#general-modding

1 messages Β· Page 56 of 1

analog pollen
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only criticisms i have is the roundhouse kick thing's animation looks very weird and the enemies are too dark and blobby so their animations are hard to read, in the combat example at the end it took me a bit to tell enemies apart and i couldnt really see when the casters were winding up

rare surge
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ty, and is is the blobbyness because of the silohuette or the colours

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also in the actual build the roundhouse is too far forward into the players view, and i didnt realise until it was too late to change it

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it looks fine in the editor ill just have to move it back

analog pollen
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both, the silhouettes are somewhat similar but you could tell them apart if they had seperate colors, though their animations would still be hard to read

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the knights are fine since the only time their windups will happen are when they're close so you'll be able to tell anyway but with the casters it's a bigger problem

rare surge
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true

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i could change the anim so that they charge with their arms raised above their head

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also was thinking of making the knights head a lighter shade of grey to the body so it stands out more

analog pollen
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that would help, i'd also recommend making the projectile visible as they're charging it, i did that for the projectile husks in ULTRAKILL and it made it a lot easier to instantly see who's about to attack

rare surge
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thats a good idea

analog pollen
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looks real cool though, i like the idea with the shuriken turrets and the movement in general looks interesting

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really love the over the top knockback on the kicks

rare surge
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yea i accidentally set the knockback value too high but just decided to leave it

analog pollen
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it's fun, keep it

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as long as it doesnt make the game too easy that is

rare surge
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it shouldnt be too broken cos of the start-up, but i guess we'll see

analog pollen
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yeah, also really depends on what kind of challenge you're aiming for, if it's the kind where the player's supposed to survive by the skin of their teeth, then having a big advantage would be a negative, but if it's more just a freeform combat sandbox then it really doesnt matter if you're overpowered

rare surge
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im aiming more towards the challenge of the first one with the freedom of the second

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with just the 2 enemies currently in its definitely a sandbox style combat

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but the later enemies are much much harder and in large numbers

analog pollen
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i'm aiming for the same with ULTRAKILL, it's pretty hard for first time players but people who have gotten used to the mechanics and abilities will be able to breeze through everything as long as they know how to use those

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if you havent tried it i'd recommend giving the demo a shot so you can get an idea of what you might want to do or not do

rare surge
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yea ill give that a go at some point

analog pollen
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@rare surge showed it off a bit and got some more feedback, about the view model

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mainly that it seems with the way the left arm bends it looks it's coming from your throat instead of your left shoulder

rare surge
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true

analog pollen
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and the index finger bends weirdly, like there's an extra joint or something, should probably look something closer to something like this

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i can't seem to replicate the left hand's pose with my own at least

rare surge
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ye ive noticed that, its because one of the polys on there is uneven and combined with the outline and angle it makes it look weird

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like from this angle it looks fine

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the viewmodels kinda shitty in a lot of ways cos it was the first thing i made in blender

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i need to remake it at some point

crystal kraken
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I've got to say this, the rampkick is p. cool

analog pollen
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i think it looks great other than the nitpicks this guy had, fits the style perfectly

rare surge
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ty

crystal kraken
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looks a bit too fast, but reminds me of like, quake engine movement?

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where you'd hit a ramp and just get flung

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(but like, reversed since this is upwards?)

rare surge
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yea its more artificial than quake tho if that makes sense

crystal kraken
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it does

rare surge
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the ramp physics are a hardcoded thing instead of being a result of the physics engine

crystal kraken
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does velocity give extra damage to the kick?

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cuz I'd be all over jump flinging my foot on some mobs face

analog pollen
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that sounds fun

rare surge
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not yet but im adding that in at some point

unique trellis
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Suggestions:

  • as it is right now the player has no incentive not to spam wall kick against a wall, my suggestion is to make it so that there has to be a minimum angle between the intended direction and the wall surface (like in UT);
  • the crouch slide would be more satisfying if you waited a few game tics before the ground friction kicks in. Like for a second you go max speed and then your speed starts decreasing;
  • kicking enemies feels very unsatisfying due to the very low speed at which they fall back to the ground, I would suggest increasing gravity on them or multiplying the Velocity.Z by some multiplier
rare surge
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right

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ill do the gravity fix now

analog pollen
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are you considering adding juggling as a mechanic? with how much knockback you have it would fit in nicely

rare surge
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yeah theres going to be a hammer weapon that you smash into the ground, and it launches enemies into a juggle state

analog pollen
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alright cool

rare surge
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ty for all the feedback

analog pollen
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what if you, say, dropkick an enemy, would you be able to keep them in the air a bit longer with shurikens?

unique trellis
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Bonus points if you make enemies bounce of the ground a bit after landing from a kick

rare surge
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you could if i boosted the knockback on the corpses a little

analog pollen
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would be fun to knock enemies into hazards like that

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but take your time, keep honing and polishing as you go along, no need to add everything right now

rare surge
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o i dont want to have the dropkick go into a juggle state unless the hit kills them

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because then the hammer would be useless

crystal kraken
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yeah but where's the dithering shader hakita

analog pollen
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nowhere

crystal kraken
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wow rude

analog pollen
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i cant do shaders

unique trellis
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Shaders are a great thing if you want to lower your fps

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That effect is amazing

crystal kraken
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well, psx dithering is a very simple bayer matrix, not really a hard shader to code

unique trellis
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Everything is hard if you have no experience in doing it

analog pollen
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hello i have no experience in doing it

unique trellis
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Me too

crystal kraken
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"not hard" means "something you could learn to given effort in a reasonable level"

unique trellis
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ngh effort

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Effort is hard it takes time

analog pollen
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you can learn anything given some effort

unique trellis
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This is the no-shade-holics anonymous.
My name is Ivory Duke, I have not been shading since I was born

analog pollen
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took me a whole bunch of trial and error to make the texture warping intensity modifiable

crystal kraken
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hak, it's only the shotgun pellets that are cheeky parry-able right?

analog pollen
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yea

crystal kraken
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that explains why I couldnt get the secondary fire to be flugn

analog pollen
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the primary fire pellets reuse the code of the enemy projectiles which is why they're parryable, all other attacks have their own code

crystal kraken
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@analog pollen there's a very small frame window when the score window shows up or ends during intermission where you can hit the wall

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just saying

analog pollen
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that's only really something you can do on purpose and it doesnt seem to have any benefit so it's fine probably

crystal kraken
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yeah but I thought I'd tell you regardless

analog pollen
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thanks, i appreciate it

robust ridge
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Doosk: Managed to solve an issue with casing spawners, now you can choose between static and dynamic casings =P

Also, showing weapons currently done.

crystal kraken
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its so weird seeing doom anims that smooth

unique trellis
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Art

deep pulsar
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yea but

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can you SPEEN

misty sparrow
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plz pley dee emm cee too

unique trellis
dusky tinsel
analog pollen
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so is the rocket launcher hitscan

dusky tinsel
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no

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every weapon is projectile

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i guess i could make the rocket slower

analog pollen
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i'd suggest moving the rocket launcher first, because when you fire it the recoil causes it to block out the middle of the screen

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not that it should take as much screen estate as it already does by default

dusky tinsel
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hmm true

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i have only been staring at this small game window for ages so i need to see proper how things look in fullscreen res

