any of the modern game engine optimization.
There is not even an inch of multuthreading and in fact it chugs hard with more demanding mods.

white ore
#

Multi-threading would be a massive gamechanger if it happens. Who knows, one of the goals with 4.6 is performance improvements so fingers crossed.

white ore
unique trellis
#

I have answered to that just above if you see

unique trellis
white ore
unique trellis
#

it do be like that sometimes

modest patio
#

Looks coolio @pearl quartz

formal needle
#

A quick draft of an intro blurb for my Retro FPS uni project.
It won't make too much sense given the separation from context of all the proper nouns, but feedback is still greatly appreciated:

#
It is known to all subjects Breogán that we have, and always will be, naught but servants of they who walk the skies. To insinuate the contrary is to invite the venomous influences of the undercurrents and, consequently, a Desolation Flood of a magnitude to douse even the Sun.

Iscariot Saoirseoir – You have been decreed guilty of committing acts of heretical expression and almighty treason. Such crimes deem you undeserving of the merciful release of execution, nor the sequestered peace of life imprisonment.

You will meet your excruciating and humiliating release on the grounds of the Arena Suaiteacht. The Gracious Peons of the One who treads the skies will be your appointed executioners. Fight as you may, but your efforts to survive will be for nought but the pleasure of the masses.

Your demise is inevitable.

All will embrace salvation.

Praise be to the Overrealm.
spare scarab
#

warhammer lore pog

#

it is actually pog tho, love it

formal needle
#

Neat to hear

#

It's for a singleplayer AFPS I plan on developing with several other Uni students in my degree, over the course of this year.

#

I hope to expand it into a full FPS game following that.

rare surge
echo gorge
topaz breach
rare surge
#

go right ahead

#

@topaz breach

topaz breach
#

I like it but I have 2 big problems

#

1 is that the character control is pretty slippery. I get that it's so it's fast paced and fluid feeling but the demo's level design doesn't compliment that super well, especially with the platforming

#

2 is that I don't think there's enough contrast between the enemies and the environment, they can be very difficult to see when it gets dark

rare surge
#

the character movement was actually overhauled about halfway through making the level which is part of that issue

#

where do you feel its worst and ill take a look at those sections of level

#

and 2 is ez ill just bump up the brightness on enemy textures

#

it might be the games brightness on your end aswell which is a setting i need to add

#

also as a temporary fix use the second mask

#

increases your friction and lowers speed massively

topaz breach
#

okay, turning post processing off makes it much brighter

#

the biggest problem areas for me were near the start, the climb up the tower and the jump up to the bridge for the secret area.

rare surge
#

i think ill introduce interactables before the tower climb then just have a ladder

solar inlet
#

Couple things I would like to throw in. It is very very annoying that you jump away from the direction of slopes

topaz breach
#

in this area, it can be a little difficult to get out because your jump is based on player z instead of world z

solar inlet
#

stairs just jerk you upward and it is very jarring

topaz breach
#

the kick is very satisfying, and the crossbows feel good

rare surge
#

im still trying to figure out where that screenshot actually is lol

#

im on phone so cant check in editor

#

and what would you suggest would make it feel less jarring

topaz breach
#

make the collision for the stairs a slope ^^

#

or some sort of eased animation

rare surge
#

ill get on that tomorrow

#

stairs should be slopes anyway since it makes it better for the navmesh

topaz breach
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the only issue is if you want to include any spiral stairs

rare surge
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model the slope spiral in blender ig

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i think having a 'walk' modifier that slows movement and disables slope physics should help the finnickiness

topaz breach
rare surge
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that made me smile

near mortar
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Man, been a while since you posted last, cool to see you got a demo up for your game you were working on approved

rare surge
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ty

candid dawn
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please lemme know if anything jumps out as needing tweaks!

slate cliff
#

that looks sick

keen bear
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just a general marketing suggestion

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when releasing gameplay footage

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turn your sensitivity down

candid dawn
#

thanks for the tip 👍

coarse token
#

@keen bear you made me think about something with that comment- should trailers showcase the most entertaining part of the game? For example, DOOM Eternal's trailers didn't come anywhere close to showcasing the most fun part of combat, it applied to a general audience. I know that's typically the goal but I think I'd appreciate trailers that show me what, within reason, the skill ceiling looks like. Perhaps it depends on the audience your game is targeted at- a quakelike arena shooter without highlights won't even get off the ground

keen bear
#

in general, it needs to be readable by people who do not already know the game mechanics. spectacle is good, but dont obfuscate it behind extremely complicated movements and tech

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like you said, high level play is good, but keep it to a level where its understandable

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as an example

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note how most of the movements in this trailer are slow and sweeping

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there are a few twitch/flick shots

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but what you want to avoid is precise microadjustments that destroy clarity

coarse token
#

well when I finally learn how to model things and publish my game I'll ask you the same question again. until then I guess I'll keep procrastinating my german homework

pearl quartz
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This video is different than the final version (that I'll soon release on MODDB) due the fact there's still standard doom sfx on the spidermastermind and cyberdemon's walking sfx.

