#general-modding
1 messages Β· Page 43 of 1
He's making his game in Blender, I don't think it's that sophisticated
It is @cerulean pumice but the problem is i would have to go in and do a bunch of tweaking anyways so, not sure it would be worth it.
I have more control doing it manually.
It's Dusk Ep 3! In QuarterPounder Viscerally!
Those silhouettes!
Really those are great. I love good dark contrasts like this... It's how I draw most of the time... Reds, whites and blacks man good stuff
Thanks! The fun (painful) part is going to be figuring out how to vary this theme visually throughout an entire episode.
In my old age I cheat all the time and just start googling stuff, man. It reminds me of a lot of 60s-80s fantasy films... Excalibur for example... You clearly know what you're doing, just what I do when I need idears
Not so much cheating as looking for inspiration, but with what I'm trying to do with the visuals it hasn't helped much, the entire final chapter takes place on a world thats been merged with the body of an elder god, so everythings meant to have an organic look to it, hr geigers work is the closest thing I could find to what I'd like, but thats not saying much since his works style isn't exactly what I'm going for.
I love making levels that have some real weird things... Like lava pools bursting forth in a hospital and weird Stranger Things holes and etc... I don't think I could make a Call of Duty battle map ever π
Do many user maps use burning dudes as enemies? That's pretty unique
No they aren't. There is a trick I think if their initial burn running animation (or in this case, their spawning) is interrupted they continue to "live" and do this... It makes sense in a level with fire everywhere, floors exploding etc
Is anyone here good with Vectors in Unity? Because I am at a hell of a loss right now.
I'm trying to find an objects velocity between a forward vector and perpendicular vector, then apply it in the same direction as that velocity. I know what I have to do, I just have no fucking clue how to do it.
It's probably more just necessary to look up math regarding those type of units in 3D space, it's not really specialized in Unity by itself
I don't know what that type of math is called but I'm sure there are some formulas online for adding or multiplying together vectors which is kind of what is sounds like you need for that kind of action
Trying to figure this out is mentally exhausting. I have been asking around a few sources for hours, and nobody can quite give me the right solution I need. It's always a part of a solution.
Some dick said I should "learn a basic understanding of linear algebra if I want to pursue game development"
I think I'm scrapping what I have and using Unity's wheel colliders. I am not getting the results I need with this custom controller. I think I just need a break from it for a few days.
@unique trellis Huh, TIL why that glitch happens in Blood. I used to think it was just a quirk of zombies that they randomly wouldn't die from being set on fire due to being dead and all.
is something like this https://docs.unity3d.com/ScriptReference/Vector3.Cross.html what you are looking for? @signal whale
@cerulean pumice there 3 in the engine, cultist, zombie and innocents on fire. It is a state and graphics change of the units... If they get stuck in on fire mode only way to kill them is lava or explosions
So I spent the weekend doing this
Its like Madden's Basics but worse! Download: https://drive.google.com/open?id=1-ZDMQY1bXFQEv2bzeABSh4Dr_5wK1GPz
I've always thought that whole argument was funny, as long as it's performant and I can read the code then it doesn't matter what it looks like lol
/r/maplads
i dont even understand whats ugly about a for loop
Its much more verbose for sure
anyway comparing for() and map() is like comparing for() and toString() or something
for loops aren't ugly, that dude is probably some webdev fresh out of a uni course
I like my for loops :(
yeah fruit loops are pretty good
Thanks
Nice colours, I like your choices of deep reds blues and purples.
Thank you
It's really come a long way
Its like Madden's Basics but worse! Download: Improved Version 1.1 https://drive.google.com/open?id=1rdavmPVSMIm-alKD7Qcg-xsYg56dkAta As Said in the Title th...
@viscid sandal I know I keep doing this to you man but if I don't say it, no one else will.
Zenerath is displeased with your mocking of his great knowledge. @cerulean pumice
That is pretty funny though.
OH @viscid sandal your game just got MEME'D!! π
So it begins
@full dawn when its done, goal is early next year

@viscid sandal nice, are you alone in developing this game?
@full dawn pretty much, the only thing I'm not doing is the soundtrack for which of whom I'm still looking and the promotional art like this
Oh yes also I hired janna polzin to voice the protagonist.
lmao nice
π Looks good.
Twas done by madrazz on this server.
@viscid sandal What has Janna Polzin done in the past? Not familiar with her
@hushed hull she does not have her prior work listed exactly but she does have labeled whom she has work for in the past.
Lilith Games / Elephant Games / Domini Games / Hanako Games / Halfbrick Studios / Starbreeze Studios / Frostburn Studios.
Commercial clients include 3 Men Movers / Bank of America / Wingz / Healthy Mama / Goally / Acuvue Oasys / Vultus / Coastal Scents / Teradata University Network / DailyDonor / Cricket Rewards / Ascentspark / Moore Clinical Research / Global Impact Media / ADVIDS / Blue Marble / Mediahound / Plaza Beach Resort / Fulton Homes / Gudville.
Agencies include ADVIDS / PixelSutra / Wilson / AppFlash Video / Twenty Ten Productions / The Partnership / My e Video / Voices.com / Knoodle.
Cheers
Anyone know how to get an instantiated prefab to get the reference to a game object? So like I have a collectable spawn and go to the player, but it has no idea what the player is.
Wait. Fuck me sideways. I think I just fixed it. I do this all the time on here.
Nvm. I did not fix yet. Damn.
if it's something that always goes to the player you can put a reference to the player into the script for collectible
you can also make them find objects that contain the component that is your player script on start and store it or something like that, there are many ways to approach that
So excited to share this...
The current group of mappers and hackers are coming together for one last hurrah for Blood.... A revision of Blood 2 in BUILD, basically a WHAT IF version that could have existed before work on Lithtech occurred. Before Gideon.and before aliens... A modern world run by Cabalco and a great evil, where Caleb is accidently woken from a cryo deep freeze, fight into the countryside's and a surreal wasteland and has to take it to Hell itself.
Blood 2: Reopened Wounds? Reloaded? Picked the Scab? We don't have a name π π π
This will be a true total conversion as close as you can get without a source code release π we have guys who have mastered exe hacking and added new and alternate weapons... It's 1993 all over again, our own Blood Dehacked (minus the easy to use program π ) using tools from the leaked alpha release they've figured out how to add unusued enemy slots, reprogram attacks, Change sizes and shapes.... And have a whole slew of new monstrosities to deal with.
Texture work is pretty much done, just working on enemy sprites and ideas and the design doc before mapping... This is a crappy mock-up of a new monster, meat clones, which will swarm en masse and suffocate you (literally and figuratively)..
