#general-modding

1 messages Β· Page 43 of 1

topaz breach
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Why don't you just make a script or a brush or something that autoplaces grass

cerulean pumice
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He's making his game in Blender, I don't think it's that sophisticated

viscid sandal
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It is @cerulean pumice but the problem is i would have to go in and do a bunch of tweaking anyways so, not sure it would be worth it.

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I have more control doing it manually.

viscid sandal
unique trellis
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It's Dusk Ep 3! In QuarterPounder Viscerally!

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Those silhouettes!

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Really those are great. I love good dark contrasts like this... It's how I draw most of the time... Reds, whites and blacks man good stuff

viscid sandal
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Thanks! The fun (painful) part is going to be figuring out how to vary this theme visually throughout an entire episode.

unique trellis
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In my old age I cheat all the time and just start googling stuff, man. It reminds me of a lot of 60s-80s fantasy films... Excalibur for example... You clearly know what you're doing, just what I do when I need idears

viscid sandal
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Not so much cheating as looking for inspiration, but with what I'm trying to do with the visuals it hasn't helped much, the entire final chapter takes place on a world thats been merged with the body of an elder god, so everythings meant to have an organic look to it, hr geigers work is the closest thing I could find to what I'd like, but thats not saying much since his works style isn't exactly what I'm going for.

unique trellis
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I love making levels that have some real weird things... Like lava pools bursting forth in a hospital and weird Stranger Things holes and etc... I don't think I could make a Call of Duty battle map ever πŸ˜‚

pulsar gust
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Do many user maps use burning dudes as enemies? That's pretty unique

unique trellis
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No they aren't. There is a trick I think if their initial burn running animation (or in this case, their spawning) is interrupted they continue to "live" and do this... It makes sense in a level with fire everywhere, floors exploding etc

signal whale
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Is anyone here good with Vectors in Unity? Because I am at a hell of a loss right now.

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I'm trying to find an objects velocity between a forward vector and perpendicular vector, then apply it in the same direction as that velocity. I know what I have to do, I just have no fucking clue how to do it.

desert notch
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It's probably more just necessary to look up math regarding those type of units in 3D space, it's not really specialized in Unity by itself

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I don't know what that type of math is called but I'm sure there are some formulas online for adding or multiplying together vectors which is kind of what is sounds like you need for that kind of action

signal whale
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Trying to figure this out is mentally exhausting. I have been asking around a few sources for hours, and nobody can quite give me the right solution I need. It's always a part of a solution.

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Some dick said I should "learn a basic understanding of linear algebra if I want to pursue game development"

signal whale
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I think I'm scrapping what I have and using Unity's wheel colliders. I am not getting the results I need with this custom controller. I think I just need a break from it for a few days.

cerulean pumice
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@unique trellis Huh, TIL why that glitch happens in Blood. I used to think it was just a quirk of zombies that they randomly wouldn't die from being set on fire due to being dead and all.

desert notch
unique trellis
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@cerulean pumice there 3 in the engine, cultist, zombie and innocents on fire. It is a state and graphics change of the units... If they get stuck in on fire mode only way to kill them is lava or explosions

vale fossil
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im sorry but this lad

desert notch
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I've always thought that whole argument was funny, as long as it's performant and I can read the code then it doesn't matter what it looks like lol

limpid fern
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/r/maplads

desert notch
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i dont even understand whats ugly about a for loop

limpid fern
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Its much more verbose for sure

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anyway comparing for() and map() is like comparing for() and toString() or something

tranquil oracle
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for loops aren't ugly, that dude is probably some webdev fresh out of a uni course

rigid sorrel
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I like my for loops :(

weak cargo
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yeah fruit loops are pretty good

viscid sandal
midnight sage
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That's cool

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It looks pretty spooky

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gives me vibes from Doom 64

viscid sandal
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Thanks

viscid sandal
wraith beacon
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Nice colours, I like your choices of deep reds blues and purples.

viscid sandal
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Thank you

tribal snow
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It's really come a long way

hallow roost
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Unmaker but with more bones!

cerulean pumice
viscid sandal
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Zenerath is displeased with your mocking of his great knowledge. @cerulean pumice

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That is pretty funny though.

unique trellis
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OH @viscid sandal your game just got MEME'D!! 😍

viscid sandal
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So it begins

full dawn
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@viscid sandal when will you release your game?

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it looks damn good. πŸ˜ƒ

viscid sandal
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@full dawn when its done, goal is early next year

unique trellis
full dawn
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@viscid sandal nice, are you alone in developing this game?

viscid sandal
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Oh yes also I hired janna polzin to voice the protagonist.

cold otter
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lmao nice

full dawn
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πŸ˜ƒ Looks good.

viscid sandal
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Twas done by madrazz on this server.

viscid sandal
hushed hull
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@viscid sandal What has Janna Polzin done in the past? Not familiar with her

viscid sandal
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@hushed hull she does not have her prior work listed exactly but she does have labeled whom she has work for in the past.

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Lilith Games / Elephant Games / Domini Games / Hanako Games / Halfbrick Studios / Starbreeze Studios / Frostburn Studios.
Commercial clients include 3 Men Movers / Bank of America / Wingz / Healthy Mama / Goally / Acuvue Oasys / Vultus / Coastal Scents / Teradata University Network / DailyDonor / Cricket Rewards / Ascentspark / Moore Clinical Research / Global Impact Media / ADVIDS / Blue Marble / Mediahound / Plaza Beach Resort / Fulton Homes / Gudville.
Agencies include ADVIDS / PixelSutra / Wilson / AppFlash Video / Twenty Ten Productions / The Partnership / My e Video / Voices.com / Knoodle.

hushed hull
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Cheers

topaz breach
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she's in the DBZ dub

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wait no I'm thinking of AE

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ignore me

round path
signal whale
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Anyone know how to get an instantiated prefab to get the reference to a game object? So like I have a collectable spawn and go to the player, but it has no idea what the player is.

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Wait. Fuck me sideways. I think I just fixed it. I do this all the time on here.

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Nvm. I did not fix yet. Damn.

desert notch
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if it's something that always goes to the player you can put a reference to the player into the script for collectible

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you can also make them find objects that contain the component that is your player script on start and store it or something like that, there are many ways to approach that

unique trellis
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So excited to share this...

The current group of mappers and hackers are coming together for one last hurrah for Blood.... A revision of Blood 2 in BUILD, basically a WHAT IF version that could have existed before work on Lithtech occurred. Before Gideon.and before aliens... A modern world run by Cabalco and a great evil, where Caleb is accidently woken from a cryo deep freeze, fight into the countryside's and a surreal wasteland and has to take it to Hell itself.

Blood 2: Reopened Wounds? Reloaded? Picked the Scab? We don't have a name πŸ˜‚ πŸ˜‚ πŸ˜‚

This will be a true total conversion as close as you can get without a source code release πŸ˜‚ we have guys who have mastered exe hacking and added new and alternate weapons... It's 1993 all over again, our own Blood Dehacked (minus the easy to use program πŸ˜‚ ) using tools from the leaked alpha release they've figured out how to add unusued enemy slots, reprogram attacks, Change sizes and shapes.... And have a whole slew of new monstrosities to deal with.

Texture work is pretty much done, just working on enemy sprites and ideas and the design doc before mapping... This is a crappy mock-up of a new monster, meat clones, which will swarm en masse and suffocate you (literally and figuratively)..

It will released WHEN ITS DONE... Not soon πŸ˜‚πŸ€£πŸ˜‚

Death Wish, Iconolast, Bloody Pulp Fiction, Bloodlines... and this to go out with a bang.

One last drop of Blood. I... Live... Again!

untold niche
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Now that just sounds absolutely awesome!

