#general-modding

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prisma sparrow
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and nah, i just have 2 weapons made up right now

mild talon
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What software did people use back in the day

neat cliff
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MSDOS

mild talon
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...for mapping

hazy sorrel
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MSDOS

mild talon
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Might as well say mapquest

robust ridge
autumn mango
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Hello guys, I'm looking for help with lighting. I did my map via TrenchBroom, added some Light Entities but the map is still dark, what am I missing?

shy hatch
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did you add light values to the light entities?

autumn mango
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entity key that's called "light" is set to 500, if that's what you mean? ๐Ÿ˜„

shy hatch
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yeah, but if it's set to a value like 500 then i have no idea

autumn mango
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Alright, I didn't compile the .bsp file via erictools light.exe. Problem is solved, thanks anyway! ๐Ÿ˜›

warm fractal
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dude that map looks sick as fuck

neat cliff
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been working on this weird dungeon crawler for 3 months, probably not the type of game most of ya guys play, but what do you think, does it look good enough? https://twitter.com/Vembumees/status/1304737789569888259

Been working on this niche dark tabletopish dungeon crawler for 3 months, if something looks like it needs improvement/changing let me know!
#screenshotsaturday #indiedev #indiegame #gamedev #dungeoncrawler #wizardry #darkspire #rpg #deckbuilder #roguelike #UE4 #unrealengine

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i guess if anyone can give some feedback on a hella weird dark game its the dusk boys XD

untold niche
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I looks fucked

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In a good way

topaz breach
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why do you look fucked

untold niche
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I just am okay

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I'm a monster don't look at me

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I'm a walking 2000's amv

topaz breach
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creatures lie here

indigo olive
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Looking through the window!

misty gate
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hey can you edit the music that plays in the cybergrind as easily as the block textures?

shy hatch
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well the tracks aren't in loose files in the game folders

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so no

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although custom music or other tracks from the game is a pretty requested feature

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so maybe it will be done

misty gate
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looking forward

analog pollen
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the thing about custom cyber grind music is that it'd be a lot of work for the same result as just putting the music volume on 0 and using a media player

misty gate
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that... indeed is true

unique trellis
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Okey but what about animated textures ๐Ÿ˜Ž

rustic holly
unique bramble
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Will Faith ever be modable?

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I'm thinking total conversion mod

cunning nebula
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total conversion into what

unique bramble
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How about...Slave

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Basically, you're playing as an undead slave for a demon who necromanced you. You'll have to foil and kill the many exorcist that tries to harm your demonic roommate-of-a-master.

cunning nebula
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faith is mechanically a very simple game

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it would probably literally be faster to develop a faith clone that plays exactly the same in like game maker or something

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than it would be to produce faith modding tools

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that would allow for some kind of full conversion mod without still probably being harder to use than just using game maker

unique bramble
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So the game is made in game maker?

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And if I were to use some asset straight from Faith, does that make it...partial conversion?

cunning nebula
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no I don't know what faith is made in

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but it's not a very complex game and you could easily replicate at least the first one easier than you could develop a mod tool

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why are you wanting to use faith assets? it sounds like you just want to make your own game

unique bramble
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All I have are my ideas and my mediocre art skill, not game developing knowledge

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Unfortunately

twilit fable
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where i can me unban?

shy hatch
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?

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what do you mean?

surreal rapids
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@keen bear a while ago you mentioned the +/- resize cam adjusted the viewport size and position on the maincam, but you didnโ€™t mention it resizing the weapon camera?

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Is the weapon cam size and pos chained to maincams?

keen bear
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yes, otherwise it would look like this

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which, i mean, if youre into that

crystal kraken
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cursed high res build engine vehicle camera

keen bear
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lol

surreal rapids
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Yeah, I wasnโ€™t sure, does the script set them both simultaneously or does the other just listen to whatever main is set to?

novel condor
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btw, i always get that zoomed out look when i use _ or - in filenames when saving in dusk

keen bear
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thats because you pressed -, which reduces the screen size

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nothing to do with the filename itself

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its just poorly thought out and also works while the game is paused lol

rustic holly
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BattleMaster be a averageuser

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git gud mate

surreal rapids
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Dusk's swimming is still a mystery to me, the capsule surely can't be rotating in 6dof? in which case how is the unlocked camera touching walls correctly when you rotate all the way below your height? or is the capsules height changed to a sphere when swimming?

tranquil oracle
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All secrets shall be revealed if you open Assembly-UnityScript.dll in dnSpy

surreal rapids
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doesn't that look like machine code?

tranquil oracle
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No, dnSpy will give you a C# decompilation of the IL

surreal rapids
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that would show the player script(s)?

tranquil oracle
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It'd show everything, you can browse the code inside the .dll files within the Managed folder

surreal rapids
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i need to try this at my Dusk machine, but the suspense is a killer

surreal rapids
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havedaikatana

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if (this.inwater) { this.CrouchState = true;

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why isn't CC cached as a var? i thought Get was expensive ((CharacterController)this.GetComponent(typeof(CharacterController))).Move(vector3);

tranquil oracle
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The code for DUSK is messy and full of things like that

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I wouldn't say GetComponent is expensive, rather it's just more costly than a stored reference

surreal rapids
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gotta optimise

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so, when swimming, you're crouched, and therefore basically a ball?

indigo olive
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S P H E R E

surreal rapids
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spherical shape

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i don't know, i can't see what the inspector defaults are

humble herald
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huh.

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Interesting to see how that works

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I'd assume it'd just change the collider hitbox not the actual collider

surreal rapids
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Same thing with character controller

coarse token
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Idk if it's a sphere, should just be a cylinder with 0.5 height or maybe some other measure. Does that produce a sphere? My games don't have a crouch button so I haven't tried.

humble herald
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It might, considering the default capsule collider

coarse token
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unity's default capsule collider has caused me many issues already so I wouldn't trust my intuition on this one

indigo olive
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It might just be a rigidboy based custom character controller

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Unity's CC capsule not being able to be rotated I think is totally arbitrary

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I reimplemented the character controller in 2d using ridgidbodies and that could be rotated fine

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principle would be the same in 3d

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Do a rigidbody.cast then preform a move if nothing blocking or handle the collision, means you dont have to mess around with forces ๐Ÿ™‚

surreal rapids
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@indigo olive dusk definitely uses CC, but like you say, rotating it would be a nightmare but it's supposed to look like Duskdude is rotating freely, which wouldn't be possible at all rotations if he still had a capsule shape

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i'm pretty sure duskdude swims as a sphere but @tranquil oracle should confirm it, as much fun as reading through the beast that MyControllerScript was, i got slightly lost and may be wrong

tranquil oracle
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I believe that is the case

feral kite
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Getting into doing custom stuff for quake 1, surprised how fast it is to do stuff by hand

keen bear
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are these buttons?

feral kite
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Nah just fat cateyes

coarse token
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I reckognize that button design from somewhere

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ugh I can't think of it though

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I've defenitely seen it somewhere

shy garnet
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Quake mapping is ๐Ÿ˜‹

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really good mapping tools

feral kite
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I'll always prefer kingpin mapping but quake 1 has been really easy to work with

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I only started my first proper quake 1 map last week

shy garnet
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Kingpin?

