#general-modding

1 messages Β· Page 59 of 1

near mortar
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No matter how difficult it might seem for just anyone to play it, it partially relies upon people figuring out how to make things work for them

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Many people will be able to do it even in spite of some really big hurdles but many others will be locked out even if they should be logically 100% capable of playing, you can only help as best you can

unique trellis
unique trellis
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dogo

patent spade
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Dogie

pine moat
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queres

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These gothic window arch trims are taking forever.

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I'm actually going to have to take this to Blender, I can't be copying all of those patches over and over, it will bloat the map size.

unique trellis
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Not everything that has ever been built has been magnificebt

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I would not be bothered to see these along with the fancier ones

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If there is enough distance separating the two

pine moat
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yep yep, if I'm going through the throuble I might as well make the effort of making these LOD entities.

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though making a custom entity might be a bit too far, I'll just set a spawnarg on the func_static to have an LOD model switch.

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I'll export the lowres boys at any rate is the point.

pine moat
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well that was a good hour and a bit down the toilet.

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Blender 2.8 predictably is shit at import/export options, so I've had to go back and install 2.79b.

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Unbelievable to say it but the old interface is a sight for sore eyes.

tired warren
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@unique trellis Thanks dude!

unique trellis
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Noesis converts everything to anything

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No problem πŸ‘

narrow wagon
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@pine moat whatchu got there, those look nice

true kestrel
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does anyone know what the usual size for ddom sprites is??

minor bear
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Hey guys. Where can I get SDK for dusk?

keen bear
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Beta branch on steam

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password is oohatinybarn

minor bear
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thanks

astral night
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Switch over to #dusk-modding too. This is for general game modding

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The pins there have some general info to help you get started

minor bear
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Thanks. I was mapping on Radiant before. Hopefully the switch will be easy lol

pine moat
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I have the impression that the SDK currently loads the maps etc., but has no level editing capabilities, though I haven't messed around with it. So you can still map in gtkRadiant, I think most people use Trenchboom which is a derivative.

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and @narrow wagon I'm on my dark mod mapping bullshit again; i've not managed to make a complete map since 2016 but this small mansion is coming along nicely. Maybe today I can get to iron out the last module pieces and populate the greybox with them.

minor bear
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@pine moat You mean that Dark Mod for Doom 3?

pine moat
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Yeah that one except it's been standalone for like half a decade now.

minor bear
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That's cool. Doom 3 modding was always some kind of mystery to me. Tried to switch from q3based games (rtcw), but with no success.

pine moat
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A fun trivia fact is that the levels of Quadrilateral Cowboy, a good game, I'm assured, that I haven't played, were made in DarkRadiant, our fork of the level editor.

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If ever one wanted to make QC maps, there's some cross-training there.

minor bear
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Maybe later, right now mapping for Black Ops 3. Mod tools there are amazing and really comfortable, but sadly restricted to MP and ZM maps only. No SP 😦

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suprisingly it still using radiant editor. But they called it Black Radiant

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Already ported a few maps from RTCW, W3D, older cods to BO3. Sadly cant port any of the doom 3 maps(even basic geo). Black Radiant just crashing when I do that.

keen bear
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yeah you can use radiant

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and yes, we arent writing our own editor

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we are just natively supporting bsp

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which there are plenty of great editors for

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any one of those that can produce a supported formap .bsp will work

narrow wagon
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do people talk about original game dev here too? like using unity to make games, or just modding existing engines?

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maybe another channel

misty sparrow
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nope this channel is fine!

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anything game-wise you are working on you can post here

narrow wagon
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cool

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thanks!

wraith beacon
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Haven't worked on this in a little while. trying to find the visual style I want to go with in it.

unique trellis
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OIL

hazy sorrel
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OI

astral night
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O

near mortar
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OI|

unique trellis
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You ever just download a unity game and steal there character controller

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No cause i respect the law

coarse token
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nah I've been trying to perfect my character controller for like a year

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tryinga fix some ramp physics now

tired warren
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Wait is that something you can do

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Can I just straight up steal a character controller

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πŸ‘€

near mortar
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I mean you can but it's probably illegal

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Just like killing someone with a tuna can

coarse token
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oddly specific

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do you have experience

near mortar
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My lawyer has advised me to decline commenting on this matter further

coarse token
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can I ask your lawyer if you have experience

robust ridge
pine moat
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yaas, dark radiant 2.7 has been released.

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and I'm already on Mantis to pester the guy who maintains it with more bug reports WILDWOODY1

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wxWidgets updates are always good imo, bad level editor UI is the bane of my existence.

unique trellis
wraith star
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so do i just extract the map zip file to my main dusk folder? WILDWOODY1

wraith beacon
tired warren
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what

wraith beacon
outer eagle
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πŸ‘Œ

wraith beacon
unique trellis
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Uh oh you just got doored

wraith beacon
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I literally put this in just to add as one tiny part of the tutorial.

unique trellis
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@hazy sorrel I always see Caleb as being someone who would do just that... grab whatever rando things he could and pound away. Too bad he can't in the game

hazy sorrel
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he can throw ignited spray can tho

patent spade
misty sparrow
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Maybe if you didn’t spend 3 years working on a meme mod

patent spade
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cant stop me

unique trellis
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Hi I am Alphaent lawyer, i am countersuing you for defamation for $1000000

hazy sorrel
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3 years on meh joke wad

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what a waste.

rare surge
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remade the chapel endless map

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theres gonna be a new update video with a bunch of changes and a playable build soonish

analog pollen
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sweet, lookin good

limber bramble
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cool art style πŸ‘

pine moat
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that's sweet looking architecture

rare surge
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ty

misty sparrow
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The ui could use some work imo

rare surge
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oh ye the stamina bar is placeholder and im gonna remake the red hood at some point

misty sparrow
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That long bright red cloak that serves as a backdrop for the health is really jarring

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Ah ok

unique trellis
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Dorito is that for MaxAx or a different game?

rare surge
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its for a different game im making

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you can see it in action here but this videos fairly outdated now

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@unique trellis

unique trellis
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Oh that’s dope

topaz breach
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actually looks pretty neat dorito

rare surge
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ty

eternal nacelle
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Looks pretty cool

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If only it got as many views as your fat Albert vid πŸ˜”

rare surge
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i fuckin wish

eternal nacelle
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I rewatched that clip the other day and was blown away by the numbers

unique trellis
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Dorito man makes gime

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Dude Doritos made a game what the hecc

topaz breach
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doritos extreme stunt course

unique trellis
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Dang bro

topaz breach
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DORITOS CRASH COURSE thats what it was called

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on the xbox 360

unique trellis
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Yeah it was super fun

eternal nacelle
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I had that game

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And the sequel

unique trellis
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There was a second?

eternal nacelle
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Yup

unique trellis
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The sequel we didn’t deserve

rare surge
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doritos crash course 1.5 HD: dream drop distance

edit: thanks for the downvote cruel stranger

eternal nacelle
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I'm waiting for Doritos crash course chain of memories

unique trellis
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Is that a thing

rare surge
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yes

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they did a kingdom hearts crossover

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it sounds bullshit but its real

unique trellis
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I want to believe it but I don’t lmao

analog pollen
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my game is on steam now please go wishlist and spread the word thank you https://store.steampowered.com/app/1229490/ULTRAKILL/

MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.Mankind has gone extinct and the only beings left...