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When did the project like start?

unique trellis
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Like a basic official game plan... 3 days ago haha... Talking about it, months... The texture pack is done, finalize enemy behaviors and stuff is next, hard to design maps without knowing what's lurking.. then mapping. Probably 1st quarter 2019. Should be getting a level or two from the last great Blood mappers... It may be like Amid Evil with 3 maps and a boss but that's ok.. quality first, then others can use the resources we've curate or we can expand and add more

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Flying enemies, hording enemies, multi stage bosses, etc

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It's going to be a hoot

weak cargo
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blood 2: bloodletting
or
two units whole blood

untold niche
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"multi stage bosses"

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That's it

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It's better than dusk

weak cargo
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b&

unique trellis
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This is seqedit and qavedit, alpha tools used to turn the mini Caleb's into a new cultist... Just proof of concept....

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Super weak but 20 at one time will be a pain in butt

signal whale
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Blood 2: Festering?

untold niche
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Blood 2: till the last drop

cold otter
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blood 2: its a sequel

untold niche
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Blood 2: the demake

topaz breach
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blood 2: the chosen

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🀒

weak cargo
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blood 2: bone zone

topaz breach
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blood 2: ab+

untold niche
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Blood 2: The Hell Zone

weak cargo
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just blood

topaz breach
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blood 2: transfusion

cold otter
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blood 2: the second game in the blood series

untold niche
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Yeah except it isn't

cold otter
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blood 2: the second game in the blood seires no matter what Manniacc says

untold niche
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Blood 2: The fangame

weak cargo
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blood 2: zone bone

unique trellis
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Blood Season 4 Remix: Fateful Consequences... No wait that's taken..

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Wait were a user mod! We can take whatever we WANT!

untold niche
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No but seriously till the last drop is a good name aint it?

unique trellis
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Ok @untold niche... Just sign over your rights and you can be in the movie

untold niche
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That's just for the rights and not my soul too right?

viscid sandal
viscid sandal
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@unique trellis the gargoyles and phantasms had a baby.

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A little ankle biting baby

topaz breach
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quarantined: viscerafest

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he's the dev

viscid sandal
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Thanks except the music is just placeholder currently.

unique trellis
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Those are cool. Love the enviroment too @viscid sandal there is GRASS and WALLS

viscid sandal
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Yeah, I personally find that just putting down a grass texture doesn't look good enough for me, just so lifeless and flat.

viscid sandal
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Kind of feels like me and damann are the only ones using this channel of late πŸ˜„

weak cargo
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my programming inspiration comes in spurts :p

swift glade
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Almost forgot to post this

weak cargo
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aaaaa both of my favorite doom modders are here

quaint birch
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before Mods get angry this is a teaser image to a new mod I'm making (I'm updating SM to be in Baldi's Basics 1.3)

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I should have the mod itself presentable and downloadable in 2 days

rigid sorrel
cerulean pumice
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Let me know if these work. I had some people on Youtube having issues, but that was before I uploaded a complete package.

wicked schooner
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they work pretty well in my experience

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only in first person though, third person makes your footsteps and such super muffled

cerulean pumice
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Thanks for letting me know. Everyone who left feedback on the site seemed to have different issues depending on their OS. Some people crashed with NVSE or the 4GB patch loaded because of the XP Service Pack 3 compatibility (which I removed as a step), some people were able to load them but had lag issues, and some people apparently got extreme lag (probably slow CPUs; HRTF is resource-hungry).

quaint birch
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Well crap looks like I have to delay the Mod again

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It will be ready tomorrow or so

quaint birch
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so the MOD IS FINALLY FINISHED!!!

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I need to make promo stuff though so I will have a link tomorrow

quaint birch
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ITS FINALLY DONE

viscid sandal
hushed hull
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Oh hell yeah

tiny anchor
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@viscid sandal Really dig your take on a more futuristic super shotgun reload.

viscid sandal
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Thank you.

viscid sandal
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@unique trellis making the secret level for episode 2... this look familiar by chance πŸ€”

unique trellis
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Give me a hint dude πŸ˜‚ πŸ˜‚ πŸ˜‚

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I've been so swamped with real job I've had to stay longer out of modders basement and I'm getting too used to the sun πŸ˜‚ πŸ˜‚ ... I work for parks and recreation (not the show, the real stuff) and it's pool season, camp season, special event season.... All at once.. very little modding getting done.

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@viscid sandal if I turn it sideways it looks like a one eyed zombie

viscid sandal
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@unique trellis c2ls is basically the blood level, this is basically that zombie soccer mini game from the dark carnival

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I do top down versions of all my layouts before I actually make them but I stray from them when it's necessary.

unique trellis
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Oooooh yeah now I see it!

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That's really cool. I'm excited to play your final levels I liked the bit I played but just looking at pictures and vids you're getting a real grasp of it @viscid sandal

viscid sandal
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Thank yoy

viscid sandal
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I just wish I could put my favorite moment from blood in but unfortunately I doth not have the technology.

unique trellis
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No one does. No source code πŸ˜‚πŸ€£

viscid sandal
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@unique trellis nah not in that way. My favorite moment from blood whilst not amazing from hindsight kind of originated from my understanding of 90s shooters when I first played blood. When I first played it my only experiences in that regard were doom and a little bit of quake, I had never played nor heard of a build engine game before it. The moment being level 2 of episode 1 when you walk up the stairs to see pedestrians running and screaming as cultist are mowing them down and zombies are hacking them to pieces, all whilst someone is yelling train names and leave times over the intercom. It was so much more... "Cinematic" in regards to what I had seen other 90s shooters done at the time and despite the fact I was playing it in 2014 it kind of blew my mind.

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I can't really do it though because... Infighting and sprite turning reasons.

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And despite the fact that it's really not as impressive as I remember it being I still love it for the memory of that experience alone, that and it's a memorable chunk of level.

unique trellis
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Oh definitely

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I hope our projects will do the legacy justice.. and maybe, just maybe, after I'm done with them I can actively look to license Eduke32 and build a true successor'ish πŸ˜‚

viscid sandal
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Yeah

viscid sandal
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Oh yes I also have finally got a composer

viscid sandal
unique trellis
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GET GEWD GRAPHICS OR I ASK FOR REFUND 0/10

unique trellis
pulsar gust
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Better stay true to the original movie and make sure there's plenty of normal commuter traffic visible from the bridge! :p

unique trellis
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@pulsar gust I read someone who suggested that those were cars fleeing the city? it's a creepy movie, with some ridiculous moments... Zombie vs shark, eye piercing which I've never actually watched too gruesome for me... And it's just SO JANKY.

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This is the final NEW map I'm adding to this project. Fin. Done. Finale. Now just need to finish them all.

pulsar gust
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Good luck with it!

viscid sandal
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Can't wait

unique trellis
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Yeah I'm letting scope creep make me take on more maps than I should. I may have to whittle down one or combine a couple... Blood is so weird, too... Flying enemies cannot be on top of water or sectors with a depth setting like water, slime, etc... πŸ˜‚ or they start spinning in circles... So many little "joys" in this engine

viscid sandal
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I have a plethora of my own little joys with my engine, like having a max enemy limit of 16 lest the framerate go funny, sometimes only 7 or 8. Animations won't play unless the player is looking in their direction or its parented to an object that all encompasses the players view and as a result if you open a door with a switch it might not open til you get there. Sounds that react to the 3d space start out louder than they should because without other sounds to compare it to it just jumps to the highest volume setting

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And many many more

unique trellis
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Fun stuff πŸ˜‚

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Oh this is good. I was ignorant and didn't recognize this only the famous Brooklyn Bridge... I thought it was some Italian thing. I read they filmed this zombie scene illegally by flooding the bridge it's why the cars are going.. could you believe what that'd be like seeing it?!

pulsar gust
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Yeah, that scene was all filmed in NYC

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Can you imagine them shutting down the brooklyn bridge for a film shoot, I'd be furious

unique trellis
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This is a twitter I follow for level design ideas especially using an older engine

rare surge
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level im workin on

unique trellis
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Phew Blood BUILD does not like this at all πŸ˜ƒ The bridge is fine, but trying to capture the water around it is not going as idealized and ROR is right out, even with making the water a smaller size and having the appropriate sectors setup to do a ROR... oh well, punting this

I can just make the bridge and enclose with sky, high bridge walls, etc. you just can't ever jump off the bridge... maybe, maybe not got another idea for that πŸ˜ƒ Just having long horizon line maps is hard without skybox capability

unique trellis
midnight sage
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Looks like something for an egyptian setting

unique trellis
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I've got to change the palette ok the map... Which is a pain in butt πŸ˜› but it's not a sunset setting anymore

vale fossil
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also i need ideas for my HL1 (or more specifically, sven coop) map, anyone got any?

outer eagle
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Gunman chronicles themed

rigid wing
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Always wanted to check that out, but heard it was lackluster

untold niche
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@vale fossil sci-fi tron style gothic horror cathedral

vale fossil
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hmm that sounds good

unique trellis
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@vale fossil Also any application of machine learning ever

eternal nacelle
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.warn @unique trellis Rule 1

rain timberBOT
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Reb#8008 User YT- /c/ABigRedBall#2046 has been warned.

unique trellis
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@eternal nacelle oh come on that had no 'political' context

eternal nacelle
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Doesn't matter it was still a political figure

novel ether
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dusk modding available yet?

