#general-modding

1 messages Β· Page 47 of 1

wraith beacon
unique trellis
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Bloody bathroom

astral night
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Welcome to the bathroom

desert notch
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episode 3 of dusk should kick off starting in a bathroom

astral night
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I wish I had a physical copy of dusk so I could flush it down the toilet

unique trellis
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I just had a huge idea actually for a bathroom map.. I've already got a Dusk secret level WIP but this would be amazing.

Basically, Silent Hill 4 but lavatory-centric πŸ˜‚

astral night
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It's pretty sweet

unique trellis
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Death Wish the best Blood mod has a sweet SH4 map...

The other idea which I lean more towards is... Start in the bathroom and the world crumbles around you on timers and doors and such opening, breaking away, etc..

And it ends like the bathroom scene in Jurassic Park

wraith beacon
dusky trench
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first person mode when? lmao

desert notch
unique trellis
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@wraith beacon looking groovy

wraith beacon
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The quake lean is lookin good.

desert notch
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Thanks, it's starting to feel good to move around, thinking about bhop physics of some sort next

unique trellis
olive dove
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@desert notch Yo, what you're working on looks sweet. Wish I was a better programmer/more adapt at learning programming. I can do some pretty basic stuff but I feel like my project is going to be a learning one more than anything.

desert notch
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hey man thanks

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and yeah a good bit of first projects are for learning more than anything, the more little projects you work on and learn more implementations and slowly it just all starts comin together into general knowledge that just lets you set a path and then start working towards it

olive dove
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New water shader

unique trellis
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ooo

wraith beacon
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Looks neat.

olive dove
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Thanks

unique trellis
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@patent spade hey you still doing that Phantasm mod for Doom? Just wondering

patent spade
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yes, currently we need some mappers or sum stuff but were just working on getting stuff toghether rn

unique trellis
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Cool

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Do you have a forum thread or anything for it

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It I asked that before I'm sorry I'm old and forgetful

patent spade
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we're using a discord currently that we're prolly gonna repurpose as a forum

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its been talked about a lot

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ill talk more about it with the bois

unique trellis
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I know nothing about l33t doom modding. In my mind, equipping the lost souls with a chainsaw style attack and changing graphics would get you the spheres

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If it was an eduke32 mod, I'd say the same with the exploding drones... Just make them less 'sploding

patent spade
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epic

desert notch
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@olive dove liking that a lot, looks really good man

olive dove
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Thanks πŸ˜„

viscid sandal
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some wip on c1 l5 remake

viscid sandal
olive dove
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Lookin' good. Switch engines yet?

viscid sandal
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Its an ongoing process level 1 is in and level 2 is in the works

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Still have to use blender to make the levels though

wraith beacon
keen bear
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test

near mortar
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Asterisk-pose

unique trellis
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@keen bear wait....

Are those feet or boots.

keen bear
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i assume theyre boots

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idk, i didnt make the model lol

unique trellis
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....he lost his toes

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Or as a genetically modified creature it didn't come with any

keen bear
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this is just a test trenchbroom configuration for when we DO support mapping properly

untold niche
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Why would he walk around barefeet?

unique trellis
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He's from the country

keen bear
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i mean my assumption is he WAS a farmer, who usually have boots to avoid stepping in cow shit etc

unique trellis
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As a resident of rural US this is standard

keen bear
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lmao

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im gonna make an HD pack

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and it adds modelled toes to the leatherneck

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8k poly per toe

unique trellis
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My wife and I lived in the Ozarks for several years... Branson MO for several years specifically... familiar with it?

keen bear
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definitely familiar with the ozarks

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road tripped through that region once

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very beautiful

unique trellis
keen bear
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LOL

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goddamn

unique trellis
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Branson is awesome... But not to live there

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Southwest Missouri, Arkansas, etc... Beautiful places.

We live in Kansas City now... Go Chiefs

near mortar
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Branson's a pretty cool place, tagged along on some relatives' vacation there once a long ways back

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At least it had more going on than Kansas

keen bear
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i was a chiefs fan as a kid

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in elementary school i had a chiefs backpack that i was so proud of

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dunno how that even happened, i was born, raised, and have lived in New England my whole life

unique trellis
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@keen bear ha that's funny. I had a Drew Bledsoe jersey and NE pullover jacket as a kid... Small world.

Ok back to work modders basement πŸ˜‚

desert notch
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still struggling to wrap my head around real bhop implementation

unique trellis
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there was a write-up somewhere that explained the math behind it

wraith beacon
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Isn't it because there's two vectors?

desert notch
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yeah i had also read that aswell, i understand it but implementing it all nice and smoothly will be another thing

wraith beacon
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Velocitiy and the direction the player wants to go in?

desert notch
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also gotta decide about going for q1/source style or doing something like how it works in quake live, which i almost prefer some times

wraith beacon
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I'd say try and make it a bit more accessible than traditional strafe jumping, some people don't really handle rapid button presses that will.

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Not saying dumb the game down just saying that it's good to keep accessibility in mind.

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Especially when it's an integral mechanic.

robust ridge
desert notch
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i dont know if i'd call bhop an integral mechanic, it's more like an accessory to movement to me

wraith beacon
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Eh I guess.

olive dove
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Selling some unity shaders. Anyone interested in retro artstyles?

olive dove
prisma basalt
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gameboy camera filter

olive dove
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The actual shader I made is WAY more versatile than a generic gameboy filter, but I was like "why not" and did the overdone gameboy effect.

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Like a distortion effect

wraith beacon
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Looks more like a Green Phosphor display.

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Gameboy LCDs are more, inky.

pine carbon
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doin a thing

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don't know what it is yet

limber bramble
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this is very good news

cold otter
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fingerbones 2 basement

prisma basalt
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basement simulator

cold otter
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UE4

sonic epoch
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Whatever it is, I'm into it.

pine carbon
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@prisma basalt atm basically

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this morning I literally woke up and went into the garage and got one of the nasty buckets we keep out there and brought it in to take pics for textures. Wife was like "umm... what are you doing"
THIS IS GAMEDEV WOMAN YOU WOULDN'T UNDERSTAND

outer eagle
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heh

pine carbon
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also with many high res duct tape assets available on the Unity store, I instead decide to hack together my own because that's who I am, and come up with the jankiest texture I've maybe ever made

prisma basalt
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add a can of flex seal to complete the scene

pine carbon
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lol

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pick it up and throw it at enemies for LOTS OF DAMAGE

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oh also ferns

wraith beacon
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Darnit now David is making a fingerbones remake.

pine carbon
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which turned out REALLY nice

wraith beacon
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Shit I got you two confused again, sorry David.

pine carbon
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? no I'm the Fingerbones guy lol

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thatsa me

wraith beacon
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I said Dave instead of David.

pine carbon
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ahh

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I mean I respond to both

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people irl call me Dave

wraith beacon
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Oh.

pine carbon
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actually because of my username everywhere I also respond to Jeff lol

limber bramble
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lol

wraith beacon
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Okay Jeff.

