#general-modding

1 messages ยท Page 67 of 1

pure jackal
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Oh hey, reboot!

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I helped with that

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My friend Ian did that

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Nacht is currently the only 1-1 map that doesn't run like dogshit but yeah NZP is probably the biggest mod still active for the PSP

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They're adding Black Ops 1 stuff alongside optimizations. Eventually. Ian needs a new PC

crisp prism
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@pure jackal why did you bring me here

pure jackal
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DUSK on switch

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and nzp ig

crisp prism
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lol

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aight

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and i have a pc now i have that macbook

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misinformation spreader ๐Ÿ˜ค

pure jackal
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quick tell em about the other cool shit i dont know that youve added/fuixed

crisp prism
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if people are genuinely curious they can tag me and ask me, i don't want to bloat the channel

pure jackal
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valid

weak root
main chasm
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I'm still trying to learn how to make custom textures in Slade for Doom

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Looks great btw

humble herald
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oh jesus chroist what is happening in the lower right screenshot with that floor

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is that a chessboard?

rotund garden
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I'd love to learn how to use the quake engine

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and make some psp homebrew lmao

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tho I can't find where to learn how to use it...

humble herald
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I love the psp but making homebrew for it seems like a bad idea right ow

unique trellis
feral kite
glad hull
unique trellis
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whoa

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that looks really good

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there is some weird clipping on the RL near the end

glad hull
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yeah that's the default viewmodel, it's gonna be replaced, this is still pretty early in development

unique trellis
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Also it feels like whatever is shot from the shotgun is spawned to the right of the weapon instead of from it

glad hull
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it doesn't, it actually comes from center of the screen, you're just moving fast enough that it looks like it comes from the side

glad hull
sonic hull
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looks awesome

robust ridge
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Looks promising

silk tusk
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mm that slowdown on weapon switch felt gooood

ashen gorge
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Yo I wanna play the hell outta this

shy hatch
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That looks very interesting

ashen gorge
shell lodge
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why are you shooting with a hammer?

humble herald
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this looks like a multiplayer mod but then the slowmo on weapon swap

glad hull
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This is singleplayer, multiplayer is planned tho

glad hull
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Deathmatch, tdm, ctf, all the classics plus some new ones designed specifically for this

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And co-op, can't forget that

timid geyser
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Hello there

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Im new here

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and i really want to get the Unreal Tournament '99 Enforcer in the game

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I set up the folder (Template, Firing sound)

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I have never done this before

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The guide has some program and it wants a .fbx file

unique trellis
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@shadow mist sorry my mic is shit

shadow mist
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@unique trellis ok but why'd you post that in this channel

unique trellis
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I couldn't find a VC channel

shadow mist
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it only appears when you're in the vc

unique trellis
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Ah

unique trellis
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how do you make maps for dusk

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@ me for a response

shy hatch
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@unique trellis Trenchbroom

unique trellis
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ive already installed it

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and now im lost

shy hatch
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You make a quake map and load it in the DUSK sdk

unique trellis
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but like

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i dont have quake

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ik

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kill me later

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do whatever just let me do this

shy hatch
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Think i remember some dudes talking about how to make DUSK maps without quake, lemme see if i can find it

unique trellis
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also standard or valve

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i could just buy quake but

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nah

shy hatch
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Ah yes, from what i remember you don't actually need the id1 folder (the actual game files) to run it

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So you can just download a sourceport for quake, and use that as the base

unique trellis
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ight thanks

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oh also

shy hatch
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you then get the DUSK textures .wad (available in the #dusk-modding channel's pins)

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and use that

unique trellis
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is there a way that i could possibly map in J.A.C.K

shy hatch
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I've heard of some people doing maps in JACK but not much more than that

unique trellis
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its basically hammer (yknow from HL1/2) but you can map for quake and HL1

shy hatch
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you could try searching it in #dusk-modding for the conversations about it

unique trellis
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alright thanks

surreal rapids
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How is the volumetric fog done in Dusk? Not the distance fog, but the sheets of fog in the halls and such

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It sort of moves or swells in kinda blocky sheets, I canโ€™t figure it out

unique trellis
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bruh how do you get half life maps in dusk

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do you just go into the SDK files

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and paste in the original half life maps

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@ me for a response

shy hatch
unique trellis
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thanks man

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youre so helpful

shy hatch
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You're welcome

unique trellis
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alright so

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my HL maps folder looks like this

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oop

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alright i guess ill just

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the WAD files are in "half-life maps"

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and the map files are in \local\half-life maps\maps

shy hatch
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you can post images in another server/site and copy the link to the image

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that way you can post images before the rank

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also if we're talking about DUSK mapping it should go into #dusk-modding

unique trellis
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alright

indigo olive
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oooh looks neato ๐Ÿ˜ฎ

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what game is this for?

unique trellis
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Doom

spare scarab
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daaamn didnt even recognize doom

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or are you memeing

true kestrel
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yeah no this is doom

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so many people think this is like goldsrc or something

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stop making me feel good

near mortar
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It's hard to tell at a glance but closer inspection showing the more pixelated texturework than GoldSrc would have makes it a bit more evident it's Doom

hazy sorrel
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the crosshair and dynamic lights gives away thats GZDoom

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also i recognize those textures used in diabolus ex

surreal rapids
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How is the volumetric fog done in Dusk? Not the distance fog, but the sheets of fog in the halls and such

analog pollen
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probably just a particle system with big transparent particles

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i havent actually looked to see but that's how i'd do it

surreal rapids
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what benefit would using particles have to, say, using quads? i can't really figure out how these are actually moving

true kestrel
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it's OTEX and Diabolus Ex textures for everyone askin'

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also holy shit Audom that looks awesome

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yeah i figured if you knew the textures you'd figure it out sooner

pure jackal
keen bear
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@surreal rapids its particles

surreal rapids
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Thanks, do they just generate big sheets of fog and fade away or is there something more complex going on?

robust ridge
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Quick random question: Does anyone have experience with dehacked?

I'm doing an experiment and i'm curious which dehacked format is best, as I have 5 options but don't know which one is standard or default.

real fiber
real fiber
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Also, sheesh, the Paracausalist hero class has got a rather nasty camp skill called Trepanning.

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"Trepanning, also known as trepanation, trephination, trephining or making a burr hole (the verb trepan derives from Old French from Medieval Latin trepanum from Greek trypanon, literally "borer, auger") is a surgical intervention in which a hole is drilled or scraped into the human skull."