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I haven't touched trenchbroom in forever but I remember it being a lot easier to use than Hammer, which is saying a lot since Hammer is (usually) fairly easy to use

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I like programming weapons

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model and anims are placeholders

feral kite
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Yeh I'm using trenchbroom here, really nice and streamlined tool

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Kingpin as in Kingpin:Life of Crime, posted some screenshots of stuff I've done in that earlier

shy garnet
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looks good, reminds me a little of like RtC Wolfenstein visually

feral kite
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A lot of the key developers who worked on that previously worked on Kingpin

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Not the same lead environmental designers tho

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RTCW imo has a larger range of much smoother textures as opposed to kingpin which is all about grit and decay

shy garnet
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oh damn I didn't know that

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surprised I noticed that honestly

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something about it just looked similar

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I need to check out Kingpin still

feral kite
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It's my favourite game ever, one of the few that I play regularly nowadays

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A lot of people look down on it because for people not accustomed to kingpin it feels super difficult

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But really it's just not very accessible to newer players

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If you do pick it up I'd highly recommend getting MH's patch v8 and starting a game on easy because kingpin will kick your ass while you're learning it

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Sorry for offtopic, done rambling

shy garnet
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it's my goal to play basically every notable singleplayer FPS out there so I'll check it out ๐Ÿ˜Ž

feral kite
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That's pretty close to how kingpin looks though the lighting makes it feel closer to source

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Really nice work

shy garnet
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yeah, it's like enhanced source

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I'm making a semi-total-conversion of HL2

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same universe and setting, but different characters, story, and locations

feral kite
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Another coincidence, HL2's lead environmental designer was behind Kingpin as well

shy garnet
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huh interesting

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๐Ÿ‘€

feral kite
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Yeh he did some absolutely gorgeous urban + art deco stuff

shy garnet
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Viktor Antonov?

feral kite
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Yep

shy garnet
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oh shit he did

feral kite
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EG's

shy garnet
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wait... Cypress Hill did the soundtrack

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wtf that's rad

feral kite
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Rather they provided three track instrumentals that got turned into loops as well as the raw tracks that would have been looped over gameplay back in the day

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It's better how it is in steam / gog versions now where you can only hear music from in game radios

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I remember I used to listen to IV over and over again while working on my second ever dm map for kingpin, lemme fetch that

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Those were better times lol

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Instead of planning out the map I just chucked whatever I thought would be cool to deathmatch in

neat cliff
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I didn't know cypress hill did kingpin soundtrack, but at the time I played it as a kid I was just listening to cypress hill and replaced the tracks with their music to make the music better think its pretty funny xD

feral kite
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Only thing better than cypress hill is more cypress hill

shy garnet
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gloomy, grungy, rundown environments and remote desolate places are two of my favorite things in mapping

feral kite
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We can be friends

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They're a lot of fun to piece together

untold niche
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Bright minds think alike I see

shy garnet
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I like places that aren't normally associated with being grungy and rundown, then making them that way malicioushappy

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half my mod takes place in Japan, which you don't see featured much when people think of "post-apocalyptic urban decay"

muted stirrup
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So Im having a bit of a conundrum, recently I posted an old fps game project on itch, it did very well (in terms of downloads to view ratio, about 180/400) despite being stated it was a abononed/on hold prototype, thing is it did way better than my newer FPS game (this new fps game is wat caused me the shelve the older one)...i would like to update the more popular one (but would take a while as the UE4 scripting isnt very optimal) where as the less popular current Fps game has better scripting, so was wondering what should i prioritise BigThink

echo gorge
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What is the game?

muted stirrup
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Which one, the older or newer (or both)?

echo gorge
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Both

muted stirrup
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Basically, ones a retrowave style (Retrowave 84) which has that retro 80s arhetic, with a faster pace, very little realistic elements, with powerups health, as for the other one...

echo gorge
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By name I meant

misty sparrow
echo gorge
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Damn looks nice

muted stirrup
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@echo gorge oh, one is Retrowave 84 (the old one thats doing well) and the other is called The Long Road Back which is a demo of a horror shooter im working on

echo gorge
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Nice nice

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I'll check em out

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God speed with the developering jabunmy

weak cargo
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enage

misty sparrow
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the working title is C(ursed)RPG or CRPG for short

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all the enemies will be cursed images

echo gorge
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Can you include my picture of a dog with a fire extinguisher

misty sparrow
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depends if its cursed

weak cargo
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mr. typo today, eh jab

echo gorge
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(edited)

misty sparrow
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i literally had dream about making this and then i woke up and spent the past 3 hours throwing this together

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frick off

echo gorge
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Lol that's funny

weak cargo
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no it's fine, it adds charm

echo gorge
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I often base mod ideas on dreams

muted stirrup
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Imaginations a hell of a thing lol

pure jackal
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Can misc unity dev stuff go in this channel or is it only for real modding

shy hatch
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anything you're making afaik

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that involves game design at least

pure jackal
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sick

coarse token
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does this mean that all game dev is modding

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the first game was the only one that wasn't a mod

shy hatch
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technically all games in Unreal are Quake mods

coarse token
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smh epic games shamelessly stealing from id software

ancient sail
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Two different engines actually

shy hatch
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yeah but Unreal was based on the Quake engine

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or was it the Quake 2 engine?