Release Date

Summer 2020

β–Ά Play video
eternal nacelle
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Wow nice shill

analog pollen
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thanks bro

weak cargo
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i don't wanna

unique trellis
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Hakita I am offended you did not ping me personally in making this announcement

weak cargo
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lol get fucked

unique trellis
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We do not deserve anything nice

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Man i wanted to throw my money at you but no buy button

analog pollen
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@unique trellis ultrakill is on steam pls wishlist

unique trellis
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Now i feel appreciated!

weak cargo
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smashed that mf wishlist

narrow wagon
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looks sick

unique trellis
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Thank you, now my day os much better

analog pollen
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np

narrow wagon
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how long have u been working on this?

analog pollen
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2 years

unique trellis
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@analog pollen is this good shilling?

analog pollen
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thank you

pine moat
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i shilled it in another discord friend

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of my own accord since it looks p. cool

analog pollen
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bless πŸ™

unique trellis
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πŸ†’

brazen copper
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I told all my friends to not get it

analog pollen
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so you told no one? leonthink

brazen copper
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Delete that

unique trellis
weak cargo
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dame

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talk about skewered

wraith beacon
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Nah he told me.

analog pollen
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like i said, he told no one LeonApproved

neat hare
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he still got more friends then you do

unique trellis
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@analog pollen your game looks great

analog pollen
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thanks

lean gyro
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Been keeping an eye on it on KO, actually made some posts about lighting for it early on. Looks better and better every time I see it. 😍

analog pollen
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i think i remember those, never got around to changing the lighting cause i'd already grown to like it the way it is

lean gyro
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It is what it is, and it's good enough for me. Β―_(ツ)_/Β―

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I'll be picking up the finished product.

analog pollen
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cheers

lean gyro
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I rarely know what I'm talking about anyways, so you made the right call. hysterical

limber grail
unique trellis
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bro.. we networkin

limber grail
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hey everybody let's do a big fucking think and wonder why Unity chose to convert the compiled C# code (CIL bytecode) into fucking C++ code and then compile the C++ code into WebAssembly for the web target

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they should've fucking wrote a CIL to WASM transpiler

unique trellis
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well I don't fuckin know

limber grail
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I get doing that in the beginning since they already has IL2CPP and wasm is intended to be targeted by CPP so it was easy to set up that toolchain

unique trellis
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maybe because it was cheaper ℒ️

limber grail
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But like we're three years into having this option and they're still using this horribly inefficient method

coarse token
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cool thing that I didn't make but someone who is working on the same project with me did

unique trellis
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A plasma gun?

coarse token
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nah not really.

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it's like the rainbow gun from terraria

unique trellis
toxic hemlock
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that menu lookin like sex 2 tho ngl

unique trellis
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Oh thank you, I think I can do something more to the visuals but I'll worry about that after I fix all the scaling related stuff

wraith beacon
rare surge
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you might wanna make the hitbox on it bigger, it seems like itd be a little finnicky to shoot

unique trellis
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I can feel the thrill of the high speed deathmatching

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What do you do in the game

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You establish dominance

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Sounds about right

bitter cape
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fish boyes

unique trellis
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What u using @rare surge? the new stuff or Unet or something else?

rare surge
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idrk what unet is, i just set up some blueprints for players joining and set all the movement and actions to be replicated server side

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then for hosting theres a cmd prompt command that opens a dedicated server then we used hamachi and the 'open (ip)' console command in the actual game

unique trellis
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oh you using unreal

rare surge
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ye

tranquil oracle
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UNET was Unity's (now deprecated and removed) networking API

analog pollen
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nice

rare surge
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btw i added a new attack anim and flame effects like you said a while back

wraith beacon
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There's kinda a bit of twinning on the pose of the crossbows, could use a little bit of variance between hands.

analog pollen
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i think the effect itself could use some work, it looks a bit awkward because of the disconnected the particles are, but it's functionally good, makes things a lot clearer

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maybe a trail on the hands that would draw a line to connect the particles, if they're all based on the hands' positions

rare surge
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yea thatd be easy ue4 has a built in ribbon particle effect

analog pollen
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nice, keep it up

wraith beacon
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Also I'd probably recommend switching to a post process based lineart solution rather than backface culling line art.

rare surge
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na i prefer using the backface culling method

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i only want the lineart on enemies and viewmodels

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like how jet set radio only has the lineart on the characters

wraith beacon
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I mean, you can do that with post process based solutions too.

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UE4 has a stencil buffer.

rare surge
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would you be able to get the shadowy effect with post process tho

wraith beacon
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Probably not,

rare surge
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besides im shit at post process stuff

unique trellis
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I am an old style kind of guy and the least post process you add the best.
Processing every single pixel on screen every single frame is a burden

wraith beacon
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Eh in a lot of cases it's better to use post processing for things if it offers the same result, fewer draw calls the better.

unique trellis
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something something shader

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shaders are nice but i am against stuff that runs on the whole screen

wraith beacon
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After Type To Reload I'm probably going to try and do as few dependant texture reads as possible, because I have a bad habit of having a lot of them.

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I mean you can use masks and buffers, and generally it's better to do things all at once rather than per object.

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At least when there's a lot of something.

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Game tech art is just kinda juggling a bunch of compromises.

robust ridge
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The right skill settings for Game Journalists...

It's all fun and laughs until you have an undesired titlemap bug, so I took this feature away. It was silly anyways =P
https://youtu.be/yQXfyzF9bi4

Cut feature from the mod. Reason: Too silly and undesired titlemap bug.

Do you find the game too difficult? The activate the game journo mode and see how the game autocompletes for you!
It requires a button press to exit intermission though, it might be too difficult for you...

β–Ά Play video
unique trellis
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Don't know why, but I prefer no "game journalist" option in game mods...

hazy sorrel
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Link to mentioned gameplay?

near mortar
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Innovative and revolutionary, bold and brave

unique trellis
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Loving where Doosk is going.

unique trellis
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Looks neat.

dusk dove
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so uh

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hows doom wadding these days

outer eagle
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Far as I can gather as good as ever really

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if you're looking to see some highlights the cacoawards are always a good start

unique trellis
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doom wadding is "Let me make some complicated shit that depends on the latest version of gzdoom"

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All Unity coding is some complicated shit using the latest Unity features

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Simple and more "modern-games" type of things are always being made

coarse token
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well I mean why wouldn't you use gzdoom for cool stuff

wraith beacon
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A bit unwieldy but I'm happy with how these text boxes are working right now, was originally going to make em rich text but that'd be, hard.

tired warren
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The reason the destroyed buildings in Half Life 2 looked so good is because they started with modeling an intact building and then added destruction to it

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Just in case this info helps anyone

unique trellis
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love this

unique trellis
tired warren
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That's the fun part!

unique trellis
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Time to stare at my 1000 textures packs to pick a theme

coarse token
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ah bruh why isn't it showing up on discord

unique trellis
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Lmao

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sorry bb

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.flv ay lmao

silent river
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So who's mapping what here?

unique trellis
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I am going to map for my DeFrag project.