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This will greatly reduce his stress, but has a chance of hurting him AND also inflict stress on the party.

lean gyro
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I'd be stressed if my buddy drilled a fucking hole in his head.

real fiber
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Yeah, especially considering that it has this little flavor text too: "No interfering colleagues to stop me this time."

indigo olive
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explosion FX are most likely temporary :3

keen bear
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still lookin good

pure jackal
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Opened back up an old Civil War PSP Quake mod I was working on in 2014. I really should finish this sometime in the future.

shadow mist
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that looks

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really cool

pure jackal
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it was ig

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it had robots

humble herald
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listen bro, you gotta admit it's at least a little cool

pure jackal
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would be a lot cooler if I finished it tho

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like this would be cool if it wasn't a test map

humble herald
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but it's running at full speed on 32 megs of ram and a 50 or so mhz processor

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that's impressive

pure jackal
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Not really, it's standard Quake.
NZP has more going on

nimble socket
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Is that unmodified quake engine?

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pretty rad either way

lean gyro
merry swift
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stunning quality resolution

lean gyro
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as clear as crystal, but not liquid crystal because it's a cathode ray tube

pure jackal
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That's some powerful blues on that damn

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Also to make that psp thing less impressive, it's running on a psp 3000, which has 64mb of ram iirc

humble herald
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well, still pretty damn cool

lone jungle
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Hey everyone! Iยดm new here, you could say that i am "New Blood" (hehe). Joined through Ultrakill, which is amazing and Iยดm interested in starting somekind of development project and thought that modding would be a fun undertaking. Do you guys have any tips on what games would be a good experience to make a mod for? tothetop

lean gyro
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ZDoom is a bit obtuse, but very flexible and welcoming for being based on a game from 1993. :v

hazy sorrel
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ultrakill disgustang

lean gyro
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Basically, anything with a proper toolkit, above-average documentation, and an active community is going to be a comfortable place to start.

hazy sorrel
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(G)ZDoom is decent start on mapping

shy hatch
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Source is also relatively good to start modding on afaik

hazy sorrel
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tho its not great if you plan do some verticality

shy hatch
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Trenchbroom is better for verticality

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It's got a bunch of games you can make maps for

lean gyro
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Source is a pretty good engine for modding too. Shows its age a bit, and it's not as convenient for developers as more modern engines, but it's not hard to wrap your head around with a little stubbornness.

lone jungle
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Thanks for all the responses, now I have more than enough alternatives of where I could start. Very appreciated! v1blush

tight hedge
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Dusk inspired Doom :3

tired warren
robust ridge
tropic grove
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omfg mOdELS

barren haven
coarse token
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I swear I've seen all of these before

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my brain is reconstructing these maps from memories of other maps

barren haven
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I imagine that happens a ton with vanilla textures and stuff, yeah

keen bear
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i like the slime pipe

untold niche
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That's what she said

barren haven
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Slipe(Slime Pipe)

keen bear
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good term

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a true professional

thorny lichen
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really like the vibe they give off

feral kite
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the aliens go fukkaaa whenever you come into their field of view and everything

unique trellis
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funniest shit I ever heard

unique trellis
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Sweet.

sharp vortex
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Running a halloween event for the garry's mod server I'm working on soon

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came out bretty sick

misty sparrow
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Bruh what

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Thatโ€™s fucking sick

sharp vortex
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we're doing custom zombies that will stalk the outside as well
designed this, and someone modeled it for me (still WIP-- especially the MS Paint chest)

rigid sorrel
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im SPOOKED

rustic holly
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A new map in Source Engine I'm working on

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For a mod called, Deathmatch Legacy, which is a remake of Valve's version of QuakeWorld

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And yes, this is Source Engine

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Heavily modified albeit.

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Everything in these screenshots has been made in the last 4 days by me, including the models, textures, and the map itself

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I've been crunching on this lol

shy hatch
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how the hell

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this looks fucking amazing

untold niche
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@sharp vortex Is the whole eclipse and dark ring on the zombie thing a dark souls reference?

rustic holly
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inb4 Dave Oshry funds our project ๐Ÿ˜† jk, that will never happen... @shy hatch

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It would be amazing to get an actual license to the engine though

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DX12 and Vulkan support

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Less expensive drawcalls, etc

shy hatch
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vulkan support

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god that's a feature i wish more devs would add

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ever since PoE got it my eyes have been opened

rustic holly
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Atm we're trying to shim in DX11 on top of the DX9 support

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Without engine code

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And it seems very probable that we can do it

unique trellis
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Deathmatch Legacy?

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Sounds awesome and intriguing

sharp vortex
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@untold niche Kind of yeah. Actual eclipse is more of a Berserk thing, which Dark Souls 3 also references, but the ring holes in the chest are straight up from Dark Souls 3 lmao

untold niche
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Yeah I thought as much about the berserk thing

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Cool map

sharp vortex
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ty

untold niche
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I like the first screen in the forest

unique trellis
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Maximum Action may be no longer published by New Blood, but that doesn't mean people will stop making awesome mods with weapons from their games.

tired warren
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yes

raw cobalt
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Hi

feral kite
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Halloween campaign for KP

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Probably the best custom single player campaign made for the game thus far, has some really pretty environments and even new weapon mods. Look out for it when it drops

tired warren
humble herald
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is that a top loaded pistol?

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also max ax rip

tired warren
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It's Blake's gunsword from RWBY. It's a pistol with a sword blade on top that folds up

humble herald
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...that is the most anime thing I've ever heard

tired warren
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yes.

humble herald
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fitting I guess

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Also entirely tactically dum

tired warren
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Yeah

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A pistol that you can't aim and it has a big sharp metal thing on top that's bigger than the gun itself with the pointy end pointed towards your face

coarse token
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if the recoil catches you off guard the sword goes through your eyes

echo gorge
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Wups

unique trellis
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Halloween campaign for KP
@feral kite Crud, I don't have KP in my library...yet

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Will still get it someday.

feral kite
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oh damn, thought youd played it before

swift glade
pearl quartz
robust ridge
outer eagle
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Happy birthday dude.

robust ridge
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Thanks :P

weak root
unique trellis
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woah

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That looks cool

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It is my dream to destroy demons with a holy shotgun

coarse token
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is there a holy hand grenade in this mod

robust ridge
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Looking nice

ashen gorge
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oh gawd it looks so good

unique trellis
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โœ๏ธ

steep socket
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that cant be real it looks so clean

weak root
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is there a holy hand grenade in this mod
we have plans ๐Ÿ˜ˆ

unique trellis
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this is the first doom map i've made that i'm actually proud of, and even then it's pretty mediocre

coarse token
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I like the symmetrical circle room

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so it's good

unique trellis
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that's the only part i'm proud of lmao

unique trellis
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my first actually published doom wad, wowzers

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thanks to @solar inlet for putting up with that garbage i put in the ultrakill server a long time ago laugh

solar inlet
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(on UV)

unique trellis
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thanks bgb

robust ridge
unique trellis
humble herald
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looks nice

toxic hemlock
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@coarse token the recoil is for it's boomerang mode

lofty shore
spare scarab
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sure i'll give it a go when i got free time

unique trellis
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i'm trying it out rn

lofty shore
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oh awesome

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this was made with vanilla doom in mind, so if you have to jump to get a thing, this is the wrong wad.