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i forget

ancient sail
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It wasnโ€™t

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Youโ€™re thinking of source

shy hatch
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yeah goldsrc

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my bad

ancient sail
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All good!

coarse token
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but source is based on half life 1 engine, based on quake 1 engine, based on doom engine, based probably on something even earlier

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wolfenstein, duh

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what was wolfenstein's engine based on, if anything? Or was it just John Carmack pulling a miracle off

shy hatch
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think it was just Carmack having a brainblast

analog pollen
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it was based on the engine he did for catacomb 3D which was based on the engine he did for hovertank

coarse token
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then it's settled, all engines are just mods of John Carmack's hovertank.

mild talon
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If you mod out the UI for hovertank you basically have quake arena

fiery aurora
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i mean, doesnt every 3d game have some of quake's "dna" in it

shy hatch
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basically

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lemme get the family tree

fiery aurora
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like, im pretty sure every single game engine is a heavily modified version of quake's

shy hatch
fiery aurora
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wha

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i cant see that...

shy hatch
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open original

fiery aurora
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yes

shy hatch
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Crazy isn't it?

fiery aurora
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it's crazy how much quake makes up in terms of engines

shy hatch
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it was the first fully 3d game after all

fiery aurora
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yes

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but you'd think that after what, a decade and a half(?) that we'd have moved on from the idea of the quake engine

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chances are that it'll stay this way for a long time, which is great, id made the greatest engine known to date

shy hatch
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well it's not exactly the quake engine, Theseus ship and all that

fiery aurora
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yea

feral kite
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mfw no kingpin on the list

shy hatch
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if they put every single game that used a derivative of the quake engine it would be infinite

unique trellis
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Iโ€™m having issues with modding DUSK

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Is anyone alright with helping me out?

astral night
unique trellis
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Alright

feral kite
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Yeh Sarm but you'd think one of the more relevant quake 2 engine branches would be on there

pure jackal
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Call of Duty is a quake mod

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you heard it here first folks

unique bramble
sharp vortex
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this is for a game?

unique bramble
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I suppose

sharp vortex
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you suppose?

unique bramble
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Still trying to figure out on how to actually have the player use the animation

sharp vortex
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oh I see

unique bramble
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So far, I made the idle and running animation. Next is jumping

azure flume
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That looks like something straight out of hollow knight

unique bramble
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Yeah, I'm making a fan-spinoff

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For now, It's gonna be called "Cold Wasteland"

sharp vortex
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well ideally you'd want to use the animator and have it detect which direction the character is moving and use that to swap out the animations

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you have to know how to make your character move first obviously

unique bramble
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Do I have to make a separate running-to-the-left sprite? Or is there a function that does this automatically?

sharp vortex
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There's a shit ton of tutorials for 2D movement animation though

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just use something to flip the gif

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it has to be a separate animation technically, but it can be the same just flipped

unique bramble
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Ah

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Shouldn't be an issue. I have the tools

sharp vortex
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they all look fairly nice

unique bramble
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The one I just deleted has eyes that doesn't move. I'll send a newer version

unique bramble
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Hah, i don't need to make a separate left-facing sprite

unique bramble
unique trellis
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Nice Jerma fan game

unique bramble
muted stirrup
humble herald
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is that chunky as shit rendering or are those sprites?

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either way looks great

coarse token
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revolver looks like a sprite

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cars and stuff gotta be models I think

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maybe not

muted stirrup
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They are all models with a pixel-style post process effect, the models themselves are mostly lower poly style, although the revolver I made was done before i starting making the game, so its higher detail than the rest

humble herald
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very nice

indigo olive
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@muted stirrup if you're using post processing for pixelation, can I recommend you do it with the Engine internal resolution

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r.Upsample.Quality 0
r.PostProcessAAQuality 0
r.MSAACount 0
r.ScreenPercentage 25

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something like that

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will give you proper crisp pixelation without AA and also will improve performance instead of actually running slower :3

muted stirrup
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I'll probably look into it, that using the engine Command yeah?

viral wren
hazy sorrel
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RealRTCW

unique trellis
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Konrad be like:
Cringe and not very based

feral kite
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the new models look flat as fuck

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they just dont look right alongside the original models by grey matter which looked absolutely fine

hazy sorrel
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they need retexturing

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but dont expect that from mod that just slaps maps and models on top of each other

unique trellis
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I thought the original game was Real enough

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We'll see if it is real cringe or real actually pretty good

echo gorge
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Lmao nice textures

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Made in paint

hazy sorrel
echo gorge
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Lol

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What is that game

hazy sorrel
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RTCW obviously

echo gorge
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Yeah I was gonna say

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Both look bad imo

hazy sorrel
echo gorge
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That's not a real map is it

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OMG THE SKY TEXTURE

hazy sorrel
echo gorge
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I've never played RTCW

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is that in game or is that a meme

hazy sorrel
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you should play RTCW

echo gorge
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I've only played the 2.5d wolfenstein and the new ones

hazy sorrel
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play
RTCW

echo gorge
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I'll give it a go

feral kite
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RTCW is amazing

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Don't be put off by those screenshots lol

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Those are from an upcoming mod I think

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Just make sure you go for headshots

hazy sorrel
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this is REAL RTCW

echo gorge
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Show pics

hazy sorrel
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headshot arent even necessary

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just scroll up

echo gorge
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Alright sounds good

feral kite
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Yeah but they make mans fall in under a second lol

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If you aim in the general vicinity of their brains

echo gorge
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Irl shooting the heart is more effective than the head

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Sometimes

hazy sorrel
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both are fatal

feral kite
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Wish games kept that in mind but this is a game inbetween an old school shooter and one of those early realistic military FPS

echo gorge
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Yeah yeah

feral kite
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So heads first

echo gorge
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Imagine if modern games had a heart hitbox much like a head hitbox

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Lmao that would be a shitshow

feral kite
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Remember when media was all about heart shots not head shots

echo gorge
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Yeah I remember

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Getting shot in the heart was considered brutal until heart transplants came along

feral kite
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Lmao we're veering off topic here

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TLDR RTCW amazing

echo gorge
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Yeah I forgot channel name

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I'll try it out ๐Ÿ‘

crystal kraken
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I stg I've seen that shotgun model on W:ET mods

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no quarter I guess?

unique bramble
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Added a jump and fall animation...after trying to figure out how to actually make it do the thing

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Might add more sprites into it, these ones look bare

shy hatch
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yeah the anim does look a bit too bare

unique bramble
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But at least I know how to actually implement them now

unique bramble
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Don't mind the pogscouts

feral kite
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@crystal kraken its ripped from the xbox port of rtcw i thinx

true forge
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oh yes
You're well on your way already, keep it up

coarse token
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@tranquil oracle How close to OS level raw input is Unity's mouse support?

