#general-modding

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olive dove
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Wow

shrewd grail
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(also it is not C#, but C++)

olive dove
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Nice

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I couldn't even do that with a framework

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I tried but didn't get very far

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Caved in and used unity

shrewd grail
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the hardest part is figuring out where to start honestly

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my engine, not gonna lie, is a complete mess

olive dove
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Still, it's good to have something to be proud of

shrewd grail
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the engine itself is just classes upon classes

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it's a finite state machine, and states are objects unto themselves

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could have at least made static methods but nooooo, had to be lazy

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so many things I'd change if I were to remake it from scratch

olive dove
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Well, I mean you got a base now

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Even rewritting the whole thing would be easier now

shrewd grail
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probably, yeah

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though I'd prefer going 3D for my next project

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again with a homebrew engine

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if I get anywhere close to Q1's engine, I will consider that a massive victory

olive dove
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Want a C++ lightweight engine to use as a base for your next engine?

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It's totally free, MIT liscense.

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From what I heard the code is pretty neat, but I only ever used it

shrewd grail
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not that I take issue with any specific engine, but the whole point of those projects is to learn how to make them myself

olive dove
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I mean, you could reverse-engineer an existing engine

shrewd grail
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tried to do it with idtech 3, when it was open sourced

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I couldn't even begin to comprehend half of it

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and that was before I heard about the fast inverse square root

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(I could make it a goal in my life to find how anyone would find that one constant, but... don't want to)

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I'm not exactly a developer, I just happen to know some C, some C++, more PHP than I'm supposed to, and that I am unable to work with C# at all

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turns out that, given enough superfluous free time, I can make some cool stuff

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but it's not really my trade

olive dove
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I only know C#, Lua, AngelScript, and GDScript

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And XML and HTML if you count those

shrewd grail
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see that's already closer to a modern day dev than I am

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the only thing I know about C# is that I hate it

olive dove
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I'm mainly an artist

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Or at least consider myself one

shrewd grail
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art's tough tbh

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not for everyone

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it saddens me to hear idiots spouting crap like "Oh anyone can shit a 3D model in Blender in no time"

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took me seven hours to make a padlock gdi

olive dove
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I have a friend who hates Blender, but I think they just hate 3D modelling...

shrewd grail
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I can sort of see why tbh

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not the "hating Blender" part

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3D's just asking for trouble, from both sides of the fence

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3D art is hard

rare surge
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i know nothing about 3d modelling so for a game i want to make i was thinkin about having sprite based entities in a 3d environment like doom

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is that harder to do

shrewd grail
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3D programming is... well complete assballs tbh

olive dove
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You have to do more math that way @rare surge

shrewd grail
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not much more

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but you do have to calculate an approximation of the angle of the player relative to whatever the hell he's looking at, for starters

rare surge
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right

shrewd grail
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it's not super hard to do (my 2D engine does something similar)

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but it's a thing

rare surge
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i wanna do a game with that sprites in a 3d environment except the sprites are hand drawn anims that look super smooth

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instead of pixel art with like 5 frames like in a lot of games that do the same thing

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sort of a pipedream rn tho because havent even started work on the game

olive dove
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What engine you wanna use?

rare surge
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just started learning godot today

shrewd grail
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yeah at that point you might be better off using full 3D models though

olive dove
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GL my man

rare surge
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i dont mean smooth as in theres sprites for every possible angle

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it would still use the 8 angle thing just the actual animations would be better

shrewd grail
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that is going to produce immense spritesheets

rare surge
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yeahh

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would be a very unique look though

shrewd grail
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kind of like what Street Fighter 3 was back in the day

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or Metal Slug, for something a bit older

dusky tinsel
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bit late to the ride but damn thats super cool you made your own engine

olive dove
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Yeah, it really is

shrewd grail
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thanks ! but I hope my next one will be better

dusky tinsel
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i'm sure it will be

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i have yet to make my own engine

shrewd grail
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hardest part is figuring out where to start

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I'm reading up on OpenGL rendering for the time being

dusky tinsel
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i doubt i would ever have time anyway ๐Ÿ˜…

shrewd grail
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first I make shit appear on the screen

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then I see if I can move it, and then if I can rotate it

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and then everything just kind of falls into place from there

dusky tinsel
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i just mostly make things in unity

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altho i did a roguelike with python+libtcod

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well more a "roguelite"

shrewd grail
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interesting lib

dusky tinsel
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yeah its fun

shrewd grail
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I tried making a roguelite once, back when I was inexperienced, but I couldn't find a way to generate completable maps

dusky tinsel
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libtcod was nice for that

olive dove
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Made a lightmapped version of my reflective shader

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So now I have one for dynamic object (vertex lit) and static map objects

limber bramble
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very nice

olive dove
dusky tinsel
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i love it

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how did you make it?

olive dove
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At least someone likes it. A friend just told me it's shit :/

dusky tinsel
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your friend knows nothing

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that reminds me of some of the older pre-rendered games like myst, for some reason

olive dove
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Going for a mix of Quake 1 and Quake 3 which I suppose would look a lot like that

dusky tinsel
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๐Ÿ‘

olive dove
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Anyway, which effect you wondering about?

dusky tinsel
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mainly what makes it look oldschool

olive dove
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It's a simple script I call "CamCrunch"

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It get's the color palette from a shader I made, and it crushes a screengrab

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I based it on a gameboy image effect I found online. Heavily modded though.

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If you want I can give you the script and the two shaders that go with it

dusky tinsel
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i would like to play around with it if you dont mind ๐Ÿ˜„ i doubt i'll use it in my game but would be nice to see how it would effect it

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i am going to start making a sort of rpg game after this fps though, and im going to make it look very early-3d so if your shaders fit it i would use them there

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probably modify them first ofc

olive dove
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I don't mind if you use them. I got the base of them online so it only makes sense to give back to the community.

dusky tinsel
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awesome ๐Ÿ˜„

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will let you know if i use them

olive dove
dusky tinsel
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thank you!

olive dove
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You're welcome! ๐Ÿ˜„

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Let me know if I forgot something, if there's a better way of doing something, or if they don't work

dusky tinsel
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will do

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gonna try them in my test project

olive dove
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Ok, send screenshots if you want

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Thinking about changing the palette shader to use an actual color palette image instead of just flooring the colors

dusky tinsel
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How does this exactly work? What kind of textures do the "palette" and "identity" require?

olive dove
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None

dusky tinsel
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oh, im being dumb then probably

olive dove
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If they required any, I would have provided. ANd you're not. I just didn't make it obvious by labelling them

dusky tinsel
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i just get a black screen, but im probably doing this wrong ๐Ÿ˜…

olive dove
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Lemme see how you set them up

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The cam crunch script goes on a camera

dusky tinsel
olive dove
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Check the materials shaders

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Make sure they aren't blank

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100 is very big BTW

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think of it like Dusk's pixelization slider

dusky tinsel
olive dove
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There's your problem.

dusky tinsel
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I'm very new with shaders so I have no idea what I'm doing

olive dove
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Palette has to have a precision of larger than 1

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or 1

dusky tinsel
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ah

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it was 0.5 by default

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ooh now im getting colors

olive dove
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There, go higher for more colors

dusky tinsel
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man this is wild

olive dove
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That good?