It will released WHEN ITS DONE... Not
ππ€£π
Death Wish, Iconolast, Bloody Pulp Fiction, Bloodlines... and this to go out with a bang.
One last drop of Blood. I... Live... Again!
Like a basic official game plan... 3 days ago haha... Talking about it, months... The texture pack is done, finalize enemy behaviors and stuff is next, hard to design maps without knowing what's lurking.. then mapping. Probably 1st quarter 2019. Should be getting a level or two from the last great Blood mappers... It may be like Amid Evil with 3 maps and a boss but that's ok.. quality first, then others can use the resources we've curate or we can expand and add more
Flying enemies, hording enemies, multi stage bosses, etc
It's going to be a hoot
blood 2: bloodletting
or
two units whole blood
b&
This is seqedit and qavedit, alpha tools used to turn the mini Caleb's into a new cultist... Just proof of concept....
Super weak but 20 at one time will be a pain in butt
https://youtu.be/NCjkE4eyGIE these guys have patched the mapedit tool to unlock hidden commands and make it so you can CHANGE COLORS, just have to learn color theory now π π π
Blood 2: Festering?
Blood 2: till the last drop
blood 2: its a sequel
Blood 2: the demake
blood 2: bone zone
blood 2: ab+
Blood 2: The Hell Zone
just blood
blood 2: transfusion
blood 2: the second game in the blood series
Yeah except it isn't
blood 2: the second game in the blood seires no matter what Manniacc says
Blood 2: The fangame
blood 2: zone bone
Blood Season 4 Remix: Fateful Consequences... No wait that's taken..
Wait were a user mod! We can take whatever we WANT!
No but seriously till the last drop is a good name aint it?
Ok @untold niche... Just sign over your rights and you can be in the movie
That's just for the rights and not my soul too right?
@unique trellis the gargoyles and phantasms had a baby.
A little ankle biting baby
Thanks except the music is just placeholder currently.
Those are cool. Love the enviroment too @viscid sandal there is GRASS and WALLS
Yeah, I personally find that just putting down a grass texture doesn't look good enough for me, just so lifeless and flat.
Kind of feels like me and damann are the only ones using this channel of late π
my programming inspiration comes in spurts :p
Almost forgot to post this
This is a very special week for the gaming community, so let's start it the right way! https://www.facebook.com/goldensouls2/
aaaaa both of my favorite doom modders are here
Teaser
before Mods get angry this is a teaser image to a new mod I'm making (I'm updating SM to be in Baldi's Basics 1.3)
I should have the mod itself presentable and downloadable in 2 days

Let me know if these work. I had some people on Youtube having issues, but that was before I uploaded a complete package.
they work pretty well in my experience
only in first person though, third person makes your footsteps and such super muffled
Thanks for letting me know. Everyone who left feedback on the site seemed to have different issues depending on their OS. Some people crashed with NVSE or the 4GB patch loaded because of the XP Service Pack 3 compatibility (which I removed as a step), some people were able to load them but had lag issues, and some people apparently got extreme lag (probably slow CPUs; HRTF is resource-hungry).
so the MOD IS FINALLY FINISHED!!!
I need to make promo stuff though so I will have a link tomorrow
ITS FINALLY DONE
Its like Madden's Basics but worse! Download Version 1.2(Baldi's Basics 1.3) https://drive.google.com/open?id=1y73sKGVtkTHSIsnJOoyugx5QY8dcaqEY Download...
#screenshotsunday #indiegame #indiedev #gamedev #retro #fps #pixelart https://t.co/cy6UFn3dIr
Oh hell yeah
@viscid sandal Really dig your take on a more futuristic super shotgun reload.
Thank you.
@unique trellis making the secret level for episode 2... this look familiar by chance π€
Give me a hint dude π π π
I've been so swamped with real job I've had to stay longer out of modders basement and I'm getting too used to the sun π π ... I work for parks and recreation (not the show, the real stuff) and it's pool season, camp season, special event season.... All at once.. very little modding getting done.
@viscid sandal if I turn it sideways it looks like a one eyed zombie
@unique trellis c2ls is basically the blood level, this is basically that zombie soccer mini game from the dark carnival
I do top down versions of all my layouts before I actually make them but I stray from them when it's necessary.
Oooooh yeah now I see it!
That's really cool. I'm excited to play your final levels I liked the bit I played but just looking at pictures and vids you're getting a real grasp of it @viscid sandal
Thank yoy
I just wish I could put my favorite moment from blood in but unfortunately I doth not have the technology.
No one does. No source code ππ€£
@unique trellis nah not in that way. My favorite moment from blood whilst not amazing from hindsight kind of originated from my understanding of 90s shooters when I first played blood. When I first played it my only experiences in that regard were doom and a little bit of quake, I had never played nor heard of a build engine game before it. The moment being level 2 of episode 1 when you walk up the stairs to see pedestrians running and screaming as cultist are mowing them down and zombies are hacking them to pieces, all whilst someone is yelling train names and leave times over the intercom. It was so much more... "Cinematic" in regards to what I had seen other 90s shooters done at the time and despite the fact I was playing it in 2014 it kind of blew my mind.
I can't really do it though because... Infighting and sprite turning reasons.
And despite the fact that it's really not as impressive as I remember it being I still love it for the memory of that experience alone, that and it's a memorable chunk of level.
Oh definitely
I hope our projects will do the legacy justice.. and maybe, just maybe, after I'm done with them I can actively look to license Eduke32 and build a true successor'ish π
Yeah
Oh yes I also have finally got a composer
GET GEWD GRAPHICS OR I ASK FOR REFUND 0/10
Man I am bad... I started another map based on the ending of Fulci's Zombi 2... Can't shake it π and a depressing, deprecated bridge fits episode 4 of our project anyway, a world completely broken after the events of first 3 episodes...
Better stay true to the original movie and make sure there's plenty of normal commuter traffic visible from the bridge! :p
@pulsar gust I read someone who suggested that those were cars fleeing the city? it's a creepy movie, with some ridiculous moments... Zombie vs shark, eye piercing which I've never actually watched too gruesome for me... And it's just SO JANKY.
This is the final NEW map I'm adding to this project. Fin. Done. Finale. Now just need to finish them all.
Good luck with it!