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Going to call you that so I don't get confused again.

pine carbon
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lol perfect

limber bramble
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dude this is looking pretty good. I've never tried taking pictures of things for textures but it seems to have created a pretty cool visual style there

cold otter
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πŸ…±eff

wraith beacon
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Taking pictures for textures only really works these days for the albedo.

pine carbon
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@limber bramble thanks! Yeah it's fun.

wraith beacon
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Definitely a useful method for imitating older texturing styles but it does look a bit flat at times.

pine carbon
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@wraith beacon usually you start with a flat image then get the other stuff from there. Which I could do (also if I used proper lighting while capturing) but that's also very time intensive to make the normal/specular/etc etc etc maps, and I don't gaf about photorealism anyway

wraith beacon
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Getting decent results for it can be pretty labour intensive especially if you want it to be photorealistic.

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But for albedo only it generally works okay.

limber bramble
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I think the flatness kind of works to the advantage of the "style" tbh. it does remind me of older games but in a good way

pine carbon
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I've been kind of sliding into a mid 2000s look with this altthough I don't really plan on sticking to anything era authentic. Just sort of making assets and having fun, and if all that comes out of it are some assets I can repurpose for other games, cool

wraith beacon
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What if you messed with some per vertex lighting πŸ€”

pine carbon
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tbh I don't think aiming for current visual fidelity is at all practical unless a) you want to spend years and years on a project, b) you're making use of the asset store, or c) you have a team

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none of which are things I want to do atm

dusky trench
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David? already starting your next game?

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lol

wraith beacon
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Lately I've been messing around a lot with using a simple directinonal lambert shader with a LUT applied to make it look cartoony.

dusky trench
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The Duct tape Game, By the Legendary David Syzmanski and Published by NB Interactive.

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the new great of simulation games coming SOONβ„’ 2014

wraith beacon
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Would be nice if UE4 made it easy to add your own lighting models and shaders like Unity does but right now you need to build your own version of the engine to add that sorta thing.

pine carbon
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naw it's not really "starting on the next game..." well it might be. I dunno. I'm just in that "mess around and see what results" brainstorming phase

dusky trench
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I know, I was just screwing around lol

pine carbon
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it HAS resulted in me mini ranting to people about how much shadow maps in Unity suck so that's something :P

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sadly there's no good shadow volume plugin for Unity and I'm certainly not going to spend my time writing one atm

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I just wish point lights cast less wonky shadows

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although I guess point light shadows have never really been the way you're supposed to go

wraith beacon
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Making shadow volumes that work well also requires you to pay royalties to a programmer/company so that's another reason not to use them.

dusky trench
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GZDoom is supposed to be getting shadow generators like Quake, and Half-Life eventually.

wraith beacon
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You know Carmack's Reverse? That's patented, not by Carmack but by some other person who discovered the trick two years earlier.

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Carmack had to pay royalties just to use it.

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And Carmack's reverse is basically required if you want shadowvolumes to run well.

dusky trench
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"Precalculated ray-traced lighting and shadows"

wraith beacon
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That's what we call a lightmap.

dusky trench
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Coming eventually to GZDoom β„’

wraith beacon
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Still used to this day.

dusky trench
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IIRC isn't Dusk's lighting mostly baked in?

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like a good little late 1990s vidya lol

pine carbon
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@wraith beacon oh yeah that's true

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@dusky trench yeah it's almost entirely baked

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other than stuff like the flashlight and fireballs

dusky trench
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basically any proper light tied to an entity

wraith beacon
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A lot of Triple A games still rely heavily on lightmaps as well for static lighting.

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Some suit lightmapping better than others though.

dusky trench
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it's a neat way to reduce load on systems for sure

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GZDoom gets murdered by Dynamic Lights in large maps, especially with shadow maps on.

strange aspen
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almost all of AE is baked lighting too

wraith beacon
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If there's any complicated environment destruction or day night cycles it's generally better just to use dynamic lighting and maybe Deferred or Clustered Forward rendering.

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I wouldn't be surprised if GZDoom used a forward renderer, hence it not really liking dynamic lights.

dusky trench
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though thankfully the GZ and QZ Doom teams managed to be able to reduce loads in the latest public test builds, to the point where event Nuts.wad can achieve good fps after 20 seconds of killing 1000 monsters

wraith beacon
#

Forward rendering more like, no, use Clustered Forward or Deferred instead.

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Runs better and can also have large amounts of dynamic lights without any major side effects.

dusky trench
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QZDoom's newest build renders zscript in CPU code now

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using an assembly compiler

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which basically means that future builds of GZDoom won't run as ass as much

tranquil oracle
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It's a JIT compiler, yeah

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Note that it's only enabled for 64-bit builds

wraith beacon
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I'm thinking about making a game about a shibe, maybe a shibe in a tank.

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Not sure what the shibe would shoot at though.

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Maybe a shibe in a tank shooting sausage demons?

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Yeah sure fuck it Shibe in a tank shooting at mutant hotdogs.

tidal fulcrum
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A shibe

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that shoots shibes

wraith beacon
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High tech.

pine carbon
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Considering it's one of the first complex not hilariously low poly things I've modeled, and the texture is throw together from cell phone pictures, I'd say this hammer turned out pretty good

olive dove
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I like it a lot

misty sparrow
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break ur fingerbones

unique trellis
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can't believe we're already getting dusk 2

olive dove
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You gonna make hands for that viewmodel?

pine carbon
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@olive dove very likely yes, if the hammer is a weapon. Right now it's just an asset and I felt like attaching it to the camera just to see what it would look like as a weapon.

olive dove
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Awesome.

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Not sure if I mentioned it here but I made some retro shaders for Unity and I'm selling them for $3. Any features or specific shaders that you guys would like to see?

wraith beacon
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Oh wow.

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Looking good David.

pine carbon
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πŸ‘

olive dove
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I have a rather dumb question: How would I get dynamic lights on static lightmaps? My thought was to do it though the lightmapped shader. Have it "illuminate" the static lightmap through some sort of trickery.

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Like add the lightcolor to the lightmap

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Or something like that

unique trellis
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Melee weapons in FPS...

What is the best ones to you?

I love the Jedi Knight implementation of the lightsaber... How you can swing at different parts, etc.

Or just a brutal weapon like the chainsaw in DooM.

outer eagle
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I do enjoy a good melee weapon in an FPS.

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Shadow Warrior is a solid example

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Axe <- this one is fun to use too

topaz breach
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sw13 best melee weaponry in an fps

unique trellis
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Yeah the axs I AE is good... I felt like the sword in original SW had too short of a reach... Like I loved the animation, slicing in half... But the pace change was jarring also in a game full of one shot killers and hitscanners

This is relevant talk to the basement as I'm thinking about weapons for a project πŸ˜€

viscid sandal
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@topaz breach i thought it felt meh tbh

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Though tbf it was better than the shooting

topaz breach
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WHAT'S THAT SUPPOSED TO MEAN

viscid sandal
#

Is bad

wraith beacon
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Holy shit look at what Awesreek is playing.