unique trellis
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once i finish the map & take a little snoop around in doom builder ill give some feedback

lofty shore
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the map? this is ten maps.

unique trellis
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oh man

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gonna have fun then

lofty shore
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yea

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this was the results of two years of mapping, everything except for map 06 i believe was done this year.

unique trellis
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@lofty shore playing the wad rn

lofty shore
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awesome

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tell me what you think

unique trellis
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i'm on map02 rn, i'll provide recordings of every level once im done

lofty shore
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oh thank you

long wasp
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It's been so long since I've played OG Doom, Doom Eternal mod support when?

unique trellis
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@lofty shore map03 cyberdemon trap, how the fuck do you get out of it?

lofty shore
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There's a door

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that if you go around into the computer room beside it, you should be able to clip through a wall and find a door

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its one of those secrets i have to work on

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@unique trellis

unique trellis
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yeah i'm fucking stuck then

lofty shore
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Really?

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i gotta fix this then

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Cause when you get on the platform

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a door should open up

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also as soon as the Godsphere is picked up

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a door opens

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and i'll have to get you the newly edited wad

unique trellis
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alright

lofty shore
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sent it to you in DMs

unique trellis
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@lofty shore sadly cant provide recordings as there's just a lot of limitations but ill do the best with feedback

lofty shore
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that's all I need

unique trellis
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point of reference: what is this? your first map, second?

lofty shore
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map 03?

unique trellis
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no, in order of all the custom stuff you've made for doom

lofty shore
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its actually a remake of the third map i made, so I guess like the seventh

unique trellis
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mm okay

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i thought map 01 had some basic detailing but good design & layout

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on maps 01 - 03, the ones i've played so far, the things placement looks kinda lazy as there were barely any health pickups & i was constantly at 30% hp

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i liked map 02's interesting details like the lighting changing at the beginning, floors lowering to reveal stuff like the red key & the plasma gun rampage

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that's really good ๐Ÿ‘Œ

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various switches that are textured with their opposites on that map though

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map03 feels like an extension of map 01 with the same amount of quality just bumped up higher; rocket launcher secret & chaingunners lowering from ceiling are nice touches

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im playing map 04 right now and i'll try to dissect map 01 - 03 in udb

lofty shore
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awesome

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there's only one switch in map02

unique trellis
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oh yeah there is

lofty shore
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also, i keep in mind the only person who playtested these so far,Solo'd co op slaughter maps.

unique trellis
lofty shore
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yea

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but in terms of difficulty, he was always pushing for more

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and i've tried to give him that while being fair on the player

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and i think map05 is where it really gets good

unique trellis
lofty shore
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oh i forgot to ctrl A

unique trellis
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on map 5 now pog

lofty shore
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Okay depends on which wad you're using, level 5 is gonna be different, but both maps i used for level 5 i'm very proud of

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Oh good its the right one

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yea

unique trellis
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dont think this went unnoticed, the windows showing what the switches do is really good

lofty shore
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thank you

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I'm a firm believer you need to show the player what the switches do, or have very good idea of what door it will open

unique trellis
lofty shore
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yea

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oh....if you're playing on UV

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just know Map 07

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is meant to be very hard

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even if you have weapons from other levels

unique trellis
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oh lordy

lofty shore
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i was told to do a variation of dead simple

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so i went with Simply Dead

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just take it slow

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don't flip any switches until you're sure all the other monsters are dead

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and if you get archevile jitters, do not panic

unique trellis
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noted approved

lofty shore
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twelve mancubi

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not at once but that's how many you have to kill to beat drop the wall around the switch which will kill all the caged cyberdemons

unique trellis
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barely killed it in time

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this is a really good map ๐Ÿ‘Œ

lofty shore
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thank you

unique trellis
lofty shore
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yeah i gotta alter it

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so that switch will kill cyberdemons

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then after they die a wall drops to reveal the end switch

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cause I genuinely believe its too hard at the start, but then drops to 0 fast

unique trellis
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these chaingunners, man
this is nearing plutonia cruel lol

lofty shore
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oh yeah

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its where i got the idea

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but i give you a wall to block them

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and remember i had to do this level with a pistol start

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mutiple times

unique trellis
lofty shore
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so if people say its too hard

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bite me

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i suck at doom

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also if you wanna do a vc to talk about this i'm game @unique trellis

unique trellis
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mic's broken ๐Ÿ˜”

lofty shore
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dern

unique trellis
lofty shore
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yup, i learned that a while ago, and was getting bored of vanilla doom, and figured i'd do one level where i used UDMF Open GL features

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i still won't design levels that feature crouching or mandatory jumping

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cause it should be designed with doom first

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unless otherwise specified

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I'm guessing Map08 wasn't a problem for you

unique trellis
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yeah im on map 09 right now

lofty shore
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Good, cause i'm proud of map 08, and it was originally map 05, but it made the difficulty spike too much at once, so putting it as 08, its more of a cooldown

unique trellis
lofty shore
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yea

unique trellis
lofty shore
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you can tell that the first three maps were earlier efforts

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Oh i did that in map 06 too

unique trellis
lofty shore
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OH yeah that texture, i need to fx thatand make it a wall

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and the intro to that level

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in UV its a diifferent experience than the lower difficulties

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cause you might think blocking sight and sound is a cheat

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until you get to the floor

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and sinc eyou killed that baron you activated the monsters

unique trellis
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๐Ÿ˜Ž

lofty shore
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AYYYYY YOU FIGURED IT OUT

unique trellis
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Overall this wad is really good*

lofty shore
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thanks

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and yeah that rocket push was intentional

unique trellis
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The starting maps are rough and more classic with less detail in it but it got better from there on

lofty shore
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cause I did work more with doom, and played doom like constantly

unique trellis
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Bunch of details & little unexpected surprises add up to the quality, this gets the stamp of cacopog from me

lofty shore
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awww yeah

unique trellis
lofty shore
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๐Ÿ‘

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Yeah my friend originally tried to get me to think non linearily

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which was a detriment cause my expertise is in making maps where you just straight up fight

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like less gimmick or trick maps, and more linear shooter maps

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but i will be adding fixes to this and looking for a good place to post it after i can find a way to change the level names

unique trellis
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oh, it's easy

lofty shore
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I know it is, i just don't know how

unique trellis
lofty shore
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do i do it in sledge?

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slade

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fuck

unique trellis
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yeah, just make a mapinfo lump & snort up the zdoom wiki info on mapinfo

lofty shore
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okay i'll have to learn to do that then

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Oh, did you notice any problems in Map 04?