Can't wait
Yeah I'm letting scope creep make me take on more maps than I should. I may have to whittle down one or combine a couple... Blood is so weird, too... Flying enemies cannot be on top of water or sectors with a depth setting like water, slime, etc... π or they start spinning in circles... So many little "joys" in this engine
I have a plethora of my own little joys with my engine, like having a max enemy limit of 16 lest the framerate go funny, sometimes only 7 or 8. Animations won't play unless the player is looking in their direction or its parented to an object that all encompasses the players view and as a result if you open a door with a switch it might not open til you get there. Sounds that react to the 3d space start out louder than they should because without other sounds to compare it to it just jumps to the highest volume setting
And many many more
Fun stuff π
Oh this is good. I was ignorant and didn't recognize this only the famous Brooklyn Bridge... I thought it was some Italian thing. I read they filmed this zombie scene illegally by flooding the bridge it's why the cars are going.. could you believe what that'd be like seeing it?!
Yeah, that scene was all filmed in NYC
Can you imagine them shutting down the brooklyn bridge for a film shoot, I'd be furious
Check out This Brutal House (@BrutalHouse): https://twitter.com/BrutalHouse?s=09
Brutalism + Modernism + More β
This Brutal World Out Now @phaidon β Insta: thisbrutalhouse β Created by
Peter Chadwick @Popular_Space info@thisbrutalhouse.com
41770
42872
This is a twitter I follow for level design ideas especially using an older engine
Phew Blood BUILD does not like this at all π The bridge is fine, but trying to capture the water around it is not going as idealized and ROR is right out, even with making the water a smaller size and having the appropriate sectors setup to do a ROR... oh well, punting this
I can just make the bridge and enclose with sky, high bridge walls, etc. you just can't ever jump off the bridge... maybe, maybe not got another idea for that π Just having long horizon line maps is hard without skybox capability
A daytime bridge is a no-go... Going with a nighttime one... It will still work
Looks like something for an egyptian setting
I've got to change the palette ok the map... Which is a pain in butt π but it's not a sunset setting anymore
Gunman chronicles themed
Always wanted to check that out, but heard it was lackluster
@vale fossil sci-fi tron style gothic horror cathedral
hmm that sounds good
@vale fossil Also any application of machine learning ever
.warn @unique trellis Rule 1
Reb#8008 User YT- /c/ABigRedBall#2046 has been warned.
@eternal nacelle oh come on that had no 'political' context
Doesn't matter it was still a political figure
nope
shit
sdk is post release
refund
if you stick around in the discord you will surely hear about it when it happens
in the mean time nothing stops you from making plans or whippin up design documents for a level pack or mods or something
im sure theyll also make some noise about it on twitter and on the steam news section for the game on sdk release
I don't use twitter
well surely you use steam
yeh
so then you will see it there on the news section for the game when its out :)
Wood floors!
So this doesn't look like a living hellscape, @viscid sandal what gives? Is this a different episode?
This is episode 2 which goes from japan to ending on ka-al shell-regath @unique trellis
I always just make the secret levels last.
Oh cool. I work on 10 maps at once because I lack focus and time π π
I go one at a time and usually have a phase in between map making to refine some aspect of the game.
Yeah you're making a legit game were just modding a dinosaur
Which reminds me Dino-Riders toys just typing that, one of the greatest toylines ever
It's so 80s cheese it hurts.
It's....It's....beautiful
Why is that dinosaur weirdly familiar to me?
Because you love the 80s? @unique trellis
M.A.S.K., DinoRyders, Micromachines, TMNT, GI Joe, Transformers... Best era of violent fantasy toys
I wasn't born buring the 80's. :V
what is that purple lady shooter game?
the lost distant sister of No One Lives Forever -games?
Quarantined?
Welcome to the action-packed joyride that is Quarantined: Viscerafest! A fast-paced single player first person shooter with nonlinear level design, resource ...
@unique trellis hmmmmπ€
is that a train?
@viscid sandal What mod is it.
It's a standalone game and you just have to scroll up a tad to get your answer. @sick magnet
Which engine do you used for your game?
Blender because im a madman
Did you work for Acid Man Games?
I think he is acid man games
No I'm literally the only guy working on this so acid man games is more or less me.
I mean me and my composer
The first episode is free on gamejolt and there will be an invite to the beta for episode 2 once it is finished.
Yup
I'll join in for episode 2 beta.
Likely it will be next month and I will be posting the basic info here on it when the time comes. Generally all you'll have to do is pm me within that week
@viscid sandal get off my train!
Mmm fresh victims for the ever growing army of the undead.
@viscid sandal great quote
All of them are really
Finally a new "Open Alpha" trailer for titan XD
https://youtu.be/0V7PreOA8p4
Finally, the waiting is almost over, Titan's open alpha is soon to be released. How soon? I'm not sure yet, but don't worry, it will be sometime around these...
doom 16 weapon pack?
Pretty much. But it will also include additional features like arcade mode and custom monsters (Just don't revealed that much on the trailer)
For instance, i've also added heretic compatiblity. So now the mod can be played on either doom or heretic (or freedoom if people wants it)
oh nice
I write quite a lot of stuff on video description (both of what the mod has and what i plan for the future)
But for now, to make it short here:
13 weapons (so far), Arcade mode, Heretic compatibility, Optional oldschool mode (with doom-like sprites)
Already more than I expected to share for open alpha. Just did some extra stuff because of the wait.
they've got a sort of
pre-rendered schlock to them that I enjoy immensely
^
Damn those look nice
wow yeah those are smooth af
Thanks =P
Do any of you guys have experience in Unreal engine?
Leon does
What's his name on here? He wouldn't mind if I asked him with a few stupid questions, would he?
I'm trying to get into Unreal engine to get a hang of it, and it will force close after about 5 minutes of use. I'm running an i7, 12 gb of ram, and a 970m GPU. It's the newest version they had available, as I just got it last week.
I'm wondering if it could be the internet connection, because it's been spotty at my apartment, and I'm sure Epic Games is an asshole by requiring some sort of online checkin like Adobe products.
@brisk timber's a giant nerd
@signal whale if ue crashes after 5 mins... idk maybe a memory leak or something? sometimes it will crash if you save/autosave on a large level with unbuilt lights
Β―_(γ)_/Β―
Hmmm. Let me turn auto save off and then perhaps do a clean install.
A duskworld remake of a certain doom 2 map
Posted this in #374852069137580033 But realized that it definitely belongs here
@barren mantle To be fair, C# isn't a beginner's language imo
To use it effectively you need a lot of pre-existing knowledge that many places don't often teach
true. i took computer science in high school and just copied code off other kids screens in turing
I Modeled, Rigged, Skinned and animated a model in Blender and learned how to export all of that into Unity, but when it came to making that model do anything, i hit that wall. most i could do was download a waypoint script and watch it go.
learning about baked/dynamic lighting was good
In short, my art education is only really applicable to the Visual Development/Asset creation side of game development
I mean Art and Programming are the two main pillars of it all
if your a indie dev, you need to have proficiency in one if not a little of both, like with David
Made a game for gamejam π https://alakajam.com/3rd-alakajam/313/endless-arena/
had 48h
used ~36h or so
maybe less now that i think of it
Oof is this the right place for asking questions about using JACK to make maps for this?