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Welcome to the club.

viscid sandal
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Never played it before

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Its an id software game

wraith beacon
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Ah okay, how're you liking RAGE?

viscid sandal
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Idk

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Ive been fixing the framerate and fov

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So just started

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Currently running at a sweet 150 with fov of 120

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Just met john goodman

topaz breach
viscid sandal
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@wraith beacon so far its ok

pine carbon
untold niche
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BUCKET

pine carbon
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relationship fuggin ENDED with Unity's default shadows

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now Next Gen Soft Shadows is my new best friend

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for reference this is Unity's bullshit

untold niche
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You know what this means

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Time to delay Dusk and remaster all the shadows

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Actually no

pine carbon
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I'd still prefer shadow volumes but whatever, this is the next best thing.

untold niche
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Release the "Ultimate Shadows" dlc

pine carbon
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@untold niche naw all Dusk's stuff is baked. That's a SEPARATE "Unity has awful lighting" problem

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it turns out their realtime stuff is garbage also

misty sparrow
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David has whined a lot about that on internal

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It's a fun time

pine carbon
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yes because it sucks

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Can't do a basic thing that's been industry standard for more than a decade now

misty sparrow
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An engine is only as good as it's user :)))))))))

pine carbon
#

actually 100% true

untold niche
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Well why not have the realtime shadows dlc for dusk, only 15$, that's the price on the asset store, that's fair right?

pine carbon
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if I were a super dev I would just do my own shadowing solution

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but alas I am not a super dev

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I am a macaroni artist

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@untold niche lol

misty sparrow
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That's okay. I was watching a vid on UU and half the devs were macaroni artists

untold niche
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You don't need to MacGyver your own shadows to be a super dev

pine carbon
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@misty sparrow Ascendant or og?

misty sparrow
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OG

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Like one guy was fresh outta college and had no clue what he was doing

pine carbon
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oh yeah oldschool LGS was a circus

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and it never stopped being a circus right up to them closing their doors due to lack of money

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after making some of the best games ever released and all of them selling poorly :P

misty sparrow
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Been replaying UU. Amazed at how it does much more than doom or wolf despite being released first

pine carbon
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right?

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It was slower but wow, it has some complex stuff considering it was PRE WOLF 3d

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slops and angled walls and the like

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*slopes

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UU is still a really great little game, if a bit clunky

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lots of very unique ideas

misty sparrow
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Actual bridges

desert notch
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yeah i find unity shadows to be particularly infuriating too

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its like you either choose between light seams between models or this fine banding on everything

viscid sandal
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@jef2equeso#8378 but you are the greatest macaroni artist

pine carbon
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Aww thanks πŸ™‚

nimble socket
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Thats a cool looking scene :D

viscid sandal
unique trellis
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@viscid sandal I like what you're doing

viscid sandal
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Wew

unique trellis
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It's this still blender

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?

viscid sandal
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This is im still making the levels in blender

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But we're porting then over to unity when im done constructing them

unique trellis
viscid sandal
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@unique trellis level 1 and 2 are in unity

wraith beacon
viscid sandal
midnight sage
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wth is that picture

topaz breach
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cat humping ivory tower

unique trellis
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ayyy awes brought back his old pfp

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lmao

tidal fulcrum
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dum cat

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stop banging oblivion

viscid sandal
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@unique trellis The dweeb shall never die

unique trellis
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Any suggestions on a good resource for finding really mundane but really important sprites for decorations, like coats, shirts, pants, road signs, newspapers, magazines, etc....

You know the EXCITING stuff. The Spriters Resource is pretty large so I'm perusing it, but didn't know if anyone had another place they went for sprites?

pine carbon
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Textures.com sometimes has things like that if you do some cropping

unique trellis
pine carbon
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yeah it's pretty darn useful. Especially if you have some texture editing chops so you aren't reliant on finding stuff that's seamless or made to tile etc

desert notch
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anything ive ever done in 3d has been textured by that website haha

unique trellis
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Coolness. I'm at work but will explore it later. I love that there's 144 under the air conditioner category.. old 80s computer tech.. so much

wraith beacon
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Yeah it's a good resource for stuff.

wraith beacon
astral night
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this is fake

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100% fake

wraith beacon
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I'm definitely going to need to get a lot of practice with Blender 2.8

gusty cypress
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wtf???

toxic hemlock
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time to completely re-learn blender now rip

wraith beacon
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You were already kinda going to have to relearn everything seeing as 2.8 is very much a rewrite of a lot of things.

toxic hemlock
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i cant wait for that eevee viewport thing where it renders in real time, thats gonna help

viscid sandal
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Im not updating

gusty cypress
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2.8 looks cool and all, but im probably going to just stick with my trust 2.79

wraith beacon
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Your old stuff will still work but I'd say upgrade.

viscid sandal
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Not for me

wraith beacon
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You can also always you know, have both 2.69 and 2.8

topaz breach
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it was always an option

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just had to change it from default

wraith beacon
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Well yeah sure it's always had an option but the implementation of that option was a bit of a hack.

unique trellis
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Just working on a good ol' crime scene murder death party joy This map was in the beta release of Bloodlines, really getting into triggers and commands and helping Caleb relive the nightmares that took place in this plantation house...

I have a text string that will run same time you pick up the delirium shroom which will delete that and make it just seem like you're woozy... part of this map's narrative...

unique trellis
nimble socket
#

Thats pretty darn neat! Awesome work!

midnight sage
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Noice

unique trellis
robust ridge
nimble socket
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Ammo being on left is a bit weird but its pretty cool.

outer eagle
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Looking good

pine carbon
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made a shovel and it turned out pretty nice actually

wraith beacon
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Looking neat.

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Glad you're enjoying yourself David.

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Well, I hope you're enjoying yourself.

pine carbon
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yup wouldn't be doing it otherwise :)

wraith beacon
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Only gripe is it doesn't look enough like pasta.

pine carbon
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damn good point

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it's sort of off brand

misty sparrow
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David tryna capitalize on lost in vivo

unique trellis
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@pine carbon so I notice the attention to detail... The split where the wood attaches to the end. Good stuff.

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I've never understood why Caleb's steering weapon wasn't this in Blood...check was buried after all, not on the cornfields of Dusk...

patent spade
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when david finished dusk he went onto making shovels for a living

slender knoll
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he is making a first person shovel knight sequel

unique trellis
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Wonder if this is related to the melee combat game idea I've seen floated around πŸ€” πŸ€” πŸ€” πŸ€” πŸ€” πŸ€” πŸ€” πŸ€”

gusty cypress
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Not-so-quick small idle animation, somewhat i am getting the hang of animation, just need to figure out how to use the f curves to smooth out the anims

wraith beacon
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You animating straight ahead or pose to pose?

gusty cypress
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I'm sort of doing both, I set up some poses, then added keycrames between them

wraith beacon
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Ah okay.

olive dove
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I'm really starting to hate unity. Their plugin that's used to publish assets to the asset store won't work

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Also. @gusty cypress , that looks really good. Reminds me of Reflex Arena a bit

patent spade
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tfw

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jeff

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oh wait wrong channel

wraith beacon
outer eagle
#

HE LIVES!

wraith beacon
wraith beacon
wraith beacon
wraith beacon
untold niche
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Is that that cut Quake enemy?

wraith beacon
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No, it's a spaghetti sauce monster.

brisk timber
topaz breach
brisk timber
brazen copper
wraith beacon
brazen copper
#