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and then tweak the gun size according to that

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right now im trying to get all the level modules done

analog pollen
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you do you, but as a rule of thumb, never block out where the crosshair is because that is where the player will be looking 99% of the time

dusky tinsel
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yeah i wont

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now that you said it looks too big i see the problem there too

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sometimes you just need someone else to say it you know πŸ˜„

outer eagle
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Indeed

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Looks interesting so far

dusky tinsel
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thanks πŸ˜„

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its not gonna be the next hit game or anything, i just want to make something simple and to the point

misty sparrow
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Faith 3D

unique trellis
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Re: can you SPEEN
Yes they do speen, i have witnessed it

deep pulsar
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good

grim kernel
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a game like that would benefit from centered weapons

outer eagle
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Was thinking that too

near mortar
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Personally I believe all games would benefit from centered weapons unless they're like a mech game or a warship game or something

untold hill
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bruh, somebody gets it

outer eagle
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With the ability to turn off crosshairs as well for the classic feel

neat hare
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Personally I believe all games would benefit from centered weapons unless they're like a mech game or a warship game or something
or something like insurgency where that'd make hipfire stupidly effective

near mortar
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Not really

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you'd still suffer inaccuracy and such that only aiming down sights would fix

neat hare
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not in insurgency

near mortar
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Yes in insurgency

neat hare
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the only thing that makes guns less accurate in hipfire in insurgency is the aiming deadzone

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now i suppose if the centered it and kept the deadzone there'd be some inaccuracy

near mortar
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At the very least you still have to deal with the lower controllability compared to when being aimed in

neat hare
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but hipfire would still be pretty powerful just because of the positioning

near mortar
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which directly causes inaccuracy

neat hare
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i'd say it more indirectly causes inaccuracy

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because if you pace your shots properly then that's sort of a non issue

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and "what about the lmgs" yeah ok well they're kind of god anyway so

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well at least in ins 2014

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idk about sandstorm

near mortar
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If you pace your shots properly it's a non-issue regardless

neat hare
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,

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yeah

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well ig also centered weapons would feel weird in a game like insurgency that's trying to have a fair level of authenticity but then the aiming deadzone is already kind of weird in that sense if you think about it so

near mortar
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Not really since in real life you'd have your head aligned with the sights as best as you can even if you're not actively aiming and firing, that way you can maintain a fast target acquisition speed

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and if your weapon has a stock you'd have it shouldered pretty much constantly if you had any reason to believe you'd need to start firing at a moment's notice

neat hare
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well the shouldering is why the deadzone is weird

near mortar
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it wouldn't look like it does in games but it's closer to reality than having your gun be way off to the side

neat hare
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because you'd have it shouldered in a fairly particular way

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but with the deadzone that implies you're changing the angle that it's shouldered at

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which is like

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...why tho

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in that sense it's less weird with weapons that don't have stocks

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because then the shouldering thing isn't a problem

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also

Not really since in real life you'd have your head aligned with the sights as best as you can even if you're not actively aiming and firing, that way you can maintain a fast target acquisition speed
i'm not entirely sure you would

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because then you're most likely either aiming with a laser or point shooting

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neither of which really require that afaik

near mortar
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You're not gonna be very accurate if you're not at least aligning your aim with the barrel

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and lasers aren't really commonly used in real life

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that's more a video game thing since they're not that easy to spot by the user but can also give you away

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Optics are more common

neat hare
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...and outside very close quarters you're pretty much always going to be using your sights

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so...like

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also ir lasers exist

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that's usually more of a room clearing thing afaik

dusky tinsel
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asd sorry noticed to late

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but i will try and see how it looks like with centered weapons

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i'll probably add a toggle for it

pulsar dune
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anyone thought about making a QuakeFortress styled mod for Duskworld? That'd be sick as hell.

outer eagle
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Haven't seen any talk of it here myself but yea that would be cool

unique trellis
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do you guys use roughness maps in these oldschool type of graphics games

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i feel like with pixelated screen they add a kind of weird glitter

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idk if should use them at all or should just make them less reflective

analog pollen
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i dont like those kindsa lighting effects in retro games, they usually look out of place to me

unique trellis
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yeah i guess i dont mean too retro πŸ˜„

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like dusk amid evil

analog pollen
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same still applies for me

unique trellis
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what do you use, just normal/color maps?

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or not even normals

analog pollen
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no normal maps

keen bear
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the "glittering" isnt from the pixelated screen

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its actually from the lack of filtering + mipmaps

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low res textures + normals/roughness/specular/whatever you wanna call it require filtering + mipmaps or youll end up with shimmer everywhere

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thats why AE tends to do that if you dont play it with TAA enabled

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but filtering has its own drawbacks, see games like half life for that

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where everything is just sorta blurry

unique trellis
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what do i need to do then to get rid of that

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is it in ue4 settings or do i need to look into postprocess effects

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i dont see anything changing changing filtering settings in textures or enabling/disabling aa

keen bear
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well most of those are properties in the materials you are using

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as for AA, well thats a post processing effect

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so i assume itd be somewhere there, im not super familiar with UE4

unique trellis
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wouldn't basically disabling AA give the same effect as TAA?

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i mean in terms of this

keen bear
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uhhh im not sure what you mean by that but it sure doesnt sound right

unique trellis
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i just quickly glanced what taa is

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i meant just why would TAA reduce the pixel glittering

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not just AA on/off

keen bear
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Well because of the nature of the way its sampling works

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shimmer can only be observed as a difference between two frames

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and TAA is a compositing AA technique that applies the effect as the sum of multiple frames

unique trellis
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hmm ill look into it

keen bear
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if you have AE you can boot it up and see the difference

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no AA, FXAA, and TAA

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but thats just one aspect of shimmer reduction

unique trellis
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didnt notice anything in AE in this regard with aa on/off but there definitely is something yeah

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also a lot of models dont seem to be using roughness maps or they seem to be so bright that they dont reflect

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world meshes

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AA definitely affects the glowy spots if you meant those

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in my project when i go pixelated mode i notice cycling pixels all over the screen

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but i think not using roughness maps in every model is good solution too

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in my project the glowy pixels felt visible because my ground had roughness maps

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in ae ground didnt seem to be reflective in some quick maps i went through and usually the lighting was colored so the pixels arent really noticable

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pixel cycling probably could be some filtering thing so yeah i'll test with settings and post processing sometime

viscid sandal
misty sparrow
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I love that episode of futurama

viscid sandal
near mortar
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Hm, gross

viscid sandal
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@near mortar I mean thats a more healthy reaction than most of the ones I've gotten so far...

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An unfortunate number of people still want to hit that

near mortar
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Is that the main character turned into a weird squid demon?

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If so that's for shame since she's got a fiancee

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and is also a squid demon in that art

hazy sorrel
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looks boring

viscid sandal
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It is the main character, she's not a squid demon but she's also never been human so.

near mortar
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So she's a weird freaky squid thing and the human thing is just a disguise or something?