Oopsies
I almost @ hereβd 1300 people
Banhammer was 2 inches from face
It's disabled for normal people to use
But yeah, ask away! I'm sure someone will know something
I kno jus wanna set one up for later, stuck in floridah with bad internets
AKA no internets
Even if it is much later
Thanks anyway :3
@viscid sandal just watched the trailer for your game... It looks great.
Thanks
Yeeeeeeees, I was so excited for this! Great work like always!
no
ah i see
shootin the fuck out of snifits rn
What is that gobblygook?
doom mods
Dual wield?! Madnezz
Tonight I almost lost my entire Hitchock map for our Bloodlines project for Blood.. I have been SWAMPED with real life (ex. I'mm putting on a concert/food truck/fireworks show for community tomorrow for about 6,000 folks) so mapping and modding has had to take a back seat.... so Mapedit started working out on me, when I tried to edit the sign structure for Bates motel, it would create walls without sector points, etc... Had to rebuild a bunch and got it fixed... But sign had to be deleted... As a person with finite time this was extremely disappointing... But gotta pick it up again and press on!
Still looks pretty good! I have faith you'll get things sorted out
It was super bad.. same thing happened in the Birds section.. I tried adding to the dock and all the ships became jumbled messes and the engine just wigged out. Phew.
@unique trellis Do you have a forum somewhere where your team gets together for all this blood modding like duke4? Because someday I'd like to catch up on your mod's progress without having to scroll through a million #general-modding posts
That greyscale looking map looks ace.
I usually post here, duke4 And in the Bloodn discord I just shared
@cerulean pumice so I shared a link to the Blood discord but it got deleted.. let me dm it to you
All discord invites are filtered on this server to stop shilling
Dms are the way to go
@astral night got it. No shilling here, he just wondered where we talk about our love of a janky cult classic π
Right π
I've been working on some other stuff, but here's something from today #gamedev #screenshotsaturday https://t.co/ftBruCUxlz
(something I'm doing in UE4)
Hey who wants to try my Doom map
Stranglehold This is a Doom 2 PRBoom-compatible single level replacement. I originally intended this to be part of my planned mapset Jaunt, but I have since decided that I have poked around with this thing for way too long and I need to release it as its own thing to be final...
too bad here it is anyway
ZDoom
Oh hey. That's cool
ZDoom usually doesn't care as much about individual maps as DW does, but I appreciate that c:
I might try making a DooM format map as a challenge.
Go for it!
Took me almost a week, but figured out a way to do throwable grenades with cooldown using only one script =P
Some kind of unorthodox way for me, but still works =P
(video lacks of quality because it was recodrded with obs instead of fraps. Also, private video)
https://streamable.com/mk5g3
im making tf2 jump map for rocket jumping, here is a preview of one of the jumps
its not finished yet but the jump will be colliding with pumpkin bomb and shooting it
I have no idea what I'm doing with this map.
This looks simple so far.
I've been hard at work recently on the soundtrack for Quarantined: Viscerafest by Acid Man Games. It's an indie Retro styled FPS in the vein of classics like...
I hope the endgame text screen music has the same mysterious feel doom's/dusk's/ion maiden's have
You know, I just had a similar reaction to this reveal as a tea machine turned robot war machine once had in the site of a torture amusement park: "WWWHHHOOOAAAA DUDE THAT'S FUCKING AAAWWEESOME!"
...
I regret nothing
But yeah glad you got the third member of the modern FPS metal trinity for your game.
whos the 2nd?
its andrew and markie
either way i love the theme and i enjoyed looking at your progress you have posted here
@viscid sandal you are setting this up to be a quality experience. Great job.
@untold niche We haven't gotten that far yet but I'm sure the hub music will do you justice there.
5 minutes gameplay of titan's arcade mode (framerate drops are related to my damaged hard drive)
How to make a fun game even funnier? Introducing arcade mode, where the more you kill, the more your score increases and unlocks stuff, featuring optional dy...
Like the HUD
poop
6 speed maps for (vanilla) Quake. heres a screenshot from one of em
deffo the "winner" imo
I need a list with all of these speed maps compilations
Hit up quaddicted. :)
That looks really cool
Yeah, looks fantastic.
Agreed
in trenchbroom is there a way to extend a group of brushes in a certain axis?
Can you screenshot of the brushes in question? @versed anchor
what do you want to do exactly?
So the face of all the brushes on the green axis I want to extrude along the path to create a tunnel
ah, hold shift and then move the mouse along the axis while holding LMB
hrm okya
you can do that in both the 3D and 2D views
You have to enter the group first by double clicking
Youll know youve entered the group when the non group brushes turn blue-ish
yeah, you must either ungroup your brushes, or modify the brushes within the func_group
okay other brushes are blue but holding shift and dragging does nothing
awesome
nvm
I got it π
π
So far.... just a learning map.
this is pretty nice
just be careful with the torches, most engines have extended limits but you can't have too many per map
I think some small details would help. Such as rubble or left behind details in the alleys
yeah. This is mostly just for play right now. I know optimization will come later π
I dont expect that I will keep this map
do you follow dumptruck_ds' tutorials?
he is to the point and easy to follow. I have messed with Unity and UE4 in the past but never built anything of significance but since duskworld I have been wanting to build levels as I did in the HL and UE3.x days
yeah they're very good
I have a whole weekend so I am going to follow it if only for educational purposes
really I am interested in the keyboard shortcuts as they play into my workflow even for small maps I will be working on
@frozen wadi guess you been doing level design for a while?
yeah, 15 years
Damn! guessing professionally now?
yup
Currently my profession is a level 2 software engineer in academia but definitely want to get out of that x.x
im at that point in my life that I realize... I want to craft worlds... not apps for students π
hehe, well I always wanted to make maps
not sure why exactly, I just knew I wanted to
same. been doing it since doom 2
actually my earliest memories were maps on Duke Nukem
ah, I never tried mapster
I tried making doom maps with doombuilder but sector-based level design makes me have brainfarts
my path of work was never of passion but of necessity since I already started web dev starting a forum doing post by post RPGs
thus was a segway into web dev... thus into school based tech... thus into working for a university
@golden bloom started making a map for blood using the version of mapster bundled with it (in dosbox!) but I'm not sure where it's at
dosbox is awesome
π
Also regarding your worry about torches. That is in there for aesthetic. I mean to replace that with DuskWorld related entities
I may not even use that map but... you never know
yeah, I didn't know this was for duskworld before, so this isn't a worry
it's just that quake can be annoying with these entities, even if the limits have increased significantly
really im just getting used to the editor so when things go live I can get a map out soon π
it's cool there is support for trenchbroom with duskworld, it's such a cool editor
@frozen wadi guessing you are working on some map ideas?