dusky tinsel
olive dove
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I take that as a yes

dusky tinsel
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yep lol

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i'll play around with it and see if i can get it less pixely

olive dove
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You can, but you have to restart the script if you mod it while in play mode

dusky tinsel
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ooh gotcha

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yes, this is awesome script

olive dove
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1 = no resizing

dusky tinsel
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it plays well with psx shaders

olive dove
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I based my reflective shaders on psx shaders lol

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I'd also use baked lighting

dusky tinsel
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alright

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i think i could use the pixelization for the fps

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thanks again, this is great

olive dove
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Not sure it'd actually make FPS higher, since it's a screengrab

dusky tinsel
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er i meant my fps*

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๐Ÿ˜„

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the one i linked way up there

olive dove
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OHhhhhh

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Ok

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I gotcha

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Sent a FR, if you wanna accept it

dusky tinsel
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i did

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wish i had any idea how to work with shaders haha

olive dove
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It's actually not too hard, there's plenty of references for CG out there. (Unity's shader language)

dusky tinsel
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i'll have to study them at some point

olive dove
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I also made a dithering shader which I converted to a hlsl shader for Urho3D and then made it a Unity shader

dusky tinsel
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oo nice, i've heard of urho3d but never tried it

olive dove
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I lied it, but was too much work for the game I wanted to make. Unity is easier and looks better TBH

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But, if you want something opensource, it's that or Godot. I recommend them both

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I mean there ARE others, but most aren't worth your time

dusky tinsel
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i tried godot a bit but i am so used to unity i had problems with the interface and well everything, but i wanna learn it sometime

olive dove
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Another good one is Torque3D

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Godot is probably actually easier than Unity, if you're just starting out that is.

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If you already know another engine it's pretty different

dusky tinsel
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yeah it felt very different

olive dove
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So many cool game devs on this server. Still pretty happy that I got noticed by @pine carbon . HUGE fan of his work.

dusky tinsel
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senpai has noticed me once too

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i dont talk here often because im awkward but when i do its usually super nice

olive dove
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Yeah everyone is really supportive, unlike my friend. I mean he's a source guy. Anything that isn't source he looks down upon. Not sure if that's a common mind set of the community or just him though.

dusky tinsel
olive dove
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Oooo

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Nice

dusky tinsel
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๐Ÿ˜„

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im not gonna use much of the palette but the pixel scale will definitely help, im trying to get the software rendered HL1 look

olive dove
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Could set the palette to like 32 or 64 and get a nice result from it

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I'm using 8 for my game but it'll be tweakable.

dusky tinsel
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64 fits nicely

olive dove
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Awesome

pine carbon
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I'm a sucker for anything with a low first 3d aesthetic ๐Ÿ™‚

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Low fi

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Dumb phone

dusky tinsel
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same ๐Ÿ˜„

olive dove
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I hate auto incorrect

dusky tinsel
olive dove
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I love it

dusky tinsel
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your script hides my terrible 3D skills ๐Ÿ˜‚

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but yes i shall play around with this and see how to make it HL1 software esque

olive dove
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In the meantime I'm gonna try to see if the identity thing is even needed. I feel like it's not, but I'll try to figure it out. I didn't mess with that part too much

dusky tinsel
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what does it do exactly?

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damn i was supposed to stop working for today but now i feel like continuing on my game..

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gah its weekend im supposed to relax

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but in odd way i find working on my game relaxing ๐Ÿ˜ฉ

olive dove
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I don't really have a set schedule for my game, which will probably be it's downfall

dusky tinsel
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im supposed to get this demo out in next two weeks

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but if it goes bit overtime i dont mind

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its gonna be free demo thingy anyway

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that i slap on my portfolio and hope that someone hires me for internship

olive dove
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I'm 16 so I'm not really looking for a job or internship RN. Too busy with Highschool. Got held back a grade because I dropped out so now I have to make up a year.

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I do the whole game dev thing as a hobby to relax

dusky tinsel
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and i thought you were older than me holy shit

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im 25 (soon)

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here where i live i have to get an internship to graduate from university which is why i gotta focus on it

olive dove
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Ok

dusky tinsel
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but luckily, i get credits from this demo, so i can graduate a bit faster by finishing it

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and hopefully it'll help me land that internship too

olive dove
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I hope it all works out for you man

dusky tinsel
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thanks ๐Ÿ˜„

olive dove
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Welp, the identity thing is needed. Lemme see if I can make the shader do some sort of cool effect though

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Without it either the screen goes black or I have to lose the screen crunch. I want the screen crunch though so looks like I'll have to keep it in.

dusky tinsel
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i wonder if it could be used to add the psx wobble

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although i doubt it works that way

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because camera cant make the models wobble

olive dove
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That has to be in a material's shader

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Yeah

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I know a some good free psx shaders

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Might need to change a few things but I think they work with minimal errors (they were made for Unity 5 I think)

dusky tinsel
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you're probably talking about the ones i have ๐Ÿ˜„

olive dove
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dsoft20's?

dusky tinsel
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yup

olive dove
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Yeah those are great

dusky tinsel
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they just dont really work for me since i didnt take how they work into account when making my models

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so the effect isnt very good

olive dove
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Ah

olive dove
unique trellis
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wiggly snow

olive dove
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lol, could make a better texture later

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But for now I have wiggly snow

olive dove
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I'm trying to figure out how to do a fake dynamic light system

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Any ideas?

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Something like quake where the light isn't actually light, if I understand quakes lighting correctly.

olive dove
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What I'm trying to do is create a fake point light

dusky tinsel
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AFAIK light effects back then were just transparent 3d models

olive dove
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Yeah, that's what I mean

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It's what I'm trying to do

dusky tinsel
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I tried that once, I just made a simple square in blender then applied transparent shader.

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But it won't do shadows obviously

olive dove
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Don't need it to

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I've got Blob shadows

dusky tinsel
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Ah

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But yea they're simple stuff

olive dove
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Trying to figure out the shader.

dusky tinsel
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I just used some default shader

olive dove
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Found this for Unreal, gonna try to get it to work for Unitymhttps://twitter.com/klemen_lozar/status/1033409819116359681?lang=en

Dynamic lights are expensive, using sprites with a modulate blend material you can multiply screen colors behind the sprite and use depth masking to fake a light radius, cheap and can work surprisingly well. #screenshotsaturday #UE4 #gamedev #indiedev https://t.co/fNct4EYT...

Retweets

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โ–ถ Play video
pine carbon
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@olive dove are you trying to fake objects being lit, or trying to fake lighting effects like... I dunno, sunshafts and the like?

olive dove
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I'm trying to fake a pointlight for dynamic lights. Basically, just an additive sphere that "lights" objects that intersect it

pine carbon
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hmm, I mean what you're describing is, essentially, a point light

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or is there something I'm not getting?

olive dove
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I'm using baked lightmap unlit shaders

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I found a shader that works for what I want it to do so Imma mod it

pine carbon
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๐Ÿ‘

wraith beacon
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Wouldn't making a gouraud style of shader work better for your purpose/theme?

olive dove
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I'm making a fake pointlight

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Not sure there's a better way to describe it

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Um, do you get what I mean though?

topaz breach
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we've reached the pinnacle of modding

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there's nowhere to go from here

fallen kayak
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that ain't shit, there was some campaign for hm2

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where you were "killing fandoms"

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shit was beautifully dumb and borderline unplayable

olive dove
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I give up

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That whole "false light" thing is over my head

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I'll just try to find a way to integrate pointlights into my lightmapped shaders

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Or I just won't have dynamic lighting

dusk dove
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throwback

unique trellis
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is that a know your meme url?