Mac N' Man & The Tomatanator

wraith beacon
dusk dove
#

pet it

gusty cypress
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New Idle inspection animation and new arm model, i should probably use something else other than VLC to convert these vids, i always get a problem with conversions

wraith beacon
#

You can now see pasta man through walls

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Going to basically just make this game a frying pan throwing simulator.

wraith beacon
#

Rise of the sauce monsters.

brisk timber
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lol neat

wraith beacon
#

Ai and programming in general isn't my fortay.

brisk timber
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just follow the tutorials

wraith beacon
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Don't worry I am, just still having a hard time figuring some things out.

wraith beacon
brisk timber
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beautiful

unique trellis
misty sparrow
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pretty sure you just yoinked that from maps of choas

unique trellis
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i might post the semi-final map here for some wonderful soul crushing criticism

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also jab how did you fucking know

misty sparrow
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wait what

unique trellis
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i uh, i was inspired by maps of chaos for that helipad

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you're right

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im 100% serious

misty sparrow
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figured

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i play a lot of doom so

unique trellis
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understandable,

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maps of chaos is really good tho

wraith beacon
limber bramble
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glorious

wraith beacon
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I admit I'm not happy with a lot of these parts but I want to get this game done.

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Don't expect it to be good per say but it'll be a thing.

limber bramble
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what happened to the beaver game

wraith beacon
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On hold.

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Will return to it after this.

wraith beacon
#

Oops forgot to include the post processing.

robust ridge
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Noice.

brisk timber
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dayum those are some smoooooth sprites

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how many frames are those lmao

misty sparrow
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Yeah

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His fuckin sprite rips are insane

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The nudoom one is mind boggling

tulip echo
#

God damn, I've undoubtedly said this before but i'll say it again- I love the "pre-rendered ish" feel of those sprite rips

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...well i guess they technically ARE pre-rendered

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SEMANTICS, THO. Those are goooood

wraith beacon
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I think I might just scrap the SMB2 style of picking up objects focused combat and just give Mac a shotgun.

#

That's his name for now, Mac the chef.

slender knoll
#

Mac N. C. Heese

#

the chef

viscid sandal
#

So because I love the idea of adding options no one will ever use you can set the fov to as low as 50 and as high as 179, was gonna make it 200 but the engine won't let us.

wraith beacon
#

I think if it were to reach 200 the rendering would really start to break.

viscid sandal
#

no then god would just come down and smack me

wraith beacon
#

Like, really break.

#

I think it's capped in Unity at 180 for a good reason.

viscid sandal
#

possibly

#

but it wont let us do 180

#

either way though no one will use these options, except to torture themselves

nimble socket
#

you`d need to do something like blinky quake for higher FOVs

#

Which I think changes the renderer?

viscid sandal
#

idk

nimble socket
viscid sandal
#

Like I said though either one of these options is pushing it, I just hate when devs really limit the fov to something stupid so instead I'm pushing it to something no one will even use because hey, its an option, and people should be allowed to torture themselves as the please.

wraith beacon
viscid sandal
#

Nice

gusty cypress
wraith beacon
#

Probably not that big of a hack since it just gets the world position on the X and Y axis and uses those as the UVs but it does require me to use a different material just for flaws.

topaz breach
#

looking good so far ze

#

ya got 18 days left

wraith beacon
#

Eh at least I don't have to worry about things like school.

#

Time to look into giving Mac the Chef a shotgun.

topaz breach
#

NEITHER

#

hahaha get it because I never have to go to school again

wraith beacon
#

Heh, School's over for me until February.

topaz breach
#

school's over for me until the next life

wraith beacon
wraith beacon
keen bear
#

Goty

wraith beacon
#

Shotgun.

outer eagle
#

Rad

robust ridge
outer eagle
#

Good stuff, playing Heretic maps with this appeals to me a lot for some reason

wraith beacon
brazen copper
#

haha, that turned out better than I thought

outer eagle
#

Oh that sounds great

brazen copper
#

Seeing it with the animations is giving me a different idea for the reload now.

#

Since the shotgun really doesn't have a pump on it

wraith beacon
#

The assets right now are placeholder and such, but I do intend on it being a semi auto shotty.

rigid sorrel
#

Hey that looks good

brazen copper
#

Ah, alright

rigid sorrel
#

I love the character model lol

wraith beacon
#

Well, technically it's full auto because the shooting is hold down the fire button to shoot.

#

I tend to like it when games do semi auto in the same manner as full auto.

#

Mostly because accessibility I guess.

barren mantle
#

Holy crap, good work Hatsu

#

Btw i have started my journey understanding JACK

wraith beacon
#

Thanks been working hard on it.

winged shard
#

yeah jacks fun

#

ive made some experimental half life 1 stuff

#

but havent gotten to the whole make level yet stage

brisk timber
#

looking good hatsu, make some hit VFX for the projectiles and stuff exploding

#

it will make it feel a lot nicer

wraith beacon
#

Don't worry was planning to.

barren mantle
#

my plan is to somehow texture and export a cut Quake enemy and get it working in a quake map.

#

which is going to be learning how to properly compile a model into a PAK and hopefullly have it read as an enity in JACK

#

i would love if i could get the texture animated the same way Quake treats it's water and Sky textures, but i still need to figure out how to flag it or even if that's a capibility

wraith beacon
#

Doesn't Quake do that through some sort of UV distortion?

barren mantle
#

most likely it does

dusky trench
#

RN's 25th Anniversary Demo is now out, so enjoy it or something I guess

barren mantle
#

welp, moved over to trenchbroom

#

a LOT more documentation there

#

messed around with trying to get some new enemy stuff happening, but getting that going is going to require some messing around with QC files.

#

right now, the MDL i port show in Trenchbroom and dissipear in game.

#

may just focus on making a pretty map and putting together a custom texture WAD

#

maybe one of you who had some experience implimenting custom quake models could help me sometime

unique trellis
#

This will be vanilla Blood

pulsar gust
#

Very cool!

near mortar
#

@unique trellis You excited for the fact that Nightdive was confirmed to be making a proper remaster of Blood? Even though it's basically a polished port with better audio and modern conveniences, of course.

#

I'm curious as to if they'll accommodate modders in some way

barren mantle
#

πŸ‘Œ 😩

wraith beacon
#

Oops wrong vidya

#

Enjoy my butchering of Funiculi Funicula

eternal nacelle
#

Shoulda used this

wraith beacon
#

No idea if Funiculi Funicula is actually public domain but I do kinda want to use it.

eternal nacelle
#

I’m sure it is but it wouldn’t hurt to check

wraith beacon
#

Yeah I will have to check.

#

Hopefully the use in my game wouldn't be seen as offensive either.

topaz breach
#

well it was written in 1880 so that's well past 100 years

#

should be fine

#

anything before 1923 is supposed to be in public domain iirc

#

especially if you get @brazen copper to do an epic remix

brazen copper
#

Fuuuuuck

#

Ooooooff

wraith beacon
#

Don't ping the Synteks.

topaz breach
#

I do as I please

wraith beacon
#

New blood intern gets nuked 1923 colourised.

weak cargo
#

πŸ’₯

unique trellis
#

get synteks to do a vapourwave remix 😎

topaz breach
#

looool

#

synteks madddd

brazen copper
wraith beacon
brazen copper
#

Lmao

#

Leave it like that tbh

wraith beacon
#

Enjoy me being a spaghetti sauce monster.

tranquil oracle
#

baaaaaaaaaah

unique trellis
#

@near mortar with the Night Dive project.... From strictly a modding s perspective, if what Kaiser says is right people with more time on their hands will be able to do some neat things... Add new enemies and weapons alongside current ones... Can add ambient lighting and other modern effects and things to supplement modding...