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I feel like you'd know the answer to that question

tranquil oracle
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If you use the new input system it's all raw input

coarse token
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No latency, delays, smoothing, any of that shit? I did some searching and it seems like there were a few issues with sampling in the past

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Like, move the cursor 5 left 4 right is registered as 1 left instead of two separate inputs

tranquil oracle
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you'd have to try it and see

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I don't really notice the difference between raw and non raw input half the time

pure jackal
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RTCW is good

feral kite
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really good

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ofc it would be, xatrix key staff were behind it

tired warren
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(isn't close to done yet obv)

unique trellis
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the first bank map?

pure jackal
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It's not to scale

coarse token
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@tranquil oracle I did figure it out but it's not really something Unity can control. As I feared it's down to hardware and how fast the polling rate on mice is. Unity's mouse support is indeed adequate for what I need though luckily.

tranquil oracle
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Yeah all Unity does (as far as the new input system is concerned) is just return the values direct from the OS, which is about as much as it can do

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For that reason you actually have to multiply the value of Mouse.delta by 0.05 to have values equivalent to GetAxisRaw("Mouse X")/GetAxisRaw("Mouse Y")

muted stirrup
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(would upload directly, but given high res UE4 screenshots can have large file sizes beyond 8MB limit, only way I can post without being compressed down)

rustic holly
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I could use as much feedback as possible since this is for a contest which ends soon

feral kite
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Lighting in the last screen seems a little weak

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Cosy but seems a little flat at the front, and the light flares to the right are off

rustic holly
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Yeah I can fix that

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Thx

feral kite
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Otherwise it's brilliant, forgot to say

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Really good job

rustic holly
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My hope is to make it into the top 10 for the contest

feral kite
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You'll be up there for sure

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Your screens so far have been amazing

rustic holly
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Thx

feral kite
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A night in CSMeditor

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This is actually pretty fucking fun

viral wren
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looks nice

surreal rapids
unique trellis
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well

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probuilder for the level

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anything else I guess could be the standard shader

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cus I doubt David knows how to write shaders

surreal rapids
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standard vertex color is the one probuilder throws on by default (i don't really know why) so i wasn't sure if it was kept or set back to unity standard

wraith beacon
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DUSK uses a specialised shader for the character IIRC.

surreal rapids
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what about for level geometry?

frosty bone
unique trellis
shy hatch
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pretty cool UI dude

unique trellis
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Thank you! I still have to do a bunch of stuff but I think it's coming along nicely

feral kite
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if anyone might be able to help me learn how the fuck to do programming functions / actions in this game i'd seriously appreciate that

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because right now i'm at a stump with doors

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with chasm you need to go into the processes file for your usermap and actually programme shit you want to happen in it

shy garnet
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god Chasm: The Rift is such a beautiful looking game

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the low poly models and texturework in that game is like Quake on crack

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Hexen 2 tier work

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all software renderer too ๐Ÿ˜ฎ

feral kite
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it looks absolutely incredible considering how primitive the tech *behind it is

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the art direction is probably the main reason people keep comparing it to quake, its just so good

coarse token
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looks like hexen sort of

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or am I thinking of the other retro fps that starts with an h

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heretic?

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I don't know which, only played the shareware one that's available in the triple pack

rustic holly
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Hexen is the second game in the Heretic franchise bruv

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iirc

feral kite
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Different tech but yeah I get why you're seeing similarities between it and chasm

shy garnet
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Hexen 2 has some of the best low poly art I've ever seen

unique trellis
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Also, does anyone how to make Thief fan missions? (and if I'd have to code anything for them)

shy hatch
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Yeah hammer looks tough to use but it's actually pretty simple

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Found the program people use for Thief FM's, DromEd

#

From this screenshot it looks similar to something like trenchbroom and hammer

#

So probably no coding involved

#

and a tutorial playlist for it

#

Have fun.

unique trellis
#

Thanks!

shy hatch
#

maybe that's for a skybox train

#

due to the way source games do skyboxes

lilac jolt
#

does anyone have any idea how to import the v1 and revolver models into ue4

fallow plinth
#

it's a model! MeruSquee

#

I can't stop picturing Heavy playing with this on the Floor

wraith raft
#

sfm: heavy trips over baby teammate's model trains and throws them all into the stratosphere

true forge
unique trellis
#

gamemaker
sorry that's your problem bro

keen bear
#

every time i see this it gets better

#

very good

ancient sail
#

much appreciated!

humble dagger
#

Does anyone know any good tutorials for texturing in blender? That's like, my last hurdle before I can start just grinding on indie games right now

indigo olive
shy hatch
#

oh man

#

I love the vertex warping

#

think that's what it's called at least

unique trellis
#

Is this UE4?

unique trellis
#

Yea

unique trellis
#

I thought that shader looked familiar

white sage
#

@shy hatch it's because quake used integers for its models I believe

#

or was it just really low quality floats

#

i cant remember

hazy sorrel
#

These are Lowest quality floats

indigo olive
#

@unique trellis the shader doesn't have anything to do with ue4 and was bade specifically for this game, but it is emulating the look of the old MDL model format that led to vertexes snapping to an integer grid which is what's happening here :3

#

Snapping to a 1cm grid but you can change it per-model to any size you want

shy garnet
#

didn't games like Quake 1 & 2 also lack skeletal animation?

tranquil oracle
#

Yeah, Quake 3 too

#

(in Quake 3 they split characters up into several vertex animated pieces which can be rotated freely)

wraith beacon
#

Vertex anim is pretty cool.

unique trellis
#

I attempted to dabble in UE4 to make PSX like horror game, was looking up shaders when I ran across this

#

The grid snapping reminded me of it

feral kite
#

The jiggle

#

Wouldn't be idtech without it

dusk dove
#

playtesting a tabletop game, need players, DM for server invite

unique trellis
indigo olive
#

@unique trellis sick ๐Ÿ˜ฎ

unique trellis
#

๐Ÿ‘Œ

true kestrel
#

@unique trellis check antialiasing

unique trellis
#

I am going to be surprised if anti aliasing is reasponsible

#

The entrance is being rendered on top of the sign

unique trellis
#

nvm I fucked up the whole level

#

I'm gonna try from the beginning

#

you fucked up my level

feral kite
#

Made a lot of progress with chasm mapping today, namely with process.x editing

#

Doors, switches, keys and locks

shy hatch
#

Are there good tools for editing chasm maps?

#

or are you doing this in a painful way

robust ridge
unique trellis
feral kite
#

@shy hatch I'm using the default editor that comes with David S's portable chasm pack

#

Unfortunately that means you need to manually programme in any doors or moving objects or gates or teleports or death pits yourself

shy hatch
#

Damn

feral kite
#

Yeah

#

Thankfully me and the guy I'm working on this stuff with are gonna do some extra documentation

#

Make it less painful for the handful of people who might want to join in on our miniature scene

shy hatch
#

Hope it works out man

#

Making maps like that sounds like a nightmare

wraith beacon
#

So now that I'm not longer using a pixelization filter for TTR I can finally have dithering.

#

Anyway back to your regularly scheduled radio silence.

unique trellis
#

Type to reload

unique trellis
#

this is the.second time I see a mod with weapon sprites you can see the bottom of

#

It is a very bad and noticable oversight.
I wish the art style was more consistent.
If you have HM enemies you should also have HM styled weapons.

pearl quartz
#

thanks for the tip...

unique trellis
#

everything else looks promising

shut sedge
#

it looks cool

unique trellis
#

Yeah, it looks awesome

robust ridge
#

There was a legend that said Doosk would include custom dusk monsters someday...