This one replaces DOOM SFX by a famous Half-Life joke mod called Crack-Life.

This video contains so much stupid shit that should not taking in serious. (doom smug)...

▶ Play video
amber hull
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Im making Quake maps now

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yes

feral kite
rustic holly
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I'm on a mega grind

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Making a full asset library for a csgo map

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here's one of today's models

unique trellis
#

Mod for Among US (Unfortunate Spacemen) that adds thigh high socks with stripes

unique trellis
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🧦

haughty pilot
#

Anybody know where I can get a fan patch for morrowind that will make it run in 1920 x 1080?

topaz breach
#

OpenMW

split swallow
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Or MGEXE

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Openmw breaks lots of mods

near mortar
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Haven't found one it breaks yet myself

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OpenMW also natively has 1920x1080 as a resolution option so if that's literally all you want it would be more than adequate for your needs

candid dawn
unique trellis
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Glorious abs

haughty pilot
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@topaz breach @split swallow @near mortar
Thanks. Ill give them a try.

unique trellis
feral kite
#

How can't we

unique trellis
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LOL. I am making this section of a museum map with horror movie scenes (built the Evil Dead cabin as the centerpiece for ex) and this is definitely a "legendary" film 😛

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I know @pine carbon likes Rifftrax as well from Twitter, I think he'd appreciate it enough to tag him

pine carbon
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Yeeeessssss

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Absolute classic

unique trellis
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It's critically important the birds move exactly the same for this recreation 😂

hazy sorrel
unique trellis
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GIVE PEACE A CHANCE

wraith beacon
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Troll 2?

hazy sorrel
#

ye green tint suggest that

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but its hard to tell

unique trellis
amber hull
unique trellis
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OpenMW is based

pearl quartz
indigo olive
#

Ayyy it's been a little while but we're finally ready to showcase some actual gameplay for SPRAWL! E1M1 just posted our debut trailer ^-^ https://twitter.com/E1M1magazine/status/1356301287663435776

Time for our monthly retro FPS "WHAT ARE YOU WORKING ON?" megathread!

This month's comes with the EXCLUSIVE REVEAL of the trailer for @SprawlFPS! Drop your game in progress below!

#IndieDev #GameDev #IndieGame #ScreenshotSaturday #ButOnMonday #PitchYaGame #FPS #Shooter #Sprawl https://t.co/BIdexdNSh4

▶ Play video
inland bolt
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That looks amazing

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I’m hyped

visual acorn
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damn that look good

ancient sail
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thx!!

unique trellis
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Just added to my Museum map, as I'm cutting scope and not wanting to lose some really cool set pieces for this Blood project... I built this Dusk church and so using it as the centerpiece of an ol' Americana section 🙂

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This museum map kinda looks better than that one in Blood II! I'm diggin' these details.

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It's got some variety, this is the 3rd "huh, I don't want to lose this thing I built I really like" exhibits

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I see.

unique trellis
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No more spamming now sorry.. it started dusk related 😂

candid dawn
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@indigo olive incredible work and in such a short time too, less than a year since starting right?

ancient sail
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yeah, were only I want to say about 6 months in since our first commit together @candid dawn

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I'm very happy with how were moving

candid dawn
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👍

rustic holly
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Spent way too long on this van model

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Probably the most complex model I've ever made

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And it looks like half-garbo

coarse token
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great idea tbh

spare scarab
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speedrunners of nb games have their own servers tho

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amid evil, dusk, ultrakill all have separate servers

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to which one

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i dont have a link to the ultrakill discord but maybe you can find it on speedrun.com

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i'll send the dusk one in a moment

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in dms

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because it wasnt a new blood game initially and got picked up later

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new game added - new channel added
but the old discord doesnt go away

deep wadi
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Just spent the last week making the first boss fight for my game. This shit took so...fucking...long...