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lmao

dusk dove
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sssssh

unique trellis
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nothing wrong with it m80

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its not 9gag or ifunny

midnight crow
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hello hello

dusky tinsel
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That's an impressive shotgun

patent spade
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Oh boy those were the days some guys on 9gag didn't believe that it was me who was replying to them and called me a liar...well TMSS got way more reputation then I ever thought it would

nimble socket
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lel

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i member

wraith beacon
untold niche
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That a shotgun?

wraith beacon
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It's meant to be, previs asset that I shat out a lil while ago.

pine carbon
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Good old tmss

patent spade
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Lol

unique trellis
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hows clustergun going, bread???? @patent spade

olive dove
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So um... I've been trying to make a shader that compressed the renderable colors based on a palette image. Anyone have ideas on how I can do that?

patent spade
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I'm re adjusting to my old crusty ass code and I'm rewriting some of the shit. I'm also trying to improve on some stuff that's already in there but pretty soon I'll be reading through the ideas thing and I'll get to making Clustergun a thing

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@unique trellis

brisk timber
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@olive dove what you're looking for is called a "colour look up table"

olive dove
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I know what a LUT is, jut don't know how to implement it. Any idea how I could?

brisk timber
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in unity or unreal

olive dove
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Unity, custom shader

brisk timber
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quick google points me to that ^

olive dove
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I am wanting to write my own code actually. I don't want to use the default unity one

brisk timber
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ah

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well I have no idea then haha, I suppose you could gradient map it

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try searching for that

olive dove
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I'll just stick to my current solution.

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Flooring the colors then multiplying the individual RGB values

wraith beacon
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You can lift and throw objects meaning it is 10 times better than Fingerbones already.

agile plaza
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[jab don't look]

unique trellis
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@patent spade the collabedit page got deleted so i hope you have all those ideas on a .txt file

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lmao

dusky tinsel
shrewd grail
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like the aesthetic, but IMO it could use a bit more neon here and there to really catch the cyberpunk feel

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unless you're going for noir

dusky tinsel
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im gonna try to add more neon

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but i will also add some rain effect and see how it makes the game look

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and since i want it to look like HL1 (point filtering etc) there wont be much light tricks i guess

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however i have limited time to do this demo so more neon will be added if i have time after adding everything else ๐Ÿ˜…

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gonna add somekind of hologram texture things to the buildings like ads for example

midnight crow
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can i post a meme-y little thing i made in UDMF a while back?

dusky tinsel
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dunno, can you? ๐Ÿ‘€

midnight crow
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i don't know either - that's why im asking

midnight crow
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k ok bye GWcmeisterPeepoE

dusky tinsel
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lmao thats great

olive dove
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Beautiful. Tis' art

robust ridge
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"Blocktober", what would that be?

frozen wadi
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it's a hashtag used to share blockouts

wraith beacon
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One thing Fingerbones needed was soap so I'm fixing that horrible oversight right now.

eternal nacelle
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absolute mad man

wraith beacon
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In all seriousness though this remake is probably going to go against every single one of David's design decisions when he made Fingerbones (For the better because Fingerbones is pretty bad in a lot of aspects)

topaz breach
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ouch

eternal nacelle
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Yeah fingerbones is rough

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to put it kindly

topaz breach
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LMAO I HAD FINGERBONES MARKED AS "NOT INTERESTED" ON STEAM

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I DIDN'T EVEN KNOW

wraith beacon
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But yeah um Fingerbones 2 is less a sequel and more a remake that basically changes everything to make it less of a slog.

topaz breach
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fingerbones hd remix

wraith beacon
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I can't wait to get a cease and desist from David TBH.

topaz breach
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I think he'd just be happy that someone cared enough to remake it

wraith beacon
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It's less that I care and more that I actually checked it out yesterday and didn't like it very much leading to me wanting to make it not bad.

eternal nacelle
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Yeah I played it today

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Its really really rough

wraith beacon
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Now I'm going to implement the mediocre crosshair system.

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And give it a reason to be applied to non interactable objects

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That's one of my biggest issues with Fingerbones in fact.

eternal nacelle
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Yeah that fucked me up when I played it

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My biggest problem with it was the story tbh

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for a story driven thingie its story was really weak

wraith beacon
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And that reason is just going to be physics pickups that you can throw around because 201X David didn't know how to make a good UI.

eternal nacelle
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felt like it was being edgy for the sake of being edgy in a way

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Like the twist was coming from a mile away

wraith beacon
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Yeah it was pretty edgy.

eternal nacelle
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and it wasn't done in any unique way

wraith beacon
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I was actually surprised that according to the manuscripts Fingerbones man didn't know how Katie died.

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He just felt the need to cut the fingers off and throw her into the woods.

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For someone who seems so persistent on logic it's very out of character to do ritualistic behaviour with the fingerbones.

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At least that's my comprehension of the plot.

eternal nacelle
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Yeah the character's degradation didn't feel very belivable

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its just like "huh he's a little iffy" to "complete psycho" without almost any progression

wraith beacon
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He was a logic obsessed person who didn't see a point in art, and then out of the blue he does a weird ritual thing.

eternal nacelle
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Yeah its really bizzare

wraith beacon
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There's a difference between character progression and doing something out of character I guess.

eternal nacelle
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yeah

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I might dream up some tweaks to fingerbones story in my spare time because why not

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The story has promise but its executed really poorly

wraith beacon
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If he slowly became more attached to the idea of not micromanaging the shit out of things after years of being around Katie it'd be more interesting.

eternal nacelle
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still love you david dw

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yeah

wraith beacon
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But yeah um David's definitely improved in ambiguous story telling.

eternal nacelle
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Yeah defintely

wraith beacon
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Leon and other UE4 game devs would probably despise me for handling it like this but it uses a raycast every tick to see if you're looking at an interactable object.

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Well, it uses a Linetrace but Linetraces are just raycasts if you really think about it.

tranquil oracle
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well, that's a pretty standard way to do it

wraith beacon
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Oh.

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David's probably going to hate how this turns out.

tranquil oracle
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another way is to render all objects as solid colours

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then check the colour of the pixel in the center of the screen

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(each object would have a unique colour)

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that's how you'd do it in a "pixel perfect" manner

wraith beacon
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Raycasting to objects to check if it should display the crosshair just seems like a fullproof solution, at least for me.

tranquil oracle
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It works for pretty much 99% of cases, is easy to do, and fast

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So yeah

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it's pretty good

wraith beacon
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Only downside is with small objects like soap.

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Well, when you're holding small objects like soap.

tranquil oracle
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Easy fix, just give them a secondary hitbox that is used for interactivity checks

wraith beacon
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It's only a problem when you're holding objects I guess so I could probably fix it by just disabling it while you're holding an object.