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But i am a slow mapper so it's gonna take some time

severe patrol
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That game is made in Ue?

rare surge
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it looks like unity to me

unique trellis
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Hatsu's? yes

rare surge
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i assumed they were talking about vytherns thing

unique trellis
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oh I didn't watch that video

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but yeah vytherns is unity

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none of you is making a game in Cube smh

crystal kraken
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none of you is making a game in DarkBasic smh my head

unique trellis
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the fuck is dark basic

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also @unique trellis why not cube2

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You are right why not Cube2

crystal kraken
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darkbasic is one of these old languages meant for newbies to code 2d or 3d games

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from the dudes behind "the 3d gamemaker" and "fps creator"

toxic hemlock
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iirc brigand oaxaca was made in darkbasic

rare surge
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new hud

unique trellis
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Queen of clubs

rare surge
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huh it does look like a club

unique trellis
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What is the green bar about?

rare surge
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stamina

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for kicks slides and sprinting

unique trellis
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it feela a bit confusing since it is grouped with the bolts string

keen bear
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man i love lighting needs to be rebuilt its my favorite game

rare surge
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same

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12 unbuilt objects was a good entry

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i guess it is confusing at first but it only takes a few seconds to figure out what it does

unique trellis
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I would keep only the ammo stuff on the right and move the stamina bar somewhere separate

rare surge
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i thought about having it in the bottom centre but the black bar would be too distracting in the centre

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and it makes more sense to me atleast to have things in 2 locations instead of your eyes shifting around 3 parts of the screen

unique trellis
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Of course i cannot force you to do anything but for my final argument i will say that if a hud element is confusing even for a few seconds it should not be there

rare surge
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ill try putting it under the hearts

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that might make more sense

unique trellis
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That is a good thought

analog pollen
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yeah under the health is where i'd look for stamina

rare surge
unique trellis
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I am mighty pleased

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Put a black backdrop behind the ammo and you got yourself an hud

rare surge
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yee

unique trellis
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I'm new to game developing, what's an easy engine I can use, especially for people with no programming skills?

rare surge
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it depends if you mean absolutely no programming skills or just new to programming

wraith beacon
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I'd say Unreal or Unity for 3D and um, Godot or Unity for 2D.

rare surge
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id say unreal is the easiest out of those personally since its coding is visual, you dont have to type lines of code

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clickteam fusion is very very accessible and decently powerful if you want to make 2d

pine moat
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it also depends on the type of game you want to make ofc, but for pure experimenting, yeah, Unity... stuff like Twine for text-based stuff...

unique trellis
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@rare surge absolutely no programming skills, I know nothing.

wraith beacon
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I don't recommend Click team fusion because code is stored per level rather than being universal if that makes any sense.

rare surge
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yeah it has annoyances but its good for learning

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it was my first engine personally

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also id recommend looking for online programming courses because you do need to know the fundamentals even with an accessible engine

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oh gamemaker or RPG maker are good starts too

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probably better than fusion

unique trellis
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I've heard bad things about gamemaker studio 2.

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I was considering it..

rare surge
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i havent used it personally so cant confirm

unique trellis
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Also gamemaker studio 2 is not free.

rare surge
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the bad things might be because theres a lot of low quality stuff made with it due to its accessibility

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o

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youll definitely want something free while you dip your toes in the water

unique trellis
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Unreal isnt really a good 2d engine I believe since it's more focused on the 3d aspects.

rare surge
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yeah youre right on that one

unique trellis
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I dunno about Unity tho.

rare surge
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unity supports 2d but youre still better off with something specifically made for 2d

unique trellis
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Such as gamemaker studio 2, which is paid to use.

rare surge
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coding a simple 2d game from scratch with c++ or anything similar might be a consideration too

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would teach you both the programming and design at the same time

unique trellis
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Hmm.

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Wdym by

would teach you both the programming and design at the same time?

rare surge
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well youd be learning how to write code and use a programming language in general, aswell as learning the maths and coding needed specifically in the context of game dev

unique trellis
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Ah, I see.

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coding a simple 2d game from scratch with c++ or anything similar might be a consideration too
?

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Like, with notepad or something?

rare surge
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i think youd use visual studio

pine moat
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Well, an advanced version of it.

unique trellis
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Oh ok.

pine moat
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visual studio is sort of the notepad++ of vidya development

tranquil oracle
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Love2D is what I would recommend for someone learning programming

limber bramble
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love2d is very very good. I would also recommend it

unique trellis
unique trellis
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Question on purchasing gamemaker studio: there's the official website that has it, also the same version(s) on Steam.

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I'm confused to whether if it matters where I get it?

tranquil oracle
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afaik they're the same thing

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If you buy it on Steam I think you can link your account with YoYoGames to get a copy on their store anyway, and vice versa

unique trellis
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Alrighty then

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Thanks

tranquil oracle
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np

wraith beacon
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Am I a real game dev yet?

limber bramble
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yes

near mortar
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Qualk

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Personally I think I'd rather just type in "options" and have an options menu come up instead

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It's novel just typing in the options with the value you want but it'd get old and annoying after a while

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and excludes the ability to set multiple settings easily and efficiently

hazy sorrel
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Ye dont be obnoxious with controls outside the gameplay

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7th gen games settings on pc was too much

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With actual possibility of softlocking yourself in options menu like in bulletstorm

silent river
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hallo everybody, do i need to download a quake. 1 map editor to make maps for dusk?

lean gyro
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Yup, TrenchBroom is the recommended editor for now.

silent river
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something like TrenchBroom and JACK

lean gyro
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You should check out #dusk-modding, that's the place where all the cool DUSK modders hang out. b1

silent river
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and how do i test out my maps do i need to overwrite existing level map names?

lean gyro
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Nope, all the documentation and notes you'll need are in that channel. Some of it is even pinned.

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Trust me, it's nice in there.

silent river
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alright then thanks for the headsup

unique trellis
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Is Gamemaker Studio 2 worth buying?

rare surge
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get the free trial first

unique trellis
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Expired

rare surge
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ah

unique trellis
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The thing is, I didnt even get to use it.

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I activated the free trial and forgot about it entirely

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So it was already out of use when I came back into gamedev.

rare surge
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i havent used it myself but it looks worth the price

unique trellis
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Same.

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I must say, $99 is a bit overpriced for a game engine.

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Especially its simplicity compared to others.

rare surge
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you could get the creator package for 40 bucks

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if you only want to develop for windows and mac

unique trellis
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Imagine developing on anything other than a desktop

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As a pc gamer, I prefer pc dev than anything.

rare surge
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creator seems the way to go then

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its a yearly fee though

unique trellis
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And +50 more bucks you'll get the permanent license.

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Didn't gamemaker have a free version

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Used to back in the day

rare surge
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yea i always thought gamemaker was free

keen bear
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also id only advise using gms if you wanna do 2d stuff

rare surge
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does it even support 3d at all

keen bear
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it can be done

unique trellis
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well....

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ummm

crystal kraken
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gamemaker "has 3d support", but I have no idea why would anyone even bother with it

rare surge
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kind of like how blender "has game support"

crystal kraken
#

no actual level editor for that, and it's really limited in functionality

unique trellis
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I saw some 3d games back before it had 3d support

crystal kraken
#

with enough patience and vector math you could rasterize shit, and with GM6 or something you can load DLLs

wraith beacon
#

Well, Blender "Had game support"

hard valley
#

perhaps try monogame

unique trellis
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I suck at 3d level design. That's why gms 2 is ideal for me.