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Like Jesus Christ what a nightmare

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But in the end he turned out really really fun

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And is an absolute bastard

slender knoll
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looking good

hazy sorrel
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i like big bulky chonk guns

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but geesus get rid of that huge mag

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its obscuring view too much

deep wadi
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But I like the way MW does mags like that

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Just super fuckin' low on screen

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I was a bit overzealous with the screen space on that weapon

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What can I say

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Me me like thicc guns

hazy sorrel
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no u

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lame

marble crypt
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what the fuck is that emote

hazy sorrel
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ytf i guess

candid dawn
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@deep wadi what was the hard part about making the boss?

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its on my to do list and would appreciate some warnings lol

unique trellis
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@deep wadi I love that whole gif. Looks slick

deep wadi
# candid dawn its on my to do list and would appreciate some warnings lol

For me? Just making sure he is varied enough to counter my player. My player is so fast and agile, he needed to have attacks to push the player beyond their normal comfortable movement. He had to be aggressive and dangerous enough to warrant players to play it safe, but not so tanky that players aren't willing to get up close and engage with him.

Even after all that work, GOD knows if players will be engaging with him the way I want them to. Testing testing testing, I guess.

amber hull
misty sparrow
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@unique trellis FYI you can shill your mod and updates for it as much as you like here

unique trellis
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@misty sparrow So anyway, ammo capacities, glory kills, weapon upgrade points, rune trial stones, all sorts of upgrade stuff.

Everything, from DOOM (2016)'s strengths to its flaws (excluding bugs) is taken into account in EOA.

misty sparrow
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Oh you’ll have rune trials?

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Neato

unique trellis
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Only the stones.

misty sparrow
#

o

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Still fuckin cool tho

unique trellis
#

Currently there's no way to implement the trials themselves, generically.

misty sparrow
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D4D defo does its own thing

unique trellis
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Yes it does.

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But nobody was looking at how cool everything else about the game was.

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The progression, the mastery, etc.

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So that was the aim of my mod.

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To show that not only would it work without making such changes, but it'd work well AND it'd work well in the old Doom games. 😄

misty sparrow
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Will you still be able to cheese the progression like you could in 2016?

unique trellis
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Well, you got double jumps, and you're able to mantle ledges, and you're able to jump with the Gauss Cannon, AND I had the player specifically ignore map-specific jump/crouch-disabling settings... so hell yes. 😉

misty sparrow
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Neato

unique trellis
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Hang on, I'll post a few links...

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The Blue Savior here is using a third-party addon that allows him to dash like in DOOM Eternal.

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As well as a monster set.

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DoubleA2015 is running EOA with a monster set that attempts to bring in some DOOM (2016) monsters, as well as a recreation of the first level of DOOM Eternal in the GZDoom Engine.

misty sparrow
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Oh I’ve played this

unique trellis
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Have you now? 😄

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That's cool! 😄

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What do you think?

misty sparrow
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It’s aight. I’m not the biggest fan of nuDoom but it was solid from what I remember

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better than D4D

unique trellis
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lol

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What I liked about NuDoom was the emphasis on pushing forward, which was rendered easier with the health gains and Glory Kills.

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Hot damn it's awesome. 😄

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Anyway, I plan to do the same thing for DOOM Eternal. Just waiting on some weapon sprites right now. 😄

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I'm not much of a digital artist (I have done a bit of editing to some of the sprites, though), so I gotta rely on others to create sprites.

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Fortunately, I got myself a whole team together. They loved the project so much, they wanted to contribute any way they could. 😄

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I've learned so much from developing EOA and from studying DOOM (2016) that I've got all sorts of neat tricks I can apply to game design once I get around to making my own game. 😉

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(That's another thing... for about 3 years, I hadn't played a LICK of DOOM (2016), I based the mod completely off of observation and questions I asked of people who played the game.)

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Is that why you started making this mod

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I started making the mod 'cuz I wanted to experience DOOM (2016) in the old games.

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'Cuz the other mods around weren't doin' it for me.

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Neat

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I’d actually heard about this mod before

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I neither had DOOM (2016), nor a computer that could run it properly at the time.

unique trellis
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Oh, that's another thing... the mod works generically.

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'Cuz I didn't want to program a bunch of monsters that'd only work wherever they'd spawn. I wanted it to work with custom monsters as well.

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Huh... is server shilling not allowed here? 🤔

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'Cuz I got a Discord too.

misty sparrow
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Can’t shill your discord

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Just your mod

unique trellis
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Fair 'noof.

misty sparrow
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however if your link has a link to your discord then that’s fine

unique trellis
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lol

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Should be easy enough.

unique bramble
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Might take 4 more days in total to finish this

eager hollow
#

anyone here ever mod STALKER?

coarse token
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yeah a little bit

eager hollow
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oh hell yeah

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it's something i might look into