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Or is this like a Devil Trigger mode

eternal nacelle
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looks like a squid demon to me

viscid sandal
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Caroline has various forms she can take, in game this happens when you pick up the berserker equivalent.

misty sparrow
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She becomes hentai? Naisu naisu

viscid sandal
misty sparrow
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I’ve only ever seen the male become the tentacles, never the girl

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V.ambitious

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Genre-leading, even

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Look forward to the full doujin

near mortar
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It's time to take Jab out back and shoot him

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Actually it's been that time for a long while but we should really get around to it right now

misty sparrow
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Daves tried

near mortar
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Are you too greasy?

misty sparrow
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I just respawn on the blood moon

near mortar
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You slip out of his clutches too easily

nimble socket
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Has Caroline been reading cosmic horror again?

viscid sandal
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The necromicon is a fun read.

toxic hemlock
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bro i wanna hit it harder now

unique trellis
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Necronomicon is one of the greatest literary works written

wraith beacon
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The code behind it would probably make any programmer scream but arrays and for loops and setting variables is just something I do when I need to brute force a solution.

tranquil oracle
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If it's blueprint it'd make most programmers scream regardless

wraith beacon
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True.

unique trellis
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if its in ue4 it would be cooler if you'd use addimpulse to launch it up then do the rotation in air

coarse token
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blueprints bad

unique trellis
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visual programing bad

deep pulsar
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pissual

wraith beacon
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I mean you're not wrong but it sure is handy for a grade NA dunce like me.

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Also Blueprint is probably one of the better visual scripting systems I've used.

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And visual scripting is far better for writing shaders.

deep pulsar
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not a fan of blueprint

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unrealscript died because of it

unique trellis
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I've seen theres a bunch of different ones for unity

unique trellis
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In the words of Sweeney unrelscript was removed because it was a lot easier to just use C

wraith beacon
hazy sorrel
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into void

unique trellis
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He pewpewing

unique trellis
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Kinda wanna do multiplayer stuff but the new multiplayer system isn't done yet HUPsad

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the new unity multiplayer system*

unique trellis
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Just found out about "friend" classes in c++....

deep pulsar
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girlfriend classes when

unique trellis
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public class GirlFriend : Friend
{
    public GirlFriend()
    {
        IsFemale = True;
    }
}```
unique trellis
deep pulsar
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zovement

keen bear
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i feel you on that @unique trellis

wraith beacon
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@prisma basalt

prisma basalt
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Can't watch rn. Working.

Will check out later

wraith beacon
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Okay.

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Just so you know you're the skidmark texture right now.

astral night
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That's exactly what lain is

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A fucking skidmark

untold niche
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No bully Avain

misty sparrow
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How is it bullying if it’s telling the truth?

unique trellis
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Don't bully Lain 😒

prisma basalt
misty sparrow
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Lain hat is dum

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(If u remember this meme you are an og nb member)

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🎩
coollain

unique trellis
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I remember the coollain emoji

misty sparrow
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Yeah but do you remember lains hat being dum

untold niche
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It's okay @prisma basalt They don't define who you are

unique trellis
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no

robust ridge
robust ridge
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Ok, so quick update: The mod is now available to download.
Didn't realized when i've shared the link before that I had to wait 6 hours before allowing people to download the files.
There should be no problems now.

outer eagle
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Looks dope gonna try it out also happy birthday m8

topaz breach
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happy bday alpha

untold niche
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Happy birthday

hazy sorrel
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something birthday

near mortar
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Have birth

untold niche
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Give birth

unique trellis
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Love this mod very much.

robust ridge
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Thanks to all who wished me a happy birthday =P

floral parcel
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so guys i have decided to work on my own doom wad

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currently it is called Project USA until the full release

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working on textures and what not

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until i get into the meat and potatos

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the mod will have that happy cheery theme that golden soul has, but with out the Nintendo themes.

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its in alpha at the moment so its not final

floral parcel
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SLADE IS CRAP

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turns my Texture1 files into an audio file for no reason

robust ridge
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slade3?

viscid sandal
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#screenshotsaturday #fps #retro #viscerafest #pixelart #indiedev #gamedev #indiegamedev Updating some visual effects, changing the sprite projectiles to tracers and giving the enemies glowing eye's to make them easier to spot. https://t.co/1pJnvHTF89

β–Ά Play video

#screenshotsaturday #fps #retro #viscerafest #pixelart #indiedev #gamedev #indiegamedev https://t.co/VcdUdENOtO

β–Ά Play video
floral parcel
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Yeah slade keeps turning my texture1 file into a audio file

analog pollen
unique trellis
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Oh lawd it coming

analog pollen
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it's HiM

unique trellis
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very cool

near mortar
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Hideous Mass without the M LeonApproved

winged shard
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hideo kojima

wraith beacon
unique trellis
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damn he really be carting

shell hound
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Dope. Are you using a plugin or did you make the system yourself?

unique trellis
tired warren
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I have an idea for a unique dialogue system for a game

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But I wanna get a working prototype together before I show you guys

unique trellis
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oh like what

shell hound
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Oh damn, Yarn is so cool, been using it on a prototype too. Pretty neat.

dusky tinsel
analog pollen
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please add pitch variation to sounds that repeat often like gunshots, otherwise they get really repetitive really quick

dusky tinsel
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good point

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enemy sounds have that already

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and jumping

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i think i could increase the variation

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right now its very subtle

analog pollen
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the enemy sounds are fine, it's just your own gunshots that get annoying after a bit

dusky tinsel
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thanks for the feedback m8 πŸ‘Œ

analog pollen
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also cant seem to hear any hit sounds on enemies unless they gib

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makes it so when you're firing into a crowd i cant tell if you're actually hitting anything

dusky tinsel
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i was thinking if i should add somekind of hit blip noise

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like quake has

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well at least QL has lol

analog pollen
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an impact sound would suffice

crystal kraken
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also swords need some windup to actually hit something and do any damage

dusky tinsel
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i cant animate for my life, but i'll try to make it look better

crystal kraken
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if you take references from games that do it better you cant go wrong

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just dont straight up copy πŸ˜›

analog pollen
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also seems like your game has a big problem with just running past enemies

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they cant seem to do anything about it if you just go past them and dont stop

dusky tinsel
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yeah, i need to make the player character slower probably

analog pollen
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either that or the enemies faster or give more incentive to fight

crystal kraken
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better to find punishments than debuffing player movement

dusky tinsel
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but also, the game is about getting gud points so its kind of.. self defeating if you avoid fighting

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and enemies do more and more damage the further you go in dungeons

analog pollen
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if it's about getting points then at the moment getting points doesnt seem to feel rewarding enough

dusky tinsel
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there's gonna be a carrot later, i am gonna add somekind of ending scene if you reach certain amount of points and then die

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but i dont know how much time i have left for this

analog pollen
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but that's not a part of the core gameplay loop and if your core gameplay loop cant support itself your game has a big problem

crystal kraken
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dogs could lunge at you, sword enemies could have an animation that hits you just as you are going past them, etc

analog pollen
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the problem at the moment with the score is i couldnt even tell you had a score or were getting points from killing enemies

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it needs to be really obvious and impactful when you get points from a kill

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so that you wanna do it

dusky tinsel
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hmm

crystal kraken
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I have no idea what ultrakill does with points but just seeing the combo thing go ULTRAKILL already makes me want to go fucking nuts

analog pollen
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like a satisfying sound with a +20P popping up above them or something, and way more responsiveness to the actual score hud element

crystal kraken
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that's just feedback alone

dusky tinsel
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i think i could do that yeah