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cause that's a map i am really unsure about

unique trellis
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i didnt see any problems with it

lofty shore
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okay good

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i mean i say i have problems with it

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but when i play it, i'm like "oh boy i jump through this window pick up invicibility, kick ass, go around him kill baron, kill mancubus, go up stairs ect

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i am taking your comments to heart and touching up some of the texturing in map 02

unique trellis
feral kite
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in tweets to limit sp4m

topaz breach
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Pog zrift?

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wait a second is this actually running on og chasm?

feral kite
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yeah this is actual chasm: the rift

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i could never map for zrift, it feels wrong

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this is for a whole level pack i'm working on, its about half done and will be out by the end of january at the latest

topaz breach
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interesting

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is it compatible with panzerchasm?

feral kite
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Specific branches of it

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Panzerchasm is underbaked at best, the official releases don't support processes that start with capital P's

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So #proc 01 is fine

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#Proc 01 completely fucking breaks the source port lol

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I made these levels with dosbox in mind anyway, might be able to hook you up with a branch of PZCSM that would work with usermaps (and include better dismemberment) but it's best to use dosbox for now

topaz breach
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that would be neat, I was checking out PZCSM again a few weeks ago and saw the main branch hasn't had any commits in like 3 years but unfortunately for me it's the only real way I can play the game

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dosbox chasm is one of the very few games that can actually make me feel queasy

feral kite
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Oh wow that's nasty

shy hatch
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how so

feral kite
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Sorry man

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I'll try and get that branch off to you sometime tomorrow, remind me if I don't

topaz breach
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thanks a lot, much appreciated

feral kite
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I'm assuming because base chasm is software rendered, it has the same vertical stretching effect you get with build / doom

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It's not r3al 3d

somber knoll
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Proposition: Wild Woody HD from newblood.

lofty shore
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wait...i only found out about chasm yesterday. where can i get a copy of it?

hazy sorrel
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you can't

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it isnt sold on any platform

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i dont have idea if action forms even exist now

lofty shore
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thanks

topaz breach
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I already gave him a more updated version with a fork of panzerchasm in dm konrad

#

@feral kite the first level demo was really neat! Feels really strange having new content for chasm but it feels legit, like a proper licensed expansion

feral kite
#

Dosbox is definitely what I'd recommend using if you can for anyone who's picking this up

#

Even the latest branch of PZCSM is mega jank

feral kite
#

Also ty gilby

#

I need to fix a couple of enemy placements before it goes out in full but otherwise it's been my best effort so far

indigo olive
lofty shore
#

noice

ancient sail
#

lots in the minds eye right now, but i'm really stoked to start detailing and really get the kowloon vibes going in those scenes cc @indigo olive

inland patrol
#

it looks sooo good as a greybox

humble herald
#

great fucking work

ancient sail
#

Thanks!

winged shard
#

been getting used to the HL:A source 2 map editor. first project is a remake of my house before and after the remodel. and getting aquantied with all the new keybinds and the mesh based editor that S2 is. nice that you no longer have to prevent leaks and the asset selection window/menu is super nice. and the ability to just straight drag and drop props into the 3d window is a nice QOL feature. the simulate physics tool is really fun and handy. i imagine the ability to simulate physics on a object can make certain scenes look much better also really cool thing you can do with it is place a prop static tarp and then simulate physics on it for making cool moments with tarps covering things. or go the route of making it into bed covers.

#

really impressive though theres quite a learning curve at first.

indigo olive
#

Yeah I've heard the source 2 editor is amazing, it's a shame that the engine isn't available to developers currently ๐Ÿ˜ฆ

#

I've never actually done any source engine coding.

winged shard
#

i want to get into coding once i've figured the model editor/map editing side of things out.

#

one of the nice things is that they have dedicated material editor program/model program meaning the days of manually entering text for each model/material are now gone.

coarse token
#

Question for people who understand C# better than I do: What the hell does a += b *= c * d mean? How is C# handling this line of code? Does this mean a = a + b = b * c * d and C# is handling a complex assignment operation or is this just gibberish?

I was debugging my code and I had a line where I did something similar to this. Is this even legal code? Apparently I've been playtesting my game with this, where a represents the velocity, b is the direction the player travels, c is acceleration and d is deltaTime.

I removed the equals sign but I can't fathom why this didn't throw a compiler error on visual studio or say something about multiple assignment operations on a single line. Guess I've never tried saying a = b = c with C languages before.

unique trellis
#

that ia garbage

#

a = b = c is fine and easy to understand

#

That thing you wrote is unacceptable by clean coding standards

#

you can surely make sense out of it but no self respecting programmer would write it

#

If you really want to go for it expressions on the right side are evaluated first

#

so it would do b * c * d, then a + b, and assign the result to a

#

I wonder if it even compiles though

#

I strongly encourage you to not use a syntax like that, keep things to a variable to the left to which you assign the result of an operation on the right and that's it

tranquil oracle
#

@coarse token That's legal code, but please never write that again

#

It's equivalent to

#
b *= c * d;
a += b;```
unique trellis
#

I was about to correct myself

coarse token
#

yeah my line is supposed to say a += b * c * d but it said b *= c * d for some reason. I think I meant to say b *= c * d or something and then forgot about it

unique trellis
#

Thanks Zombie

coarse token
#

little equals sign I forgot about caused me 2 days of debugging

crystal kraken
#

one must fight the struggle of the urge to code golf

#

for it is evil

humble herald
#

what do you mean golf?

crystal kraken
#

code golf is basically trying to do something in as little source-code as possible

coarse token
#

x = x + 1, x+= 1, x++... etc, basically this to the point of bad code with lowest character count.

wintry warren
#

What is +=?

coarse token
#

the same exact thing

sharp vortex
#

x++ and x += are not the same thing unless you are only incrementing by 1

#

in that case, just use ++

#

it's quicker

#

"+=" is x = x + new value and can be used for higher incrementation

#

x++ is just x = x + 1 strictly, and a shorthand for it

coarse token
#

I was referring specifically to x += 1.

#

also I'm reasonably certain a lot of languages have a way to change the step used by ++, or maybe I'm thinking of engines but I remember doing ++ as 2.

#

weird but it worked I guess. prolly bad practice

#

also possible I'm remembering something completely different.

pure jackal
#

This is why I can't program

robust ridge
#

Playing with dusk monsters, but without doosk.

Yup, dusk monsters will have an optional standalone version, for those who wants to play them with other mod's or even vanilla doom.

https://youtu.be/Vk-JlU1d7JA

So, the upcoming Doosk update will include dusk monsters. This monster pack will be part of the mod and can be selected through skill menu, that way you can toggle between doom and dusk monsters without quitting the game.

That being said, a standalone version of the monsters...

โ–ถ Play video
unique trellis
#

1 view

coarse token
#

feels very offputting

thorny berry
#

Quick query, when creating low res textures does everyone make them high res and downscale them or is it something different?

weak merlin
#

okay so i wanna start doing some game design work

#

with the goal of ending up as a concept artist in an indie studio

#

does anyone have any tips?