But I'm just dust in the wind. My time is almost up making maps and dreaming game ideas .. if I cant get more time in the week to get in a rhythm I may need to just stop unfortunately.

topaz breach
#

you gotta make em have super squelchy noises ze

wraith beacon
#

A controller is definitely going to be heavily recommended for this game.

#

It'll still be playable on a keyboard but I definitely don't recommend it due to the whole, 8 direction movement thing it kinda has going on with the keyboard.

viscid sandal
#

So one thing that has been brought to my attention... well not recently but... it has been brought to my attention is that Quarantined: Viscerafest is a terribly long and cumbersome name. I've been neglecting to change it out of fear it may confuse some people but the more and more people point it out the more and more it does urk me. So basically I just decided I'll let everyone else decide what to do about it. I'll be posting this on a few servers and just vote on the strawpoll what you think the name should be. https://www.strawpoll.me/17029187

Straw Poll

Vote Now! [yes it should just be Viscerafest] [No it should just be Quarantined: Viscerafest]

unique trellis
#

Ok @viscid sandal real talk right?

viscid sandal
#

yes

unique trellis
#

I know what the word Quarantined means... I don't know the other word.

viscid sandal
#

viscera fest

#

viscera is blood and gore

unique trellis
#

Why the two together

#

What's your heart there

viscid sandal
#

because

#

raisins

unique trellis
#

Like if your passionate about them together... And it cuts your artistic vision... Make it work

viscid sandal
#

why quarantined viscerafest or why viscera fest

unique trellis
#

Yeah QV

#

Why Quarantined:VF

#

Vf is a slick combo

#

I just don't know how to say it

#

Haha

viscid sandal
#

The game was originally called quarantined because of the plot, before it got changed to quarantined viscerafest to make it more unique, however the games plot changed and the only reason I've kept qv is because I don't want to confuse people.

unique trellis
#

Those are good trains of thought for sure

#

What do you WANT to do

viscid sandal
#

I would like to change it to just viscerafest but if I was going to do something as big as change the name I want everyone else to weigh in on it

unique trellis
#

πŸ‘

#

I think one title makes more sense.

#

So Viscerafest is my vote, since that's the one you are more passionate about. Quarantined by itself is kind of bland like DooM πŸ˜‚

viscid sandal
#

yeh

#

but dyoom is also more memorable than quarantined

barren mantle
unique trellis
#

@viscid sandal alright just cancel it it's getting too philosophical delet delet delet delet

barren mantle
#

testing myself by recreating the N64 exclusive Quake map

viscid sandal
#

lel

unique trellis
#

@barren mantle πŸ‘

wraith beacon
#

Sounds fun.

barren mantle
#

basiclly just trying to eye it using the pick ups as realitive units of measurement

outer eagle
#

Neat

barren mantle
#

working from the bottom of the map up

#

after this, im going to see how i can do the same to some of the saturn maps, which is going to be even more work considering they seem to use a lot of new textures

#

maybe i can figure out how to rip the texture data out if there is any decent hex tools out there

outer eagle
#

Don't think I've seen any Saturn map ports

barren mantle
#

they're actually pretty good

outer eagle
#

Can imagine

barren mantle
#

i'm surprised no one has attempted it

outer eagle
#

Lobotomy are some talented blokes

#

I know there is a mod for MarkV that adds the Saturn versions coloured lights

barren mantle
#

nah the N64 had the colored lighting

#

Saturn just looked like ass

outer eagle
#

Oh my mistake

wraith beacon
brazen copper
#

Bring back the voice acted music!

topaz breach
#

make a vocoded remix syn

#

u wont

brazen copper
#

Lmaoo

#

Oh yeah?

topaz breach
#

ze voice samples only

brazen copper
#

I will absolutely do that

wraith beacon
#

Enemies that actually do shit soon, I promise.

#

But the sauce trails are more important.

wraith beacon
#

Then doors, or maybe doors first IDK.

unique trellis
#

@wraith beacon BAH! and the humming/singing is glorious

brazen copper
#

He added it back!

#

πŸ™

pulsar gust
#

@viscid sandal TBH I don't like either Quarantined or Viscerafest, Quarantined seems like a word entirely unrelated to the game demo I played a couple months ago and the "fest" in Viscera feels unnecessary

#

Has a game been named "Viscera" yet, why not that

viscid sandal
#

Yeah thats why im asking if people want to drop quarantined, the plots changed since that was the title and it no longer fits. To me calling a game viscera is luke calling a game guns, i dont really feel the need to explain why thats stupid. @pulsar gust

#

Either way I'm pretty set on viscerafest staying there either way so.

outer eagle
#

Oh I know

#

GIB

viscid sandal
outer eagle
#

Seriously though, making it shorter would be ideal I feel

viscid sandal
#

Same

#

And based on the vote so far im assuning that will be the case. But won't be final til work is out

untold niche
#

I mean

#

Blood was an inspiration of your game, am I right?

viscid sandal
#

One of 5000 yes

#

Of which spyro the bloody dragon is among now πŸ€”

outer eagle
#

Ooook

untold niche
#

Viscerhacker?

#

As in cutting

viscid sandal
#

Like I said either way viscerafest is staying

#

Its just the quarantined i wanted to know if people wanted to see dropped

untold niche
#

Eh I'd be okay with viscerafest

outer eagle
#

No matter how many times I say it

#

I feel like I always say it wrong

viscid sandal
#

Vi-sir-ruh-fest

outer eagle
#

Ok just to be sure cheers

#

πŸ’¦

viscid sandal
pulsar gust
#

@viscid sandal Basically half of 90s FPSes had short punchy names like that

#

Blood's name isn't dumb because there's blood in it, for instance

viscid sandal
#

Idk for me just calling the game viscera sounds kinda dumb. There are words that works for and others that doesn't and to me thats one.

outer eagle
#

I actually like Visiruhfest

#

(Nailed it)

pulsar gust
#

It's your game in the end, but if someone invites critique I give it :p

outer eagle
#

Just something different

viscid sandal
#

In regards to the title either way i dont want to completely change it @pulsar gust just cut it down a bit.

unique trellis
#

Just call it DUSK 2 and rake in the thousands!

gusty flame
#

I can't believe @wraith beacon literally stole the chomper sound effect for his enemies

olive dove
barren mantle
#

still at it

#

the layout and flow of the orginal map is there, though maybe the proportions are a little larger which maybe a thing that either gets fixed later or needed to happen at the beginning.

#

also for some reason trigger_push in trenchbroom does not have a value for vertical pushing, so i had to make do with two horizontal pushes linked by a silent teleport

wraith beacon
brazen copper
#

Trippy

wraith beacon
#

This is probably the dumbest thing I've ever done.

viscid sandal
viscid sandal
barren mantle
#

All of the basic geometry is done. from here it's mostly matching up the texture/Light work with the copy of Quake 64 i have running, pretty up the brushes and fiddle with the lighting.