That day is not today, but at least you can enjoy a trailer about it.

Soon.
https://youtu.be/KxSqTjKnH5E

So, after releasing the dooskworld update you thought this mod was done for? I was just warming up!

Playing Doom with Dusk weapons is great. But when you add Dusk monsters to the equation, it becomes an experience!

Introducing to you: Optional Dusk monsters for Doosk.
Why op...

โ–ถ Play video
unique trellis
#

I'm waiting exitedly

unique trellis
#

Can we get Icarus here to see the beauty of what has been created in Doom?

hazy sorrel
#

Ytf

true forge
rustic holly
echo gorge
#

Gl

ashen gorge
#

Is this paradise of the gangsta vartiety?

granite kite
#

Sick AF. Love it.

fiery aurora
ashen gorge
#

love the pistol gotta say

coarse token
#

you downloaded and tested it in 4 minutes lol

ashen gorge
#

nah i didn't really have time to thoroughly test it cuz i have class

coarse token
#

smh I'm in class rn

#

technically class should end in 1 minute but prof is going crazy with the proofs

#

also what's your favourite mod for the stalker series

unique trellis
#

oh my fucking god

#

even the fist shoots super shotgun pellets

#

this is the best mod i've ever played, 10/10 @fiery aurora

fiery aurora
#

@unique trellis did you try the pistol

#

idk if i should nerf it or not

unique trellis
#

i've tried everything but the plasma gun & bfg

fiery aurora
#

ah

#

i wanna do more with the chainsaw, rocket launcher and the shotguns

#

but

#

idk what to do with em

unique trellis
fiery aurora
#

the chaingun is the one i had the most fun modding

#

you know...

#

what if i made the plasma rifle fire extremely fast, with an endless barrage of rockets, bfg shots and ssg shots all at the same time?

#

FUCK IT

unique trellis
#

a brave lost soul makes his final stand

fiery aurora
shy hatch
#

lmao

#

Fist bump for ssg

#

i think you fucked something up with the fists lol

#

because i think i'm losing shells

#

when i punch

#

so now i have -6 shells

#

losing maximum shells

#

2 at a time

fiery aurora
#

Bruh @shy hatch I didnโ€™t come across thatbs, thatโ€™s weird

#

Iโ€™ll have to figure hat out

shy hatch
#

A video of it in action

fiery aurora
#

Hahahahaha wtf

#

I see that

#

Oh wait i think i know why @shy hatch

#

I probably didnโ€™t set it to inf ammo

unique trellis
#

sacrifice your soul to the shells

shy hatch
#

i mean when i basically have a full-auto ssg sounds like a shit deal

fiery aurora
#

@shy hatch yea, the point i want to do with it now is one for one. So do you want a slow punch SSG with inf ammo or a full auto SSG with small amounts of shells? Thing is that I didnโ€™t think it out well

hazy sorrel
#

the rocket launcher is the best one

#

imo

fiery aurora
#

this is all i have rn

#

i want it to be fast, brutal, no mercy given to the player

unique trellis
#

loading this shit up

fiery aurora
#

@unique trellis I see, you playing on UV?

unique trellis
#

yup

fiery aurora
#

UV gives you all items, a design choice i dont know if it was a good idea or not

unique trellis
#

gotta wait till map 02 to find out

fiery aurora
#

map 02 will go all out, it'll be the Gluttony part, as im compiling the first 2 phases into one level

unique trellis
#

๐Ÿ‘Œ

fiery aurora
#

2nd part of map 01 will be relatively easy, it's just an icon of sin boss fight with some extra things put into it, such as more complex enemy spawns and shit

unique trellis
#

Is there a Doom mod that port the John Goodman's X-Decathalon weapons into any mappack?

unique trellis
#

this is the most beautiful thing ever

shy hatch
#

Guncaster is another mod with ridiculous weapons fit for slaughter maps

neon berry
#

"modding" gloomwood (if anyone's interested)

brazen geyser
#

Modding New Blood Games' games is only good if its ultrakill or amid evil

unique trellis
#

No, Maximum Action weapon mods are cool as well

fiery aurora
#

Modding New Blood Games' games is only good if its ultrakill or amid evil
woah, i didnt actually know you could mod ultrakill, one sec lemme factcheck that

unique trellis
#

probably not

fiery aurora
#

fuck wrong file

#

1 sec

unique trellis
#

wtf?

fiery aurora
#

it was the wrong one, that was a playtest

unique trellis
#

that was like 30 lost soulls

fiery aurora
#

lmao

unique trellis
#

you are either sadistic, or an idiot

fiery aurora
#

yea, i put 2 pain elementals and 2 lost souls on UV

#

i let the pain elementals pile up

unique trellis
#

Pain elemental are first priority

fiery aurora
#

yep

#

that's why im making it a tight space

#

so that the game actively punishes the player for not thinking straight

unique trellis
#

ok

#

but seriously, they should have made the pain elemental the first cut in 64

fiery aurora
unique trellis
#

I don't have GZdoom

fiery aurora
#

i added some new shit, trying to make a trap to summon archviles but it doesnt work

#

damn

unique trellis
#

I would think adding in some better compatibility with some gameplay mods would be good

#

like Treasure Tech, or the Heart of Demons

fiery aurora
#

well the game apparently works great with brutal doom or pb if thats what u mean

unique trellis
#

ok

fiery aurora
#

but anything works with bd/pb

#

except the funny mod

unique trellis
#

yea

#

they are really just great gore and weapon mods

#

I was thinking ones that affect movement, like Treasure Tech, with it being just Warioland Doom

fiery aurora
#

y'know, i could try one thing

unique trellis
#

what?