#

should i start out with making my own game with my own low poly models?

robust ridge
#

The video was unlisted, that's why no one was watching it.

feral kite
#

New update for Gunrace KP

#

Really impressive shit going on in this one

feral kite
#

@weak merlin yeah keep improving and build up stuff you could put in a portfolio

weak merlin
#

uhuh

feral kite
#

Idk if I can really say much more

weak merlin
#

should I just draw shit or focus on making a product?

feral kite
#

If you get to a point where you start thinking "aight this is the sort of stuff I'd expect to see in a game, this is quality" (or are already there) go for a Twitter account to share your stuff

#

Those can really help

#

Whatever you want to set out for yourself man

#

I do a bit of both, I've got a good idea of what I want to make in the coming years but I don't just stick to that

#

If I get a good idea I do it

#

You do you

weak merlin
#

thanks, I'll probably just learn unity and make some stuff

feral kite
#

That's a good start

unique trellis
#

Hey New Blood modders!

A brand new MAPEDIT has been released for Blood, which brings the 25 tool very up to date...

It's still DOS but has a TON of QOL improvements, extends the archaic limits, adds brand new triggers, commands, and ability to add brand new enemies to Blood!

#

http://cruo.bloodgame.ru/xmapedit/

This new tool supersedes old rusty MAPEDIT as it has a lot of quality life improvements, lots of bugs fixed and more. Click the link and find out!

#

ANGLED SPRITES......

#

I never thought I'd see DOSBox and QOL in the same sentenxe

#

Next move down road is that elusive Windows editor.... But this is pretty awesome especially for those of us using Mapedit for 25 years to make Blood stuff

feral kite
#

@unique trellis this is gonna be incredible

#

not a build mapper myself but seems like this is gonna net us some big maps

#

A bit of news regarding our progress with Chasm: The Rift mapping - we've got the palette file! This is going to allow us to create custom texture sets going forward. Massive thanks to @racx_00 as usual and @ForateiS for nabbing us the file we needed. #chasmtherift #chasm

weak root
indigo olive
#

UE4 editor programming is so much fun... who even needs documentation ๐Ÿ˜ญ

spark prairie
hazy sorrel
#

u64 goddamn lurking again

indigo olive
#

My life rn

digital mason
#

lurk

topaz hamlet
unique trellis
#

quite poggers

coarse token
#

If doom64 got a 1 to 1 why didn't blood

#

This is outrageous, this is unfair

coarse token
#

what engine is this

indigo olive
#

Unreal ๐Ÿ™‚

unique trellis
#

This man not writing his own engine

zinc elm
#

not coding idtech 8 smh

indigo olive
#

screenshots deleted cause the designer wanted to polish more ๐Ÿ™‚

#

also @unique trellis you say that but I actually am in my spare time ๐Ÿ˜›

#

what little I have left

ancient sail
#

I NEED MY GLITCHY BILLBOARDS

indigo olive
#

doing a webgl game built on a custom engine that can load quake bsp files fro user made maps ๐Ÿ˜‰

#

it will be ready in approx 20 years

coarse token
#

is idtech 8 going to be a quake remake in the same vein as doom eternal

#

I hope so

indigo olive
#

how neat would that be

coarse token
#

history repeats itself.

indigo olive
#

as long as they focus on the lovecraftian stuff

#

shamblers etc

coarse token
#

not the quake 2 stuff

indigo olive
#

yeah

#

I never liked the tech levels

coarse token
#

as civvie says, "If quake 2 is the worst game your company puts out, that's not a bad thing" or something like that, but it's still not as good.

#

man I can't believe it, just think that in 2016 a new DOOM title came out that DIDN'T SUCK, and four years later we have doom eternal

#

I project a 2026 release date for quake eternal

feral kite
#

2000AD / WH40K man vs machine stuff was pretty cool ๐Ÿ™

#

though how many times has this stuff been said

#

q1 v q2

lean gyro
feral kite
#

oh man

#

this is J.A.C.K right? that editor is actually pretty good

lean gyro
#

Yup.

feral kite
#

plus it's gonna have full support for Perilous Warp, everything from mapping to particle editing and scripting

#

so well worth having

lean gyro
#

It may as well, since it's being made by the same guys who made J.A.C.K. in the first place. :V

#

They're, uh... they aren't going to keep updating the free version, are they? ๐Ÿฅด

feral kite
#

dont know

#

it'll be worth the upgrade anyway

#

though we've got xaerox on our chasm / pw discord server, ill ask him right now

ancient sail
#

is idtech 8 going to be a quake remake in the same vein as doom eternal
@coarse token i think theyโ€™ll just end up fusing the two together. Its pretty much the logical conclusion of wherever this story is going. Ancient Gods alternate dimensions, slipgates etc

coarse token
#

very much doubt that will happen. I think it's unlikely that a quake remake will come any time soon.

ancient sail
#

Probably not soon, but I wouldnโ€™t be surprised.

feral kite
#

@lean gyro only the steam version is gonna support PW mapping / modding

#

Seems like there'll be a bundle of JACK and PW later as well

lean gyro
#

I'm more interested in HL1 and idTech mapping.

feral kite
#

yer

tired warren
feral kite
#

Only the best

low thicket
#

map is finished but it's gonna be two maps long

#

for a doom wad contest

unique trellis
#

Don't know why I thought the weapons looked like Ashes Doom weapons

near mortar
#

It's probably the hands

#

also the shotgun is very similar in appearance

sage sorrel
#

hey I need some help with doom mods can anyone help?
there's an issue with gore mods overlapping I think

coarse token
#

check with the mod db page and ask in the comments there, we don't even know what mod you're using bro

sage sorrel
#

thanks

#

got it figured out

sage sorrel
#

I passed up a doom mod online now I can't find it ๐Ÿ˜ข

#

I saw the thumbnail and didn't click... its called Doom XP or something (not Doom Exp)

#

looked like an insane amount of xp pickups upon enemy death

candid dawn
spark prairie
#

being able to fire upside down like that in first person is something I'm not sure I've seen before

#

looks promising!

unique trellis
#

That looks sweet, man.

#

Mattlwa is who I'm talking to

spark prairie
humble herald
#

great stuff ultra, can't wait to see more

wraith beacon
#

Keep up the good work.

candid dawn
#

Thanks all ๐Ÿ‘

west cliff
#

Continuing a train of thought from #ultrakill where they had an E2 recreating the coin toss ricoshot trick, now that makes me wonder how well itโ€™d pair with darkenโ€™s scifi guns in gmod. Pulsar sniper in particular.

unique trellis
#

I'm releasing a version of my Blood project this weekend woop woop... Pretty excited. It's not full realized but it's better than the 20 year old version sitting on ModDB and other places!