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did the finaly make the wad file?

desert notch
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nope

novel ether
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shit

desert notch
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sdk is post release

novel ether
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refund

desert notch
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if you stick around in the discord you will surely hear about it when it happens

novel ether
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yeah I hate discord

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it's just shit

desert notch
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in the mean time nothing stops you from making plans or whippin up design documents for a level pack or mods or something

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im sure theyll also make some noise about it on twitter and on the steam news section for the game on sdk release

novel ether
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I don't use twitter

desert notch
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well surely you use steam

novel ether
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yeh

desert notch
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so then you will see it there on the news section for the game when its out :)

viscid sandal
unique trellis
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Wood floors!

viscid sandal
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Is japan

unique trellis
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So this doesn't look like a living hellscape, @viscid sandal what gives? Is this a different episode?

viscid sandal
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This is episode 2 which goes from japan to ending on ka-al shell-regath @unique trellis

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I always just make the secret levels last.

unique trellis
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Oh cool. I work on 10 maps at once because I lack focus and time πŸ˜‚ πŸ˜‚

viscid sandal
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I go one at a time and usually have a phase in between map making to refine some aspect of the game.

unique trellis
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Yeah you're making a legit game were just modding a dinosaur

viscid sandal
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It's so 80s cheese it hurts.

outer eagle
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It's....It's....beautiful

unique trellis
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Why is that dinosaur weirdly familiar to me?

unique trellis
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Because you love the 80s? @unique trellis

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M.A.S.K., DinoRyders, Micromachines, TMNT, GI Joe, Transformers... Best era of violent fantasy toys

unique trellis
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I wasn't born buring the 80's. :V

gusty merlin
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what is that purple lady shooter game?

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the lost distant sister of No One Lives Forever -games?

unique trellis
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Quarantined?

viscid sandal
viscid sandal
heady coyote
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is that a train?

viscid sandal
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it would indeed be

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still wip

sick magnet
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@viscid sandal What mod is it.

viscid sandal
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It's a standalone game and you just have to scroll up a tad to get your answer. @sick magnet

sick magnet
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Which engine do you used for your game?

viscid sandal
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Blender because im a madman

sick magnet
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Did you work for Acid Man Games?

heady coyote
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I think he is acid man games

viscid sandal
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No I'm literally the only guy working on this so acid man games is more or less me.

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I mean me and my composer

sick magnet
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Can I test your game, like a beta?

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never mind you post it to gamejolt.

viscid sandal
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The first episode is free on gamejolt and there will be an invite to the beta for episode 2 once it is finished.

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Yup

sick magnet
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I'll join in for episode 2 beta.

viscid sandal
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Likely it will be next month and I will be posting the basic info here on it when the time comes. Generally all you'll have to do is pm me within that week

unique trellis
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@viscid sandal get off my train!

viscid sandal
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Mmm fresh victims for the ever growing army of the undead.

unique trellis
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@viscid sandal great quote

viscid sandal
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All of them are really

robust ridge
prisma basalt
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doom 16 weapon pack?

robust ridge
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Pretty much. But it will also include additional features like arcade mode and custom monsters (Just don't revealed that much on the trailer)
For instance, i've also added heretic compatiblity. So now the mod can be played on either doom or heretic (or freedoom if people wants it)

prisma basalt
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oh nice

robust ridge
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I write quite a lot of stuff on video description (both of what the mod has and what i plan for the future)
But for now, to make it short here:
13 weapons (so far), Arcade mode, Heretic compatibility, Optional oldschool mode (with doom-like sprites)

Already more than I expected to share for open alpha. Just did some extra stuff because of the wait.

misty sparrow
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ohwow

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for scans

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those look really good

tulip echo
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they've got a sort of
pre-rendered schlock to them that I enjoy immensely

misty sparrow
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^

marble crypt
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Damn those look nice

pine carbon
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wow yeah those are smooth af

robust ridge
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Thanks =P

signal whale
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Do any of you guys have experience in Unreal engine?

topaz breach
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Leon does

signal whale
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What's his name on here? He wouldn't mind if I asked him with a few stupid questions, would he?

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I'm trying to get into Unreal engine to get a hang of it, and it will force close after about 5 minutes of use. I'm running an i7, 12 gb of ram, and a 970m GPU. It's the newest version they had available, as I just got it last week.

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I'm wondering if it could be the internet connection, because it's been spotty at my apartment, and I'm sure Epic Games is an asshole by requiring some sort of online checkin like Adobe products.

weak cargo
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@brisk timber's a giant nerd

brisk timber
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@signal whale if ue crashes after 5 mins... idk maybe a memory leak or something? sometimes it will crash if you save/autosave on a large level with unbuilt lights

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Β―_(ツ)_/Β―

signal whale
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Hmmm. Let me turn auto save off and then perhaps do a clean install.

untold niche
tranquil oracle
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@barren mantle To be fair, C# isn't a beginner's language imo

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To use it effectively you need a lot of pre-existing knowledge that many places don't often teach

barren mantle
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true. i took computer science in high school and just copied code off other kids screens in turing

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I Modeled, Rigged, Skinned and animated a model in Blender and learned how to export all of that into Unity, but when it came to making that model do anything, i hit that wall. most i could do was download a waypoint script and watch it go.

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learning about baked/dynamic lighting was good

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In short, my art education is only really applicable to the Visual Development/Asset creation side of game development

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I mean Art and Programming are the two main pillars of it all

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if your a indie dev, you need to have proficiency in one if not a little of both, like with David

dusky tinsel
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had 48h

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used ~36h or so

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maybe less now that i think of it

upbeat isle
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Oof is this the right place for asking questions about using JACK to make maps for this?

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Oopsies

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I almost @ here’d 1300 people

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Banhammer was 2 inches from face

brazen copper
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It's disabled for normal people to use

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But yeah, ask away! I'm sure someone will know something

upbeat isle
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I kno jus wanna set one up for later, stuck in floridah with bad internets

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AKA no internets

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Even if it is much later

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Thanks anyway :3

unique trellis
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@viscid sandal just watched the trailer for your game... It looks great.

viscid sandal
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Thanks

upbeat isle
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Looks like a real spooker

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Wit big tall daemon

trail phoenix
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Yeeeeeeees, I was so excited for this! Great work like always!

topaz breach
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I thought that was a minecraft thumbnail for a second

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dunno why

misty sparrow
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holy shit golden souls 2 is already amazing

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@weak cargo get in on this

weak cargo
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i kNOW DUDE

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whatdya think i'm playin

misty sparrow
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OH GOD

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is the sky on the overworld map fucked for you

weak cargo
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no

misty sparrow
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ah i see

weak cargo
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shootin the fuck out of snifits rn

misty sparrow
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needed the newest gzdoom

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oh man

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a moving 3d floor

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future doom maps now bois

tulip echo
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oh holy shit

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the original Golden Souls was the shit

unique trellis
#

What is that gobblygook?