#

and honestly, I wish there was workshop support for Half Life 2

fiery aurora
#

what?
@unique trellis was thinking of making a secret where you have to skip along some damaging water, all the way to an island where you fight a cyberdemon, then you can find a secret hidden door to get absolutely everything, like 10 boxes of plasma, bullets, shells, rockets, as well as a megasphere

#

kind of like finding treasure

unique trellis
#

that could be cool

fiery aurora
#

i'll see what i can do

unique trellis
#

you could even make a subtle Warioland reference, by maybe making the castle look like Wario's in Warioland 2

#

the best Warioland game

fiery aurora
#

@unique trellis warioland 2 was definitely my favorite warioland game

#

good shit tbh

unique trellis
#

yeah

#

The multiple sets of levels is a good idea

#

it allow you to look through the different level

#

and find alternate routes

coarse token
#

you guys mentioned modding as good for every newblood game except DUSK

#

wild

fiery aurora
#

what-

#

modding's good for every nb game, especially dusk

coarse token
unique trellis
#

yeah

fiery aurora
#

that's a shit take

unique trellis
#

what

fiery aurora
#

that it's only good for UK or Amid Evil

unique trellis
#

yeah

#

I hope they finish Dusk's SDK, though

fiery aurora
#

SDK?

unique trellis
#

yeah

fiery aurora
#

what's that

unique trellis
#

the thing you launch Dusk Mods from

fiery aurora
#

oh

#

yea

#

im stupid

unique trellis
#

I want some weapon mods

#

Russian overkill, Dusk Edition

coarse token
#

make it then

unique trellis
#

you can't

coarse token
#

??? people had crazy weapon mods for dusk before the sdk was even out

#

the soap cannon

unique trellis
#

they haven't allowed weapon mods to be used in the SDK

coarse token
#

see above

unique trellis
#

still

#

it isn't officially supported

#

so it is really limited

fiery aurora
#

you may see a small amount of lag, that's due to the 10 million apps running in the background that i forgot to close laugh

unique trellis
#

You have FOV way too high

fiery aurora
#

what, 150?

#

it makes me feel fast, i like it

unique trellis
#

yeah

#

That is too high

shy hatch
#

150 feels like way too much

fiery aurora
#

lol

unique trellis
#

Do just 100

#

or 90

fiery aurora
#

i guess i just like to go speedy

shy hatch
#

yeah probably

fiery aurora
#

90 is too low jfc

shy hatch
#

110 feels just right for doom imo

#

also yeah 90 is nothing

fiery aurora
#

i died at the archvile at the end, the archviles are gonna be by 3 on uv, 2 on hmp, 1 on itytd i think?

unique trellis
#

110 is default i think

shy hatch
#

Nah it isn't

#

for gz at least

fiery aurora
#

150's good for me because i like the speed

unique trellis
#

i have fov set to default on latest gzdoom build

#

where do i get the updated wad @fiery aurora

shy hatch
#

i died at the archvile at the end, the archviles are gonna be by 3 on uv, 2 on hmp, 1 on itytd i think?
Sounds decent enough, if you give a rocket launcher/plasma

fiery aurora
#

@unique trellis i'll post it, lemme just update the file

unique trellis
#

pog

fiery aurora
#

Sounds decent enough, if you give a rocket launcher/plasma
@shy hatch i did give a plasma rifle, you get the rocket launcher by the final arena where you fight 3 cyberdemons

#

gonna add more rocket boxes too, i forgot that

unique trellis
#

what do i do after killing the 3 cyberdemons @fiery aurora

coarse token
#

100-125 range is arguably best for competitive fps games, I play at 110

fiery aurora
#

nothing yet laugh

#

@unique trellis im gonna figure something out, get creative with it

unique trellis
#

aight

unique trellis
#

The level*

#

The only thing that doesn't work properly is BLU team's resupply locker (it has no animation)

#

nice

#

ty

unique trellis
#

Rip and Tear, until the run is over

#

look at this

#

it is beutiful

unique trellis
#

Never played HL2 or mods for this game, but Temporal Assassin looks amazing.

#

yeah

real fiber
unique trellis
coarse token
#

bruh just link icaruslive's channel at this point

unique trellis
#

what

#

this channel is mostly to showcase what you are working on

#

Not filling it with random videos made by other people

#

ok

#

I mean, it doesn't state it, but ok

coarse token
#

there's a difference between talking about mods and sharing what's being done, and just linking a youtuber's showcases over and over

unique trellis
#

ok

#

they just seemed like cool mods

dusk dove
#

TMSS was done by a person in here, if you were wondering

unique trellis
#

they are a man of culture

#

who is it

dusk dove
#

90% sure its Bread, he doesnt talk much anymore

#

he changed his name a bunch on this server so its hard to remember

unique trellis
#

he could be any one of us

fiery aurora
#

i hope people actually like the progress of the wad rn

unique trellis
#

nice

robust ridge
#

Taking the sickles code from doosk and taking it to the next level...

Yeah, lots of hacks and still room for improvement, but it was a pending task for years.

And as usual, still compatible with gzdoom 1.8.6 (no zscript implied)

robust bolt
unique trellis
#

Taking the sickles code from doosk and taking it to the next level...

Yeah, lots of hacks and still room for improvement, but it was a pending task for years.

And as usual, still compatible with gzdoom 1.8.6 (no zscript implied)
@robust ridge thats fuckin cool

coarse token
#

yes, it is time to implement a projectile grabber myself now.

#

right after I finish my midterms and exams- those first.

unique trellis
#

I need to play more Quake on my spare time for these mods.

fiery aurora
fiery aurora
unique trellis
#

testing this out soon

feral kite
#

nearly done here

solar inlet
#

i need to get into playing quake mods man that shit looks crazy

shy hatch
#

You should start with Arcane Dimensions

#

Amazing example of what can be done

tropic grove
#

Taking the sickles code from doosk and taking it to the next level...

Yeah, lots of hacks and still room for improvement, but it was a pending task for years.

And as usual, still compatible with gzdoom 1.8.6 (no zscript implied)
@robust ridge lmao just play GmDoom

#

jk

#

Good mod

fiery aurora
#

Taking the sickles code from doosk and taking it to the next level...

Yeah, lots of hacks and still room for improvement, but it was a pending task for years.

And as usual, still compatible with gzdoom 1.8.6 (no zscript implied)
how fuck do you make 3d models in doom

tranquil oracle
#

GZDoom has supported them for years

#

Like over a decade

fiery aurora
#

k

fiery aurora
#

yo, boys i gotta question

#

i know a good bit about DOOM's code, and I'm able to make some ACS coding with it work

#

but, is it possible to write anything to enforce pistol start on each level?

#

because I'm not one to know that kind of shit

#

i wanna make pistol start because i give the player almost every single weapon on each level so it wouldnt be fun to go thru each level with all guns

unique trellis
#

@fiery aurora im looking through zdoom wiki & forums to see if its possible

fiery aurora
#

Cool

#

I looked thru so much and i cant see if there is a way

#

Like maybe enforcing IDCLEV or something

unique trellis
#

CIGAR.wad is finally here! Huge thanks to @robust ridge for letting me use the doosk cigar sprites. This mod wouldn't exist without them.

#

features:

- cigar stolen from dusk dude
- menu that lets you change cvars 
- should work with all mods since it uses ACS to give cigar
- some unused cvar/acs stuff that I couldn't get to work
robust ridge
#

@fiery aurora that hl2 gravitygun video wasn't 3d though. It was sprites.