Once this is out, next step is adding new enemies and polishing some levels... Excited to get out some of the work for folks to play.... Again!

unique trellis
#

ultrakill movement gmod mod

#

or e2

#

this is maliciouspog

#

i want to clap some kids in sandbox v1 style

#

+DISRESPECT
+DISRESPECT
+PARRY
+PROJECTILE BOOST
+GROUND SLAM
+SECRET

#

+YOU'RE GOING TO SUCK, THIS COCK, CLEAN!

#

+RIGHT NOW

#

+YES

#

+YES!

#

-FAIL NNN

feral kite
#

Are you okay

unique trellis
#

its a meme

#

here let me get a link

somber knoll
#

classic

slim flame
#

I did funny meme texture in cybergrind

weak root
spark prairie
#

The amount of work there is highly commendable, I don't think I'd ever have the patience to do every weapon for a player sprite set any day. Great job!

unique trellis
#

ooooooh

#

that looks really awesome

warm vortex
#

do you guys know the key for blood gui

robust ridge
untold niche
#

Nice!

unique trellis
#

Woooo

#

Hope we get some cool maps from Doosk monsters

#

||might just drop trenchbroom & sdk entirely and move over to UDB & Doosk laugh||

brittle yew
pure jackal
#

some of this stuff feels like if you told me this is in the original game I'd go yeah sure looks legit

spark prairie
hazy sorrel
misty sparrow
#

didnt know ultra was in here

#

good shit

solid surge
#

Dude that looks sick

lean gyro
#

Just had to complain about it publicly to solve it, never mind.

pure jackal
#

That is typically the best way to do so

lean gyro
#

In other news, I made a rudimentary "mood" system for monsters!

#

Just added a few "mood" properties to the Actor for the game to keep track of and check.

#

MoodFight, MoodAnger, and matching "thresholds," specifically. MoodFight and MoodAnger can be added to or subtracted from in any state, and friendly and hostile variations of states can be called upon depending on those variables.

#

Right now, I have a friendly Pinky that gazes longingly into your eyes when it sees you, but if you keep shooting it without killing it, the anger and fight levels rise with each pain state.

#

Once it crosses the set threshold for fight, it switches over to hostile states. After reaching the anger threshold, its attack rate doubles.

lean gyro
#

Now I just need a way for the monster to know who's attacking it. I don't want them getting pissed off at the player because an imp is wailing on them.

#

I think it might require custom weapons too. ๐Ÿ˜ฐ

candid dawn
#

mood isnt used enough for npcs imo, it sounds like a good way to power interesting behaviors

#

like sims but instead of like wetting themselves or unleash special attacks

unique trellis
#

ultrakill enraged but is doom ๐Ÿ˜Ž

lean gyro
#

Should add a "fear" variable.

#

Each enemy that dies within range of someone increases their fear level. The more you kill, the more they freak out.

#

If they do damage to you, the fear goes back down.

#

After a certain threshold, they hit "panic mode" and just run. :V

#

Now that I know it's possible, I need to actually write out some kind of plan for this.

main chasm
#

I was using Trenchbroom to begin the process of making a Custom Quake map and I got pretty far on making an area I had sketched out and it crashed

feral kite
#

back at it again @rustic holly

#

fantastic lighting setups

#

@main chasm there should be autosaves right?

#

havent loaded up one from my maps myself but theyre there

main chasm
#

It usually does, but I didn't save it prior so whoops

#

It crashed when I was making a statue lol

spark prairie
tired dome
solid surge
#

that quake 1.5 though

#

holy hell this is such an improvement lol

lethal heart
#

Is gloomwood going to have mods ?

astral night
#

probably not

lethal heart
#

Why? it would be a great addition.

astral night
#

which would take years to implement

lethal heart
#

Years? Dusk has md support and the game didn't take that long to make. It's not like they have spent 10 years to make it.

astral night
#

dusk's SDK has been in some form of development since 2018

spare scarab
#

Still aint done btw

tranquil oracle
#

The SDK as you all now know it was largely developed in late 2019

hazy sorrel
#

not even close

astral night
#

things like modding support and multiplayer are massive projects for a team our size to undertake

tranquil oracle
#

Prior to that it was a lot of experimentation and research

astral night
#

we'd love to add these features but we do need to pick and choose which games we do them for

lethal heart
#

Oh, so will basically have to code gloomwood from scratch if they have mod support?

tranquil oracle
#

No, Gloomwood's been somewhat designed with it in mind, in the hopes that we could do something eventually

#

But there are no guarantees

#

Right now the focus is making the game

lethal heart
#

ok thanks.

spare scarab
#

whaddabout ultrakill ๐Ÿ‘€

astral night
#

yep 1.0 comes first

#

any bonus features get discussed after the core product is complete

#

ask again after UK leaves early access

spare scarab
#

amid evil is complete
alright i'll stop

tranquil oracle
#

Our UE titles are definitely the least likely to get any form of mod support

spare scarab
#

lmao yeah figured

astral night
#

AE is not complete. there's a major expansion pack in the works as you know B1

spare scarab
#

oh yeah i forgot

lethal heart
#

What about game modes? Do they take long to make?

astral night
#

that largely depends on what kind of mode it is

#

things like endless modes are fairly straight forward

lethal heart
#

For example a horde game mode for gloomwood.

#

You also have to make big maps for it right?

astral night
#

aye, but in a lot of cases assets from the main campaign can be reused for it

spare scarab
#

like the cathedral endless map for dusk i guess_

lethal heart
#

I haven't heard about that.

tranquil oracle
#

I kinda wonder if E1MS2 could be repurposed as a larger endless map

spare scarab
#

the swamp level?

tranquil oracle
#

Yeah

spare scarab
#

that would be seeck

hazy sorrel
#

E1MS2

lethal heart
#

A "Guns blazing" game mode for gloomwood would be hard to make?

#

Give the player all of the guns, way more ammo, more enemies and let then let the player finish the campaign.

spare scarab
#

so easy mode?

astral night
#

that could pretty much be done with cheat codes

lethal heart
#

Are you going to have cheat codes in the game?

tranquil oracle
#

There already are cheat codes

lethal heart
#

Rly?

#

I didn't know.

tranquil oracle
#

You can enable the console using an .ini file in the game folder

lethal heart
#

Can you have infinite ammo?

tranquil oracle
#

I'm not sure if that's available in the demo but I'm pretty sure that cheat exists now

lethal heart
#

OK thanks.

#

I can finally play in full moon difficulty. ๐Ÿ˜‚

craggy bough
#

I have a passing interest in learning how to make custom maps for DUSK, but I'm not sure if I should start with Trenchbroom or just wait for some official tools to get added to the SDK, thoughts?

hazy sorrel
#

map editor wont be made specifically for dusk, that why several bsp formats were adopted so you can use whatever existing map tools you like

#

most ppl are probably more familiar with trenchbroom

#

in my experience its quite easy and fast to get used to it

feral kite
#

Trenchbroom is fantastic

#

That's basically all you'll need for most games with levels built dusk's

craggy bough
#

Cool, thanks for letting me know. I figured I'd ask in here since it was a more general question.