#

also i figured out that vertical airshafts is streaight up just setting the angle value to -1 instead of adding a mangle parameter cause im a idiot that trys to overcomplicate things

wraith beacon
#

Looking good.

barren mantle
#

tried messing around with the FGD and QC files to see if i could get an custom enemy working, no luck yet

#

i'm fousing more on level art/texture work anyways. things like enemy/weapon implementation are going to have to be it's own project

#

depending on if the textures i rip from the saturn version are sized right and at a decent enough resolution, i may have to learn how to uprez texture assets and make a custom graphics WAD

wraith beacon
#

I've said this before and I'll say it again, I'd love to see what a game would look like if it tried to emulate your inking style.

#

Would definitely be a hard style to pull off but I can imagine it'd work if the shading was drawn into the textures I guess.

barren mantle
#

my design style maybe, but trying to emulated my inking in a 3 dimensional style, probably impossible. 2d pixelized sprites, maybe. rasterized sprites, for sure.

wraith beacon
#

I'm sure it could sorta work in a low poly low res texture way maybe.

#

Probably would be near impossible to get it looking right with dynamic lighting because of all the drybrushing you do.

#

Even though you use pens instead of brushes

barren mantle
#

lol i barely drybrush now. it's mostly toothbush ink spatter.

wraith beacon
#

Ah okay.

barren mantle
#

they experimented with directly emulating yoji shinkawa's brush inking in this early mgs2 model

wraith beacon
#

Okay yeah that looks a bit weird.

barren mantle
#

works on paper beautifully, but as a textured model, nah

wraith beacon
#

Yeah it definitely is a style that doesn't translate to 3D well.

tranquil oracle
#

Or at least low poly 3d

barren mantle
#

it's always better just to translate the artist's design ethic rather then directly try to replicate their art style

wraith beacon
#

Yeah that's a very good point.

#

I generally don't like line art on 3D things for instance because it tends to look a bit, synthetic.

tranquil oracle
#

Yeah

wraith beacon
#

Closest I've gotten to liking it would've probably been Guilty Gear XRD but even then that still looks really odd sometimes.

barren mantle
#

i mean something like killer 7 works because the shader and model work are so intwined

wraith beacon
#

Killer 7 works because it doesn't have lines.

barren mantle
#

it's more shape and light based rather then lined based

#

yeah, exactly

wraith beacon
#

I really like banded lighting on things but I really don't like line art on 3D stuff.

#

Unless it's like a silhouette line.

#

Silhouette lines work fine I guess.

barren mantle
#

because lines dont really exist in 3d space in the real world, the closest you have to lines is occuslion.

#

lines are just a 2 dimensional abstraction of how shadows collect when two surfaces meet.

wraith beacon
#

Lines are generally used for all sorts of things like readability and lighting.

#

Silhouette lines like seen in say, Brawl stars definitely are the best sort of lines that work in 3D due to them not really having any interior to them, they're just there for readability sake.

#

They're also the least likely to fuck up.

barren mantle
#

well celshading is just trying to emulate how inked cel-sheets of characters sit against painted backgrounds

wraith beacon
#

True.

#

Sorry about not really making a lot of sense.

barren mantle
#

Found out that the map I’m adapting was actually a unfinished death match map that american McGee left unfinished and a midway Dev found on a Dev disc and completed

#

A map for it is already out there, so I may just get started on figuring out the Saturn stuff

barren mantle
#

oh wow, you can make Quake look real good with the right compiler

#

now i'm really intreasted to know how much the 3D realms guys are utilizing this or something like this

wraith beacon
topaz breach
#

constant streak of pasta sauce!

wraith beacon
#

How constant do you want it?

brazen copper
#

Make it never go away lol

wraith beacon
#

I like it fading out though ;c

topaz breach
#

nah I like it like that

wraith beacon
#

It's like the floor is absorbing the sauce.

#

That and it keeps the overdraw low because the decal system I'm using is super inefficient.

brazen copper
#

yeah, my suggestion was a meme.

#

only thing I could see is maybe making the trail a bit darker

wraith beacon
#

Yeah that's on the to do list.

#

A long with a graphics overhaul.

#

Floppy sleeves for Mac as well.

brazen copper
#

So Mac is his confirmed name now?

wraith beacon
#

🀷

#

I just call him mac.

#

I call him the Chef as well.

barren mantle
#

i'm playing around with some of these lighting parameters and holy crap you can make quake look good now

outer eagle
#

Yeah dude

barren mantle
#

i totally see how those arcane dimension maps did what they did

outer eagle
#

People are doing some crazy shit to the point I screen them for wallpapers

barren mantle
#

i can only imagine what kind of additions the 3D realms guys are making to it. They must be working through Quakespasm/Dark realms the same way their working through Eduke for bombshell

crystal kraken
#

something dusk needs is commandlines to do stuff like start into a map or w/e

#

too lazy to navigate menus

outer eagle
#

Apperently some AD team members are involved with the 3D Realms game

barren mantle
#

that makes sense

outer eagle
#

That gonna be interesting if true

tranquil oracle
#

@crystal kraken already in the sdk

#

dusk +map mapname

crystal kraken
#

aaaaaaaaaaa

tranquil oracle
#

+ arguments are basically console commands that run after startup

barren mantle
#

Is the SDK going to work with/compile from .Map to .BSP as well?

tranquil oracle
#

no, that's the job of bsp compilers

barren mantle
#

so something like eric's tool still applies?

tranquil oracle
#

Yeah

barren mantle
#

sweet

crystal kraken
#

so, what, just code entities as gameobjects and we good to go?

#

oh god the func_vehicle dream is true

tranquil oracle
#

It's very different to how you'd do things via Unity

#

The scripting system is totally separate

crystal kraken
#

ohhhh ok

#

sounds like you're writing gmod for dusk

tranquil oracle
#

lmao

barren mantle
#

no Lua plz

tranquil oracle
#

It's not Lua

outer eagle
#

Phew

crystal kraken
#

better lua than python

tranquil oracle
#

It's not what's mentioned in that SDK thread on Steam either, much of that is out of date now since things changed partway through

outer eagle
#

Flashbacks to Reflex...

barren mantle
#

C# or bust

tranquil oracle
#

It ain't C# either, but that's not out of the picture down the line

crystal kraken
#

anything not java is ok in my books

tranquil oracle
#

It's C

crystal kraken
#

I can't overstate how much I hate java

outer eagle
#

Thought it was H.

#

Rip

crystal kraken
#

rip the F# scripting dream

tranquil oracle
#

lmao

#

Here's an example from a much earlier iteration:

#
#include <stdbool.h>
#include <NewBlood.h>

[[script("hit")]] // this is a "hit" event function
void dismemberment(Entity e, struct HitEvent hit)
{
    // if the entity is alive, we don't do anything
    if(e.health > 0) return;

    // if the entity is dead, find the last bone
    // that was damaged, and shrink it down to 0    
    e.scaleBone(hit.bone, (float3){ 0, 0, 0 });
}```
#

stuff's different now but you get the picture

outer eagle
#

Right on

#

Delete all the comments.