I already have the ideas, I'm designing stuff (but not for duskworld)
mostly quake
ah okay
im used to a bit of BSP editing from HL and even Unreal games
but I have been trying my best to get into games that use static meshes mostly.
I just really love BSP so I find it hard to go for meshes only
Right and there are limitations to BSP only but you lose that aesthetic
so people like me though now need a 3D modeler, work on a low graphical game or work with a BSP editor when working on a game
π
yeah, but it's pretty telling that probuilder is so popular in unity
I know a few people who use it constantly because it's so much faster than creating meshes for everything
Right. I wonder though if that is for prototyping purposes
at least to flesh out the rough areas
not really in their case, they use it for architecture too and use meshes for finer detail
all mesh is great when you have a team, but it's pretty unrealistic if you're alone unless you're really really good at it
right. I know the dev of rise to ruins and he is alone. Does coding and pixel art himself
im back in buisness that means more gifs
i thought you were stuck playing csgo forever tbh
nah i was just waiting on my friend to make me a program for the mod
Did some work with the vertex tutorials and getting used to shortcuts as well as the clipping tool. Added in some swanky windows.
Does anyone know where you can get custom pak files?
I think Keg is referring to something like resource WADs for Doom, but for Quake. Quake 1 has some that get used (IK textures as an old example) but I don't know where to find them besides asking on a Quake 1 forum or looking on Quaddicted
Lookins good @unique trellis ! Love urban blood maps
yeah sorry I meant wads
I found some on a quake website
trying to get a map going for DUSK so that when its out I can just swap textures and entities
quaddicted has tons of wads
this is maybe where you got them, but it's good to have this bookmarked if you make quake maps
@pulsar gust I'm working now to just finish the map above. There were sosny things I didn't know when I made it 20 yrs ago and new discoveries in mapedit and blood just last few months, but have to limit the scope sometime. I'm following the WHEN ITS DONE mentality though
Since it's set in 90s trying to make it fit that time frame.. added an arcade machine and some other stuff coming soon.. pay phones etc
@patent spade I like that shotgun animation, very smooth.
Experience Castlevania : Simon's Destiny like never before with tons of visual improvements! Zdoom Thread: https://forum.zdoom.org/viewtopic.php?f=19&t=57800...
Brand new update!
Ye
Planning on doing the hardest difficulty playthrough of that again
Cause it's blood moon difficulty is genuinely fun
is it that standalone game in GZDoom
I don't remember if it's standalone
I think it's just the wad
Load it like normal
Its standalone @sharp birch
so basically a fangame made on the GZDoom engine
Yep
@frozen wadi Thanks for the link
https://www.oneangrygamer.net/2018/07/quarantined-viscerafest-is-a-retro-arena-fps-throwback-due-for-release-in-2019/63332/ My game has article is I famous now?
Lol
i think it's time you read dave's non-dusk related tweets
?????
That website is trash unfortunately
that site covers all sorts of drama we dont allow here. lets try to avoid it
if it makes @viscid sandal feel better, someone from /v/ added the 3d sound for Fallout NV mod I uploaded to Nexus onto their pastebin.
@viscid sandal right. Some horibad comments on there. Rude for sake of being rude. Gah the internet.
You know you got a good thing rolling. Keep it up. We're all proud of you.. GLHF.
twas coming eventually I got to be snotty back anyways so
Oh yes also
Music for the chapter select hub. I wanted the track to build tension and sort of give the listener a feeling of time running out (hurry up and pick already!...
I work in Parks and Rec so... This is true from the heart
https://media1.tenor.com/images/1d872ba2233b727c42f01d4632a13fe0/tenor.gif?itemid=4531083
Now all I can think of is that prozd disney channel vid where he makes a chair
Is posting your own maps here for testing allowed and such?
Yes just contact a mod before hand π
sticky walls, just got back into unity dev again after a long hiatus
Theme for the boss fight of Chapter 1! I originally started this song as music for a normal level but once I got a little bit of it done, I realized it was w...
i've solved the problem of my rigidbody sticking to walls and sliding down slopes, but i cant seem to get the launching off of slopes part fixed : /
Making BUILD engine work for me... We don't have true 3d blocks and things... We have to use flattened sprites to make stuff like this table... But in 20 mins yesterday I think i unlocked how to finally do it and really reduce/eliminate clipping
So this is the start of the penultimate level of the project... All throughout Caleb's quest from the madhouse, uou learn that Prospero Publishing is behind the production of the novel that Dunkel wrote and you must burn the place to the ground.... The map is kind of empty at moment but he hasn't touched it since 2004ish... It's probably going to be split in two to fully realize some of the epic ending stuff....
@swift glade ayyy thats really well done
While waiting for Valve to get back to me on @JackBNimbleGame I carried on messing about with my next game - Quake-like candles! (yes, I know I need to improve my capture performance) #gamedev #ue4 https://t.co/ibOvkY5F8w
@stark bear looks interesting, whats it for? or is it a secret project lol
making doom maps is the sport of kings
here's one of mine from return of the triad
probably teh craziest amount of lines/sectors I've made
Lol it takes a long time to get good at it
Seconded
It takes a while to catch up with the rest of the community
I'm still doing it and I've been at this for 3 years now :V
I just installed and set up TrenchBroom yesterday. Last time I did anything like this was last decade so basic brushwork is as straight forward as it ever was but we'll see if I can properly catch up with entities :P wish me luck
Ey, could anyone tell me the hell this means? I tried google but it doesn't bring anything up
probably something that broke in the newest build of GZDoom
It seems to not recognize a material tag
oof. this mean i should find an older version of GZDoom?
GZDoom often breaks compatibility with highly-advanced mods. That's why I stick with Chocolate Doom and only play mods from 1994 at 320x200
oh yeah
I just noticed he's not using 3.4.1
it's the other way around: it's a feature that 3.2.4 likely doesn't support
Yeah um, update.
Yeah, as you can see, I don't mod Doom all that much
that's okay, I only updated GZDoom about 3 days ago
something doesn't let you start? update
Best to update GZDoom as often as possible.