topaz breach
#

doom mods

viscid sandal
unique trellis
#

Dual wield?! Madnezz

unique trellis
#

Tonight I almost lost my entire Hitchock map for our Bloodlines project for Blood.. I have been SWAMPED with real life (ex. I'mm putting on a concert/food truck/fireworks show for community tomorrow for about 6,000 folks) so mapping and modding has had to take a back seat.... so Mapedit started working out on me, when I tried to edit the sign structure for Bates motel, it would create walls without sector points, etc... Had to rebuild a bunch and got it fixed... But sign had to be deleted... As a person with finite time this was extremely disappointing... But gotta pick it up again and press on!

pulsar gust
#

Still looks pretty good! I have faith you'll get things sorted out

unique trellis
#

It was super bad.. same thing happened in the Birds section.. I tried adding to the dock and all the ships became jumbled messes and the engine just wigged out. Phew.

cerulean pumice
#

@unique trellis Do you have a forum somewhere where your team gets together for all this blood modding like duke4? Because someday I'd like to catch up on your mod's progress without having to scroll through a million #general-modding posts

stark bear
#

That greyscale looking map looks ace.

sharp birch
#

only available in the SFM Workshop for now

unique trellis
#

I usually post here, duke4 And in the Bloodn discord I just shared

#

@cerulean pumice so I shared a link to the Blood discord but it got deleted.. let me dm it to you

astral night
#

All discord invites are filtered on this server to stop shilling

#

Dms are the way to go

unique trellis
#

@astral night got it. No shilling here, he just wondered where we talk about our love of a janky cult classic πŸ˜‚

astral night
#

Right πŸ‘

stark bear
#

(something I'm doing in UE4)

vale fossil
#

Wtf Snapchat don't save shit as gifs

frozen wadi
topaz breach
#

Ooh

#

Looks neat

cedar knot
#

Hey who wants to try my Doom map

#

too bad here it is anyway

misty sparrow
#

OH this

#

i played this like

#

yesterday

#

I liked it!

cedar knot
#

wait wha

#

do you go on DW?

#

or ZDoom forums?

misty sparrow
#

ZDoom

cedar knot
#

Oh hey. That's cool

#

ZDoom usually doesn't care as much about individual maps as DW does, but I appreciate that c:

wraith beacon
#

I might try making a DooM format map as a challenge.

cedar knot
#

Go for it!

robust ridge
quaint onyx
#

im making tf2 jump map for rocket jumping, here is a preview of one of the jumps

#

its not finished yet but the jump will be colliding with pumpkin bomb and shooting it

wraith beacon
unique trellis
#

This looks simple so far.

viscid sandal
untold niche
#

I hope the endgame text screen music has the same mysterious feel doom's/dusk's/ion maiden's have

outer eagle
#

You know, I just had a similar reaction to this reveal as a tea machine turned robot war machine once had in the site of a torture amusement park: "WWWHHHOOOAAAA DUDE THAT'S FUCKING AAAWWEESOME!"

#

...

#

I regret nothing

untold niche
#

But yeah glad you got the third member of the modern FPS metal trinity for your game.

winged shard
#

whos the 2nd?

#

its andrew and markie

#

either way i love the theme and i enjoyed looking at your progress you have posted here

unique trellis
#

@viscid sandal you are setting this up to be a quality experience. Great job.

viscid sandal
#

@winged shard mcgordon probably0

#

And thank you

viscid sandal
#

@untold niche We haven't gotten that far yet but I'm sure the hub music will do you justice there.

robust ridge
outer eagle
#

Like the HUD

nimble socket
gusty cypress
#

Famas g2 remade for the 3rd time

nimble socket
#

Nice!

#

That looks pretty good tbh

gusty cypress
#

famas but now in colors

golden bloom
#

deffo the "winner" imo

midnight sage
#

I need a list with all of these speed maps compilations

golden bloom
#

Hit up quaddicted. :)

midnight sage
#

k

#

πŸ‘Œ

topaz breach
#

That looks really cool

wraith beacon
#

Yeah, looks fantastic.

grave scaffold
#

Agreed

versed anchor
#

in trenchbroom is there a way to extend a group of brushes in a certain axis?

golden bloom
#

Can you screenshot of the brushes in question? @versed anchor

versed anchor
#

yeah hold on

frozen wadi
#

what do you want to do exactly?

versed anchor
#

So the face of all the brushes on the green axis I want to extrude along the path to create a tunnel

frozen wadi
#

ah, hold shift and then move the mouse along the axis while holding LMB

versed anchor
#

hrm okya

frozen wadi
#

you can do that in both the 3D and 2D views

versed anchor
#

Hrm doesnt seem to be working with grouped brushes

#

do they need to be ungrouped?

golden bloom
#

You have to enter the group first by double clicking

#

Youll know youve entered the group when the non group brushes turn blue-ish

versed anchor
#

hrm okay

#

let me check that

frozen wadi
#

yeah, you must either ungroup your brushes, or modify the brushes within the func_group

versed anchor
#

okay other brushes are blue but holding shift and dragging does nothing

#

awesome

#

nvm

#

I got it πŸ˜ƒ

frozen wadi
#

πŸ‘Œ

versed anchor
frozen wadi
#

this is pretty nice

#

just be careful with the torches, most engines have extended limits but you can't have too many per map

versed anchor
#

I think some small details would help. Such as rubble or left behind details in the alleys

#

yeah. This is mostly just for play right now. I know optimization will come later πŸ˜ƒ

#

I dont expect that I will keep this map

frozen wadi
#

do you follow dumptruck_ds' tutorials?

versed anchor
#

yep πŸ˜ƒ

#

started to

frozen wadi
#

nice, nice

#

they're great even for veterans, which is pretty cool

versed anchor
#

he is to the point and easy to follow. I have messed with Unity and UE4 in the past but never built anything of significance but since duskworld I have been wanting to build levels as I did in the HL and UE3.x days

frozen wadi
#

yeah they're very good

versed anchor
#

I have a whole weekend so I am going to follow it if only for educational purposes

#

really I am interested in the keyboard shortcuts as they play into my workflow even for small maps I will be working on

#

@frozen wadi guess you been doing level design for a while?

frozen wadi
#

yeah, 15 years

versed anchor
#

Damn! guessing professionally now?

frozen wadi
#

yup

versed anchor
#

Currently my profession is a level 2 software engineer in academia but definitely want to get out of that x.x

#

im at that point in my life that I realize... I want to craft worlds... not apps for students πŸ˜›

frozen wadi
#

hehe, well I always wanted to make maps

#

not sure why exactly, I just knew I wanted to

versed anchor
#

same. been doing it since doom 2

#

actually my earliest memories were maps on Duke Nukem

frozen wadi
#

ah, I never tried mapster

#

I tried making doom maps with doombuilder but sector-based level design makes me have brainfarts

versed anchor
#

my path of work was never of passion but of necessity since I already started web dev starting a forum doing post by post RPGs

#

thus was a segway into web dev... thus into school based tech... thus into working for a university

frozen wadi
#

@golden bloom started making a map for blood using the version of mapster bundled with it (in dosbox!) but I'm not sure where it's at

versed anchor
#

dosbox is awesome

#

πŸ˜„

#

Also regarding your worry about torches. That is in there for aesthetic. I mean to replace that with DuskWorld related entities

#

I may not even use that map but... you never know

frozen wadi
#

yeah, I didn't know this was for duskworld before, so this isn't a worry

#

it's just that quake can be annoying with these entities, even if the limits have increased significantly

versed anchor
#

really im just getting used to the editor so when things go live I can get a map out soon πŸ˜ƒ

frozen wadi
#

it's cool there is support for trenchbroom with duskworld, it's such a cool editor

versed anchor
#

@frozen wadi guessing you are working on some map ideas?

frozen wadi
#

I already have the ideas, I'm designing stuff (but not for duskworld)

versed anchor
#

ah alright

#

any particular game?