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I've seen some impressive things done with the engine too.

unique trellis
crystal kraken
#

I hate it, thanks

unique trellis
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You are welcome

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You will be able to hate it from your computer in around half an hour when I post a download link

crystal kraken
#

I've lost count how many times I've had that "sigh infinitely tall cacodemon bastard" moment in some "creative" wads

wraith beacon
#

So I'm guessing that it stretches the sprite up to the ceiling?

unique trellis
#

It stretches the sprites to match the sector height

wraith beacon
#

So, stretches it up to the ceiling then, got it.

unique trellis
#

Yes

wraith beacon
#

This is the true way to play Doomℒ️

unique trellis
#

It also forces all monsters to be glued to the floor, otherwise the sprite would only stretch from their position, not the floor

#

Especially crucial for flying monsters

unique trellis
coarse token
#

do the lightning balls from cacos just come out of random locations

#

seemingly random?

unique trellis
#

The place where projectiles are spawned depends on the actual position of the monster

#

I cannot adjust the projectiles to come out at half the height of the monsters

#

Or I could with a huge amount of work that a joke wad does not deserve

coarse token
#

wouldn't it just be half the height of the sector

unique trellis
#

Yes but that means going into the code of each monster to edit their projectile firing function

#

I cannot do a thing that says "take all projectile firing functions are change the spawn point"

#

Not that I know of

coarse token
#

any way to lock the monster's heights to half the sector height then? I don't do doom modding

unique trellis
#

That is indeed possible but the sprites are drawn from the origin which is the bottom centered point of the hitbox

#

So if I set monster to be in the center the sprite will also start from the center

#

Unless I again change offset of all sprites by hand

#

That cannot be done by code I have checked

wraith beacon
crystal kraken
#

H

misty sparrow
#

H gaming is real

unique trellis
#

What are the system requirements for gamemaker studio 2?

eternal nacelle
#

a computer

crystal kraken
#

keyboard and mouse

unique trellis
#

Thanks, I never had those.

crystal kraken
#

disgusting mobile posters

#

and their wretched touchscreens

misty sparrow
#

bal bout to make REAL heretic 3

wraith beacon
#

I mean, GMS2 isn't exactly demanding.

#

If you can run AE you can run GMS2.

misty sparrow
unique trellis
#

Thanks Hatsu.

#

Ae is Heretic 3, tf are you smoking Jab.

eternal nacelle
#

AE is actually Quake 9

misty sparrow
#

dame

crystal kraken
#

fucking losers don't know a sequel to Strife when they see one

#

smh my head

eternal nacelle
#

Amid Evil is Strafe but worse

unique trellis
#

Please.

misty sparrow
#

there u go

crystal kraken
#

that's not the strife 2 chat mr.

unique trellis
#

Sometimes I feel like mods are the real bullies.

#

Anyway, I guess that means I can run GMS2 with no issues then.

crystal kraken
#
Here are the GameMaker Studio 2 Desktop System Requirements (Minimum)

    CPU: Info
    CPU SPEED: 64bit Intel compatible Dual Core CPU
    RAM: 2 GB
    OS: Microsoft 64bit Windows 7
    VIDEO CARD: DX11 compliant graphics card
    PIXEL SHADER: 5.0
    VERTEX SHADER: 5.0
    FREE DISK SPACE: 3 GB

GameMaker Studio 2 Desktop Recommended Requirements

    CPU: Info
    CPU SPEED: 64bit Intel compatible Quad Core CPU
    RAM: 8 GB
    OS: Microsoft 64bit Windows 10
    VIDEO CARD: DX11 based graphics card
    PIXEL SHADER: 5.0
    VERTEX SHADER: 5.0
    FREE DISK SPACE: 3 GB```
#

I've had a windows tablet that met the damn minimum requirements, you're prob. good

unique trellis
#

Quad Core?

#

Why would a 2d game engine need a freaking Quad Core anyway?

crystal kraken
#

idk, maybe compiling tasks etc

#

rendering tasks for the IDE

#

etc

unique trellis
#

Perhaps..

wraith beacon
limber bramble
#

He is perfect

granite summit
#

what a very good boy, give him a lil smooch from me thx

unique trellis
#

He gamin

wraith beacon
unique trellis
#

naked gaming

misty sparrow
#

@analog pollen gman finally did it, eh?

analog pollen
#

ye

misty sparrow
#

good for you

analog pollen
#

thanks

wraith beacon
analog pollen
neat hare
#

damn

unique trellis
#

So are the enemy stored in the balls?

analog pollen
#

possible

unique trellis
pine moat
wraith beacon
nimble socket
#

that animated water tho

unique trellis
#
WantJump False

How dare you deny a PlayerController the opportunity of a better outlook in life?

analog pollen
#

depends on your perspective, what if "jump" in this context is referring to jumping off a roof as an act of suicide?

unique trellis
#

You gotta respect individual choice

#

Also that playercontroller looks like it has fall damage turned off

unique trellis
#

It is based on Waifu2x

#

Weeb power indeed

#

I know dorito but we cannot deny the truth

#

I say it looks almost perfect

rare surge
#

p much

unique trellis
#

4X acts jerky but if you give it two rounds of 2X it comes out great

#

I suggest maximum noise reduction for best results

#

At least that is what I noticed in my testing

#

lmao

#

Over than that A+

hard valley
#

I made Unity game with small college team

unique trellis
#

This level of memery is too high

#

You will have to be detained

rare surge
#

menus

unique trellis
delicate grove
#

trying to put slienced tt into sub rosa anyone know how i might get the model

unique trellis
#

Gonna have to check out Godot at some point

unique trellis
#

I've seen people prefer Godot over Gamemaker Studio

#

I still don't know which one is better and its main differences.

rare surge
#

i know that godot uses GDscript which is based off python

#

idk how coding works in gamemaker

unique trellis
#

Don't tell me people prefer godot just because it's free.

rare surge
#

that might be it

unique trellis
#

Frick.

rare surge
#

when i tried using it it was very hard to learn because of the lack of tutorials

#

altho i didnt know game dev at the time

unique trellis
#

I hardly know anything about programming.

#

I've been a texture artist all these years.

#

I use unity cus it's free dance

#

But I'm a hardcore 2d fan.

#

So I prefer engines specifically made for 2d games.

unique trellis
#

Fellas does Unity include .cs files that aren't used in a build?

#

No you must provide your copy of Counter Strike

#

Jokes aside i do not know

tranquil oracle
#

@unique trellis Yes (by default) because they might be accessed through reflection

#

Although if you do an IL2CPP build they will be stripped by default, except types that have been marked for inclusion via link.xml

#

Alternatively there's [Preserve]

#

(although [Preserve] is only useful for code you control of course, you need a link.xml file to preserve classes from third party libraries and stuff)

unique trellis
#

Thanks zomb

wraith beacon
unique trellis
#

Gamin

unique trellis
#

There really is alot you can do with the type to reload concept

#

type to shoot.

#

thatd be cool and hard at the same time.