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more oomph to the UI

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right now it just kinda.. is

analog pollen
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yeah, once you get it to the point where it's satisfying to get points while the game's on mute, that's when you've got it right

dusky tinsel
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makes sense

analog pollen
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also the hud elements should be bigger in general, especially the score since it's the focus of the game

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you need to tell the player right off the bat that this is it, this is what it's all about

dusky tinsel
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true enough

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thanks!

analog pollen
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no problem

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also protip make it so when you get points it counts up rather than just showing the final result of that addition

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actually seeing the number go up is way more satisfying

dusky tinsel
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πŸ˜„ i'll try that

analog pollen
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ULTRAKILL's health used to just snap to the correct value when you got health back, it was functional, but once i made it gradually fill up to the true amount it started feeling much better to get health back

crystal kraken
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also because I'm a nitpicking fucking bastard- the overlay you're drawing on top of the screen to signal that the player picked something up is stretched horizontally and it's making my OCD flare the hell up

dusky tinsel
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it's a placeholder, don't worry πŸ˜„

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the ui is very babysteps atm

#

and now i got even more work to do with it thanks to your feedback πŸ˜‚

analog pollen
#

this game's a good platform for you to learn all about gamefeel since the game's dependant on it but very simple otherwise

#

and i'd advise you focus on that as much as possible, it's really the core of what makes an action game (especially an FPS) fun

dusky tinsel
#

i'll do my best

#

gotta research this stuff

#

i dont have much time, i try to make this game happen before end of the year because next year im gonna work on my fiancees project

analog pollen
#

a month is plenty time to make a game feel good

dusky tinsel
#

plus look for job, other life stuff bla bla

crystal kraken
#

idk if others would agree with me, but with that amount of time I'd focus on feedback and a few decent "endless arenas"

analog pollen
#

it's procedural atm so as long as the gameplay's fun the levels will work

crystal kraken
#

didnt catch that part

dusky tinsel
#

yeah it whips you up a level from 20 different level modules

#

anyway thanks again guys you have been really helpful, i'll have to figure out how to make this game feel as good as possible with the skills and time i have

analog pollen
#

play ULTRAKILL and take notes :^)

crystal kraken
#

check out painkiller

#

and serious sam

dusky tinsel
#

I think i'll play some ULTRAKILL leonthink

#

and i've played painkiller and serious sam, love both a lot

analog pollen
#

shill succesful, jab too slow to stop me once again

dusky tinsel
#

gottem

#

well more like gottme

crystal kraken
#

hakita > shillboi

unique trellis
#

play ULTRAKILL and take notes
oh boi

hazy sorrel
#

rule #16

eternal nacelle
#

backseat moderating

crystal kraken
#

driverseat moderating

analog pollen
#

moderating

keen bear
#

whats an ultrakill

analog pollen
#

never heard of it

#

it's something jab keeps shilling

astral night
#

it's ultrabad

#

🀠

tired warren
#

I miss Unreal Tournament

slender knoll
#

I miss being not alive

#

but some UT might relieve me of that

hazy sorrel
#

UltraTournament

unique trellis
#

That sounds very cool.

unique trellis
desert notch
analog pollen
#

looks good

keen bear
#

reminds me of dota

astral night
#

Reminds me of Dota

desert notch
#

i was using heroes of the storm as a reference but yeah, kind of looks like dota too lol

keen bear
#

yeah it does the exact same thing

astral night
#

Slark is for bitches

hazy sorrel
#

slark is for dumbnumbs

wraith beacon
slender knoll
#

looks... tomatoey

near mortar
#

It looks like desaturated ketchup

analog pollen
#

pumpkin juice

near mortar
#

That's a good way to describe it

#

I don't expect ultra-hyperrealistic gore but that just looks odd

misty sparrow
#

We live in a society where a child can get rejected from buying an M rated game but can go and make his own M rated game

unique trellis
#

Big brain

misty sparrow
#

This is why GameStop is going out of business rumiafast

near mortar
#

GameStop didn't just die... IT WAS MURDERED

wraith beacon
#

It probably looks odd because I recycled the particle texture for the decal.

unique trellis
#

Family friendly kart game

wraith beacon
#

Probably won't use this for anything but it's fun to tinker with.

misty sparrow
#

When are we gonna get procedural Hatsu

#

Where he says tame swears and plays Minecraft procedurally

wraith beacon
#

Good question.

hazy sorrel
#

procedurally generated NB Games on UE4

subtle saddle
#

would ai generated games be cheap to buy due to mass producing or expensive because of the tech behind it? πŸ€”

unique trellis
#

it would most likely suck so nobody would care to buy it

coarse token
#

cheap.

#

because of what he said

vivid stirrup
#

@analog pollen you made ultrakill?

unique trellis
#

Ye he did

vivid stirrup
#

Oh shit I saw it on Alphabetagamer and thought that shit looked sick. Thats cool

analog pollen
#

cheers

brazen copper
#

no shill

hazy sorrel
#

nah, hes just one of those "I made this 🀑" guys

weak mica
#

Dusk Modding

{
this.shootbullet((float)0, (float)1000, 2, this.rifledamage, 0, (float)16, (float)5, true, false);
}
// Token: 0x04000096 RID: 150
public float rifledamage;

So what I want to do is jack up rifle damage to instakill everything (BHopping + Flick shooting is incredibly fun in Dusk.) Those two are the only sets of lines I've found pertaining to rifle damage. Based off context clues of other weapon's damage code lines, I probably can't just change a value here and be done with it, can I?

tranquil oracle
#

You need to inject an Awake method that changes its value

#

If you're using dnSpy that should be relatively simple

#

The find+replace of override is something you need to do because of a quirk of UnityScript, but otherwise it's relatively simple
Other than the changes shown in that video, you go File -> Save Module to save your changes

weak mica
#

Oh jesus thank you for that video. Once editing code requires me to do something beyond the realm of context clues and general cleverness I lose my way.

tranquil oracle
#

np

weak mica
#

Yep, works beautifully. Where's the base damage value stored? I'd want to ask more questions as well, but I'd be in here all day wasting people's time.

tranquil oracle
#

Due to how Unity works, those aren't in the code

#

They're stored in scene metadata

#

But if you really wanna find out what they are, you can do Debug.LogFormat("Rifle Damage: {0}", rifledamage); in Awake() before you set it

#

and it'll appear in the game's output log file

weak mica
#

Eh, I'll keep note of that for when I need to do something like that. Thanks for all that, even if the SDK will change everything that'll be useful for editing other games in a similar manner

scarlet mauve
#

Where do I make DUSK maps?

toxic hemlock
#

you can't play them yet but u can get started using Trenchbroom, which is a quake mapping tool

#

a very good one too

#

i think there was an official dusk texture wad released too to go along with it

#

the sdk isnt exactly out yet so playtesting them is uh not easy

weak mica
#

What kind of Endless mode maps would people be interested in? Those are probably gonna be my focus. Make myself a few BHop-enhanced maps

deep pulsar
#

hey zomb will the sdk be also multiplatform

unique trellis
#

I mean prolly

#

Make it NEXT exclusive

#

Zombie is to high IQ to not make it multiplat

wraith beacon
#

The Z Axis is up and you can't convince me otherwise.