frozen wadi
#

mostly quake

versed anchor
#

ah okay

#

im used to a bit of BSP editing from HL and even Unreal games

#

but I have been trying my best to get into games that use static meshes mostly.

frozen wadi
#

I just really love BSP so I find it hard to go for meshes only

versed anchor
#

Right and there are limitations to BSP only but you lose that aesthetic

#

so people like me though now need a 3D modeler, work on a low graphical game or work with a BSP editor when working on a game

#

πŸ˜›

frozen wadi
#

yeah, but it's pretty telling that probuilder is so popular in unity

#

I know a few people who use it constantly because it's so much faster than creating meshes for everything

versed anchor
#

Right. I wonder though if that is for prototyping purposes

#

at least to flesh out the rough areas

frozen wadi
#

not really in their case, they use it for architecture too and use meshes for finer detail

#

all mesh is great when you have a team, but it's pretty unrealistic if you're alone unless you're really really good at it

versed anchor
#

right. I know the dev of rise to ruins and he is alone. Does coding and pixel art himself

patent spade
unique trellis
#

i thought you were stuck playing csgo forever tbh

patent spade
#

nah i was just waiting on my friend to make me a program for the mod

versed anchor
#

Did some work with the vertex tutorials and getting used to shortcuts as well as the clipping tool. Added in some swanky windows.

versed anchor
#

Does anyone know where you can get custom pak files?

midnight sage
#

Custom pak files?

#

you mean like paks with maps or mods that use pak files?

cerulean pumice
#

I think Keg is referring to something like resource WADs for Doom, but for Quake. Quake 1 has some that get used (IK textures as an old example) but I don't know where to find them besides asking on a Quake 1 forum or looking on Quaddicted

pulsar gust
#

Lookins good @unique trellis ! Love urban blood maps

versed anchor
#

yeah sorry I meant wads

#

I found some on a quake website

#

trying to get a map going for DUSK so that when its out I can just swap textures and entities

frozen wadi
#

quaddicted has tons of wads

#

this is maybe where you got them, but it's good to have this bookmarked if you make quake maps

cerulean pumice
#

nice

#

the texture set that made history

unique trellis
#

@pulsar gust I'm working now to just finish the map above. There were sosny things I didn't know when I made it 20 yrs ago and new discoveries in mapedit and blood just last few months, but have to limit the scope sometime. I'm following the WHEN ITS DONE mentality though

#

Since it's set in 90s trying to make it fit that time frame.. added an arcade machine and some other stuff coming soon.. pay phones etc

robust ridge
#

@patent spade I like that shotgun animation, very smooth.

swift glade
#

Brand new update!

misty sparrow
#

Ye

#

Planning on doing the hardest difficulty playthrough of that again

#

Cause it's blood moon difficulty is genuinely fun

sharp birch
#

is it that standalone game in GZDoom

misty sparrow
#

I don't remember if it's standalone

#

I think it's just the wad

#

Load it like normal

viscid sandal
#

Its standalone @sharp birch

sharp birch
#

so basically a fangame made on the GZDoom engine

misty sparrow
#

Yep

versed anchor
#

@frozen wadi Thanks for the link

cerulean pumice
#

those angry discussions tho

#

those ads tho

#

"rustling jimmies" in 2018 tho

viscid sandal
#

Lol

cerulean pumice
#

i think it's time you read dave's non-dusk related tweets

dusk dove
#

?????

pulsar gust
#

That website is trash unfortunately

prisma basalt
#

that site covers all sorts of drama we dont allow here. lets try to avoid it

cerulean pumice
#

if it makes @viscid sandal feel better, someone from /v/ added the 3d sound for Fallout NV mod I uploaded to Nexus onto their pastebin.

viscid sandal
#

Meh, oh well.

#

Its a start

unique trellis
#

@viscid sandal right. Some horibad comments on there. Rude for sake of being rude. Gah the internet.

You know you got a good thing rolling. Keep it up. We're all proud of you.. GLHF.

viscid sandal
#

twas coming eventually I got to be snotty back anyways so

#

Oh yes also

unique trellis
viscid sandal
#

Now all I can think of is that prozd disney channel vid where he makes a chair

wraith beacon
#

Is posting your own maps here for testing allowed and such?

viscid sandal
#

Probably

#

Be kinda dumb if not

eternal nacelle
#

Yes just contact a mod before hand πŸ‘

wraith beacon
#

Alrighty.

#

Here's the map I've been working on on and off for a bit too long.

gusty cypress
viscid sandal
gusty cypress
unique trellis
#

Making BUILD engine work for me... We don't have true 3d blocks and things... We have to use flattened sprites to make stuff like this table... But in 20 mins yesterday I think i unlocked how to finally do it and really reduce/eliminate clipping

unique trellis
#

So this is the start of the penultimate level of the project... All throughout Caleb's quest from the madhouse, uou learn that Prospero Publishing is behind the production of the novel that Dunkel wrote and you must burn the place to the ground.... The map is kind of empty at moment but he hasn't touched it since 2004ish... It's probably going to be split in two to fully realize some of the epic ending stuff....

patent spade
#

@swift glade ayyy thats really well done

stark bear
unique trellis
#

@stark bear looks interesting, whats it for? or is it a secret project lol

cedar knot
#

it grows ever larger

brisk timber
#

making doom maps is the sport of kings

#

here's one of mine from return of the triad

#

probably teh craziest amount of lines/sectors I've made

wraith beacon
#

I probably need to step up my game and such.

brisk timber
#

Lol it takes a long time to get good at it

misty sparrow
#

^

#

Took me five years to finally reach the level I'm at to make Avain Man 4

cedar knot
#

Seconded

#

It takes a while to catch up with the rest of the community

#

I'm still doing it and I've been at this for 3 years now :V

slender knoll
#

I just installed and set up TrenchBroom yesterday. Last time I did anything like this was last decade so basic brushwork is as straight forward as it ever was but we'll see if I can properly catch up with entities :P wish me luck

lilac lily
#

Ey, could anyone tell me the hell this means? I tried google but it doesn't bring anything up

cerulean pumice
#

probably something that broke in the newest build of GZDoom

#

It seems to not recognize a material tag

lilac lily
#

oof. this mean i should find an older version of GZDoom?

cerulean pumice
#

GZDoom often breaks compatibility with highly-advanced mods. That's why I stick with Chocolate Doom and only play mods from 1994 at 320x200

weak cargo
#

no

#

you should go the other way

#

update

cerulean pumice
#

oh yeah

#

I just noticed he's not using 3.4.1

#

it's the other way around: it's a feature that 3.2.4 likely doesn't support

wraith beacon
#

Yeah um, update.

lilac lily
#

Yeah, as you can see, I don't mod Doom all that much

cerulean pumice
#

that's okay, I only updated GZDoom about 3 days ago

weak cargo
#

something doesn't let you start? update

wraith beacon
#

Best to update GZDoom as often as possible.

weak cargo
#

95% of the time it fixes

wraith beacon
#

That 5% of the time it doesn't work is probably because the mod maker made a typo that requires you to downgrade.

weak cargo
#

if it still doesn't, then either it's an actual bug or you need the dev version

cerulean pumice
#

oh man, mods that require a beta build are the worst

lilac lily
#

well, I'll try updating GZDoom now and see what happens

#

fix'd

#

thankee, ya'll

weak cargo
#

magic

prisma basalt
#

have fun

#

its good

agile plaza
#

I really do wish GZDoom would literally print a message at the bottom that says "Have you tried updating to a newer GZDoom?"

cerulean pumice
#

or just make it look for updates like bloodgdx

#

or eduke32

agile plaza
#

like 99 percent of the time an end-user gets a startup error, is 'cause they're out of date :P

cerulean pumice
#

or practically any source port worth its salt

agile plaza
#

the idea was brought up but there was enough pushback that it was shelved

#

i forget the specifics though

#

[i'm in the "gimme a flag to turn it off and we're good" camp]

wraith beacon
#

An auto updater would be nice but it's not going to happen.