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Or making it always enabled while you're holding an object.

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Either way I vow to make this crosshair not as confusing as the actual Fingerbones one.

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It's an interesting idea in Fingerbones to have the crosshair only show up when it's over an interactable but the issue is non interactable objects activate the crosshair.

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So yeah um this system will hopefully prevent the misleading UI of the original.

wraith beacon
#

Alright, I need some advice, what should I call Fingerbones 2? Give me some name suggestions.

rare surge
#

rattle me bones 2: the fingering

misty sparrow
#

How David regained his Virginity

rare surge
#

and how he then lost it again

#

part 6

wraith beacon
eternal nacelle
#

needs more soap

long jetty
#

soap

topaz breach
#

does the soap instantly kill stuff yet

fallen kayak
#

god bless you hatsu

long jetty
#

where's the secret level in episode 3 where it's just full of soap

topaz breach
#

e3ms2?

long jetty
#

ye

#

instead of barrels of fun it's just soap bars of fun

dusky trench
#

e3ms69

near mortar
#

David should just recreate the entirety of fingerbones as a portion of one of the EP3 levels

#

albeit without the notes

wraith beacon
#

Wouldn't that just you be walking around the same room at a snails pace for 30 minutes though?

near mortar
#

not if you put some demons in there

#

as a metaphor

#

a metaphor you shoot in the face with dual shotguns

wraith beacon
#

I'm actually tempted to make Fingerbones 2 about a bandit who finds the Fingerbones house.

#

And maybe add rats that you can fight with soap.

near mortar
#

And then a skeleton popped out

#

And it was missing it's fingerbones

wraith beacon
#

David's going to hate how this is going to turn out, does he know I'm remaking Fingerbones yet?

topaz breach
#

/shrug

astral night
#

fingerbones but it's a game this time

wraith beacon
#

Pretty much.

near mortar
#

Fingerbones but it is

wraith beacon
#

I'm tempted to just add a chalkboard you can draw on because why not.

near mortar
#

Ah, a Duke Nukem Forever inspired version of Fingerbones

wraith beacon
#

Yup.

fallen kayak
#

gotta add some reference to "I lost my virginity"

#

to be complete

olive dove
#

Working on some post effects

wraith beacon
eternal nacelle
#

thats neato

brisk timber
#

neat

sharp vortex
#

making a thing for garry's mod

#

hella comfy feeling

#

it's all placeholder lighting atm, but I'm definitely gonna use the warm lights

shrewd grail
#

looks a bit like the GTA:VC mall

sharp vortex
#

not intentional, but I've been told a lot of what I make is a mix of 80's and modern shit

#

for instance
an old thing I worked on (that was remade by a friend into something way better)

#

though that last one was intentional

outer eagle
#

Looking good

dusky tinsel
prisma basalt
#

Always try to embed. Makes mod's lives easier

dusky tinsel
#

oh i'll embed them then ๐Ÿ˜…

unique trellis
long jetty
#

Needs more soap

unique trellis
#

DANGIT SOAP yes

long jetty
#

You can never go wrong with soap

unique trellis
#

I need to put a Soap joke slmewhere..... Maybe a shower somewhere with soap on floor that an enemy steps on and gibs

#

That's it. Slow going lately on Blood project. But looking gewd!

Has New Blood bought the Blood license yet? ๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚

misty sparrow
#

we cant afford that yet

#

maybe after dusk

#

TELL YOUR FRIENDS

unique trellis
#

Sell more gamez

misty sparrow
#

BUY DUSK

shrewd grail
#

it's not even a price issue IIRC

misty sparrow
#

SO WE CAN AFFORD BLOOD

shrewd grail
#

it's just that Atari are idiots

misty sparrow
#

no its a price issue lol

#

they are asking 11mil iirc

#

thats a big issue lol

shrewd grail
#

come on. we both know that NightDive would have sold their grandmas to buy the Blood license

dusky tinsel
#

damn gotta go buy more copies of dusk

shrewd grail
#

it's Atari who doesn't want to sell it

rare surge
#

i dont think nightdive have that kind of money

misty sparrow
#

yeah nightdive aint that rich lol

rare surge
#

and they will absolutely be willing to sell it if people are paying enough

misty sparrow
#

they are fine financially but they cant go spending serious money on something like blood that, lets be honest, wont sell back the amount they spend

unique trellis
#

Please please buy @misty sparrow so Nightdive doesn't get it please please

#

Ok I've got 11 bucks... That's a start lol

misty sparrow
#

lemme check my bank

#

i got

#

like

#

20 bucks i can spend

#

rest is for bills

unique trellis
#

Or Randy... Please keep them away

#

So we got $31. That's a start y'all.

patent spade
#

@unique trellis "the collabedit page got deleted so i hope you have all those ideas on a .txt file
lmao" THEY DID WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!

unique trellis
#

Ye

#

Itโ€™s gone

#

I went to the url

#

And it 404โ€™d

patent spade
#

kurwa

wraith beacon
nimble socket
#

That last note.

wraith beacon
#

It's based on the infamous "I lost my virginity" note.

nimble socket
#

Classy.

wraith beacon
#

But yeah um the blueprint behind this system is very messy but so far I really like how it turned out.

#

I'm so sorry David.

wraith beacon
#

Next thing on the to do list is to add line breaks to the system, no idea how I'll do it but I'll figure it out probably.

wraith beacon
wraith beacon
#

Probably going to give the background shadow a bit of a textured appearance but I'll probably keep the font sans serif.

fallen kayak
#

HAHA, god bless you man

wraith beacon
#

My game can even shill DUSK now.

#

I'm very tempted to ping David but I won't,

#

Shit I spelt Szymanski wrong.

#

Oopsies.

tranquil oracle
#

banned

wraith beacon
#

Heh

#

But yeah um spelling Szymanski and Oshry is always a bit hard for me because I can never remember how the things go.

#

I came up with some name ideas, Fingerbones: Carpals or Fingerbones: Knuckles or Fingerbones 2: With Knuckles

tranquil oracle
#

Toebones

wraith beacon
#

Hopefully I haven't been flooding this channel too much and such.

fallen kayak
#

you're flooding it with quality content, shit's dope, keep going

#

and i vote fingerbones 2: & knuckles

wraith beacon
#

Chances are Fingerbones 2: Knuckles is going to be out this month in like a prototype phase.

#

Don't quote me on it but most of the base gameplay stuff is already done.

#

All I need is a terminal that opens doors and I'll be good to go in the department of making the sequel.

#

Oh and a flashlight, I forgot about the flashlight.

fallen kayak
#

dude make sure that there's at least SOME mentions of virginities being lost and you're golden

near mortar
#

We need to start a gofundme campaign to raise the 11 million dollars to buy that Blood license for a game company

topaz breach
#

@wraith beacon you can remember how to spell szymanski by knowing that in polish sz and cz are just sh and ch

midnight crow
#

In polish it wouldโ€™ve been spelled with ล„ instead of n but GWcmeisterPeepoShrug

patent spade
#

kurwa

unique trellis
#

@wild wraith there is a Blood Discord where quite a few people are making Blood maps and projects acrually, even people who weren't around when the game came out ... Shows the staying power of the game.