unique trellis
#

No objections

coarse token
#

Well I mean

#

you can set the axis whichever way you prefer

#

and depending on the way you interpret it, x rotation might actually be what allows you to look up, like in Unity

#

so I guess if you really wanted to, you could be right

tranquil oracle
#

@deep pulsar Windows & Linux yes, iunno about Mac

#

Mac is poop

#

We'll probably try because there's an existing version of the game on Mac, but it's certainly not something on my bucket list

deep pulsar
#

yeah, mac is ass

wraith beacon
#

RIP all of the 32 bit Mac OS applications.

misty sparrow
#

reminder that we had to make a 32 bit version of dusk

#

shout out to all our crazy russian friends for that

deep pulsar
#

ah, of course :P

unique trellis
#

Oh yeah didn't apple say fuck you to 32bit applications

wraith beacon
#

Yep

unique trellis
#

what would be a good way to do 1st person melee weapons. I'm wondering if i'd get away with or maybe it even is done this way, to just do a bunch of raycasts in front of the character and deal the damage and the weapon and its animation is just there to look good

#

Yeah basically

analog pollen
#

that's how hitscan weapons work

unique trellis
#

i meant melee weapons*

#

ah

#

well there's plenty of games that do raycasts for melee weapons too

#

since im thinking messing aorund with damage ranges would be a pain if collision is inside the weap

analog pollen
#

for melee weapons you might wanna go with a hitbox instead, people expect melee weapons to have some horizontal/vertical range instead of having to be perfectly precise

unique trellis
#

yeah that's what i was thinking that way would always hit as well, but feels kind of cheap way lol

analog pollen
#

cheap how

unique trellis
#

Might be kinda hard to make it look good tho

#

like in amid evil i noticed when i swinged axe it just hit at random points of the screen instead of following the axe

#

like u notice the attacks follow some big hit boxes or angles then it kind of ruins the feel

#

might as well have any weapon mesh

analog pollen
#

what ruins weapon feel more for me is not being able to hit anything with it

unique trellis
#

could also just use really big swords

severe patrol
#

i mean if it does help tf2 does it that way if im not mixing it up with another game

#

just shoots a short ranged ray infront of the player

unique trellis
#

its especially great since you dont even need a weapon mesh or animations to get it working

#

can just call it done and leave it there

#

a great bad indie budget idea, instead of using melee weapons/animations you just use text, text says you have a big hammer equipped and when you swing it just displays text swing and plays vfx at hit location

#

as vfx i mean text string "bang" ofc

unique trellis
#

What y'all think about Unitys new ECS

wraith beacon
#

ECS?

unique trellis
#

Entity Component System

unique trellis
supple olive
#

As for the actual gameplay mechanics, here's me running around as alvin the chipmunk with the Doom shotgun while enemies have HL1 scientist sounds

#

oh yeah there's FMV support too, had to put one in the beginning so OBS would capture the gameplay in time (since it goes to gameplay as soon as you launch)

near mortar
#

LeonApproved Banned

supple olive
#

:(

unique trellis
#

props for rotating sprites

#

to put it simply- lmao

wraith beacon
#

So wait is this a custom engine or something?

supple olive
#

kinda, it's heavily modified from OpenB3D, the successor to Blitz3D which is what SCP Containment Breach used

#

Been working on it since september 2017

wraith beacon
#

Ah okay.

supple olive
#

I really like OpenB3D though, it runs on absolute potatoes like my Windows 98 machine

#

although i have to turn off OpenGL2 features like RenderToTex for it to run smoothly on an OpenGL1 card but it works

#

I'm hoping to make it as moddable as GZDoom, atlhough when it comes to entities I'm not too sure how I'm gonna enable that for others without modifying the source.
For the weapons I made my own instruction set with these .WPN files

#

here's what the doom shotgun looks like, I really gotta make a compiler though as doing this manually in hex is so painful and time consuming

unique trellis
#

use lua for external scripting ?

unique trellis
unique trellis
#

I have

wraith beacon
wraith beacon
#

I'm still probably going to keep the discoloured blood because I like earthy discoloured colour palettes.

analog pollen
#

unpatchable pumpkin juice

novel lichen
#

Just played High Noon Drifter with Fistfull of Doom, good shit

unique trellis
#

Visual Studio: x is never assigned to.
me: FieldInfo.SetValue FieldInfo.SetValue FieldInfo.SetValue

robust ridge
wraith beacon
neat hare
#

what is this

swift charm
#

new blood kart

unique trellis
#

damn he really be out there

robust ridge
unique trellis
#

eretic

wraith beacon
unique trellis
neat hare
#

hunting rifle used for a baseball bat swing

#

fucking lmao

unique trellis
#

it was gonna be the AR at first but i got talked out of it

#

there's another sheet but i only posted in here to prove i could,

keen bear
#

thats cool as hell dude

unique trellis
#

looks like a darkest dungeon character lol

unique trellis
#

dusk dude could literally fit in darkest dungeon with no changes

near mortar
#

He'd have to only use the crossbow, sword and sickles, other weapons are too modern for the setting of Darkest Dungeon. Also I think he looks too round and soft compared to a Darkest Dungeon character in that fanart

#

but that wasn't what he was going for so that's a moot point

analog pollen
#

is the game gonna be a wave based survival game or like a normal campaign

rare surge
#

normal campaign

#

but doing an endless map first since it works for testing the level design on a much smaller scale

analog pollen
#

makes sense

unique trellis
#

Floating houses in the sky are always cool

wraith beacon
#

It's no longer New Blood Kart but I will include a few New Blood characters.

keen bear
#

good announcement, i like the title

#

and the new theme

#

although im unsure why the main character has a butt for aface

wraith beacon
#

Me neither

unique trellis
#

If you are not sure about it maybe it's not a good idea

#

Honestly if I see a game with a butt face main character i am bot going to take it seriously

coarse token
#

I'm not sure if you're genuine about that statement. It's not really intended to be super serious

#

At least I don't think it is

#

@wraith beacon what about H The Game?

unique trellis
#

I am genuine.
Just because you are not meant to take something seriously that does not mean you should do everything do make potential players think your game is just a 12 years old kid fever dream

#

Which is what making a butt face main character makes me think

unique trellis
#

lol when i quickly looked at it i thought it was two mafia guys on a cart

#

optical illusion

analog pollen
#

yeah i thought it was 2 dudes as well

unique trellis
#

Wait that wasn't 2 mafia boys?

near mortar
#

Nope it's a guy with a butt for a head

#

Also I think Hatsu unintentionally created a new series of games with titles that start with "how"

unique trellis
#

how to cook an egg

near mortar
#

How to file your taxes

dusky tinsel
#

Now I need to eat something

#

Maybe i'll graduate with this project lol

unique trellis
#

ahhh yesss

analog pollen
#

i played it a couple times

#

some thoughts:

#
  • music's great, fits the style and gets you in the ass kicking mood
#
  • most of the guns sound good except for the crossbow which is really limp (the machine gun sounds by far the best)
#
  • visuals are good, enemies are readable and pretty easy to distinguish from the environment and eachother, except for the cross things which look too much like powerups or health pickups
#

also the fact that the skybox is rendered on top of the fog looks pretty bad

#
  • the levels get real repetitive real quick because of how little there is to them both visually and in terms of modules though for the most part the modules function well individually
#
  • could've used an overlay to let you know you're at max rage meter or whatever, i usually didnt know that i had it available and should've made the score counting speed exponential because it just keeps going up slowly if you get a lot of points in a short period of time (also the sound sounds more like a warning/alert than a point get and isnt very satisfying)
#

and now for the big one

#

i'll be honest, the balancing is really bad

#

enemies will never pose any threat to you unless you try to melee them or try to shotgun a rifleman

#

the melee might as well be swinging a wet napkin at enemies with how weak it is, when you run out of ammo (which i'll get to in a moment) you're much better off bunnyhopping past everything to look for more than trying to melee any amount of enemies

#

the ammo distribution is really bad, because it doesnt take into consideration what the player has or what the level has, so what ends up happening is you run out of ammo very quickly at the start (because even if you get lucky and get plenty ammo in the level, there's a 1/6 chance it's for a weapon you dont have) but once you have a decent arsenal you will never run out of it (except that one time i had to bhop through an entire level because the whole level only had 1 ammo pickup in it, not counting the 2 pistol ones at the start)

astral night
#

jesus dude

#

chill

analog pollen
#

i'm just writing feedback

dusky tinsel
#

reading this like sweats

astral night
dusky tinsel
#

im thankful for the feedback though

near mortar
#

and I thought I wrote walls of text

long jetty
#

That's the most in-depth feedback I've seen from anyone on the internet

dusky tinsel
#

best feedback i've ever gotten

#

sure it stings a little but such is life

analog pollen
#

on each of my attempts i died on either level 1 or at the start of 2 because i ran out of ammo (or killed myself not realizing the rocket launcher instakills you) until i got lucky and got a level with a rifle and the level filled with rifle ammo, on which playthrough i got to 20k points until i got bored and killed myself
http://puu.sh/EF1hT/180334140a.png

dusky tinsel
#

until i got bored and killed myself

me_irl

analog pollen
#

these are all things that could've been ironed out if you got some people to test your game, i feel

#

so that's your number 1 problem right now

dusky tinsel
#

i had few testers, but problem might have been that they weren't that much of fps players

#

so yeah i agree

analog pollen
#

it's best to get at least some devs to play it because they tend to have the most experience, but getting as many different kinds of people as possible is always for the best

#

it's better than i expected it to be tho

long jetty
#

What's your game like akselmo?

dusky tinsel
#

bad feelsbadman

long jetty
#

I wouldnt mind playtesting

analog pollen
#

procedurally generated boomer shooter kinda deal

dusky tinsel
#

I linked it if you scroll up

long jetty
#

Ah ok

#

I'll give it a shot when I get some free time

dusky tinsel
#

And I doubt I'll touch it again anymore, gonna start to look for jobs etc because i should be able to graduate after this project. but all the feedback will be used for future games so it's helpful

analog pollen
#

oh and forgot to mention i felt the movement was very weird, shifting momentum felt very inconsistent (holding a direction is a slow momentum increase, turning mouse is instant momentum shift, holding the opposite direction of your momentum makes you instantly stop and then slowly gain momentum) i got used to just holding W and bunnyhopping while using the mouse to turn eventually but you should consider the way momentum works with strafing (though maybe it's an intentional choice, i dont know)

dusky tinsel
#

I didnt' really notice anything weird with it myself. But again problem with not enough testers i suppose

analog pollen
#

could just be a personal thing for me of course, just my 2 cents

unique trellis
#

Yeah you can do a 180 and not lose any speed

analog pollen
#

so yeah, sound and visuals are mostly good, but balancing would need a lot of reworking

dusky tinsel
#

Problems aside I'm still pretty happy about the game. Best I could do this time.

analog pollen
#

oh yeah and one last thing, the wall of text at the opening? brevity is the soul of wit

#

i can only read so many thous before my eyes glaze over

#

dont think there was a single thee in there tho

dusky tinsel
#

Hahaha that was purposefully quite extreme. My friend cobbled it to me.

analog pollen
#

it's easy to skip so it's not that big a deal but it's kind of a poor first impression

#

once the game actually starts that makes up for it instantly tho

supple olive
unique trellis
#

damn that's a swear word you can't say that

supple olive
#

😳

unique trellis
#

hey wait I still can't embed stuff

#

i think it wasn't that the rat role was given privileges i think it was just i wasn't allowed to upload anything

#

thanks mods,

#

I could always embed stuff

#

Thanks mods approved

supple olive
#

embedding is fine, just attaching is disallowed

near mortar
#

Discord's finnicky about embedding, unless you mean uploading crap directly to discord which isn't embedding

unique trellis
#

yeah that

#

because i brought it up earlier that people without roles could upload into the modding channels

unique trellis
#

wait a second

#

Yeah build engine z axis is cool

analog pollen
#

@dusky tinsel tried the new build, definitely better now

unique trellis
#

Congrats on the release Akselmo, gonna give it a try once I have some free time πŸ‘

dusky tinsel
#

thanks!

#

to both! πŸ˜„

crystal kraken
#

I have one more here, usually linearly easing is bad for things like fading in/out and moving things

#

choosing a better easing function for the point feedback popups and for their fade out would improve it a bit

#
#

(you can find the formulas for these functions implemented in most languages, sometimes even in the standard libraries, so I find it better to just link this sheet for reference)

#

btw- you managed to ship your game and it got enough attention that people are willing to spend time to give you feedback, so congratz.

analog pollen
weak root
unique trellis
#

how do you make a 1994 game look like a 2004 game

#

these maps are sick

#

You use a little something called a source port

#

i tried,

unique trellis
#

GZDoom is not Doom 1994

#

Not at all

#

I'm actually starting to get kinda triggered by people making "doom mods" that would never run on the original engine

#

Your hate gives me strength

#

No doom mod made nowadays would run on the original engine, not even the maps

#

Yeah I know

#

but they should be calling them ZDoom mods or somethin

#

man i was just trying to be nice catWhy

unique trellis
#

Not all source ports are ZDoom

#

prboom runs maps with a much higher linedef limit that could not be loaded with the original 1994 exe

#

So we should have:

  • real vanilla Doom mods;
  • limit removing Doom mods;
  • dehacked gameplay mods;
  • ZDoom mods;
  • weird source ports made for just one mod mods.
outer eagle
#

PrBoom can handle maps so much better than GZDOOM

hazy sorrel
#

i wouldnt be suprised if EDGE handled high linedef count big maps better than gzdoom

unique trellis
#

GZDoom has a gagillion other things to handle on top of an higher linedef count

#

i wouldnt be suprised if EDGE handled high linedef count big maps better than gzdoom
Me neither, but once again, it is a less complex software so it would only make sense

analog pollen
#

i like the skybox and the floating leaves

rare surge
#

ty

#

the skybox is actually placeholder

analog pollen
#

i like it, it's super minimal but it fits

rare surge
#

might keep it then

#

thinking of adding some cloud textures that float by in the distance too

unique trellis
#

Add some birds flying in the distance

rare surge
#

thats a good idea

tired warren
#

Oh man, I love that art style.