#

Make it a challenge for everyone to figure out

barren mantle
#

As long as the SDK has enough in box to make a map look really really good without having to work on the backend of it through unity, i'll be happy

crystal kraken
#

jesus christ that's one gnarly sdk, the included examples are dismemberment mods

tranquil oracle
#

lmao

crystal kraken
#

fucking approved

tranquil oracle
#

Defining entities is pretty simple as well, although the way you do so is still evolving every now and then

#

(and is likely to change further once the public test begins and feedback comes in)

crystal kraken
#

what scripting is that

tranquil oracle
#

It's custom

outer eagle
#

Heard cut content will be packaged in?

crystal kraken
#

I assume the [] are like, reflection tags?

tranquil oracle
#

Nah, those are attributes

#

sample entities:

#
monster_poop
{
    model "mesh:poop"
    skins "gfx:textures/poop"
}

monster_mage_fat : monster_mage
{
    health 200
    scale 2, 1, 2
}```
unique trellis
#

fat_mage

tranquil oracle
#

There's a feature called "path namespaces" which is basically a way of aliasing file paths, so a mod can override them

#

for example, gfx:textures/mage would be aliased to textures/monsters/mage.png by default

#

but a mod could redirect it without needing to change any code

crystal kraken
#

wow so

#

you just change the basepaths with a single call

tranquil oracle
#

Yeah, kinda

crystal kraken
#

can you do path stacks too?

tranquil oracle
#

Path stacks?

crystal kraken
#

wrong name

#

searchpaths

#

got it

unique trellis
#

are the C# "unsafe" mods still a thing

tranquil oracle
#

No, because C# is no longer the scripting language (but it may come later)

#

It was dropped for numerous reasons

#

@crystal kraken All paths must refer to a single file or folder, but you can iterate directories

#

If you supplied some/path/*.png it would look for a file literally named *.png

crystal kraken
#

so you can't really do search paths like in quake, only aliases

tranquil oracle
#

oh wait, do you mean how a mod can override files by having the same file paths?

crystal kraken
#

yeah, same structure, different folder affairs

tranquil oracle
#

that's already in yeah

crystal kraken
#

cool

tranquil oracle
#

the aliases feature is just an additional thing on top if you prefer to structure your stuff differently

#

ensures that you only need to change the path in one place if you move something around, too

crystal kraken
#

I like it, its a simpler spin to it

#

UUIDs can get confusing really fast

tranquil oracle
#

Fuck I hate UUIDs

unique trellis
#

I can't believe you just went and made your own scripting language

tranquil oracle
#

It's not super difficult

crystal kraken
#

its time consuming as all hell tho

#

takes a loooooooooooooooooooooooooooooong god damned time

tranquil oracle
#

Actual code is written in C, entity definitions are the custom language

#

The parser took like 30 minutes to write lol

#

Tops

crystal kraken
#

what's your tech stack currently

tranquil oracle
#

and that's including the lexer too

crystal kraken
#

not bison/flex I assume

tranquil oracle
#

No, I don't use generators

#

I have my own lexer & parser that I wrote by hand

#

I get the appeal of parser generators but they're not for me

crystal kraken
#

eh, not a fan of them

#

its hard to write proper error messages and recovery in them

#

and if you do try, it ends up in confusing code reaaally fast

tranquil oracle
#

And if you were asking about third party dependencies

#

There's like... one or two

#

One is a binding to Freetype2 (for font loading)

crystal kraken
#

im asking because I'll need to it in jan

#

.>

tranquil oracle
#

The other is something from Unity themselves for baking nav meshes at runtime

#

(Which is needed for loading maps)

unique trellis
#

Can we load map changes without having to restart the server/go back to main menu

tranquil oracle
#

Yeah

unique trellis
#

Nice

crystal kraken
#

you got like, any references on properly developing this stuff?

tranquil oracle
#

Not really, just the experience & knowledge in my own head

crystal kraken
#

oh ok

unique trellis
#

also you should probably make a new thread on the steam forums or something

tranquil oracle
#

Maybe I'll do a writeup someday

#

The SDK will be open source so feel free to study that when the time comes, too

crystal kraken
#

it'll be a lil' late

#

gotta do it from jan to march

#

lol

tranquil oracle
#

lmao

crystal kraken
#

I have the know how on how to "do it" but I really didn't want to simply write more trash, but rather use proper design paradigms etc

tranquil oracle
#

My advice is to not buy into people telling you to use X pattern or Y pattern

#

Experiment on your own, figure out what works well for your specific task

#

By all means though, try the patterns people suggest if you feel it'd be worthwhile

#

Just don't jump right into them expecting it to be a perfect solution

crystal kraken
#

I mean, visitor patterns are one thing that I learned that is really damn useful for the task of codegen etc

#

I know that drinking the entire cool aid bottle is not a good idea (java codebases should be enough to see that) but there's still some value to knowing how people structure it

tranquil oracle
#

Yeah, definitely

barren mantle
#

ripped straight out of quake saturn

#

this is actually doable

#

Yabuse actually allows you to export the sprites being sent to the first gpu (VDP 1) if it's being drawn on screen

#

if there is any custom graphics used on those levels not in base Quake, i should be able to snatch them

unique trellis
#

Sounds great

barren mantle
#

good news: Turns out Yabuse can list every texture/sprite that is currantly drawn on screen by the saturn's VDP 1and display it in a list, as well as exporting it as Bitmap/PNG images. Bad news: Enemys don't render at all and the controller input is bugged to shit.

#

So basically it's going to come down to Yabuse for compiling and exporting textures room by room, and then using SSF to actually observe enemy and pickup placements. Also Saturn Quake has a overhead map i can screenshot and stitch into a blueprint.

unique trellis
#

So you're planing to port all the maps?

barren mantle
#

just the four exclusive maps

#

each kinda have their own thing to figure out: one has a rain effect, the other map has a custom "Void" bottomless pit style trigger brush.

#

One is entirely built around enemy infighting which is going to be hell. the last has the only instance of shooting creates down off a ceiling ive seen.

unique trellis
misty sparrow
#

hell ye

unique trellis
#

@unique trellis you are 1stDusk.BSP!

#

Is that a toilet

weak cargo
#

HAAAAAAX

unique trellis
#

I'm not loading bsp

#

and it wasn't supposed to be a toilet but it can be if you want :)

#

@weak cargo I mean, this might work on online servers sooooo

weak cargo
#

you are so b&

unique trellis
#

Heck

#

actually now when I think about it it probably wont

#

pretty sure the map Gameobjects dont have the "SyncOverNetwork" property or whatever

peak vale
unique trellis
viscid sandal
#

@pine carbon so how did you go about dealing with projectiles positioning and such in conjunction to quacksaving? Or really in general how did you make it so snappy.

#

Quacksaving

pine carbon
#

Well erm projectiles don't actually save lol

viscid sandal
#

Oof

queen comet
#

Yeah, you can break a lot of shit, or kinds cheat, by saving/loading.

viscid sandal
outer eagle
#

huh a more ambient...