Good website kept semi up to date too...http://blood.freeminded.de

wraith beacon
eternal nacelle
#

thats a nice flashlight

wraith beacon
#

I've got like 65% of the actual interactables of original Fingerbones done.

#

Now all I need is a terminal and some doors.

eternal nacelle
#

o shit thats cool

wraith beacon
#

I'll probably make the doors actual doors rather than a level switch.

#

No idea what I'll do with the Bunker terminal though.

#

I was thinking Numpad but IDK.

topaz breach
#

the fall broke your flashlight

near mortar
#

the fall broke your fleshlight

wraith beacon
wraith beacon
molten prism
#

prolly no ones gonna answer me in this chat bc its not as frequented as general or smth, but does anyone know what trenchbrooms mapformats of "standard" or "valve" does, maybe physics or collision?

#

tbf collision is a part of physics but lets just roll with it anyway fingerguns

#

(feel free to @ me)

molten prism
#

well trenchbroom and my compiling gui doesnt wanna work together today so yeah

rustic cradle
#

If you wanna get into trenchbroom, I found the tutorials of dumptruck_ds very helpful. He also gets into how to set up the tools step by step, including a very comprehensible compiling gui.

desert notch
#

yeah dumptruck tutorials got me going in like 30 minutes with like 0 prior knowledge of trenchbroom or bsp editing

molten prism
#

@rustic cradle ive seen pretty much all of dumptrucks trenchbroom vids but when i tried to rewatch the jumpstar it still didnt help, the gui compiles the wrong map

#

and i dont know how to make it compile the map im working on instead of the one before it

#

and i dont think dumptruck ever tells you what the map formats do

#

ok i got compiling to work, but, is it possible to take everything in my map and scale it by 2.66x? so it fits in to dusk?

#

what i mean is to make everything X times bigger in my map

sharp vortex
#

I don't think so.
I think you have to have everything extra big, unless Dusk SDK will let you scale it without causing issues.

#

actually I think DUSK uses the same unit of measurement

#

iirc one of the Admins ported a quake map over

molten prism
#

this is my first attempt at red lighting is yes the textures are awful and yes it will most likely be less saturated and harsh later on

#

@sharp vortex duskdude is 2.66 times a quake entity/player, maybe theres something in trenchbrrom that lets me ctrl + a then change a dial/ stretch everything

sharp vortex
#

Do not select all and stretch

#

if it's anything like worldcraft and hammer, that'll cause some really shitty issues

molten prism
#

yeah prolly leaks n shit

sharp vortex
#

which makes it easier to just go in and manually make things bigger

#

or remake the map

molten prism
#

but i wish i was able to just, make every dimension bigger by a set amount

sharp vortex
#

I mean, if TB has unit measurements, just multiply it and raise it by that much in-game

#

for each object

#

it'll be a lot of multiplication though

molten prism
#

that would mean i have to select each brush and change the scale doesnt it?

#

which would take ages

sharp vortex
#

I think that or remaking it is the only way
Unless like I said, perhaps the SDK will scale it when it comes out

#

or take a chance, select all, measure the width, length, and height, and multiply the number by 2.66 and hope for the best

molten prism
#

yeah ill personally be asking a dev is thats in the sdk eventually

#

but if its not

#

too late to add it in now

#

also whats the texture to make a brush invis? i tried trigger but its still visible :/

#

well clip makes it invisible but its no longer working as a button

#

anyway thats enough of TB for today thanks dude

wraith beacon
#

A few bugs in the shaders still but they work pretty okay I guess.

nimble socket
#

i thought you ungun-ed

molten prism
#

is that a beaver with a gun and are you using unity to make that?

wraith beacon
#

It is a beaver with a gun, and no it's UE4.

molten prism
#

damn canada got violent real fast f70sFeels or should i say....dam? delet

wraith beacon
#

Yeah there's a Mafia problem in beaver land and this Lumberbeaver is going to stop it.

molten prism
#

paydam 2, jeans shop robbing

#

"get on the ground please! and i'd appreciate if you'd stay quiet"

viscid sandal
nimble socket
#

Looks pretty.

untold niche
#

Nice

unique trellis
#

#screenshotsaturday

Up way too late for this old mann watching all 4 kids by myself this weekend while the wife camps with friends from church.... so I build evil places hahaha. Going to pay for it in the morning when the 2 year old wakes me up ๐Ÿ˜›

If you played beta of Bloodlines addon, the ending of the map was bleh. The tunnel was cool, but the transition was bad. I am sorry, 17 year old me just gave up there...

Having played Dusk alot lately this past year, I'm going to close out with a very dark, almost Quake-style lighting, tight Dusk tunnels with weird & sinsiter stuff goings on. It won't be a practical space at all, and definitely some monster closets ๐Ÿ˜ˆ

midnight crow
#

Hey guys - is anyone here willing to help a complete newbie with a little DECORATE problem ?

dusk dove
#

yes

#

but they're asleep

#

all you have is me

#

who has no DECORATE experience

wraith beacon
brisk timber
#

neat

#

gouraud shading was real 90's lol

#

it has a certain look about it

wraith beacon
#

Yeah that's the intention.

#

Trying to make it sorta emulate the jank of the Playstation hardware.

topaz breach
#

what's the difference between gouraud and phong

#

is it just less smooth

weak cargo
wraith beacon
#

Phong is interpolated per pixel rather than per vertex.

weak cargo
#

and also exists in an era where you can fake smooth things with normal maps

wraith beacon
#

Yup.

topaz breach
#

so

#

yeah it's just less smooth

wraith beacon
#

Just implemented recoil.

topaz breach
#

knockback you mean?

wraith beacon
#

Yeah basically.

wraith beacon
outer eagle
#

Beaver: delete dis

wraith beacon
wraith beacon
#

Still doesn't feel quite right but it's getting there.

molten prism
#

aesthetically, looks pretty good, whats it gonna be called tho?

#

i hope you name it after a pun

wraith beacon
#

Not sure what I am going to call it, all I know is it's about a beaver fighting mafia beavers.

molten prism
#

does anyone know how i can make a light in trenchbroom keep its intensity for a radius then make it drop off super fast instead of the gradual drop off?

#

like a want there to be a patch of light with the same light level roughly and then beyond a radius it drops off instantly

#

never mind ive made a workaround

wraith beacon
molten prism
#

not good enough, a violently harrowing high pitch scream/squeal isnt played on kill

#

smh smh

wraith beacon
#

Tried emulating that Vlambeer muzzleflash thing.

molten prism
#

but where is the squeal?BigThink

#

i wanna hear the beavers squeal in pain

wraith beacon
#

Oh, the muzzleflash didn't show up in the video, guess it was just too short.

molten prism
#

BigThink BigThink BigThink no?

#

ok

wraith beacon
#

I'll add it when I figure out how to make sounds that don't cause the game to stutter.

molten prism
#

im still kind of deciding on what my map is gonna be

#

im considering making it a movement/parkour/bhop map

#

just bc i made a slide and its fun

#

weeeeeee!

molten prism
#

how do you place water/liquids in TB? do you just make a brush then make its face/texture that of a liquid?