#

And it is possible to force pistol start through scripts, and even make it toggeable through custom cvars.

Doosk have intruder mode, which is basically that.

fiery aurora
#

@fiery aurora that hl2 gravitygun video wasn't 3d though. It was sprites.
@robust ridge damn you have really fucking good sprites then

unique trellis
#

insane amount of sprites just to make them look 3d

fiery aurora
#

And if it is possible to do pistol start, would it fuck with gameplay mods

unique trellis
#

the cigar sprites that I ripped from DOOSK had like ~100 sprites

robust ridge
#

That depends if the map was designed with pistol start in mind or not

fiery aurora
#

Tru

#

Mine im definitely having with intent of pistol start

coarse token
#

it's all on a 2d screen

#

everything is a sprite smh

unique trellis
#

surfaces are flat
everything has a surface
everything is flat
sprites are flat
everything is a sprite

#

you see everything as a 2d sprite, but it's rendered really really fast and theres a lot, lot, lot of sprites

unique trellis
#

it replaces the invisbility sphere with a new sphere that heals 40 health + 40 armor

#

it can also heal up to 220 max health + 220 max armor

#

one tip of advice to anyone who's gonna download this mod: load this mod LAST if you can

tropic grove
#

Huh...

#

sm4BBgore eh?

unique trellis
#

yeah, latest version of bologonese

#

its like ketchup, but its more compatible with more blood

#

needed that brutal doom gore without actually playing brutal doom

tropic grove
#

oh

#

Well it's still made by Sarge Mark

#

And Sarge Mark's a... curious fellow...

#

Prefer Nashgore

feral kite
twilit fable
#

hi is this the discord oh handofblood?

buoyant bane
#

?

fiery aurora
#

And Sarge Mark's a... curious fellow...
@tropic grove you mean he

#

you mean he's an asshole?

tropic grove
#

a bit of an understatement but yeah

fiery aurora
#

imagine stealing assets

#

couldnt be sarge

tropic grove
#

Imagine telling a depressed kid to commit suicide

#

Couldn't be sarge

fiery aurora
#

o yea, there's that too

pine glacier
#

can someone give me some help here

#

i just need to put a Thumbnail on the Mod on the workshop here. i gave a search and no thing really helped

#

the game asks for hevaing a PNG file inside of the archive of the mod than update it with the name of the image being preview.png

#

but it doesnt detect it

unique trellis
#

oh
Well it's still made by Sarge Mark
And Sarge Mark's a... curious fellow...
@tropic grove thats fair

faint scaffold
#

wait what did mark do?

shy hatch
#

well used real life images of dead people for gore

faint scaffold
#

hong kong 97 moment

shy hatch
#

and also has some very spicy opinions on some minorities

#

namely jews

#

as far as i know at least

#

you should look it up to make sure

faint scaffold
#

well one of the first things I found is that he basically put a virus in extermination day

#

so it isn't looking too good so far

hazy sorrel
#

SgtMarkIv more like

#

markiplier

pine glacier
#

ok can someoe pls help me here. i finished the map and was going to make a update here. but when i was going to test out the map my character just spawned in void

hazy sorrel
#

what are you talking about

pine glacier
#

maximum action

#

ok

#

does anybody can help me here

hazy sorrel
pine glacier
#

well i already have been there too and as nobody answered me i thought was a chat just to post in the mods

sharp vortex
#

nope, that's the general modding channel for MA

#

this is the channel for modding of any other game or game development

unique trellis
#

imagine stealing assets
couldnt be sarge
imagine stealing maps from freedoom for hell on earth mappack
couldnt be sarge

unique trellis
#

I am happy to poke fun at Mark just like any other guy but it gets old after the 6th consecutive time

#

Let's talk about good creative things instead

coarse token
#

Extermination day is a phenomenal megawad

#

Regardless of your opinion of mark

unique trellis
#

I thought it was great, but played it recently and found it just ok

#

Actually could not play further than 4 maps

#

I never liked the last chapter

hazy sorrel
#

Extermination day is a phenomenal megawad

unique trellis
lean gyro
#

Graf really went out of his way to keep video playback out of GZDoom. Damn.

#

You can't even kludge an animdef into playing on the HUD properly because everything's based on the system timer.

#

And I'm not even going to consider vomiting frames onto the HUD one by one in real time in ACS. ๐Ÿคข

hazy sorrel
#

force him to fully support chex quest

#

it had cinematics though i have no idea if the playback was in game or via some player

lean gyro
#

I think that was a Smacker video.

#

Either way, it's fucked.

#

I got really close with the animdef, but there's no way to get it to start on the first frame.

#

Can't say I didn't try, though.

unique trellis
#

make you owm animation

#

ZScript code for the HUD runs on video frame not ticrate

lean gyro
#

I was using ACS the whole time.

#

๐Ÿค”

unique trellis
#

That is your fault

lean gyro
#

Yeah, I'm aware of that.

unique trellis
#

ACS? Is this 1995?

lean gyro
#

I've never used ZScript to make HUD changes, it's been a nightmare trying to find non-ACS information regarding the HUD.

#

Going to need a lot of help.

unique trellis
#

look at the HUD code in gzdoom.pk3

#

The best help you can get is reading a C# manual

#

ZScript documentation is trash but you can make up for that by learning actual programming

#

Or java

#

ZScript is close enough to java

lean gyro
#

Looking over the functions in alt_hud.zs is a bit enlightening.

#

Getting a bit clearer. ๐Ÿ‘€

lean gyro
#

It looks like I should actually use RenderOverlay.

unique trellis
#

Anything that belongs to HUD should go into the HUD imo

lean gyro
#

I dunno which to go with. Technically, it's not part of the HUD, but it acts pretty much the same way.

#

It's drawing many things rapidly in sequence over the screen. :v

#

Damn it, this is over my head. I just jumped head first into this shit without thinking.

unique trellis
#

Take a break, move on to a moderm engine, learn valuable skills

lean gyro
#

Do I hate myself enough to try and pick up Unity?

unique trellis
#

Do you hate yourself enough to learn something that might have some applications in 2020?

lean gyro
#

The catch is that modding Doom gives me a base to work off of, and tight restrictions to stay within. The moment I'm given too much freedom, I freeze up.

unique trellis
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Join another project and take orders

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There is a lot of great projects happening always looking formextra hands

lean gyro
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Even hands without any useful skillsets?

unique trellis
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fake it till you make it

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Trick is learning to do it quick

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Can't lie forever

lean gyro
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I wonder if my Access VBA skills can come in handy in game development. WILDWOODY1

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Nah, secret's already out in here. I can't do shit. C'est la vie, I guess.