rare surge
#

ty

dusky tinsel
#

that looks really good

weak root
#

PrBoom can handle maps so much better than GZDOOM my one and only boom map runs better in gzdoom than prboom+

#

i wouldnt be suprised if EDGE handled high linedef count big maps better than gzdoom not sure about edge but gzdoom can handle up to about 100k lines before any significant loading time slow down.

unique trellis
#

I think the question is about fps not loading time

#

I loaded a couple maps today with really high linedef counts and open spaces and they were unplayable in gzdoom

#

Just like the newest Sunder maps

#

Honestly nothing beats the newest Sunder maps in term of low fps in gzdoom

#

Last time i tried i got 7 fps before i triggered any monster

#

And i have a very beefy pc

weak root
#

Honestly nothing beats the newest Sunder maps in term of low fps in gzdoom

#

Haven't played mine yet then LUL

unique trellis
#

Does it get more than 10 fps?

weak root
#

Sunder map 15 was the only one I had an fps drop on

unique trellis
#

I think the latest ones i tried were map16 and 17, the mostly orange and mostly green ones

weak root
#

I've got areas in the slaughter spectrum that get lower fps than the new sunder maps. Opening scene of map 1. I hindsight I would have made that area less open but too late now. Lessons learned though

#

Sunder map 16 has a custom node builder that ribbiks made for insane gazebo. Before then that map did run at single digit fps

unique trellis
#

I might give it a second chance then

#

I wonder if some kind of intensive portal usage could bring significant fps boosts

weak root
#

Not for sunder unfortunately (boom wad). Portals can help with fps by eleminating over lapping lines but they will also tax your cpu pretty heavily if they get big. It's a balancing act

#

Insane gazebo is making a udmf map for my project so I'm very interested to see what he come up with will all the gzdoom tricks available

wraith beacon
unique trellis
#

oh no he's stuck

unique trellis
#

He can't go back up 😦

bitter cape
#

Oh my god so there is sound to it

#

All i hear is just little click clacks lol

unique trellis
tired warren
brazen copper
#

Huge music and sfx bundle on humble bundle if yall are interested.

obtuse pier
#

@brazen copper

tired warren
#

The SAFE act is garbage

#

The only thing it's done is lead to some ugly-ass rifles

#

And a handful of actually cool looking ones

obtuse pier
#

wrong room lol

severe marlin
#

I do like the g36 civilian model aesthetically

tired warren
#

ye

patent spade
#

anybody got any good idea for a power fantasy shotgun that hasnt been done before?

unique trellis
#

SG fires hitscan explosives that allow you to shotgun jump

patent spade
#

the jumping part was something that i would do bye default

#

but like hitscan explosives are nice...point is im making this for doom

#

everythings hitscan lol

#

but alright what do you think it would do, look like, reload

#

all of the above yknow

#

alright

near mortar
#

Handheld punt gun

patent spade
#

what

near mortar
#

Handheld punt gun

patent spade
#

im talking shotgun here

near mortar
#

A punt gun is just a really really big shotgun

patent spade
#

oh

#

who wouldve thought

near mortar
#

Usually it's attached to boats

#

It shoots a bloody massive birdshot shell that has enough spread to take out a rack of like 20 or 30 clay pigeons

#

But since this is a power fantasy shotgun you could do whatever with it, buckshot, dragon's breath, slugs, frag rounds, HE rounds, etc.

unique trellis
#

Fucking pidgeons

patent spade
#

fuck dude, ok sounds like a good idea. now how can we make it do cool stuff like reloads n such?

prisma basalt
#

wall of death gun

patent spade
#

thats for another mod... a remaster in the future

#

actually thought of it

near mortar
#

Could make it clip or mag fed

#

Just to be completely ridiculous with it

patent spade
#

clip, hmmmmm clip doesnt make sense...might just work

near mortar
#

Could also do belt-feeding

#

Very few video game shotguns do belt-feeding despite it being hilarious and awesome

patent spade
#

i think that could work as a secondary power up mode

near mortar
#

and you could make it double barreled and fire two shells at once for extra monstrosity points

patent spade
#

so like regular is clip, secondary is belt

#

fucking double barrel

#

alright i like the idea

near mortar
patent spade
#

oh nice

eternal nacelle
#

Bread change your name your picture isn't bread anymore

near mortar
#

Breadonicle

eternal nacelle
#

Change it to children's toy or something

patent spade
#

its relevent to another server...

#

dont butcher the name of an epic warrior

#

his name is thok

eternal nacelle
#

Whatever you aren't bread anymore

patent spade
#

to you im not, and your opinion is invalid

eternal nacelle
#

My opinion is the only one that matters

patent spade
#

thats your opinion and its invalid

eternal nacelle
#

It is not

#

.setnick @patent spade Breadonicle

rain timberBOT
#

Reb#3624 Nickname of the user Bread Knight#7041 changed to Breadonicle

patent spade
#

still your opinion and its invalid

#

ill accept that

eternal nacelle
#

I thought you had me blocked why are you responding

patent spade
eternal nacelle
#

Ok then don't respond to me lol

patent spade
#

ok

crystal kraken
#

(needs some minor mesh work still)

patent spade
#

yes i like

unique trellis
#

3d modeling wierd

patent spade
#

yup

unique trellis
#

Best way to make 3d models rn is just making them in trenchbroom :v)

patent spade
#

cursed

crystal kraken
#

shits hard man

#

been 2 and a half hours to get a fucking single keyframe

#

how the hell do people do this

patent spade
#

not an idea dude

humble herald
#

blender is not exactly the greatest thing

#

I've been using it

#

it's a pain in the ass

crystal kraken
#

at least 2.81 is usable

#

the old UI was so fucking bad

humble herald
#

yeah

misty sparrow
#

@tranquil oracle doom 3 full body awareness mod when

tranquil oracle
#

I could probably just dump it online somewhere tbh

wraith beacon
crystal kraken
#

not particularly happy about how the mesh turned out by it's a first retopo attempt so πŸ€·β€β™‚οΈ

#

at least meshmixer isn't angry about the mesh anymore so that's a start

unique trellis
#

@wraith beacon cowboi boi

analog pollen
misty sparrow
#

I get it man sometimes we all have to take a stinky on our pc and sometimes it will break something

analog pollen
#

usually my stinkies are fine but just this time the PC didnt want it no more

unique trellis
#

The PC took a stinky on him

analog pollen
#

stinkies all around

unique trellis
#

My PC failed recently too.
Upgraded my CPU but found out that my mobo did not support the new chip even if the official AMD page said the opposite.
I had to hastily buy a new motherboard

#

πŸ’Έ

#

Although the new mobo is much better, and thankfully the M.2 slot is on the front not the back.

crystal kraken
#

twitter's bitrate is just not happy with that footage at all

analog pollen
#

twitter's bitrate tends to murder ULTRAKILL vids

#

i should start uploading youtube versions of each clip

crystal kraken
#

best of both worlds I guess

misty sparrow
#

twitter just ultrakilled hakitas career as a gifdev

crystal kraken
#

no gif no hype

analog pollen
#

i've been keeping the youtube channel as more like a big updates only thing whereas twitter is lots of smaller updates, but i can just upload unlisted versions of all the small updates and link to them directly in the tweet

wraith beacon
#

Twitter's video player is just garbage.

analog pollen
#

yeah

unique trellis
#

Bro Hakita you only need a new gpu?

analog pollen
#

maybe, but it's been many years since i last upgraded so i'm getting other new parts too

unique trellis
#

oh okey cus I got a GTX 770 laying somewere I could send u

analog pollen
#

thanks for the offer but it'd probably take longer for it to arrive than for me to buy new parts next week

unique trellis
#

I guess

viscid sandal
crystal kraken
#

that's a beautiful shotgun mrs. viscera got there

viscid sandal
#

is a nice

crystal kraken
#

absolute shotgun porn

swift charm
#

some beauty firing sounds right there

crystal kraken
#

the kar ping suits it really well

viscid sandal
#

they wreck

#

especially the quad

#

Double barrel is the Bunker Buster, and the quad is the Deus Mortis which no is not a faith reference.