#

dumptruck ds has a new TB video OWO

olive dove
#

There's tags for liquids I believe. You give the brush that tag then you give the faces a liquid texture and a distortion effect

molten prism
#

how does tag? sorry im stupid

#

maybe something in the right click menu or smth>
?

#

i would look at the DDS video about it but im watching a stream atm, ill get to it later if you dont wanna/cannot help me

olive dove
#

I'd have to open up Trenchbroom to see where it is

molten prism
#

oh ok ill handle it later cheers

molten prism
#

whenever i go to a certain part of my map it looks like i fall through the world but i dont, i just see the void all around me

#

untill i go back

#

help please xd

#

think its a leak

#

fixing the leak sort of fixed the issue, but only to some degree

unique trellis
#

Oh loving the haze effect I'm playing with here. Dusk has a ton of low light, tight hallways and totally giving the end of this map a whole new feel.. loving it. The rest of map is this huge shootout... Great transition piece.

I've contrasted with the original with the napalm launcher, taken from Pagb666's playthrough.. https://youtu.be/jrpiOaTghsk

Bloodlines TC (although not much of a "Total Conversion" in it's state), created by Necrosoft, was an attempt at a full fledged commercial addon for Blood. I...

โ–ถ Play video
molten prism
#

i was one of the scrubs that had never played blood before a few months ago and imo its as good or better than the original doom and its nice to see it getting some love via these screenshots

#

also, if anyone knows how to fix my map issue, feel free to spam @ me until i respond

molten prism
#

also, for turning a brush in TB to a func teleport entity, is the teleport location the target of targetname? so i can set the location by giving the target property to another brush/entity???

#

ok is anyone able to teach me how to teleport the player around in TB?

#

im stuck >.<

unique trellis
#

@molten prism very small but passionate community left janking around in Blood. I started 20 years ago, took a long break and end of January this year dived back in because I don't have enough to do?! ๐Ÿ˜‚ I don't know... I just want to make games and this is a way to do it I guess.

There is no source code , no true way to edit enemies, add new stuff, etc. So we build maps and hack the hexcode and do as good a job as we can.

BloodGDX is the way to go on Windows, as close to a modern port as we will ever get. It's pretty good and even allows multiplayer, which I finally got to try a couple months ago, first time in the games 20 year life span.

molten prism
#

ive tried like 2 blood "ports" and i did have to put the cmd version files in the bloodgdx ones but i did get bloodgdx t run and i played it a bit but im far too bad to rlly give it a good go

#

tho if i had time i'd be playing it more since my 2 favourite games are suffering from content droughts

#

OOF

unique trellis
molten prism
#

Dusk'2 e3 hopefully be here by the end of this month or early ish of the next, Warframe's next REAL update is in a month or 2 as well f70sFeels

unique trellis
#

Well normally not up at 2am but son kicked me in head, took off his diaper and so had to deal with that.. I need to get back to sleep haha

sharp vortex
#

just finished updating my garry's mod theater map for halloween

nimble socket
#

Looks really good, I like it.

viscid sandal
olive dove
#

Art

tranquil oracle
#

Moving the game over to Unity?

viscid sandal
#

Yup

#

With the help of a friend @tranquil oracle

tranquil oracle
#

Neat

outer eagle
#

Must of missed it, but why exactly? Better workflow? Curious is all

wraith beacon
#

BGE is kinda crap in a lot of aspects.

outer eagle
#

Never used it myself but I haven't heard a lot about it either

wraith beacon
#

It's the game engine built into Blender basically.

outer eagle
#

Ye

wraith beacon
#

It's good for first timers but it lacks flexibility and is full of issues, Quarantined used to be built off it and some design decisions had to be made because of it.

outer eagle
#

Mhmm played a few builds

viscid sandal
#

Ignoring the fact it was hindering my ability to create many people were having issues running it, having it preform at a decent framerate, and various other things. That being the ultimate turbing point for me @outer eagle

outer eagle
#

thought as much just wanted to hear it from you glad you decided to bite the bullet no doubt it will be worthwhile keep up the good work

wraith beacon
#

Mostly in terms of level design, now I can control the amount of wall blocks based off an interger.

#

The actual game won't be procedurally generated I'm just making the tools for level design procedurally generated.

wraith beacon
#

Changed the muzzleflashes and bullets to sprites.

outer eagle
#

Whoa looks great

wraith beacon
#

Everything is subject to change, chances are the beaver will be remodelled for instance.

outer eagle
#

crispy early 3D games running at a good framerate just looks๐Ÿ‘Œ

molten prism
#

does anyone know how to make teleporters in trenchbroom?

#

the ONLY way for it to work in my exp. is to do nothing to the target and targetname of the teleport trigger, but that just teleports to the teleport trigger, looping teleports

#

i thought teleporting worked like buttons and doors, set a target to target a targetname and the trigger will active the targetname

#

but with teleporters, all it does is ad the wind sound effect

#

i am in SUPER desperate need for help and dumptruck_ds isnt helping, plz >.< and thanks

wraith beacon
misty sparrow
#

Jesus

#

Violent

nimble socket
#

is that bluud in ur beppy gaem?

#

we have to rate this adult only NSFK

topaz breach
#

yeah jesus ze I thought it was supposed to be cute you're getting a bit out of hand

wraith beacon
untold niche
#

Not sure how to feel about it

#

Not even sure of the artstyle your game is going for to be honest

topaz breach
#

its too violent!!!!!!!!!!!!!!!!

untold niche
#

I bet it's gonna make my kids do something I wouldn't want them to

topaz breach
#

also it's supposed to be emulating ps1 graphics a bit

nimble socket
#

the game is too cute for this bloodshed ;-;

topaz breach
#

it is

nimble socket
#

unless beaver is conker, but i do not miss those shooter sections of conker

untold niche
#

Honestly I say go all the way with the ludicrous gibs

topaz breach
#

I wanna know what happened to pengsticle course

wraith beacon
#

On the backburner, still happening but on the backburner.

outer eagle
#

I can hear the ROTT: YES! now

untold niche
#

Actualy have some Max Payne 3 style 3D bullet wounds while you're at it

wraith beacon
wraith beacon
wraith beacon
wraith beacon
long jetty
#

he got oofed

sharp vortex
#

I really like the dithering style shadows

molten prism
#

is it evil if i take roughly 80% of the spawn areas floor and turn it in to a door_secret that opens up to expose lava?

#

also, if anyone has any help of the previous map issue of seeing only the void in some parts of my map, or a way to use teleporters in TB, that'd be lovely jubly

wraith beacon
#

Now I can do this so the change was a good call IMO.

#

Only downside now is compiling time is longer but that's a small price to pay at this point.

#

Now to add light cards.

#

Overall I give this compromise a 10/10, still using a heavily faked Gouraud system but now I can have light cards and potentially light volumes so I don't care.

#

All of these effects would definitely be easier in Unity but I like slamming my head against a desk with doing things systems aren't meant to do.