cerulean pumice
#

@agile plaza you're a prominent figure in the doom community, you should know that GZDoom's development doesn't exactly have the best reputation out there

agile plaza
#

it doesn't exactly have the best reputation within the community either :P

lilac lily
#

It's probably obvious, but how the fuck do you heal yourself in this mod? I keep collecting hearts but they don't refill my health bar and there's no obvious way to use them.

prisma basalt
#

meat heals you

#

healing is really scarce at the start

#

hearts are kinda like mana

#

think SOTN while playing it

#

in the first map you can get holy water. pretty handy

lilac lily
#

ahkay, just gotta save scum for a while lol

robust ridge
#

I'm still using 1.8.06 as base because of cross-sourceport compatibility. Anything that runs on 1.8.06 will most likely run on d-touch and zandronum. The higher version of gzdoom the mod requires, the lower the chances of making it work on both d-touch and zandronum (I know there's delta touch and zandronum might soon will be updated with a newer gzdoom version, but still. I was still modding for skulltag until a year ago)

agile plaza
#

[post-disclaimer: not mine]

wraith beacon
#

Mmmmm.

agile plaza
weak cargo
#

is this wha--

#

oh

#

answered my question before i was even done typing it

#

dammit xaser

agile plaza
#

i only use my time travel powers for evil

weak cargo
#

well, stop it

#

use them arbitrarily for good or evil

#

it's a lot easier being the chaotic sub-type

#

lawful's fuckin boring

agile plaza
#

*scribbles out alignment, writes in "lawful chaotic"*

weak cargo
tranquil oracle
#

did I see discussion about gzdoom mods not running?

quaint onyx
#

Im making tf2 jump map heres a preview

frozen wadi
#

@agile plaza hahahaha

#

can't wait for the release

sharp vortex
#

just working on an update for my map

sharp birch
#

satanic snowmen rituals

sharp vortex
#

an a cave at the top of a climb course

unique trellis
#

@sharp vortex what game

sharp vortex
#

Garry's Mod; I map for a cinema server

#

though I used to make cool looking HL2 maps, never released any though

#

that grid tho

agile plaza
#

[with apologies for the jpgification]

untold niche
#

Looks interesting

#

Center part reminds me of the end of threshold of pain

agile plaza
#

a bit, maybe :) -- circles are cool

patent spade
#

lookin good @agile plaza

agile plaza
#

Thanks :D

stark bear
#

@unique trellis it's for a game I've just started working on. Not really sure where it's going yet. An FPS without the "S"?

unique trellis
#

@stark bear horror game?

#

FPS without an S? I think it's a horror title.

prisma basalt
#

walking sim?

midnight sage
#

FPS = "First Person Shooter"

#

if it doesn't have the "shooting" then it's a walking simulator

stark bear
#

Not horror, no.

#

You could call is a walking sim maybe?

stark bear
#

Amongst my friends I've been calling it a walking sim, but I know a lot of fans of the genre get annoyed by that term.

#

I guess it's just a first person game.

#

πŸ˜„

viscid sandal
#

Or a first person puzzle game

stark bear
#

I think puzzle would be misleading - maybe adventure though.

viscid sandal
pulsar gust
#

Is this a Jo-Jo the Idiot Circus Boy reference?

viscid sandal
#

This entire level is an ode to blood @pulsar gust

unique trellis
#

I see multiple art from it @viscid sandal cool cool

viscid sandal
#

I tried to keep the memorable areas relatively faithful.

viscid sandal
nimble socket
#

I want Jo-jo! Jo jo! Jo Jo!

near mortar
#

In my travels I managed to find without a doubt, hands down, no objections the single best mod for STALKER: Call of Pripyat

dusky trench
#

big oof

cedar knot
#

hey look

#

a downtown that actually looks like a downtown

near mortar
#

Needs more wooden and stone libraries

placid cargo
#

Currently using Quake entities as placeholders for Dusk entities.

tranquil oracle
#

not again

sharp birch
#

are you serious

tranquil oracle
#

I wish it was a joke

shell flower
#

Uh what's wrong with this other than the very unnecessary alt fire and the fact that this isn't even Quake-based engines

#

Alt-fire literally just stronger normal fire because OP is a silly human being*

tranquil oracle
#

because it looks atrocious

sharp birch
#

its another brutal themed mod

#

that would 90% suck

tranquil oracle
#

the textures make it look like slime city

sharp birch
#

also oh god

#

normalmapping

tranquil oracle
#

and yes, another mod prepending "brutal" on its name for attention

wraith beacon
#

Isn't Brutal Quake a GZDooM mod?

#

Either way, why would you use GZDoom to recreate Quake.

#

I apologise for doing the M thing again.

pulsar gust
#

The sad thing is it works

#

even a mediocre gib+blood decal mod can get mainstream coverage if it has "brutal" in its name

outer eagle
#

Yyyyeeeeppp

pulsar gust
#

Brutal Tekwar when?!

outer eagle
#

Don't even have to be interesting πŸ™„

#

Tekwar is brutal as is

cedar knot
#

Quake 1.5 > Whatever that schlock is

#

also

#

Spooky sky now

misty sparrow
#

Sparks you devil

#

That one non tree is driving me insane

cedar knot
#

😈

#

hey, don't blame me for Doom's lack of good tree sprites :v

gusty flame
#

Man those alt-fires are just the most bland fucking things

#

who knew the pointless alternate ammo higher damage gimmick from one of the xpacs needed to be expanded to every weapon

cerulean pumice
#

I've been working on that dusk sound mod on and off again. Because the SDK won't be out for a long, long time, I had the clever idea to use video and sound editing to simulate what the finished product would look like.

#

I have 3 candidates for the final Pistol sound so far, arranged from most-likely to least-likely. I threw away that old sound because it was just too thin for me.

#

Also turn up your volume by around 15 to 20. Youtube fucked with the volume when I uploaded this

near mortar
#

I wish someone made a Brutal Turok mod

#

Oh wait, the game developers did that

cold otter
#

slap "brutal" in front of a game title to make it have gore huehueuhueuhueh

near mortar
#

Brutal Cooking Mama

weak cargo
#

i wish someone actually made a brutal turok mod

#

because i like seeing the world burn

cold otter
#

i wish there was a brutal doom2016

near mortar
#

Honestly if you amped up the gore for Turok somehow I'd legitimately be impressed

#

Because at that point I think you'd basically just turn it into soldier of fortune 2

#

By the way, I think the third sample is the most befitting for the handgun in Dusk, @cerulean pumice

cerulean pumice
#

I liked that one too, but I like crispier sounds which is why I put sample #1 first. Thanks for the input

#

Also I hope you're joking drek

#

it's real

near mortar
#

NO

#

I WAS JOKING

#

AND THAT MADE IT REAL

cerulean pumice
#

and it has a ppsh-41

#

because reasons

near mortar
#

And oh my god all it does is make enemies shoot balls that spew ketchup and relish

#

Wait a minute did he make the double barreled pump shotgun a single barrel

#

Why would you ruin such an amazingly stupid weapon

#

Anyways, the reason I said #3 was the best in my opinion is because you want something punchy but that fits the power of the weapon. At least, that's what I think anyhow.

cerulean pumice
#

Turok 1 didn't have a double barrel, it had a single barrel and an auto-shotgun

near mortar
#

Ah okay

cerulean pumice
#

Yeah, #2 was way overpowered for how weak the pistol in Dusk is. 1 is kind of beefy, but it's missing a punch to it that 3 has

near mortar
#

I assumed this was for Turok 2 because I didn't realize that Turok 1 was on steam with workshop

cerulean pumice
#

turok 2 doesn't even have a workshop

#

the developers were too lazy to put it in

#

even after years of requests

#

there's a "turok sanctum" instead

#

and I hate this place because they republished a mod I made without permission

near mortar
#

That's low

#

Also, personally I think #2 would just get annoying really really fast

#

The "squeal" of sorts it makes at the end of the firing sound makes it way too obvious the same sound is being repeated, and it also grates on the ears if done repeatedly.