#

WHOA THERE IT IS

#

Classic markie.

viscid sandal
#

@outer eagle there is a decent chunk of ambient in this level, which may or may not come in more later πŸ‘€

unique trellis
#

Ok @tranquil oracle sorry to ping you.... But you'd know more about this.

The BUILD engine to Quake map converter.... Does it work good?

tranquil oracle
#

I've never used it

unique trellis
#

DANGIT. Ok.... Anyone in the #general-modding used it?

If I can do this, I can use a tool I'm familiar with for the mundane map design, then go in Trenchbroom and really do it up right.... Even BUILD multiple levels in Mapedit and attach where needed for like a tunnel for ex....

If this works...

I'm King of the World.

unique trellis
unique trellis
#

well if you try it out post results

rare surge
#

can anyone recommend programs for making low-poly models

tranquil oracle
#

minecraft

rare surge
#

thanks

gusty cypress
#

Blender 3D

rare surge
#

aite thanks

gusty cypress
#

ROBLOX

tranquil oracle
#

Dusk's models were made in Blender

rare surge
#

i was actually already looking at blender when you said that

#

huh apparantly blender has game creation too

tranquil oracle
#

Yeah but it's... not something I'd recommend

rare surge
#

i can imagine

#

im sticking with ue4 anyway

#

i tried godot but theres basically no documentation for it, so i gave up

tranquil oracle
#

Pretty much every situation I've heard of where someone used Blender Game Engine is

new to game dev
google engines
see blender game engine
cool, 3d modelling and engine in one!
get more experienced over time
immense regret over choosing blender game engine

#

Godot has a lot of really cool stuff, but it still needs work

rare surge
#

i think its a little too advanced for me anyway

#

i feel like im cheating by using visual scripting instead but eh

unique trellis
#

Ask @viscid sandal about Blender game design

#

Man yeah @unique trellis if this works for mapmaking will definitely share.

viscid sandal
#

My cat is trying to stick his paw in my ear

unique trellis
#

I "BUILD" all the time.... I hope it works

#

And what @viscid sandal just said explains Blender game design @rare surge

viscid sandal
#

It does

#

It sucks

#

I hate it

#

It can go die in a fire

unique trellis
#

Didn't you say like 18 enemies max

#

As ex

viscid sandal
#

Yes sometimes a max of 12 depending on the level

unique trellis
#

So.. a mobile fps πŸ˜‚

viscid sandal
#

@rare surge pfft good luck getting it to run on mobile and my game was about as optimized as it could possibly be

rare surge
#

yeah i heard about blender being shitty

#

dw i wasnt going to use it for game creation

viscid sandal
#

Ah

#

For everything else its fine

unique trellis
#

My favorite mobile FPS at moment is Block Fortress... I'm betatesting the newest one.... It's Minecraft+tower defense + fps.... It's a real blast

viscid sandal
#

But they pulled the engine out anyways so if yoy have a recent build you cant use it anyways

rare surge
#

oh,its still being advertised as a feature on the website

viscid sandal
#

Lel

#

They're building a new one but it aint done yet

#

And it sounds like its purely for experimentation anyways so

#

You'd have better luck with most anything else

#

I was just stuck with it because I cant code

rare surge
#

couldnt you have use UE4 or something else with visual scripting if you didnt want to code

viscid sandal
#

Didnt know how to use it, its ui is a mess and I'd been working in this game in blender for 6 years and just wanted to get it done

unique trellis
#

I hear Unity makes game gewd like Dust.

viscid sandal
#

Im using unity

#

Now anyways

#

With the help of a bud

rare surge
#

so how is programming done in unity

#

is it c# or something, i cant remember

viscid sandal
#

I think its c+ but idk

#

The game will also have a real options menu now with tons of nice stuff in itDAVE

#

There's like 5 or 6 audio sliders now. And you can turn your fov from 50 to 179

#

On top of like litterally everything else about the game being way better

olive dove
#

C# scripting

unique trellis
#

@viscid sandal THE GLOWY THINGS

#

Looks amazing dude

viscid sandal
#

Thanks

rare surge
#

but i want to change the speed of the movement and idk how the frick to do that

#

wait nvm i figured it out boys

barren mantle
#

Oh god this project has mean down some paths

#

Was able to struggle with the specialized rom hackign version of Yabuse to get in a position i can rip textures realibly. as well, stumbled on a tool that lets me pull the raw .LEV from the Quake iso, convert to to OBJ

#

issue now is getting the OBJ converted over to a Brush Map

wraith beacon
#

Blender Game engine is such pee pee that it was discontinued in 2.8

rare surge
#

why are the controls for navigation and selection in blender so weird

#

middle click to pan and rotate, right click to select, ctrl+A doesnt select all

gusty cypress
#

Blender 2.8 has Armory though

olive dove
#

A to select all

#

Just A

#

And you can change them, and they will be normal by default come 2.8

rare surge
#

yee ik, im just saying its different than the standard

olive dove
#

Can't argue with that. It is a very different control scheme

#

I personally prefer it but that might just be because I already know it

wraith beacon
#

2.8 is more standard.

olive dove
#

It probably won't be perfectly standard, but it'll be better for those who are used to other software

wraith beacon
#

It's not perfectly standard but it's closer to things like Maya.

unique trellis
#

not making your models in trenchbroom

nimble socket
#

Trenchbroom is great for props

olive dove
#

I love Trenchbroom, even if I suck at using it

dusky tinsel
barren mantle
#

im actually kinda into level art work

#

eventually i'm going to see about stripping out the textures for a entirely self-made set, Skybox as well

wraith beacon
#

Looking good Jacob.

barren mantle
#

just going to isolate things to this one room as a style guide map. decided making a one to one adaptation of the map wouldn't be as fun for me.

barren mantle
#

figuring out a rain effect may be difficult, but i swear to god there must be an arcane dimension map that did it

#

it's pretty much a brush enity/animated texture like water brushes

outer eagle
#

seen plenty of maps do rain effects

#

some...kinda over do it with the droplet size

#

pretty sure more than one map had that in AD

barren mantle
#

turns out it mostly acts from a lind of func_emitter

#

but tracking down a definitve method has been hard

viscid sandal
topaz breach
#

you finally made keycards a normal pickup?

viscid sandal
#

Yes

wraith beacon
#

Movement is looking much nicer now.

viscid sandal
#

Indeed, also with q1 style bunny hopping

wraith beacon
olive dove
#

Pasta la vista

wraith beacon
#

Perfect.

wraith beacon
#

Adds a bit of overdraw and complexity to things but it works with UE4's unlit shader which I'm using for everything so I'd say it's a decent compromise.

olive dove
#

I did something like that in Unity

#

Nice

#

(though I quickly scrapped it)

wraith beacon
brazen copper
#

Damn, the gun is wicked loud now!

wraith beacon
#

Huh, guess I'll have to do some changes to the soundscape.

#

Don't want things to be too loud.

brazen copper
#

It works with the screen shake, but I do think its too loud.

brisk timber
#

lmao I think UE is even auto ducking the other sounds

#

this is looking cool

#

I like the humming sounds

wraith beacon
#

Yeah it's auto ducking.

#

Trying to make the sound mix as friendly to the user's ears as possible.

#

In the sense that you won't need ear plugs to play it.