#

For my next game I'll definitely be using UE4 in a more conventional way.

topaz breach
#

i think the grid for the dithered drop shadows is too big

#

just a smidge

wraith beacon
#

I definitely agree

#

My pixelization shader really doesn't like dither though so yeah um.

desert notch
#

i'd look into trying to get the pixels to form a uniform size, it's more than likely what's causing the wonky dithering

wraith beacon
#

Yeah, I have yet to find how to make sure screen texture coordinates aspect ratio correct.

dusky tinsel
#

Well the demo I've been making is now finally out ๐Ÿ˜„

#

[/shill]

wraith beacon
#

The game's officially a time based arcade thing where the goal is to get as many points as possible.

dusky tinsel
#

that looks so cool ๐Ÿ˜„

eternal nacelle
#

Man thats really starting to take shape

wraith beacon
#

Debating on capping it at 60 FPS just in case I make a programming error that hates variable framerates.

#

UE4's framerate limiter does cause a lot of stutter though so I probably won't.

wraith beacon
viscid sandal
#

Does anybody know how to make unity not have a hissy fit when you have more than 8 lights in a scene at once

wraith beacon
#

It's an issues of the rendering model I think.

viscid sandal
#

Ok... well how do I fix it

wraith beacon
#

Not really sure, by hissyfit do you mean it's lagging?

viscid sandal
#

No i mean the lights wont render

wraith beacon
#

Oh, huh.

viscid sandal
#

Its annoying

pine carbon
#

@viscid sandal go to project settings > quality and up the pixel light count

viscid sandal
#

Thabks

dusky trench
#

generic neo-late 20th century advertisements (mapped 128x128) for my doom project: Resurrected Nightmare (no the "ha ha yes" is not actually part of that one texture, it just censors the name of a certain non-fictional political group because otherwise it'd be too spicy for NB's rules)

unique trellis
#

@dusky trench those are all good. Little Easter eggs make stuff specialer

#

This is a group of signs I made for my museum map for Blood.. there's a horror film exhibit but also some other Easter eggs in the map...

untold niche
#

@dusky trench Nice gta san andreas reference

dusky trench
#

Well it's a double edged sword:
A) GTA Reference
B) Level of Irony before the events of RN's B story

wraith beacon
#

Alright, I need title suggestions for Beaver game.

unique trellis
#

@wraith beacon what is the basic premise.

wraith beacon
#

It's about a beaver, with a gun who shoots mafia beavers,

#

The actual gameplay is a time attack thing where you have to get as many points as possible in a minute.

unique trellis
#

@wraith beacon GGWP

#

but in Rus accent

#

gagavapa

unique trellis
#

Goodbeavas... Donnie Beavers... A Beaver Tale... The Goodbeavers Part IV... Beava... Beavi...

wraith beacon
#

Beaverface.

unique trellis
#

This is brainstorming all ideas make the board

#

Kill the Beavannos

wraith beacon
fallen kayak
#

why is the beaver executing penguins, didn't you like penguins

wraith beacon
#

Those aren't penguins, they're just blue beavers.

tranquil oracle
#

should make them face their killer before flinging back

fallen kayak
#

so it's more of a euthanasia scenario and the blue beavers are sick?

wraith beacon
#

No, the blue beavers just laid in too much blue dye.

fallen kayak
#

oh, the lazy fucks deserve it then lmao

unique trellis
#

BeaverTown Wars

brisk timber
#

angry beavers

unique trellis
#

Amid Beavers

rustic cradle
#

^

brisk timber
#

I need to trademark amid

rare surge
#

feaver

cold otter
#

in the middle of bad

unique trellis
#

Here is the lighting effect from earlier but captured IN MOTION. Someone used the term "volumetric" lighting but I am from 1981 I don't know that word.

gusty cypress
#

ive finally gone back into unity to fix up some old FPS code, gun movement is now affected by players movement + mouse movement, and ive smoothed out the transitions, including the hard-coded weapon kickback

#

now all i need to do is add a sliding anim and itll look perfect

wraith beacon
#

Looks neat.

gusty cypress
#

mario but with guns

wraith beacon
rare surge
#

hatsu how long did it take you to learn ue4

#

roughly

wraith beacon
#

Well, I started seriously learning it about a month ago.

rare surge
#

oh dear

#

i tried seriously learning it for about a month

#

couldnt make something like that

#

it was all tutorials on how to make levels n stuff

#

i made a deathmatch map that was p neat but had no clue on how to actually make a game

#

went off ue4 and rn im tryna learn godot

wraith beacon
topaz breach
#

blue beaver swarm ai

#

rise of the planet of the beavers

rustic cradle
#

Seeing them spawn in as if from a betaverse almost makes it seem as if... they came from the age beyond the ages or the space beyond vision or something

wraith beacon
#

The complimentary colour dimension.

#

Where everything is the opposite on the colour wheel.

molten prism
#

thanks to help from NOONE (im jk guys its just banter its ok no one knew how to help me) i FINALLY fixed the issue with my map

#

well not the issue that im trash and unable to make a good map, but i fixed the seeing the void bug

untold niche
#

I'm sure the map's good

molten prism
#

i just pressed ctrl + a then press left arrow a few times

#

no srsly this map is mostly just me learning how to implement things, i still dont know how to use teleporters

#

the issue with the map was i was using up too much space or being too far left or smth

untold niche
#

Is it a doom map?

molten prism
#

but srsly how to i make a button or smth teleport me to a set location

#

its a quake map

#

quakespasm is free if you wanna play it

#

its quake but in 16:9

untold niche
#

I thought Quake was only for dos

#

Don't even know what that dosbox people are talking about is

molten prism
#

quake is on steam

#

it was like a dollar a lil while ago

untold niche
#

No but seriously I think I got to make a monster "spawner" working once so I think I can help you

molten prism
#

but yeah quakespasm is like a free version of quake1, in 16:9, full game

untold niche
#

Yes I know what quakespasm is lol

molten prism
#

do you know how to make a trigger teleport, teleport me to a set location? and is it like doors where you have a target and targetname?

untold niche
#

Yeah it's a thing about targets and targetnames

molten prism
#

i can confirm that you cannot make doors out of clip brushes in TB

#

dangit

pine hornet
#

If you're a mapper, please make the map JoeQuake compatible too :(

untold niche
#

What's JoeQuake?

outer eagle
#

A source port with a bunch of graphical enhancements

#

and better demos I think

#

just off the top of my head

untold niche
#

Does it have mega 4K raytraced normalmapped Xtra spicy textures?

desert notch
#

if a map doesn't utilize megatextures I'm not interested in it

wraith beacon
#

Totally different.

wraith beacon
#

Now to add vertical auto aim to the jumping just so it feels better.

#

This is probably the easiest mechanic for me to prototype BTW.

unique trellis
wraith beacon
#

Looks sick.

unique trellis
#

It just needs more killer beavers

wraith beacon
#

I'm running out of ideas of what to do next.

desert notch
#

thats gamedev for you

#

try sittin down and writing up a list of all the things you think would be appropriate if you were to build a full game, coming up with a good design document is always good for keeping track of what kind of things you can work on after finishing another step in the game

dusky tinsel
#

im takin a break from my fps, gonna try to make somekind of dungeon crawling game

#

been planning it a while now

unique trellis
#

if you run out of fresh ideas

#

take up old ones

#

nothing is original only stolen

wraith beacon
#

Don't engage in copyright infringement though, still try and make those ideas in to their own thing.

unique trellis
#

Is dusk going to get mod support?