#

I wonder if there will be other instances were the user will have to type to do something

near mortar
#

Most other typing action games do the type to shoot thing

#

however it doesn't really allow you to pick your targets

unique trellis
#

neat.

#

maybe if he picks a berserker medkit he has to type in words related to anger or the navy seal copy pasta

#

the more the player types the more berserk the character becomes

toxic hemlock
#

has to type every speech bubble from the doom comic

near mortar
#

NOW I'M RADIOACTIVE, THAT CAN'T BE GOOD

toxic hemlock
#

CHOO-CHOO-CH-BOOGIE! CHOO-CHOO-CH-BOOGIE! CHOO-CHOO-CH-BOOGIE!

dusky tinsel
#

so for those who dont know im working on singleplayer campaign for penance to practice mapping and such πŸ‘€ https://twitter.com/Akselmo/status/1226968851050631168?s=20

First level of #Penance is pretty much done. It was rather quick because I wanted to keep this level rather small that lets the player practice weapons, movement and jumping.

I'll still have to play with lighting and such, but it's like 90% done lol.

#gamedev

wraith beacon
unique trellis
#

Kpop fans be like
Omg which ones your fav

wraith beacon
#

Mine is the one on the far left because he's a good sheriff and not part of a gang of outlaws.

near mortar
#

He did go streaking that one time though

wraith beacon
narrow wagon
#

damn that looks pretty slick @wraith beacon

unique trellis
wraith beacon
unique trellis
#

Can I just sleep the whole time I play or will my slumber be ruined by some crooks?

wraith beacon
#

You won't really get anywhere by sleeping but I just felt that the game needed a "haven't pushed any buttons in a while animation"

hazy sorrel
#

so glorified idle animation

wraith beacon
#

I mean yeah that's what it is.

unique trellis
tranquil oracle
#

2 days of reverse engineering later

unique trellis
#

I am not too familiar with Unity so do you mind if i ask what it is about?

tranquil oracle
#

It accesses internal C++ side data from the engine and exports it into a format that various Unity extraction tools can use

#

This is leading up to a bigger project of mine, but since it's already useful I figured I'd upload it

unique trellis
#

Very nice

tranquil oracle
#

Unity includes a PDB file with each release, so I use the debug symbols in that to locate function and data addresses at init time, instead of hardcoding them manually (which would only work with one version of the engine at a time)

analog pollen
unique trellis
#

it only makes sense that the first mod should be about a op vulgar gun

#

Let's hope nobody will make Brutal Ultrakill

astral night
#

Shill

analog pollen
#

what would that even entail

unique trellis
#

excessively loud sounds and poor performance for the sake of having more gibs

analog pollen
#

isnt that what the game already is

unique trellis
#

There is a thin line between excess and tastefull

wraith beacon
unique trellis
#

Needs a few more Z's, but looking gooood.

lean gyro
#

Damn, he falls asleep fast.

#

Maybe he needs a better sleep schedule. :V

slender knoll
#

or then he is just min maxing

#

you sleep when you get the chance

wraith beacon
#

Hard to keep a decent sleep schedule when fighting the bold gang.

humble herald
#

what was that

near mortar
#

Does the ultragunne have shotgun pellet punching tech

#

If not then it's literally worthless LeonApproved

analog pollen
#

it does

hollow adder
#

Allow me to introduce myself.

I'm a small nobody who's chanced on DUSK's Steam news announcement. The SDK is officially in alpha. I, with very little to no recent experience, want to seize this opportunity as a chance to pick up a virtual hobby, so to speak.

So I pull up the links, I download... files... and... now I realize I've hit a snag.

See, I've been told to go grab TrenchBroom. That's great. I've been directed to videos where people are using TrenchBroom. That's also great.

...I think I might have gone awry. I downloaded a bundle of files from the GitHub of kduske/TrenchBroom... but... I can't find the executable. And I can't use the README file, it's an MD file and when I google software for it, I'm confronted with two very similar names: Markdown, and MarkdownPad. Left with a coin-toss to pick the right one, I've picked neither and remain in the dark.

Videos show me how to use TrenchBroom, but I haven't found a video on how to set up TrenchBroom in an up-to-date video with an up-to-date set of files. So I'm left thinking I downloaded the wrong stuff, so now I'm stuck!

Where do I even download and install that stuff to get started? That's my big question.

outer eagle
#

Sounds like you downloaded a version of Trenchbroom that needs to be compiled

#

go here for compiled releases

#

make sure you download and install the Β Visual C++ Redistributable if you're on Windows

#

once you got that I'd recommend you watch dumptruck's Trenchbroom setup guide (focues on Quake) and the two minute setup guide for DUSK (found in #dusk-modding pins or the NB Wiki)

tranquil oracle
#

Ryack is correct. Also, you can open an MD file in Notepad just fine if you don't have a markdown preview tool handy

hollow adder
#

This is going to sound like a dumb question but, where's the actual download link on that webpage? Do I need to register to GitHub to see it?

outer eagle
#

On the main github page there's a link for releases

#

which is precompiled stable builds (most of the time)

#

depends on the developer(s) that host their software

hollow adder
#

Is it something like #2259? There's that link... then there's a link like [Latest Release] which just takes me to the same webpage I'm already looking at. There's below that, v2019.6. I click on it and I get a dropdown of various files, with a green button of Clone or Download.

#

Oh this might be the right one, because this version has a few different folders! It has 'benchmark,' 'test,' and 'vecmath,' unlike this version that had 'dump-shortcuts.'

#

Aight now here's the head-scratcher, there's no executable file in the download...

outer eagle
#

Go down to assets on the releases page

#

Should see this

hollow adder
#

Ohhhh, yeah, I see those...

#

I saw those but they weren't .exes or anything

outer eagle
#

grab the 7z. of your OS

hollow adder
#

I have the 7z of my OS already

outer eagle
#

Yea... yea it's a compressed folder

#

containing the application

#

what OS are you running?

#

if Windows get Win32

hollow adder
#

Windows

#

Oh I get it now, I see what's going on

#

Okay. Now there's... a 7z and a 7z.md5

outer eagle
#

just get the 7z

#

dw about the md5

hollow adder
#

Right, it's a much bigger file

outer eagle
#

yep

hollow adder
#

Little feedback, this part is really, really convoluted lol, I always end up getting sent straight to videos where TrenchBroom's already been launched

outer eagle
#

No worries you get the hang of it

#

If you need anything else from github you know where to go now

hollow adder
#

Yeah I get it now, gonna just get this 7z and... now where do I put it...

outer eagle
#

Anywhere you fancy really

hollow adder
#

Alright, so what do I do with that other jumble of files, do I just get rid of those?

outer eagle
#

in the compressed folder?