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Better off sticking to my guns.

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Thanks for the pep talk, though. โค๏ธ

unique trellis
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I am gonna take a guess and say you are in the 27-32 years range at most.
You have around 40 more years until your brain starts becoming useless, what is your excuse to not improve a little bit per day and perhaps one day accomplish something more noteworthy than you thought you could have done?

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If you don't start you'll surely never arrive

lean gyro
unique trellis
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It's ok, i don't mean to keep going

lean gyro
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It's cool, no worries. Talking about my personal problems in a public chat isn't good etiquette, is all, so I try to avoid it.

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ยฏ_(ใƒ„)_/ยฏ

unique trellis
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Secretly it's a test to see how beefy your pc is

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If you crash to the chainsaw you fail

true kestrel
solar inlet
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looks cool if only those stalactites stalagmites didnt look so copy paste

echo gorge
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The level looks so cool pog

pure jackal
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That is some cool stuff

unique trellis
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nice

unique trellis
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using high and low res textures at the same time feels a bit uncanny to me

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particularly referring to the intestine like texture

rustic holly
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Some rock textures I'm working on

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Since this is Source I only can use a base texture, a normal map, and a compressed alpha for a specgloss map

misty sparrow
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roggers

feral kite
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Big stuff

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By default CSMedit only includes a certain group of textures / models / sounds for you to use, and before this we had no way of finding the names of excluded assets so we could mention them in map specific resource.x files

keen bear
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thats sweet

true kestrel
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thanks for all the people who comented on my screenshot btw

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y'all are sweet

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@unique trellis i've changed that since, though mixing them up sometimes is inevitable

unique trellis
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niice

buoyant bane
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cool shit dood

real fiber
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Huh, this is curious, apparently the Arsonist hero class mod for Darkest Dungeon got removed by one of the creators without informing the other.

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It is thankfully back up again thanks to EbonyBetty, the co-creator of the mod.

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Seems Nathorus just "went dark" all of a sudden without telling anyone.

unique trellis
real fiber
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By "went dark", he apparently deleted his Twitter, switched Steam account and blocked everyone who had worked on the mod, which is extremely odd to say the least.

humble herald
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went for the nuclear option? sheesh

unique bramble
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Basically, you're playing as an undead slave for a demon who necromanced you. You'll have to foil and kill the many exorcist that tries to harm your demonic roommate-of-a-master.
Turned this idea into a comic instead fatrat

wraith beacon
deep wadi
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Oh wait what the fuck

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We can share stuff in here?

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Dual wielding, STIM cocaine, and beating

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Oh and you can have as many of the same weapon as you please

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So once the update finally drops I hope someone just gets 8 of the worst gun and cycles through them infinitely.

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And becomes unstoppable

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Gotta love Discords that let me shill my game.

A ruthless, lawless land. A cold, dark place indeed.

mighty elk
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andrew.. my boy.. when...

unique trellis
novel lichen
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Michael Action shall now be taking ownership of this channel, thank you for your cooperation

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Download this now

tired warren
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Oh, just saw the pinned message.

spare scarab
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so what's the reason behind nuking the max ax mod channel

slender knoll
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did you read the announcement?

tired warren
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Max Ax isn't a New Blood published game anymore. It's going its own way now.

cinder star
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I like the tron looking game @deep wadi

deep wadi
shadow mist
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@deep wadi Are you just active here now or something

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Saw Maximum Action die and remembered this place existed

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This accursed place

deep wadi
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Nah I'll probably return to being quite again lmao

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I usually just lurk in 90% of places

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Also i don't think it's dead - I think it's just...different.

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I'm playing it right now actually

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Never knew you could spin your guns

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That is neat

main chasm
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Anyone know how to create custom Quake Textures with Trenchbroom

rustic holly
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Some custom models and textures

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This is a test map, so I'm testing out lighting and stuff, too

tired warren
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Working on an assault rifle for Half Life: Alyx

untold niche
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Is that a bullpup ak

wraith beacon
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Yeah it's an OTS Groza.

ashen gorge
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Finally, a man of taste

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Or woman or other

tired warren
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I'm male but thanks for being inclusive

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๐Ÿ‘

novel lichen
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Nice Groza Meek!

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Looks snazzy

coarse token
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everytime I see the groza I think of the stalker series

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and it also reminds me that I need to make an audio file for my grenade launcher, because the underbarrel grenade launcher in my CoC modpack sounds super crisp

robust ridge
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Unlisted video for now.
Update should come sometime next month, but wanted to share the video early.

https://youtu.be/Jwwu4z62zeI

(Update coming soon. In the meantime, enjoy 2018's version)
https://www.moddb.com/mods/half-life-2-weapons-rip-20-final

So, there it is, the final official update for this mod.
Yes, i considered this mod done before, but quarantine and no internet gave me additional spare tim...

โ–ถ Play video
unique trellis
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back at it again with those absurd amounts of sprites

hard osprey
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RIP New Blood and Maximum Action's partnership

hard osprey
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and that fuckin awesome soundtrack for maximum action

pure jackal
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is that VR I see?

tired warren
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ye

coarse token
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oh my god I just figured something out that took me like years to figure out

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by "something," I mean I've achieved the "perfect" movement script.

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it has been a journey through math, physics, and fiddling with and figuring out how much dumb shit goes on with Unity.

keen bear
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grats

pure jackal
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ONLY 6 FPS INSTEAD OF 2 LES GO BOYS

shy hatch
wraith beacon
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Eh give it a few weeks. You'll figure out another thing that needs tweaking probably.

unique trellis
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this reminds me my Vita is laying completely unused somewhere

coarse token
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@wraith beacon Probably, but I'm pretty confident in my understanding of everything now. I started out asking questions about how to move a character controller, and now I'm confident that I could recreate pretty much any movement system, eg bhopping, strafejumping, or even DOOM's straferunning.
Unity defenitely has quirks that I'd like to change but for now I think I have it as best I can. I was just glad to learn more about the innerworkings of character movement in video games and algorithmic design. .

unique trellis
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mario 3d real

hard valley
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how are people still developing stuff for psp, all I can find on it are just dead links for anything related to it

pure jackal
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There are 2 discords

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one specifically for PSP and one for cross vita/3ds/psp projects

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PSP modding right now is mostly just people making stuff for their vita because the homebrew toolset on vita isn't as expansive as the PSP's is

sharp vortex
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I just turned on my PSP for the first time in years the other day and found that I downloaded some World at War Zombies remake on the Quake engine years back

shy hatch
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lmao what

sharp vortex
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yeah, it was actually super fucking impressive

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it was pretty 1-to-1 with remakes of classic maps and completely new ones

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Video sucks, but this is it