#

I'll look into getting Trenchbroom set up.

unique trellis
#

steam guide I made

craggy bough
#

Sick, will read

solid surge
#

Last night i downloaded arcane dimensions for quake and holy shit, guys

#

Its so well made

unique trellis
#

yeah it's really good

indigo olive
hazy sorrel
ancient sail
#

I burnt that poor hacker to a crisp

indigo olive
#

He's dead, Jim D:

candid dawn
#

great atmosphere!

ancient sail
#

thanks, i'm a bigggg fan of 95 GITS, dont know if you can tell ๐Ÿ˜›

tired dome
crystal lagoon
#

Ay lads im just casually making a boomer shooter like ultrakill except no texture warping, has actual health items, and limited ammo. Its theme/story? Well, your a demon, a dark demon, and hell, your home, has been invaded by some shady lil corparation, and its not UAC, its DRC, Dimension Research Corparation. And they're killing everybody, because its hell, Why wouldn't you wanna destroy hell? Anyway, one of them starts trying to shoot you, with little success, and you kill him and accidently step on they're gun, the G-LOCKHEAD 18, you pick it up, and you KNOW what to do, RฬตอŠฬ ฬทฬ“ฬฆIฬทอ„ฬš ฬถฬŒฬฟPฬทฬˆฬบ ฬดอ‹ฬ€ ฬดฬ”อAฬธฬ€ฬ› ฬถอ’ฬชNฬธอ‘ฬ ฬธอ’ฬˆDฬดอŠฬŒ ฬทอ‹ฬŠ ฬทอฬ•Tฬดฬˆอ‘ ฬทฬ€ฬžEฬตฬ‹ฬ„ ฬถอ›ฬ’Aฬถฬ‹อ‹ ฬธฬ‹ฬ™Rฬดฬ›อ ฬดฬฟฬ ฬถอ‚ฬˆUฬทออ‚ ฬดฬ‚ฬ›Nฬธฬ†ฬƒ ฬดอ‚ฬTฬทอ†ฬš ฬตฬˆฬฟIฬดอ’ฬ€ ฬดฬ‰อœLฬตฬ„ฬŽ ฬตอŠฬ‘ ฬธอŒฬ€Tฬธฬ›อ‘ ฬถฬอ HฬดอŒอ  ฬถอŠฬŒEฬตอฬŽ ฬตอŒฬ‰Yฬถอ ฬฟ ฬธอ†ฬ˜ ฬทอ‘อƒAฬดออ ฬทอฬ„Rฬดอ†ฬ ฬถอŠอEฬตออ„ ฬตอฬ† ฬทฬฟD O N E F O R. You jump through the portal, and the ripping and tearing begins.
(Rip and tear until they are done for.)

#

So how you guys like it?

#

Also im using unreal engine 4 with the voxel plugin, and im kinda new to it

#

And i mean the engine

unique trellis
#

what?

#

my brain's hurting trying to comprehend this

#

really good mods & projects here get attention from like 30 people at most

#

and you've posted the equivalent of a fanfic in here

#

do you even have any work on it? is it at least in alpha alpha alpha? no screenshots?

south dawn
#

feelscringe oh that was an..... interesting... read..

unique trellis
#

SENPAI V-V1 kun~"

south dawn
#

maliciousultra stop

crystal lagoon
#

;-;

#

its not a fanfic...

unique trellis
#

What are you doing V1 kun...

south dawn
#

STOP

unique trellis
south dawn
crystal lagoon
#

I just kinda wanted to tell some people about it...

unique trellis
#

Ball buster

shy hatch
#

i know but you need something more

#

or at least a more organized way of putting it

south dawn
#

a lot of something's

#

maybe concept art, blocking layouts

crystal lagoon
#

Oh yea...

south dawn
#

game development takes a TON of time and resources

crystal lagoon
#

Hmm...

shy hatch
#

yeah solo dev takes like, multiple years

crystal lagoon
#

I think im gonna make some consept art

south dawn
#

just look at USM, it's been out for 4 years now and it's been programmed by 1 guy

#

zag got some others working on the art and animations but most of it was purely him

crystal lagoon
#

"USM"?

south dawn
#

unfortunate Spacemen

crystal lagoon
#

o

#

Maybe i could set up an indie studio

south dawn
#

you'd need quite a bit of money for that cultersweat

crystal lagoon
#

wait what

shy hatch
#

well if you're gonna set up a studio

#

you'll still need some money

#

to keep stuff running

crystal lagoon
#

I was actually just thinking of a small studio jebus

south dawn
#

with no pay?

shy hatch
#

well with only one guy, you can forego that

#

but anyone working with you full-time on it would need actual salaries

crystal lagoon
#

Well thats a problem

south dawn
#

and it can get expensive cultersweat

crystal lagoon
#

also what does forego mean

south dawn
#

basically means you can do it

crystal lagoon
#

oh

#

Think im gonna start making consept art

main chasm
#

Would anyone know how to load up Arcane Dimensions for Quakespasm/Mark 5 sourceports?

indigo olive
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@main chasm you need to run from the command line with the argument "-game ad"

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Or open the console in-game and type "game ad"

worthy notch
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Are you sure that it would work through the console?

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I don't know, but it seems unlikely to me, since it basically requires a game restart - why would they bother adding such a feature?

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but, uhhh,

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Does it?

keen bear
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yes that would work through console

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thats just how quake works

indigo olive
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No I just said it for shits and giggles xD

main chasm
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@indigo olive It says it failed to launch autoexec.cfg

indigo olive
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how did you extract arcane dimensions into your root directory?

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there should be a folder called ad with all the files in it

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next to the id1 folder

robust ridge
white sage
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Very cool!

robust ridge
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In case anyone is curious about upcoming december doosk update.

Monsters, bugfixes and more :P

https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/news/doosk-december-10th-update-dusk-monsters-bugfix-and-more

Mod DB

Doosk is now including optional dusk monsters. You can choose to play the mod with either doom or dusk monsters. Monsters are also standalone, so you can play them with any mod's that are compatible with custom monsters.

keen bear
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very cool

unique trellis
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fuck yeah

winged shard
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been doing experiments with HL1 difficulty tweaks. has resulted in a medium+ difficulty that buffs xenians to be in line with the hard difficulty as well as having the hard battery and HP values on medium. Human grunts are the same as medium as they are more fun with the normal amount of HP and damage values.

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drop this in the half-life\valve folder. make a backup of the file to see original values/revert to vannilla. you can also instead just validate game files through steam to revert the changes

balanced for the vanilla HL1 campaign.