#

keep those all together

hollow adder
#

No, the files I already uncompressed before even coming here, the ones that had no executable

tranquil oracle
#

Yeah I can definitely see how someone may be confused by that process

outer eagle
#

ah you won't need those as a end user you can get rid of those

tranquil oracle
#

I might look into making some kind of auto downloader later

outer eagle
#

That would be dope

hollow adder
#

Just a readme and a set of screencaps would do the trick

#

I follow those pretty easily

tranquil oracle
#

Use the GitHub API to grab the latest release, which then downloads & installs it for you

#

Could then automatically set it up for Dusk usage too

hollow adder
#

Yeah I should register for GitHub so I can stay up to date

outer eagle
#

I'm not registered there so I'm not sure what the benefits would be, in terms of following stuff

hollow adder
#

Just wanna say, you guys are awesome.

outer eagle
#

I just follow the developers twitters or see people talking

#

New Blood are a bunch of cool blokes yeh

hollow adder
#

Ok... now extracted to a little custom folder I named DuskDev

#

And viola! Little square menu, "New Map..." no games found so, yeah! I should be able to just watch videos from here on out, thanks all!

outer eagle
#

πŸ‘

#

good luck it's a real nice piece of software

hollow adder
#

πŸ‘

tranquil oracle
#

Looking forward to seeing what you create!

hollow adder
#

I've got some crazy ideas that abuse quirks of DUSK's engine but, the quirks are just bones - they need the meat of level design to go with it too

hasty oar
coarse token
#

dusk's engine is just unity

unique trellis
#

πŸ…±οΈusk

spare scarab
#

I think dusk mods channel fits better for that kinda stuff btw do check it out

hollow adder
#

I'm writing out a quick guide for downloading TrenchBroom, so I got a question to get this information right. If you're on Linux, do you download and extract the .dmg or the .rpm?

hasty oar
#

@hollow adder debian derivatives can use "dpkg" to install the .deb package. I think .rpm is the same but for Red Hat derivatives

hollow adder
#

Right I meant .deb, not .dmg, thanks, okay.

hollow adder
#

Eugh, my post needs some editing.

unique trellis
#

wouldn't this fit better in Dusk-mods

hollow adder
#

Yeah it would, let me move it there.

#

Alright, moved the quick guide.

wraith beacon
#

A bit rusty in regards to animating viewmodels

wraith beacon
unique trellis
#

I've just recently started mapping for doom 1 and 2 in doom builder

#

still learning the tools

analog pollen
#

added jump pads

unique trellis
#

Just another day at the workplace

#

Maybe you could have a couple of sounds for the jumppad

analog pollen
#

maybe

rare surge
#

or a modulator

#

unless it already has one and im being deaf

analog pollen
#

yeah should add a random pitch shift obvs

#

and probs use this sound for player/enemy and then a fainter one for objects, gibs and such

unique trellis
#

I personally think sounds that are fully re-pitched is too much.
I think if you could do a variation with a different start and another one with a different tail it would be enough

#

Different sounds depending on bouncing thing would be top

analog pollen
#

you'll barely notice a 10% pitch variation

unique trellis
#

By tail I mean at least the last 3rd

#

My language was not good enough to convey that thought

analog pollen
#

no i get what you mean

#

i'm just saying that if i add a 10% pitch variation (+-5%) you'd barely notice if at all but it'll add practically infinite variation to the sound

#

it's enough to make it less monotone

unique trellis
#

Oh ok I get it

#

There was a misunderstanding

#

In my mind I was thinking about the Marathon exploding dudes who have huge pitch differences

hollow adder
#

Terraria does that too, has a pitch variation. Absolutely crucial to the lifespan of playing it

plush knot
#

do custom maps work in duskworld? if so, how can I get a game up with a friend on a custom map?

hazy sorrel
#

Not possible

#

For now

keen bear
#

yeah thats further down the road

plucky sierra
#

Hey everyone, I got a (stupid) question in regards to creating maps for Dusk with TrenchBroom. Took me a while to get TB running like in the guides I found (https://dev.newblood.games/index.php/Dusk:FAQ, https://www.reddit.com/r/Dusk_The_Game/comments/f33t7u/how_to_make_maps_for_dusk/) but I think I managed.

Thing is, while I do have access to Dusk's textures from the WAD, I can't seem to find any Dusk entities in TBs browser. Do I need to import those via additional means? Never worked with TrenchBroom before and I only have some faint Doom mapping experience from waaaaay back, so I'm basically a total noob here.

hard valley
#

There's #dusk-modding for dusk related modding and check entities.txt the sdk folder to find which entity works in dusk

#

Some translate to dusk ones like monster_dog becomes a black phillip

plucky sierra
#

Oh, sorry. I assumed dusk mods was for finished work. Think I got it now, thanks. Just found a list with all entities and how they correspond to Dusk. Thank you! ❀️

robust ridge
misty sparrow
#

NEAT

#

@pine carbon can we uhhhhhhhhh

#

Get a tweet

#

For these madlads

pine carbon
#

Yooooo it's out?

misty sparrow
#

Yeyeyeye

narrow wagon
#

woah

unique trellis
#

Finally, Doosk is out!
friendly reminder by myself to not open doosk in slade3 and neither look on the textures folder, i learned it the hard way :/

sharp vortex
#

I made a giant bean can for my Garry's Mod map

#

complete with horrible sounds

limber grail
#

Behold: a man

deep pulsar
#

other devs: sues your ass for making mods based on their games
duskdev: πŸŽ‰

tranquil oracle
#

other devs out of touch lawyers*

unique trellis
#

Some guy: Hey I made a Pokemon mod what do you think?
Some other guys: Hey that's pretty cool
Nintendo: I 'M ABOUT TO END THIS MAN'S WHOLE CAREER

hazy sorrel
#

Inb4 NB wont sue but will copyright Doosk

robust ridge
#

There will be an upcoming patch for doosk in few days, regarding an achievement issue, letting people pick up sword on campaign and barrel/soap pickup issues if switch on pickup was disabled.

Also, keybinds will be set to default next time, forgot to switch my personal configuration before uploading =P

crystal kraken
#

absolutely fucking beautiful

tranquil oracle
#

I remember this from a few years back

robust ridge
#

I saw that the other day, and I know the dude who works on that project. Very interesting indeed.

unique trellis
#

ZAMN?! Hot dang. Dead Rising Jr!

#

Now we need a Dead Rising DooM mod

tired warren
#

Jakob with that toon shading link

#

nice

inland patrol
#

mod for the 2014 insurgency, check out the steam guide for it

#

will teach you the ropes pretty quick and has a link to the discord

thick valve
#

how many times am i freakin gonna see that doosk thing?

analog pollen
#

now why would the community of the publishers of Dusk talk a lot about a Dusk related thing? quite a mystery

coarse token
#

to be fair doosk is basically spammed

#

it's hot news though

#

so understandably so

astral night
#

Dusk sucks

unique trellis
#

Better than Fortnite spam

crystal kraken
#

it's a mod, featuring a game published by new blood, on the #general-modding chat, I mean, if there's a place where people are interested in seeing the mod progress it's here

#

so I'd say you're gonna see it quite a few more times

robust ridge
#

Like, right now...

Buffing the riveter a little bit. Now it does damage that resembles 2 rockets. (more or less, up to rng)

Damage increased from 100 (+20 random(1,8)) to 150 (+50 random(1,8)).
And "fulldmgradius" increased from 18 to 72.

Also sightly buffed the mortar by extra 20 damage, amongst other things.

(don't worry i'm not gonna spam every little change, but thought the riveter buff could be somehow relevant for feedback.)

hollow adder
#

Oh is that because the Riveter gets much less ammo economy and half max ammo compared to DOOM's rocket launcher? Makes sense

robust ridge
#

Mortar and riveter did the same damage, but thought the fast firerate of riveter was enough "buff" for the rockets, as in "You fire faster but you sacrifice a rocket ammo". To keep the vanilla-like balance.