#

I feel like I asked this question before

wraith beacon
#

It is, just not at launch.

unique trellis
#

Ok

winged shard
#

yeah the SDK is called dawn

#

zombie is working on it

#

will have quake 1 map tool support

#

trench broom specifically but j.a.c.k will probaly also work well with it 99% of the time

wraith beacon
#

Right now it's just super powerful farts.

untold niche
#

Beans powerup confirmed

molten prism
#

someone mentioned JoeQuake before

#

which i assume is a quake port like quakespasm or mark v or whatever

#

is it free?

#

i wanna test it out

#

i like ports of oldgames, like doom and blood ports but tbh i only LIKE one blood port nd i dont think its zblood even tho i use some variation of zdoom

#

(yes ik there is no TRUE blood port)

untold niche
#

You know you can google it

#

Also you know about GDXblood?

molten prism
#

think thats the one i use

#

its been a while

rustic cradle
#

Ye, bloodgdx is quite nice

#

Although I tend to play the original in DosBox more cuz of the shadowmaps

dusky trench
hushed hull
#

Oof

wraith beacon
rustic cradle
#

Nice

dusky tinsel
#

i want to play that so badly

wraith beacon
#

Also has aspect ratio correction I guess.

#

Dash kills also give double points now.

topaz breach
#

what's the point of having a jump move bullet time when you can't aim down

sharp vortex
#

curious for thoughts

#

this?

#

or that

#

I feel the second might be too overwhelming

untold niche
#

I mean they're both cool

#

Personally I'd go for the first one because the sky in general is my asthetic

river vortex
#

What is this?

#

A map in development for Dusk?

rare surge
#

what is this?

#

minecraft???

river vortex
#

???????

#

Roblox??????????

sharp vortex
#

it's Garry's Mod lmao

river vortex
#

o

#

Looks hella good tho

wraith beacon
viscid sandal
#

glorious dance

topaz breach
#

is this twr

gusty flame
#

looks pretty good tbh, works real well with the style

dusk dove
#

๐Ÿ”ซ

molten prism
#

i didnt need to see the side view of that

#

now im scared

patent spade
unique trellis
#

ROTATING SHOTGUNS ETERNAL

#

Yeah but will there be too many of them

wicked schooner
#

too many shotguns

#

what is this crazy talk

prisma basalt
#

your mom has too many shotguns

brazen copper
#

woah

#

๐Ÿ”ฅ

wraith beacon
patent spade
#

too many spinning bois

topaz breach
#

this is very nice to see ze

#

idk if you planned this or did it based off of my suggestion but I'm just going to pretend it's the latter

dusky trench
#

MAX PENGUIN

#

The gameplay looks like a hybrid of Endless Mode, Max Payne 3, and Hotline Miami

unique trellis
#

I am thinking about, since I really want to make a real game and not just mod Blood, doing a text adventure like Zork.. maybe some low budget pixel graphics... It'd be a horror game, probably a play on a classic story blended with some Stranger Things ...(Halloween, Phantasm, Evil Dead)... Just to make something within my scope as a person with finite time.

Any suggestions?

I don't know... Maybe I'm aiming wrong.

river vortex
#

Slenderman and the adventures in H E C C

unique trellis
#

Like I need to do this. I need to learn some game engine or learn to really code and make something. I need to step out of the modders basement and make a gamez

#

Like an open world crafting roguelite

#

Hahahahaha

desert notch
#

honestly I've also been thinking about making something like Zork, text adventures with rich stories and well interactive environments have always been fascinating to me and if you are a good writer it'll definitely lend to the quality of your game

#

With today's resources it's never been easier to pick up game engines like Unity or UE4 or Gamemaker, if you can mod games I think picking up an engine should come pretty naturally

unique trellis
#

Anyway... Yeah @desert notch ... I just need to really start learning Unity I think.

#

A smaller scoped game though I'd want to do gamemaker

desert notch
#

I think either of them are perfectly capable of doing small to big scope projects, and would probably be more beneficial to the learning process to stick with one than to bounce around based on scope size

unique trellis
#

@desert notch unity it is... Maybe ๐Ÿ˜‚

desert notch
#

I'll throw in a personal recommendation for Unity because it's been a blast to use for the past few years and I literally can't stop using it haha

unique trellis
#

Cool. I'll poke around awhile with it.

river vortex
#

You COULD use the gzdoom engine.

#

And yes, GZDoom is officially it's own engine, seperate from the Doom engine, but similar to it.

#

iirc

wraith beacon
#

Only aims down when you're in the air for instance.

#

Still got a lot of kinks to work out but I'm liking it so far.

rare surge
#

can you not just allow vertical aim

wraith beacon
#

I kinda just like it like this but maybe I'll change it to that, who knows.

wraith beacon
#

Just kinda felt that it looked a bit boring without it.

#

Should probably stop going to the Vlambeer school of gamefeel but I do like their methods.

brisk timber
#

neat stuff, keep it up

wraith beacon
#

Thanks Leon.

dusky trench
#

can I get uhhh

#

ooozie 9mm plz

patent spade
#

aaaaaaaaaaannnndddd were live

desert notch
untold niche
astral night
#

never gonna see this one again

untold niche
#

Because the release date announcement is so close it's gonna be considered spam? BigThink

#

And get deleted?

wicked schooner
#

no because dusk is canceled

unique trellis
#

ALL HAIL BIG JOHN

unique trellis
dusky trench
wraith beacon
#

Spooky.

untold niche
#

Kill the intruder

dusky trench
#

when I finna release this thing It'll have everything scripted

untold niche
#

What will it include?

#

Levels wise

dusky trench
#

just DE1M1

#

a whole GZDoom demake of DUSK would take longer than the whole development of DUSK lol

#

mostly because GZdoom isn't exactly designed to have proper 3d design, just pseudo-3d/2.5d

dusky trench
untold niche
#

Hope you have the trash from one of the recent screens

dusky trench
dusky trench
molten prism
#

is anyone here an expert in TB?

keen bear
#

@golden bloom is

molten prism
#

dumptruck ds isnt everything and sometimes is easier to ask here

#

i hope muk knows how to use teleportation in TB/quake

#

ill catch up to him soon if possible

#

cheers

molten prism
#

does anyone know why trigger brushes in TB are solid black?

#

i just wanted to make a monster spawn when i walk thru a trigger brush (but yeah only once, theres an option for that somewhere)

#

my trigger_teleport, teleports to itself instead of its target and how do i make doors require a key? i assume its just a property of entities i can find

molten prism
#

how could i be so BLIND?!

#

i was doing teleporters half right, but i didnt know i needed another seperate entity, called info_teleport_destiation, i thought i could just plug in co ords somewhere or target any old brush

#

this changes EVERYTHING!

molten prism
#

all i need now is to learn how to make keys in to a requirement for certain things to happen, maybe spawnflags?

#

maybe not spawnflags actually

unique trellis
#

@dusky trench ok, looking sweet

dusky trench
#

thanks man, I appreciate that