95% of the time it fixes
That 5% of the time it doesn't work is probably because the mod maker made a typo that requires you to downgrade.
if it still doesn't, then either it's an actual bug or you need the dev version
oh man, mods that require a beta build are the worst
magic
I really do wish GZDoom would literally print a message at the bottom that says "Have you tried updating to a newer GZDoom?"
like 99 percent of the time an end-user gets a startup error, is 'cause they're out of date :P
or practically any source port worth its salt
the idea was brought up but there was enough pushback that it was shelved
i forget the specifics though
[i'm in the "gimme a flag to turn it off and we're good" camp]
An auto updater would be nice but it's not going to happen.
@agile plaza you're a prominent figure in the doom community, you should know that GZDoom's development doesn't exactly have the best reputation out there
it doesn't exactly have the best reputation within the community either :P
It's probably obvious, but how the fuck do you heal yourself in this mod? I keep collecting hearts but they don't refill my health bar and there's no obvious way to use them.
meat heals you
healing is really scarce at the start
hearts are kinda like mana
think SOTN while playing it
in the first map you can get holy water. pretty handy
ahkay, just gotta save scum for a while lol
I'm still using 1.8.06 as base because of cross-sourceport compatibility. Anything that runs on 1.8.06 will most likely run on d-touch and zandronum. The higher version of gzdoom the mod requires, the lower the chances of making it work on both d-touch and zandronum (I know there's delta touch and zandronum might soon will be updated with a newer gzdoom version, but still. I was still modding for skulltag until a year ago)
yo, I heard y'all like Quake: https://gfycat.com/AliveMarvelousBighornsheep
[post-disclaimer: not mine]
Mmmmm.
same author as this doom mod: https://doomwiki.org/wiki/Lilith
is this wha--
oh
answered my question before i was even done typing it
dammit xaser
i only use my time travel powers for evil
well, stop it
use them arbitrarily for good or evil
it's a lot easier being the chaotic sub-type
lawful's fuckin boring
*scribbles out alignment, writes in "lawful chaotic"*

satanic snowmen rituals
@sharp vortex what game
Garry's Mod; I map for a cinema server
though I used to make cool looking HL2 maps, never released any though
that grid tho
automappin' -- https://twitter.com/XaserAcheron/status/1018362537740521473
[with apologies for the jpgification]
a bit, maybe :) -- circles are cool
lookin good @agile plaza
Thanks :D
@unique trellis it's for a game I've just started working on. Not really sure where it's going yet. An FPS without the "S"?
walking sim?
FPS = "First Person Shooter"
if it doesn't have the "shooting" then it's a walking simulator
Amongst my friends I've been calling it a walking sim, but I know a lot of fans of the genre get annoyed by that term.
I guess it's just a first person game.
π
Or a first person puzzle game
I think puzzle would be misleading - maybe adventure though.
Is this a Jo-Jo the Idiot Circus Boy reference?
This entire level is an ode to blood @pulsar gust
I see multiple art from it @viscid sandal cool cool
I want Jo-jo! Jo jo! Jo Jo!
In my travels I managed to find without a doubt, hands down, no objections the single best mod for STALKER: Call of Pripyat
Needs more wooden and stone libraries
I may not be able to share the map but I can sure as hell share this screenshot.
Currently using Quake entities as placeholders for Dusk entities.
BRUTAL QUAKE Classic Weapons AltFire examples NormalMaps running on gzdoom version 3.3. The game will officially use NormalMaps, SpecularMaps, etc... thank y...
not again
are you serious
I wish it was a joke
Uh what's wrong with this other than the very unnecessary alt fire and the fact that this isn't even Quake-based engines
Alt-fire literally just stronger normal fire because OP is a silly human being*
because it looks atrocious
the textures make it look like slime city
and yes, another mod prepending "brutal" on its name for attention
Isn't Brutal Quake a GZDooM mod?
Either way, why would you use GZDoom to recreate Quake.
I apologise for doing the M thing again.
The sad thing is it works
even a mediocre gib+blood decal mod can get mainstream coverage if it has "brutal" in its name
Yyyyeeeeppp
Brutal Tekwar when?!
Man those alt-fires are just the most bland fucking things
who knew the pointless alternate ammo higher damage gimmick from one of the xpacs needed to be expanded to every weapon
I've been working on that dusk sound mod on and off again. Because the SDK won't be out for a long, long time, I had the clever idea to use video and sound editing to simulate what the finished product would look like.
I have 3 candidates for the final Pistol sound so far, arranged from most-likely to least-likely. I threw away that old sound because it was just too thin for me.
Also turn up your volume by around 15 to 20. Youtube fucked with the volume when I uploaded this
Turn up your volume by 15-20%. Youtube fucked with the volume of this video. This is a sneak preview of the pistol sound from my upcoming Dusk sound replacem...
slap "brutal" in front of a game title to make it have gore huehueuhueuhueh
Brutal Cooking Mama
i wish there was a brutal doom2016
Honestly if you amped up the gore for Turok somehow I'd legitimately be impressed
Because at that point I think you'd basically just turn it into soldier of fortune 2
By the way, I think the third sample is the most befitting for the handgun in Dusk, @cerulean pumice
I liked that one too, but I like crispier sounds which is why I put sample #1 first. Thanks for the input
Also I hope you're joking drek
it's real
And oh my god all it does is make enemies shoot balls that spew ketchup and relish
Wait a minute did he make the double barreled pump shotgun a single barrel
Why would you ruin such an amazingly stupid weapon
Anyways, the reason I said #3 was the best in my opinion is because you want something punchy but that fits the power of the weapon. At least, that's what I think anyhow.
Turok 1 didn't have a double barrel, it had a single barrel and an auto-shotgun
Ah okay
Yeah, #2 was way overpowered for how weak the pistol in Dusk is. 1 is kind of beefy, but it's missing a punch to it that 3 has
I assumed this was for Turok 2 because I didn't realize that Turok 1 was on steam with workshop
turok 2 doesn't even have a workshop
the developers were too lazy to put it in
even after years of requests
there's a "turok sanctum" instead
and I hate this place because they republished a mod I made without permission
That's low
Also, personally I think #2 would just get annoying really really fast
The "squeal" of sorts it makes at the end of the firing sound makes it way too obvious the same sound is being repeated, and it also grates on the ears if done repeatedly.