#

The other two however fairly smoothly work with repetition

#

Something fairly important when primarily when you use the pistol you're likely going to be using dualies and thus rapidly repeating the firing sounds

cerulean pumice
#

Well, I was hoping with the SDK you could tweak it so the sound plays with pitch variation, kind of like how Source does it

near mortar
#

I think with #2 that might just offer up more problems actually

cerulean pumice
#

The good thing is that no matter which one I choose, I can simply use the other for the Soldier's weapon like how the shotgun for the player and scarecrow sounds different

near mortar
#

That "squeal" is pretty distinct in #2 and if you pitch shift it, that might end up making it sound weird and thus drawing attention to the fact that it's just the same sound pitch shifted

#

The other two however work well enough when repeated that pitch shifting would likely help conceal it

cerulean pumice
near mortar
#

Looking into it, I think the Famas uses an older style muzzle mount for grenade launching purposes

#

That's probably why there's a squeal

unique trellis
#

Thanks for sharing the Turok Sanctum website. Now I know just where to get Turok mods in the future.

dusky trench
#

@cerulean pumice you can replace sounds with Unity Studio

near mortar
topaz breach
#

shit don't let unmutual see this

near mortar
#

Supposedly it's full of stolen crap but I can't really find anything on that

#

I don't use google anymore though so it could just be different algorithms

wraith beacon
#

Why aren't you using Google anymore?

near mortar
#

I don't like them

#

I think that's the best way to put it

wraith beacon
#

Ah, alrighty.

near mortar
#

But yeah I use DuckDuckGo now and I do notice that many times it's hard to find results I know would have hundreds if not thousands of on Google

#

So I won't just say "oh it's not true"

sharp birch
#

I always have mixed feelings

#

when it comes to ReShade

#

nor any other post processing effect

near mortar
#

You could probably also just not install reshade

#

I never actually downloaded it myself because that's a hell of a lot of bandwidth

wraith beacon
#

I only just started tinkering with Reshade, not really a fan though I've only really been tinkering with it in Quake Spasm.

near mortar
#

ReShade can be a godsend for making games look gorgeous if used right

#

The problem is that if you want the best one for yourself, you basically have to handmake it

#

you also have to experiment a lot with the options to see what does what and how it blends with that and so on

#

Almost every preset for any given game has blown-out gamma and fake lens flares and a dirt overlay on the camera and fake DoF

#

all of the worst effects you could slap over a game

#

and yet despite being so overly bright like the sun is going supernova, they also tend to make the game look absurdly dark if any amount of shade or darkness is cast

#

so a weak shadow suddenly turns into an endless void of darkness

#

In the end though you're likely better off just finding a mod that makes the actual lighting in-game better and stuff

wraith beacon
#

Post processing is just post processing, I love giving games fun post processing stuff but in the case of Quake Spasm a lot of the fun stuff simply didn't work.

sharp birch
#

Autumn Aurora 2.1

#

a STALKER mod that has optional ENB

#

but if you don't have said ENB game is brown as all living fuck

near mortar
#

Well it is called Autumn Aurora

#

Not Summer/Springtime Aurora

#

The zone's already quite brown as well

sharp birch
#

I know but installing it with ENB looks night and day compared to without ENB

#

when I first start it without ENB, I see nothing but brown

#

now with ENB? its less brown

#

and the sky actually appears

wraith beacon
wraith beacon
#

Going to use this sort of thing a lot from now on.

weak cargo
#

cheesebugger

nimble socket
#

Cheeseburger

wraith beacon
#

Beesechurger

misty sparrow
#

Borglar

untold niche
#

regrubeseehc

nimble socket
#

Burg

cold otter
#

chisborgar

wraith beacon
#

I'm probably having too much fun with flatsprites.

prisma basalt
#

a klingon died

cerulean pumice
#

@dusky trench Is that really true? Can you replace Dusk's assets already without the SDK? That would help a lot in deciding whether #1 or #3 is the right sound for me.

#

Also, does GZDoom really support a feature that Duke Nukem 3D has had for 22 years?

dusky trench
#

Yes, right clicking an asset in the dropdown box should be a replace option.

dusky trench
#

NVM turns out you can't

#

I blame unity studio developers

tranquil oracle
#

@cerulean pumice I put together a quick patch that lets you replace the pistol sound by putting a "pistol.wav" file in the game folder for you, if you want it

#

I'm too lazy to do this kind of editing by hand to all of the guns, so wait for the SDK if you want to change more than the pistol firing sound

near mortar
#

Based zombie

#

Makes a patch to let you mod the game because one guy started early on making his mod

tranquil oracle
versed anchor
#

Are we any closer to figuring out when we will have access to entities, etc to map for DuskWorld?

cold otter
#

when it's done

versed anchor
#

@keen bear Is this still up in the air at this point?

#

@cold otter what a revelation πŸ˜›

weak cargo
#

nope

#

you'll know when we do

wraith beacon
cerulean pumice
#

@tranquil oracle Wow, this is unexpected. Thank you so much.

tranquil oracle
#

np

cerulean pumice
#

Interestingly, I learned something that I suspected about dusk

#

The pistol sound's volume is actually reduced by 3 or 4db

#

I had to use a hard limiter to compensate for that

#

1st sample is in e1m1, 3rd is in e2m1 excerpt

tranquil oracle
#

If you really want I can probably spend a minute or so tweaking the thing I sent to work for the rest of the guns since I realized it wouldn't be hard

cerulean pumice
#

Not really necessary, but if you want. I have a shotgun that's close to completion, too, but I had to throw out the AR

weak cargo
#

applying maps to models is booooooooooring

tranquil oracle
#

@cerulean pumice okay these are the paths to use for sounds (I'm not sure if all of these are actually used by the game, didn't check)

#

uploading patch in a sec

#

as you can see you put the sounds in a Sounds folder now

#

untested but it should work

eternal nacelle
#

God damn thats pretty neat

tranquil oracle
#

It's a pretty quick 'n easy patch, but yeah, for anything more just wait for the SDK

#

inb4 like 50 audio mods pop up on moddb

eternal nacelle
#

Dank Epic Meme Sound Mod for πŸ…±usk

tranquil oracle
#

fuck I can't believe I just made that possible

eternal nacelle
#

You have no one to blame other than yourself

tranquil oracle
#

I can't disagree

misty sparrow
#

finally i can make my minecraft sound pack

tranquil oracle
#

jab no

#

thank god I didn't make the player pain sound editable, last thing I wanna see is a roblox or minecraft pain sound mod

weak cargo
#

what about gamemaker ow! sound?

tranquil oracle
#

πŸ”«

tulip echo
#

god damn, I remember that sound clear as day

weak cargo
#

OpieOP

keen bear
#

cant say im a fan of that pistol noise

#

it has not nearly enough low end

viscid sandal
unique trellis
#

@viscid sandal um

viscid sandal
#

@unique trellis yes?

#

To clarify its 5:16 here currently

viscid sandal
#

Time wise I'm shooting for 8 or 9ish so about 2-3 hours from now.

covert wedge
#

yes hello modders i’d like 1 minigun in dusk please

sharp vortex
#

haha yes modders
make me mods pls xD

unique trellis
#

@viscid sandal so are you streaming this or what

viscid sandal
#

No, this is not public, a number of people have been invited from various discords to participate in a closed beta for chapter 2. The doors are still open a little while for people to join. just pm me if you are interested.

robust ridge
#

Ok, so I'm trying to create a weapons upgrade menu with acs for a mod . Some parts of the menu are quite functional. I still need some additional parameters to prevent players upgrading everytime and add weapon description and upgrade icons, but it kinda works.

Still have to figure it out an offset issue i'm having with some buttons graphics though
(And nope, the minus upgrade doesn't work as of now. That should take away an upgrade to allow player to use it somewhere else. It's like an upgrade token.)

https://streamable.com/z06sz

misty sparrow
#

nice hud

#

whats that yellow circle popping up though?