Then noticed people on livestreams struggling with ammo management and using riveter very often, and I was like, "yeah I'm not sure that idea will work anymore".

minor bear
#

Anyone here into doom 3 mods? Which one should I choose for similar to vanilla walkthrough. There is just so many of them on moddb. I cant decide.

misty sparrow
#

Perfected doom 3

coarse token
#

Had some shader work done for this bad boy

analog pollen
#

looking good

unique trellis
#

LAZER

coarse token
#

excuse me it's called a beam

unique trellis
#

Beam, lazer, they're the same.

#

Nice beam

#

LAZER...caution...LAZER...caution...LAZER

wraith beacon
neat hare
#

DOOMed to Reload

near mortar
#

Rip & Tear to Reload

#

Actually that's just Doom 4 and Eternal WILDWOODY1

narrow wagon
#

do i need permission to post a video in here?

astral night
#

If you're trying to upload stuff you need to reach rat #ranks

#

Linking videos of your work is fine as long as you're not making profit off of it

narrow wagon
#

profit of the views?

#

one day i want to sell my game...

astral night
#

No monetized videos or links to store pages

narrow wagon
#

ah ok, that works then

unique trellis
#

Shilling is bad LeonApproved

astral night
#

If you're just showing off your game or linking to a mod you've made then that's fine

narrow wagon
#

cool

astral night
#

Yea if you shill too hard you'll end up like @analog pollen

unique trellis
#

Dead

analog pollen
#

ultrashill

narrow wagon
#

ok

unique trellis
#

No back off hakita

narrow wagon
unique trellis
#

ZMovement 3.2
https://forum.zdoom.org/viewtopic.php?f=43&t=65095

New Features:
- added option to have a more Quake like wall friction;
- new-ish option menu, now the tooltip is displayed near your mouse pointer after it has been on top of the option label for a second.

Changes:
- general optimization, partly thanks to functions I previously did not know existed (SetPos(), SetXYZ(), CheckMove() etc. etc.) but mostly because of generally improved knowledge;
- total rework of the bobbing logic to be more lightweight and not behave differently depending on the framerate;
- removed a few redundant or useless cvars.

Bugfixes:
- fixed jumping acting janky on 3D slopes less steep than 45 degress;
- fixed crouch toggle not working;
- fixed AirDash not granting speed boost for Dusk, Painkiller, and Quake movement modes;
- fixed player being shot in a bottomless black void when using Quake Movement when releasing all directional inputs after moving against a convex corner.```
Fun fact some of this stuff was already in DuskMovement for DOOSK
robust ridge
#

Doosk just got an update =P
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads/doosk-public-version

So many bugfixes that i can't type them all on Discord.
Sword and soap added to campaign, several barrel/soap bugs solved, Untouchable cheevo bug fixed, buffed mortar/riveter, tweaked main menu and several more subtle stuff.

Mod DB

A mod that ports Dusk weapons and some of its mechanics into Doom engine. Also features achievements, a custom hud, a flashlight and a bar of soap. And a Bigger John. And lots of fun.

weak cargo
#

zmovement update

unique trellis
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Probably the last, just some needed optimization

weak cargo
#

wasn't the last one the last? :p

unique trellis
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In the last months I acquired some crucial knowledge that allowed for some nicer looking code

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Think about it 3.1 except code looks better

#

I rewrote the entire bobbing yesterday and it is 100 times better

analog pollen
unique trellis
#

Man it really is shill 'o clock

analog pollen
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it's shill o'clock whenever i'm awake

low thicket
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including the bunch of gunshot sounds i made

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note: these are loud

tired warren
#

Does anyone know where I could find a decent Taurus Judge model?

thorny yoke
#

here's a cool preview of those
@low thicket goddamn man those are sick

unique trellis
tranquil oracle
#

@robust ridge I was almost tempted to explain the meaning of this but it's more fun to keep it a mystery picardy

hazy sorrel
#

It always could be doomero

tired warren
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doosk the rat

unique trellis
#

RAT PAIN

unique trellis
eternal nacelle
#

yo what

unique trellis
#

It do be like that when you pick Tracer

low thicket
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made a weapon anim, i haven't made one of these in a while

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the uzi sprites are my own, they were made using a 3d model from an obscure f2p shooter i don't think anyone plays anymore

unique trellis
robust ridge
#

That animation is so bloody smooth, i love it.

narrow wagon
#

@low thicket that looks really great!

low thicket
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@narrow wagon thanks!

outer eagle
misty sparrow
#

someone should make doom mod where its all weapons with no hands

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just to trigger @wraith beacon

wraith beacon
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Reeeeeee.

near mortar
#

Then make an addon for it that makes the hands gloomwood hands

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Also @low thicket I would love to see a more "vanilla" flavored weapon pack mod using these weapon anims, sorta like Final Doomer or High Noon Drifter where the weapons are predominantly without alt-fire and instead tuned more for the gameplay. Just seems like fitting weapon anims for that sort of thing.
I hope someone comes along and asks your permission for that, or otherwise that you're doing something with them because it's great stuff approved

hazy sorrel
near mortar
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Dusk hands dusk hands

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What mod is that

hazy sorrel
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The most beloved one on this server

near mortar
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HDusk?

hazy sorrel
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Second beloved

near mortar
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Oh I didn't see the iron sight thingy

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Unfortunate

hazy sorrel
near mortar
#

I could accept Hideous Destructor a lot more if you didn't move like a morbidly obese 74 year old man with a bad chainsmoking habit

hazy sorrel
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you cannot travel long distances well but there is no issue with regular levels

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also you can use berserk to move insanely fast

lean gyro
#

No-handed weapons? In Doom?

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Perhaps... DoomSplitters?

low thicket
#

pistollllllllllllllll

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model made by me

prisma basalt
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Sick

hazy sorrel
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Smooth

unique trellis
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remove the guns

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only hand

pine moat
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all of the anims are really cool

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uzi still my fav, i think

near mortar
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@unique trellis Russian Overkill already did that WILDWOODY1

hazy sorrel
narrow wagon
#

magick bullet handz

analog pollen
near mortar
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Can you use this to fist the shotgun shots for even more unlimited power? WILDWOODY1

analog pollen
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nope, only the standard fist can parry attacks, so each arm has a unique role

near mortar
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Fair enough

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@analog pollen This means the other fists will have their own tech right?

analog pollen
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hopefully

hazy sorrel
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inb4 jab's bff bread will copyright that cuz he came up with the idea first

analog pollen
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with what idea, having shotgun shells in a punch weapon?

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cause Blaster Knuckle did that in the early 90's

hazy sorrel
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damn they also stole his idea

near mortar
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With a timothy machine at that

sudden herald
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been working on a new doom thing after a long hiatus

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holy shit the video quality is bad

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sprites are all lifted from things but the code (barring edits of vanilla zdoom stuff) is mine

near mortar
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Did you get permission where possible?

sudden herald
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most of it's game rips or realm667 sprites, though the flamethrower is from an old wad xaser made

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the plasma cannon's from the old weapon resource wad

toxic hemlock
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@analog pollen RWBY

analog pollen
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what

eternal nacelle
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no

wraith beacon
hazy sorrel
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promises, promises

narrow wagon
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just learning of the existence of Sonic Robo Blast 2

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i guess its doom engine, pretty amazing

near mortar
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OG Doom Engine or do you mean GZDoom?