The other two however fairly smoothly work with repetition
Something fairly important when primarily when you use the pistol you're likely going to be using dualies and thus rapidly repeating the firing sounds
Well, I was hoping with the SDK you could tweak it so the sound plays with pitch variation, kind of like how Source does it
I think with #2 that might just offer up more problems actually
The good thing is that no matter which one I choose, I can simply use the other for the Soldier's weapon like how the shotgun for the player and scarecrow sounds different
That "squeal" is pretty distinct in #2 and if you pitch shift it, that might end up making it sound weird and thus drawing attention to the fact that it's just the same sound pitch shifted
The other two however work well enough when repeated that pitch shifting would likely help conceal it
I hate that squeal, it was in the original sound and I could do nothing to mask it http://www.audiomicro.com/famas-f1-grenade-grenade-launcher-royalty-free-stock-music-951028
GRENADE, LAUNCHER 16
Looking into it, I think the Famas uses an older style muzzle mount for grenade launching purposes
That's probably why there's a squeal
Thanks for sharing the Turok Sanctum website. Now I know just where to get Turok mods in the future.
@cerulean pumice you can replace sounds with Unity Studio
THIS VIDEO WAS CREATED BY OCEAN POWELL! PLEASE HEAD OVER TO HIS CHANNEL AND SUBSCRIBE NOW! https://www.youtube.com/user/DarkSpaceStudios HIS WORK WILL BLOW Y...
shit don't let unmutual see this
Supposedly it's full of stolen crap but I can't really find anything on that
I don't use google anymore though so it could just be different algorithms
Why aren't you using Google anymore?
Ah, alrighty.
But yeah I use DuckDuckGo now and I do notice that many times it's hard to find results I know would have hundreds if not thousands of on Google
So I won't just say "oh it's not true"
I always have mixed feelings
when it comes to ReShade
nor any other post processing effect
You could probably also just not install reshade
I never actually downloaded it myself because that's a hell of a lot of bandwidth
I only just started tinkering with Reshade, not really a fan though I've only really been tinkering with it in Quake Spasm.
ReShade can be a godsend for making games look gorgeous if used right
The problem is that if you want the best one for yourself, you basically have to handmake it
you also have to experiment a lot with the options to see what does what and how it blends with that and so on
Almost every preset for any given game has blown-out gamma and fake lens flares and a dirt overlay on the camera and fake DoF
all of the worst effects you could slap over a game
and yet despite being so overly bright like the sun is going supernova, they also tend to make the game look absurdly dark if any amount of shade or darkness is cast
so a weak shadow suddenly turns into an endless void of darkness
In the end though you're likely better off just finding a mod that makes the actual lighting in-game better and stuff
Post processing is just post processing, I love giving games fun post processing stuff but in the case of Quake Spasm a lot of the fun stuff simply didn't work.
Autumn Aurora 2.1
a STALKER mod that has optional ENB
but if you don't have said ENB game is brown as all living fuck
Well it is called Autumn Aurora
Not Summer/Springtime Aurora
The zone's already quite brown as well
I know but installing it with ENB looks night and day compared to without ENB
when I first start it without ENB, I see nothing but brown
now with ENB? its less brown
and the sky actually appears
I managed to get flat sprites working, so now I can have burger decals I guess.
Going to use this sort of thing a lot from now on.
cheesebugger
Cheeseburger
Beesechurger
Borglar
regrubeseehc
Burg
chisborgar
a klingon died
@dusky trench Is that really true? Can you replace Dusk's assets already without the SDK? That would help a lot in deciding whether #1 or #3 is the right sound for me.
Also, does GZDoom really support a feature that Duke Nukem 3D has had for 22 years?
Yes, right clicking an asset in the dropdown box should be a replace option.
@cerulean pumice I put together a quick patch that lets you replace the pistol sound by putting a "pistol.wav" file in the game folder for you, if you want it
Extract into the game folder, replace files, put your own pistol.wav in the same folder as Dusk.exe
I'm too lazy to do this kind of editing by hand to all of the guns, so wait for the SDK if you want to change more than the pistol firing sound
Based zombie
Makes a patch to let you mod the game because one guy started early on making his mod

Are we any closer to figuring out when we will have access to entities, etc to map for DuskWorld?
when it's done
@keen bear Is this still up in the air at this point?
@cold otter what a revelation π
Oops it's yet another generic squib mod.
@tranquil oracle Wow, this is unexpected. Thank you so much.
np
Interestingly, I learned something that I suspected about dusk
The pistol sound's volume is actually reduced by 3 or 4db
I had to use a hard limiter to compensate for that
This is a preview of an upcoming sound replacement mod that I am making for New Blood's DUSK. Zombie, the creator of the SDK, gave me a custom patch that all...
1st sample is in e1m1, 3rd is in e2m1 excerpt
If you really want I can probably spend a minute or so tweaking the thing I sent to work for the rest of the guns since I realized it wouldn't be hard
Not really necessary, but if you want. I have a shotgun that's close to completion, too, but I had to throw out the AR
applying maps to models is booooooooooring
@cerulean pumice okay these are the paths to use for sounds (I'm not sure if all of these are actually used by the game, didn't check)
uploading patch in a sec
as you can see you put the sounds in a Sounds folder now
@cerulean pumice
untested but it should work
God damn thats pretty neat
It's a pretty quick 'n easy patch, but yeah, for anything more just wait for the SDK
inb4 like 50 audio mods pop up on moddb
Dank Epic Meme Sound Mod for π ±usk
fuck I can't believe I just made that possible
You have no one to blame other than yourself
I can't disagree
finally i can make my minecraft sound pack
jab no
thank god I didn't make the player pain sound editable, last thing I wanna see is a roblox or minecraft pain sound mod
what about gamemaker ow! sound?
π«
god damn, I remember that sound clear as day
So!!! Who's ready for the Quarantined viscerafest chapter 2 closed beta this evening?
@viscid sandal um
Time wise I'm shooting for 8 or 9ish so about 2-3 hours from now.
yes hello modders iβd like 1 minigun in dusk please
haha yes modders
make me mods pls xD
@viscid sandal so are you streaming this or what
No, this is not public, a number of people have been invited from various discords to participate in a closed beta for chapter 2. The doors are still open a little while for people to join. just pm me if you are interested.
Ok, so I'm trying to create a weapons upgrade menu with acs for a mod . Some parts of the menu are quite functional. I still need some additional parameters to prevent players upgrading everytime and add weapon description and upgrade icons, but it kinda works.
Still have to figure it out an offset issue i'm having with some buttons graphics though
(And nope, the minus upgrade doesn't work as of now. That should take away an upgrade to allow player to use it somewhere else. It's like an upgrade token.)
nice hud
whats that yellow circle popping up though?
thats like, super jarring imo
lain alert probably
wow I love the look
Thank you
The yellow circle is the combo kill. (like the hit combo on kof, but with dead enemies)
The circle shows how much time left you have before the combo breaks and starts back to 0.
The higher the combo, the more health (on >5 combo), armor (>15) and ammo ( >40. it reloads your magazine on >50) you gain per kill.