#

thats like, super jarring imo

astral night
#

lain alert probably

misty sparrow
#

lain alert?

viscid sandal
#

And the beta has begun!

slender knoll
#

wow I love the look

viscid sandal
#

Thank you

robust ridge
#

The yellow circle is the combo kill. (like the hit combo on kof, but with dead enemies)
The circle shows how much time left you have before the combo breaks and starts back to 0.
The higher the combo, the more health (on >5 combo), armor (>15) and ammo ( >40. it reloads your magazine on >50) you gain per kill.

cerulean pumice
#

Here's the shotgun from the upcoming Dusk sound replacement. David's heard this one before, but it's a little better than the last time. As usual, you gotta raise your volume by like 15-20 because Youtube likes making Dusk quiet for some reason. https://youtu.be/NE1ID7z-jHw

This is a preview of the shotgun sound from my upcoming Dusk sound replacement mod as well as a revised pistol sound with even more bass (thanks 500_pts). Zo...

β–Ά Play video
#

Also a revamped pistol--thanks 500_pts

#

I tried out a trial of a software called "MaxxBass" I heard of from an Uncharted sound guy that's apparently very good at filling in bass. Helps a lot

heady coyote
#

I tried changing the pistol sound but it didn't work

tranquil oracle
#

@heady coyote Which version of the patch did you use, where did you put the sound, what did you name it and what format was it in?

heady coyote
#

I used the second one and put the sound in the sound folder and renamed it Pistol.wav

tranquil oracle
#

weird, it should've worked then

heady coyote
#

let me try it again

tranquil oracle
heady coyote
#

does it matter wat I open .wav files with?

tranquil oracle
#

nope

near mortar
#

It might perhaps matter if the file was recorded as a wav to begin with or if you changed something else to a wav file via a tool or something

#

I tried converting a youtube video into a wav file and then snipping out the gunshot sound I wanted for my pistol and it ended up working but it created this extremely long grating repetitious grindy noise

#

after the actual firing sound

#

Whereas I dream of fruit seems to use sound files that were already wavs and it seems to work fine for him

heady coyote
#

that worked I downloaded a random wav and it worked

topaz breach
#

how long until the tim allen mod makes its way into dusk

#

or should I say

#

duks in this case

heady coyote
#

give me like 5 min

topaz breach
#

make sure you replace ALL the sounds

#

thanks

heady coyote
#

im only going to do the crossbow for now

topaz breach
#

smh

heady coyote
#

I did the AR but it doesn't work right

near mortar
#

You might have to take it into audacity and cut any dead air

cerulean pumice
#

@heady coyote good shit

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@near mortar PRO-TIP: you can use Audacity to record any audio into .WAV format. Skip that mp4 conversion nonsense. All you need to do is select "Stereo Mix" or something like that under the microphone tab and then hit the big red Record button.

slender knoll
#

hehe audacity used to be a curse word when I was studying sound engineering back in the day. Gets the job done tho especially when you use it like that.

pulsar gust
#

Don't let anyone shame you away from Audacity, it's an incredibly useful program

#

Not sure why anyone would want to open up their expensive DAW and deal with a longer loading time just to record a snippet through stereo mix when audacity does the same job in less time

slender knoll
#

yea exactly :D

#

as I said if you use it for stuff like that it's just fine

#

but when you start recording multiple tracks of sound at the same time it gets pretty sketchy

#

tho I havent used it for at least four years so who knows - could be alot more versatile than back then.

tranquil oracle
#

@cerulean pumice Why record it when you can just open the audio file and re-export to WAV?

topaz breach
#

recording shit like that is the reason digital files end up super low quality

tranquil oracle
#

^ exactly

marble crypt
#

me 2

keen bear
#

yeah @cerulean pumice that is better, feels full bodied now

#

i think the only improvement i can think of is that you can feel the rolloff and ramp up of the bass in each independent shot so successive shots blend in a weird way

#

im not 100% on how youd overcome that with the primitive tools you have right now

#

but youll have a lot more control of it with the full sdk

#

including direct access to all of unity's audio features

cerulean pumice
#

I didn't mean recording the movie converted down into an audio file, I meant just recording the video itself through the stereo mix to skip that step and prevent the distorted noise.

#

Also @keen bear I mentioned this before but Dusk itself reduces the volume of the pistol by 3-4dB so I had to use a hard limiter to compensate. That's why you can't hear the bass that well. The actual audio file has a ton of low-end subwoofer bass

#

When the SDK comes out, I'll try to make it so Dusk randomizes the pitch of the shot slightly so it's less repetitive

unique trellis
#

Neat.

viscid sandal
patent spade
#

yknow what one day imma try and make a fucking game in unity

wraith beacon
#

Do it Bread, you've got nothing to lose.

tulip echo
#

i really should get back to making games in unity

unique trellis
#

Too many shotguns the game @patent spade

pulsar gust
#

Remove the "one day" and start now

#

you'll be glad you did

unique trellis
#

HEY YALL. This'll be a stretch.

#

Has anyone in here either located or have organized the Blood 2 sounds? Like what each .WAV file plays? Some are obvious (phonering1) but Caleb quotes are not

cerulean pumice
#

@unique trellis You can extract them all with a tool called Game Extractor. It puts each of the files into a marked folder like "weapons" or "world". I have a copy in my personal mod library along with Shogo

#

Oh, I get what you're saying. All the voice clips are unlabelled

#

typical early Lithtech jank at work

#

also TIL lithtech 1.0 considers all debris to be "GIBS" in-engine

unique trellis
#

Yeah. Didn't know if someone over the last 20 years had went through and chronicled those

cerulean pumice
#

I don't want to look a gift horse in the mouth but the Dusk naudio.dll causes crashing upon exiting the game @tranquil oracle

#

just something I'd point out before the real mod tools are released

tranquil oracle
#

the actual mod tools don't even use NAudio so it's no issue

cerulean pumice
#

cool, just thought I mention it in the meantime

#

reminds me of Fallout where multi-threaded audio would make the game crash on exit

tranquil oracle
#

I'm not too worried about it, as long as you can replace the sounds and it works while the game's running

cerulean pumice
#

So while I was looking into free alternatives to the bass boost plugin I was using, I discovered an old gear forum that totally trashed MaxxBass because it didn't actually boost bass but rather increased upper harmonics to trick your brain into thinking there's more bass

#

Weird, huh?

#

Anyway, I tried the free one he mentioned and I gotta say, the results on the pistol are significant now. It reminds me of the CS1.6 Elites now with that beefy "DONK DONK" firing sound

#

1st one is v3, 2nd one is the new v4

#

I was also able to make the shotgun pump sound much fuller using mild distortion on the 200Hz range to make a fuller "click" sound, but I don't feel like previewing that yet

pulsar gust
#

"Bass boost plugin"

#

what? Just do basic EQ with audacity or whatever DAW you're using

#

You don't need a specific plugin for boosting bass frequencies

unique trellis
#

Love the Bass Boosted pistol sounds.

near mortar
#

@pulsar gust He already tried that and for some reason Dusk lowers the decibels automatically leading to even bass filled gunshot sounds turning wimpy in-game

#

I guess he's trying to boost it even further than normal

unique trellis
#

Either way, his work is nice so far.

cerulean pumice
#

@pulsar gust It's not quite the same thing. EQ just affects the frequencies already in the sound while MDA SubSynth is supposed to work as a dedicated subharmonic generator. It's basically a synthesizer that only creates low bass tones rather than an EQ. I have to use EQ too because it fucks with the under-20Hz range which causes bad distortion.

pulsar gust
#

Hmm, interesting

cerulean pumice
cerulean pumice
topaz breach
#

this better be memey as fuck

#

NEEDS MORE BASS

unique trellis
#

Make it so bass that you can't hear the actual sounds anymore.

cerulean pumice
#

NEEDS MORE BASS

#

I am 100% certain this is how they made that old SOF1 shotgun noise btw

near mortar
#

yeah it sounds almost identical to that

cerulean pumice
#

god I remember seeing this old, infamous Saturn weeb lightgun game where all the guns sounded like bass boosted farts. It was crazy shit man