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TLDR is it makes meduim have harder xen monsters and HP and battery items/chargers give less

candid dawn
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Sounds fun, grunts can be too bullet spongey on hard

hazy sorrel
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Just point and click their heads with glock

sharp vortex
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"I have no ideas for this map pack and have very little map skill, but trust me, I'm doing a map pack"

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It hurts, because I remember a time when I did stuff like this quite often

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probably at least 4 moddb pages deleted

robust ridge
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Welp, have two examples of some maps i've made.

Both in one day each.

https://youtu.be/MnCpa-0tjgM
https://youtu.be/hiCKWrrNtLU

So, i've decided to sketch as many maps as I could withing the lapse of one week. Managed to do 5 maps.
Used custom textures based on "nekroturge's dev textures", then modified them to my own taste so i could focus on map layout and gameplay instead.

Attempted to create a map with several sector heights and lightning intensities.
Also, attempt...

โ–ถ Play video

So, back in august i've decided to sketch as many maps as I could withing the lapse of one week. Managed to do 5 maps.
Used custom textures based on "nekroturge's dev textures", then modified them to my own taste so i could focus on map layout and gameplay instead.

So, i've decided to make some experiments with sector heights and platforms. Th...

โ–ถ Play video
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Of course, they are unfinished, but they're playable on the current build of doosk. Just never mentioned them.

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What other secrets is doosk hiding?

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There is a document online with some potential idea i've wrote for a campaign, but can't access the files right now, as i need a computer to access the web site.
(Page won't run on my cellphone browser)

I mean, i wasn't an idea, it was 5 of them, as in a brainstorming.

white sage
robust ridge
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Use dev textures to save time texturing and start making room after room, then put a switch there and there and see where the movement flow goes.

Then add some monsters and weapons/ammo and test the action.

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I mean, i really have no idea. Literally did those maps after 7 years of not mapping, so the whole purpose was to break the curse of not mapping.

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I do know how to balance monsters/ammo very tightly, but other than that, my maps are mostly square-like.

The speedmaps ended up nice, as I didn't had to worry about textures or themes.

unique trellis
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i can't speedmap at all ๐Ÿ˜”

white sage
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I find doom level editors hard to use

unique trellis
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always end up running out of time

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Ultimate Doom Builder's the one i use & most people use

robust ridge
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I use gzdoom builder bugfix. They're practically the same and i see no major difference.

white sage
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can gzdoom builder export wads that chocolate doom and other purer sourceports can run?

unique trellis
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yeah

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UDB is a continuation of gzdoom builder so there's not a big difference

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I have a map I made for a doom mapping jam

robust ridge
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I think so, as long as you set the map format you're making maps with.

white sage
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does UDB have a linux version?

unique trellis
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Doubt it

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You could try I guess

white sage
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ooo

rustic holly
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Updated my latest public CSGO map

unique trellis
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you get multiple textures on 1 wall but this is a pain to organize & you cant see bullet holes when you shoot them

unique trellis
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@unique trellis is this a gzdoom exclusive thing or can it be done in vanilla

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unsure, it should be doable in vanilla though

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i'll test real quick

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If its doable in vanilla bullet holes dont matter

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Im suprised

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This is pretty cool

unique trellis
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I want to know how this displays in chocolate doom

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because ive never seen it used in a vanilla wad before

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I dont think

white sage
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in vanilla doom, there are no bullet holes or decals of any kind

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a limitation of the raycasting technique

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but sourceports nowadays dont usually really use raycasting

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they reproduce the geometry with GL triangles

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i dont even know if modern sourceports do the same rendering clipping as oldskool doom did

unique trellis
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@white sage i was talking about the multi textures

white sage
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can you do multiple textures on a single linedef?

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I thought you had to make a tiny sector

robust ridge
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The rendering clipping often becomes a hall of mirrors instead, unless the sourceport have an option to toggle hom off.

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Also, have you tried tomark the textured wall as impassible? Or toggle something decal related on/off on linedef properties?

unique trellis
unique trellis
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it's just a tiny sector that you can't enter

white sage
mild talon
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is mirror reflection rendering always going to be just rendering something twice or is raytracing going to invoke black magic someday

late raft
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does anyone in here know how to make a two sided sprite in unity?

coarse token
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forgive me if I'm stupid and confusing sprits with something else- because I'm not a graphics guy by any stretch- but couldn't you just have two identical sprites or have one that rotates in order to face the camera

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what's the view of your game like

keen bear
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yeah a sprite is by definition one-sided only

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you would want to swap it to a different sprite that suits the perspective based on the cameras position relative to the sprite

white sage
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couldnt you render a sprite with backface culling off?

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unless you're using GL_POINTS sprites

late raft
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it's a 2d game in unity and i have two different sprite sheets for both sides of the character

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and yeah i could just flip him but thats not what i want

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@white sage i'm not using a polygon based sprite

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@keen bear any advice on how to do that?

coarse token
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what do you mean a 2 sided sprite in a 2d game? You only see one face in a 2d game

shy hatch
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think he's talking about two different sprites, one for right one for left

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and not just having one sprite flipped

late raft
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yes

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exactly

white sage
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sprites usually point directly at the camera.
You could change what sprite it's displaying depending on the viewing angle (like doom)
This is called a "billboard"

coarse token
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Yeah I would just go with two sprites then, idk what else you would do. I'd need to like see what you're trying to do

white sage
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use one sprite and change its texture based on viewing angle

late raft
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no it's not in a 3d space

coarse token
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at what point do you want the sprite to not be the current sprite my man

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is it based off what the player is seeing?

white sage
late raft
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one sprite is showing the left side of the character and the other is showing the right

white sage
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can you post screenshots of what you mean

coarse token
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Two sprites, one for the left side, the other for the right?

late raft
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yeah i'll send the sheets

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nevermind it won't let me

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why is the option to post pictures not here?

white sage
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oh you havent ranked up yet

late raft
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ah

white sage
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DM me the screenshot of what you mean

late raft
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aight

white sage
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i'll link it here

late raft
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okay

white sage
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so explain to me what this is supposed to do
is this an idle animation?

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wait
do you want to display flipped versions of the sprites?

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so that you dont have to add flipped versions to your spritesheet?

white sage
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I got an idea
we need a nekopara themed doom wad
i offer infinity plus one dollars
replace the demons with catgirls

unique trellis
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you'd need a loooot of sprites

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like a ton

white sage
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plus sound replacements

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the catgirls have to scream when they die

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just record a cat screaming

unique trellis
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Call it this

white sage
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perfect

white sage
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whats hdoom

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what the fuck

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there are doom porn mods

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whomst'd

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bro no i wanted to shoot catgirls

coarse token
unique trellis
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hehe

astral night
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hdoom?

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it's doom but not shit