Here's the shotgun from the upcoming Dusk sound replacement. David's heard this one before, but it's a little better than the last time. As usual, you gotta raise your volume by like 15-20 because Youtube likes making Dusk quiet for some reason. https://youtu.be/NE1ID7z-jHw
This is a preview of the shotgun sound from my upcoming Dusk sound replacement mod as well as a revised pistol sound with even more bass (thanks 500_pts). Zo...
Also a revamped pistol--thanks 500_pts
I tried out a trial of a software called "MaxxBass" I heard of from an Uncharted sound guy that's apparently very good at filling in bass. Helps a lot
@pine carbon check this shit out
@heady coyote Which version of the patch did you use, where did you put the sound, what did you name it and what format was it in?
Use this one https://cdn.discordapp.com/attachments/431185291831803904/469356005696995338/DuskWeaponAudioReplacer.7z
Extract it into the Dusk game folder, replace files when asked
Then make a folder called Sounds, in there, put your pistol sound (called Pistol.wav), it has to be a wav file
I used the second one and put the sound in the sound folder and renamed it Pistol.wav
weird, it should've worked then
let me try it again
does it matter wat I open .wav files with?
nope
It might perhaps matter if the file was recorded as a wav to begin with or if you changed something else to a wav file via a tool or something
I tried converting a youtube video into a wav file and then snipping out the gunshot sound I wanted for my pistol and it ended up working but it created this extremely long grating repetitious grindy noise
after the actual firing sound
Whereas I dream of fruit seems to use sound files that were already wavs and it seems to work fine for him
how long until the tim allen mod makes its way into dusk
or should I say
duks in this case
give me like 5 min
im only going to do the crossbow for now
smh
You might have to take it into audacity and cut any dead air
@heady coyote good shit
@near mortar PRO-TIP: you can use Audacity to record any audio into .WAV format. Skip that mp4 conversion nonsense. All you need to do is select "Stereo Mix" or something like that under the microphone tab and then hit the big red Record button.
hehe audacity used to be a curse word when I was studying sound engineering back in the day. Gets the job done tho especially when you use it like that.
Don't let anyone shame you away from Audacity, it's an incredibly useful program
Not sure why anyone would want to open up their expensive DAW and deal with a longer loading time just to record a snippet through stereo mix when audacity does the same job in less time
yea exactly :D
as I said if you use it for stuff like that it's just fine
but when you start recording multiple tracks of sound at the same time it gets pretty sketchy
tho I havent used it for at least four years so who knows - could be alot more versatile than back then.
@cerulean pumice Why record it when you can just open the audio file and re-export to WAV?
recording shit like that is the reason digital files end up super low quality
^ exactly
me 2
yeah @cerulean pumice that is better, feels full bodied now
i think the only improvement i can think of is that you can feel the rolloff and ramp up of the bass in each independent shot so successive shots blend in a weird way
im not 100% on how youd overcome that with the primitive tools you have right now
but youll have a lot more control of it with the full sdk
including direct access to all of unity's audio features
I didn't mean recording the movie converted down into an audio file, I meant just recording the video itself through the stereo mix to skip that step and prevent the distorted noise.
Also @keen bear I mentioned this before but Dusk itself reduces the volume of the pistol by 3-4dB so I had to use a hard limiter to compensate. That's why you can't hear the bass that well. The actual audio file has a ton of low-end subwoofer bass
here's the raw V2 from the video as well as the V3 I haven't shown off yet
When the SDK comes out, I'll try to make it so Dusk randomizes the pitch of the shot slightly so it's less repetitive
Neat.
yknow what one day imma try and make a fucking game in unity
Do it Bread, you've got nothing to lose.
i really should get back to making games in unity
Too many shotguns the game @patent spade
HEY YALL. This'll be a stretch.
Has anyone in here either located or have organized the Blood 2 sounds? Like what each .WAV file plays? Some are obvious (phonering1) but Caleb quotes are not
@unique trellis You can extract them all with a tool called Game Extractor. It puts each of the files into a marked folder like "weapons" or "world". I have a copy in my personal mod library along with Shogo
Oh, I get what you're saying. All the voice clips are unlabelled
typical early Lithtech jank at work
also TIL lithtech 1.0 considers all debris to be "GIBS" in-engine
Yeah. Didn't know if someone over the last 20 years had went through and chronicled those
I don't want to look a gift horse in the mouth but the Dusk naudio.dll causes crashing upon exiting the game @tranquil oracle
just something I'd point out before the real mod tools are released
the actual mod tools don't even use NAudio so it's no issue
cool, just thought I mention it in the meantime
reminds me of Fallout where multi-threaded audio would make the game crash on exit
I'm not too worried about it, as long as you can replace the sounds and it works while the game's running
So while I was looking into free alternatives to the bass boost plugin I was using, I discovered an old gear forum that totally trashed MaxxBass because it didn't actually boost bass but rather increased upper harmonics to trick your brain into thinking there's more bass
Weird, huh?
Anyway, I tried the free one he mentioned and I gotta say, the results on the pistol are significant now. It reminds me of the CS1.6 Elites now with that beefy "DONK DONK" firing sound
1st one is v3, 2nd one is the new v4
I was also able to make the shotgun pump sound much fuller using mild distortion on the 200Hz range to make a fuller "click" sound, but I don't feel like previewing that yet
"Bass boost plugin"
what? Just do basic EQ with audacity or whatever DAW you're using
You don't need a specific plugin for boosting bass frequencies
Love the Bass Boosted pistol sounds.
@pulsar gust He already tried that and for some reason Dusk lowers the decibels automatically leading to even bass filled gunshot sounds turning wimpy in-game
I guess he's trying to boost it even further than normal
Either way, his work is nice so far.
@pulsar gust It's not quite the same thing. EQ just affects the frequencies already in the sound while MDA SubSynth is supposed to work as a dedicated subharmonic generator. It's basically a synthesizer that only creates low bass tones rather than an EQ. I have to use EQ too because it fucks with the under-20Hz range which causes bad distortion.
Hmm, interesting
Here's the page if you're curious about this kind of stuff http://mda.smartelectronix.com/
Oh look, a shitty meme mod for Dusk. Actually, this came about while I was testing out a new VST (mda SubSynth) to beef up the pistol sound for my mod. As us...
Make it so bass that you can't hear the actual sounds anymore.
NEEDS MORE BASS
this enough for you? @topaz breach
I am 100% certain this is how they made that old SOF1 shotgun noise btw
yeah it sounds almost identical to that
Soldier of Fortune Shotgun Kill
god I remember seeing this old, infamous Saturn weeb lightgun game where all the guns sounded like bass boosted farts. It was crazy shit man