#

sadly

near mortar
#

A quad barrel super shotgun that has an M1 Garand ping upon reloading

outer eagle
#

Damn those sound great

unique trellis
viscid sandal
#

@outer eagle michael markie the guy doing are music has taken over for sound design

outer eagle
#

Ah excellent!

near mortar
#

Freaking great sounds

misty sparrow
#

Jakob can you like

#

Stop being a madlad

#

Jakob be like β€œI GOT WRATH WORKING WITH ARCANE DIMENSIONS”

oblique spade
#

πŸ‘

viscid sandal
#

Oh hi mark

unique trellis
#

@misty sparrow no u

tranquil oracle
unique trellis
#

when Wrath fully releases with every tool available there's gonna be a load of custom maps that were pre-made being submitted on the first day

hazy sorrel
#

nah

unique trellis
#

Don't forget weapon mods for Wrath?

misty sparrow
#

Zombie stop ur gonna make me coom

unique trellis
#

I mean it's the same engine, i would be surprised if it took a huge effort to use those maps with Wrath

tranquil oracle
#

You mostly just need to set up entity aliases

#

There are also a bunch of func_ entities that are missing in Wrath

unique trellis
#

That is what i thought

tranquil oracle
#

Could mostly just port those over from existing QuakeC code

#

The Wrath devs are lucky, because they're actually using the Quake engine they get to load all kinds of BSPs for free:

unique trellis
#

Me invading Black Mesa and causing a resonance cascade

#

The Wrath devs are lucky
I guess that could be said about any dev who decides to use that engine

wraith beacon
#

Eh I'd say it's more of a blessing and a curse.

unique trellis
#

how do you run custom .BSPs in wrath?

#

i have an idea

tranquil oracle
#

Same way you run them in Quake

#

Quick and dirty way is to just shove the .bsp in the kp1/maps folder

#

then just do map <map name> in the console

keen bear
#

Yeah it's stupidly easy

#

However none of the maps are going to work as you'd want them to

unique trellis
#

ah yeah

#

HL3 is taking a long time cause it's being developed in DarkPlaces

#

the console is disabled by default

#

oopsy

keen bear
#

Because of +use

unique trellis
#

ok basically

#

i think i might still have THE duskworld map by a certain someone

#

sitting on my hard drive

keen bear
#

bind backquote toggleconsole

tranquil oracle
#

yeah shove that in your config

#

or wrath.rc

#

or autoexec.cfg

unique trellis
#

this one's for my boy kooch

tranquil oracle
#

Ooooh that map got textured?

#

I had no idea

keen bear
#

I don't recall if I ever got the textures version

#

I may have

tranquil oracle
#

I only have my own untextured broken q3bsp compile

keen bear
#

I'll have to check the archive

#

In bed though so later

#

Maybe that one isn't beiken

#

Broken

unique trellis
#

yeah dude this was the last version kooch posted of aquaboogie

#

all thats there is textured, but theres still lots of geometry missing

keen bear
#

And he had the extremely limited ep1 dusk wad lol

tranquil oracle
#

that was before we finalized texture names too

unique trellis
keen bear
#

Still need to create an absolute final ver

tranquil oracle
#

Yeah that looks really good

keen bear
#

Uh

#

Don't forget to enable colored lighting

tranquil oracle
#

Aside from the broken/missing geometry

keen bear
#

I'm pretty sure he didn't use white lights only

tranquil oracle
#

Yeah there's tons of coloured lights

keen bear
#

I forget the command for colored light

unique trellis
#

I thought the newer bsp compilers just garbed some color value from the entities?

keen bear
#

Well it's an option I think for compatability

tranquil oracle
#

Is that map compile a q1 or q3 bsp?

#

Since q1bsp is incapable of storing coloured light information (hence the existence of .lit files)

keen bear
#

Yeah there was a .lit distributed i believe

#

Can't remember for the life of me

#

I have the brain rot

patent spade
unique trellis
#

what are you doin

patent spade
#

trying to make a handheld double barrel clip fed punt gun

tranquil oracle
#

Find a reference model and draw over it to get your basic shape

#

Just pose some random double barrel model in blender and screenshot it

patent spade
#

oh boy

#

i mean i guess i can try that but i dont think that makes me any better of an artist

#

and where the fuck would i get a really long double barel shotgun

tranquil oracle
#

Doesn't matter even if you use a short model, since you can extrapolate

#

It's just to help you get the very basic shape right

#

Artists use references all the time

patent spade
#

i actually tried using a reference... not sure if it was a good one

tranquil oracle
#

hell if you wanted you could just slap some cylinders together in blender for your ref model

patent spade
#

lol i mean that could work

#

lets see if my blender abilities are up to the task

patent spade
#

i dont understand how to use anything

weak root
hazy sorrel
unique trellis
#

Dude!

#

That's awesome.

humble herald
#

jesus christ looking at my models in blender and poor breadonicle makes me think this program is for wizards

#

here's a model I've been suffering over for a while

desert notch
#

its just the learning curve of blender, once you get over the hump its actually a treat of a tool to work with

humble herald
#

I know it's super powerful but honestly

#

I wish it had edge drawing

#

you know what next time I really start working with it again I'm looking for something like that

unique trellis
#

working as intended??? lmao

humble herald
#

looks interesting

#

I'm fucking about in the Q1 levels right now

#

surprised it works as well as it does

#

only thing is no guns or ammo pickups spawn

unique trellis
#

darkplaces definitely tampers with the og dynamic lights

humble herald
#

oh absolutely

unique trellis
#

the planned hallowed health spawn looks like an abstract art piece

#

thats what you see in the first image

#

its so off lmao

humble herald
#

wow lol

wraith beacon
#

Basically any 3D application has a massive learning curve.

#

Not just Blender.

humble herald
#

I know

#

sadly

patent spade
humble herald
#

whoa whoa whao

#

why are you using lights

#

muzzleflash?

patent spade
#

no idea

#

no

#

lol

#

the model was too dark

#

im not using this for anything really

humble herald
#

Your model was too dark?

patent spade
#

ye

humble herald
#

I've never had that happen

#

hey good looking so far

patent spade
#

i mean im trying my damndest to make it look like barrels

humble herald
#

it looks good