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I assume you mean the latter because a lot of this crap appears blatantly impossible in the OG engine

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I'd be impressed if they managed all this with those limitations

rare surge
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the older versions of robo blast were modified versions of OG doom engine

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since the earliest version was made in like '99 i think

unique trellis
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Sonic Robot Blast is based on the Doom Legacy source por

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No GZDoom

rare surge
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the games technically impressive but honestly its not very good

unique trellis
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I have heard good things about the kart spinoff

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I have a bunch of friends that play it regularly

prisma basalt
#

sanic doom mod?

unique trellis
#

Unfortunately just like many other things in life it has been tainted by ultra weeb player sprites sets

near mortar
#

Noita was tainted like that almost immediately

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Before modding support was even done

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All good things are infested

unique trellis
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There is no justice in this world

coarse token
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just take a look at the l4d2 workshop

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half of the mods are big titty anime girl reskins for zoey

prisma basalt
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never give weebs mod tools

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dusk is in for a dark future

unique trellis
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Same with Serious Sam

robust bolt
#

this might be to edgy

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(and it's a jike)

unique trellis
unique trellis
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@sudden herald What mod is that you're working on?

sudden herald
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gzdoom based mod that's like a professionally done up send-off to old stupid joke wads i made back in like 2014-2015

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the idea is that it'll have smash tv-esque gameplay where it's about hordes of weak enemies and slower bigger ones

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just using vanilla maps as gameplay reference

lean gyro
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If we're talking massive hordes, you know what would be great?

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Turning all hitscan weapons into FastProjectile weapons, and applying short stun and knockback effects that scale with damage dealt.

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Mowing down a horde of monsters is one thing, but making huge waves of corpses with a well-placed rocket is something else entirely.

sudden herald
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rockets and stuff definitely are effective

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i was gonna make the hitscanners projectiles originally but it didnt feel right

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also enemies that use "hitscans" use the melee state at a limited range

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i made a wad for the vinesauce contest that was a proof of concept for this

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first one in the vid

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this one actually uses projectiles for player weapons but the same melee concept for enemies

lean gyro
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Did you use projectiles, or FastProjectiles?

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It genuinely makes a world of difference.

#

Classes: FastProjectile
 →BlasterFX1
 →CFlameMissile
 →MageWandMissile
A base class for all fast projectiles, with special movement code. Standard missile code doesn't manage speeds greater than about 60 very well. To create a fast-moving projectile, inherit from this class or...

sudden herald
#

fastprojectiles lmao

lean gyro
sudden herald
#

i use it for other weapons in the current mod

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the shotguns and stuff have goofy knockback so i think it's fine

lean gyro
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I'm still learning, so you'll have to excuse me if I rattle off something stupid.

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My ZScript probably looks nightmarish.

sudden herald
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dont feel bad mine is super basic and still relies on decorate stuff a lot

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i'm just good at making it look less hacky than it is lmao

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this mod still uses SBARINFO because zscript huds terrify me

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the most zscript stuff ive done is stuff that absolutely wouldnt be possible otherwise

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or rely on launching ACS scripts per actor which would be eeeughhh

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eg enemy hit flashing or universal non-state dependent trail/particle/whatever effects

weak cargo
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more like

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SATANBARINFO

sudden herald
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SBARINFO is trash and it kinda makes me wanna sit down and learn how to do it in zs lmao

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its really bad

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i just wish the status bar stuff on the wiki was better documentws

lean gyro
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I would love to know how to reconfigure the main menu itself, personally.

sudden herald
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ok yeah i just looked up forum guides and this looks so much better jesus

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you can just kinda grab all sorts of variables and shit

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without relying on overly specific functiona

unique trellis
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SBARINFO is the worst lumo ever coded for zdoom

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ZScript HUDS are so much better

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DrawText
DrawBar
DrawTexture

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That's it

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I would love to know how to reconfigure the main menu itself, personally.
That requires editing Menu classes

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It will be painful at first impact and will get better later

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It will be painful because ZScript documentation is bad and what little there is is mostly absolutely unhelpful

sudden herald
#

how do i get drawstring to just print out normal text

unique trellis
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normal text is a relative concept

#

Define "normal text"

sudden herald
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if i just want it to say like something stupid "ass" unchangably

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a basic string

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just doing it to test

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i got my hud box images up and running but idk what the drawimage flags are

unique trellis
#

First you need to initialize your font

#
HUDFont MyNormalFont;

Override void Init()
{
    [...]
    MyNormalFont = HUDFont.Create("FONT_NAME", fnt.GetCharWidth("0"), Mono_CellLeft);
}```
sudden herald
#

i have the one from the doom statusbar up

lean gyro
#

How feasible is main menu modding in GZDoom without creating a whole new branch?

unique trellis
#

native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4, Vector2 scale = (1, 1));

#

These are the values for DrawString

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Self explanatory except the flags

lean gyro
#

Like, let's say you wanted to replace the text strings of the main menu with basic, static images. Is that feasible? πŸ€”

sudden herald
#

yeah but when I type anything into the string part nothing comes up

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do i have to go through the entire thing or something

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it works if i use FormatNumber(CPlayer.health, 3)

unique trellis
#

The flags are listed in file zscript/ui/statusbar/statusbar.zs

#

enum DI_Flags

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I am not going to paste 200 lines of code here

sudden herald
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if i just type DrawString(mHUDFont, "FUCK", (80, -32)); nothing happens

unique trellis
#

Of course it doesn't

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you have no defined the origin of you position

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You need to add flags

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It is drawing it outside the screen

lean gyro
#

Whoops, missed an earlier message because I'm a fucking dumbass. hysterical

unique trellis
#

DrawString(mHUDFont,"Fuck",(0,0),DI_SCREEN_HCENTER|DI_SCREEN_TOP);

#

Try this

sudden herald
#

yeah not knowing the flags really really doesn't help

unique trellis
#

That is why I told you where to find them

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The thing I wrote will use the top center as the origin for your desired potion

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(0, 10) will draw slightly below the top of the screen

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Editing a menu will be more difficult the more complex things you wanna do

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A background that does not change depending on the resolution

lean gyro
#

A background that changes would be much more difficult, I'm assuming.

unique trellis
#

No it is the default

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And you only need to add a StaticPatch in the menudef

lean gyro
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I mean, like, reacts to player input (i.e. changing based on what is hovered over).

unique trellis
#

i rewrote all the menus to always look the same regardless of the resolution chosen and that took the most effort.

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By default the menus are initialized in the GZDoom boot resolution 640x480 iirc

lean gyro
#

Did you make positions and sizes relative to resolution?

unique trellis
#

Therefore will look tiny at high res and gigantic at small

sudden herald
#

oh shit i missed the message sorry

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the flags i mean

unique trellis
#

I have used a feature that says: draw things on screen as they would look at a certain reslution

lean gyro
#

While I have absolutely no idea how to practically do such a thing, I would focus on designing the menu according to the aspect ratio, and separate resolution scaling from that.